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  • Drawing line Continous.

    - by japs
    Hi All, How to draw line continuous in uiview? I have used below code and it works fine but after drawing line straght when i draw another line then first one gets clear if i do not clear that then they join each other. Please suggest some solution. (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); //for( Line *eachLine in lineArray ) // [eachLine drawInContext:context]; CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor); if (firstTouch.x != 0.0 && firstTouch.y != 0.0) { CGRect dotRect = CGRectMake(firstTouch.x - 3, firstTouch.y - 3.0, 5.0, 5.0); CGContextAddEllipseInRect(context, dotRect); CGContextDrawPath(context, kCGPathFillStroke); **CGContextMoveToPoint(context, firstTouch.x, firstTouch.y); for (NSString *onePointString in points) { CGPoint nextPoint = CGPointFromString(onePointString); CGContextAddLineToPoint(context, nextPoint.x, nextPoint.y); }** CGContextStrokePath(context); } else { CGContextSetFillColorWithColor(context, self.backgroundColor.CGColor); CGContextAddRect(context, self.bounds); CGContextFillPath(context); } }

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  • password validator using RegExp in Flex

    - by kalyaniRavi
    I have seen several examples in Flex for passowrd validator using RegExp. But every where the validation is happend for single validation. I have a requirement, like password validations like • At least one Upper case letter • At least one numeric character • At least one special character such as @, #, $, etc. • At least one Lower case letter • password lenght minimum 6 digits • password cannot be same as user name Can anyone provide me a code for this..? I have the code only for checking the password is valid or not . check the below code. MXML CODE <mx:FormItem label="Username:" x="83" y="96" width="66"> </mx:FormItem> <mx:FormItem label="Password:" x="88" y="123" width="61"> </mx:FormItem> <mx:Button label="Login" id="btnLogin" tabIndex="2" click="login();" enabled="{formIsValid}" x="327" y="162" width="84"/> <mx:TextInput id="txtPassword" displayAsPassword="true" change="validateForm(event);" x="152" y="121" width="217"/> <mx:TextInput id="txtUserId" change="validateForm(event);" x="152" y="94" width="217"/> AS Code: private function validateForm(event:Event):void { focussedFormControl = event.target as DisplayObject; formIsValid = true; formIsEmpty = (txtUserId.text == "" && txtPassword.text == ""); validate(strVUserId); validate(strVPassword); } private function validate(validator:Validator):Boolean { var validatorSource:DisplayObject = validator.source as DisplayObject; var suppressEvents:Boolean = (validatorSource != focussedFormControl); var event:ValidationResultEvent = validator.validate(null, suppressEvents); var currentControlIsValid:Boolean = (event.type == ValidationResultEvent.VALID); formIsValid = formIsValid && currentControlIsValid; return currentControlIsValid; }

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  • MEF and ASP.NET MVC

    - by denis_n
    I want to use MEF with asp.net mvc. I wrote following controller factory: public class MefControllerFactory : DefaultControllerFactory { private CompositionContainer _Container; public MefControllerFactory(Assembly assembly) { _Container = new CompositionContainer(new AssemblyCatalog(assembly)); } protected override IController GetControllerInstance(RequestContext requestContext, Type controllerType) { if (controllerType != null) { var controllers = _Container.GetExports<IController>(); var controllerExport = controllers.Where(x => x.Value.GetType() == controllerType).FirstOrDefault(); if (controllerExport == null) { return base.GetControllerInstance(requestContext, controllerType); } return controllerExport.Value; } else { throw new HttpException((Int32)HttpStatusCode.NotFound, String.Format( "The controller for path '{0}' could not be found or it does not implement IController.", requestContext.HttpContext.Request.Path ) ); } } } In Global.asax.cs I'm setting my controller factory: protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); ControllerBuilder.Current.SetControllerFactory(new MefControllerFactory.MefControllerFactory(Assembly.GetExecutingAssembly())); } I have an area: [Export(typeof(IController))] [PartCreationPolicy(CreationPolicy.NonShared)] public class HomeController : Controller { private readonly IArticleService _articleService; [ImportingConstructor] public HomeController(IArticleService articleService) { _articleService = articleService; } // // GET: /Articles/Home/ public ActionResult Index() { Article article = _articleService.GetById(55); return View(article); } } IArticleService is an interface. There is a class which implements IArticleService and Exports it. It works. Is this everything what I need for working with MEF? How can I skip setting PartCreationPolicy and ImportingConstructor for controller? I want to set my dependencies using constructor. When PartCreationPolicy is missing, I get following exception: A single instance of controller 'MvcApplication4.Areas.Articles.Controllers.HomeController' cannot be used to handle multiple requests. If a custom controller factory is in use, make sure that it creates a new instance of the controller for each request.

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  • Unable to change background colour for JOptionPane

    - by Sunil Kumar Sahoo
    Hi I have created sample progeam which will give same look and feel of a confirm dialog and set the background colour as red. But I donot know what is the problem that my background colour of option is displayed as the default colour but not red. also i need same look and feel of confirm dialog across all platforms. Here is the code that I have written. please help me to solve the issue public class JOptionPaneBackground { public static void main(String[] args) throws Exception { // UIManager.setLookAndFeel(UIManager.getCrossPlatformLookAndFeelClassName()); UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); UIDefaults uiDefaults = UIManager.getLookAndFeelDefaults(); List<Object> keys = new ArrayList<Object>(uiDefaults.keySet()); Collections.sort(keys, new Comparator<Object>() { public int compare(Object o1, Object o2) { return (o1.toString()).compareTo(o2.toString()); } }); for (Object key : keys) { System.out.println(String.format("%-40s = %s", key, uiDefaults.get(key))); } UIManager.put("OptionPane.background", Color.red); UIManager.put("Panel.background", Color.red); JOptionPane.showConfirmDialog(null, "Hello World!"); } }

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  • MEF GetExports<T, TMetaDataView> returning nothing with AllowMultiple = True

    - by sohum
    I don't understand MEF very well, so hopefully this is a simple fix of how I think it works. I'm trying to use MEF to get some information about a class and how it should be used. I'm using the Metadata options to try to achieve this. My interfaces and attribute looks like this: public interface IMyInterface { } public interface IMyInterfaceInfo { Type SomeProperty1 { get; } double SomeProperty2 { get; } string SomeProperty3 { get; } } [MetadataAttribute] [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)] public class ExportMyInterfaceAttribute : ExportAttribute, IMyInterfaceInfo { public ExportMyInterfaceAttribute(Type someProperty1, double someProperty2, string someProperty3) : base(typeof(IMyInterface)) { SomeProperty1 = someProperty1; SomeProperty2 = someProperty2; SomeProperty3 = someProperty3; } public Type SomeProperty1 { get; set; } public double SomeProperty2 { get; set; } public string SomeProperty3 { get; set; } } The class that is decorated with the attribute looks like this: [ExportMyInterface(typeof(string), 0.1, "whoo data!")] [ExportMyInterface(typeof(int), 0.4, "asdfasdf!!")] public class DecoratedClass : IMyInterface { } The method that is trying to use the import looks like this: private void SomeFunction() { // CompositionContainer is an instance of CompositionContainer var myExports = CompositionContainer.GetExports<IMyInterface, IMyInterfaceInfo>(); } In my case myExports is always empty. In my CompositionContainer, I have a Part in my catalog that has two ExportDefinitions, both with the following ContractName: "MyNamespace.IMyInterface". The Metadata is also loaded correctly per my exports. If I remove the AllowMultiple setter and only include one exported attribute, the myExports variable now has the single export with its loaded metadata. What am I doing wrong?

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  • Is there something wrong with this code? AMFReader vs AMFWriter

    - by Triynko
    Something doesn't seem right about the source code for Flash Remoting's Date(AS3) <- DateTime(.NET) stream reader/writer methods, when it comes to handling UTC <- Local times. It seems to write the DateTime data fine, including a 64-bit representation as milliseconds elapsed since Jan 1, 1970, as well as a UTC offset. public void WriteDateTime(DateTime d) { this.BaseStream.WriteByte(11); DateTime time = new DateTime(0x7b2, 1, 1); long totalMilliseconds = (long)d.Subtract(time).TotalMilliseconds; long l = BitConverter.DoubleToInt64Bits((double)totalMilliseconds); this.WriteLong(l); int hours = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Today).Hours; this.WriteShort(hours); } But when the data is read... it seems to be ignoring the short UTC offset value that was written, and appears to just discard it! private DateTime ReadDateValue() { long num2 = (long)this.ReadDouble(); DateTime time2 = new DateTime(0x7b2, 1, 1).AddMilliseconds((double)num2); int num3 = this.ReadInt16() / 60; //num3 is not used for anything! return time2; } Can anyone make sense of this? I also found some similar source code for AMFReader here, which has a ReadDateTime method, that seems to do something very similar... but goes on to use the UTC offset for something.

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  • Best Practice With JFrame Constructors?

    - by David Barry
    In both my Java classes, and the books we used in them laying out a GUI with code heavily involved the constructor of the JFrame. The standard technique in the books seems to be to initialize all components and add them to the JFrame in the constructor, and add anonymous event handlers to handle events where needed, and this is what has been advocated in my class. This seems to be pretty easy to understand, and easy to work with when creating a very simple GUI, but seems to quickly get ugly and cumbersome when making anything other than a very simple gui. Here is a small code sample of what I'm describing: public class FooFrame extends JFrame { JLabel inputLabel; JTextField inputField; JButton fooBtn; JPanel fooPanel; public FooFrame() { super("Foo"); fooPanel = new JPanel(); fooPanel.setLayout(new FlowLayout()); inputLabel = new JLabel("Input stuff"); fooPanel.add(inputLabel); inputField = new JTextField(20); fooPanel.add(inputField); fooBtn = new JButton("Do Foo"); fooBtn.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { //handle event } }); fooPanel.add(fooBtn); add(fooPanel, BorderLayout.CENTER); } } Is this type of use of the constructor the best way to code a Swing application in java? If so, what techniques can I use to make sure this type of constructor is organized and maintainable? If not, what is the recommended way to approach putting together a JFrame in java?

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  • Can't block capslock with CGEventTap

    - by Thor Frølich
    I'm using Quartz CGEventTap in an attempt to globally intercept capslock presses and block them (to have them do something useful instead). I succesfully detect capslock presses but have so far been unable to block them. My code (originating from this stackoverflow answer) is something like this: eventTap = CGEventTapCreate(kCGHIDEventTap, kCGTailAppendEventTap, kCGEventTapOptionDefault, eventMask, myCGEventCallback, &oldFlags); runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, kCFRunLoopCommonModes); CGEventTapEnable(eventTap, true); CGEventRef myCGEventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef theEvent, void *refcon) { CGEventFlags *oldFlags = (CGEventFlags *)refcon; switch (type) { case kCGEventFlagsChanged: { CGEventFlags newFlags = CGEventGetFlags(theEvent); CGEventFlags changedFlags = *oldFlags ^ newFlags; *oldFlags = newFlags; if (changedFlags == 65536) { NSLog(@"Capslock pressed. Let's not return the event"); return NULL; } break; } default: break; } NSLog(@"Different modifier than capslock. Returning the event"); return theEvent; } If I understand correctly returning NULL should effectively block the keypress from propagating. Indeed it also does for "normal" keyup and -down events. However capslock toggles regardless. Any ideas why that is? Am I making incorrect assumptions? And/or how can I do things differently to achieve my goal? Thanks, Thor

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  • Assigning Datasource to a region

    - by minal
    Hi, I was wondering if there is an existing control that I could use to achieve what I am trying. Basically, I have a html table that I display my header information. It looks something like this: <table class="tableEdit"> <tr> <th>Job ID</th><td>10</td> <th>Client</th><td>Tom</td> </tr> <tr> <th>Comments</th><td>Comments are here</td> </tr> </table> I am wondering if there is an existing control that I can use as a container. Then I can assign the datasource to that control and leverage the field values as such. <asp:Somecontrol runat="server" ID="someid"> <table class="tableEdit"> <tr> <th>Job ID</th><td><%# Eval("Id") %></td> <th>Client</th><td><%# Eval("Client.Name") %></td> </tr> <tr> <th>Comments</th><td><%# Eval("Comments") %></td> </tr> </table> </asp:Somecontrol> private void BindHeader() { SomeObjectType data = DAL.SomeMethod(); someid.Datasource = data; someid.DataBind(); } Is there anything out there to do this? I want to be able to control the layout of the fields within the container. Thanks.

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  • C# vs C - Big performance difference

    - by John
    I'm finding massive performance differences between similar code in C anc C#. The C code is: #include <stdio.h> #include <time.h> #include <math.h> main() { int i; double root; clock_t start = clock(); for (i = 0 ; i <= 100000000; i++){ root = sqrt(i); } printf("Time elapsed: %f\n", ((double)clock() - start) / CLOCKS_PER_SEC); } And the C# (console app) is: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { DateTime startTime = DateTime.Now; double root; for (int i = 0; i <= 100000000; i++) { root = Math.Sqrt(i); } TimeSpan runTime = DateTime.Now - startTime; Console.WriteLine("Time elapsed: " + Convert.ToString(runTime.TotalMilliseconds/1000)); } } } With the above code, the C# completes in 0.328125 seconds (release version) and the C takes 11.14 seconds to run. The c is being compiled to a windows executable using mingw. I've always been under the assumption that C/C++ were faster or at least comparable to C#.net. What exactly is causing the C to run over 30 times slower? EDIT: It does appear that the C# optimizer was removing the root as it wasn't being used. I changed the root assignment to root += and printed out the total at the end. I've also compiled the C using cl.exe with the /O2 flag set for max speed. The results are now: 3.75 seconds for the C 2.61 seconds for the C# The C is still taking longer, but this is acceptable

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  • javascript - How to pass an argument in a function call?

    - by Fernando SBS
    function rp_marcadesmarcaFarm(valor) { FM_log(3, "marcadesmarcaFarm called = "+valor); for (i = 0; i < farmList.length; i++) { var arr = farmList[i].split("|"); var xy = arr[0].split(","); var fvillageId = xy2id(parseInt(xy[0]), parseInt(xy[1])); GM_setValue("farmAtivada_"+suffixLocal+fvillageId, valor); GM_setValue("farmAtivada_"+suffixLocal+i, valor); }; reloadFarmTable(); }; function createLinkButton(text, title, jsFunction, value) { var button = dom.cn("a"); button.href = "javascript:void(0)"; button.innerHTML = text; button.title = title; if (jsFunction != null) { button.addEventListener('click', jsFunction, false); } return button; } createLinkButton("X", T('CHECKFARM_M'), rp_marcadesmarcaFarm(true)); apparently the last argument (rp_marcadesmarcaFarm(true)) when invoking the createLinkButton is not working. If I change to: createLinkButton("X", T('CHECKFARM_M'), rp_marcadesmarcaFarm); it works. So how can I pass the (true) variable to the third argument of createLinkButton?

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  • StreamReader.EndOfStream produces IOException

    - by Ziplin
    I'm working on an application that accepts TCP connections and reads in data until an </File> marker is read and then writes that data to the filesystem. I don't want to disconnect, I want to let the client sending the data to do that so they can send multiple files in one connection. I'm using the StreamReader.EndOfStream around my outter loop, but it throws an IOException when the client disconnects. Is there a better way to do this? private static void RecieveAsyncStream(IAsyncResult ar) { TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); // init the streams NetworkStream netStream = client.GetStream(); StreamReader streamReader = new StreamReader(netStream); StreamWriter streamWriter = new StreamWriter(netStream); while (!streamReader.EndOfStream) // throws IOException { string file= ""; while (file!= "</File>" && !streamReader.EndOfStream) { file += streamReader.ReadLine(); } // write file to filesystem } listener.BeginAcceptTcpClient(RecieveAsyncStream, listener); }

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  • Custom UITableviewcell, CGGradient still shows when cell is selected?

    - by Burnsoft Ltd
    I'm using a custom tableview cell (like Tweetie's fast scrolling) i've added a gradient to the context, which looks really nice, but when I select the cell, the gradient is still visible. I'm not sure how to go about removing the gradient when the cell is selected? any ideas? cheers Nik - (void)drawContentView:(CGRect)r { CGContextRef context = UIGraphicsGetCurrentContext(); UIColor *backgroundColor = [UIColor whiteColor]; UIColor *textColor = [UIColor blackColor]; UIColor *dateColor = [UIColor colorWithRed:77.f/255.f green:103.f/255.f blue:155.f/255.f alpha:1]; if(self.selected) { backgroundColor = [UIColor clearColor]; textColor = [UIColor whiteColor]; } [backgroundColor set]; CGContextFillRect(context, r); //add gradient CGGradientRef myGradient; CGColorSpaceRef myColorspace; size_t num_locations = 2; CGFloat locations[2] = {0.0, 1.0}; CGFloat components[8] = {0.9f, 0.9f, 0.9f, 0.7f, // Bottom Colour: Red, Green, Blue, Alpha. 1.0f, 1.0f, 1.0f, 1.0}; // Top Colour: Red, Green, Blue, Alpha. myColorspace = CGColorSpaceCreateDeviceRGB(); myGradient = CGGradientCreateWithColorComponents (myColorspace, components, locations, num_locations); CGColorSpaceRelease(myColorspace); CGPoint startPoint, endPoint; startPoint.x = 0; startPoint.y = self.frame.size.height; endPoint.x = 0; endPoint.y = self.frame.size.height-15; // just keep the gradient static size, never mind how big the cell is CGContextDrawLinearGradient (context, myGradient, startPoint, endPoint, 0); CGGradientRelease(myGradient); //gradient end //rest of custom drawing goes here.... } Should I be doing something in the if cell selected code?

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  • server/ client server connection

    - by user312054
    I have a server side program that creates a listening server side socket. The problem occurring is that it seems as if the client side sends a connect request it gets rejected if the server side socket is listening but connects if the server side program is not running. I can see the server side program getting the client request when debugging. It seems as if the client cannot connect to a listening socket. Any suggestions on a resolution? The server side accept code snippet is this. void CSocketListen::OnAccept(int nErrorCode) { CSocket::OnAccept(nErrorCode); CSocketServer* SocketPtr = new CSocketServer(); if (Accept(*SocketPtr)) { // add to list of client sockets connected } else { delete SocketPtr; } The client side code connect is like this. SOCKET cellModem; sockaddr_in handHeld; handHeld.sin_family = AF_INET; //Address family handHeld.sin_addr.s_addr = inet_addr("127.0.0.1"); handHeld.sin_port = htons((u_short)1113); //port to use cellModem=socket(AF_INET,SOCK_STREAM,0); if(cellModem == INVALID_SOCKET) { // log socket failure return false; } else { // log socket success } if (connect(cellModem,(const struct sockaddr*)&handHeld, sizeof(handHeld)) != 0 ) { // log socket connection success } else { // log socket connection failure closesocket(cellModem); }

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  • How to disable other touch gestures after adding another tap gesture to the view?

    - by Hudson Duan
    I have a view with some tables and buttons on it, and then I want to add a tap gesture to the entire view, but I only want that gesture recognizer to recognize taps. Ideally, I want to do something when the added gesture recognizer is tapped, then remove that gesture recognizer after so the other buttons and tables can be accessed. Basically a tap to dismiss functionality that replicates something like the facebook notifications window, tap outside to dismiss, but not interfere with the buttons outside of the notifications view. Can anybody help? My current code is: NotificationsWindow *customView = [[[NSBundle mainBundle]loadNibNamed:@"NotificationsWindow" owner:self options:nil]objectAtIndex:0]; customView.frame= CGRectMake(12, 12, customView.frame.size.width, customView.frame.size.height); UITapGestureRecognizer *recognizerForSubView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehindAgain:)]; [recognizerForSubView setNumberOfTapsRequired:1]; recognizerForSubView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView addGestureRecognizer:recognizerForSubView]; [self.view addSubview:customView]; UITapGestureRecognizer *recognizerForSuperView = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapBehind:)]; [recognizerForSuperView setNumberOfTapsRequired:1]; recognizerForSuperView.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view [customView.superview addGestureRecognizer:recognizerForSuperView]; (void)handleTapBehind:(UITapGestureRecognizer *)sender { NSLog(@"tapped"); [[self.view.subviews lastObject] removeFromSuperview]; [self.view removeGestureRecognizer:sender]; } I want to make it so that the recognizer for the super view dismisses the subview, but not to interfere with the other taps on the super view.

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  • There is already an open Datareader associated in C#

    - by Celine
    I can't seem to find the reason behind this error. Can someone look into my codes? private void button2_Click_1(object sender, EventArgs e) { con.Open(); string check = "Select block, section, size from interment_location where block='" + textBox12.Text + "' and section='" + textBox13.Text + "' and size='" + textBox14.Text + "'"; SqlCommand cmd1 = new SqlCommand(check, con); SqlDataReader rdr; rdr = cmd1.ExecuteReader(); try { if (textBox1.Text == "" || textBox2.Text == "" || textBox3.Text == "" || textBox4.Text == "" || textBox7.Text == "" || textBox8.Text == "" || textBox9.Text == "" || textBox10.Text == "" || dateTimePicker1.Value.ToString("yyyyMMdd HH:mm:ss") == "" || dateTimePicker2.Value.ToString("yyyyMMdd HH:mm:ss") == "" || textBox11.Text == "" || dateTimePicker3.Value.ToString("yyyyMMdd HH:mm:ss") == "" || textBox12.Text == "" || textBox13.Text == "" || textBox14.Text == "") { MessageBox.Show( "Please input a value!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } else if (rdr.HasRows == true) { MessageBox.Show("Interment Location is already reserved."); textBox12.Clear(); textBox13.Clear(); textBox14.Clear(); textBox12.Focus(); } else if (MessageBox.Show( "Are you sure you want to reserve this record?", "Reserve", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes) { SqlCommand cmd4 = new SqlCommand( "insert into owner_info(ownerf_name, ownerm_name," + " ownerl_name, home_address, tel_no, office)" + " values('" + textBox1.Text + "', '" + textBox2.Text + "', '" + textBox3.Text + "', '" + textBox4.Text + "', '" + textBox7.Text + "', '" + textBox8.Text + "')", con); cmd.ExecuteNonQuery(); SqlCommand cmd5 = new SqlCommand( "insert into deceased_info(deceased_id, name_of_deceased, " + "address, do_birth, do_death, place_of_death, " + "date_of_interment, COD_id, place_of_vigil_id, " + "service_id, owner_id) values('" + ownerid + "','" + textBox9.Text + "', '" + textBox10.Text + "', '" + dateTimePicker1.Value.ToString("yyyyMMdd HH:mm:ss") + "', '" + dateTimePicker2.Value.ToString("yyyyMMdd HH:mm:ss") + "', '" + textBox11.Text + "', '" + dateTimePicker3.Value.ToString("yyyyMMdd HH:mm:ss") + "', '" + ownerid + "', '" + ownerid + "', '" + ownerid + "', '" + ownerid + "')", con); cmd.ExecuteNonQuery(); SqlCommand cmd6 = new SqlCommand( "insert into interment_location(lot_no, block, section, " + "size, garden_id) values('" + ownerid + "','" + textBox12.Text + "', '" + textBox13.Text + "', '" + textBox14.Text + "', '" + ownerid + "')", con); cmd.ExecuteNonQuery(); MessageBox.Show( "Your reservation has been made!", "Reserve", MessageBoxButtons.OK, MessageBoxIcon.Information); } } catch (Exception x) { MessageBox.Show(x.Message); } con.Close(); } This is the only code that I edited after.

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  • Exiting from the Middle of an Expression Without Using Exceptions

    - by Jon Purdy
    Is there a way to emulate the use of flow-control constructs in the middle of an expression? Is it possible, in a comma-delimited expression x, y, for y to cause a return? Edit: I'm working on a compiler for something rather similar to a functional language, and the target language is C++. Everything is an expression in the source language, and the sanest, simplest translation to the destination language leaves as many things expressions as possible. Basically, semicolons in the target language become C++ commas. In-language flow-control constructs have presented no problems thus far; it's only return. I just need a way to prematurely exit a comma-delimited expression, and I'd prefer not to use exceptions unless someone can show me that they don't have excessive overhead in this situation. The problem of course is that most flow-control constructs are not legal expressions in C++. The only solution I've found so far is something like this: try { return x(), // x(); (1 ? throw Return(0) : 0); // return 0; } catch (Return& ret) { return ref.value; } The return statement is always there (in the event that a Return construct is not reached), and as such the throw has to be wrapped in ?: to get the compiler to shut up about its void result being used in an expression. I would really like to avoid using exceptions for flow control, unless in this case it can be shown that no particular overhead is incurred; does throwing an exception cause unwinding or anything here? This code needs to run with reasonable efficiency. I just need a function-level equivalent of exit().

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  • How do I prevent a C# method from executing using an attribute validator?

    - by Boydski
    I'd like to create an attribute-based validator that goes a few steps beyond what I've seen in examples. It'll basically prevent methods or other functionality from executing. Please be aware that I'm having to use AzMan since I have no availability to Active Directory in this scenario. Here's some pseudo code of what what I'm looking for: // Attribute validator class AttributeUsage is arbitrary at this point and may include other items [AttributeUsage( AttributeTargets.Method | AttributeTargets.Property, AllowMultiple = true, Inherited = true )] public class PermissionsValidatorAttribute : Attribute { public PermissionsValidatorAttribute(PermissionEnumeration permission){...} public bool UserCanCreateAndEdit(){...} public bool UserCanDelete(){...} public bool UserCanUpload(){...} } Here's a sample of a class/member that'll be decorated. The method will not be executed at all if the PermissionValidator.UserCanDelete() doesn't return true from wherever it's executed: public class DoStuffNeedingPermissions { [PermissionValidator(PermissionEnumeration.MustHaveDeletePermission)] public void DeleteSomething(){...} } I know this is a simple, incomplete example. But you should get the gist of what I'm needing. Make the assumption that DeleteSomething() already exists and I'm preferring to NOT modify the code within the method at all. I'm currently looking at things like the Validation Application Block and am messing with custom attribute POC's. But I'd love to hear opinions with code samples from everyone out there. I'm also certainly not opposed to other methods of accomplishing the same thing such as extension methods or whatever may work to accomplish the same thing. Please remember I'm making the attempt to minimize changes to existing DoStuffNeedingPermissions code. Thanks everyone!

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  • initialising a 2-dim Array in Scala

    - by Stefan W.
    (Scala 2.7.7:) I don't get used to 2d-Arrays. Arrays are mutable, but how do I specify a 2d-Array which is - let's say of size 3x4. The dimension (2D) is fixed, but the size per dimension shall be initializable. I tried this: class Field (val rows: Int, val cols: Int, sc: java.util.Scanner) { var field = new Array [Char](rows)(cols) for (r <- (1 to rows)) { val line = sc.nextLine () val spl = line.split (" ") field (r) = spl.map (_.charAt (0)) } def put (val rows: Int, val cols: Int, c: Char) = todo () } I get this error: :11: error: value update is not a member of Char field (r) = spl.map (_.charAt (0)) If it would be Java, it would be much more code, but I would know how to do it, so I show what I mean: public class Field { private char[][] field; public Field (int rows, int cols, java.util.Scanner sc) { field = new char [rows][cols]; for (int r = 0; r < rows; ++r) { String line = sc.nextLine (); String[] spl = line.split (" "); for (int c = 0; c < cols; ++c) field [r][c] = spl[c].charAt (0); } } public static void main (String args[]) { new Field (3, 4, new java.util.Scanner ("fraese.fld")); } } and fraese.fld would look, for example, like that: M M M M . M I get some steps wide with val field = new Array Array [Char] but how would I then implement 'put'? Or is there a better way to implement the 2D-Array. Yes, I could use a one-dim-Array, and work with put (y, x, c) = field (y * width + x) = c but I would prefer a notation which looks more 2d-ish.

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  • Is a GWT app running on Google App Engine protected from CSRF

    - by gerdemb
    I'm developing a GWT app running on the Google App Engine and wondering if I need to worry about Cross-site request forgery or is that automatically taken care of for me? For every RPC request that requires authentication, I have the following code: public class BookServiceImpl extends RemoteServiceServlet implements BookService { public void deleteInventory(Key<Inventory> inventoryKey) throws NotLoggedInException, InvalidStateException, NotFoundException { DAO dao = new DAO(); // This will throw NotLoggedInException if user is not logged in User user = dao.getCurrentUser(); // Do deletion here } } public final class DAO extends DAOBase { public User getCurrentUser() throws NotLoggedInException { currentUser = UserServiceFactory.getUserService().getCurrentUser(); if(currentUser == null) { throw new NotLoggedInException(); } return currentUser; } I couldn't find any documentation on how the UserService checks authentication. Is it enough to rely on the code above or do I need to to more? I'm a beginner at this, but from what I understand to avoid CSRF attacks some of the strategies are: adding an authentication token in the request payload instead of just checking a cookie checking the HTTP Referer header I can see that I have cookies set from Google with what look like SID values, but I can't tell from the serialized Java objects in the payloads if tokens are being passed or not. I also don't know if the Referer header is being used or not. So, am I worrying about a non-issue? If not, what is the best strategy here? This is a common enough problem, that there must be standard solutions out there...

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  • Java: Implement own message queue (threadsafe)

    - by derMax
    The task is to implement my own messagequeue that is thread safe. My approach: public class MessageQueue { /** * Number of strings (messages) that can be stored in the queue. */ private int capacity; /** * The queue itself, all incoming messages are stored in here. */ private Vector<String> queue = new Vector<String>(capacity); /** * Constructor, initializes the queue. * * @param capacity The number of messages allowed in the queue. */ public MessageQueue(int capacity) { this.capacity = capacity; } /** * Adds a new message to the queue. If the queue is full, it waits until a message is released. * * @param message */ public synchronized void send(String message) { //TODO check } /** * Receives a new message and removes it from the queue. * * @return */ public synchronized String receive() { //TODO check return "0"; } } If the queue is empty and I call remove(), I want to call wait() so that another thread can use the send() method. Respectively, I have to call notifyAll() after every iteration. Question: Is that possible? I mean does it work that when I say wait() in one method of an object, that I can then execute another method of the same object? And another question: Does that seem to be clever?

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  • iPhone and OpenCV

    - by gn-mithun
    Hello, I am writing an application to create a movie file from a bunch of images on an iPhone. I am using OpenCv. I downloaded openCv static libraries for arm(iPhones native instruction architecture) and the libraries were generated just fine. There were no problems linking to them libraries. As a first step, i was trying to create a .avi file using one image, to see if it works. But cvCreateVideoWriter always returns me a NULL value. I did some searchin and i believe its due to the codec not being present. I am trying this on the iPhone simulator. this is what i do... (void)viewDidLoad { [super viewDidLoad]; UIImage *anImage = [UIImage imageNamed:@"1.jpg"]; IplImage *img_color = [self CreateIplImageFromUIImage:anImage]; //The image gets created just fine CvVideoWriter *writer = cvCreateVideoWriter("out.avi",CV_FOURCC('P','I','M','1'), 25,cvSize(320,480),1); //writer is always null int result = cvWriteFrame(writer, img_color); NSLog(@"\n%d",result); //hence this is also 0 all the time cvReleaseVideoWriter(&writer); } I am not sure about the the second parameter. What sort of codec or what exactly it does... I am a n00B in this. Any suggestions?

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  • Customizing orchard theme parts

    - by madcapnmckay
    Hi, I am trying to write a custom theme for orchard and am not having much success so far. I have read Bertrand Le Roy's article on part alternates but I can't seem to get it to work. I am displaying a list of recent blog posts on the front page, pretty standard. I wish to change the markup produced by the meta data part i.e the time format. I have written a IShapeTableProvider to create blog specific alternates for the metadata summary part. public class MetaDataShapeProvider : IShapeTableProvider { private readonly IWorkContextAccessor workContextAccessor; public MetaDataShapeProvider(IWorkContextAccessor workContextAccessor) { this.workContextAccessor = workContextAccessor; } public void Discover(ShapeTableBuilder builder) { builder .Describe("Parts_Common_Metadata_Summary") .OnDisplaying(displaying => { ContentItem contentItem = displaying.Shape.ContentItem; if (contentItem != null) displaying.ShapeMetadata.Alternates.Add("Metadata__" + contentItem.ContentType); }); } } This is being caught correctly but the contentItem is null. Should I just create an alternate with a fixed name like "Metadata-BlogPost" and use that, to make this general purpose it should really be a dynamic name so I can use another alternate template elsewhere. Thanks, Ian

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  • How to tell if you touched a CCLabel? (Cocos2d Question)

    - by RexOnRoids
    How to tell if you touched a CCLabel? The following code obviously does not work well enough because it only tests for point equality. Naturally touch point will not necessarily be equal to the position property of the CCLabel (CCNode). How to I tell if a Touch point has fallen within the "rectangle?" of the CCLabel? - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; self.myGraphManager.isSliding = NO; if(CGPointEqualToPoint(location, label1.position)){ NSLog(@"Label 1 Touched"); }else if(CGPointEqualToPoint(location, label2.position)){ NSLog(@"Label 2 Touched"); }else if(CGPointEqualToPoint(location, label3.position)){ NSLog(@"Label 3 Touched"); }else if(CGPointEqualToPoint(location, label4.position)){ NSLog(@"Label 4 Touched"); }else if(CGPointEqualToPoint(location, label5.position)){ NSLog(@"Label 5 Touched"); }else if(CGPointEqualToPoint(location, label6.position)){ NSLog(@"Label 6 Touched"); } NSLog(@"Touch Made!"); } }

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  • Displaying progressbar using threading in win 32 applicaition!

    - by kiddo
    In my application I have a simple module were I will read files for some process that will take few seconds..so I thought of displaying a progress bar(using worker thread) while the files are in progress.I have created a thread (code shown below) and also I designed a dialog window with progress control.I used the function MyThreadFunction below to display the progressbar but it just shows only one time and disappears,I am not sure how to make it work.I tried my best inspite of the fact that I am new to threading. reading files void ReadMyFiles() { for(int i = 0; i < fileCount ; fileCount++) { CWinThread* myThread = AfxBeginThread((AFX_THREADPROC)MyThreadFunction,NULL); tempState = *(checkState + index); if(tempCheckState == NOCHECKBOX) { //my operations } else//CHECKED or UNCHECKED { //myoperation } myThread->PostThreadMessage(WM_QUIT,NULL,NULL); } } thread functions UINT MyThreadFunction(LPARAM lparam) { HWND dialogWnd = CreateWindowEx(0,WC_DIALOG,L"Proccessing...",WS_OVERLAPPEDWINDOW|WS_VISIBLE, 600,300,280,120,NULL,NULL,NULL,NULL); HWND pBarWnd = CreateWindowEx(NULL,PROGRESS_CLASS,NULL,WS_CHILD|WS_VISIBLE|PBS_MARQUEE,40,20,200,20, dialogWnd,(HMENU)IDD_PROGRESS,NULL,NULL); MSG msg; PostMessage( pBarWnd, PBM_SETRANGE, 0, MAKELPARAM( 0, 100 ) ); PostMessage(pBarWnd,PBM_SETPOS,0,0); while(PeekMessage(&msg,NULL,NULL,NULL,PM_NOREMOVE)) { if(msg.message == WM_QUIT) { DestroyWindow(dialogWnd); return 1; } AfxGetThread()->PumpMessage(); Sleep(40); } return 1; }

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