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  • Using git (or any version control) regarding migration from one language to another [on hold]

    - by Max Benin
    I'm polishing an old project that i released some years ago, and the main purpose on that, is to arrange some folder structures and port the entire code from actionscript to haxe. All the game features, assets and design will remain the same. I have some doubts regarding versioning the project in this circumstance. Assuming that the only thing that will be drastically changed is the code migration, is it correct maintaining the new project changes on the same repository ? I was thinking in tagging it something like V1.1 or Branch the entire project. But i'm afraid that i'm gonna deviate from the versioning patterns. How can i use this version control issue in the best practice way ? Thanks.

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  • Is server validation necessary with client-side validators?

    - by peroija
    I recently created a .net web app that used over 200 custom validators on one page. I wrote code for both ClientValidationFunction and OnServerValidate which results in a ton of repetitive code. My sql statements are parameterized, I have functions that pull data from input fields and validates them before passing to the sql statements or stored procedures. And the javascript validates the fields before the page submits. So essentially the data is clean and valid before it even hits the OnServerValidate and clean after it anyways due to the aforementioned steps. This makes me question, is OnServerValidate really needed when I validate on the clientside?

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  • Le projet PHP migre sur Git, les tags des futures release seront signés par l'équipe de développement elle-même

    Le système de gestion de version Git vient de recevoir un nouveau "membre" : il s'agit du projet PHP qui vient de migrer complètement son code source sur cette plate-forme comme on peut le lire sur leur site web . Il est donc désormais possible de cloner ou de "forker" les sources de PHP depuis son miroir GitHub. De même les requêtes Pull faites via GitHub sont désormais prises en charge. Le code source est également disponible via le lien suivant et toutes les instructions relatives au clonage de l'arbre des sources de PHP peuvent être consultées sur le lien suivant .

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  • Configuring ethernet network

    - by den-javamaniac
    Hi. I've got a wired network connection and if I'm using network manager (hereafter "NM") everything works fine except for the hardware address (it doesn't change). I'm thinking of using /etc/network/interfaces. So, I added some code and it looks like this: auto lo iface lo inet loopback auto eth1 iface eth1 inet static address #corresponding value netmask #corresponding value gateway #corresponding value hwaddress #corresponding value After restarting networking I get the following message: *Reconfiguring network interfaces... #here some help code appears Failed to bring up eth1. The default interface that works with NM is eth0. Please advise on how to handle the problem.

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  • Good places for starting to learn Lua scripting [closed]

    - by Cascalho
    I want to start learning to script in lua for game development. I could start with the official Lua tutorials, but I would rather study scripts that were written specifically for games and learn the syntax from there as I believe this is faster and more related to what I want. Can you recommend tutorials in video or text that are very detailed in explaining the code? Or some open source game with heavily commented code? What I want is something detailed that walks me through it, so I start understanding both the syntax and how each piece relate to each other, like "First of all, install this, this and that." "So, here we are defining a new function that will make the player jump." "This is the main script that calls the other ones. It defines these variables." "This function tests if the player is alive."

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  • Rewrite rule for 403

    - by Jitesh Tukadiya
    I have an .htaccess file: In this file it redirects to index.php in case a file or directory is not found. My code is as below: <IfModule mod_rewrite.c> RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php?/$1 [L] </IfModule> Everything is working fine with this code. Now when I get Forbidden error(403), I would like it to be redirect to index.php. Do you have an idea how to write an .htaccess file for this purpose?

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  • How can I add a custom item to the Sound Indicator?

    - by con-f-use
    One of the strength of Unity are the various standardized indicators. I want to customize the sound indicator with an additional menu entry that runs a small shell script. I'm not afraid of a little Python code and I hope someone can point me to the right subroutine in the right file. I suspect that will be fairly easy but all the indicators are just so bloated that I can't look through their code in a reasonable time. Any help is appreciated. I know it is possible as the marvelous Skype-Wrapper does it.

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  • Recognizing text fields according to their label value

    - by Pierpaolo Bagnasco
    I have an application who has text fields (not select, not checkbox or other types) where an user can enter some value, like this: ISBN and E-Mail are the label of each input. Now I have to automatically test these inputs according to their label. The question is: how to recognize that, for example, the first input requires an ISBN code? I programmed something like this: turn the label value to lowercase check if the label value contains isbn if so set the field value to a random ISBN code (i.e.: 1234567890), else set it to a random value (default) For the email field: turn the label value to lowercase check if the label value contains e-mail or email or mail if so set the field value to a random email (i.e.: [email protected]), else set it to a random value (default) And so on for each text field I encounter. Is that reliable? How can I improve the "recognizing part"? I know only the label value and the field value (what is already written in the field by default) for each text input.

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  • Visual Studio 2010/2012 Context Menus and a Keyboard

    - by SergeyPopov
    As a software developer, I spend a lot of time using Visual Studio. I have to say that I completely satisfied with Visual Studio generally. Nevertheless, sometimes Visual Studio starts annoying me. One issue which poisoned my existence for a long time is that context menu behavior in VS2010 is a little different than it was in VS2005/2008. Unfortunately, in VS2012 this behavior remains the same as in VS2010. So, what is the issue? Working with Visual Studio, I use the keyboard in most cases. I also use the Apps key on the keyboard to open context menus in the code editor. Moreover, long time ago I am got used to using some key sequences, and press the keys without even thinking. In VS2008, a mouse pointer position didn’t affect context menu navigation if I used the keyboard. Every time I opened a context menu I was sure that, for example, the "Apps, Down, Down, Enter, Up, Enter" key sequence always invoke "Organize Usings > Remove and Sort" function. But in VS2010, this behavior has been changed. If a mouse pointer is located over an opened context menu, the menu item under the mouse pointer becomes selected immediately! So, now the "Apps, Down, Down, Enter, Up, Enter" key sequence will not lead to expected results all the time. In some cases, the result may be a little scary. If you are using Visual SVN extension, this key sequence may invoke "Revert whole file" function. Of course, this is not a fatal problem because "Undo" function restores all the changes, but this behavior strongly annoys me. In Visual Studio 2012, context menu behavior is a little different than in VS2010, but a mouse pointer position still affects the keyboard navigation in the context menu, and this behavior is still annoying. I tried to find the way how to change this behavior, but I didn’t manage to find the answer quickly. Then I decided to go right though, so I wrote a small utility which fixes this issue. This utility watches for Apps key, and if the key is pressed in Visual Studio, the utility moves the mouse pointer to the top of the screen before opening the context menu. You can find binaries and the source code of this utility here: http://code.google.com/p/vs-ctx-menu-fix/downloads/list This utility works fine in Windows 7 and Windows 8 x64. I wrote the first version in January, 2011; now I just added Visual Studio 2012 support. I hope you will find this utility useful! :)

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  • UK Data Breaches Up by 10 fold in 10 years.

    - by TATWORTH
    At http://www.v3.co.uk/v3-uk/news/2201863/uk-data-breaches-rocket-by-1-000-percent-over-past-five-years there is an interesting report on the increase in data breaches reported in the UK.A lot of this increase may simply a change in legislation that has made reporting a statutory obligation.Some questions to ask yourself:Are server logs checked for untoward activity?Do you have a reporting policy if something is amiss?Did you design security in for the start of your application design?Do you log for example failed logons?Do you run tools to check for code integrity?Is my defense, a strategy of defense in depth?Do you realise that 60% of hack attacks are internal?Whilst SQL Injection is a problem that affects practically all application code platforms, within Microsoft Applications do you run FXCOP? Do you run any of the other free tools for checking?

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  • TSQL Challenge 82 - Find elements that uniquely make up a group

    The challenge is to find the Tax Code based on Price. Each sales amount is uniquely made up by the sum of one or more prices. Based on this you should assign the tax code to each price. Keep your database and application development in syncSQL Connect is a Visual Studio add-in that brings your databases into your solution. It then makes it easy to keep your database in sync, and commit to your existing source control system. Find out more.

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  • Ubuntu One lost most of my files!

    - by Max
    I keep in my UbuntuOne the source code of my projects as a back up. In the past it worked and I never had problem. It happened that I had to change the hard disk of my laptop and I installed a fresh Ubuntu 12.10 in the new one. First time I connected with UbuntuOne it downloaded my files, but when I went to see my projects almost all my c++ source code files were missing!!!... I tried to check if I still have them on UbuntuOne by accessing from the web but nothing... my work is lost forever. I don't know who to ask for help? Is there a way to get back my precious files? Honestly I can't trust this service any more, I'm very disappointed. (edit: thanks God I found a back up in one of my external hard disks. I won't trust Ubuntu One any more, it's buggy and quite slow. )

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  • How can I derive force vectors from velocity vectors?

    - by PixelRouter
    I'm making a 2d shooter ala Geometry Wars. I've got my own simple physics at work driving the background grid and all my entities. To move anything in the world I apply a Vector2d force to it. The 'engine' calculates the resulting acceleration and therefore the velocity. I am trying to port some code I found which implements the classic 'Boids' flocking algorithm, but the code I have works by calculating the Boids' velocities directly, so If i use it as is, it bypasses my physics engine. How I can translate the velocity vectors into force vectors that I can apply to the Boids and which will result in the proper velocities via my physics engine.

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  • What is a byte stream actually?

    - by user2720323
    Can anyone explain me what byte stream actually contains? Does it contain bytes (hex data) or binary data or english letters only? I am also confused about the term Raw Data. If someone asked me to "reverse the 4 byte data", then what should I assume the data is hex code or binary code? Can anyone please clarify this for me. I have read so many articles and in java and c. They used to talk these words frequently but never understood them clearly.

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  • Where i set touch effect when a spawn Srite are comming on the screen?

    - by shihab_returns
    I just create a scene where create a spawn spirit that comes from above screen height in Landscape mode. Now i want to remove spirits when i touch on it. I tried but seems the code not works and crashed also after a while. here is my code: /** TimerHandler for collision detection and cleaning up */ IUpdateHandler detect = new IUpdateHandler() { @Override public void reset() { } @Override public void onUpdate(float pSecondsElapsed) { Iterator<AnimatedSprite> targets = targetLL.iterator(); AnimatedSprite _target; while (targets.hasNext()) { _target = targets.next(); if (_target.getY() >= cameraHeight) { // removeSprite(_target, targets); tPool.recyclePoolItem(_target); targets.remove(); Log.d("ok", "---------Looop Inside-----"); // fail(); break; } } targetLL.addAll(TargetsToBeAdded); TargetsToBeAdded.clear(); } }; /** adds a target at a random location and let it move along the y-axis */ public void addTarget() { Random rand = new Random(); int minX = mTargetTextureRegion.getWidth(); int maxX = (int) (mCamera.getWidth() - mTargetTextureRegion.getWidth()); int rangeX = maxX - minX; Log.d("----point----", "minX:" + minX + "maxX:" + maxX + "rangeX:" + rangeX); int rX = rand.nextInt(rangeX) + minX; int rY = (int) mCamera.getHeight() + mTargetTextureRegion.getHeight(); Log.d("---Random x----", "Random x" + rX + "Random y" + rY); target = tPool.obtainPoolItem(); target.setPosition(rX, rY); target.animate(100); mMainScene.attachChild(target, 1); mMainScene.registerTouchArea(target); int minDuration = 2; int maxDuration = 32; int rangeDuration = maxDuration - minDuration; int actualDuration = rand.nextInt(rangeDuration) + minDuration; // MoveXModifier mod = new MoveXModifier(actualDuration, target.getX(), // -target.getWidth()); MoveYModifier mody = new MoveYModifier(actualDuration, -target.getHeight(), cameraHeight + 10); target.registerEntityModifier(mody.deepCopy()); TargetsToBeAdded.add(target); } @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final ITouchArea pTouchArea, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { if (pTouchArea == target) { Toast.makeText(getApplicationContext(), "Yoooooooo", Toast.LENGTH_LONG).show(); } return true; } ** My question is where i implements IOnAreaTouchListener in My code. ? ** Thanks in Advance.

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  • Book Review: Silverlight 4 Business Application Development

    I normally don't do book reviews here but this book is kind of cool and what I'm looking for. Silverlight 4 Business Application Development, here is a book that is kind of not so much on the UX side but what stands out about this book is the fact that it is more pictures and code then text especially when compared to a regular book. For me in particular this is awesome as Im more into pictures and code samples. Much like a recipe book this kind of thing is right up my ally so I can focus on making...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Que pensez-vous du langage XML, faut-il passer à autre chose ?

    Bonjour, Ca y est. Au plaisir d'ouvrir un livre Java récent et de découvrir qu'un mot-clé supplémentaire (pour les pratiquants, une annotation) dans mon code source saura remplacer un fichier XML dont la présence était auparavant obligatoire, je me dis que nous sortons peut être d'une période où tout n'était qu'XML. Jusqu'à l'indigestion. Il y en eu partout et pour tout. Si pour l'échange de données entre systèmes il avait des atouts certains, je défends la thèse qu'il a été utilisé abusivement. Le paramétrage des composants, par exemple, est trop souvent passé par lui. Et cela a mené à des situations extrêmes. Il devenait parfois plus délicat de réussir son XML de paramétrage ou de compilation que le propre code source que l'on v...

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  • How to handle situation of programmer stealing credit for your project [on hold]

    - by shorecc
    There is a coworker who has stolen credit for my work. I created a system that will show live statuses of printing machines throughout the plant. There was one glitch in it so the coworker made an improvement and then re-wrote the entire system (copying 90% of my code, yet he added a new piece of hardware then took over the project). Now he asks me programming questions from time to time. I don't mind teaching coworkers how to program, but since he has stolen my ideas and credit in the past I am reluctant to teach him all I know. Today he asks me for a particularly challenging algorithm for this system. His code now looks exactly like the way I would program! How would you handle the situation? How can I decline helping him without appearing to not being a team player?

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  • ASP.NET - Password Strength Indicator using jQuery and XML

    Last week, I had the opportunity to help implement and integrate a strong password policy into the legacy web application developed using ASP technology. The solution I proposed was to use jQuery to display the password strength meter to help users create strong passwords. One of my colleagues asked if we would have to modify multiple pages and files if the client decided to alter the password policy. The answer is no. Thanks to jQuery, the client-side script and code behind can share the same information. The password policy information is stored in an XML file and the client-side script and code behind are reading from this to perform the password strength validation.

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  • Printing Tip Handling User Initiated Dialogs Exceptions

    I see this question every so often so it makes sense to share it through a quick post. When using the print API in Silverlight 4 you can run into the dreaded exception: System.Security.SecurityException: Dialogs must be user-initiated Then you examine your code and confirm that your code where you invoke the PrintDocuments Print method are indeed being handled by a user-initiated event. If you are not invoking Print in a user-initiated event then your know your solution :) Here is some sample...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Testability &amp; Entity Framework 4.0

    This white paper describes and demonstrates how to write testable code with the ADO.NET Entity Framework 4.0 and Visual Studio 2010. This paper does not try to focus on a specific testing methodology, like test-driven design (TDD) or behavior-driven design (BDD). Instead this paper will focus on how to write code that uses the ADO.NET Entity Framework yet remains easy to isolate and test in an automated fashion. Well look at common design patterns that facilitate testing in data access scenarios...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • C++ game architecture

    - by rxc
    I'm trying to make a game, but I'm not sure of the best way to set up the main loop and classes. For really small games, I could put everything in the main() loop, including event handling, collision checking, etc. However, for large games, that's seems like a highly inefficient way to get things done. The architecture I want is kind like the way the Minecraft coders did it (I quote Minecraft code because I've seen the source code when downloading MCP). They have objects entity classes EntityCow and EntityChicken and they have methods like onDeath(), onLivingUpdate(); and item classes like ItemSword have methods like onItemUse(). I've never seen these methods get called directly, but apparently, they get stored in a class called DataWatcher, which, I think "watches" all the data (as the name implies) and calls the appropriate methods in the objects. Is that how most games do it? If so, how is the DataWatcher class implemented? Any help or alternate suggestions is really appreciated.

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  • Facebook likes reset after moving to HTTPS

    - by aarondicks
    I've got a question regarding the Facebook like button. We worked on a piece recently that embeds a number of social share buttons (please see the source code below). When the piece was released, it was on HTTP, and received over 2k likes (the URL 'slug' hasn't changed at all). The site was recently migrated to permanent-on HTTPS, and the like data has been reset, and we've been left with 50 new, recent likes. If you see in the source code, the URL is set explicitly to like the HTTP version, which I believe to be correct. Can anyone help me work out what's happened here? Here's the HTML bit of the like button: <div class="fb-like" data-href="http://www.harveywatersofteners.co.uk/history-interior-design" data-layout="box_count" data-action="like" data-show-faces="false" data-share="false"></div>

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