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  • Display date/time in Ubuntu lock screen (cinnamon-like)

    - by 3l4ng
    I was using Ubuntu 13.04 till a few days ago. I had installed Nemo and I guess cinnamon got installed too (I was still using Unity nonetheless). One of the good things about that was the lock screen somehow changed to mimick cinnamon's (with the background as a darkened version of desktop background and date/time displayed), something like this: I have no idea how this happened, but it looked great. It does not seem to work on Ubuntu 13.10. Anyone has any ideas to get a similar lock screen? I just need to display the date/time on one side with the bg as a darkened version of my desktop wallpaper

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  • A conversation with Paul Rademacher and Mano Marks, Google Maps API Office Hours

    A conversation with Paul Rademacher and Mano Marks, Google Maps API Office Hours This is a conversation between Paul Rademacher and Mano Marks on April 24th, 2012. Paul created the first Google Maps Mashup, housingmaps.com, and discusses his latest project, Stratocam, which allows users to find and display beautiful satellite and aerial imagery with the Google Maps API. From: GoogleDevelopers Views: 1199 11 ratings Time: 40:08 More in Science & Technology

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  • Billboard shader without distortion

    - by Nick Wiggill
    I use the standard approach to billboarding within Unity that is OK, but not ideal: transform.LookAt(camera). The problem is that this introduces distortion toward the edges of the viewport, especially as the field of view angle grows larger. This is unlike the perfect billboarding you'd see in eg. Doom when seeing an enemy from any angle and irrespective of where they are located in screen space. Obviously, there are ways to blit an image directly to the viewport, centred around a single vertex, but I'm not hot on shaders. Does anyone have any samples of this approach (GLSL if possible), or any suggestions as to why it isn't typically done this way (vs. the aforementioned quad transformation method)? EDIT: I was confused, thanks Nathan for the heads up. Of course, Causing the quads to look at the camera does not cause them to be parallel to the view plane -- which is what I need.

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  • How to create list of installed packages for remove after testing?

    - by Wolf F.
    I like to test kmymoney. When trying to install there are a lot of kde packages that are needed by this program. That's ok, I'm using Unity and there are no kde packages installed at this moment. So, when I like to remove all this packages after testing kmymoney, how can I do that? sudo apt-get install kmymoney >> /some/folder/kmymoney.txt gives me the output of apt-get, but that's not what I'm looking for. Is there a way to remove this packages properly? Thanx in advance W.

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  • Configurer un module Scaime eNod3-C en CANopen sur M340 en Unity, par Bruno Guérangé

    Contrairement à la série TSX57 Premium, la gamme M340 de Schneider ne comporte pas de carte de pesage. Pour ajouter des voies de pesage sur une configuration il faut donc installer et raccorder des modules externes sur l'automate. Nous avons donc cherché des modules raccordables sur le réseau CANopen, CANopen est un bus de terrain ouvert et rapide, de plus il est intégré de série sur certaines CPU de la gamme M340. Un des modules connectable sur le réseau CANopen est le transmetteur de pesage Scaime eNod3-C. Scaime est une marque reconnue dans le domaine du pesage et le module eNod3-C présente de très bonnes caractéristiques de mesure et filtrage. ...

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  • How can I reorient the axes of an object?

    - by d3vid
    I spent some time in Unity yesterday trying to fire a sphere from a horizontal cylinder (like a ball from a cannon). I was using Vector3.forward, but the sphere kept coming out the top of the cylinder rather than the front. Someone suggested using Vector3.up instead, and sure enough it worked! The cylinder is vertical by default. So, it appears that when I rotated the cylinder by 90 degrees to lay it flat, the local axes remained the same. The relative front of the cylinder remained at the same point, so when I fired the sphere it shot out the new "top", not what looked to me like the "front". If I had happened to be facing the other way, I would have had to fire at Vector3.down instead. How can I reorient/reset the axes of an object so that they match my expectations? (And if I can't, how can I tell by looking which way an object is oriented?)

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  • 13.10 cannot login to Ubuntu default desktop environment - must use GNOME Flashback or Cinnamon

    - by Scott Stensland
    On boot at the password prompt - after I enter my password I get some error popup which disappears too fast to see then it reverts back to same password login Greeter screen. Same screen has icons where I can choose : Select desktop environment Cinnamon GNOME Flashback Ubuntu I really want to login to the normal ubuntu 13.10 Unity using above Ubuntu, however I can successfully login using either : Cinnamon or GNOME. Suggestions ? I have researched around and no help after removing file ~/.Xauthority Also I see this : cat .xsession-errors Script for cjkv started at run_im. Script for default started at run_im. init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd main process ended, respawning init: at-spi2-registryd respawning too fast, stopped

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  • OAuth 2.0 for Google Drive and the Adsense API

    OAuth 2.0 for Google Drive and the Adsense API Google engineers Nicolas Garnier, Ali Afshar, and Sergio Gomes discuss the OAuth 2.0 playground and how to use it with the Google Drive And AdSense APIs. OAuth 2.0 and its inner workings are explained in detail, and usage of the OAuth 2.0 playground in context of Google Drive and the AdSense API is demonstrated thoroughly. The sessions wraps up with some discussion of questions from live viewers. From: GoogleDevelopers Views: 9 0 ratings Time: 57:02 More in Science & Technology

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  • Top 10 posts of 2010

    - by nmarun
    I quote one of my professors when I say: “We Share – We Improve”. It is through blogging that I’ve learned quite a bit. The ‘R&D’ done to learn and perfect a technology and the comments by other experts adds towards skill-set building. Below are some of the articles that I’m glad I blogged about. ASP.NET MVC 2 Model Binding for a Collection MVC 3 - first look To ref or not to ref Xap Reflector – Silverlight 4 Beware of const members LINQ to JS COM Automation with OpenOffice – Silverlight 4 VS 2010 Productivity Power Tools Using Unity Application Block – from basics to generics ASP.NET MVC Model Binding Wishing you all a happy 2011 and keep/start blogging!

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  • Sound problems in Unity - input but no output

    - by ana
    I am new to Ubuntu, having just installed it for the first time on my Lenovo Thinkpad. Since I installed it I have no sound output whatsoever. However, I can see from the graphical interface in Sound Preferences Input that the sound input appears to be working correctly. I have tried the following: https://help.ubuntu.com/community/HdaIntelSoundHowto https://wiki.ubuntu.com/Audio/InstallingLinuxAlsaDriverModules ubuntu-bug audio I have two sound cards, cat card0/codec* | grep Codec Codec: Conexant CX20585 Codec: Conexant ID 2c06 cat card1/codec* | grep Codec Codec: Nvidia GPU 0b HDMI/DP Codec: Nvidia GPU 0b HDMI/DP Codec: Nvidia GPU 0b HDMI/DP Codec: Nvidia GPU 0b HDMI/DP And now have pretty much run out of ideas. Can anybody help?

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  • Thinktecture.IdentityModel.Http and the ASP.NET Web API CodePlex bits

    - by Your DisplayName here!
    I will keep the github repo in sync with the major releases of Web API (like Beta, RC, RTM). Because of the changes made to Web API after beta, my current bits don’t build against the CodePlex version anymore. Today I installed a build environment for the CodePlex bits, and migrated my code. It turns out the changes are pretty easy: Simply replace Request.GetUserPrincipal() with Thread.CurrentPrincipal ;) I will update the repo when RC comes out.

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  • Google Wave Robots API v2

    Google Wave Robots API v2 Pamela Fox describes how Wave Robots works, and new features in Robots API v2. From: GoogleDevelopers Views: 2 0 ratings Time: 17:28 More in Science & Technology

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  • How to set the PHP Api Version for phpize

    - by Tom Frost
    I'm upgrading php on my server but I'm running into a problem with phpize and compiling external modules. phpize -v reports: Configuring for: PHP Api Version: 20041225 Zend Module Api No: 20090115 Zend Extension Api No: 220090115 But on my test server (which I'm trying to replicate) I get this: Configuring for: PHP Api Version: 20090626 Zend Module Api No: 20090626 Zend Extension Api No: 220090626 I'm running debian squeeze, pulling the php 5.3.0-2 packages from the experimental repo. The difference betweent he two servers is that the first server has had old verisons of php on it, and the test server was installed with php 5.3.0-2 from the start. I've attempted uninstalling all PHP packages from the first server (using --purge to get rid of all the config files) and re-installing 5.3 fresh, but I'm still having the same issue. Help!

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  • Easy way to set up global API hooks

    Discover an easy way to set up system-wide global API hooks using AppInit_DLLs registry key for DLL injection and Mhook library for API hooking. To illustrate this technique we will show how to easily hide calc.exe from the list of running processes.

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  • Simultaneous Animation for a GameObject - Unity3D

    - by Fahim Ali Zain
    Its my second week with Unity. I am doing a 2D game and I have a small GameObject which should change its sprite along with following a definite path defined in Animation Curves. I did both of them in separate .anim files since the transform animation had many keyframes, i thought it wont be good to put the '2' sprite keyframe repeatedly along side the transform keyframe. But the problem is, I cant get it both working together at the same time. I dont want any blending because the animation is timed well already. Also, I tried deleting the sprite change animation and tried it under script changing the SpriteRenderer.Sprite property under Update(); but it works only when the Animator component is disabled in the GameObject. Any Solutions ? :)

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  • Unity3D - Projection matrix camera frustum

    - by MulletDevil
    I've used off centre projection to create a custom projection matrix for my camera. When I run the game I can see the scene correctly in the game view but in the editor view the camera frustum is not correct. It still shows the original frustum shape not the new one. It also appears that Unity is using the original frustum for frustum culling and not the new one as I can see object being culled which are visible to the new frustum but would not be visible in the old one. Am I wrong in thinking that a custom projection matrix would alter the view frustum? Or am I missing something else?

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  • Publier des animations Flash avec l'API Java Flagstone Transform SWF, par Mohamed Slim

    bonjour. je viens de terminer mon premier article intitulé JAVA et SWF Cet article est destiné aux développeurs Java qui souhaitent publier des animations Flash, sans utiliser le logiciel Adobe Flash mais en utilisant le langage de programmation Java et l'API Flagstone Transform SWF. Cet article peut être considéré comme une documentation en français pour l'API Flagstone Transform SWF. donc merci de lire l'article et n'hésitez pas à dire ce que vous en pensez. merci ...

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  • Unity Dash to search only in Documents

    - by bioShark
    I have a document (LibreOffice Calc Spreadsheet) which is in my ~/Documents folder. However, I have the same file (older version of it) on a mounted drive. In the past few weeks I have opened the file from both my ~/Documents folder and from the mounted drive. However, the latest version is the one from ~/Documents. When I open the Dash and look in the documents lens, of course I will find my file twice there. One from the mounted disk and one from ~/Documents. But I don't know which one is which. So, my question is: How can I limit the document lens to look for documents only from my /home. Or to exclude mounted disks from the search. Thanks. I use Ubuntu 12.04.

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  • Configuring mouse buttons to switch between apps?

    - by Matt Gregory
    I just installed 14.04, so I'm using the default setup (Unity, I guess). I have these two extra mouse buttons on the side of my mouse. Is there any way to map these so they can switch between open apps? What would be perfect is if clicking on button 6 (or whatever it is) would cycle forward through apps, button 7 would go backwards, and holding one of the buttons would show the task list and let you click on the app you want. That's really what I want.

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