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  • Trying to drop all tables from my schema with no rows?

    - by Vineet
    I am trying to drop all tables in schema with no rows,but when i am executing this code i am getting an error THis is the code: create or replace procedure tester IS v_count NUMBER; CURSOR emp_cur IS select table_name from user_tables; BEGIN FOR emp_rec_cur IN emp_cur LOOP EXECUTE IMMEDIATE 'select count(*) from '|| emp_rec_cur.table_name INTO v_count ; IF v_count =0 THEN EXECUTE IMMEDIATE 'DROP TABLE '|| emp_rec_cur.table_name; END IF; END LOOP; END tester; ERROR at line 1: ORA-29913: error in executing ODCIEXTTABLEOPEN callout ORA-29400: data cartridge error KUP-00554: error encountered while parsing access parameters KUP-01005: syntax error: found "identifier": expecting one of: "badfile, byteordermark, characterset, data, delimited, discardfile, exit, fields, fixed, load, logfile, nodiscardfile, nobadfile, nologfile, date_cache, processing, readsize, string, skip, variable" KUP-01008: the bad identifier was: DELIMETED KUP-01007: at line 1 column 9 ORA-06512: at "SYS.ORACLE_LOADER", line 14 ORA-06512: at line 1 ORA-06512: at "SCOTT.TESTER", line 9 ORA-06512: at line 1

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Eclipse code template to insert a bookmark?

    - by Mike
    Eclipse has a nifty feature which allows you to define "templates" for code. I have created one to automatically put in a println and add a "TODO" comment. I'd like for this to also add a bookmark so I can easily find it again. (The codebase I am working with makes it unfeasible to use just the Task List to find what I need to do since there are a lot of TODOs laying around.) My current template is simply System.out.println("don't commit me!"); //TODO: fix this ${cursor}.

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  • How do I set the next available custom color in the ColorDialog?

    - by Hannah
    I'm currently coding in VB.net. A user places the cursor in a table cell and clicks on "Table Background Color" to edit the current background colour. Currently I have been able to detect the current colour (for instance a light blue) and set that colour in the ColorDialog (Colour swatches are correct and RGB values are correct). What I would like to do is enable the user to click on the "Add to Custom Colors" to save the colour. Problem is, it sets the first square in the custom colours area (which happens to already be filled in with another custom colour), rather than finding the next square that is white and set it there instead. Is this possible? If the user selects a new custom colour square when they first load the ColorDialog, the current colour (light blue) disappears and the colour swatches and RGB values are set as white. Thanks

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  • Touch screens for kiosk applications

    - by Micah
    I'm developing a kiosk-style touchscreen application in Qt. Currently I'm using an Elo Touch surface acoustic wave touchmonitor which works well except for one thing: drag performance is way too poor to provide a good user experience. As this is the case for the cursor in X as well as in my application, it seems to be either the fault of X (probably not) or the touchmonitor. Since mobile platforms are able to achieve very high performance in this regard, it seems like it should be possible for vastly more powerful desktop systems. Does anybody have experience with getting good drag performance out of desktop touchmonitors? What hardware have you used? Is X to blame?

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  • Does Resharper 4.1 support both Camel Humps and normal selection modes?

    - by Jonathan Parker
    I've found the setting for Camel Humps in resharper: Resharper - Options - Editor - Use CamelHumps The problem is that I would still like to be able to use the normal selection mode (i.e. the default behaviour for CTRL+Arrow and CTRL+SHIFT+Arrow) as well as the CamelHumps mode. For example consider this variable: private int MyVeryLongCamelCaseName; Now if I want to copy the entire variable then I want the VS default behaviour for CTRL+SHIFT+Left-Arrow which is to select the entire variable if the cursor is on the M. However if I want to change the name to say MyExtremelyLongCamelCaseName then I would like the CamelHumps behaviour provided by Resharper. Is there any way to have both behaviours with different shortcuts?

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  • Visual Studio 2010 shortcut to select word / expression / line / section / method?

    - by Lernkurve
    There is a shortcut Ctrl+Shift+W to select the entire word at the current cursor position. Is there a similar shortcut that keeps expanding the selected region every time I apply it? I mean, is there a shortcut which selects the word when applied once (same as Ctrl+Shift+W) and selects the entire line when applied twice in a row and selects the entire block when applied three times etc., i.e. keeps expanding the selected region step by step? I remember seeing such a shortcut, but I don't remember whether it was for Visual Studio or some other editor.

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  • jQuery drag drop slower for more DIV items

    Hi there, I have got a hierarchichal tags (with parent child relationship) in my page and it will account to 500 - 4500 (can even grow). When i bound the draggable and droppable for all i saw very bad performance in IE7 and IE6. The custom helper wont move smoothly and was very very slow. Based on some other post i have made the droppable been bound/unbound on mouseover and mouseout events (dynamically). Its better now. But still i dont see the custom helper move very smoothly there is a gap between the mouse cursor and the helper when they move and gets very bad when i access the site from remote. Please help me to address this performance issue. Am totally stuck here.. :(

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  • Using vertical-align on an element with background-image

    - by bobo
    <style type='text/css'> #span1{ background-image:url("http://www.reoiv.com/images/rss.jpg"); background-repeat:no-repeat; cursor:pointer; display:block; float:left; height:15px; width:15px; vertical-align:text-bottom; } </style> <span id='span1'></span>???? What I would like to do is to achieve the vertical align: text-bottom effect but I am not doing it on a image element. I am doing it on an element with background-image set. If you paste the above codes here: http://htmledit.squarefree.com/ You will see that the text failed to vertically align to bottom. I would like to know how it can be done without adding extra html element if possible. Many thanks to you all.

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  • Import Contacts from .vcf file in Android 2.1

    - by Prateek Jain
    Hi All, I am able to retrieve all contacts from android in .vcf file using following code. ContentResolver cr = getContentResolver(); Cursor cur = cr.query(ContactsContract.Contacts.CONTENT_URI,null, null, null, null); String lookupKey = cur.getString(cur.getColumnIndex(ContactsContract.Contacts.LOOKUP_KEY)); Uri uri = Uri.withAppendedPath(ContactsContract.Contacts.CONTENT_VCARD_URI, lookupKey); System.out.println("The value is " + cr.getType(uri)); AssetFileDescriptor fd = this.getContentResolver().openAssetFileDescriptor(uri, "r"); FileInputStream fis = fd.createInputStream(); I don't know how to use this .vcf file to import all these contacts using code. The .vcf file contains all the details of all contacts including photos etc. Cheers, Prateek

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  • How do I do this Database Model in Django?

    - by alex
    Django currently does not support the "Point" datatype in MySQL. That's why I created my own. class PointField(models.Field): def db_type(self): return 'Point' class Tag(models.Model): user = models.ForeignKey(User) utm = PointField() As you can see, this works, and syncdb creates the model fine. However, my current code calculates a length between two Points using raw SQL. cursor.execute("SELECT user_id FROM life_tag WHERE\ (GLength(LineStringFromWKB(LineString(asbinary(utm), asbinary(PointFromWKB(point(%s, %s)))))) < 55)... This says: Select where the length between the given point and the table point is less than 55. How can I do this with Django instead of RAW SQL? I don't want to do cursors and SELECT statements anymore. How can I modify the models.py in order to do this?

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  • Comma or semicolon-delimited AutoComplete TextBox

    - by Ecyrb
    I would like to have a TextBox that supports AutoComplete and lets users type multiple words separated by a comma or semicolon, offering suggestions for each word. I have a standard TextBox with textBox.AutoCompleteCustomSource.AddRange(new[] { "apple", "banana", "carrot" }); textBox.AutoCompleteMode = AutoCompleteMode.SuggestAppend; textBox.AutoCompleteSource = AutoCompleteSource.CustomSource; Unfortunately it will only suggest for the first word. Anything typed after that and it stops suggesting. I want to be able to perform the following scenario: Type "ap" Have it suggest "apple" Press the comma Have it fill in "apple," with the cursor after the comma Type "ba" Have it suggest "banana" Press the comma Have it append "banana," resulting in "apple,banana," I've tried Googling for a solution, but haven't had much luck. This seems to be a popular feature for web apps, but apparently not for winforms. Any suggestions?

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  • Does Eclipse has a plugin for code clips like in Coda?

    - by Sinan Y.
    There is a very useful "Clips" feature in Coda, do we have such thing in Eclipse? What it does is pretty simple, you save once a code clip which you use very often and assign it a shortcut and when you want to re-use it on editor you type the shortcut you assigned and it automatically pastes that code clip and sets caret position to the defined position. On the example here (second image) when i write 4dom and press TAB afterwards it types me this... jQuery(function($){ //puts cursor here }); Since it is a very useful feature i miss that one on Eclipse, is there a plugin for this? Thanks, Sinan.

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  • ListView adapter data change without ListView being notified

    - by brockoli
    I've written a ListActivity that has a custom list adapter. The list is being updated from a ContentProvider when onCreate is run. I also have a service that gets started when I run the app and it first updates the ContentProvider, then sends a Broadcast that the content has been updated. My ListActivity recieves the broadcast and tries to update my ListView. My problem is, I'm getting intermittent errors about the ListView adapter data changing without the ListView being notified. I call the notifyDataSetChanged() method on my list adapter right after I update it. What it seems like is happening is the list is still in the process of being updated after first call in onCreate when it recieves the broadcast from the service to update, so it tries to update my ListView before it's finished updating from it's first run. Does this make sense? Here is some of my code. NOTE: The service is working properly, it gets new data and updates my ContentProvider, and I do get the broadcast in my activity when it is updated. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ctx = this; getPrefs(); setContentView(R.layout.main); // Setup preference listener preferences = PreferenceManager.getDefaultSharedPreferences(this); preferences.registerOnSharedPreferenceChangeListener(listener); // Setup report list adapter ListView nzbLv = (ListView) findViewById(R.id.report_list); nzbla = new NZBReportListAdaptor(ctx); getReports(); nzbla.setListItems(report_list); nzbLv.setAdapter(nzbla); // Broadcast receiver to get notification from NZBService to update ReportList registerReceiver(receiver, new IntentFilter(NZBService.BROADCAST_ACTION)); startService(new Intent(ctx, NZBService.class)); } @Override public void onResume() { super.onResume(); timerHandler.resume(); new updateSabQueue().execute(); //updateList(); } @Override public void onPause() { super.onPause(); timerHandler.pause(); unregisterReceiver(receiver); } private BroadcastReceiver receiver = new BroadcastReceiver() { public void onReceive(Context context, Intent intent) { Toast.makeText(ctx, "NZBService broadcast recieved", Toast.LENGTH_SHORT).show(); updateReportList(); } }; private void updateReportList() { new updateReportList().execute(); } private class updateReportList extends AsyncTask<Void, Void, Boolean> { /* (non-Javadoc) * @see android.os.AsyncTask#onPreExecute() * Show progress dialog */ protected void onPreExecute() { } /* (non-Javadoc) * @see android.os.AsyncTask#doInBackground(Params[]) * Get new articles from the internet */ protected Boolean doInBackground(Void...unused) { getReports(); return true; } /** * On post execute. * Close the progress dialog */ @Override protected void onPostExecute(Boolean updated) { if (updated) { Log.d(TAG, "NZB report list adapter updated"); synchronized(this) { nzbla.setListItems(report_list); } Log.d(TAG, "NZB report list notified of change"); nzbla.notifyDataSetChanged(); } } } Now that this question is answered, I will post my updated code in an effort to help others who might come across it. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ctx = this; getPrefs(); setContentView(R.layout.main); // Setup preference listener preferences = PreferenceManager.getDefaultSharedPreferences(this); preferences.registerOnSharedPreferenceChangeListener(listener); // Setup report list adapter ListView nzbLv = (ListView) findViewById(R.id.report_list); nzbla = new NZBReportListAdaptor(ctx); report_list.addAll(getReports()); nzbla.setListItems(report_list); nzbLv.setAdapter(nzbla); // Broadcast receiver to get notification from NZBService to update ReportList registerReceiver(receiver, new IntentFilter(NZBService.BROADCAST_ACTION)); startService(new Intent(ctx, NZBService.class)); } private class updateReportList extends AsyncTask<Void, Void, ArrayList<Report>> { /* (non-Javadoc) * @see android.os.AsyncTask#onPreExecute() * Show progress dialog */ protected void onPreExecute() { } /* (non-Javadoc) * @see android.os.AsyncTask#doInBackground(Params[]) * Get new articles from the internet */ protected ArrayList<Report> doInBackground(Void...unused) { return getReports(); } /** * On post execute. * Close the progress dialog */ @Override protected void onPostExecute(ArrayList<Report> updated) { nzbla.setListItems(updated); nzbla.notifyDataSetChanged(); } } private ArrayList<Report> getReports() { ArrayList<Report> reports = new ArrayList<Report>(); ContentResolver r = getContentResolver(); Cursor c = r.query(NZBReportProvider.CONTENT_URI, null, null, null, NZBReportProvider.ARTICLE_KEY_ROWID + " DESC"); startManagingCursor(c); Log.d(TAG, "NZBReport cursor.getCount=" + c.getCount()); int title = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_TITLE); int desc = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_DESCRIPTION); int cat = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_CAT); int size = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_SIZE); int link = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_LINK); int catid = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_CATID); int date = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_DATE_ADDED); int group = c.getColumnIndex(NZBReportProvider.ARTICLE_KEY_GROUP); if (c.getCount() > 0) { c.moveToFirst(); do { URL url = null; try { url = new URL(c.getString(link)); } catch (MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace(); } reports.add(new Report(c.getString(title), url, c.getString(desc), c.getString(cat), c.getString(date), c.getString(size), c.getInt(catid), c.getString(group))); } while (c.moveToNext()); } return reports; }

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  • c# compact-framework textbox mouseleave

    - by arnoldino
    hello, I would like to leave the textbox via code. when user clicks in the textbox, and types in something , and then the user will click outside the textbox. on the screen there are just labels. only this one textbox is on the form. my problem is, that the textbox does not lost focus when I click everywhere on the screen. the texbox it still has the focus. this textbox is used to filter a list, built from labels. the complete story is: - I have no mainmenu on the screen, so the Sip icon is not visible - user clicks in the textbox, and i bring up the SIP, in the textbox.GotFocus event - user types in some letters, the list is filtered - if user clicks away, the SIP disappears (textbox.lostfocus), but the textbox still has the focus, I mean the cursor remains in the textbox - when user wants to type some other letters for filtering, it clicks in the textbox, but GotFocus does not fire how can I make the texbox to loose the focus?

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  • SSMS Results to Grid - CRLF not preserved in copy/paste - any better techniques?

    - by Cade Roux
    When I have a result set in the grid like: SELECT 'line 1 line 2 line 3' or SELECT 'line 1' + CHAR(13) + CHAR(10) + 'line 2' + CHAR(13) + CHAR(10) + 'line 3' With embedded CRLF, the display in the grid appears to replace them with spaces (I guess so that they will display all the data). The problem is that if I am code-generating a script, I cannot simply cut and paste this. I have to convert the code to open a cursor and print the relevant columns so that I can copy and paste them from the text results. Is there any simpler workaround to preserve the CRLF in a copy/paste operation from the results grid? The reason that the grid is helpful is that I am currently generating a number of scripts for the same object in different columns - a bcp out in one column, an xml format file in another, a table create script in another, etc...

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  • AS3 TextField - unwanted carriage return when setting value to ""

    - by jevinkones
    I have an input TextField and have a KeyboardEvent.KEY_DOWN even listener on the stage to listen for the Keyboard.ENTER event. The event listener adds the entered text to an array or whatever, and then clears the TextField. The problem is that when the Enter key event fires and the TextField value is set to "", it leaves a carriage return in the TextField and the cursor positioned on the second line. WTF? I've been coding AS2 and AS3 for a LONG time and have never ran into this before. Am I losing my mind? Please help, people! :-) Example: var myTextArray:Array = new Array(); stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); function onKeyDown(e:KeyboardEvent):void{ if(e.keyCode == Keyboard.ENTER){ if(_inputText.text != null){ myTextArray.push(_inputText.text); } _inputText.text = ""; } }

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  • Are there any kata for practice VIM?

    - by Grzegorz Gierlik
    I've used VIM for many years as my primary text editor. And I am still learning how to use VIM for various editing tasks. The problem is that even if I learn something and use it once a week I forgot soon how I did it -- classic case is search and replace in many buffers using bufdo :(. I was wondering if there is any kata to daily VIM practice including many VIM commands: open existing files, create new files, edit files and move around: move cursor (beginning & end of line/function/block/screen, top & bottom of screen, move screen line up/down, etc.), mark, copy & paste, insert & remove characters/words/lines, move between buffers, move between windows, arrange windows, search & replace, repeat last command, formatting (=), probably some more (bookmarks, macros). save files, create/update/save an open projects (mksession and source). Do you know any kata for VIM of tutorial which could help to practice all above (and more) VIM commands?

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  • Put an X on the topright of a div without making the top clickable

    - by acidzombie24
    I have a rect and have an X on the top right with items inside of it. The div with the X is clickable. The problem is the whole top area is clickable and not just the topright (the 'X') as i wanted. How do i make only the X clickable and still align to the right? my css is .itembox { float:left; } .itembox .RemoveMediaNotif { text-align: right; text-decoration:underline; cursor: pointer; } my html is <div class="itembox" id="i16"><div class="RemoveMediaNotif">X</div><div ...

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  • Can't set anchor tag to [disabled] in IE

    - by Alex
    Hi. I have the following css code. button.png is image where 3 button states are pasted vetrically, so i just move image in css. a.button { background-image: url(button.png); background-position: 0px 0px; width: 100px; height: 30px; display: block; background-repeat: no-repeat; text-indent: -9999px; } a:hover.button { background-position: -100px 0px; } a.button[disabled] { background-position: -200px 0px; cursor:default; } I put this in html <a href="#" class="button" disabled="disabled"></a> In Chrome all is ok. IE dont show disabled image.

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  • why can't I comment lines in visual mode

    - by Haiyuan Zhang
    I want to comment several lines in my .vimrc, the usual way I do it is :x,ys/^/"/ and x stands for the start line number and y stands for the line number of the last line. I read some post which said in visual mode this task can be done by the following step: 1 Select your lines with VISUAL BLOCK 2 press I to insert before all highlighted lines. 3 type your comment charact , in this case should be " 4 then ESC I fllowed the above steps and met met problems in step 2 . the thing is when I select the lines in Visual mode and press I , vim ( I use version7.2) go back to insert mode and the cursor back to the start of the first line. so if you continue to do the step 3 and step 4, you end up in just inserting " at the start the first line , far from what I want to achieve. so could you point out what's wrong with the recipe ? thanks in advance

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  • What is the best method for implementing mouse wheel activity in Delphi VCL forms?

    - by Brian Frost
    As a long time user of Delphi 7, I've rolled my own mouse wheel handling in a few controls but lately I've noticed that some recent applications only need the mouse cursor to be placed over a control (e.g a list box or tree view) for the mouse wheel activity to cause that control to scroll. This feels nice (as opposed to having to click focus a control before it responds to the wheel. Now I've moved to Delphi 2010 I'm wondering what is the 'correct' behavior? And what can I use in Delphi that avoids me having to bodge this with my own solutions now? Thanks.

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  • How do I add a textbox to my other jQuery click function?

    - by marcamillion
    Right now, my script adds a box to the cursor when I click on an image, as can be seen in the following code. Please note, this is jQuery. $(function() { var tag_box = $("<div>").appendTo("body").css({"width":"40px", "height":"40px", "border":"4px solid #000000", "position":"absolute", "display":"none", "padding":"15px"}); $("#image-wrapper").live('click', function(e){ tag_box.css({"left": e.pageX - 40, "top": e.pageY - 40, "display":"block"}); }); I would like to add a text field to appear right below that tag_box on that same click. I tried to do this, but it hasn't worked out like I thought it would: var comment_box = $("<label> Comment: <input type='text' name='comment' autocomplete='off'></label>"); $("#image-wrapper").live('click', function(){ $("body").append(comment_box); }); Any assistance you can give me, would be greatly appreciated. Thanks.

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  • Oracle 10g - Best way to escape single quotes

    - by satynos
    I have to generate some update statements based off a table in our database. I created the following script which is generating the update statements I need. But when I try to run those scripts I am getting errors pertaining to unescaped single quotes in the content and &B, &T characters which have special meaning in oracle. I took care of the &B and &T problem by setting SET DEFINE OFF. Whats the best way to escape single quotes within the content? DECLARE CURSOR C1 IS SELECT * FROM EMPLOYEES; BEGIN FOR I IN C1 LOOP DBMS_OUTPUT.PUT_LINE('UPDATE EMPLOYEES SET FIRST_NAME= ''' || I.FIRST_NAME|| ''', LAST_NAME = ''' || I.LAST_NAME ''', DOB = ''' || I.DOB|| ''' WHERE EMPLOYEE_ID = ''' || I.EMPLOYEE_ID || ''';'); END LOOP; END; Here if the first_name or last_name contains single quotes then the generated update statements break. Whats the best way to escape those single quotes within the first_name and last_name?

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  • Splitting string on probable English word boundaries

    - by Sean
    I recently used Adobe Acrobat Pro's OCR feature to process a Japanese kanji dictionary. The overall quality of the output is generally quite a bit better than I'd hoped, but word boundaries in the English portions of the text have often been lost. For example, here's one line from my file: softening;weakening(ofthemarket)8 CHANGE [transform] oneselfINTO,takethe form of; disguise oneself I could go around and insert the missing word boundaries everywhere, but this would be adding to what is already a substantial task. I'm hoping that there might exist software which can analyze text like this, where some of the words run together, and split the text on probable word boundaries. Is there such a package? I'm using Emacs, so it'd be extra-sweet if the package in question were already an Emacs package or could be readily integrated into Emacs, so that I could simply put my cursor on a line like the above and repeatedly invoke some command that splits the line on word boundaries in decreasing order of probable correctness.

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