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  • How to implement List, Set, and Map in null free design?

    - by Pyrolistical
    Its great when you can return a null/empty object in most cases to avoid nulls, but what about Collection like objects? In Java, Map returns null if key in get(key) is not found in the map. The best way I can think of to avoid nulls in this situation is to return an Entry<T> object, which is either the EmptyEntry<T>, or contains the value T. Sure we avoid the null, but now you can have a class cast exception if you don't check if its an EmptyEntry<T>. Is there a better way to avoid nulls in Map's get(K)? And for argument sake, let's say this language don't even have null, so don't say just use nulls.

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  • Map only certain parts of the class to a database using SQLAlchemy?

    - by Az
    When mapping an object using SQLAlchemy, is there a way to only map certain elements of a class to a database, or does it have to be a 1:1 mapping? Example: class User(object): def __init__(self, name, username, password, year_of_birth): self.name = name self.username = username self.password = password self.year_of_birth = year_of_birth Say, for whatever reason, I only wish to map the name, username and password to the database and leave out the year_of_birth. Is that possible and will this create problems? Edit - 25/03/2010 Additionally, say I want to map username and year_of_birth to a separate database. Will this database and the one above still be connected (via username)?

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  • How to find all clusters of forest on map?

    - by Damir
    How to find all clusters of forest on map ? I have simple class cell like (Type is enum {RIVER, FOREST,GRASS,HILL} class Cell{ public: Type type; int x; int y }; and map like vector<Cell> grid. Can anyone suggest me algorithm to create list<list<Cell>> clusters where list contains FOREST cells in same cluster (cluster are set of connected cells - connection can be in eight direction:up,down,left,right,up_right,up_left,down_left,down_right)? I need to find all clusters of forest on map and put every single cluster in list<Cell>.

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  • How do you solve this Haskell problem using a fold map and take?

    - by Linda Cohen
    Define a function replicate which given a list of numbers returns a list with each number duplicated its value. Use a fold, map, and take .. replicate [5,1,3,2,8,1,2] output: [5,5,5,5,5,1,3,3,3,2,2,8,8,8,8,8,8,8,8,1,2,2] I've figure this out using List comprehension and recursion: replicate2 [] = [] replicate2 (n:nn) = take n(repeat n) ++ replicate2 nn but how would you use fold and map to do this? so far I have: replicate n = map (foldl1 (take n(repeat n)) n) n which is obviously wrong, but I think I am close.. so any help would be nice, THANKS!

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  • In MongoDB, how can I replicate this simple query using map/reduce in ruby?

    - by Matthew Rathbone
    Hi, So using the regular MongoDB library in Ruby I have the following query to find average filesize across a set of 5001 documents: avg = 0 total = collection.count() Rails.logger.info "#{total} asset creation stats in the system" collection.find().each {|row| avg += (row["filesize"] * (1/total.to_f)) if row["filesize"]} Its pretty simple, so I'm trying to do the same using map/reduce as a learning exercise. This is what I came up with: map = 'function(){emit("filesizes", {size: this.filesize, num: 1});}' reduce = 'function(k, vals){ var result = {size: 0, num: 0}; for(var x in vals) { var new_total = result.num + vals[x].num; result.num = new_total result.size = result.size + (vals[x].size * (vals[x].num / new_total)); } return result; }' @results = collection.map_reduce(map, reduce) However the two queries come back with two different results! What am I doing wrong?

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  • Fluent nHibernate - How to map a non-key column on an association table?

    - by The Matt
    Taking an example that is provided on the Fluent nHibernate website, I need to extend it slightly: I need to add a 'Quantity' column to the StoreProduct table. How would I map this using nHibernate? An example mapping is provided for the given scenario above, but I'm not sure how I would get the Quantity column to map: public class StoreMap : ClassMap<Store> { public StoreMap() { Id(x => x.Id); Map(x => x.Name); HasMany(x => x.Employee) .Inverse() .Cascade.All(); HasManyToMany(x => x.Products) .Cascade.All() .Table("StoreProduct"); } }

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  • C++ Long switch statement or look up with a map?

    - by Rachel
    In my C++ application, I have some values that act as codes to represent other values. To translate the codes, I've been debating between using a switch statement or an stl map. The switch would look something like this: int code; int value; switch(code) { case 1: value = 10; break; case 2: value = 15; break; } The map would be an stl::map<int, int> and translation would be a simple lookup with the code used as the key value. Which one is better/more efficient/cleaner/accepted? Why?

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  • How refresh a DrawingArea in PyGTK ?

    - by Lialon
    I have an interface created with Glade. It contains a DrawingArea and buttons. I tried to create a Thread to refresh every X time my Canva. After a few seconds, I get error messages like: "X Window Server 0.0", "Fatal Error IO 11" Here is my code : import pygtk pygtk.require("2.0") import gtk import Canvas import threading as T import time import Map gtk.gdk.threads_init() class Interface(object): class ThreadCanvas(T.Thread): """Thread to display the map""" def __init__(self, interface): T.Thread.__init__(self) self.interface = interface self.started = True self.start() def run(self): while self.started: time.sleep(2) self.interface.on_canvas_expose_event() def stop(self): self.started = False def __init__(self): self.interface = gtk.Builder() self.interface.add_from_file("interface.glade") #Map self.map = Map.Map(2,2) #Canva self.canvas = Canvas.MyCanvas(self.interface.get_object("canvas"),self.game) self.interface.connect_signals(self) #Thread Canvas self.render = self.ThreadCanvas(self) def on_btnChange_clicked(self, widget): #Change map self.map.change() def on_interface_destroy(self, widget): self.render.stop() self.render.join() self.render._Thread__stop() gtk.main_quit() def on_canvas_expose_event(self): st = time.time() self.canvas.update(self.map) et = time.time() print "Canvas refresh in : %f times" %(et-st) def main(self): gtk.main() How can i fix these errors ?

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  • Google Maps: Multimarker not working

    - by HyperDevil
    Hi, I want to plot several markers on my map. Found some code on the internet, for that user it worked. The array is generated by PHP, example: var ships = [['61','10.2']['60.5','10.1']]; My Javascript: var map; function load(ships) { initialize(); createShips(ships); } function initialize() { //build the map var myLatlng = new google.maps.LatLng(63.65,10.65); var myOptions = { zoom: 9, center: myLatlng, mapTypeId: google.maps.MapTypeId.TERRAIN } var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); } function createShips(ships) { for (var i = 0; i < ships.length; i++) { new google.maps.Marker({ position: new google.maps.LatLng(ships[i][0], ships[i][1]), map: map, title: ships[i][0] }); } } My html function to start the map is: body onload="load()" The map seems to appear, but no markers :(

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  • Fluent nHibernate - How to map a non-key column on a junction table?

    - by The Matt
    Taking an example that is provided on the Fluent nHibernate website, I need to extend it slightly: I need to add a 'Quantity' column to the StoreProduct table. How would I map this using nHibernate? An example mapping is provided for the given scenario above, but I'm not sure how I would get the Quantity column to map to a property on the Product class: public class StoreMap : ClassMap<Store> { public StoreMap() { Id(x => x.Id); Map(x => x.Name); HasMany(x => x.Employee) .Inverse() .Cascade.All(); HasManyToMany(x => x.Products) .Cascade.All() .Table("StoreProduct"); } }

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  • How to retrieve all keys (or values) from a std::map?

    - by Owen
    This is one of the possible ways I come out: struct RetrieveKey { template <typename T> typename T::first_type operator()(T keyValuePair) const { return keyValuePair.first; } }; map<int, int> m; vector<int> keys; // Retrieve all keys transform(m.begin(), m.end(), back_inserter(keys), RetrieveKey()); // Dump all keys copy(keys.begin(), keys.end(), ostream_iterator<int>(cout, "\n")); Of course, we can also retrieve all values from the map by defining another functor RetrieveValues. Is there any other way to achieve this easily? (I'm always wondering why std::map does not include a member function for us to do so.)

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  • Is there a way to have a dynamic google map that opens links in _blank?

    - by danieltalsky
    I came up with a good solution for a client showing a google map iFrame using the normal google maps embed. Only problem? They want the links inside the iFrame to open in a new window instead of there on the page. So, I used the static API to come up with a static image of a map and have that link to the google maps site with target="_blank". Great, but they don't get the pretty draggable map. Is there a way to do what I want using the google maps API? I'm reading the API documentation but without actually trying it I'm not sure if it can be done, and would love it if someone with some experience with the API can point me in the right direction or just tell me why it's WAY not worth the effort.

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  • Java - Tile engine changing number in array not changing texture

    - by Corey
    I draw my map from a txt file. Would I have to write to the text file to notice the changes I made? Right now it changes the number in the array but the tile texture doesn't change. Do I have to do more than just change the number in the array? public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; private Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; Player player = new Player(); public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); y=y+1; } //System.out.println(""); x=x+1; y = 0; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int x = 0; x < map.length; x++) { for(int y = 0; y < map.length; y ++) { int textureIndex = map[y][x]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } Mouse picking public void checkDistance(GameContainer gc) { Input input = gc.getInput(); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } System.out.println(tiles.map[(int)mousetileX][(int)mousetileY]); }

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  • Is there a script that would allow me to edit multiple files as if they are one file in VIM?

    - by somewire
    I prefer to edit in one large file rather than many independent files, but due to limitations in languages, source control, and the preference of team mates I need to output to many files. What I'm looking for would recurse through all the files in a source directory and generate a single file to edit in VIM, with special file seperator markers. On save it would save the the changes to the correct file(s) ideally in a smart manner, based only on changes made. Does something like this exist?

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  • Is there any way to group edit buttons in MediaWiki?

    - by Mark Robinson
    Is there any way to group the edit buttons displayed above the edit dialog in MediaWiki? By grouping, I mean like Word does (and even this editor) - you can add dividing lines to group them so that e.g. Bold and Italic are in one group, numbered list and bullet points in another. We've added lots of new buttons (in EditPage.php) and they are in a logical order, but at 30 buttons it is a bit overwhelming for some users.

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  • Where are certain Wordpress files that I want to programmatically edit?

    - by user173951
    I have a simple perl script that via ftp uploads files to the server hosting our website. After I do that I have to login as a Wordpress admin and use the GUI to edit a page so that it reflects the new file I just uploaded. I want to programmatically edit that file to save a few steps, but I can't find the file. Are any Wordpress files sitting on the server? The file in question is basically a subpage of the main site.

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  • How Can I Edit a DVD Already Burned to Disc?

    - by AJ
    I have been asked to edit a DVD - specifically doing the following: Add chapter markers Add chapter selection menu Combine two shorter discs into one I would like to know if there is software that can allow me to import a DVD, make these changes, and then create a new master DVD?

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