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  • SEO Courses - Tips and Techniques to Enhance Visibility

    Search Engine Optimization (SEO) is the process of optimizing a web site to achieve a higher ranking when a search engine looks for web pages based on particular word or phrase. The SEO courses empower you with the wherewithal to successfully set up and run an optimization program.

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  • A Look At A New Duplicate Content Technique

    SEO or search engine optimization has always been considered as one of the most effective methods used in Internet marketing. This technique is much similar to SEM or search engine marketing, but off... [Author: Margarette Mcbride - Web Design and Development - May 06, 2010]

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  • Eclipse Crashes on Ubuntu 11.10

    - by Adrian Matteo
    I'm using Eclipse Indigo with aptana, to develope a rails application and it was working fine, but now it keeps crashing on startup. It opens and when the loading bars appear on the status bar, it goes gray (not responding) and the in closes without an error. Here is the output from the terminal when I ran it from there: (Eclipse:7391): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (Eclipse:7391): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (Eclipse:7391): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (Eclipse:7391): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", 2012-05-27 16:05:58.272::INFO: Logging to STDERR via org.mortbay.log.StdErrLog 2012-05-27 16:06:00.586::INFO: jetty-6.1.11 2012-05-27 16:06:00.743::INFO: Started [email protected]:8500 2012-05-27 16:06:00.744::INFO: Started [email protected]:8600 2012-05-27 16:06:01.999::INFO: jetty-6.1.11 2012-05-27 16:06:01.029::INFO: Opened /tmp/jetty_preview_server.log 2012-05-27 16:06:01.046::INFO: Started [email protected]:8000 2012-05-27 16:06:01.071::INFO: jetty-6.1.11 2012-05-27 16:06:01.016::INFO: Started [email protected]:8300 ** (Eclipse:7391): DEBUG: NP_Initialize ** (Eclipse:7391): DEBUG: NP_Initialize succeeded No bp log location saved, using default. [000:000] Browser XEmbed support present: 1 [000:000] Browser toolkit is Gtk2. [000:001] Using Gtk2 toolkit ERROR: Invalid browser function table. Some functionality may be restricted. [000:056] Warning(optionsfile.cc:47): Load: Could not open file, err=2 [000:056] No bp log location saved, using default. [000:056] Browser XEmbed support present: 1 [000:056] Browser toolkit is Gtk2. [000:056] Using Gtk2 toolkit ** (Eclipse:7391): DEBUG: NP_Initialize ** (Eclipse:7391): DEBUG: NP_Initialize succeeded ** (Eclipse:7391): DEBUG: NP_Initialize ** (Eclipse:7391): DEBUG: NP_Initialize succeeded ** (Eclipse:7391): DEBUG: NP_Initialize ** (Eclipse:7391): DEBUG: NP_Initialize succeeded java version "1.6.0_23" OpenJDK Runtime Environment (IcedTea6 1.11pre) (6b23~pre11-0ubuntu1.11.10.2) OpenJDK 64-Bit Server VM (build 20.0-b11, mixed mode) java.io.FileNotFoundException: /home/amatteo/.eclipse/org.eclipse.platform_3.7.0_155965261/configuration/portal.1.2.7.024747/aptana/favicon.ico (No such file or directory) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(FileInputStream.java:120) at com.aptana.ide.server.jetty.ResourceBaseServlet.doGet(ResourceBaseServlet.java:136) at javax.servlet.http.HttpServlet.service(HttpServlet.java:707) at javax.servlet.http.HttpServlet.service(HttpServlet.java:820) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:487) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:362) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:181) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:729) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.Server.handle(Server.java:324) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:505) at org.mortbay.jetty.HttpConnection$RequestHandler.headerComplete(HttpConnection.java:829) at org.mortbay.jetty.HttpParser.parseNext(HttpParser.java:513) at org.mortbay.jetty.HttpParser.parseAvailable(HttpParser.java:211) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:380) at org.mortbay.jetty.bio.SocketConnector$Connection.run(SocketConnector.java:228) at org.mortbay.thread.QueuedThreadPool$PoolThread.run(QueuedThreadPool.java:488) 2012-05-27 16:06:03.277::WARN: /favicon.ico: java.io.IOException: /home/amatteo/.eclipse/org.eclipse.platform_3.7.0_155965261/configuration/portal.1.2.7.024747/aptana/favicon.ico (No such file or directory) It was working perfectly till a few days ago!

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  • ASP.NET MVC JavaScript Routing

    - by zowens
    Have you ever done this sort of thing in your ASP.NET MVC view? The weird thing about this isn’t the alert function, it’s the code block containing the Url formation using the ASP.NET MVC UrlHelper. The terrible thing about this experience is the obvious lack of IntelliSense and this ugly inline JavaScript code. Inline JavaScript isn’t portable to other pages beyond the current page of execution. It is generally considered bad practice to use inline JavaScript in your public-facing pages. How ludicrous would it be to copy and paste the entire jQuery code base into your pages…? Not something you’d ever consider doing. The problem is that your URLs have to be generated by ASP.NET at runtime and really can’t be copied to your JavaScript code without some trickery. How about this? Does the hard-coded URL bother you? It really bothers me. The typical solution to this whole routing in JavaScript issue is to just hard-code your URLs into your JavaScript files and call it done. But what if your URLs change? You have to now go an track down the places in JavaScript and manually replace them. What if you get the pattern wrong? Do you have tests around it? This isn’t something you should have to worry about.   The Solution To Our Problems The solution is to port routing over to JavaScript. Does that sound daunting to you? It’s actually not very hard, but I decided to create my own generator that will do all the work for you. What I have created is a very basic port of the route formation feature of ASP.NET routing. It will generate the formatted URLs based on your routing patterns. Here’s how you’d do this: Does that feel familiar? It looks a lot like something you’d do inside of your ASP.NET MVC views… but this is inside of a JavaScript file… just a plain ol’ .js file.  Your first question might be why do you have to have that “.toUrl()” thing. The reason is that I wanted to make POST and GET requests dead simple. Here’s how you’d do a POST request (and the same would work with a GET request):   The first parameter is extra data passed to the post request and the second parameter is a function that handles the success of the POST request. If you’re familiar with jQuery’s Ajax goodness, you’ll know how to use it. (if not, check out http://api.jquery.com/jQuery.Post/ and the parameters are essentially the same). But we still haven’t gotten rid of the magic strings. We still have controller names and action names represented as strings. This is going to blow your mind… If you’ve seen T4MVC, this will look familiar. We’re essentially doing the same sort of thing with my JavaScript router, but we’re porting the concept to JavaScript. The good news is that parameters to the controllers are directly reflected in the action function, just like T4MVC. And the even better news… IntlliSense is easily transferred to the JavaScript version if you’re using Visual Studio as your JavaScript editor. The additional data parameter gives you the ability to pass extra routing data to the URL formatter.   About the Magic You may be wondering how this all work. It’s actually quite simple. I’ve built a simple jQuery pluggin (called routeManager) that hangs off the main jQuery namespace and routes all the URLs. Every time your solution builds, a routing file will be generated with this pluggin, all your route and controller definitions along with your documentation. Then by the power of Visual Studio, you get some really slick IntelliSense that is hard to live without. But there are a few steps you have to take before this whole thing is going to work. First and foremost, you need a reference to the JsRouting.Core.dll to your projects containing controllers or routes. Second, you have to specify your routes in a bit of a non-standard way. See, we can’t just pull routes out of your App_Start in your Global.asax. We force you to build a route source like this: The way we determine the routes is by pulling in all RouteSources and generating routes based upon the mapped routes. There are various reasons why we can’t use RouteCollection (different post for another day)… but in this case, you get the same route mapping experience. Converting the RouteSource to a RouteCollection is trivial (there’s an extension method for that). Next thing you have to do is generate a documentation XML file. This is done by going to the project settings, going to the build tab and clicking the checkbox. (this isn’t required, but nice to have). The final thing you need to do is hook up the generation mechanism. Pop open your project file and look for the AfterBuild step. Now change the build step task to look like this: The “PathToOutputExe” is the path to the JsRouting.Output.exe file. This will change based on where you put the EXE. The “PathToOutputJs” is a path to the output JavaScript file. The “DicrectoryOfAssemblies” is a path to the directory containing controller and routing DLLs. The JsRouting.Output.exe executable pulls in all these assemblies and scans them for controllers and route sources.   Now that wasn’t too bad, was it :)   The State of the Project This is definitely not complete… I have a lot of plans for this little project of mine. For starters, I need to look at the generation mechanism. Either I will be creating a utility that will do the project file manipulation or I will go a different direction. I’d like some feedback on this if you feel partial either way. Another thing I don’t support currently is areas. While this wouldn’t be too hard to support, I just don’t use areas and I wanted something up quickly (this is, after all, for a current project of mine). I’ll be adding support shortly. There are a few things that I haven’t covered in this post that I will most certainly be covering in another post, such as routing constraints and how these will be translated to JavaScript. I decided to open source this whole thing, since it’s a nice little utility I think others should really be using. Currently we’re using ASP.NET MVC 2, but it should work with MVC 3 as well. I’ll upgrade it as soon as MVC 3 is released. Along those same lines, I’m investigating how this could be put on the NuGet feed. Show me the Bits! OK, OK! The code is posted on my GitHub account. Go nuts. Tell me what you think. Tell me what you want. Tell me that you hate it. All feedback is welcome! https://github.com/zowens/ASP.NET-MVC-JavaScript-Routing

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  • Executable Resumes

    - by Liam McLennan
    Over the past twelve months I have been thinking a lot about executable specifications. Long considered the holy grail of agile software development, executable specifications means expressing a program’s functionality in a way that is both readable by the customer and computer verifiable in an automatic, repeatable way. With the current generation of BDD and ATDD tools executable specifications seem finally within the reach of a significant percentage of the development community. Lately, and partly as a result of my craftsmanship tour, I have decided that soon I am going to have to get a job (gasp!). As Dave Hoover describes in Apprenticeship Patters, “you … have mentors and kindred spirits that you meet with periodically, [but] when it comes to developing software, you work alone.” The time may have come where the only way for me to feel satisfied and enriched by my work is to seek out a work environment where I can work with people smarter and more knowledgeable than myself. Having been on both sides of the interview desk many times I know how difficult and unreliable the process can be. Therefore, I am proposing the idea of executable resumes. As a journeyman programmer looking for a fruitful work environment I plan to write an application that demonstrates my understanding of the state of the art. Potential employers can download, view and execute my executable resume and judge wether my aesthetic sensibility matches their own. The concept of the executable resume is based upon the following assertion: A line of code answers a thousand interview questions Asking people about their experiences and skills is not a direct way of assessing their value to your organisation. Often it simple assesses their ability to mislead an interviewer. An executable resume demonstrates: The highest quality code that the person is able to produce. That the person is sufficiently motivated to produce something of value in their own time. That the person loves their craft. The idea of publishing a program to demonstrate a developer’s skills comes from Rob Conery, who suggested that each developer should build their own blog engine since it is the public representation of their level of mastery. Rob said: Luke had to build his own lightsaber – geeks should have to build their own blogs. And that should be their resume. In honour of Rob’s inspiration I plan to build a blog engine as my executable resume. While it is true that the world does not need another blog engine it is as good a project as any, it is a well understood domain, and I have not found an existing blog engine that I like. Executable resumes fit well with the software craftsmanship metaphor. It is not difficult to imagine that under the guild system master craftsmen may have accepted journeymen based on the quality of the work they had produced in the past. We now understand that when it comes to the functionality of an application that code is the final arbiter. Why not apply the same rule to hiring?

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  • Is an xml sitemap good or bad [closed]

    - by Frederik Heyninck
    Possible Duplicate: Are there any clear indicators that my sitemap file is beneficial? The good: You provide search engines with all the urls in your site But, does the search engine search further than the provided urls in the xml site map? If you have a website with a forum does every post need to be in the sitemap? What if remove the sitemap afterwords, will the search engine need to start over?

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  • Benefits of Using Both SEO Techniques and Google AdWords

    As the name suggests, Search Engine Optimization is the process by which your web page is optimized to appear in the first few results of Google's search page also known as SERP (Search Engine Results Page). This is not as simple as it sounds unfortunately. To get your page onto the first page you must actively promote your site using legitimate and natural means by which the site gets more visitors, reciprocal links, backlinks and ultimately high quality traffic.

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  • Creating a Simple PHP Blog in Azure

    - by Josh Holmes
    In this post, I want to walk through creating a simple Azure application that will show a few pages, leverage Blob storage, Table storage and generally get you started doing PHP on Azure development. In short, we are going to write a very simple PHP Blog engine for Azure. To be very clear, this is not a pro blog engine and I don’t recommend using it in production. It’s a » read more.

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  • Silverlight Cream for November 13, 2011 -- #1166

    - by Dave Campbell
    In this Issue: Pontus Wittenmark, Jeff Blankenburg(-2-), Colin Eberhardt, Charles Petzold, Dhananjay Kumar, Igor, Beth Massi, Kunal Chowdhury(-2-), Shawn Wildermuth, XAMLNinja, and Peter Kuhn(-2-). Above the Fold: Silverlight: "Silverlight Page Navigation Framework - Learn about UriMapper" Kunal Chowdhury WP7: "31 Days of Mango" Jeff Blankenburg WinRT/Metro/W8: "An Introduction to Semantic Zoom in Windows 8 Metro" Colin Eberhardt LightSwitch: "Common Validation Rules in LightSwitch Business Applications" Beth Massi Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up From SilverlightCream.com: 10 tips about porting Silverlight apps to WinRT/Metro style apps (Part 1) Pontus Wittenmark spent some time porting his Silverlight game to WinRT and says it was easier than expected. He has posted 10 tips for porting... and promises more 31 Days of Mango Looks like Jeff Blankenburg started another 31 days series... this one on Mango dev... and looks like I'm late to the party, but that's ok, gives me more stuff to blog about... this time you can get the posts by email, and he has a hashtag for discussion too 31 Days of Mango | Day #1: The New Windows Phone Emulator Tools Day 1 of Jeff Blankenburg's journey is this post on what's new in the emulator tools. An Introduction to Semantic Zoom in Windows 8 Metro This is Colin Eberhardt's latest ... getting familiar with semantic zoom oin Metro by creating a WP7-stylke jumplist experience.... check out the video on his blogpost for a better idea of what he's up to .NET Streams and Windows 8 IStreams In his first real post on his new series writing an EPUB viewer for W8, Charles Petzold described using IInputStream to get the contents of a disk file... and source for the project in progress Video on How to work with Page Navigation and Back Button in Windows Phone 7 Dhananjay Kumar has a video tutorial up on Page Navigation and Back Button usage in WP7 Screen capture to media library instead of isolated storage Igor discusses a class that lets you save screen captures for use in your application and also saving them to the media library on the phone Common Validation Rules in LightSwitch Business Applications Beth Massi's latest is this LightSwitch post on Validation rules... showing how to define declarative rules and also write custom validation code. Silverlight Page Navigation Framework - Learn about UriMapper Kunal Chowdhury continues his Page Navigation discussion with this post on the UriMapper, and how to hide the actual URL of the page you're navigating to How to use PlaySoundAction Behavior in WP7 Application? Kunal Chowdhury also has this post up on using the PlaySoundAction Behavior in WP7 ... nice tutorial on using Blend to get the job done What Win8 Should Learn from Windows Phone After spending time with Windows 8, Shawn Wildermuth has this post up about features from WP7 that should be brought over to Windows 8, and finishes with features that WP8 (?) could learn from Win8 too WP7Contrib – FindaPad and the fastest list in the west XAMLNinja discusses the WP7 App FindaPad which spawned the creation of WP7Contrib and uses the app to describe some nuances that may not be readily obvious. Windows Phone 7: The kind of bug you don't want to discover Peter Kuhn discusses a problem he came across while programming WP7, interestingly enough, only in the emulator, and has to do with a Uint64 cast. He does offer a workaround. Announcing: Your Last About Dialog (YLAD) Peter Kuhn also has this post up that's a take-off on a post by Jeff Wilcox about a generic About Dialog. Peter has some great additions.. and he's right... it may be your last About Dialog... get it via NuGet, too! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Meta Description Tag Implies Content

    Although Meta data are become less and less necessary for your onsite SEO, there is a still enough of a debate to delve a little deeper into the subject. A great web page preparation seeking to gain better search engine rankings is the effective use of HTML-based meta-tags. While these elements have no direct effect upon site positioning, they do offer website designers more control in the way a site is presented when it does return in search engine's results.

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • My Rant About the SEO Specialist

    Clients wishing to avail of search engine optimization services will have an important choice to make. They can choose between hiring SEO specialists or SEO generalists to provide the services they need. SEO specialists are technicians who concentrate on specific aspects of search engine optimization while generalists will take on all aspects of it. This article looks into the pros and cons of employing these service providers.

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  • Create Keyword Dense Content For Better SEO

    Briefly touching on this in the introduction this is important to do and be aware of but do not make this a massive part of your efforts to achieve better search engine ranking. This basically means optimizing your content to be more keyword dense so that the search engine robots will pick up your site as being relevant for a certain search phrase or keyword.

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  • Important Differences Between SEO and SEM

    Though both may be integral parts of the Search Engine cosmos, there still are huge differences between SEO and SEM in terms of features and the way in which they get implemented. Many have said that SEO India is a part or a division of SEM India. SEO envelopes factors such as meta tags, keywords and their density, titles and HTML coding where as SEM encompasses factors such as search engine submissions, directory submissions, paid inclusions and certain others.

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  • SSIS and StreamInsight Working Together.

    I have been thinking a lot recently about what it would be like to have StreamInsight and SSIS working together.  Well the CAT team have produced a paper on some of our options here. Here are some of my thoughts. There is of course a slight mismatch in their types of usage.  StreamInsight is an Event Stream processing engine capable of operating on new data in the sub second timeframe.  The engine allows you to do real time analytics and take decisions on events that have potentially only just happened.  SSIS on the other hand is a batch processing engine.  In general I do not like having to invoke the same package more than once every 90 seconds or so as it can start to get expensive.  Usually when doing batch processing we have an hour or longer of grace before we have to move data from A –> B. StreamInsight operates on streams of data.  Before anyone mentions it yes I know StreamInsight is equally adept at using the IEnumerable interface, but I would argue live streaming and real-time analytics is a primary goal of the product.  SSIS does not have an “Always On” button I do not like the idea of embedding StreamInsight inside SSIS using a transform particularly.  It means StreamInsight becomes a batch processing engine because it can only operate when the SSIS package is running and SSIS is in charge of when that happens. If I am to have StreamInsight within SSIS then I prefer to have StreamInsight on the adapters.  This way you can force the adapters to stay open and introduce events into your Pipeline.   SSIS has a much richer set of transforms out of the box than StreamInsight.  Although “Always On” was not a design goal of SSIS I have used it like this and it works just fine. SSIS being called from within StreamInsight, now that excites me.  see below   For a while now I have been thinking what it would be like to decouple the Data Flow task from the SSIS package and expose it as something with which you can interact.  Anything can instantiate this version of a DFT as it would expose one or more  input interfaces and one or more output interfaces.  I can imagine that this would be a big hit when moving to “The Cloud” as well.  I could see the Data Flow task maybe being hosted in Azure Appfabric or some such layer. StreamInsight would be able to take advantage of this as well.   I am interested to see where this goes and will be pressing for more meat around the subject when I visit Redmond soon.

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  • Dominating Search Results With Local SEO

    Local Businesses are turning to local SEO services to obtain high placement with the major search engines. With tens of millions of websites currently online, dominant placement with the search engines is vital for online success. To obtain high placement within search engine results, you will need to deploy proven search engine optimization methods.

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  • Major Steps of SEO

    In modern world, we find that web marketing is gaining an increased foothold potential. Every organization aims at increasing the number of customers through online promotion and advertising. It can be achieved through higher ranking of the websites in the search engine. The websites which rank high in the search engine will definitely get a good number of visits by the searchers than the other sources.

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  • Achieving a Strong SEO Rating

    SEO or Search Engine Optimization is a must if you are serious in having your website placed with the search engine, and with great results. There are important guidelines to be followed. It is really not that hard to understand even for beginners. For beginners the term optimization may sound somewhat difficult, when actually it is very doable.

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  • Flexi Slider 2 Ipad showing images underneath main slider image but all other os are fine [closed]

    - by David Buckley
    I am using the Flexi Slider 2 for the jquery slider on this test page but for some reason on the ipad it shows all images in a list and doesnt appear to load the jquery but if you rotate the ipad it works any ideas would be greatly appreciate please forgive my english im a programmer not an english lecture. http://colintest.webdeveloperbelfast.com/donate.php it is not spam their functions the client is wanting the demo u guys take things so bloddy littler when a person is asking for help please do not use the paypal buttons their only their for demo purpose this is not spam

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  • How to: Apply themes using Server Object Model in SharePoint 2013 Preview

    - by panjkov
    One of new functionalities introduced in SharePoint 2013 Preview is new theming engine. Themes that are managed by this new engine don’t use Office Theme .thmx format and can’t be created using PowerPoint like it was case before. New themes are based on set of xml files stored in Theme Gallery “15” subfolder (on relative path _catalogs/theme/15): .spcolor files  which define color palettes for components of SharePoint interface .spfont files which contain set of predefined font schemes. There...(read more)

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  • Online SEO Tool to Analyze Your Website

    Learning search engine optimization can be difficult without some sort of SEO tool to help decipher in which direction your marketing efforts are headed. Though there are, in fact, many online SEO tools that can help with your internet marketing campaign, perhaps the most beneficial is an SEO tool that analyzes your entire website. This type of tool, usually offered free of charge, acts in a similar way to search engine crawlers.

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  • White Hat Plus Black Hat Equals Grey Hat SEO

    SEO or search engine optimization is one of the many popular Internet marketing techniques used today. Part of its popularity lies with its techniques. Unlike SEM or search engine marketing which dea... [Author: Margarette Mcbride - Web Design and Development - May 03, 2010]

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  • Online ALTER TABLE in MySQL 5.6

    - by Marko Mäkelä
    This is the low-level view of data dictionary language (DDL) operations in the InnoDB storage engine in MySQL 5.6. John Russell gave a more high-level view in his blog post April 2012 Labs Release – Online DDL Improvements. MySQL before the InnoDB Plugin Traditionally, the MySQL storage engine interface has taken a minimalistic approach to data definition language. The only natively supported operations were CREATE TABLE, DROP TABLE and RENAME TABLE. Consider the following example: CREATE TABLE t(a INT); INSERT INTO t VALUES (1),(2),(3); CREATE INDEX a ON t(a); DROP TABLE t; The CREATE INDEX statement would be executed roughly as follows: CREATE TABLE temp(a INT, INDEX(a)); INSERT INTO temp SELECT * FROM t; RENAME TABLE t TO temp2; RENAME TABLE temp TO t; DROP TABLE temp2; You could imagine that the database could crash when copying all rows from the original table to the new one. For example, it could run out of file space. Then, on restart, InnoDB would roll back the huge INSERT transaction. To fix things a little, a hack was added to ha_innobase::write_row for committing the transaction every 10,000 rows. Still, it was frustrating that even a simple DROP INDEX would make the table unavailable for modifications for a long time. Fast Index Creation in the InnoDB Plugin of MySQL 5.1 MySQL 5.1 introduced a new interface for CREATE INDEX and DROP INDEX. The old table-copying approach can still be forced by SET old_alter_table=0. This interface is used in MySQL 5.5 and in the InnoDB Plugin for MySQL 5.1. Apart from the ability to do a quick DROP INDEX, the main advantage is that InnoDB will execute a merge-sort algorithm before inserting the index records into each index that is being created. This should speed up the insert into the secondary index B-trees and potentially result in a better B-tree fill factor. The 5.1 ALTER TABLE interface was not perfect. For example, DROP FOREIGN KEY still invoked the table copy. Renaming columns could conflict with InnoDB foreign key constraints. Combining ADD KEY and DROP KEY in ALTER TABLE was problematic and not atomic inside the storage engine. The ALTER TABLE interface in MySQL 5.6 The ALTER TABLE storage engine interface was completely rewritten in MySQL 5.6. Instead of introducing a method call for every conceivable operation, MySQL 5.6 introduced a handful of methods, and data structures that keep track of the requested changes. In MySQL 5.6, online ALTER TABLE operation can be requested by specifying LOCK=NONE. Also LOCK=SHARED and LOCK=EXCLUSIVE are available. The old-style table copying can be requested by ALGORITHM=COPY. That one will require at least LOCK=SHARED. From the InnoDB point of view, anything that is possible with LOCK=EXCLUSIVE is also possible with LOCK=SHARED. Most ALGORITHM=INPLACE operations inside InnoDB can be executed online (LOCK=NONE). InnoDB will always require an exclusive table lock in two phases of the operation. The execution phases are tied to a number of methods: handler::check_if_supported_inplace_alter Checks if the storage engine can perform all requested operations, and if so, what kind of locking is needed. handler::prepare_inplace_alter_table InnoDB uses this method to set up the data dictionary cache for upcoming CREATE INDEX operation. We need stubs for the new indexes, so that we can keep track of changes to the table during online index creation. Also, crash recovery would drop any indexes that were incomplete at the time of the crash. handler::inplace_alter_table In InnoDB, this method is used for creating secondary indexes or for rebuilding the table. This is the ‘main’ phase that can be executed online (with concurrent writes to the table). handler::commit_inplace_alter_table This is where the operation is committed or rolled back. Here, InnoDB would drop any indexes, rename any columns, drop or add foreign keys, and finalize a table rebuild or index creation. It would also discard any logs that were set up for online index creation or table rebuild. The prepare and commit phases require an exclusive lock, blocking all access to the table. If MySQL times out while upgrading the table meta-data lock for the commit phase, it will roll back the ALTER TABLE operation. In MySQL 5.6, data definition language operations are still not fully atomic, because the data dictionary is split. Part of it is inside InnoDB data dictionary tables. Part of the information is only available in the *.frm file, which is not covered by any crash recovery log. But, there is a single commit phase inside the storage engine. Online Secondary Index Creation It may occur that an index needs to be created on a new column to speed up queries. But, it may be unacceptable to block modifications on the table while creating the index. It turns out that it is conceptually not so hard to support online index creation. All we need is some more execution phases: Set up a stub for the index, for logging changes. Scan the table for index records. Sort the index records. Bulk load the index records. Apply the logged changes. Replace the stub with the actual index. Threads that modify the table will log the operations to the logs of each index that is being created. Errors, such as log overflow or uniqueness violations, will only be flagged by the ALTER TABLE thread. The log is conceptually similar to the InnoDB change buffer. The bulk load of index records will bypass record locking. We still generate redo log for writing the index pages. It would suffice to log page allocations only, and to flush the index pages from the buffer pool to the file system upon completion. Native ALTER TABLE Starting with MySQL 5.6, InnoDB supports most ALTER TABLE operations natively. The notable exceptions are changes to the column type, ADD FOREIGN KEY except when foreign_key_checks=0, and changes to tables that contain FULLTEXT indexes. The keyword ALGORITHM=INPLACE is somewhat misleading, because certain operations cannot be performed in-place. For example, changing the ROW_FORMAT of a table requires a rebuild. Online operation (LOCK=NONE) is not allowed in the following cases: when adding an AUTO_INCREMENT column, when the table contains FULLTEXT indexes or a hidden FTS_DOC_ID column, or when there are FOREIGN KEY constraints referring to the table, with ON…CASCADE or ON…SET NULL option. The FOREIGN KEY limitations are needed, because MySQL does not acquire meta-data locks on the child or parent tables when executing SQL statements. Theoretically, InnoDB could support operations like ADD COLUMN and DROP COLUMN in-place, by lazily converting the table to a newer format. This would require that the data dictionary keep multiple versions of the table definition. For simplicity, we will copy the entire table, even for DROP COLUMN. The bulk copying of the table will bypass record locking and undo logging. For facilitating online operation, a temporary log will be associated with the clustered index of table. Threads that modify the table will also write the changes to the log. When altering the table, we skip all records that have been marked for deletion. In this way, we can simply discard any undo log records that were not yet purged from the original table. Off-page columns, or BLOBs, are an important consideration. We suspend the purge of delete-marked records if it would free any off-page columns from the old table. This is because the BLOBs can be needed when applying changes from the log. We have special logging for handling the ROLLBACK of an INSERT that inserted new off-page columns. This is because the columns will be freed at rollback.

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