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  • XNA 2D vehicle wall collisions

    - by mike
    I am attempting to implement collisions for my truck game, where the truck can drive around the world and hit walls surrounding the level and various randomly placed walls within the level. I am able to get direct collisions working correctly. However, it is getting very complicated and tricky very quickly. I am trying to accommodate various other collisions such as when a truck is against the wall then turns an adjacent direction or when they reverse into a wall. Both of these result in a slight collision as the image of the truck flips around to the direction the player wants to move. All of this has resulted in a whole lot of if statements to check how I should be fixing the collision. This in turn makes the player jump to random locations and "teleport" around corners, etc. The rest of my game is fine, I am not completely new to game development or C# for that matter. It's just the logic of collisions. Any ideas on how I can approach this? Image of the collisions I am trying to resolve: http://tinypic.com/r/2qtflvq/6

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  • Search Engine Optimization - A Part of Web Promotion

    Search Engine Optimization (SEO) is considered as a technical part of Web promotion. This is true because it does lend a hand in the advertising of websites and simultaneously it requires some technical understanding - as a minimum familiarity with fundamental HTML. It is sometimes also called SEO copyrighting since most of the practice that are used to egg on sites in search engines pact with text.

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  • Search Engine Optimization (SEO) 101 - Part One

    Search engine optimization is a vital part of doing business online. Without it, your website will just become another statistic, buried deep in Google's search results. However, if you are following proper SEO protocol, your site will rise to the top and become easily discoverable by anyone searching for your keywords.

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  • How to Maintain Strong Search Engine Rankings

    Search engines rankings are very important for anyone who has a website and wants to attract free online traffic. By achieving and maintaining high rankings your site will receive a steady flow of search engine traffic. Read more to see 3 SEO tips that will help you maintain a high website rank with minimal time and effort.

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  • What Search Engine Optimization Can Offer Your Business

    What can search engine optimization offer you? In today's world, it pays to have a website that can grow traffic organically. The days of black hat marketing tactics where pages were flooded with a certain keyword in order to boost ranking, while the content provided carried with it no real use to the person searching are long gone. Most companies are well equipped enough to weed out these tactics and punish you severely for engaging in them.

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  • Developing Games for Samsung Smart TV

    - by Caner Öncü
    We are planning to develop a game for Samsung Smart TVs. Although those TVs support Flash and HTML5 other specs fail at supporting a game engine. For ex: Using an engine that needs GPU is not possible with the default Samsung smart tv set. Or... WebGL is supported with Samsung SDK 4.1 but we don't know if SDK 4.1 is available for Smart TV series between 7000-9000 or not. We have tried to communicate with Samsung but they don't really seem to respond. Is there anyone who has developed a game for Samsung Smart TVs? If there is, can you name the game engines that can work with those TVs?

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  • Android game scrolling background

    - by Stevanicus
    Hi There, I'm just trying to figure out the best approach for running a scolling background on an android device. The method I have so far.... its pretty laggy. I use threads, which I believe is not the best bet for android platforms @Override public void run() { // Game Loop while(runningThread){ //Scroll background down bgY += 1; try { this.postInvalidate(); t.sleep(10); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } } where postinvalidate in the onDraw function simply pushings the background image down canvas.drawBitmap(backgroundImage, bgX, bgY, null); Thanks in advance

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  • Google Analitycs says source is Search Engine (100%)

    - by Angel Estrada
    I have a problem with my google analytics code, 'cause it says since 2 months that all traffic of my websites is directly from search engine, i'm really sure that must be a mistake 'cause i have made some email marketing and landing page campaing that could help to create referal traffic, maybe somethink goes wrong with the new version of the analytics or i forgot some settings. please any help is aceptable

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  • Trouble with collision detection in XNA?

    - by Lewis Wilcock
    I'm trying to loop through an list of enemies (enemyList) and then any that have intersected the rectangle belonging to the box object (Which doesn't move), declare there IsAlive bool as false. Then another part of the code removes any enemies that have the IsAlive bool as false. The problem im having is getting access to the variable that holds the Rectangle (named boundingBox) of the enemy. When this is in a foreach loop it works fine, as the enemy class is declared within the foreach. However, there are issues in using the foreach as it removes more than one of the enemies at once (Usually at positions 0 and 2, 1 and 3, etc...). I was wondering the best way to declare the enemy class, without it actually creating new instances of the class? Heres the code I currently have: if (keyboardState.IsKeyDown(Keys.Q) && oldKeyState.IsKeyUp(Keys.Q)) { enemyList.Add(new enemy(textureList.ElementAt(randText), new Vector2(250, 250), graphics)); } //foreach (enemy enemy in enemyList) //{ for (int i = 0; i < enemyList.Count; i++) { if (***enemy.boundingBox***.Intersects(theDefence.boxRectangle)) { enemyList[i].IsDead = true; i++; } } //} for(int j = enemyList.Count - 1; j >= 0; j--) { if(enemyList[j].IsDead) enemyList.RemoveAt(j); } (The enemy.boundingBox is the variables I can't get access too). This is a complete copy of the code (Zipped) If it helps: https://www.dropbox.com/s/ih52k4e21g98j3k/Collision%20tests.rar I managed to find the issue. Changed enemy.boundingBox to enemyList[i].boundingBox. Collision works now! Thanks for any help!

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  • XNA 2D Rotated Rectangle Collision Response

    - by Kyle Uithoven
    I am using Rotated Rectangles which collide using the Separating Axis Theorem and they work perfectly fine for collision detection using Intersects and Contains. However, I am starting to use faster objects in my game now and there is the issue of the two object overlapping during collision due to their higher velocities. I would like to do a collision response where I find out how much they are overlapping in the X and Y and put position them outside of each other. I would like to use something like this: http://go.colorize.net/xna/2d_collision_response_xna/index.html. But I am having some issues trying to adapt this to handle the rotation of the bounds. Is this possible? Are there any resources out there that I can look at?

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  • 2-D Lighting Theory

    - by Richard
    I am writing a rogue-like 'zombie' management game. The game map will be similar to Prison Architect. A top-down 50 X 50 grid. I want to implemented a day night cycle and during the night I would like the player to be able to position lights. I would like to be able to lighten and dark to whole map to display the day and night cycle. Then lights would be a circle of light blocked by game entities such as walls, players, trees etc. How would I achieve and what is the standard way of achieving this?

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  • Do it Yourself Search Engine Optimization

    When you want to improve your Google website ranking, do it yourself search engine optimization is the first thing you should be occupied with after your keyword research. One of the best ways to do your own SEO is to be sure you build plenty...

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  • Which game engine for HTML5 + Node.js

    - by Chrene
    I want to create a realtime multiplayer game using and HTML5. I want to use node.js as the server, and I only need to be able to render images in a canvas, play some sounds, and do some basic animations. The gameloop should be done in the server, and the client should do callback via sockets to render the canvas. I am not going to spend any money on the engine, and I don't want to use cocos2d-javascript.

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  • Search Engine Optimization Lies

    So you have a website for your business or are considering having a website designed. In this day and age hardly anyone uses the phone book any more when they are looking for a business, they go to a search engine and type in what they are looking for.

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  • Search Engine Optimization Strategy - The Easiest Advertising Method

    Use my Search Engine Optimization Strategy and stop spending hundreds or even thousands of dollars trying to advertise your website. You may know or not know that advertising on internet really may cost you that kind of money, but I really want to show you that always there is a better way to advertise on the web, actually there is a FREE way to do it.

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