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  • I am getting a 400 Bad Request error when using Nginx and PHP-FPM, why?

    - by Bob
    I am trying to run a website (that requires PHP - it technically doesn't require MySQL at this time, but it may sometime in the near future as I continue developing it, so I went ahead and installed that as well) using nginx 1.2.4 and PHP-FPM 5.3.3 on Ubuntu 12.04.1 LTS. As far as I know, I haven't done anything wrong, but clearly something is not quite right - I seem to be getting a 400 Bad Request error whenever I try to browse to my website. I've been mostly following one guide, and I've done more or less everything it recommends, except for not setting up PHP-FPM to use a Unix Socket and I used service as opposed to /etc/init.d/ when starting/stopping nginx, PHP, and MySQL. Anyways, here are my relevant configuration files (I have only censored personal/sensitive details, like my domain name - which contains my real name): /etc/nginx/nginx.conf user www-data; worker_processes 4; pid /var/run/nginx.pid; events { worker_connections 768; # multi_accept on; } http { ## # Basic Settings ## sendfile on; tcp_nopush on; tcp_nodelay on; keepalive_timeout 15; types_hash_max_size 2048; # server_tokens off; # server_names_hash_bucket_size 64; # server_name_in_redirect off; include /etc/nginx/mime.types; default_type application/octet-stream; ## # Logging Settings ## access_log /var/log/nginx/access.log; error_log /var/log/nginx/error.log; ## # Gzip Settings ## gzip on; gzip_disable "msie6"; # gzip_vary on; # gzip_proxied any; # gzip_comp_level 6; # gzip_buffers 16 8k; # gzip_http_version 1.1; # gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/xml+rss text/javascript; ## # nginx-naxsi config ## # Uncomment it if you installed nginx-naxsi ## #include /etc/nginx/naxsi_core.rules; ## # nginx-passenger config ## # Uncomment it if you installed nginx-passenger ## #passenger_root /usr; #passenger_ruby /usr/bin/ruby; ## # Virtual Host Configs ## include /etc/nginx/conf.d/*.conf; include /etc/nginx/sites-enabled/*; } /etc/nginx/sites-enabled/subdomain.mydomain.net server { listen 80; # listen for IPv4 listen [::]:80; # listen for IPv6 server_name www.subdomain.mydomain.net subdomain.mydomain.net; access_log /srv/www/subdomain.mydomain.net/logs/access.log; error_log /srv/www/subdomain.mydomain.net/logs/error.log; location / { root /srv/www/subdomain.mydomain.net/public; index index.php; } location ~ \.php$ { try_files $uri =400; include fastcgi_params; fastcgi_split_path_info ^(.+\.php)(/.+)$; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /srv/www/subdomain.mydomain.net/public$fastcgi_script_name; } } All the directories listed in the configuration files above are correct on my server (to the extent of my knowledge). I have not included /etc/php5/fpm/pool.d/www.conf or /etc/php5/fpm/php.ini in this post as they're rather long, but I have posted them on Pastebin: http://pastebin.com/ensErJD8 and http://pastebin.com/T23dt7vM, respectively. Although, the only thing I've changed in either of the two files was in php.ini, where I set expose_php to off so as to hide the .php file extension from users. What can I do to resolve my issue? Please let me know if I need to supply any additional details.

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  • Connecting PC to TV via HDMI/DVI: Windows XP doesn't allow the appropriate screen resolution

    - by Jørgen
    I have a computer that is connected to the living room TV (a Panasonic) via HDMI. There is no other monitor connected. My problem is that the computer, which is running Windows XP, does not allow me to set the proper resolution for the TV. Both the graphics adapter and the TV should support the 1280x720 resolution, but it cannot be selected - the only available options are 1280x600 and 800x600, both in the "native" Windows dialog box and the custom Intel graphics options dialog box. Do anyone have a suggestion for a solution for this? Things I've thought of: Setting the resolution directly in the registry (where?) Installing some "custom" monitor driver (the TV manufacturer does not appear to provide any, currently the "generic" one is used) Details on the setup: Connection: DVI output on the computer via a passive DVI-HDMI adapter to the HDMI input on the TV, audio is run on a separate link, the TV is able to combine video and audio without any problem, the problem is there regardless of whether or not the audio is connected. The connection is several meters long through some walls, for this reason using a VGA cable instead is not an option. Note that the report explicitly says that the TV supports 1280x720. Still, I am not allowed to select it in Graphics Options, only 1280x600 and 800x600 is available. For 800x600, there's a lot of black around the edges; for 1280x600, the screen is "zoomed" so the edges of the monitor image (like the taskbar) is not visible. Other: The computer is running Windows XP. More recent versions of Windows are not an option (I have no licence). Linux is probably not an option (some of the video streaming sites I plan to use do not support it, I think) I wrote the rest of the details below. Thanks for any help!! TV: Panasonic TX-L32X10Y, European version; a 720p 32" quite "regular" LCD TV. Allowed resolutions according to manual: Signal name: 640x480 @60HZ Horizontal frequency: 31.47 kHz Vertical frequency: 60Hz Signal name: 750/720) /60p Horizontal frequency: 45.00 kHz Vertical frequency: 60Hz Signal name: 1,125 (1,080) / 60p Horizontal frequency: 67.50 kHz Vertical frequency: 60Hz (this is exactly how the manual presents it. PC via D-SUB (VGA cable) and "regular" HDMI have more alternatives.) Messing with the "zoom" settings on the TV does not affect the available resolution options on the computer. Computer: The following is a printout from one of the graphics adapter option pages. I think it covers most of it. The computer is a Dell. INTEL(R) EXTREME GRAPHICS 2 REPORT Report Date: 04/17/2011 Report Time[hr:mm:ss]: 20:18:02 Driver Version: 6.14.10.4396 Operating System: Windows XP* Professional, Service Pack 3 (5.1.2600) Default Language: English DirectX* Version: 9.0 Physical Memory: 1021 MB Minimum Graphics Memory: 1 MB Maximum Graphics Memory: 96 MB Graphics Memory in Use: 6 MB Processor: x86 Processor Speed: 2593 MHZ Vendor ID: 8086 Device ID: 2572 Device Revision: 02 * Accelerator Information * Accelerator in Use: Intel(R) 82865G Graphics Controller Video BIOS: 2972 Current Graphics Mode: 1280 by 600 True Color (60 Hz) * Devices Connected to the Graphics Accelerator * Active Digital Displays: 1 * Digital Display * Monitor Name: Plug and Play Monitor Display Type: Digital Gamma Value: 2.20 DDC2 Protocol: Supported Maximum Image Size: Horizontal: Not Available Vertical: Not Available Monitor Supported Modes: 1280 by 720 (50 Hz) 1280 by 720 (60 Hz) Display Power Management Support: Standby Mode: Not Supported Suspend Mode: Not Supported Active Off Mode: Not Supported (disclaimer: this question was also asked at the Wikipedia Reference Desk some time ago and might show up in a Google search. I got no useful answers there.)

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  • struts2-json-plugin not retrieving json data from action class for Struts-JQuery-Plugin grid

    - by thebravedave
    Hello, Im having an issue getting json working with the struts-jquery-plugin-2.1.0 I have included the struts2-json-plugin-2.1.8.1 in my classpath as well. Im sure that I have my struts-jquery-plugin configured correctly because the grid loads, but doesnt load the data its supposed to get from the action class that has been json'ized. The documentation with the json plugin and the struts-jquery plugin leaves ALOT of gaps that I cant even find with examples/tutorials, so I come to the community at stackoverflow. My action class has a property called gridModel thats a List with a basic POJO called Customer. Customer is a pojo with one property, id. I have a factory that supplies the populated List to the actions List property which i mentioned called gridModel. Heres how i set up my struts.xml file: <constant name="struts.devMode" value="true"/> <constant name="struts.objectFactory" value="guice"/> <package name="org.webhop.ywdc" namespace="/" extends="struts-default,json-default"> <result-types> <result-type name="json" class="com.googlecode.jsonplugin.JSONResult"> </result-type> </result-types> <action name="login" class="org.webhop.ywdc.LoginAction" > <result type="json"></result> <result name="success" type="dispatcher">/pages/uiTags/Success.jsp</result> <result name="error" type="redirect">/pages/uiTags/Login.jsp</result> <interceptor-ref name="cookie"> <param name="cookiesName">JSESSIONID</param> </interceptor-ref> </action> <action name="logout" class="org.webhop.ywdc.LogoutAction" > <result name="success" type="redirect">/pages/uiTags/Login.jsp</result> </action> </package> In the struts.xml file i set the and in my action i listed in the action configuration. Heres my jsp page that the action loads: <%@ taglib prefix="s" uri="/struts-tags" % <%@ taglib prefix="sj" uri="/struts-jquery-tags"% <%@ taglib prefix="sjg" uri="/struts-jquery-grid-tags"% <%@ page language="java" contentType="text/html" import="java.util.*"% Welcome, you have logged in! <s:url id="remoteurl" action="login"/> <sjg:grid id="gridtable" caption="Customer Examples" dataType="json" href="%{remoteurl}" pager="false" gridModel="gridModel" > <sjg:gridColumn name="id" key="true" index="id" title="ID" formatter="integer" sortable="false"/> </sjg:grid> Welcome, you have logged in. <br /> <b>Session Time: </b><%=new Date(session.getLastAccessedTime())%> <h2>Password:<s:property value="password"/></h2> <h2>userId:<s:property value="userId"/></h2> <br /> <a href="<%= request.getContextPath() %>/logout.action">Logout</a><br /><br /> ID: <s:property value="id"/> session id: <s:property value="JSESSIONID"/> </body> Im not really sure how to tell what json the json plugin is creating from the action class. If i did know how i could tell if it wasnt formed properly. As far as I know if I specificy in my action configuration in struts.xml, that the grid, which is set to read json and knows to look for "gridModel" will then automatically load the json to the grid, but its not. Heres my action class: public class LoginAction extends ActionSupport { public String JSESSIONID; public int id; private String userId; private String password; public Members member; public List<Customer> gridModel; public String execute() { Cookie cookie = new Cookie("ywdcsid", password); cookie.setMaxAge(3600); HttpServletResponse response = ServletActionContext.getResponse(); response.addCookie(cookie); HttpServletRequest request = ServletActionContext.getRequest(); Cookie[] ckey = request.getCookies(); for(Cookie c: ckey) { System.out.println(c.getName() + "/cookie_name + " + c.getValue() + "/cookie_value"); } Map requestParameters = ActionContext.getContext().getParameters();//getParameters(); String[] testString = (String[])requestParameters.get("password"); String passwordString = testString[0]; String[] usernameArray = (String[])requestParameters.get("userId"); String usernameString = usernameArray[0]; Injector injector = Guice.createInjector(new GuiceModule()); HibernateConnection connection = injector.getInstance(HibernateConnection.class); AuthenticationServices currentService = injector.getInstance(AuthenticationServices.class); currentService.setConnection(connection); currentService.setInjector(injector); member = currentService.getMemberByUsernamePassword(usernameString, passwordString); userId = member.getUsername(); password = member.getPassword(); CustomerFactory customerFactory = new CustomerFactory(); gridModel = customerFactory.getCustomers(); if(member == null) { return ERROR; } else { id = member.getId(); Map session = ActionContext.getContext().getSession(); session.put(usernameString, member); return SUCCESS; } } public String logout() throws Exception { Map session = ActionContext.getContext().getSession(); session.remove("logged-in"); return SUCCESS; } public List<Customer> getGridModel() { return gridModel; } public void setGridModel(List<Customer> gridModel) { this.gridModel = gridModel; } public String getPassword() { return password; } public void setPassword(String password) { this.password = password; } public String getUserId() { return userId; } public void setUserId(String userId) { this.userId = userId; } public String getJSESSIONID() { return JSESSIONID; } public void setJSESSIONID(String jsessionid) { JSESSIONID = jsessionid; } } Please help me with this problem. You will make my week, as this is a major bottleneck for me :( thanks so much, thebravedave

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • How to use Koala Facebook Graph API?

    - by reko
    I am a Rails newbie. I want to use Koala's Graph API. In my controller @graph = Koala::Facebook::API.new('myFacebookAccessToken') @hello = @graph.get_object("my.Name") When I do this, I get something like this { "id"=>"123456", "name"=>"First Middle Last", "first_name"=>"First", "middle_name"=>"Middle", "last_name"=>"Last", "link"=>"http://www.facebook.com/MyName", "username"=>"my.name", "birthday"=>"12/12/1212", "hometown"=>{"id"=>"115200305133358163", "name"=>"City, State"}, "location"=>{"id"=>"1054648928202133335", "name"=>"City, State"}, "bio"=>"This is my awesome Bio.", "quotes"=>"I am the master of my fate; I am the captain of my soul. - William Ernest Henley\r\n\r\n"Don't go around saying the world owes you a living. The world owes you nothing. It was here first.\" - Mark Twain", "work"=>[{"employer"=>{"id"=>"100751133333", "name"=>"Company1"}, "position"=>{"id"=>"105763693332790962", "name"=>"Position1"}, "start_date"=>"2010-08", "end_date"=>"2011-07"}], "sports"=>[{"id"=>"104019549633137", "name"=>"Sport1"}, {"id"=>"103992339636529", "name"=>"Sport2"}], "favorite_teams"=>[{"id"=>"105467226133353743", "name"=>"Fav1"}, {"id"=>"19031343444432369133", "name"=>"Fav2"}, {"id"=>"98027790139333", "name"=>"Fav3"}, {"id"=>"104055132963393331", "name"=>"Fav4"}, {"id"=>"191744431437533310", "name"=>"Fav5"}], "favorite_athletes"=>[{"id"=>"10836600585799922", "name"=>"Fava1"}, {"id"=>"18995689436787722", "name"=>"Fava2"}, {"id"=>"11156342219404022", "name"=>"Fava4"}, {"id"=>"11169998212279347", "name"=>"Fava5"}, {"id"=>"122326564475039", "name"=>"Fava6"}], "inspirational_people"=>[{"id"=>"16383141733798", "name"=>"Fava7"}, {"id"=>"113529011990793335", "name"=>"fava8"}, {"id"=>"112032333138809855566", "name"=>"Fava9"}, {"id"=>"10810367588423324", "name"=>"Fava10"}], "education"=>[{"school"=>{"id"=>"13478880321332322233663", "name"=>"School1"}, "type"=>"High School", "with"=>[{"id"=>"1401052755", "name"=>"Friend1"}]}, {"school"=>{"id"=>"11482777188037224", "name"=>"School2"}, "year"=>{"id"=>"138383069535219", "name"=>"2005"}, "type"=>"High School"}, {"school"=>{"id"=>"10604484633093514", "name"=>"School3"}, "year"=>{"id"=>"142963519060927", "name"=>"2010"}, "concentration"=>[{"id"=>"10407695629335773", "name"=>"c1"}], "type"=>"College"}, {"school"=>{"id"=>"22030497466330708", "name"=>"School4"}, "degree"=>{"id"=>"19233130157477979", "name"=>"c3"}, "year"=>{"id"=>"201638419856163", "name"=>"2011"}, "type"=>"Graduate School"}], "gender"=>"male", "interested_in"=>["female"], "relationship_status"=>"Single", "religion"=>"Religion1", "political"=>"Political1", "email"=>"[email protected]", "timezone"=>-8, "locale"=>"en_US", "languages"=>[{"id"=>"10605952233759137", "name"=>"English"}, {"id"=>"10337617475934611", "name"=>"L2"}, {"id"=>"11296944428713061", "name"=>"L3"}], "verified"=>true, "updated_time"=>"2012-02-24T04:18:05+0000" } How do I show this entire hash in the view in a good format? This is what I did from what ever I learnt.. In my view <% @hello.each do |key, value| %> <li><%=h "#{key.to_s} : #{value.to_s}" %></li> <% end %> This will get the entire thing converted to a list... It works awesome if its just one key.. but how to work with multiple keys and show only the information... something like when it outputs hometown : City, State rather than something like hometown : {"id"=>"115200305133358163", "name"=>"City, State"} Also for education if I just say education[school][name] to display list of schools attended? The error i get is can't convert String into Integer I also tried to do this in my controller, but I get the same error.. @fav_teams = @hello["favorite_teams"]["name"] Also, how can I save all these to the database.. something like just the list of all schools.. not their id no's? Update: The way I plan to save to my database is.. lets say for a user model, i want to save to database as :facebook_id, :facebook_name, :facebook_firstname, ...., :facebook_hometown .. here I only want to save name... when it comes to education.. I want to save.. school, concentration and type.. I have no idea on how to achieve this.. Looking forward for help! thanks!

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  • ASP.NET. MVC2. Entity Framework. Cannot pass primary key value back from view to [HttpPost]

    - by Paul Connolly
    I pass a ViewModel (which contains a "Person" object) from the "EditPerson" controller action into the view. When posted back from the view, the ActionResult receives all of the Person properties except the ID (which it says is zero instead of say its real integer) Can anyone tell me why? The controllers look like this: public ActionResult EditPerson(int personID) { var personToEdit = repository.GetPerson(personID); FormationViewModel vm = new FormationViewModel(); vm.Person = personToEdit; return View(vm); } [HttpPost] public ActionResult EditPerson(FormationViewModel model) <<Passes in all properties except ID { // Persistence code } The View looks like this: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Afp.Models.Formation.FormationViewModel>" %> <% using (Html.BeginForm()) {% <%= Html.ValidationSummary(true) % <fieldset> <legend>Fields</legend> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Title) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Title) %> <%= Html.ValidationMessageFor(model => model.Person.Title) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Forename)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Forename)%> <%= Html.ValidationMessageFor(model => model.Person.Forename)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Surname)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Surname)%> <%= Html.ValidationMessageFor(model => model.Person.Surname)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.DOB) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.DOB, String.Format("{0:g}", Model.DOB)) <%= Html.ValidationMessageFor(model => model.DOB) %> </div>--%> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Nationality)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Nationality)%> <%= Html.ValidationMessageFor(model => model.Person.Nationality)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Occupation)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Occupation)%> <%= Html.ValidationMessageFor(model => model.Person.Occupation)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.CountryOfResidence)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.CountryOfResidence)%> <%= Html.ValidationMessageFor(model => model.Person.CountryOfResidence)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.PreviousNameForename)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.PreviousNameForename)%> <%= Html.ValidationMessageFor(model => model.Person.PreviousNameForename)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.PreviousSurname)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.PreviousSurname)%> <%= Html.ValidationMessageFor(model => model.Person.PreviousSurname)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Email)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Email)%> <%= Html.ValidationMessageFor(model => model.Person.Email)%> </div> <p> <input type="submit" value="Save" /> </p> </fieldset> <% } % And the Person class looks like: [MetadataType(typeof(Person_Validation))] public partial class Person { public Person() { } } [Bind(Exclude = "ID")] public class Person_Validation { public int ID { get; private set; } public string Title { get; set; } public string Forename { get; set; } public string Surname { get; set; } public System.DateTime DOB { get; set; } public string Nationality { get; set; } public string Occupation { get; set; } public string CountryOfResidence { get; set; } public string PreviousNameForename { get; set; } public string PreviousSurname { get; set; } public string Email { get; set; } } And ViewModel: public class FormationViewModel { public Company Company { get; set; } public Address RegisteredAddress { get; set; } public Person Person { get; set; } public PersonType PersonType { get; set; } public int CurrentStep { get; set; } } }

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  • Generating moderately interesting images

    - by Williham Totland
    Abstract: Can you propose a mathematical-ish algorithm over a plane of pixels that will generate a moderately interesting image, preferably one that on the whole resembles something? The story thus far: Once upon a time I decided in an effort to reduce cycle waste on my (admittedly too) numerous computers, and set out to generate images in a moderately interesting fashion; using a PRNG and some clever math to create images that would, on the whole, resemble something. Or at least, that was the plan. As it turns out, clever math requires being a clever mathematician; this I am not. At some length I arrived at a method that preferred straight lines (as these are generally the components of which our world is made), perhaps too strongly. The result is mildly interesting; resembling, perhaps, city grids as such: Now for the question proper: Given the source code of this little program; can you improve upon it and propose a method that gives somewhat more interesting results? (e.g. not city grids, but perhaps faces, animals, geography, what have you) This is also meant as a sort of challenge; I suppose and as such I've set down some completely arbitrary and equally optional rules: The comments in the code says it all really. Suggestions and "solutions" should edit the algorithm itself, not the surrounding framework, except as for to fix errors that prevents the sample from compiling. The code should compile cleanly with a standard issue C compiler. (If the example provided doesn't, oops! Tell me, and I'll fix. :) The method should, though again, this is optional, not need to elicit help from your friendly neighborhood math library. Solutions should probably be deliverable by simply yanking out whatever is between the snip lines (the ones that say you should not edit above and below, respectively), with a statement to the effect of what you need to add to the preamble in particular. The code requires a C compiler and libpng to build; I'm not entirely confident that the MinGW compiler provides the necessities, but I would be surprised if it didn't. For Debian you'll want the libpng-dev package, and for Mac OS X you'll want the XCode tools.. The source code can be downloaded here. Warning: Massive code splurge incoming! // compile with gcc -o imggen -lpng imggen.c // optionally with -DITERATIONS=x, where x is an appropriate integer // If you're on a Mac or using MinGW, you may have to fiddle with the linker flags to find the library and includes. #include <stdio.h> #include <stdlib.h> #include <png.h> #ifdef ITERATIONS #define REPEAT #endif // ITERATIONS // YOU MAY CHANGE THE FOLLOWING DEFINES #define WIDTH 320 #define HEIGHT 240 // YOU MAY REPLACE THE FOLLOWING DEFINES AS APPROPRIATE #define INK 16384 void writePNG (png_bytepp imageBuffer, png_uint_32 width, png_uint_32 height, int iteration) { char *fname; asprintf(&fname, "out.%d.png", iteration); FILE *fp = fopen(fname, "wb"); if (!fp) return; png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); png_infop info_ptr = png_create_info_struct(png_ptr); png_init_io(png_ptr, fp); png_set_filter(png_ptr, PNG_FILTER_TYPE_DEFAULT, PNG_FILTER_NONE); png_set_compression_level(png_ptr, Z_BEST_COMPRESSION); png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_GRAY, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); png_set_rows(png_ptr, info_ptr, imageBuffer); png_set_invert_mono(png_ptr); /// YOU MAY COMMENT OUT THIS LINE png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL); png_destroy_write_struct(&png_ptr, &info_ptr); fclose(fp); free(fname); } int main (int argc, const char * argv[]) { png_uint_32 height = HEIGHT, width = WIDTH; int iteration = 1; #ifdef REPEAT for (iteration = 1; iteration <= ITERATIONS; iteration++) { #endif // REPEAT png_bytepp imageBuffer = malloc(sizeof(png_bytep) * height); for (png_uint_32 i = 0; i < height; i++) { imageBuffer[i] = malloc(sizeof(png_byte) * width); for (png_uint_32 j = 0; j < width; j++) { imageBuffer[i][j] = 0; } } /// CUT ACROSS THE DASHED LINES /// ------------------------------------------- /// NO EDITING ABOVE THIS LINE; EXCEPT AS NOTED int ink = INK; int x = rand() % width, y = rand() % height; int xdir = (rand() % 2)?1:-1; int ydir = (rand() % 2)?1:-1; while (ink) { imageBuffer[y][x] = 255; --ink; xdir += (rand() % 2)?(1):(-1); ydir += (rand() % 2)?(1):(-1); if (ydir > 0) { ++y; } else if (ydir < 0) { --y; } if (xdir > 0) { ++x; } else if (xdir < 0) { --x; } if (x == -1 || y == -1 || x == width || y == height || x == y && x == 0) { x = rand() % width; y = rand() % height; xdir = (rand() % 2)?1:-1; ydir = (rand() % 2)?1:-1; } } /// NO EDITING BELOW THIS LINE /// ------------------------------------------- writePNG(imageBuffer, width, height, iteration); for (png_uint_32 i = 0; i < height; i++) { free(imageBuffer[i]); } free(imageBuffer); #ifdef REPEAT } #endif // REPEAT return 0; } Note: While this question doesn't strictly speaking seem "answerable" as such; I still believe that it can give rise to some manner of "right" answer. Maybe. Happy hunting.

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  • What are good design practices when working with Entity Framework

    - by AD
    This will apply mostly for an asp.net application where the data is not accessed via soa. Meaning that you get access to the objects loaded from the framework, not Transfer Objects, although some recommendation still apply. This is a community post, so please add to it as you see fit. Applies to: Entity Framework 1.0 shipped with Visual Studio 2008 sp1. Why pick EF in the first place? Considering it is a young technology with plenty of problems (see below), it may be a hard sell to get on the EF bandwagon for your project. However, it is the technology Microsoft is pushing (at the expense of Linq2Sql, which is a subset of EF). In addition, you may not be satisfied with NHibernate or other solutions out there. Whatever the reasons, there are people out there (including me) working with EF and life is not bad.make you think. EF and inheritance The first big subject is inheritance. EF does support mapping for inherited classes that are persisted in 2 ways: table per class and table the hierarchy. The modeling is easy and there are no programming issues with that part. (The following applies to table per class model as I don't have experience with table per hierarchy, which is, anyway, limited.) The real problem comes when you are trying to run queries that include one or many objects that are part of an inheritance tree: the generated sql is incredibly awful, takes a long time to get parsed by the EF and takes a long time to execute as well. This is a real show stopper. Enough that EF should probably not be used with inheritance or as little as possible. Here is an example of how bad it was. My EF model had ~30 classes, ~10 of which were part of an inheritance tree. On running a query to get one item from the Base class, something as simple as Base.Get(id), the generated SQL was over 50,000 characters. Then when you are trying to return some Associations, it degenerates even more, going as far as throwing SQL exceptions about not being able to query more than 256 tables at once. Ok, this is bad, EF concept is to allow you to create your object structure without (or with as little as possible) consideration on the actual database implementation of your table. It completely fails at this. So, recommendations? Avoid inheritance if you can, the performance will be so much better. Use it sparingly where you have to. In my opinion, this makes EF a glorified sql-generation tool for querying, but there are still advantages to using it. And ways to implement mechanism that are similar to inheritance. Bypassing inheritance with Interfaces First thing to know with trying to get some kind of inheritance going with EF is that you cannot assign a non-EF-modeled class a base class. Don't even try it, it will get overwritten by the modeler. So what to do? You can use interfaces to enforce that classes implement some functionality. For example here is a IEntity interface that allow you to define Associations between EF entities where you don't know at design time what the type of the entity would be. public enum EntityTypes{ Unknown = -1, Dog = 0, Cat } public interface IEntity { int EntityID { get; } string Name { get; } Type EntityType { get; } } public partial class Dog : IEntity { // implement EntityID and Name which could actually be fields // from your EF model Type EntityType{ get{ return EntityTypes.Dog; } } } Using this IEntity, you can then work with undefined associations in other classes // lets take a class that you defined in your model. // that class has a mapping to the columns: PetID, PetType public partial class Person { public IEntity GetPet() { return IEntityController.Get(PetID,PetType); } } which makes use of some extension functions: public class IEntityController { static public IEntity Get(int id, EntityTypes type) { switch (type) { case EntityTypes.Dog: return Dog.Get(id); case EntityTypes.Cat: return Cat.Get(id); default: throw new Exception("Invalid EntityType"); } } } Not as neat as having plain inheritance, particularly considering you have to store the PetType in an extra database field, but considering the performance gains, I would not look back. It also cannot model one-to-many, many-to-many relationship, but with creative uses of 'Union' it could be made to work. Finally, it creates the side effet of loading data in a property/function of the object, which you need to be careful about. Using a clear naming convention like GetXYZ() helps in that regards. Compiled Queries Entity Framework performance is not as good as direct database access with ADO (obviously) or Linq2SQL. There are ways to improve it however, one of which is compiling your queries. The performance of a compiled query is similar to Linq2Sql. What is a compiled query? It is simply a query for which you tell the framework to keep the parsed tree in memory so it doesn't need to be regenerated the next time you run it. So the next run, you will save the time it takes to parse the tree. Do not discount that as it is a very costly operation that gets even worse with more complex queries. There are 2 ways to compile a query: creating an ObjectQuery with EntitySQL and using CompiledQuery.Compile() function. (Note that by using an EntityDataSource in your page, you will in fact be using ObjectQuery with EntitySQL, so that gets compiled and cached). An aside here in case you don't know what EntitySQL is. It is a string-based way of writing queries against the EF. Here is an example: "select value dog from Entities.DogSet as dog where dog.ID = @ID". The syntax is pretty similar to SQL syntax. You can also do pretty complex object manipulation, which is well explained [here][1]. Ok, so here is how to do it using ObjectQuery< string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); The first time you run this query, the framework will generate the expression tree and keep it in memory. So the next time it gets executed, you will save on that costly step. In that example EnablePlanCaching = true, which is unnecessary since that is the default option. The other way to compile a query for later use is the CompiledQuery.Compile method. This uses a delegate: static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => ctx.DogSet.FirstOrDefault(it => it.ID == id)); or using linq static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet where dog.ID == id select dog).FirstOrDefault()); to call the query: query_GetDog.Invoke( YourContext, id ); The advantage of CompiledQuery is that the syntax of your query is checked at compile time, where as EntitySQL is not. However, there are other consideration... Includes Lets say you want to have the data for the dog owner to be returned by the query to avoid making 2 calls to the database. Easy to do, right? EntitySQL string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)).Include("Owner"); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); CompiledQuery static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet.Include("Owner") where dog.ID == id select dog).FirstOrDefault()); Now, what if you want to have the Include parametrized? What I mean is that you want to have a single Get() function that is called from different pages that care about different relationships for the dog. One cares about the Owner, another about his FavoriteFood, another about his FavotireToy and so on. Basicly, you want to tell the query which associations to load. It is easy to do with EntitySQL public Dog Get(int id, string include) { string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)) .IncludeMany(include); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); } The include simply uses the passed string. Easy enough. Note that it is possible to improve on the Include(string) function (that accepts only a single path) with an IncludeMany(string) that will let you pass a string of comma-separated associations to load. Look further in the extension section for this function. If we try to do it with CompiledQuery however, we run into numerous problems: The obvious static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.Include(include) where dog.ID == id select dog).FirstOrDefault()); will choke when called with: query_GetDog.Invoke( YourContext, id, "Owner,FavoriteFood" ); Because, as mentionned above, Include() only wants to see a single path in the string and here we are giving it 2: "Owner" and "FavoriteFood" (which is not to be confused with "Owner.FavoriteFood"!). Then, let's use IncludeMany(), which is an extension function static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.IncludeMany(include) where dog.ID == id select dog).FirstOrDefault()); Wrong again, this time it is because the EF cannot parse IncludeMany because it is not part of the functions that is recognizes: it is an extension. Ok, so you want to pass an arbitrary number of paths to your function and Includes() only takes a single one. What to do? You could decide that you will never ever need more than, say 20 Includes, and pass each separated strings in a struct to CompiledQuery. But now the query looks like this: from dog in ctx.DogSet.Include(include1).Include(include2).Include(include3) .Include(include4).Include(include5).Include(include6) .[...].Include(include19).Include(include20) where dog.ID == id select dog which is awful as well. Ok, then, but wait a minute. Can't we return an ObjectQuery< with CompiledQuery? Then set the includes on that? Well, that what I would have thought so as well: static readonly Func<Entities, int, ObjectQuery<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, ObjectQuery<Dog>>((ctx, id) => (ObjectQuery<Dog>)(from dog in ctx.DogSet where dog.ID == id select dog)); public Dog GetDog( int id, string include ) { ObjectQuery<Dog> oQuery = query_GetDog(id); oQuery = oQuery.IncludeMany(include); return oQuery.FirstOrDefault; } That should have worked, except that when you call IncludeMany (or Include, Where, OrderBy...) you invalidate the cached compiled query because it is an entirely new one now! So, the expression tree needs to be reparsed and you get that performance hit again. So what is the solution? You simply cannot use CompiledQueries with parametrized Includes. Use EntitySQL instead. This doesn't mean that there aren't uses for CompiledQueries. It is great for localized queries that will always be called in the same context. Ideally CompiledQuery should always be used because the syntax is checked at compile time, but due to limitation, that's not possible. An example of use would be: you may want to have a page that queries which two dogs have the same favorite food, which is a bit narrow for a BusinessLayer function, so you put it in your page and know exactly what type of includes are required. Passing more than 3 parameters to a CompiledQuery Func is limited to 5 parameters, of which the last one is the return type and the first one is your Entities object from the model. So that leaves you with 3 parameters. A pitance, but it can be improved on very easily. public struct MyParams { public string param1; public int param2; public DateTime param3; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where dog.Age == myParams.param2 && dog.Name == myParams.param1 and dog.BirthDate > myParams.param3 select dog); public List<Dog> GetSomeDogs( int age, string Name, DateTime birthDate ) { MyParams myParams = new MyParams(); myParams.param1 = name; myParams.param2 = age; myParams.param3 = birthDate; return query_GetDog(YourContext,myParams).ToList(); } Return Types (this does not apply to EntitySQL queries as they aren't compiled at the same time during execution as the CompiledQuery method) Working with Linq, you usually don't force the execution of the query until the very last moment, in case some other functions downstream wants to change the query in some way: static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public IEnumerable<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name); } public void DataBindStuff() { IEnumerable<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } What is going to happen here? By still playing with the original ObjectQuery (that is the actual return type of the Linq statement, which implements IEnumerable), it will invalidate the compiled query and be force to re-parse. So, the rule of thumb is to return a List< of objects instead. static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public List<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name).ToList(); //<== change here } public void DataBindStuff() { List<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } When you call ToList(), the query gets executed as per the compiled query and then, later, the OrderBy is executed against the objects in memory. It may be a little bit slower, but I'm not even sure. One sure thing is that you have no worries about mis-handling the ObjectQuery and invalidating the compiled query plan. Once again, that is not a blanket statement. ToList() is a defensive programming trick, but if you have a valid reason not to use ToList(), go ahead. There are many cases in which you would want to refine the query before executing it. Performance What is the performance impact of compiling a query? It can actually be fairly large. A rule of thumb is that compiling and caching the query for reuse takes at least double the time of simply executing it without caching. For complex queries (read inherirante), I have seen upwards to 10 seconds. So, the first time a pre-compiled query gets called, you get a performance hit. After that first hit, performance is noticeably better than the same non-pre-compiled query. Practically the same as Linq2Sql When you load a page with pre-compiled queries the first time you will get a hit. It will load in maybe 5-15 seconds (obviously more than one pre-compiled queries will end up being called), while subsequent loads will take less than 300ms. Dramatic difference, and it is up to you to decide if it is ok for your first user to take a hit or you want a script to call your pages to force a compilation of the queries. Can this query be cached? { Dog dog = from dog in YourContext.DogSet where dog.ID == id select dog; } No, ad-hoc Linq queries are not cached and you will incur the cost of generating the tree every single time you call it. Parametrized Queries Most search capabilities involve heavily parametrized queries. There are even libraries available that will let you build a parametrized query out of lamba expressions. The problem is that you cannot use pre-compiled queries with those. One way around that is to map out all the possible criteria in the query and flag which one you want to use: public struct MyParams { public string name; public bool checkName; public int age; public bool checkAge; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where (myParams.checkAge == true && dog.Age == myParams.age) && (myParams.checkName == true && dog.Name == myParams.name ) select dog); protected List<Dog> GetSomeDogs() { MyParams myParams = new MyParams(); myParams.name = "Bud"; myParams.checkName = true; myParams.age = 0; myParams.checkAge = false; return query_GetDog(YourContext,myParams).ToList(); } The advantage here is that you get all the benifits of a pre-compiled quert. The disadvantages are that you most likely will end up with a where clause that is pretty difficult to maintain, that you will incur a bigger penalty for pre-compiling the query and that each query you run is not as efficient as it could be (particularly with joins thrown in). Another way is to build an EntitySQL query piece by piece, like we all did with SQL. protected List<Dod> GetSomeDogs( string name, int age) { string query = "select value dog from Entities.DogSet where 1 = 1 "; if( !String.IsNullOrEmpty(name) ) query = query + " and dog.Name == @Name "; if( age > 0 ) query = query + " and dog.Age == @Age "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); if( !String.IsNullOrEmpty(name) ) oQuery.Parameters.Add( new ObjectParameter( "Name", name ) ); if( age > 0 ) oQuery.Parameters.Add( new ObjectParameter( "Age", age ) ); return oQuery.ToList(); } Here the problems are: - there is no syntax checking during compilation - each different combination of parameters generate a different query which will need to be pre-compiled when it is first run. In this case, there are only 4 different possible queries (no params, age-only, name-only and both params), but you can see that there can be way more with a normal world search. - Noone likes to concatenate strings! Another option is to query a large subset of the data and then narrow it down in memory. This is particularly useful if you are working with a definite subset of the data, like all the dogs in a city. You know there are a lot but you also know there aren't that many... so your CityDog search page can load all the dogs for the city in memory, which is a single pre-compiled query and then refine the results protected List<Dod> GetSomeDogs( string name, int age, string city) { string query = "select value dog from Entities.DogSet where dog.Owner.Address.City == @City "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); oQuery.Parameters.Add( new ObjectParameter( "City", city ) ); List<Dog> dogs = oQuery.ToList(); if( !String.IsNullOrEmpty(name) ) dogs = dogs.Where( it => it.Name == name ); if( age > 0 ) dogs = dogs.Where( it => it.Age == age ); return dogs; } It is particularly useful when you start displaying all the data then allow for filtering. Problems: - Could lead to serious data transfer if you are not careful about your subset. - You can only filter on the data that you returned. It means that if you don't return the Dog.Owner association, you will not be able to filter on the Dog.Owner.Name So what is the best solution? There isn't any. You need to pick the solution that works best for you and your problem: - Use lambda-based query building when you don't care about pre-compiling your queries. - Use fully-defined pre-compiled Linq query when your object structure is not too complex. - Use EntitySQL/string concatenation when the structure could be complex and when the possible number of different resulting queries are small (which means fewer pre-compilation hits). - Use in-memory filtering when you are working with a smallish subset of the data or when you had to fetch all of the data on the data at first anyway (if the performance is fine with all the data, then filtering in memory will not cause any time to be spent in the db). Singleton access The best way to deal with your context and entities accross all your pages is to use the singleton pattern: public sealed class YourContext { private const string instanceKey = "On3GoModelKey"; YourContext(){} public static YourEntities Instance { get { HttpContext context = HttpContext.Current; if( context == null ) return Nested.instance; if (context.Items[instanceKey] == null) { On3GoEntities entity = new On3GoEntities(); context.Items[instanceKey] = entity; } return (YourEntities)context.Items[instanceKey]; } } class Nested { // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Nested() { } internal static readonly YourEntities instance = new YourEntities(); } } NoTracking, is it worth it? When executing a query, you can tell the framework to track the objects it will return or not. What does it mean? With tracking enabled (the default option), the framework will track what is going on with the object (has it been modified? Created? Deleted?) and will also link objects together, when further queries are made from the database, which is what is of interest here. For example, lets assume that Dog with ID == 2 has an owner which ID == 10. Dog dog = (from dog in YourContext.DogSet where dog.ID == 2 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Person owner = (from o in YourContext.PersonSet where o.ID == 10 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == true; If we were to do the same with no tracking, the result would be different. ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog = oDogQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>) (from o in YourContext.PersonSet where o.ID == 10 select o); oPersonQuery.MergeOption = MergeOption.NoTracking; Owner owner = oPersonQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Tracking is very useful and in a perfect world without performance issue, it would always be on. But in this world, there is a price for it, in terms of performance. So, should you use NoTracking to speed things up? It depends on what you are planning to use the data for. Is there any chance that the data your query with NoTracking can be used to make update/insert/delete in the database? If so, don't use NoTracking because associations are not tracked and will causes exceptions to be thrown. In a page where there are absolutly no updates to the database, you can use NoTracking. Mixing tracking and NoTracking is possible, but it requires you to be extra careful with updates/inserts/deletes. The problem is that if you mix then you risk having the framework trying to Attach() a NoTracking object to the context where another copy of the same object exist with tracking on. Basicly, what I am saying is that Dog dog1 = (from dog in YourContext.DogSet where dog.ID == 2).FirstOrDefault(); ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog2 = oDogQuery.FirstOrDefault(); dog1 and dog2 are 2 different objects, one tracked and one not. Using the detached object in an update/insert will force an Attach() that will say "Wait a minute, I do already have an object here with the same database key. Fail". And when you Attach() one object, all of its hierarchy gets attached as well, causing problems everywhere. Be extra careful. How much faster is it with NoTracking It depends on the queries. Some are much more succeptible to tracking than other. I don't have a fast an easy rule for it, but it helps. So I should use NoTracking everywhere then? Not exactly. There are some advantages to tracking object. The first one is that the object is cached, so subsequent call for that object will not hit the database. That cache is only valid for the lifetime of the YourEntities object, which, if you use the singleton code above, is the same as the page lifetime. One page request == one YourEntity object. So for multiple calls for the same object, it will load only once per page request. (Other caching mechanism could extend that). What happens when you are using NoTracking and try to load the same object multiple times? The database will be queried each time, so there is an impact there. How often do/should you call for the same object during a single page request? As little as possible of course, but it does happens. Also remember the piece above about having the associations connected automatically for your? You don't have that with NoTracking, so if you load your data in multiple batches, you will not have a link to between them: ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>)(from dog in YourContext.DogSet select dog); oDogQuery.MergeOption = MergeOption.NoTracking; List<Dog> dogs = oDogQuery.ToList(); ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>)(from o in YourContext.PersonSet select o); oPersonQuery.MergeOption = MergeOption.NoTracking; List<Person> owners = oPersonQuery.ToList(); In this case, no dog will have its .Owner property set. Some things to keep in mind when you are trying to optimize the performance. No lazy loading, what am I to do? This can be seen as a blessing in disguise. Of course it is annoying to load everything manually. However, it decreases the number of calls to the db and forces you to think about when you should load data. The more you can load in one database call the better. That was always true, but it is enforced now with this 'feature' of EF. Of course, you can call if( !ObjectReference.IsLoaded ) ObjectReference.Load(); if you want to, but a better practice is to force the framework to load the objects you know you will need in one shot. This is where the discussion about parametrized Includes begins to make sense. Lets say you have you Dog object public class Dog { public Dog Get(int id) { return YourContext.DogSet.FirstOrDefault(it => it.ID == id ); } } This is the type of function you work with all the time. It gets called from all over the place and once you have that Dog object, you will do very different things to it in different functions. First, it should be pre-compiled, because you will call that very often. Second, each different pages will want to have access to a different subset of the Dog data. Some will want the Owner, some the FavoriteToy, etc. Of course, you could call Load() for each reference you need anytime you need one. But that will generate a call to the database each time. Bad idea. So instead, each page will ask for the data it wants to see when it first request for the Dog object: static public Dog Get(int id) { return GetDog(entity,"");} static public Dog Get(int id, string includePath) { string query = "select value o " + " from YourEntities.DogSet as o " +

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  • xVal 1.0 not generating the correct xVal.AttachValidator script in view

    - by bastijn
    I'm currently implementing xVal client-side validation. The server-side validation is working correctly at the moment. I have referenced xVall.dll (from xVal1.0.zip) in my project as well as the System.ComponentModel.DataAnnotations and System.web.mvc.DataAnnotations from the Data Annotations Model Binder Sample found at http://aspnet.codeplex.com/releases/view/24471. I have modified the method BindProperty in the DataAnnotationsModelBinder class since it returned a nullpointer exception telling me the modelState object was null. Some blogposts described to modify the method and I did according to this SO post. Next I put the following lines in my global.asax: protected void Application_Start() { // kept same and added following line RegisterModelBinders(ModelBinders.Binders); // Add this line } public void RegisterModelBinders(ModelBinderDictionary binders) // Add this whole method { binders.DefaultBinder = new Microsoft.Web.Mvc.DataAnnotations.DataAnnotationsModelBinder(); } Now, I have made a partial class and a metadata class since I use the entity framework and you cannot create partial declarations as of yet so I have: [MetadataType(typeof(PersonMetaData))] public partial class Persons { // .... } public class PersonMetaData { private const string EmailRegEx = @"^(([^<>()[\]\\.,;:\s@\""]+" + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@" + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}" + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+" + @"[a-zA-Z]{2,}))$"; [Required] public string FirstName { get; set; } [Required] public string LastName { get; set; } [Required(ErrorMessage="Please fill in your email")] [RegularExpression(EmailRegEx,ErrorMessage="Please supply a valid email address")] public string Email { get; set; } } And in my controller I have the POST edit method which currently still use a FormCollection instead of a Persons object as input. I have to change this later on but due to time constraints and some strange bug this isnt done as of yet :). It shouldnt matter though. Below it is my view. // // POST: /Jobs/Edit/5 //[CustomAuthorize(Roles = "admin,moderator")] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit([Bind(Exclude = "Id")]FormCollection form) { Persons person = this.GetLoggedInPerson(); person.UpdatedAt = DateTime.Now; // Update the updated time. TryUpdateModel(person, null, null, new string[]{"Id"}); if (ModelState.IsValid) { repository.SaveChanges(); return RedirectToAction("Index", "ControlPanel"); } return View(person); } #endregion My view contains a partial page containing the form. In my edit.aspx I have the following code: <div class="content"> <% Html.RenderPartial("PersonForm", Model); %> </div> </div> and in the .ascx partial page: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<WerkStageNu.Persons>" %> <% if (!Model.AddressesReference.IsLoaded) { %> <% Model.AddressesReference.Load(); %> <% } %> <%= Html.ValidationSummary("Edit was unsuccessful. Please correct the errors and try again.") %> <% using (Html.BeginForm()) {%> <fieldset> <legend>General information</legend> <table> <tr> <td><label for="FirstName">FirstName:</label></td><td><%= Html.TextBox("FirstName", Model.FirstName)%><%= Html.ValidationMessage("FirstName", "*")%></td> </tr> <tr> <td><label for="LastName">LastName:</label></td><td><%= Html.TextBox("LastName", Model.LastName)%><%= Html.ValidationMessage("LastName", "*")%></td> </tr> <tr> <td><label for="Email">Email:</label></td><td><%= Html.TextBox("Email", Model.Email)%><%= Html.ValidationMessage("Email", "*")%></td> </tr> <tr> <td><label for="Telephone">Telephone:</label></td><td> <%= Html.TextBox("Telephone", Model.Telephone) %><%= Html.ValidationMessage("Telephone", "*") %></td> </tr> <tr> <td><label for="Fax">Fax:</label></td><td><%= Html.TextBox("Fax", Model.Fax) %><%= Html.ValidationMessage("Fax", "*") %></td> </tr> </table> <%--<p> <label for="GenderID"><%= Html.Encode(Resources.Forms.gender) %>:</label> <%= Html.DropDownList("GenderID", Model.Genders)%> </p> --%> </fieldset> <fieldset> <legend><%= Html.Encode(Resources.Forms.addressinformation) %></legend> <table> <tr> <td><label for="Addresses.City"><%= Html.Encode(Resources.Forms.city) %>:</label></td><td><%= Html.TextBox("Addresses.City", Model.Addresses.City)%></td> </tr> <tr> <td><label for="Addresses.Street"><%= Html.Encode(Resources.Forms.street) %>:</label></td><td><%= Html.TextBox("Addresses.Street", Model.Addresses.Street)%></td> </tr> <tr> <td><label for="Addresses.StreetNo"><%= Html.Encode(Resources.Forms.streetNumber) %>:</label></td><td><%= Html.TextBox("Addresses.StreetNo", Model.Addresses.StreetNo)%></td> </tr> <tr> <td><label for="Addresses.Country"><%= Html.Encode(Resources.Forms.county) %>:</label></td><td><%= Html.TextBox("Addresses.Country", Model.Addresses.Country)%></td> </tr> </table> </fieldset> <p> <input type="image" src="../../Content/images/save_btn.png" /> </p> <%= Html.ClientSideValidation(typeof(WerkStageNu.Persons)) %> <% } % Still nothing really stunning over here. In combination with the edited data annotation dlls this gives me server-side validation working (although i have to manually exclude the "id" property as done in the TryUpdateModel). The strange thing is that it still generates the following script in my View: xVal.AttachValidator(null, {"Fields":[{"FieldName":"ID","FieldRules": [{"RuleName":"DataType","RuleParameters":{"Type":"Integer"}}]}]}, {}) While all the found blogposts on this ( 1, 2 ) but all of those are old posts and all say it should be fixed from xVal 0.8 and up. The last thing I found was this post but I did not really understand. I referenced using Visual Studio - add reference -- browse - selected from my bin dir where I stored the external compiled dlls (copied to the bin dir of my project). Can anyone tell me where the problem originates from? EDIT Adding the reference from the .NET tab fixed the problem somehow. While earlier adding from this tab resulted in a nullpointer error since it used the standard DataAnnotations delivered with the MVC1 framework instead of the freshly build one. Is it because I dropped the .dll in my bin dir that it now picks the correct one? Or why?

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  • CoreData update problems

    - by kpower
    My app makes updates in background thread then saves context changes. And in main context there is a table view that works with NSFetchedResultsController. For some time updates work correctly, but then exception is thrown. To check this I've added NSLog(@"%@", [self.controller fetchedObjects]); to -controllerDidChangeContent:. Here is what I got: "<PRBattle: 0x6d30530> (entity: PRBattle; id: 0x6d319d0 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PRBattle/p2> ; data: {\n battleId = \"-1\";\n finishedAt = \"2012-11-06 11:37:36 +0000\";\n opponent = \"0x6d2f730 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PROpponent/p1>\";\n opponentScore = nil;\n score = nil;\n status = 4;\n})", "<PRBattle: 0x6d306f0> (entity: PRBattle; id: 0x6d319f0 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PRBattle/p1> ; data: {\n battleId = \"-1\";\n finishedAt = \"2012-11-06 11:37:36 +0000\";\n opponent = \"0x6d2ddb0 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PROpponent/p3>\";\n opponentScore = nil;\n score = nil;\n status = 4;\n})", "<PRBattle: 0x6d30830> (entity: PRBattle; id: 0x6d31650 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PRBattle/p11> ; data: <fault>)", "<PRBattle: 0x6d306b0> (entity: PRBattle; id: 0x6d319e0 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PRBattle/p5> ; data: {\n battleId = 325;\n finishedAt = nil;\n opponent = \"0x6d2f730 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PROpponent/p1>\";\n opponentScore = 91;\n score = 59;\n status = 3;\n})", "<PRBattle: 0x6d30730> (entity: PRBattle; id: 0x6d31a00 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PRBattle/p6> ; data: {\n battleId = 323;\n finishedAt = nil;\n opponent = \"0x6d2ddb0 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PROpponent/p3>\";\n opponentScore = 0;\n score = 0;\n status = 3;\n})", "<PRBattle: 0x6d307b0> (entity: PRBattle; id: 0x6d31630 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PRBattle/p9> ; data: {\n battleId = 370;\n finishedAt = \"2012-11-06 14:24:14 +0000\";\n opponent = \"0x79a8e90 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PROpponent/p2>\";\n opponentScore = 180;\n score = 180;\n status = 4;\n})", "<PRBattle: 0x6d307f0> (entity: PRBattle; id: 0x6d31640 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PRBattle/p10> ; data: {\n battleId = 309;\n finishedAt = \"2012-11-02 01:19:27 +0000\";\n opponent = \"0x79a8e90 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PROpponent/p2>\";\n opponentScore = 120;\n score = 240;\n status = 4;\n})", "<PRBattle: 0x6d30770> (entity: PRBattle; id: 0x6d31620 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PRBattle/p7> ; data: {\n battleId = 315;\n finishedAt = \"2012-11-02 02:26:24 +0000\";\n opponent = \"0x79a8e90 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PROpponent/p2>\";\n opponentScore = 119;\n score = 179;\n status = 4;\n})" ) Faulted object (0xe972610) here causes crash. I've logged data during update & before saving. This object is in updatedObjects only. Why can this method return "bad" object? (Moreover, during updates this object is affected almost each update. And only after some passes becomes "bad" one). P.S.: I use RestKit to manage CoreData. UPDATED: The exception was got, when I did smth. like this: for (PRBattle *battle in [self.controller fetchedObjects) { switch (battle.statusScalar) { case ... default: [battle willAccessValueForKey:nil]; NSAssert1(NO, @"Unexpected battle status found: %@", battle); } } The exception is on line with -willAccessValueForKey:. Scalar status for battle is enum, that is bind to integer values 1..4. I've mentioned all possible values in switch's cases (above default:). And the last one has break;. So this one is possible only when battle.statusScalar returns non-enum value. Status scalar implementation in PRBattle: - (PRBattleStatuses)statusScalar { [self willAccessValueForKey:@"statusScalar"]; PRBattleStatuses result = (PRBattleStatuses)[self.status integerValue]; [self didAccessValueForKey:@"statusScalar"]; return result; } And battle.status has validation rules: - min-value: 1 - max-value: 4 - default: no value And the last thing - debug log: objc[4664]: EXCEPTIONS: throwing 0x7d33f80 (object 0xe67d2a0, a _NSCoreDataException) objc[4664]: EXCEPTIONS: searching through frame [ip=0x97b401 sp=0xbfffd9b0] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: catch(id) objc[4664]: EXCEPTIONS: unwinding through frame [ip=0x97b401 sp=0xbfffd9b0] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: handling exception 0x7d33f60 at 0x97b79f objc[4664]: EXCEPTIONS: rethrowing current exception objc[4664]: EXCEPTIONS: searching through frame [ip=0x97b911 sp=0xbfffd9b0] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: searching through frame [ip=0x9ac8b7 sp=0xbfffdc20] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: searching through frame [ip=0x97ee80 sp=0xbfffdc40] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: searching through frame [ip=0x361d0 sp=0xbfffdc70] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: searching through frame [ip=0xa701d8 sp=0xbfffde10] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: catch(id) objc[4664]: EXCEPTIONS: unwinding through frame [ip=0x97b911 sp=0xbfffd9b0] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: finishing handler objc[4664]: EXCEPTIONS: searching through frame [ip=0x97b963 sp=0xbfffd9b0] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: searching through frame [ip=0x9ac8b7 sp=0xbfffdc20] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: searching through frame [ip=0x97ee80 sp=0xbfffdc40] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: searching through frame [ip=0x361d0 sp=0xbfffdc70] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: searching through frame [ip=0xa701d8 sp=0xbfffde10] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: catch(id) objc[4664]: EXCEPTIONS: unwinding through frame [ip=0x97b963 sp=0xbfffd9b0] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: unwinding through frame [ip=0x9ac8b7 sp=0xbfffdc20] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: unwinding through frame [ip=0x97ee80 sp=0xbfffdc40] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: unwinding through frame [ip=0x361d0 sp=0xbfffdc70] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: unwinding through frame [ip=0x3656f sp=0xbfffdc70] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: unwinding through frame [ip=0xa701d8 sp=0xbfffde10] for exception 0x7d33f60 objc[4664]: EXCEPTIONS: handling exception 0x7d33f60 at 0xa701f5 2012-11-07 13:37:55.463 TestApp[4664:fb03] CoreData: error: Serious application error. An exception was caught from the delegate of NSFetchedResultsController during a call to -controllerDidChangeContent:. CoreData could not fulfill a fault for '0x6d31650 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PRBattle/p10>' with userInfo { NSAffectedObjectsErrorKey = ( "<PRBattle: 0x6d30830> (entity: PRBattle; id: 0x6d31650 <x-coredata://882BD521-90CD-4682-B19A-000A4976E471/PRBattle/p10> ; data: <fault>)" ); }

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  • Beginning Java (Working with Arrays; Class Assignment)

    - by Jason
    I am to the point where I feel as if I correctly wrote the code for this homework assignment. We were given a skeleton and 2 classes that we had to import (FileIOHelper and Student). /* * Created: *** put the date here *** * * Author: *** put your name here *** * * The program will read information about students and their * scores from a file, and output the name of each student with * all his/her scores and the total score, plus the average score * of the class, and the name and total score of the students with * the highest and lowest total score. */ // import java.util.Scanner; import java.io.*; // C:\Users\Adam\info.txt public class Lab6 { public static void main(String[] args) throws IOException { // Fill in the body according to the following comments Scanner key boardFile = new Scanner(System.in); // Input file name String filename = getFileName(keyboardFile); //Open the file // Input number of students int numStudents = FileIOHelper.getNumberOfStudents(filename); Student students[] = new Student[numStudents]; // Input all student records and create Student array and // integer array for total scores int totalScore[] = new int[students.length]; for (int i = 0; i < students.length; i++){ for(int j = 1; j < 4; j++){ totalScore[i] = totalScore[i] + students[i].getScore(j); } } // Compute total scores and find students with lowest and // highest total score int maxScore = 0; int minScore = 0; for(int i = 0; i < students.length; i++){ if(totalScore[i] >= totalScore[maxScore]){ maxScore = i; } else if(totalScore[i] <= totalScore[minScore]){ minScore = i; } } // Compute average total score int allScores = 0; int average = 0; for (int i = 0; i < totalScore.length; i++){ allScores = allScores + totalScore[i]; } average = allScores / totalScore.length; // Output results outputResults(students, totalScore, maxScore, minScore, average); } // Given a Scanner in, this method prompts the user to enter // a file name, inputs it, and returns it. private static String getFileName(Scanner in) { // Fill in the body System.out.print("Enter the name of a file: "); String filename = in.next(); return filename; // Do not declare the Scanner variable in this method. // You must use the value this method receives in the // argument (in). } // Given the number of students records n to input, this // method creates an array of Student of the appropriate size, // reads n student records using the FileIOHelper, and stores // them in the array, and finally returns the Student array. private static Student[] getStudents(int n) { Student[] myStudents = new Student[n]; for(int i = 0; i <= n; i++){ myStudents[i] = FileIOHelper.getNextStudent(); } return myStudents; } // Given an array of Student records, an array with the total scores, // the indices in the arrays of the students with the highest and // lowest total scores, and the average total score for the class, // this method outputs a table of all the students appropriately // formatted, plus the total number of students, the average score // of the class, and the name and total score of the students with // the highest and lowest total score. private static void outputResults( Student[] students, int[] totalScores, int maxIndex, int minIndex, int average ) { // Fill in the body System.out.println("\nName \t\tScore1 \tScore2 \tScore3 \tTotal"); System.out.println("--------------------------------------------------------"); for(int i = 0; i < students.length; i++){ outputStudent(students[i], totalScores[i], average); System.out.println(); } System.out.println("--------------------------------------------------------"); outputNumberOfStudents(students.length); outputAverage(average); outputMaxStudent(students[maxIndex], totalScores[maxIndex]); outputMinStudent(students[minIndex], totalScores[minIndex]); System.out.println("--------------------------------------------------------"); } // Given a Student record, the total score for the student, // and the average total score for all the students, this method // outputs one line in the result table appropriately formatted. private static void outputStudent(Student s, int total, int avg) { System.out.print(s.getName() + "\t"); for(int i = 1; i < 4; i++){ System.out.print(s.getScore(i) + "\t"); } System.out.print(total + "\t"); if(total < avg){ System.out.print("-"); }else if(total > avg){ System.out.print("+"); }else{ System.out.print("="); } } // Given the number of students, this method outputs a message // stating what the total number of students in the class is. private static void outputNumberOfStudents(int n) { System.out.println("The total number of students in this class is: \t" + n); } // Given the average total score of all students, this method // outputs a message stating what the average total score of // the class is. private static void outputAverage(int average) { System.out.println("The average total score of the class is: \t" + average); } // Given the Student with highest total score and the student's // total score, this method outputs a message stating the name // of the student and the highest score. private static void outputMaxStudent( Student student, int score ) { System.out.println(student.getName() + " got the maximum total score of: \t" + score); } // Given the Student with lowest total score and the student's // total score, this method outputs a message stating the name // of the student and the lowest score. private static void outputMinStudent( Student student, int score ) { System.out.println(student.getName() + " got the minimum total score of: \t" + score); } } But now I get an error at the line totalScore[i] = totalScore[i] + students[i].getScore(j); Exception in thread "main" java.lang.NullPointerException at Lab6.main(Lab6.java:42)

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  • Casting interfaces in java

    - by owca
    I had two separate interfaces, one 'MultiLingual' for choosing language of text to return, and second 'Justification' to justify returned text. Now I need to join them, but I'm stuck at 'java.lang.ClassCastException' error. Class Book is not important here. Data.length and FormattedInt.width correspond to the width of the line. The code : public interface MultiLingual { static int ENG = 0; static int PL = 1; String get(int lang); int setLength(int length); } class Book implements MultiLingual { private String title; private String publisher; private String author; private int jezyk; public Book(String t, String a, String p, int y){ this(t, a, p, y, 1); } public Book(String t, String a, String p, int y, int lang){ title = t; author = a; publisher = p; jezyk = lang; } public String get(int lang){ jezyk = lang; return this.toString(); } public int setLength(int i){ return 0; } @Override public String toString(){ String dane; if (jezyk == ENG){ dane = "Author: "+this.author+"\n"+ "Title: "+this.title+"\n"+ "Publisher: "+this.publisher+"\n"; } else { dane = "Autor: "+this.author+"\n"+ "Tytul: "+this.title+"\n"+ "Wydawca: "+this.publisher+"\n"; } return dane; } } class Data implements MultiLingual { private int day; private int month; private int year; private int jezyk; private int length; public Data(int d, int m, int y){ this(d, m, y, 1); } public Data(int d, int m, int y, int lang){ day = d; month = m; year = y; jezyk = lang; } public String get(int lang){ jezyk = lang; return this.toString(); } public int setLength(int i){ length = i; return length; } @Override public String toString(){ String dane=""; String miesiac=""; String dzien=""; switch(month){ case 1: miesiac="January"; case 2: miesiac="February"; case 3: miesiac="March"; case 4: miesiac="April"; case 5: miesiac="May"; case 6: miesiac="June"; case 7: miesiac="July"; case 8: miesiac="August"; case 9: miesiac="September"; case 10: miesiac="October"; case 11: miesiac="November"; case 12: miesiac="December"; } if(day==1){ dzien="st"; } if(day==2 || day==22){ dzien="nd"; } if(day==3 || day==23){ dzien="rd"; } else{ dzien="th"; } if(jezyk==ENG){ dane =this.day+dzien+" of "+miesiac+" "+this.year; } else{ dane = this.day+"."+this.month+"."+this.year; } return dane; } } interface Justification { static int RIGHT=1; static int LEFT=2; static int CENTER=3; String justify(int just); } class FormattedInt implements Justification { private int liczba; private int width; private int wyrownanie; public FormattedInt(int s, int i){ liczba = s; width = i; wyrownanie = 2; } public String justify(int just){ wyrownanie = just; String wynik=""; String tekst = Integer.toString(liczba); int len = tekst.length(); int space_left=width - len; int space_right = space_left; int space_center_left = (width - len)/2; int space_center_right = width - len - space_center_left -1; String puste=""; if(wyrownanie == LEFT){ for(int i=0; i<space_right; i++){ puste = puste + " "; } wynik = tekst+puste; } else if(wyrownanie == RIGHT){ for(int i=0; i<space_left; i++){ puste = puste + " "; } wynik = puste+tekst; } else if(wyrownanie == CENTER){ for(int i=0; i<space_center_left; i++){ puste = puste + " "; } wynik = puste + tekst; puste = " "; for(int i=0; i< space_center_right; i++){ puste = puste + " "; } wynik = wynik + puste; } return wynik; } } And the test code that shows this casting "(Justification)gatecrasher[1]" which gives me errors : MultiLingual gatecrasher[]={ new Data(3,12,1998), new Data(10,6,1924,MultiLingual.ENG), new Book("Sekret","Rhonda Byrne", "Nowa proza",2007), new Book("Tuesdays with Morrie", "Mitch Albom", "Time Warner Books",2003, MultiLingual.ENG), }; gatecrasher[0].setLength(25); gatecrasher[1].setLength(25); Justification[] t={ new FormattedInt(345,25), (Justification)gatecrasher[1], (Justification)gatecrasher[0], new FormattedInt(-7,25) }; System.out.println(" 10 20 30"); System.out.println("123456789 123456789 123456789"); for(int i=0;i < t.length;i++) System.out.println(t[i].justify(Justification.RIGHT)+"<----\n");

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  • xVal 1.0 not generating the correct xVal.AttachValidator

    - by bastijn
    I'm currently implementing xVal client-side validation. The server-side validation is working correctly at the moment. I have referenced xVall.dll (from xVal1.0.zip) in my project as well as the System.ComponentModel.DataAnnotations and System.web.mvc.DataAnnotations from the Data Annotations Model Binder Sample found at http://aspnet.codeplex.com/releases/view/24471. I have modified the method BindProperty in the DataAnnotationsModelBinder class since it returned a nullpointer exception telling me the modelState object was null. Some blogposts described to modify the method and I did according to this SO post. Next I put the following lines in my global.asax: protected void Application_Start() { // kept same and added following line RegisterModelBinders(ModelBinders.Binders); // Add this line } public void RegisterModelBinders(ModelBinderDictionary binders) // Add this whole method { binders.DefaultBinder = new Microsoft.Web.Mvc.DataAnnotations.DataAnnotationsModelBinder(); } Now, I have made a partial class and a metadata class since I use the entity framework and you cannot create partial declarations as of yet so I have: [MetadataType(typeof(PersonMetaData))] public partial class Persons { // .... } public class PersonMetaData { private const string EmailRegEx = @"^(([^<>()[\]\\.,;:\s@\""]+" + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@" + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}" + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+" + @"[a-zA-Z]{2,}))$"; [Required] public string FirstName { get; set; } [Required] public string LastName { get; set; } [Required(ErrorMessage="Please fill in your email")] [RegularExpression(EmailRegEx,ErrorMessage="Please supply a valid email address")] public string Email { get; set; } } And in my controller I have the POST edit method which currently still use a FormCollection instead of a Persons object as input. I have to change this later on but due to time constraints and some strange bug this isnt done as of yet :). It shouldnt matter though. Below it is my view. // // POST: /Jobs/Edit/5 //[CustomAuthorize(Roles = "admin,moderator")] [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit([Bind(Exclude = "Id")]FormCollection form) { Persons person = this.GetLoggedInPerson(); person.UpdatedAt = DateTime.Now; // Update the updated time. TryUpdateModel(person, null, null, new string[]{"Id"}); if (ModelState.IsValid) { repository.SaveChanges(); return RedirectToAction("Index", "ControlPanel"); } return View(person); } #endregion My view contains a partial page containing the form. In my edit.aspx I have the following code: <div class="content"> <% Html.RenderPartial("PersonForm", Model); %> </div> </div> and in the .ascx partial page: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<WerkStageNu.Persons>" %> <% if (!Model.AddressesReference.IsLoaded) { % <% Model.AddressesReference.Load(); % <% } % <%= Html.ValidationSummary("Edit was unsuccessful. Please correct the errors and try again.") % <% using (Html.BeginForm()) {%> <fieldset> <legend>General information</legend> <table> <tr> <td><label for="FirstName">FirstName:</label></td><td><%= Html.TextBox("FirstName", Model.FirstName)%><%= Html.ValidationMessage("FirstName", "*")%></td> </tr> <tr> <td><label for="LastName">LastName:</label></td><td><%= Html.TextBox("LastName", Model.LastName)%><%= Html.ValidationMessage("LastName", "*")%></td> </tr> <tr> <td><label for="Email">Email:</label></td><td><%= Html.TextBox("Email", Model.Email)%><%= Html.ValidationMessage("Email", "*")%></td> </tr> <tr> <td><label for="Telephone">Telephone:</label></td><td> <%= Html.TextBox("Telephone", Model.Telephone) %><%= Html.ValidationMessage("Telephone", "*") %></td> </tr> <tr> <td><label for="Fax">Fax:</label></td><td><%= Html.TextBox("Fax", Model.Fax) %><%= Html.ValidationMessage("Fax", "*") %></td> </tr> </table> <%--<p> <label for="GenderID"><%= Html.Encode(Resources.Forms.gender) %>:</label> <%= Html.DropDownList("GenderID", Model.Genders)%> </p> --%> </fieldset> <fieldset> <legend><%= Html.Encode(Resources.Forms.addressinformation) %></legend> <table> <tr> <td><label for="Addresses.City"><%= Html.Encode(Resources.Forms.city) %>:</label></td><td><%= Html.TextBox("Addresses.City", Model.Addresses.City)%></td> </tr> <tr> <td><label for="Addresses.Street"><%= Html.Encode(Resources.Forms.street) %>:</label></td><td><%= Html.TextBox("Addresses.Street", Model.Addresses.Street)%></td> </tr> <tr> <td><label for="Addresses.StreetNo"><%= Html.Encode(Resources.Forms.streetNumber) %>:</label></td><td><%= Html.TextBox("Addresses.StreetNo", Model.Addresses.StreetNo)%></td> </tr> <tr> <td><label for="Addresses.Country"><%= Html.Encode(Resources.Forms.county) %>:</label></td><td><%= Html.TextBox("Addresses.Country", Model.Addresses.Country)%></td> </tr> </table> </fieldset> <p> <input type="image" src="../../Content/images/save_btn.png" /> </p> <%= Html.ClientSideValidation(typeof(WerkStageNu.Persons)) %> <% } % Still nothing really stunning over here. In combination with the edited data annotation dlls this gives me server-side validation working (although i have to manually exclude the "id" property as done in the TryUpdateModel). The strange thing is that it still generates the following script in my View: xVal.AttachValidator(null, {"Fields":[{"FieldName":"ID","FieldRules": [{"RuleName":"DataType","RuleParameters":{"Type":"Integer"}}]}]}, {}) While all the found blogposts on this ( 1, 2 ) but all of those are old posts and all say it should be fixed from xVal 0.8 and up. The last thing I found was this post but I did not really understand. I referenced using Visual Studio - add reference -- browse - selected from my bin dir where I stored the external compiled dlls (copied to the bin dir of my project). Can anyone tell me where the problem originates from?

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  • Java, server client TCP communication ends with RST

    - by Senne
    I'm trying to figure out if this is normal. Because without errors, a connection should be terminated by: FIN -> <- ACK <- FIN ACK -> I get this at the end of a TCP connection (over SSL, but i also get it with non-encrypted): From To 1494 server client TCP search-agent > 59185 [PSH, ACK] Seq=25974 Ack=49460 Win=63784 Len=50 1495 client server TCP 59185 > search-agent [ACK] Seq=49460 Ack=26024 Win=63565 Len=0 1496 client server TCP 59185 > search-agent [PSH, ACK] Seq=49460 Ack=26024 Win=63565 Len=23 1497 client server TCP 59185 > search-agent [FIN, ACK] Seq=49483 Ack=26024 Win=63565 Len=0 1498 server client TCP search-agent > 59185 [PSH, ACK] Seq=26024 Ack=49484 Win=63784 Len=23 1499 client server TCP 59185 > search-agent [RST, ACK] Seq=49484 Ack=26047 Win=0 Len=0 The client exits normally and reaches socket.close, shouldn't then the connection be shut down normally, without a reset? I can't find anything about the TCP streams of java on google... Here is my code: Server: package Security; import java.io.*; import java.net.*; import javax.net.ServerSocketFactory; import javax.net.ssl.*; import java.util.*; public class SSLDemoServer { private static ServerSocket serverSocket; private static final int PORT = 1234; public static void main(String[] args) throws IOException { int received = 0; String returned; ObjectInputStream input = null; PrintWriter output = null; Socket client; System.setProperty("javax.net.ssl.keyStore", "key.keystore"); System.setProperty("javax.net.ssl.keyStorePassword", "vwpolo"); System.setProperty("javax.net.ssl.trustStore", "key.keystore"); System.setProperty("javax.net.ssl.trustStorePassword", "vwpolo"); try { System.out.println("Trying to set up server ..."); ServerSocketFactory factory = SSLServerSocketFactory.getDefault(); serverSocket = factory.createServerSocket(PORT); System.out.println("Server started!\n"); } catch (IOException ioEx) { System.out.println("Unable to set up port!"); ioEx.printStackTrace(); System.exit(1); } while(true) { client = serverSocket.accept(); System.out.println("Client trying to connect..."); try { System.out.println("Trying to create inputstream..."); input = new ObjectInputStream(client.getInputStream()); System.out.println("Trying to create outputstream..."); output = new PrintWriter(client.getOutputStream(), true); System.out.println("Client successfully connected!"); while( true ) { received = input.readInt(); returned = Integer.toHexString(received); System.out.print(" " + received); output.println(returned.toUpperCase()); } } catch(SSLException sslEx) { System.out.println("Connection failed! (non-SSL connection?)\n"); client.close(); continue; } catch(EOFException eofEx) { System.out.println("\nEnd of client data.\n"); } catch(IOException ioEx) { System.out.println("I/O problem! (correct inputstream?)"); } try { input.close(); output.close(); } catch (Exception e) { } client.close(); System.out.println("Client closed.\n"); } } } Client: package Security; import java.io.*; import java.net.*; import javax.net.ssl.*; import java.util.*; public class SSLDemoClient { private static InetAddress host; private static final int PORT = 1234; public static void main(String[] args) { System.setProperty("javax.net.ssl.keyStore", "key.keystore"); System.setProperty("javax.net.ssl.keyStorePassword", "vwpolo"); System.setProperty("javax.net.ssl.trustStore", "key.keystore"); System.setProperty("javax.net.ssl.trustStorePassword", "vwpolo"); System.out.println("\nCreating SSL socket ..."); SSLSocket socket = null; try { host = InetAddress.getByName("192.168.56.101"); SSLSocketFactory factory = (SSLSocketFactory) SSLSocketFactory.getDefault(); socket = (SSLSocket) factory.createSocket(host, PORT); socket.startHandshake(); } catch(UnknownHostException uhEx) { System.out.println("\nHost ID not found!\n"); System.exit(1); } catch(SSLException sslEx) { System.out.println("\nHandshaking unsuccessful ..."); System.exit(1); } catch (IOException e) { e.printStackTrace(); } System.out.println("\nHandshaking succeeded ...\n"); SSLClientThread client = new SSLClientThread(socket); SSLReceiverThread receiver = new SSLReceiverThread(socket); client.start(); receiver.start(); try { client.join(); receiver.join(); System.out.println("Trying to close..."); socket.close(); } catch(InterruptedException iEx) { iEx.printStackTrace(); } catch(IOException ioEx) { ioEx.printStackTrace(); } System.out.println("\nClient finished."); } } class SSLClientThread extends Thread { private SSLSocket socket; public SSLClientThread(SSLSocket s) { socket = s; } public void run() { try { ObjectOutputStream output = new ObjectOutputStream(socket.getOutputStream()); for( int i = 1; i < 1025; i++) { output.writeInt(i); sleep(10); output.flush(); } output.flush(); sleep(1000); output.close(); } catch(IOException ioEx) { System.out.println("Socket closed or unable to open socket."); } catch(InterruptedException iEx) { iEx.printStackTrace(); } } } class SSLReceiverThread extends Thread { private SSLSocket socket; public SSLReceiverThread(SSLSocket s) { socket = s; } public void run() { String response = null; BufferedReader input = null; try { input = new BufferedReader( new InputStreamReader(socket.getInputStream())); try { response = input.readLine(); while(!response.equals(null)) { System.out.print(response + " "); response = input.readLine(); } } catch(Exception e) { System.out.println("\nEnd of server data.\n"); } input.close(); } catch(IOException ioEx) { ioEx.printStackTrace(); } } }

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  • Convert flyout menu to respond onclick vs mouseover

    - by Scott B
    The code below creates a nifty flyout menu action on a nested list item sequence. The client has called and wants the change the default behavior in which the flyouts are triggered by mouseover, so that you have to click to trigger a flyout. Ideally, I would just like to modify this code so that you click on a small icon (plus/minus) that sits to the right of the menu item if it has child menus. Can someone give me a bit of guidance on what bits I'd need to change to accomplish this? /* a few sniffs to circumvent known browser bugs */ var sUserAgent = navigator.userAgent.toLowerCase(); var isIE=document.all?true:false; var isNS4=document.layers?true:false; var isOp=(sUserAgent.indexOf('opera')!=-1)?true:false; var isMac=(sUserAgent.indexOf('mac')!=-1)?true:false; var isMoz=(sUserAgent.indexOf('mozilla/5')!=-1&&sUserAgent.indexOf('opera')==-1&&sUserAgent.indexOf('msie')==-1)?true:false; var isNS6=(sUserAgent.indexOf('netscape6')!=-1&&sUserAgent.indexOf('opera')==-1&&sUserAgent.indexOf('msie')==-1)?true:false; var dom=document.getElementById?true:false; /* sets time until menus disappear in milliseconds */ var iMenuTimeout=1500; var aMenus=new Array; var oMenuTimeout; var iMainMenusLength=0; /* the following boolean controls the z-index property if needed */ /* if is only necessary if you have multiple mainMenus in one file that are overlapping */ /* set bSetZIndeces to true (either here or in the HTML) and the main menus will have a z-index set in descending order so that preceding ones can overlap */ /* the integer iStartZIndexAt controls z-index of the first main menu */ var bSetZIndeces=true; var iStartZIndexAt=1000; var aMainMenus=new Array; /* load up the submenus */ function loadMenus(){ if(!dom)return; var aLists=document.getElementsByTagName('ul'); for(var i=0;i<aLists.length;i++){ if(aLists[i].className=='navMenu')aMenus[aMenus.length]=aLists[i]; } var aAnchors=document.getElementsByTagName('a'); var aItems = new Array; for(var i=0;i<aAnchors.length;i++){ // if(aAnchors[i].className=='navItem')aItems[aItems.length] = aAnchors[i]; aItems[aItems.length] = aAnchors[i]; } var sMenuId=null; var oParentMenu=null; var aAllElements=document.body.getElementsByTagName("*"); if(isIE)aAllElements=document.body.all; /* loop through navItem and navMenus and dynamically assign their IDs */ /* each relies on it's parent's ID being set before it */ for(var i=0;i<aAllElements.length;i++){ if(aAllElements[i].className.indexOf('x8menus')!=-1){ /* load up main menus collection */ if(bSetZIndeces)aMainMenus[aMainMenus.length]=aAllElements[i]; } // if(aAllElements[i].className=='navItem'){ if(aAllElements[i].tagName=='A'){ oParentMenu = aAllElements[i].parentNode.parentNode; if(!oParentMenu.childMenus) oParentMenu.childMenus = new Array; oParentMenu.childMenus[oParentMenu.childMenus.length]=aAllElements[i]; if(aAllElements[i].id==''){ if(oParentMenu.className=='x8menus'){ aAllElements[i].id='navItem_'+iMainMenusLength; //alert(aAllElements[i].id); iMainMenusLength++; }else{ aAllElements[i].id=oParentMenu.id.replace('Menu','Item')+'.'+oParentMenu.childMenus.length; } } } else if(aAllElements[i].className=='navMenu'){ oParentItem = aAllElements[i].parentNode.firstChild; aAllElements[i].id = oParentItem.id.replace('Item','Menu'); } } /* dynamically set z-indeces of main menus so they won't underlap */ for(var i=aMainMenus.length-1;i>=0;i--){ aMainMenus[i].style.zIndex=iStartZIndexAt-i; } /* set menu item properties */ for(var i=0;i<aItems.length;i++){ sMenuId=aItems[i].id; sMenuId='navMenu_'+sMenuId.substring(8,sMenuId.lastIndexOf('.')); /* assign event handlers */ /* eval() used here to avoid syntax errors for function literals in Netscape 3 */ eval('aItems[i].onmouseover=function(){modClass(true,this,"activeItem");window.clearTimeout(oMenuTimeout);showMenu("'+sMenuId+'");};'); eval('aItems[i].onmouseout=function(){modClass(false,this,"activeItem");window.clearTimeout(oMenuTimeout);oMenuTimeout=window.setTimeout("hideMenu(\'all\')",iMenuTimeout);}'); eval('aItems[i].onfocus=function(){this.onmouseover();}'); eval('aItems[i].onblur=function(){this.onmouseout();}'); //aItems[i].addEventListener("keydown",function(){keyNav(this,event);},false); } var sCatId=0; var oItem; for(var i=0;i<aMenus.length;i++){ /* assign event handlers */ /* eval() used here to avoid syntax errors for function literals in Netscape 3 */ eval('aMenus[i].onmouseover=function(){window.clearTimeout(oMenuTimeout);}'); eval('aMenus[i].onmouseout=function(){window.clearTimeout(oMenuTimeout);oMenuTimeout=window.setTimeout("hideMenu(\'all\')",iMenuTimeout);}'); sCatId=aMenus[i].id; sCatId=sCatId.substring(8,sCatId.length); oItem=document.getElementById('navItem_'+sCatId); if(oItem){ if(!isOp && !(isMac && isIE) && oItem.parentNode)modClass(true,oItem.parentNode,"hasSubMenu"); else modClass(true,oItem,"hasSubMenu"); /* assign event handlers */ eval('oItem.onmouseover=function(){window.clearTimeout(oMenuTimeout);showMenu("navMenu_'+sCatId+'");}'); eval('oItem.onmouseout=function(){window.clearTimeout(oMenuTimeout);oMenuTimeout=window.clearTimeout(oMenuTimeout);oMenuTimeout=window.setTimeout(\'hideMenu("navMenu_'+sCatId+'")\',iMenuTimeout);}'); eval('oItem.onfocus=function(){window.clearTimeout(oMenuTimeout);showMenu("navMenu_'+sCatId+'");}'); eval('oItem.onblur=function(){window.clearTimeout(oMenuTimeout);oMenuTimeout=window.clearTimeout(oMenuTimeout);oMenuTimeout=window.setTimeout(\'hideMenu("navMenu_'+sCatId+'")\',iMenuTimeout);}'); //oItem.addEventListener("keydown",function(){keyNav(this,event);},false); } } } /* this will append the loadMenus function to any previously assigned window.onload event */ /* if you reassign this onload event, you'll need to include this or execute it after all the menus are loaded */ function newOnload(){ if(typeof previousOnload=='function')previousOnload(); loadMenus(); } var previousOnload; if(window.onload!=null)previousOnload=window.onload; window.onload=newOnload; /* show menu and hide all others except ancestors of the current menu */ function showMenu(sWhich){ var oWhich=document.getElementById(sWhich); if(!oWhich){ hideMenu('all'); return; } var aRootMenus=new Array; aRootMenus[0]=sWhich var sCurrentRoot=sWhich; var bHasParentMenu=false; if(sCurrentRoot.indexOf('.')!=-1){ bHasParentMenu=true; } /* make array of this menu and ancestors so we know which to leave exposed */ /* ex. from ID string "navMenu_12.3.7.4", extracts menu levels ["12.3.7.4", "12.3.7", "12.3", "12"] */ while(bHasParentMenu){ if(sCurrentRoot.indexOf('.')==-1)bHasParentMenu=false; aRootMenus[aRootMenus.length]=sCurrentRoot; sCurrentRoot=sCurrentRoot.substring(0,sCurrentRoot.lastIndexOf('.')); } for(var i=0;i<aMenus.length;i++){ var bIsRoot=false; for(var j=0;j<aRootMenus.length;j++){ var oThisItem=document.getElementById(aMenus[i].id.replace('navMenu_','navItem_')); if(aMenus[i].id==aRootMenus[j])bIsRoot=true; } if(bIsRoot && oThisItem)modClass(true,oThisItem,'hasSubMenuActive'); else modClass(false,oThisItem,'hasSubMenuActive'); if(!bIsRoot && aMenus[i].id!=sWhich)modClass(false,aMenus[i],'showMenu'); } modClass(true,oWhich,'showMenu'); var oItem=document.getElementById(sWhich.replace('navMenu_','navItem_')); if(oItem)modClass(true,oItem,'hasSubMenuActive'); } function hideMenu(sWhich){ if(sWhich=='all'){ /* loop backwards b/c WinIE6 has a bug with hiding display of an element when it's parent is already hidden */ for(var i=aMenus.length-1;i>=0;i--){ var oThisItem=document.getElementById(aMenus[i].id.replace('navMenu_','navItem_')); if(oThisItem)modClass(false,oThisItem,'hasSubMenuActive'); modClass(false,aMenus[i],'showMenu'); } }else{ var oWhich=document.getElementById(sWhich); if(oWhich)modClass(false,oWhich,'showMenu'); var oThisItem=document.getElementById(sWhich.replace('navMenu_','navItem_')); if(oThisItem)modClass(false,oThisItem,'hasSubMenuActive'); } } /* add or remove element className */ function modClass(bAdd,oElement,sClassName){ if(bAdd){/* add class */ if(oElement.className.indexOf(sClassName)==-1)oElement.className+=' '+sClassName; }else{/* remove class */ if(oElement.className.indexOf(sClassName)!=-1){ if(oElement.className.indexOf(' '+sClassName)!=-1)oElement.className=oElement.className.replace(' '+sClassName,''); else oElement.className=oElement.className.replace(sClassName,''); } } return oElement.className; /* return new className */ } //document.body.addEventListener("keydown",function(){keyNav(event);},true); function setBubble(oEvent){ oEvent.bubbles = true; } function keyNav(oElement,oEvent){ alert(oEvent.keyCode); window.status=oEvent.keyCode; return false; }

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  • shift reduce&& reduce reduce errors in build parser for python garmmer

    - by user366580
    i wanna build buttom up parser by java cup i write code in java cup , it is for python language so i used grammer was written in this site : but not all grammer , i choice partial set ,just while , identifer also i smiplified them when i did compile for the java cup that i write by write this command in command prompt window : java java_cup.Main -parser CalcParser -symbols CalcSymbol < javacupfile.cup i get conflict errors ,they are of type reduce-shift conflict and reduce-reduce conflict you can see to print screen of the errors in these links image 1 click here to see imge1 the grammer was in EBNF form in as refernce site and i convert it to BNF form maybe i make mistake in converting so i get such errors the origanl grammmer was // grammer in EBNF form identifier ::= (letter|"_") (letter | digit | "_")* letter ::= lowercase | uppercase lowercase ::= "a"..."z" uppercase ::= "A"..."Z" digit ::= "0"..."9 compound_stmt ::= if_stmt | while_stmt for_stmt ::= "for" target_list "in" expression_list ":" suite ["else" ":" suite] while_stmt ::= "while" expression ":" suite ["else" ":" suite] suite ::= stmt_list NEWLINE stmt_list ::= simple_stmt (";" simple_stmt)* [";"] simple_stmt ::= expression_stmt expression_stmt ::= expression_list expression_list ::= expression ( "," expression )* [","] expression ::= conditional_expression conditional_expression ::= or_test ["if" or_test "else" expression] or_test ::= and_test | or_test "or" and_test and_test ::= not_test | and_test "and" not_test not_test ::= comparison | "not" not_test comparison ::= or_expr ( comp_operator or_expr )* comp_operator ::= "<" | ">" | "==" | ">=" | "<=" | "<>" | "!=" | "is" ["not"] | ["not"] "in" or_expr ::= xor_expr | or_expr "|" xor_expr xor_expr ::= and_expr | xor_expr "^" and_expr and_expr ::= "&" | and_expr the grammer after converting to BNF form identifier ::=letterletter| letterdigit| letter"_"| "_"letter | "_"digit | "_""_" letter ::= lowercase | uppercase lowercase ::= "a"..."z" uppercase ::= "A"..."Z" digit ::= "0"..."9 while_stmt ::= "while" expression ":" suite "else" ":" suite |"while" expression ":" suite suite ::= stmt_list NEWLINE stmt_list ::= simple_stmt ";" simple_stmt stmt_list|";" simple_stmt ::= expression_stmt expression_stmt ::= expression_list expression_list ::= expression "," expression expression_list| "," expression ::= conditional_expression conditional_expression ::= or_test "if" or_test "else" expression |or_test or_test ::= and_test | or_test "or" and_test and_test ::= not_test | and_test "and" not_test not_test ::= comparison | "not" not_test comparison ::= or_expr comp_operator or_expr comp_operator ::= "<" | ">" | "==" | ">=" | "<=" | "<>" | "!=" | "is" ["not"] | ["not"] "in" or_expr ::= xor_expr | or_expr "|" xor_expr xor_expr ::= and_expr | xor_expr "^" and_expr and_expr ::= "&" | and_expr and the java cup file that i compile and get those errors is import java.io.*; terminal COMA; terminal ELSE; terminal WHILE; terminal NEWLINE; terminal SEMCOLON; terminal CAMMA; terminal IF; terminal OR; terminal AND; terminal NOT; terminal LESS; terminal GREATER; terminal EQUAL; terminal GREATERorE; terminal LESSorE; terminal NEQUAL; terminal OROP; terminal XOROP; terminal ANDOP; terminal Integer DIGIT; terminal java.lang.String LOWERCASE; terminal java.lang.String UPPERCASE; non terminal java.lang.String IDENTIFIER; non terminal java.lang.String LETTER; non terminal COMPOUND_STMT; non terminal WHILE_STMT; non terminal EXPRESSION; non terminal SUITE ; non terminal STMT_LIST; non terminal SIMPLE_STMT; non terminal EXPRESSION_STMT; non terminal EXPRESSION_LIST; non terminal CONDITITONAL_EXPRESSION; non terminal OR_TEST; non terminal AND_TEST; non terminal NOT_TEST; non terminal COMPARISON; non terminal COMP_OPERATOR; non terminal OR_EXPR; non terminal XOR_EXPR; non terminal AND_EXPR; IDENTIFIER ::=LETTER{: System.out.printf("lowercase"); :}| {: System.out.printf("uppercase"); :} LETTER{: System.out.printf("lowercase"); :}| {: System.out.printf("uppercase"); :}| LETTER{: System.out.printf("lowercase"); :}| {: System.out.printf("uppercase"); :} DIGIT; LETTER ::= LOWERCASE | UPPERCASE; COMPOUND_STMT ::=WHILE_STMT; WHILE_STMT ::= WHILE{: System.out.printf( "while"); :} EXPRESSION COMA {: System.out.printf(":"); :} SUITE ELSE {: System.out.printf("else" ); :} COMA{: System.out.printf( ":" ); :} SUITE |WHILE{: System.out.printf( "while" ); :} EXPRESSION COMA{: System.out.printf( ":" ); :} SUITE; SUITE ::= STMT_LIST NEWLINE{: System.out.printf( "newline" ); :}; STMT_LIST ::= SIMPLE_STMT SEMCOLON{: System.out.printf( ";" ); :} SIMPLE_STMT STMT_LIST|SEMCOLON{: System.out.printf( ";" ); :}; SIMPLE_STMT ::=EXPRESSION_STMT; EXPRESSION_STMT ::=EXPRESSION_LIST; EXPRESSION_LIST ::= EXPRESSION CAMMA{: System.out.printf( "," ); :} EXPRESSION EXPRESSION_LIST| CAMMA{: System.out.printf( "," ); :}; EXPRESSION ::= CONDITITONAL_EXPRESSION; CONDITITONAL_EXPRESSION ::= OR_TEST IF{: System.out.printf( "if"); :} OR_TEST ELSE{: System.out.printf("else"); :} EXPRESSION |OR_TEST; OR_TEST ::= AND_TEST | OR_TEST OR{: System.out.printf( "or"); :} AND_TEST; AND_TEST ::= NOT_TEST | AND_TEST AND{: System.out.printf( "and"); :} NOT_TEST; NOT_TEST ::= COMPARISON | NOT{: System.out.printf("not"); :} NOT_TEST; COMPARISON ::= OR_EXPR COMP_OPERATOR OR_EXPR ; COMP_OPERATOR ::= LESS{: System.out.printf( "<"); :} | GREATER{: System.out.printf(">"); :} | EQUAL{: System.out.printf("=="); :} | GREATERorE{: System.out.printf(">="); :} | LESSorE{: System.out.printf("<="); :} | NEQUAL{: System.out.printf("!="); :}; OR_EXPR ::= XOR_EXPR | OR_EXPR OROP{: System.out.printf("|"); :} XOR_EXPR; XOR_EXPR ::= AND_EXPR | XOR_EXPR XOROP {: System.out.printf("^"); :}XOR_EXPR; AND_EXPR ::= ANDOP{: System.out.printf("&"); :} | AND_EXPR; can any one told me how can solve this errors to build parser correcrtly??

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  • SocketChannel in Java sends data, but it doesn't get to destination application

    - by Peterson
    Hi Everybody, I'm suffering a lot to create a simple ChatServer in Java, using the NIO libraries. Wonder if someone could help me. I am doing that by using SocketChannel and Selector to handle multiple clients in a single thread. The problem is: I am able to accept new connections and get it's data, but when I try to send data back, the SocketChannel simply doesn't work. In the method write(), it returns a integer that is the same size of the data i'm passing to it, but the client never receives that data. Strangely, when I close the server application, the client receives the data. It's like the socketchannel maintains a buffer, and it only get flushed when I close the application. Here are some more details, to give you more information to help. I'm handling the events in this piece of code: private void run() throws IOException { ServerSocketChannel ssc = ServerSocketChannel.open(); // Set it to non-blocking, so we can use select ssc.configureBlocking( false ); // Get the Socket connected to this channel, and bind it // to the listening port this.serverSocket = ssc.socket(); InetSocketAddress isa = new InetSocketAddress( this.port ); serverSocket.bind( isa ); // Create a new Selector for selecting this.masterSelector = Selector.open(); // Register the ServerSocketChannel, so we can // listen for incoming connections ssc.register( masterSelector, SelectionKey.OP_ACCEPT ); while (true) { // See if we've had any activity -- either // an incoming connection, or incoming data on an // existing connection int num = masterSelector.select(); // If we don't have any activity, loop around and wait // again if (num == 0) { continue; } // Get the keys corresponding to the activity // that has been detected, and process them // one by one Set keys = masterSelector.selectedKeys(); Iterator it = keys.iterator(); while (it.hasNext()) { // Get a key representing one of bits of I/O // activity SelectionKey key = (SelectionKey)it.next(); // What kind of activity is it? if ((key.readyOps() & SelectionKey.OP_ACCEPT) == SelectionKey.OP_ACCEPT) { // Aceita a conexão Socket s = serverSocket.accept(); System.out.println( "LOG: Conexao TCP aceita de " + s.getInetAddress() + ":" + s.getPort() ); // Make sure to make it non-blocking, so we can // use a selector on it. SocketChannel sc = s.getChannel(); sc.configureBlocking( false ); // Registra a conexao no seletor, apenas para leitura sc.register( masterSelector, SelectionKey.OP_READ ); } else if ( key.isReadable() ) { SocketChannel sc = null; // It's incoming data on a connection, so // process it sc = (SocketChannel)key.channel(); // Verifica se a conexão corresponde a um cliente já existente if((clientsMap.getClient(key)) != null){ boolean closedConnection = !processIncomingClientData(key); if(closedConnection){ int id = clientsMap.getClient(key); closeClient(id); } } else { boolean clientAccepted = processIncomingDataFromNewClient(key); if(!clientAccepted){ // Se o cliente não foi aceito, sua conexão é simplesmente fechada sc.socket().close(); sc.close(); key.cancel(); } } } } // We remove the selected keys, because we've dealt // with them. keys.clear(); } } This piece of code is simply handles new clients that wants to connect to the chat. So, a client makes a TCP connection to the server, and once it gets accepted, it sends data to the server following a simply text protocol, informing his id and asking to get registrated to the server. I handle this in the method processIncomingDataFromNewClient(key). I'm also keeping a map of clients and its connections in a data structure similar to a hashtable. I? doing that because I need to recover a client Id from a connection and a connection from a client Id. This is can be shown in: clientsMap.getClient(key). But the problem itself resides in the method processIncomingDataFromNewClient(key). There, I simply read the data that the client sent to me, validate it, and if it's ok, I send a message back to the client to tell that it is connected to the chat server. Here is a similar piece of code: private boolean processIncomingDataFromNewClient(SelectionKey key){ SocketChannel sc = (SocketChannel) key.channel(); String connectionOrigin = sc.socket().getInetAddress() + ":" + sc.socket().getPort(); int id = 0; //id of the client buf.clear(); int bytesRead = 0; try { bytesRead = sc.read(buf); if(bytesRead<=0){ System.out.println("Conexão fechada pelo: " + connectionOrigin); return false; } System.out.println("LOG: " + bytesRead + " bytes lidos de " + connectionOrigin); String msg = new String(buf.array(),0,bytesRead); // Do validations with the client sent me here // gets the client id }catch (Exception e) { e.printStackTrace(); System.out.println("LOG: Oops. Cliente não conhece o protocolo. Fechando a conexão: " + connectionOrigin); System.out.println("LOG: Primeiros 10 caracteres enviados pelo cliente: " + msg); return false; } } } catch (IOException e) { System.out.println("LOG: Erro ao ler dados da conexao: " + connectionOrigin); System.out.println("LOG: "+ e.getLocalizedMessage()); System.out.println("LOG: Fechando a conexão..."); return false; } // If it gets to here, the protocol is ok and we can add the client boolean inserted = clientsMap.addClient(key, id); if(!inserted){ System.out.println("LOG: Não foi possível adicionar o cliente. Ou ele já está conectado ou já têm clientes demais. Id: " + id); System.out.println("LOG: Fechando a conexão: " + connectionOrigin); return false; } System.out.println("LOG: Novo cliente conectado! Enviando mesnsagem de confirmação. Id: " + id + " Conexao: " + connectionOrigin); /* Here is the error */ sendMessage(id, "Servidor pet: connection accepted"); System.out.println("LOG: Novo cliente conectado! Id: " + id + " Conexao: " + connectionOrigin); return true; } And finally, the method sendMessage(SelectionKey key) looks like this: private void sendMessage(int destId, String msg) { Charset charset = Charset.forName("ISO-8859-1"); CharBuffer charBuffer = CharBuffer.wrap(msg, 0, msg.length()); ByteBuffer bf = charset.encode(charBuffer); //bf.flip(); int bytesSent = 0; SelectionKey key = clientsMap.getClient(destId); SocketChannel sc = (SocketChannel) key.channel(); try { / int total_bytes_sent = 0; while(total_bytes_sent < msg.length()){ bytesSent = sc.write(bf); total_bytes_sent += bytesSent; } System.out.println("LOG: Bytes enviados para o cliente " + destId + ": "+ total_bytes_sent + " Tamanho da mensagem: " + msg.length()); } catch (IOException e) { System.out.println("LOG: Erro ao mandar mensagem para: " + destId); System.out.println("LOG: " + e.getLocalizedMessage()); } } So, what is happening is that the server, when send a message, prints something like this: LOG: Bytes sent to the client: 28 Size of the message: 28 So, it tells that it sent the data, but the chat client keeps blocking, waiting in the recv() method. So, the data never gets to it. When I close the server application, though, all the data appears in the client. I wonder why. It is important to say that the client is in C and the server JAVA, and I'm running both in the same machine, an Ubuntu Guest in virtualbox under windows. I also run both under windows host and under linuxes hosts, and keep getting the same strange problem. I'm sorry for the great lenght of this question, but I already searched a lot of places for an answer, found a lot of tutorials and questions, including here at StackOverflow, but coundn't find a reasonable explanation. I am really not liking this Java NIO, and i saw a lot of people complaining about it too. I am thinking that if I had done that in C it would have been a lot easier :-D So, if someone could help me and even discuss this behavor, it would be great! :-) Thanks everybody in advance, Péterson

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  • Will these optimizations to my Ruby implementation of diff improve performance in a Rails app?

    - by grg-n-sox
    <tl;dr> In source version control diff patch generation, would it be worth it to use the optimizations listed at the very bottom of this writing (see <optimizations>) in my Ruby implementation of diff for making diff patches? </tl;dr> <introduction> I am programming something I have never done before and there might already be tools out there to do the exact thing I am programming but at this point I am having too much fun to care so I am still going to do it from scratch, even if there is a tool for this. So anyways, I am working on a Ruby on Rails app and need a certain feature. Basically I want each entry in a table of mine, let's say for example a table of video games, to have a stored chunk of text that represents a review or something of the sort for that table entry. However, I want this text to be both editable by any registered user and also keep track of different submissions in a version control system. The simplest solution I could think of is just implement a solution that keeps track of the text body and the diff patch history of different versions of the text body as objects in Ruby and then serialize it, preferably in human readable form (so I'll most likely use YAML for this) for editing if needed due to corruption by a software bug or a mistake is made by an admin doing some version editing. So at first I just tried to dive in head first into this feature to find that the problem of generating a diff patch is more difficult that I thought to do efficiently. So I did some research and came across some ideas. Some I have implemented already and some I have not. However, it all pretty much revolves around the longest common subsequence problem, as you would already know if you have already done anything with diff or diff-like features, and optimization the function that solves it. Currently I have it so it truncates the compared versions of the text body from the beginning and end until non-matching lines are found. Then it solves the problem using a comparison matrix, but instead of incrementing the value stored in a cell when it finds a matching line like in most longest common subsequence algorithms I have seen examples of, I increment when I have a non-matching line so as to calculate edit distance instead of longest common subsequence. Although as far as I can tell between the two approaches, they are essentially two sides of the same coin so either could be used to derive an answer. It then back-traces through the comparison matrix and notes when there was an incrementation and in which adjacent cell (West, Northwest, or North) to determine that line's diff entry and assumes all other lines to be unchanged. Normally I would leave it at that, but since this is going into a Rails environment and not just some stand-alone Ruby script, I started getting worried about needing to optimize at least enough so if a spammer that somehow knew how I implemented the version control system and knew my worst case scenario entry still wouldn't be able to hit the server that bad. After some searching and reading of research papers and articles through the internet, I've come across several that seem decent but all seem to have pros and cons and I am having a hard time deciding how well in this situation that the pros and cons balance out. So are the ones listed here worth it? I have listed them with known pros and cons. </introduction> <optimizations> Chop the compared sequences into multiple chucks of subsequences by splitting where lines are unchanged, and then truncating each section of unchanged lines at the beginning and end of each section. Then solve the edit distance of each subsequence. Pro: Changes the time increase as the changed area gets bigger from a quadratic increase to something more similar to a linear increase. Con: Figuring out where to split already seems like you have to solve edit distance except now you don't care how it is changed. Would be fine if this was solvable by a process closer to solving hamming distance but a single insertion would throw this off. Use a cryptographic hash function to both convert all sequence elements into integers and ensure uniqueness. Then solve the edit distance comparing the hash integers instead of the sequence elements themselves. Pro: The operation of comparing two integers is faster than the operation of comparing two strings, so a slight performance gain is received after every comparison, which can be a lot overall. Con: Using a cryptographic hash function takes time to convert all the sequence elements and may end up costing more time to do the conversion that you gain back from the integer comparisons. You could use the built in hash function for a string but that will not guarantee uniqueness. Use lazy evaluation to only calculate the three center-most diagonals of the comparison matrix and then only calculate additional diagonals as needed. And then also use this approach to possibly remove the need on some comparisons to compare all three adjacent cells as desribed here. Pro: Can turn an algorithm that always takes O(n * m) time and make it so only worst case scenario is that time, best case becomes practically linear, and average case is somewhere between the two. Con: It is an algorithm I've only seen implemented in functional programming languages and I am having a difficult time comprehending how to convert this into Ruby based on how it is described at the site linked to above. Make a C module and do the hard work at the native level in C and just make a Ruby wrapper for it so Ruby can make all the calls to it that it needs. Pro: I have to imagine that evaluating something like this in could be a LOT faster. Con: I have no idea how Rails handles apps with ruby code that has C extensions and it hurts the portability of the app. This is an optimization for after the solving of edit distance, but idea is to store additional combined diffs with the ones produced by each version to make a delta-tree data structure with the most recently made diff as the root node of the tree so getting to any version takes worst case time of O(log n) instead of O(n). Pro: Would make going back to an old version a lot faster. Con: It would mean every new commit, the delta-tree would get a new root node that will cost time to reorganize the delta-tree for an operation that will be carried out a lot more often than going back a version, not to mention the unlikelihood it will be an old version. </optimizations> So are these things worth the effort?

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  • NullPointerException, Collections not storing data?

    - by Elliott
    Hi there, I posted this question earlier but not with the code in its entirety. The coe below also calls to other classes Background and Hydro which I have included at the bottom. I have a Nullpointerexception at the line indicate by asterisks. Which would suggest to me that the Collections are not storing data properly. Although when I check their size they seem correct. Thanks in advance. PS: If anyone would like to give me advice on how best to format my code to make it readable, it would be appreciated. Elliott package exam0607; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.net.URL; import java.util.Collection; import java.util.Scanner; import java.util.Vector; import exam0607.Hydro; import exam0607.Background;// this may not be necessary???? FIND OUT public class HydroAnalysis { public static void main(String[] args) { Collection hydroList = null; Collection backList = null; try{hydroList = readHydro("http://www.hep.ucl.ac.uk/undergrad/3459/exam_data/2006-07/final/hd_data.dat");} catch (IOException e){ e.getMessage();} try{backList = readBackground("http://www.hep.ucl.ac.uk/undergrad/3459/exam_data/2006-07/final/hd_bgd.dat"); //System.out.println(backList.size()); } catch (IOException e){ e.getMessage();} for(int i =0; i <=14; i++ ){ String nameroot = "HJK"; String middle = Integer.toString(i); String hydroName = nameroot + middle + "X"; System.out.println(hydroName); ALGO_1(hydroName, backList, hydroList); } } public static Collection readHydro(String url) throws IOException { URL u = new URL(url); InputStream is = u.openStream(); InputStreamReader isr = new InputStreamReader(is); BufferedReader b = new BufferedReader(isr); String line =""; Collection data = new Vector(); while((line = b.readLine())!= null){ Scanner s = new Scanner(line); String name = s.next(); System.out.println(name); double starttime = Double.parseDouble(s.next()); System.out.println(+starttime); double increment = Double.parseDouble(s.next()); System.out.println(+increment); double p = 0; double nterms = 0; while(s.hasNextDouble()){ p = Double.parseDouble(s.next()); System.out.println(+p); nterms++; System.out.println(+nterms); } Hydro SAMP = new Hydro(name, starttime, increment, p); data.add(SAMP); } return data; } public static Collection readBackground(String url) throws IOException { URL u = new URL(url); InputStream is = u.openStream(); InputStreamReader isr = new InputStreamReader(is); BufferedReader b = new BufferedReader(isr); String line =""; Vector data = new Vector(); while((line = b.readLine())!= null){ Scanner s = new Scanner(line); String name = s.next(); //System.out.println(name); double starttime = Double.parseDouble(s.next()); //System.out.println(starttime); double increment = Double.parseDouble(s.next()); //System.out.println(increment); double sum = 0; double p = 0; double nterms = 0; while((s.hasNextDouble())){ p = Double.parseDouble(s.next()); //System.out.println(p); nterms++; sum += p; } double pbmean = sum/nterms; Background SAMP = new Background(name, starttime, increment, pbmean); //System.out.println(SAMP); data.add(SAMP); } return data; } public static void ALGO_1(String hydroName, Collection backgs, Collection hydros){ //double aMin = Double.POSITIVE_INFINITY; //double sum = 0; double intensity = 0; double numberPN_SIG = 0; double POSITIVE_PN_SIG =0; //int numberOfRays = 0; for(Hydro hd: hydros){ System.out.println(hd.H_NAME); for(Background back : backgs){ System.out.println(back.H_NAME); if(back.H_NAME.equals(hydroName)){//ERROR HERE double PN_SIG = Math.max(0.0, hd.PN - back.PBMEAN); numberPN_SIG ++; if(PN_SIG 0){ intensity += PN_SIG; POSITIVE_PN_SIG ++; } } } double positive_fraction = POSITIVE_PN_SIG/numberPN_SIG; if(positive_fraction < 0.5){ System.out.println( hydroName + "is faulty" ); } else{System.out.println(hydroName + "is not faulty");} System.out.println(hydroName + "has instensity" + intensity); } } } THE BACKGROUND CLASS package exam0607; public class Background { String H_NAME; double T_START; double DT; double PBMEAN; public Background(String name, double starttime, double increment, double pbmean) { name = H_NAME; starttime = T_START; increment = DT; pbmean = PBMEAN; }} AND THE HYDRO CLASS public class Hydro { String H_NAME; double T_START; double DT; double PN; public double n; public Hydro(String name, double starttime, double increment, double p) { name = H_NAME; starttime = T_START; increment = DT; p = PN; } }

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  • how to store data in ram in verilog

    - by anum
    i am having a bit stream of 128 bits @ each posedge of clk,i.e.total 10 bit streams each of length 128 bits. i want to divide the 128 bit stream into 8, 8 bits n hve to store them in a ram / memory of width 8 bits. i did it by assigning 8, 8 bits to wires of size 8 bit.in this way there are 16 wires. and i am using dual port ram...wen i cal module of memory in stimulus.i don know how to give input....as i am hving 16 different wires naming from k1 to k16. **codeeee** // this is stimulus file module final_stim; reg [7:0] in,in_data; reg clk,rst_n,rd,wr,rd_data,wr_data; wire [7:0] out,out_wr, ouut; wire[7:0] d; integer i; //wire[7:0] xor_out; reg kld,f; reg [127:0]key; wire [127:0] key_expand; wire [7:0]out_data; reg [7:0] k; //wire [7:0] k1,k2,k3,k4,k5,k6,k7,k8,k9,k10,k11,k12,k13,k14,k15,k16; wire [7:0] out_data1; **//key_expand is da output which is giving 10 streams of size 128 bits.** assign k1=key_expand[127:120]; assign k2=key_expand[119:112]; assign k3=key_expand[111:104]; assign k4=key_expand[103:96]; assign k5=key_expand[95:88]; assign k6=key_expand[87:80]; assign k7=key_expand[79:72]; assign k8=key_expand[71:64]; assign k9=key_expand[63:56]; assign k10=key_expand[55:48]; assign k11=key_expand[47:40]; assign k12=key_expand[39:32]; assign k13=key_expand[31:24]; assign k14=key_expand[23:16]; assign k15=key_expand[15:8]; assign k16=key_expand[7:0]; **// then the module of memory is instanciated. //here k1 is sent as input.but i don know how to save the other values of k. //i tried to use for loop but it dint help** memory m1(clk,rst_n,rd, wr,k1,out_data1); aes_sbox b(out,d); initial begin clk=1'b1; rst_n=1'b0; #20 rst_n = 1; //rd=1'b1; wr_data=1'b1; in=8'hd4; #20 //rst_n=1'b1; in=8'h27; rd_data=1'b0; wr_data=1'b1; #20 in=8'h11; rd_data=1'b0; wr_data=1'b1; #20 in=8'hae; rd_data=1'b0; wr_data=1'b1; #20 in=8'he0; rd_data=1'b0; wr_data=1'b1; #20 in=8'hbf; rd_data=1'b0; wr_data=1'b1; #20 in=8'h98; rd_data=1'b0; wr_data=1'b1; #20 in=8'hf1; rd_data=1'b0; wr_data=1'b1; #20 in=8'hb8; rd_data=1'b0; wr_data=1'b1; #20 in=8'hb4; rd_data=1'b0; wr_data=1'b1; #20 in=8'h5d; rd_data=1'b0; wr_data=1'b1; #20 in=8'he5; rd_data=1'b0; wr_data=1'b1; #20 in=8'h1e; rd_data=1'b0; wr_data=1'b1; #20 in=8'h41; rd_data=1'b0; wr_data=1'b1; #20 in=8'h52; rd_data=1'b0; wr_data=1'b1; #20 in=8'h30; rd_data=1'b0; wr_data=1'b1; #20 wr_data=1'b0; #380 rd_data=1'b1; #320 rd_data = 1'b0; /////////////// #10 kld = 1'b1; key=128'h 2b7e151628aed2a6abf7158809cf4f3c; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b0; #10 wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 kld = 1'b0; key = 128'h 2b7e151628aed2a6abf7158809cf4f3c; wr = 1'b1; rd = 1'b1; #20 wr = 1'b0; #20 rd = 1'b1; #4880 f=1'b1; ///////////////////////////////////////////////// // out_data[i] end /*always@(*) begin while(i) mem[i]^mem1[i] ; i<=16; break; end*/ always #10 clk=~clk; always@(posedge clk) begin //$monitor($time," out_wr=%h,out_rd=%h\n ",out_wr,out); #10000 $stop; end endmodule

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • F# - Facebook Hacker Cup - Double Squares

    - by Jacob
    I'm working on strengthening my F#-fu and decided to tackle the Facebook Hacker Cup Double Squares problem. I'm having some problems with the run-time and was wondering if anyone could help me figure out why it is so much slower than my C# equivalent. There's a good description from another post; Source: Facebook Hacker Cup Qualification Round 2011 A double-square number is an integer X which can be expressed as the sum of two perfect squares. For example, 10 is a double-square because 10 = 3^2 + 1^2. Given X, how can we determine the number of ways in which it can be written as the sum of two squares? For example, 10 can only be written as 3^2 + 1^2 (we don't count 1^2 + 3^2 as being different). On the other hand, 25 can be written as 5^2 + 0^2 or as 4^2 + 3^2. You need to solve this problem for 0 = X = 2,147,483,647. Examples: 10 = 1 25 = 2 3 = 0 0 = 1 1 = 1 My basic strategy (which I'm open to critique on) is to; Create a dictionary (for memoize) of the input numbers initialzed to 0 Get the largest number (LN) and pass it to count/memo function Get the LN square root as int Calculate squares for all numbers 0 to LN and store in dict Sum squares for non repeat combinations of numbers from 0 to LN If sum is in memo dict, add 1 to memo Finally, output the counts of the original numbers. Here is the F# code (See code changes at bottom) I've written that I believe corresponds to this strategy (Runtime: ~8:10); open System open System.Collections.Generic open System.IO /// Get a sequence of values let rec range min max = seq { for num in [min .. max] do yield num } /// Get a sequence starting from 0 and going to max let rec zeroRange max = range 0 max /// Find the maximum number in a list with a starting accumulator (acc) let rec maxNum acc = function | [] -> acc | p::tail when p > acc -> maxNum p tail | p::tail -> maxNum acc tail /// A helper for finding max that sets the accumulator to 0 let rec findMax nums = maxNum 0 nums /// Build a collection of combinations; ie [1,2,3] = (1,1), (1,2), (1,3), (2,2), (2,3), (3,3) let rec combos range = seq { let count = ref 0 for inner in range do for outer in Seq.skip !count range do yield (inner, outer) count := !count + 1 } let rec squares nums = let dict = new Dictionary<int, int>() for s in nums do dict.[s] <- (s * s) dict /// Counts the number of possible double squares for a given number and keeps track of other counts that are provided in the memo dict. let rec countDoubleSquares (num: int) (memo: Dictionary<int, int>) = // The highest relevent square is the square root because it squared plus 0 squared is the top most possibility let maxSquare = System.Math.Sqrt((float)num) // Our relevant squares are 0 to the highest possible square; note the cast to int which shouldn't hurt. let relSquares = range 0 ((int)maxSquare) // calculate the squares up front; let calcSquares = squares relSquares // Build up our square combinations; ie [1,2,3] = (1,1), (1,2), (1,3), (2,2), (2,3), (3,3) for (sq1, sq2) in combos relSquares do let v = calcSquares.[sq1] + calcSquares.[sq2] // Memoize our relevant results if memo.ContainsKey(v) then memo.[v] <- memo.[v] + 1 // return our count for the num passed in memo.[num] // Read our numbers from file. //let lines = File.ReadAllLines("test2.txt") //let nums = [ for line in Seq.skip 1 lines -> Int32.Parse(line) ] // Optionally, read them from straight array let nums = [1740798996; 1257431873; 2147483643; 602519112; 858320077; 1048039120; 415485223; 874566596; 1022907856; 65; 421330820; 1041493518; 5; 1328649093; 1941554117; 4225; 2082925; 0; 1; 3] // Initialize our memoize dictionary let memo = new Dictionary<int, int>() for num in nums do memo.[num] <- 0 // Get the largest number in our set, all other numbers will be memoized along the way let maxN = findMax nums // Do the memoize let maxCount = countDoubleSquares maxN memo // Output our results. for num in nums do printfn "%i" memo.[num] // Have a little pause for when we debug let line = Console.Read() And here is my version in C# (Runtime: ~1:40: using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; namespace FBHack_DoubleSquares { public class TestInput { public int NumCases { get; set; } public List<int> Nums { get; set; } public TestInput() { Nums = new List<int>(); } public int MaxNum() { return Nums.Max(); } } class Program { static void Main(string[] args) { // Read input from file. //TestInput input = ReadTestInput("live.txt"); // As example, load straight. TestInput input = new TestInput { NumCases = 20, Nums = new List<int> { 1740798996, 1257431873, 2147483643, 602519112, 858320077, 1048039120, 415485223, 874566596, 1022907856, 65, 421330820, 1041493518, 5, 1328649093, 1941554117, 4225, 2082925, 0, 1, 3, } }; var maxNum = input.MaxNum(); Dictionary<int, int> memo = new Dictionary<int, int>(); foreach (var num in input.Nums) { if (!memo.ContainsKey(num)) memo.Add(num, 0); } DoMemoize(maxNum, memo); StringBuilder sb = new StringBuilder(); foreach (var num in input.Nums) { //Console.WriteLine(memo[num]); sb.AppendLine(memo[num].ToString()); } Console.Write(sb.ToString()); var blah = Console.Read(); //File.WriteAllText("out.txt", sb.ToString()); } private static int DoMemoize(int num, Dictionary<int, int> memo) { var highSquare = (int)Math.Floor(Math.Sqrt(num)); var squares = CreateSquareLookup(highSquare); var relSquares = squares.Keys.ToList(); Debug.WriteLine("Starting - " + num.ToString()); Debug.WriteLine("RelSquares.Count = {0}", relSquares.Count); int sum = 0; var index = 0; foreach (var square in relSquares) { foreach (var inner in relSquares.Skip(index)) { sum = squares[square] + squares[inner]; if (memo.ContainsKey(sum)) memo[sum]++; } index++; } if (memo.ContainsKey(num)) return memo[num]; return 0; } private static TestInput ReadTestInput(string fileName) { var lines = File.ReadAllLines(fileName); var input = new TestInput(); input.NumCases = int.Parse(lines[0]); foreach (var lin in lines.Skip(1)) { input.Nums.Add(int.Parse(lin)); } return input; } public static Dictionary<int, int> CreateSquareLookup(int maxNum) { var dict = new Dictionary<int, int>(); int square; foreach (var num in Enumerable.Range(0, maxNum)) { square = num * num; dict[num] = square; } return dict; } } } Thanks for taking a look. UPDATE Changing the combos function slightly will result in a pretty big performance boost (from 8 min to 3:45): /// Old and Busted... let rec combosOld range = seq { let rangeCache = Seq.cache range let count = ref 0 for inner in rangeCache do for outer in Seq.skip !count rangeCache do yield (inner, outer) count := !count + 1 } /// The New Hotness... let rec combos maxNum = seq { for i in 0..maxNum do for j in i..maxNum do yield i,j }

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  • getting Null pointer exception

    - by Abhijeet
    Hi I am getting this message on emulator when I run my android project: The application MediaPlayerDemo_Video.java (process com.android.MediaPlayerDemo_Video) has stopped unexpectedly. Please try again I am trying to run the MediaPlayerDemo_Video.java given in ApiDemos in the Samples given on developer.android.com. The code is : package com.android.MediaPlayerDemo_Video; import android.app.Activity; import android.media.AudioManager; import android.media.MediaPlayer; import android.media.MediaPlayer.OnBufferingUpdateListener; import android.media.MediaPlayer.OnCompletionListener; import android.media.MediaPlayer.OnPreparedListener; import android.media.MediaPlayer.OnVideoSizeChangedListener; import android.os.Bundle; import android.util.Log; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.widget.Toast; public class MediaPlayerDemo_Video extends Activity implements OnBufferingUpdateListener, OnCompletionListener, OnPreparedListener, OnVideoSizeChangedListener, SurfaceHolder.Callback { private static final String TAG = "MediaPlayerDemo"; private int mVideoWidth; private int mVideoHeight; private MediaPlayer mMediaPlayer; private SurfaceView mPreview; private SurfaceHolder holder; private String path; private Bundle extras; private static final String MEDIA = "media"; // private static final int LOCAL_AUDIO = 1; // private static final int STREAM_AUDIO = 2; // private static final int RESOURCES_AUDIO = 3; private static final int LOCAL_VIDEO = 4; private static final int STREAM_VIDEO = 5; private boolean mIsVideoSizeKnown = false; private boolean mIsVideoReadyToBePlayed = false; /** * * Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.mediaplayer_2); mPreview = (SurfaceView) findViewById(R.id.surface); holder = mPreview.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); extras = getIntent().getExtras(); } private void playVideo(Integer Media) { doCleanUp(); try { switch (Media) { case LOCAL_VIDEO: // Set the path variable to a local media file path. path = ""; if (path == "") { // Tell the user to provide a media file URL. Toast .makeText( MediaPlayerDemo_Video.this, "Please edit MediaPlayerDemo_Video Activity, " + "and set the path variable to your media file path." + " Your media file must be stored on sdcard.", Toast.LENGTH_LONG).show(); } break; case STREAM_VIDEO: /* * Set path variable to progressive streamable mp4 or * 3gpp format URL. Http protocol should be used. * Mediaplayer can only play "progressive streamable * contents" which basically means: 1. the movie atom has to * precede all the media data atoms. 2. The clip has to be * reasonably interleaved. * */ path = ""; if (path == "") { // Tell the user to provide a media file URL. Toast .makeText( MediaPlayerDemo_Video.this, "Please edit MediaPlayerDemo_Video Activity," + " and set the path variable to your media file URL.", Toast.LENGTH_LONG).show(); } break; } // Create a new media player and set the listeners mMediaPlayer = new MediaPlayer(); mMediaPlayer.setDataSource(path); mMediaPlayer.setDisplay(holder); mMediaPlayer.prepare(); mMediaPlayer.setOnBufferingUpdateListener(this); mMediaPlayer.setOnCompletionListener(this); mMediaPlayer.setOnPreparedListener(this); mMediaPlayer.setOnVideoSizeChangedListener(this); mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); } catch (Exception e) { Log.e(TAG, "error: " + e.getMessage(), e); } } public void onBufferingUpdate(MediaPlayer arg0, int percent) { Log.d(TAG, "onBufferingUpdate percent:" + percent); } public void onCompletion(MediaPlayer arg0) { Log.d(TAG, "onCompletion called"); } public void onVideoSizeChanged(MediaPlayer mp, int width, int height) { Log.v(TAG, "onVideoSizeChanged called"); if (width == 0 || height == 0) { Log.e(TAG, "invalid video width(" + width + ") or height(" + height + ")"); return; } mIsVideoSizeKnown = true; mVideoWidth = width; mVideoHeight = height; if (mIsVideoReadyToBePlayed && mIsVideoSizeKnown) { startVideoPlayback(); } } public void onPrepared(MediaPlayer mediaplayer) { Log.d(TAG, "onPrepared called"); mIsVideoReadyToBePlayed = true; if (mIsVideoReadyToBePlayed && mIsVideoSizeKnown) { startVideoPlayback(); } } public void surfaceChanged(SurfaceHolder surfaceholder, int i, int j, int k) { Log.d(TAG, "surfaceChanged called"); } public void surfaceDestroyed(SurfaceHolder surfaceholder) { Log.d(TAG, "surfaceDestroyed called"); } public void surfaceCreated(SurfaceHolder holder) { Log.d(TAG, "surfaceCreated called"); playVideo(extras.getInt(MEDIA)); } @Override protected void onPause() { super.onPause(); releaseMediaPlayer(); doCleanUp(); } @Override protected void onDestroy() { super.onDestroy(); releaseMediaPlayer(); doCleanUp(); } private void releaseMediaPlayer() { if (mMediaPlayer != null) { mMediaPlayer.release(); mMediaPlayer = null; } } private void doCleanUp() { mVideoWidth = 0; mVideoHeight = 0; mIsVideoReadyToBePlayed = false; mIsVideoSizeKnown = false; } private void startVideoPlayback() { Log.v(TAG, "startVideoPlayback"); holder.setFixedSize(mVideoWidth, mVideoHeight); mMediaPlayer.start(); } } I think the above message is due to Null pointer exception , however I may be false. I am unable to find where the error is . So , Please someone help me out .

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  • RemoteViewsService never gets called whenever we update app widget

    - by user3689160
    I am making one task widget application. This is a simple widget application which can be used to add new tasks by clicking on "+New Task". So ideally what I have done is, I've added a widget first, then when we click on "+New Task" a new activity opens up from where we can type in a new task and it should get updated in the ListView inside the home screen widget. Problem: Now whenever I add a new task, the ListView does not get updated. The data gets inside the database a new is created as well. My onUpdate(...) method gets called as well. There is a WidgetService.java which is a RemoteViewService that is being used to call the RemoteViewFactory but WidgetService.java gets called only when we create the widget, never after that. WidgetService.java never gets called again. I have the following setup MyWidgetProvider.java AppWidgetProvider class for updating the widget and filling its remote views. public class MyWidgetProvider extends AppWidgetProvider { public static int randomNumber=132; static RemoteViews remoteViews = null; @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { updateList(context,appWidgetManager,appWidgetIds); } public static void updateList(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds){ final int N = appWidgetIds.length; Log.d("MyWidgetProvider", "length="+appWidgetIds.length+""); for (int i = 0; i<N; ++i) { Log.d("MyWidgetProvider", "value"+ i + "="+appWidgetIds[i]); // Calling updateWidgetListView(context, appWidgetIds[i]); to load the listview with data remoteViews = updateWidgetListView(context, appWidgetIds[i]); // Updating the Widget with the new data filled remoteviews appWidgetManager.updateAppWidget(appWidgetIds[i], remoteViews); appWidgetManager.notifyAppWidgetViewDataChanged(appWidgetIds[i], R.id.lv_tasks); } } private static RemoteViews updateWidgetListView(Context context, int appWidgetId) { Intent svcIntent = null; remoteViews = new RemoteViews(context.getPackageName(),R.layout.widget_demo); //RemoteViews Service needed to provide adapter for ListView svcIntent = new Intent(context, WidgetService.class); //passing app widget id to that RemoteViews Service svcIntent.putExtra(AppWidgetManager.EXTRA_APPWIDGET_ID, appWidgetId); //setting a unique Uri to the intent //binding the data from the WidgetService to the svcIntent svcIntent.setData(Uri.parse(svcIntent.toUri(Intent.URI_INTENT_SCHEME))); //setting adapter to listview of the widget remoteViews.setRemoteAdapter(R.id.lv_tasks, svcIntent); //setting click listner on the "New Task" (TextView) of the widget remoteViews.setOnClickPendingIntent(R.id.tv_add_task, buildButtonPendingIntent(context)); return remoteViews; } // Just to create PendingIntent, this will be broadcasted everytime textview containing "New Task" is clicked and OnReceive method of MyWidgetIntentReceiver.java will run public static PendingIntent buildButtonPendingIntent(Context context) { Intent intent = new Intent(); intent.putExtra("TASK_DONE_VALUE_VALID", false); intent.setAction("com.ommzi.intent.action.CLEARTASK"); return PendingIntent.getBroadcast(context, 0, intent, PendingIntent.FLAG_UPDATE_CURRENT); } // This method is defined here so that we can update the remoteviews from other classes as well, like we'll do it in MyWidgetIntentReceiver.java public static void pushWidgetUpdate(Context context, RemoteViews remoteViews) { ComponentName myWidget = new ComponentName(context, MyWidgetProvider.class); AppWidgetManager manager = AppWidgetManager.getInstance(context); manager.updateAppWidget(myWidget, remoteViews); } } WidgetService.java A RemoteViewsService class for creating a RemoteViewsFactory. public class WidgetService extends RemoteViewsService { @Override public RemoteViewsFactory onGetViewFactory(Intent intent) { int appWidgetId = intent.getIntExtra(AppWidgetManager.EXTRA_APPWIDGET_ID,AppWidgetManager.INVALID_APPWIDGET_ID); return (new ListProvider(this.getApplicationContext(), intent)); } } ListProvider.java A RemoteViewsFactory class for filling the ListView inside the widget. public class ListProvider implements RemoteViewsFactory { private List<TemplateTaskData> tasks; private Context context = null; private int appWidgetId; int increment=0; public ListProvider(Context context, Intent intent) { this.context = context; appWidgetId = intent.getIntExtra(AppWidgetManager.EXTRA_APPWIDGET_ID,AppWidgetManager.INVALID_APPWIDGET_ID); //appWidgetId = Integer.valueOf(intent.getData().getSchemeSpecificPart())- MyWidgetProvider.randomNumber; populateListItem(); } private void populateListItem() { tasks = new ArrayList<TemplateTaskData>(); com.ommzi.database.sqliteDataBase letStartDB = new com.ommzi.database.sqliteDataBase(context); letStartDB.open(); tasks=letStartDB.getData(); letStartDB.close(); } public int getCount() { return tasks.size(); } public long getItemId(int position) { return position; } public RemoteViews getViewAt(int position) { // We are only showing the text view field here as there is limitation on using Checkbox within the widget // We prefer to on an activity for the user to make comprehensive changes as changes inside the widget is always limited. // To view the supported list of views for the widget you can visit http://developer.android.com/guide/topics/appwidgets/index.html final RemoteViews remoteView = new RemoteViews(context.getPackageName(), R.layout.screen_wcitem); TemplateTaskData taskDTO = tasks.get(position); Log.d("My ListProvider", "1"); remoteView.setTextViewText(R.id.wc_add_task, taskDTO.getTaskName()); if(taskDTO.getTaskDone()){ remoteView.setImageViewResource(R.id.imageView1, R.drawable.checked); }else{ remoteView.setImageViewResource(R.id.imageView1, R.drawable.unchecked); } Intent intent = new Intent(); intent.setAction("com.ommzi.intent.action.GETTASK"); intent.putExtra("TASK_DONE_VALUE_VALID", true); intent.putExtra("ROWID", taskDTO.getRowId()); intent.putExtra("TASK_NAME", taskDTO.getTaskName()); intent.putExtra("TASK_DONE_VALUE", taskDTO.getTaskDone()); remoteView.setOnClickPendingIntent(R.id.imageView1, PendingIntent.getBroadcast(context, 0, intent, PendingIntent.FLAG_UPDATE_CURRENT)); Log.d("My ListProvider, Inside getView", "Value of Incrementor=" + increment + "\n ROWID=" + taskDTO.getRowId() + "\n TASK_NAME=" + taskDTO.getTaskName() + "\n TASK_DONE_VALUE=" +taskDTO.getTaskDone() + "\n Total Database Size=" + tasks.size()); return remoteView; } public RemoteViews getLoadingView() { // TODO Auto-generated method stub return null; } public int getViewTypeCount() { // TODO Auto-generated method stub return 1; } public boolean hasStableIds() { // TODO Auto-generated method stub return false; } public void onCreate() { // TODO Auto-generated method stub } public void onDataSetChanged() { // TODO Auto-generated method stub } public void onDestroy() { // TODO Auto-generated method stub } } GetTaskActivity.java This is another activity that is fired from a BroadcastReceiver(MyWidgetIntentReceiver.java). Purpose of this is to get a new task added to the list of task. MyWidgetIntentReceiver.java BroadcastReceiver fired using a pending intent that starts an activity GetTaskActivity.java. Please help me out with this problem. I am seen all the posts here and on other websites no body is having any solution. But I am sure a solution exist to this. Thanks for your help!

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  • Criticize my code, please

    - by Micky
    Hey, I was applying for a position, and they asked me to complete a coding problem for them. I did so and submitted it, but I later found out I was rejected from the position. Anyways, I have an eclectic programming background so I'm not sure if my code is grossly wrong or if I just didn't have the best solution out there. I would like to post my code and get some feedback about it. Before I do, here's a description of a problem: You are given a sorted array of integers, say, {1, 2, 4, 4, 5, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 11, 13 }. Now you are supposed to write a program (in C or C++, but I chose C) that prompts the user for an element to search for. The program will then search for the element. If it is found, then it should return the first index the entry was found at and the number of instances of that element. If the element is not found, then it should return "not found" or something similar. Here's a simple run of it (with the array I just put up): Enter a number to search for: 4 4 was found at index 2. There are 2 instances for 4 in the array. Enter a number to search for: -4. -4 is not in the array. They made a comment that my code should scale well with large arrays (so I wrote up a binary search). Anyways, my code basically runs as follows: Prompts user for input. Then it checks if it is within bounds (bigger than a[0] in the array and smaller than the largest element of the array). If so, then I perform a binary search. If the element is found, then I wrote two while loops. One while loop will count to the left of the element found, and the second while loop will count to the right of the element found. The loops terminate when the adjacent elements do not match with the desired value. EX: 4, 4, 4, 4, 4 The bold 4 is the value the binary search landed on. One loop will check to the left of it, and another loop will check to the right of it. Their sum will be the total number of instances of the the number four. Anyways, I don't know if there are any advanced techniques that I am missing or if I just don't have the CS background and made a big error. Any constructive critiques would be appreciated! #include <stdio.h> #include <stdlib.h> #include <string.h> #include <stddef.h> /* function prototype */ int get_num_of_ints( const int* arr, size_t r, int N, size_t* first, size_t* count ); int main() { int N; /* input variable */ int arr[]={1,1,2,3,3,4,4,4,4,5,5,7,7,7,7,8,8,8,9,11,12,12}; /* array of sorted integers */ size_t r = sizeof(arr)/sizeof(arr[0]); /* right bound */ size_t first; /* first match index */ size_t count; /* total number of matches */ /* prompts the user to enter input */ printf( "\nPlease input the integer you would like to find.\n" ); scanf( "%d", &N ); int a = get_num_of_ints( arr, r, N, &first, &count ); /* If the function returns -1 then the value is not found. Else it is returned */ if( a == -1) printf( "%d has not been found.\n", N ); else if(a >= 0){ printf( "The first matching index is %d.\n", first ); printf( "The total number of instances is %d.\n", count ); } return 0; } /* function definition */ int get_num_of_ints( const int* arr, size_t r, int N, size_t* first, size_t* count ) { int lo=0; /* lower bound for search */ int m=0; /* middle value obtained */ int hi=r-1; /* upper bound for search */ int w=r-1; /* used as a fixed upper bound to calculate the number of right instances of a particular value. */ /* binary search to find if a value exists */ /* first check if the element is out of bounds */ if( N < arr[0] || arr[hi] < N ){ m = -1; } else{ /* binary search to find a value, if it exists, within given parameters */ while(lo <= hi){ m = (hi + lo)/2; if(arr[m] < N) lo = m+1; else if(arr[m] > N) hi = m-1; else if(arr[m]==N){ m=m; break; } } if (lo > hi) /* if it doesn't we assign it -1 */ m = -1; } /* If the value is found, then we compute the left and right instances of it */ if( m >= 0 ){ int j = m-1; /* starting with the first term to the left */ int L = 0; /* total number of left instances */ /* while loop computes total number of left instances */ while( j >= 0 && arr[j] == arr[m] ){ L++; j--; } /* There are six possible outcomes of this. Depending on the outcome, we must assign the first index variable accordingly */ if( j > 0 && L > 0 ) *first=j+1; else if( j==0 && L==0) *first=m; else if( j > 0 && L==0 ) *first=m; else if(j < 0 && L==0 ) *first=m; else if( j < 0 && L > 0 ) *first=0; else if( j=0 && L > 0 ) *first=j+1; int h = m + 1; /* starting with the first term to the right */ int R = 0; /* total number of right instances */ /* while loop computes total number of right instances */ /* we fixed w earlier so that it's value does not change */ while( arr[h]==arr[m] && h <= w ){ R++; h++; } *count = (R + L + 1); /* total number of instances stored as value of count */ return *first; /* first instance index stored here */ } /* if value does not exist, then we return a negative value */ else if( m==-1) return -1; }

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