Search Results

Search found 14602 results on 585 pages for 'objected oriented design'.

Page 79/585 | < Previous Page | 75 76 77 78 79 80 81 82 83 84 85 86  | Next Page >

  • Confusion about inheritance

    - by Samuel Adam
    I know I might get downvoted for this, but I'm really curious. I was taught that inheritance is a very powerful polymorphism tool, but I can't seem to use it well in real cases. So far, I can only use inheritance when the base class is an abstract class. Examples : If we're talking about Product and Inventory, I quickly assumed that a Product is an Inventory because a Product must be inventorized as well. But a problem occured when user wanted to sell their Inventory item. It just doesn't seem to be right to change an Inventory object to it's subtype (Product), it's almost like trying to convert a parent to it's child. Another case is Customer and Member. It is logical (at least for me) to think that a Member is a Customer with some more privileges. Same problem occurred when user wanted to upgrade an existing Customer to become a Member. A very trivial case is the Employee case. Where Manager, Clerk, etc can be derived from Employee. Still, the same upgrading issue. I tried to use composition instead for some cases, but I really wanted to know if I'm missing something for inheritance solution here. My composition solution for those cases : Create a reference of Inventory inside a Product. Here I'm making an assumption about that Product and Inventory is talking in a different context. While Product is in the context of sales (price, volume, discount, etc), Inventory is in the context of physical management (stock, movement, etc). Make a reference of Membership instead inside Customer class instead of previous inheritance solution. Therefor upgrading a Customer is only about instantiating the Customer's Membership property. This example is keep being taught in basic programming classes, but I think it's more proper to have those Manager, Clerk, etc derived from an abstract Role class and make it a property in Employee. I found it difficult to find an example of a concrete class deriving from another concrete class. Is there any inheritance solution in which I can solve those cases? Being new in this OOP thing, I really really need a guidance. Thanks!

    Read the article

  • OOP private method parameters coding style

    - by Jake
    After coding for many years as a solo programmer, I have come to feel that most of the time there are many benefits to write private member functions with all of the used member variables included in the parameter list, especially development stage. This allow me to check at one look what member variables are used and also allow me to supply other values for tests and debugging. Also, a change in code by removing a particular member variable can break many functions. In this case however, the private function remains isolated am I can still call it using other values without fixing the function. Is this a bad idea afterall, especially in a team environment? Is it like redundant or confusing, or are there better ways?

    Read the article

  • About shared (static) Members and its behavior

    - by Allende
    I just realized that I can access shared members from instances of classes (probably this is not correct, but compile and run), and also learn/discover that, I can modify shared members, then create a new instance and access the new value of the shared member. My question is, what happens to the shared members, when it comes back to the "default" value (class declaration), how dangerous is it do this ? is it totally bad ? is it valid in some cases ?. If you want to test my point here is the code (console project vb.net) that I used to test shared members, as you can see/compile/run, the shared member "x" of the class "Hello" has default value string "Default", but at runtime it changes it, and after creating a new object of that class, this object has the new value of the shared member. Module Module1 Public Class hello Public Shared x As String = "Default" Public Sub New() End Sub End Class Sub Main() Console.WriteLine("hello.x=" & hello.x) Dim obj As New hello() Console.WriteLine("obj.x=" & obj.x) obj.x = "Default shared memeber, modified in object" Console.WriteLine("obj.x=" & obj.x) hello.x = "Defaul shared member, modified in class" Console.WriteLine("hello.x=" & hello.x) Dim obj2 As New hello() Console.WriteLine("obj2.x=" & obj2.x) Console.ReadLine() End Sub End Module UPDATE: First at all, thanks to everyone, each answer give feedback, I suppose, by respect I should choose one as "the answer", I don't want to be offensive to anyone, so please don't take it so bad if I didn't choose you answer.

    Read the article

  • Architecture Best Practice (MVC): Repository Returns Object & Object Member Accessed Directly or Repository Returns Object Member

    - by coderabbi
    Architecturally speaking, which is the preferable approach (and why)? $validation_date = $users_repository->getUser($user_id)->validation_date; Seems to violate Law of Demeter by accessing member of object returned by method call Seems to violate Encapsulation by accessing object member directly $validation_date = $users_repository->getUserValidationDate($user_id); Seems to violate Single Responsibility Principle as $users_repository no longer just returns User objects

    Read the article

  • Where can I learn about every OOP concept?

    - by Mel
    I'm looking for some material that can explain all the concepts related to OOP that doesn't deviate too much from the point. I want something short and understandable for a beginner. I know some of these can be found on wikipedia, but wikipedia is full of minor and sometimes big mistakes and I don't think that is the best choice for learning something. Where should I start ? Also, please don't recommend books of 1000 pages or such.

    Read the article

  • How to make a queue switches from FIFO mode to priority mode?

    - by enzom83
    I would like to implement a queue capable of operating both in the FIFO mode and in the priority mode. This is a message queue, and the priority is first of all based on the message type: for example, if the messages of A type have higher priority than the messages of the B type, as a consequence all messages of A type are dequeued first, and finally the messages of B type are dequeued. Priority mode: my idea consists of using multiple queues, one for each type of message; in this way, I can manage a priority based on the message type: just take first the messages from the queue at a higher priority and progressively from lower priority queues. FIFO mode: how to handle FIFO mode using multiple queues? In other words, the user does not see multiple queues, but it uses the queue as if it were a single queue, so that the messages leave the queue in the order they arrive when the priority mode is disabled. In order to achieve this second goal I have thought to use a further queue to manage the order of arrival of the types of messages: let me explain better with the following code snippet. int NUMBER_OF_MESSAGE_TYPES = 4; int CAPACITY = 50; Queue[] internalQueues = new Queue[NUMBER_OF_MESSAGE_TYPES]; Queue<int> queueIndexes = new Queue<int>(CAPACITY); void Enqueue(object message) { int index = ... // the destination queue (ie its index) is chosen according to the type of message. internalQueues[index].Enqueue(message); queueIndexes.Enqueue(index); } object Dequeue() { if (fifo_mode_enabled) { // What is the next type that has been enqueued? int index = queueIndexes.Dequeue(); return internalQueues[index].Dequeue(); } if (priority_mode_enabled) { for(int i=0; i < NUMBER_OF_MESSAGE_TYPES; i++) { int currentQueueIndex = i; if (!internalQueues[currentQueueIndex].IsEmpty()) { object result = internalQueues[currentQueueIndex].Dequeue(); // The following statement is fundamental to a subsequent switching // from priority mode to FIFO mode: the messages that have not been // dequeued (since they had lower priority) remain in the order in // which they were queued. queueIndexes.RemoveFirstOccurrence(currentQueueIndex); return result; } } } } What do you think about this idea? Are there better or more simple implementations?

    Read the article

  • Breaking up a large PHP object used to abstract the database. Best practices?

    - by John Kershaw
    Two years ago it was thought a single object with functions such as $database->get_user_from_id($ID) would be a good idea. The functions return objects (not arrays), and the front-end code never worries about the database. This was great, until we started growing the database. There's now 30+ tables, and around 150 functions in the database object. It's getting impractical and unmanageable and I'm going to be breaking it up. What is a good solution to this problem? The project is large, so there's a limit to the extent I can change things. My current plan is to extend the current object for each table, then have the database object contain these. So, the above example would turn into (assume "user" is a table) $database->user->get_user_from_id($ID). Instead of one large file, we would have a file for every table.

    Read the article

  • Object inheritance and method parameters/return types - Please check my logic

    - by user2368481
    I'm preparing for a test and doing practice questions, this one in particular I am unsure I did correctly: We are given a very simple UML diagram to demonstrate inheritance: I hope this is clear, it shows that W inherits from V and so on: |-----Y V <|----- W<|-----| |-----X<|----Z and this code: public X method1(){....} method2(new Y()); method2(method1()); method2(method3()); The questions and my answers: Q: What types of objects could method1 actually return? A: X and Z, since the method definition includes X as the return type and since Z is a kind of X is would be OK to return either. Q: What could the parameter type of method2 be? A: Since method2 in the code accepts Y, X and Z (as the return from method1), the parameter type must be either V or W, as Y,X and Z inherit from both of these. Q: What could return type of method3 be? A: Return type of method3 must be V or W as this would be consistent with answer 2.

    Read the article

  • Web and Logo Design: Essential for Small Business

    In this era of life, no business can imagine to run without an attractive logo and the state of the art website. Every day, thousands of businesses are established all over the world, and double the ... [Author: Gisselle Gloria - Web Design and Development - October 05, 2009]

    Read the article

  • How to improve programming skills?

    - by Mike
    I'm very new to programming. I started learning PHP about half a year ago, so I do know something. I can write small functions, I can export and import information from a database and I can make a website. I don't know OOP principles and I don't know about objects and classes. Should I move to OOP principles and learn about classes, methods and objects? If not, what should I do? Continue writing simple code? How can a programmer write his/her own API? Is OOP necessary to do this? So how can i improve my skills? I love programming. I spend my 24/7 on it, so any help will be appreciated.

    Read the article

  • Empty interface to combine multiple interfaces

    - by user1109519
    Suppose you have two interfaces: interface Readable { public void read(); } interface Writable { public void write(); } In some cases the implementing objects can only support one of these but in a lot of cases the implementations will support both interfaces. The people who use the interfaces will have to do something like: // can't write to it without explicit casting Readable myObject = new MyObject(); // can't read from it without explicit casting Writable myObject = new MyObject(); // tight coupling to actual implementation MyObject myObject = new MyObject(); None of these options is terribly convenient, even more so when considering that you want this as a method parameter. One solution would be to declare a wrapping interface: interface TheWholeShabam extends Readable, Writable {} But this has one specific problem: all implementations that support both Readable and Writable have to implement TheWholeShabam if they want to be compatible with people using the interface. Even though it offers nothing apart from the guaranteed presence of both interfaces. Is there a clean solution to this problem or should I go for the wrapper interface? UPDATE It is in fact often necessary to have an object that is both readable and writable so simply seperating the concerns in the arguments is not always a clean solution. UPDATE2 (extracted as answer so it's easier to comment on) UPDATE3 Please beware that the primary usecase for this is not streams (although they too must be supported). Streams make a very specific distinction between input and output and there is a clear separation of responsibilities. Rather, think of something like a bytebuffer where you need one object you can write to and read from, one object that has a very specific state attached to it. These objects exist because they are very useful for some things like asynchronous I/O, encodings,...

    Read the article

  • How can a collection class instantiate many objects with one database call?

    - by Buttle Butkus
    I have a baseClass where I do not want public setters. I have a load($id) method that will retrieve the data for that object from the db. I have been using static class methods like getBy($property,$values) to return multiple class objects using a single database call. But some people say that static methods are not OOP. So now I'm trying to create a baseClassCollection that can do the same thing. But it can't, because it cannot access protected setters. I don't want everyone to be able to set the object's data. But it seems that it is an all-or-nothing proposition. I cannot give just the collection class access to the setters. I've seen a solution using debug_backtrace() but that seems inelegant. I'm moving toward just making the setters public. Are there any other solutions? Or should I even be looking for other solutions?

    Read the article

  • Why should a class be anything other than "abstract" or "final/sealed"

    - by Nicolas Repiquet
    After 10+ years of java/c# programming, I find myself creating either: abstract classes: contract not meant to be instantiated as-is. final/sealed classes: implementation not meant to serve as base class to something else. I can't think of any situation where a simple "class" (i.e. neither abstract nor final/sealed) would be "wise programming". Why should a class be anything other than "abstract" or "final/sealed" ? EDIT This great article explains my concerns far better than I can.

    Read the article

  • Why should I declare a class as an abstract class?

    - by Pied Piper
    I know the syntax, rules applied to abstract class and I want know usage of an abstract class Abstract class can not be instantiated directly but can be extended by other class What is the advantage of doing so? How it is different from an Interface? I know that one class can implement multiple interfaces but can only extend one abstract class. Is that only difference between an interface and an abstract class? I am aware about usage of an Interface. I have learned that from Event delegation model of AWT in Java. In which situations I should declare class as an abstract class? What is benefits of that?

    Read the article

  • How to structure my GUI agnostic project?

    - by Nezreli
    I have a project which loads from database a XML file which defines a form for some user. XML is transformed into a collection of objects whose classes derive from single parent. Something like Control - EditControl - TextBox Control - ContainterControl - Panel Those classes are responsible for creation of GUI controls for three different enviroments: WinForms, DevExpress XtraReports and WebForms. All three frameworks share mostly the same control tree and have a common single parent (Windows.Forms.Control, XrControl and WebControl). So, how to do it? Solution a) Control class has abstract methods Control CreateWinControl(); XrControl CreateXtraControl(); WebControl CreateWebControl(); This could work but the project has to reference all three frameworks and the classes are going to be fat with methods which would support all three implementations. Solution b) Each framework implementation is done in separate projects and have the exact class tree like the Core project. All three implementations are connected using a interface to the Core class. This seems clean but I'm having a hard time wrapping my head around it. Does anyone have a simpler solution or a suggestion how should I approach this task?

    Read the article

  • How to deal with data on the model specific to the technology being used?

    - by user1620696
    There are some cases where some of the data on a class of the domain model of an application seems to be dependent on the technology being used. One example of this is the following: suppose we are building one application in .NET such that there's the need of an Employee class. Suppose further that we are going to implement relational database, then the Employee has a primary key right? So that the classe would be something like public class Employee { public int EmployeeID { get; set; } public string Name { get; set; } ... } Now, that EmployeeID is dependent on the technology right? That's something that has to do with the way we've choose to persist our data. Should we write down a class independent of such things? If we do it this way, how should we work? I think I would need to map all the time between domain model and persistence specific types, but I'm not sure.

    Read the article

  • Do delegates defy OOP

    - by Dave Rook
    I'm trying to understand OOP so I can write better OOP code and one thing which keeps coming up is this concept of a delegate (using .NET). I could have an object, which is totally self contained (encapsulated); it knows nothing of the outside world... but then I attach a delegate to it. In my head, this is still quite well separated as the delegate only knows what to reference, but this by itself means it has to know about something else outside it's world! That a method exists within another class! Have I got myself it total muddle here, or is this a grey area, or is this actually down to interpretation (and if so, sorry as that will be off topic I'm sure). My question is, do delegates defy/muddy the OOP pattern?

    Read the article

  • Should all, none, or some overriden methods call Super?

    - by JoJo
    When designing a class, how do you decide when all overridden methods should call super or when none of the overridden methods should call super? Also, is it considered bad practice if your code logic requires a mixture of supered and non-supered methods like the Javascript example below? ChildClass = new Class.create(ParentClass, { /** * @Override */ initialize: function($super) { $super(); this.foo = 99; }, /** * @Override */ methodOne: function($super) { $super(); this.foo++; }, /** * @Override */ methodTwo: function($super) { this.foo--; } }); After delving into the iPhone and Android SDKs, I noticed that super must be called on every overridden method, or else the program will crash because something wouldn't get initialized. When deriving from a template/delegate, none of the methods are supered (obviously). So what exactly are these "je ne sais quoi" qualities that determine whether a all, none, or some overriden methods should call super?

    Read the article

  • Live Webcast Oracle VM-Design Considerations For Enterprise Scale Deployment – June 10

    - by Roxana Babiciu
    The Oracle Managed Cloud Services team serves up thousands of Oracle applications to end users on a daily basis. With nearly 20,000 Oracle VM instances powering this operation, it’s imperative to maintain a highly available environment. Curious as to how this is done? Join the Oracle Managed Cloud Services expert in this live webcast to gain valuable insights into architectural design and management best practices to build and run this highly successful hosted cloud operation.

    Read the article

  • Setting up ASP.NET structure for code

    - by user1175327
    I've always coded in C# MVC3 when developing web applications. But now i wanted to learn a bit more about developing web sites with just ASP.NET. But now i'm wondering what a good setup for my code would be. For me, an MVC like pattern seems to be a good way to go. But obviously ASP.NET doesn't have any router and controller classes. So i guess people have a different way of setting up their code when they do ASP.NET. So i'm looking for more information on how to get started with this. So not really the basics of ASP.NET, but something that focuses on a good code setup. Any good tutorials/information about this/?

    Read the article

  • should I extend or create instance of the class

    - by meWantToLearn
    I have two classes Class A and Class B in Class A, i have three methods that perform the save, delete and select operation based upon the object I pass them. in Class B I perform the logic operations, such as modification to the property of the object before being passed to the methods of Class A, My problem is in Class B, should it extend Class A, and call the methods of class A , by parent::methodName or create instance of class A and then call Class A does not includes any property just methods. class A{ public function save($obj){ //code here } public function delete($obj){ //code here } public function select($obj){ //code here } } //Should I extend class A, and call the method by parent::methodName($obj) or create an instance of class A, call the method $instanceOfA-methodName($obj); class B extends A{ public function checkIfHasSaved($obj){ if($obj->saved == 'Yes'){ parent::save($obj); //**should I call the method like this** $instanceOFA = new A(); //**or create instance of class A and call without extending class A** instanceOFA->save($obj); } //other logic operations here } }

    Read the article

< Previous Page | 75 76 77 78 79 80 81 82 83 84 85 86  | Next Page >