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  • IIS Digest repeatedly asking for authentication

    - by David Budiac
    I have a development copy of an ASP.NET intranet site checked out and running on my local machine. We're using digest authentication to allow users to log in using their active directory accounts. On my development copy only, Digest sometimes will repeatedly prompt for login information usually ~9 times per page request. After repeatedly logging in (or it also works to cancel out of 8 out of the 9 prompts), I can use the site as normal. I cannot pinpoint what is triggering the issue. Sometimes this problem triggers upon the next page request, sometimes after I edited/saved/refreshed a page, and sometimes it doesn't happen at all. Each prompt triggers several logon (Event ID 4624 & 4672) security events in the Events Viewer. Shortly after each burst of logon events, I'll see a burst of logoff events (Event ID A co-worker who has a nearly an identical setup (Windows 7, IIS 7) is not experiencing the issue. Our production copy (that is running on a different server) also does not experience the issue. We've tried to compare our settings in IIS, not really finding any differences. I'm using chrome but I've experienced the issue in other browsers.

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  • What does Apache's "Require all granted" really do?

    - by John Crawford
    I've just update my Apache server to Apache/2.4.6 which is running under Ubuntu 13.04. I used to have a vhost file that had the following: <Directory "/home/john/development/foobar/web"> AllowOverride All </Directory> But when I ran that I got a "Forbidden. You don't have permission to access /" After doing a little bit of googling I found out that to get my site working again I needed to add the following line "Require all granted" so that my vhost looked like this: <Directory "/home/john/development/foobar/web"> AllowOverride All Require all granted </Directory> I want to know if this is "safe" and does not bring in any security issues. I read on Apache's page that this "mimics the functionality the was previously provided by the 'Allow from all' and 'Deny from all' directives. This provider can take one of two arguments which are 'granted' or 'denied'. The following examples will grant or deny access to all requests." But it didn't say if this was a security issue of some sort or why we now have to do it when in the past you did not have to.

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  • Splitting build cross the network?

    - by Dandikas
    Is there a known solution for splitting build process cross the network machines? Use case: We are an average software development company. We own around 50 development workstations (Quad Core 2.66Ghz, 4 GB ram, 200 GB raid). No need to tell that at any single moment not every machine is loaded to the max. There are 5 to 15 projects running simultaneously at any single moment. Obviously all of them are continuously build on server, than deployed to proper environment. Single project build is taking from 3 to 15 minutes. The problem: Whenever we build 5 projects in a row the last project is going to be ready after around 25 - 50 minutes. Building in parallel does not solve the problem (build is only a part of the game, than you need to deploy, run tests etc.) YES the correct solution is to add another build server, but "That involves buying new Expensive hardware, and we already spent a lot!". Yea, right(damn them)! Anyway. What about splitting build among developers workstation? Lets say whenever we need to build project "A" we check 5 workstations and start build on all that are not overloaded. The build can be canceled by a developer if he really needs all the power of his machine as long as there is at least 1 machine that is still building. After build is finished deployment can be performed to a proper environment (hosted on some server, not on workstation :) ). The bigger the company the more this makes sense to me. Anyone tried something like this? Are there any good practices? Any helpful software?

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  • LAMP Setup, PHP's session_start permission denied

    - by Andrew
    I'm trying to set up a development environment for a legacy system that runs CentOS 4.8, PHP 4.3.9, and MySQL 4.1.22. I'm matching OS and software versions to keep the development server as close to the production server as possible. When I fire up PHPMyAdmin's setup script (version 2.11.10.1, of course) the installation errors out and I see these errors in my error log: [client 172.18.141.74] PHP Warning: session_start(): open(/var/lib/php/session/sess_b5b90f86bd3dcfad315ff24cb7483a79, O_RDWR) failed: Permission denied (13) in /home/www/intranet/phpmyadmin/libraries/session.inc.php on line 87 [client 172.18.141.74] PHP Warning: Unknown(): open(/var/lib/php/session/sess_b5b90f86bd3dcfad315ff24cb7483a79, O_RDWR) failed: Permission denied (13) in Unknown on line 0 [client 172.18.141.74] PHP Warning: Unknown(): Failed to write session data (files). Please verify that the current setting of session.save_path is correct (/var/lib/php/session) in Unknown on line 0 I've done some searching on ServerFault and on teh Googles and I see that a common reason for this error is that the session.save_path isn't writable by the www user. I also found where in /etc/php.ini this URL is set: session.save_path. My session.save_path is set to: session.save_path = /var/lib/php/session I've since changed the owner and the group of /var/lib/php/session and still have the same error. Here's the result of ls -la for /var/lib/php [root@localhost php]# ls -la total 24 drwxrwxr-x 3 www www 4096 Oct 23 20:21 . drwxr-xr-x 17 root root 4096 Oct 23 20:31 .. drwxrwx--- 2 www www 4096 Jun 1 2009 session ...But I'm still getting the same error. Is there another possibility for why I'm getting this error?

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  • SVG doesn't work on subdomain - some browsers try to download rather than display

    - by John Catterfeld
    I have a site with a 'development' subdomain, which displays my SVG file exactly as intended. However when I copy it across to www, or any other subdomain (e.g. 'test') some browsers try to open the file in an external editor, therefore asking me to download the file rather than displaying it. For example: http://development.mysite.com/test.svg - works http://www.mysite.com/test.svg - doesn't work The SVG file: <?xml version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg xmlns="http://www.w3.org/2000/svg" version="1.1"> <circle cx="100" cy="50" r="40" stroke="black" stroke-width="2" fill="red" /> </svg> This happens in Firefox, Chrome and Safari, however IE9 and above display the file as intended. It is a Windows hosting, and I have <mimeMap fileExtension=".svg" mimeType="image/svg+xml" /> in my web.config file My hunch is that there must be some setting on the server which I need my hosting company to make. Can anyone suggest what might cause this issue?

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  • Unable to access site over HTTPS using self signed certificate

    - by James
    I am developing a REST API which I want to secure with SSL/TLS. I have implemented a large part of the API which I have tested over HTTP, however, I am now at the stage where I want to switch it over to use HTTPS. At the moment the API is hosted on a Windows XP professional SP2 box running IIS 5.1 (development environment only) and I used the SelfSSL.exe tool from the IIS 6.0 Resource Kit Tools to generate a server certificate. I then configured my API to use this certificate which all appeared to work fine as I attempted to connect to my API using HTTP and I get a 403 response saying "... must be accessed over a secure channel...". However, the problem is when I attempt to access the same the API over HTTPS it just appears to hang! As this is a development environment at the moment I don't have a domain name (just a static IP address) and the API is running on port 81. Also (incase it matters) the API is the default site (I replaced it). Any ideas why I can't connect using HTTPS?

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  • What USB key would you recommend using for running a Windows 7 VM off of?

    - by Darryl Hein
    Because I can't find a good PHP editor for OSX, I develop in Windows with PhpEd. At the moment, my development time is split between a desktop and a laptop. To partially solve the problem of having 2 different environments, I have installed a virtual machine (through Virtual Box) and put the hard drive file on an external hard drive. At the moment, I've been connecting it through Firewire 800. I have 2 problems with this setup: (1) The hard drive is fairly large so to carry the laptop and hard drive I pretty much require a backpack. (2) The hard drive requires quite a bit of power and therefore reduces the battery life (by about 40%). My thought is to move the VM hard drive onto a USB key. I realize it will be slower, but as I'm just using it for PHP development, there isn't a lot of disk activity in the VM. The only really intense time is boot up, otherwise, it just about sits idle. Do anyone have any suggestions on a USB key to use for the VM? It would need to a minimum of 32GB.

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  • Windows desktop virutalization instead of replacing work stations

    - by Chris Marisic
    I'm head of the IT department at the small business I work for, however I am primarily a software architect and all of my system administration experience and knowledge is ancillary to software development. At some point this year or next we will be looking at upgrading our workstation environment to a uniform Windows 7 / Office 2010 environment as opposed to the hodge podge collection of various OEM licensed editions of software that are on each different machine. It occurred to me that it is probably possible to forgo upgrading each workstation and instead have it be a dumb terminal to access a virutalization server and have their entire virtual workstation hosted on the server. Now I know basically anything is possible but is this a feasible solution for a small business (25-50 work stations)? Assuming that this is feasible, what type of rough guidelines exist for calculating the required server resources needed for this. How exactly do solutions handle a user accessing their VM, do they log on normally to their physical workstation and then use remote desktop to access their VM, or is it usually done with a client piece of software to negotiate this? What types of software available for administering and monitoring these VM's, can this functionality be achieved out of box with Microsoft Server 2008? I'm mostly interested in these questions relating to Server 2008 with Hyper-V but fell free to offer insight with VMware's product line up, especially if there's any compelling reasons to choose them over Hyper-V in a Microsoft shop. Edit: Just to add some more information on implementation goals would be to upgrade our platform from a Win2k3 / XP environment to a full Windows 2008 / Win7 platform without having to perform any of that associated work with our each differently configured workstation. Also could anyone offer any realistic guidelines for how big of hardware is needed to support 25-50 workstations virtually? The majority the workstations do nothing except Office, Outlook and web. The only high demand workstations are the development workstations which would keep everything local.

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  • VMWare web UI intermittent access on CentOS

    - by PeteWilliams
    I've got a CentOS 5.2 server that I'm trying to get set up as a development environment. As part of this, I planned to install VMWare Server 2 and set up several virtual development servers. I've got as far as installing VMWare Server 2 but access to the remote control panel is only working intermittently. If I access it through Firefox at https://127.0.0.1:8333/ui/# it usually says either: "Connection intterupted: connection was reset before the page loaded" Or "Firefox can't establish a connection to the server at 127.0.0.1" But every now and then it lets me in and I'll manage a few clicks in the web UI before it kicks me out with the following error: "The server could not complete a request (HTTP 0 ). The server encountered an unexpected condition that prevented it from fulfilling the request. If this problem persists, please contact your system administrator." I've done all the updates available in CentOS except one OpenOffice one that is causing a conflict, and I re-ran wmware-config.pl after updating the kernel. Though I went with all the defaults as I don't really know what I'm doing! I've since rebooted and nothing changed. I've also tried accessing the control panel remotely from another machine in the network and the results are the same. Does anyone have any ideas what might be causing this and how I can resolve it? I'm afraid I'm a developer playing at sys-admin, so I may be missing something obvious! Many thanks Pete Update I have now reinstalled both the operating system and VMWare and I'm still getting the same issue. I wonder if it's a result of the settings I'm putting in on the config.pl script..?

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  • mod_fcgi produces random 500 Errors

    - by DmitrySemenov
    php 5.4.7 via mod_fcgi when I run the site sometimes it works, sometimes it crashed with 500 Internal Error, this is what I see in error.log everytime I run the script [Mon Sep 24 18:50:43 2012] [warn] [client 68.231.194.198] (104)Connection reset by peer: mod_fcgid: error reading data from FastCGI server [Mon Sep 24 18:50:43 2012] [error] [client 68.231.194.198] Premature end of script headers: api.php any ideas? vhost config: <VirtualHost :80> ServerAdmin [email protected] DocumentRoot "/home/www/sites/test.com/html/development" ServerName test.com ServerAlias www.test.com ErrorLog "/home/www/sites/test.com/logs/error_log" CustomLog "/home/www/sites/test.com/logs/access_log" common <IfModule mod_fcgid.c> <Directory /home/www/sites/test.com/html/development> Options +ExecCGI AllowOverride All AddHandler fcgid-script .php FCGIWrapper /home/www/php-fcgi-scripts/php-fcgi-starter .php Order allow,deny Allow from all </Directory> FcgidMaxRequestLen 1073741824 </VirtualHost> fcgi.d conf LoadModule fcgid_module modules/mod_fcgid.so # Use FastCGI to process .fcg .fcgi & .fpl scripts AddHandler fcgid-script fcg fcgi fpl # Sane place to put sockets and shared memory file FcgidIPCDir /var/run/mod_fcgid FcgidProcessTableFile /var/run/mod_fcgid/fcgid_shm IdleTimeout 300 BusyTimeout 300 ProcessLifeTime 7200 IPCConnectTimeout 300 IPCCommTimeout 7200 PHP_Fix_Pathinfo_Enable 1 php-fcgi-starter.php #!/bin/sh PHP_CGI=/usr/local/php547/bin/php-cgi PHP_INI=/etc/php547-fastcgi.ini export PHP_FCGI_TIMEOUT=1200 #export PHP_FCGI_CHILDREN=6 export PHP_FCGI_MAX_REQUESTS=1000 exec $PHP_CGI -c $PHP_INI

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  • Parallels 6 - Is It Just Me or Does It Run Really Slowly?

    - by 5arx
    I've been running Parallels since version 2 with great success. I use it as my .Net development environment and over the last few years have converted so many others to the Parallels/Mac way of doing Windows/.Net development that I feel I should be getting perks/gifts and/or freebies from Parallels Corporation ;-) A month or so ago I upgraded to version 6 and ... immediately wished I hadn't. I'm currently running it on a laptop - a 2009 MacBook Pro (13"/2.53Ghz/4GB) while my MacPros at work and home are still running v5. I have seen nothing in v6 that makes me want to upgrade the install on those. The general problem is performance - upon starting or suspending a vm (always Windows 7 Ultimate), OS X slows down, quite often freezing for a minute or two at a time. The performance of the vms themselves are fine, but for me the point of this set-up is to be able to do web-browsing, email checking etc. on the OS X side of things while doing the stuff that can only be done on Windows (Visual Studio, SQL Server tools) on Windows. I have been using Parallels for a while so at least feel like I know what I'm doing so at the moment I am heading towards forming an opinion that its Parallels thats to blame. I've tweaked and tweaked all the vm configuration properties but to no avail. Support emails to the company have all received replies - there are no documented case of the issue you mention. Has anyone else seen this problem and if so, have you found a fix?

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  • VMWare web UI intermittent access on CentOS

    - by PeteWilliams
    Hiya, I've got a CentOS 5.2 server that I'm trying to get set up as a development environment. As part of this, I planned to install VMWare Server 2 and set up several virtual development servers. I've got as far as installing VMWare Server 2 but access to the remote control panel is only working intermittently. If I access it through Firefox at https://127.0.0.1:8333/ui/# it usually says either: "Connection intterupted: connection was reset before the page loaded" Or "Firefox can't establish a connection to the server at 127.0.0.1" But every now and then it lets me in and I'll manage a few clicks in the web UI before it kicks me out with the following error: "The server could not complete a request (HTTP 0 ). The server encountered an unexpected condition that prevented it from fulfilling the request. If this problem persists, please contact your system administrator." I've done all the updates available in CentOS except one OpenOffice one that is causing a conflict, and I re-ran wmware-config.pl after updating the kernel. Though I went with all the defaults as I don't really know what I'm doing! I've since rebooted and nothing changed. I've also tried accessing the control panel remotely from another machine in the network and the results are the same. Does anyone have any ideas what might be causing this and how I can resolve it? I'm afraid I'm a developer playing at sys-admin, so I may be missing something obvious! Many thanks Pete Update I have now reinstalled both the operating system and VMWare and I'm still getting the same issue. I wonder if it's a result of the settings I'm putting in on the config.pl script..?

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  • pcfg_openfile: unable to check htaccess file, ensure it is readable

    - by rxt
    After moving a website folder on my local development machine to another drive, then moving it back, I got a 403 error. Most of this problem had probably to do with rights that got messed up. After deleting the code and restoring it from SVN, the rights seemed allright. The error stayed however. The setup is a bit complex, as follows: I have Ubuntu 10.4 as development machine, trying to mimic the server as much as possible We use Eclipse + SVN and I create all projects in a local folder under my user account In /var/www-vhosts I create folders for each vhost, like this one: test.localhost test.local/index.php: includes the index file of the project test.local/.htaccess is a dynamic link to the htaccess file in a project subfolder I get the following error in the apache error log: [Thu Jul 08 15:55:56 2010] [crit] [client 127.0.0.1] (13)Permission denied: /var/www-vhosts/test.localhost/.htaccess pcfg_openfile: unable to check htaccess file, ensure it is readable The problem seems to be the .htaccess file, or the link to it. When I empty the htaccess, nothing changes When I remove the link, the index-include produces some output (in the apache error log) When I remove the link and replace it with the actual file, I get another error: [Thu Jul 08 16:47:54 2010] [error] [client 127.0.0.1] Symbolic link not allowed or link target not accessible: /var/www-vhosts/test.localhost/test I'm lost here, don't know what to do next. Do you have any ideas what I can try? This setup has worked before, but I don't know what is different now.

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  • Are ZFS snapshots + S3 a viable backup system for several VMs and general fileserver storage?

    - by AllanA
    I've been tasked with setting up a backup system for my small office (around 12 people). Most of our production stuff is on the AWS cloud, so what I need to back up are some small office/development files (under 100G right now), plus our operational VMs and development, which round out to a bit under 1T. I just need something reliable, convenient, and straightforward. I'm comfortable with Linux, FreeBSD, and to some extent Solaris 10, so I'm leaning toward a full server rather than an appliance system ala Openfiler or FreeNAS. What I'm contemplating is a small fileserver for general storage and nightly backups of the virtual machines, followed up by an offsite backup to Amazon's S3 storage service. It'd be the usual incremental backups nightly and full backup weekly. My question is if using ZFS snapshots, both locally and dumped to S3 via 'zfs send [-i]', is a viable backup tool? Or should I stick to using Duplicity, or some other method entirely? ZFS snapshots on the internal fileserver/backup machine sound like a perfect way to provide quick and convenient data recovery, so I'm likely to go with that for local redundancy. (If you folks see scenarios where relying on ZFS snapshots would be worse than a more traditional archiving backup, feel free to convince me.) But are snapshots flexible enough to lean on for recovery from the loss of my backup server? Or am I better off with something more traditional? (feel free to recommend free or commercial backup solutions you favor.)

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  • Website hosted on my virtualbox web server not displaying images or applying css when viewed through phone

    - by WebweaverD
    I would really appreciate it if someone could help me. Please let me know if you need more info in the comments. My Set Up I have a windows 7 pc. On it I run a virtual box VM with a ubuntu 12 guest os and LAMP setup. I share files between the two machines using samba from linux to windows and using windows file sharing (Workgroup) the other way round. The vm is set up with a bridged network adapter and can happily serve web pages to my host machine. I use DHCP reservations on my home wireless router/modem to reserve an ip for the vm and give it a sitename.dev in my windows host file so I can access it at sitename.dev through the browser. The Problem So far so good but I have a dev project which needs a lot of mobile template development, now obviously I can use a browser plugin to simulate a mobile device but I would like to be able to see the real thing easily on my phone during development. So ideally I would like a similar setup on my iphone to my windows setup Now I'm not great on networking and dont have much experience with web server set up. So when I typed the ip of my virtual box into my iphone i wasnt expecting to see anything. I was pleasantly surprised when my site loaded up. The javascript even seems to be running but the images and css are not happening. My Question 1) What is happening here, is it something to do with the bridged set up on the vm network? 2)How do I make the sites load properly through my phone Notes I've also tried another phone. The same sites viewed on live servers work fine.

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  • Error at the end of APC install

    - by cinqoTimo
    I need to get APC running for a Drupal install of mine. I found a fairly concise guide at http://blog.4rev.net/2009-09/installing-apc-accelerator-into-php5-fedora-core-11/ for installing on FC11, only, I am using FC12. I figured I would give it a shot. I was able to run the following commands successfully - and yum installed fc12 versions of everything in the FC11 guide. yum install php-pear yum install php-devel httpd-devel yum groupinstall ‘Development Tools’ yum groupinstall ‘Development Libraries’ Then, I tried pecl install apc. Everything looked good until to got to the end, where it outputted the following error. /var/tmp/APC/php_apc.c: In function ‘zif_apc_compile_file’: /var/tmp/APC/php_apc.c:881: warning: unused variable ‘eg_class_table’ /var/tmp/APC/php_apc.c:881: warning: unused variable ‘eg_function_table’ /var/tmp/APC/php_apc.c: At top level: /var/tmp/APC/php_apc.c:959: error: duplicate ‘static’ make: *** [php_apc.lo] Error 1 ERROR: `make' failed Some people have had success with installing apc-beta, but that didn't work for me.. Any suggestions? Is there something I missed that is critical in the FC12 version?

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  • Internet compression proxy for low speed broadband?

    - by user23150
    I live in a rural location, using high-latency wireless off a local ISP's tower. My speed tests vary day to day, but I can get around 1Mb up/down. The problem is, I work with large files, uploading and downloading (HD videos, development software, etc.). It can be painful to wait sometimes. Plus I do some side contract game development, and it can be very difficult to playtest with other developers (200ms ping is a good day for me). Now, obviously it's not going to be easy to solve the latency problem without different wireless hardware. But speedwise, I am wondering if I can use some kind of compression technology on a proxy. For instance, my work computer has full access to a 26Mb down, 10Mb up connection, that is totally unused at night and the weekends. If I could run some kind of compression technology on our server, and use it as a proxy to route to my home computer, I could stand to gain some major speed. I realize that by bogging down a system with compression, I could potentially lose whatever speed gain I had. But the proxy server is a quad core xeon, and the receiving computer is a pretty decent i7 computer, so that shouldn't be a concern. I found http://toonel.net/ but it seems more geared toward very slow narrowband users, like dial-up. Plus, I would prefer to just be able to point my browser to a proxy server, rather then install software on my client machine. EDIT I thought about my question a little more, and realize I am going to need to install software on my client in order to decompress, and possible compress (for uploading). That's not a huge deal.

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  • SQL Server: Network pauses after installing cheap SATA card: Is there a solution?

    - by samsmith
    At the risk of being assigned to the "bad DBA" club... I did something desperate, and may have to undo it. Problem: After installing a low cost eSATA board, my SQL Server is intermittently unresponsive (seemingly when there is a lot of IO to the eSATA drive). Questions: 1) Is there a solution to the intermittent unresponsiveness that allows me to keep the eSATA in place? 2) Whether or not (1==true): What is a decent, low cost way to add 1-3 TB storage to SQL for non-critical SQL DBs? Detail: Our SAN is full, and expanding it is costly and will take a month. I have a pressing need to add 1-3 TB for some development DBs (e.g. not mission critical; data loss is OK). As a bandaid, I threw a $20 eSATA PCI board in the Dell 1950 server, and attached an external 2TB eSATA drive. This seemed to work fine, but I notice that our production SQL DBs, and even remote desktop, now experience network "pauses" that they never did before (with both SQL client apps and remote desktop throwing "networking problem" errors). This SQL Server has lots of memory, and runs an instance of SQL 2005 (where all line of business apps reside) and an instance SQL 2008 (for development db's). SQL Server RAM has been appropriately configured, and this setup has run great for years. The server is: Dell 1950 Win2003 x64 14GB RAM PERC controller, 2 mirrored hd's internal Dell SAN over gbit ethernet, dual homed 2 PCIx slots (1 used by NIC for SAN, 1 now in use for eSATA board) Thank you for suggestions!

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  • solution for an offline server

    - by dashmug
    I'm trying to setup a development server at work that will ideally be able to test drive a couple of projects in PHP, Rails, or Django (not always running at the same time). I develop the apps locally on a Mac and then I'll put the projects up on this server for testing with my actual users (non-techies) before deploying to a production server. My problem is that we have a very poor internet connection (almost negligible) at work and doing the usual apt-get/yum/ports (make, clean, install) processes for setting up servers always get their packages from online repositories somewhere. I know I could probably download the source and then compile them myself but that's going to be too much of a hassle for me. I'm thinking about two solutions: Plan A: Run a server VM on my Mac and then use this VM as the source repository for the offline server. I've read about Ubuntu's apt-proxy and it seems to be good enough though I haven't tried it yet. I'm not sure if this is possible but can I simply do apt-get install nginx --downloadonly so that the package and its dependencies will be downloaded into my VM and my server can use the VM as the source repo for apt-get? Plan B: Run a server VM on my Mac (which I can setup/update easily when I'm home) and then clone the VM to the offline development server. Maybe I should simply make the server a VM host so I can simply copy the VM over. I think this is okay for the first-time setup but subsequent updates will take too long (cloning the VM image). If I was working on Windows, I imagine it'd be easier because most services have an installer file that I can download and then run at the server. If you could suggest another way, it would be much appreciated. Update: From Michael Hampton's answer, I found a possible solution which is apt-cacher. I also found this page on Ubuntu's website. I wonder if there is a better tool than this one.

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  • IIS no longer saving session variables

    - by John
    I'm running IIS v7 on a Win7 development machine. I have PHP code that saves session variables and calls them back later. This has been working on this machine for some time. For some reason now, the session variables dissapear immediatly after saving. Code that used to work fine on http://localhost/, suddenly now does not. I have tested different browsers - the vars dissapear regardless of browser. I have tested identical code on different servers. The problem exists only on this development machine. I tried some code that saves a session var, then reads it back and displays it, then shows a link to click on to read it back and display again. What happens is the session var DOES get written and read back and displayed ok. But when you click the link to view it again, it's gone. I don't recall making any changes to IIS. But I did run several malware scanners and clean-up tools. Is anyone aware of any setting in IIS that disallows session vars? Any other throughts?

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  • Huh? JDK not found? (on Windows 7 64-bit)

    - by Android Eve
    I am setting up a development environment for the latest Android 2.3 on a fresh install of Windows 7 64-bit. I first installed the 64-bit JDK 6 (jdk-6u23-windows-x64.exe). Then, I installed 64-bit Eclipse Classic 3.6 (eclipse-SDK-3.6.1-win32-x86_64.zip). Then, I proceed to install the Android SDK Starter Package: installer_r08-windows.exe. But... upon start it says: "Java SE Development Kit (JDK) not found." Why? I just installed it. Is this a mismatch between 32-bit and 64-bit? How do I solve this? Update (1): I tried setting the %JAVA_HOME% environment variable, as well as setting the Installed JREs in Eclipse, as suggested below. None of these solved the problem. It appears that I am not the only experiencing the problem, as this thread suggests: http://stackoverflow.com/questions/1919340/android-sdk-setup-under-windows-7-pro-64-bit I wonder whether there is a 64-bit version of the Android SDK. Update (2): I used the zip version instead (android-sdk_r08-windows.zip), ran android.bat, updated all SDK packages, and installed the ADT plugin (8.0.1), not before having to check: 'Contact all update sites during install to find required software'. We'll see how this goes... Update (3): It worked! (going to accept @bubu's answer shortly) -- but why doesn't the emulator include the HelloAndroid app when I run it (Ctrl+F11) from Eclipse?

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  • Apache: Setting up local test server with subdomains

    - by RC
    Hi everyone, I have XAMPP running on my desktop machine, and I do all my work on it with no issue. http://localhost ---> points to public_html http://site1.localhost ---> points to site 1 http://site2.localhost ---> points to site 2 http://site3.localhost ---> points to site 3 Entering the above URLs in my web browser on the machine with Apache works great, and I can work on multiple sites within distinct subdomains. But what I want to do now is to transfer Apache and all the files to another Windows 7 machine within the LAN, but still be able to view the subdomains from my main development machine. With a vanilla XAMPP installation on the new hosting machine, entering the IP address of that machine (e.g. 192.168.1.10) into my development computer would send me to the main public_html folder. But how do I set up subdomains such that I can access it externally? For example, http://site1.devmachine Thanks for any help.

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  • What would prevent the same ActiveX control from downloading on one internal website but not another?

    - by ProfessionalAmateur
    We have two internal webservers for an application at my company, one is the development server and the other is production. This application server will deploy and install and ActiveX control to allow the use of specific functionality. The ActiveX control is the exact same on both servers. Last week suddenly when trying to install and run this ActiveX control from the development server stopped working. IE will still prompt the user to install it, but when select "Install this Add-on for all users on this computer", nothing happens. Another IE window pops open and immediately closes and that is it. It is almost as if a pop-up blocker is running (but it is not enabled). The kicker which has me completely stumped is that if we try the same thing on the Production server, everything works as we would expect. Items of interest: Both servers are in the 'Trusted Sites' No pop-up blocker in IE is activated ActiveX controls for Trusted and Intranet Sites are all enabled. Has anyone experienced something similar? I'm not a Windows administrator so please feel free to explain things as elementary as you see fit.

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  • My system is always disk-bound (the disk light is always on). Why is this?

    - by Scoobie
    I have been given a laptop by the good folks at my company on which to do my work (Java development). I usually use eclipse as my primary development platform. The laptop is a Dell D830 and runs Windows 7 - 32 bit. Although the processor supports a 64 bit instruction-set, licensing limits me to running the 32 bit OS. The HDD is a WD1600BEVT (Western Digital). I have noticed that my disk is always very slow. Windows start up is usually pretty quick, however as soon as I log on, my disk light stays on and usually, the laptop takes about 4 minutes (after logging in -- immediately upon getting the prompt to press Ctrl + Alt + Del to log in) before it's usable. Questions: Is this expected behavior? What can I do to examine the disk and determine the cause of the problem? What can I do to improve my disk's performance? Any optimizations you may be able to suggest? Other Questions: Some have suggested running Process Monitor (from sysinternals), but how would i get the log since start up? Instead of trying to fix this myself, should I simply push this onto the system administrator? Thanks all.

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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