Search Results

Search found 22627 results on 906 pages for 'program transformation'.

Page 799/906 | < Previous Page | 795 796 797 798 799 800 801 802 803 804 805 806  | Next Page >

  • MySQLPython is ignoring my my.cnf file. Where does it get its information?

    - by ?????
    When I try to use MySQLPython (via SQLAlchemy) I get the error File "/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/MySQL_python-1.2.3c1-py2.6-macosx-10.6-x86_64.egg/MySQLdb/connections.py", line 188, in __init__ super(Connection, self).__init__(*args, **kwargs2) sqlalchemy.exc.OperationalError: (OperationalError) (2002, "Can't connect to local MySQL server through socket '/opt/local/var/run/mysql5/mysqld.sock' (2)") None None but no other mysql client on my machine sees it fine! My my.cnf file states: [client] port = 3306 socket = /tmp/mysql/mysql.sock [safe_mysqld] socket = /tmp/mysql/mysql.sock [mysqld_safe] socket = /tmp/mysql/mysql.sock [mysqld] socket = /tmp/mysql/mysql.sock port = 3306 and the mysql.sock file is, indeed, located in /tmp/mysql I verified that ~/.my.cnf and /var/lib/mysql/my.cnf aren't overriding it. The mysql5 client program, etc, has no trouble connecting and neither does a groovy/grails installation on the same machine using jdbc/mysql connection thrilllap-2:~ swirsky$ mysql5 Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 6 Server version: 5.1.47 Source distribution Copyright (c) 2000, 2010, Oracle and/or its affiliates. All rights reserved. This software comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to modify and redistribute it under the GPL v2 license Type 'help;' or '\h' for help. Type '\c' to clear the current input statement. mysql> show databases; +--------------------+ | Database | +--------------------+ | information_schema | | test | +--------------------+ 2 rows in set (0.00 sec) mysql> Why can't MySQLdb for python figure this out? Where would it look if not the my.cnf files?

    Read the article

  • Largest triangle from a set of points

    - by Faken
    I have a set of random points from which i want to find the largest triangle by area who's verticies are each on one of those points. So far I have figured out that the largest triangle's verticies will only lie on the outside points of the cloud of points (or the convex hull) so i have programmed a function to do just that (using Graham scan in nlogn time). However that's where I'm stuck. The only way I can figure out how to find the largest triangle from these points is to use brute force at n^3 time which is still acceptable in an average case as the convex hull algorithm usually kicks out the vast majority of points. However in a worst case scenario where points are on a circle, this method would fail miserably. Dose anyone know an algorithm to do this more efficiently? Note: I know that CGAL has this algorithm there but they do not go into any details on how its done. I don't want to use libraries, i want to learn this and program it myself (and also allow me to tweak it to exactly the way i want it to operate, just like the graham scan in which other implementations pick up collinear points that i don't want).

    Read the article

  • Constructor being called again?

    - by Halo
    I have this constructor; public UmlDiagramEntity(ReportElement reportElement, int pageIndex, Controller controller) { super(reportElement.getX1(), reportElement.getY1(), reportElement.getX2(), reportElement.getY2()); setLayout(null); this.pageIndex = pageIndex; this.controller = controller; reportElements = reportElement.getInternalReportElements(); components = new ArrayList<AbstractEntity>(); changedComponentIndex = -1; PageListener p = new PageListener(); this.addMouseMotionListener(p); this.addMouseListener(p); setPage(); } And I have an update method in the same class; @Override public void update(ReportElement reportElement) { if (changedComponentIndex == -1) { super.update(reportElement); } else { reportElements = reportElement.getInternalReportElements(); if (components.size() == reportElements.size()) { if (!isCommitted) { if (reportElement.getType() == ReportElementType.UmlRelation) { if (checkInvolvementAndSet(changedComponentIndex)) { anchorEntity(changedComponentIndex); } else { resistChanges(changedComponentIndex); } return; } } ..................goes on When I follow the flow from the debugger, I see that when update is called, somewhere in the method, the program goes into the constructor and executes it all over again (super, pageIndex, etc.). Why does it go to the constructor :D I didn't tell it to go there. I can make a deeper analysis and see where it goes to the constructor if you want. By the way, changedComponentIndex is a static variable.

    Read the article

  • Do all C compilers allow functions to return structures?

    - by Jordan S
    I am working on a program in C and using the SDCC compiler for a 8051 architecture device. I am trying to write a function called GetName that will read 8 characters from Flash Memory and return the character array in some form. I know that it is not possible to return an array in C so I am trying to do it using a struct like this: //********************FLASH.h file******************************* MyStruct GetName(int i); //Function prototype #define NAME_SIZE 8 typedef struct { char Name[NAME_SIZE]; } MyStruct; extern MyStruct GetName(int i); // *****************FLASH.c file*********************************** #include "FLASH.h" MyStruct GetName( int i) { MyStruct newNameStruct; //... // Fill the array by reading data from Flash //... return newNameStruct; } I don't have any references to this function yet but for some reason, I get a compiler error that says "Function cannot return aggregate." Does this mean that my compiler does not support functions that return structs? Or am I just doing something wrong?

    Read the article

  • How can I help fellow students struggling in programming classes?

    - by David Barry
    I'm a computer science student finishing up my second semester of programming classes. I've enjoyed them quite a bit, and learned a lot, but it seems other students are struggling with the concepts and assignments more than I am. When an assignment is due, the inevitable group email comes out the day or two before with people needing some help either with a specific part of the problem, or sometimes people just seem to have a hard time knowing where to start. I'd really like to be able to help out, but I have a hard time thinking of the right way to give them help without giving them the answer. When I'm having trouble understanding a concept, a code snippet can go along way to helping me, but at the same time if it makes a lot of sense, it can be difficult to think of another way to go about it. Plus the Academic Integrity section of each assignment is always looming overhead warning against sharing code with others. I've tried using pseudo code to help give others an idea on program flow, leaving them to figure out how to implement certain aspects of it, but I didn't get too much feedback and don't know how much it actually helped them out, or if it just confused them further. So I'm basically looking to see if anyone has experience with this, or good ways that I can help out other students to nudge them in the right direction or help them think about the problem in the right way.

    Read the article

  • What about race condition in multithreaded reading?

    - by themoob
    Hi, According to an article on IBM.com, "a race condition is a situation in which two or more threads or processes are reading or writing some shared data, and the final result depends on the timing of how the threads are scheduled. Race conditions can lead to unpredictable results and subtle program bugs." . Although the article concerns Java, I have in general been taught the same definition. As far as I know, simple operation of reading from RAM is composed of setting the states of specific input lines (address, read etc.) and reading the states of output lines. This is an operation that obviously cannot be executed simultaneously by two devices and has to be serialized. Now let's suppose we have a situation when a couple of threads access an object in memory. In theory, this access should be serialized in order to prevent race conditions. But e.g. the readers/writers algorithm assumes that an arbitrary number of readers can use the shared memory at the same time. So, the question is: does one have to implement an exclusive lock for read when using multithreading (in WinAPI e.g.)? If not, why? Where is this control implemented - OS, hardware? Best regards, Kuba

    Read the article

  • How to use the `itemDoubleClicked(QTreeWidgetItem*,int)` signal in qtHaskell

    - by nano
    I want to use the itemDoubleClicked(QTreeWidgetItem*,int) signal in a Haskell program I'm writing where I am using qtHaskell for the GUI. To connect a function I have at other places done the following: dummyWidget <- myQWidget connectSlot object signal dummyWidget "customSlot()" $ f Where object is some QWidget and signal is a string giving the signal, e.g. "triggered()", and f is the function I want to be called when the signaled is send. The definition of connectSlot in the API is: class Qcs x where connectSlot :: QObject a -> String -> QObject b -> String -> x -> IO () where the instances ofQcs are: Qcs () Qcs (QObject c -> String -> IO ()) Qcs (QObject c -> Object d -> IO ()) Qcs (QObject c -> Bool -> IO ()) Qcs (QObject c -> Int -> IO ()) Qcs (QObject c -> IO ()) Qcs (QObject c -> OpenGLVersionFlag -> IO ()) The first Arguments passed is supposed to be the QObject of which I'm using a signal. As you can see, there is no instance where f, the function to connect to the signal, can have two further arguments to recieve the QWidget and the integer send by the signal. Is there a way to nevertheless connect that signal to a custom function?

    Read the article

  • Improving I/O performance in C++ programs[external merge sort]

    - by Ajay
    I am currently working on a project involving external merge-sort using replacement-selection and k-way merge. I have implemented the project in C++[runs on linux]. Its very simple and right now deals with only fixed sized records. For reading & writing I use (i/o)fstream classes. After executing the program for few iterations, I noticed that I/O read blocks for requests of size more than 4K(typical block size). Infact giving buffer sizes greater than 4K causes performance to decrease. The output operations does not seem to need buffering, linux seemed to take care of buffering output. So I issue a write(record) instead of maintaining special buffer of writes and then flushing them out at once using write(records[]). But the performance of the application does not seem to be great. How could I improve the performance? Should I maintain special I/O threads to take care of reading blocks or are there existing C++ classes providing this abstraction already?(Something like BufferedInputStream in java)

    Read the article

  • Trying to make a plugin system in C++/Qt

    - by Pirate for Profit
    I'm making a task-based program that needs to have plugins. Tasks need to have properties which can be easily edited, I think this can be done with Qt's Meta-Object Compiler reflection capabilities (I could be wrong, but I should be able to stick this in a QtPropertyBrowser?) So here's the base: class Task : public QObject { Q_OBJECT public: explicit Task(QObject *parent = 0) : QObject(parent){} virtual void run() = 0; signals: void taskFinished(bool success = true); } Then a plugin might have this task: class PrinterTask : public Task { Q_OBJECT public: explicit PrinterTask(QObject *parent = 0) : Task(parent) {} void run() { Printer::getInstance()->Print(this->getData()); // fictional emit taskFinished(true); } inline const QString &getData() const; inline void setData(QString data); Q_PROPERTY(QString data READ getData WRITE setData) // for reflection } In a nutshell, here's what I want to do: // load plugin // find all the Tasks interface implementations in it // have user able to choose a Task and edit its specific Q_PROPERTY's // run the TASK It's important that one .dll has multiple tasks, because I want them to be associated by their module. For instance, "FileTasks.dll" could have tasks for deleting files, making files, etc. The only problem with Qt's plugin setup is I want to store X amount of Tasks in one .dll module. As far as I can tell, you can only load one interface per plugin (I could be wrong?). If so, the only possible way to do accomplish what I want is to create a FactoryInterface with string based keys which return the objects (as in Qt's Plug-And-Paint example), which is a terrible boilerplate that I would like to avoid. Anyone know a cleaner C++ plugin architecture than Qt's to do what I want? Also, am I safely assuming Qt's reflection capabilities will do what I want (i.e. able to edit an unknown dynamically loaded tasks' properties with the QtPropertyBrowser before dispatching)?

    Read the article

  • Java: Embedding Soundbank file in JAR

    - by Pyroclastic
    If I have a soundbank stored in a JAR, how would I load that soundbank into my application using resource loading...? I'm trying to consolidate as much of a MIDI program into the jar file as I can, and the last thing I have to add is the soundbank file I'm using, as users won't have the soundbanks installed. I'm trying to put it into my jar file, and then load it with getResource() in the Class class, but I'm getting an InvalidMidiDataException on a soundbank that I know is valid. Here's the code, it's in the constructor for my synthesizer object: try { synth = MidiSystem.getSynthesizer(); channels = synth.getChannels(); instrument = MidiSystem.getSoundbank(this.getClass().getResource("img/soundbank-mid.gm")).getInstruments(); currentInstrument = instrument[0]; synth.loadInstrument(currentInstrument); synth.open(); } catch (InvalidMidiDataException ex) { System.out.println("FAIL"); instrument = synth.getAvailableInstruments(); currentInstrument = instrument[0]; synth.loadInstrument(currentInstrument); try { synth.open(); } catch (MidiUnavailableException ex1) { Logger.getLogger(MIDISynth.class.getName()).log(Level.SEVERE, null, ex1); } } catch (IOException ex) { Logger.getLogger(MIDISynth.class.getName()).log(Level.SEVERE, null, ex); } catch (MidiUnavailableException ex) { Logger.getLogger(MIDISynth.class.getName()).log(Level.SEVERE, null, ex); }

    Read the article

  • How do I code and compile an Amiga application?

    - by nbolton
    I would like to program an application for the Amiga, just for fun! Please could someone post a step by step howto based on the following? Exactly what programming tools I should use, are there any already installed? Am I limited to plain text editors, or are there IDEs and debugging tools available? If no tools are already installed, how can this done? Are there free ones? I'd like to learn a traditional Amiga language, could you reccomend one? What should I use to compile the language you suggest? Please could you suggest tools I may use to debug the suggested language? Are there any libraries I should be aware of, such as GUI libraries? Some things to note... I'm running Workbench 3.1 from within the WinUAE emulator. From Workbench, I can access files from my Windows hard drive. I'd like to code and compile it from Workbench if possible. I'm running WinUAE in A1200 mode, not sure if that matters. There's an application already installed called MEmacs. I know C++ and C# very well, maybe there's a similar Amiga language. I'm aware that you can code with C and C++, but I want to learn a new language. Update: I have answered my own question, but please do contribute more answers as I intend on extending my answer. Thanks to all that have contributed so far, you've been very helpful!

    Read the article

  • LoadError in Ruby

    - by wilhelmtell
    I'm having issues requiring 'digest/sha1'. ~$ ./configure --prefix=$HOME/usr --program-suffix=19 --enable-shared ~$ make ~$ make install ~$ irb19 irb(main):001:0> require 'digest/sha1' LoadError: dlopen(/Users/matan/usr/lib/ruby19/1.9.1/i386-darwin9.8.0/digest/sha1.bundle, 9): Symbol not found: _rb_Digest_SHA1_Finish Referenced from: /Users/matan/usr/lib/ruby19/1.9.1/i386-darwin9.8.0/digest/sha1.bundle Expected in: flat namespace - /Users/matan/usr/lib/ruby19/1.9.1/i386-darwin9.8.0/digest/sha1.bundle from (irb):1:in `require' from (irb):1 from /Users/matan/usr/bin/irb19:12:in `<main>' irb(main):002:0> I know some standard modules require fine, while others don't. If i'd say require 'yaml' or even require 'digest' then that works fine. I am using OS X 10.5.8, with Ruby 1.9.1-p378. The system-wide install of Ruby 1.8.6 works fine. Just last week I uninstalled Ruby and re-installed it. When I first installed Ruby I installed it in a similar manner, from source prefixed at my local $HOME/usr directory. I tried removing each and every file make install installs, then re-installing, but that didn't help. Do you have an idea what the issue is and how to resolve it?

    Read the article

  • Suggestions on writing a TCP IP messaging system (Client/Server) using Delphi 2010

    - by Shane
    I would like to write a messaging system using TCP IP in Delphi 2010. I would like to hear what my best options are for using the standard delphi 2010 components/indy components for doing this. I would like to write a server which does the listening and forwarding of messages to all machines on the network running a client. 1.) a.) clients can send a message to server to be forwarded to all other clients b.) clients listen for messages from other senders (via server) and displays messages. 2.) a.) Server can send a message to all clients b.) Server forwards any messages from clients to all other clients thanks for any suggestions NOTE: I am not writing a instant messaging or chat program. This is merely a system where users can send alerts/messages to other users - they can not reply to each other! NO commercial, shareware, etc links - please! I would like to hear about how you would go about writing this type of system and what approachs you would take, and possibly the TCP IP messaging architecture you would use. Whether it be straight Winows API, Indy components, etc, etc.

    Read the article

  • Are .NET 4.0 Runtime slower than .NET 2.0 Runtime?

    - by DxCK
    After I upgraded my projects to .NET 4.0 (With VS2010) I realized than they run slower than they were in .NET 2.0 (VS2008). So i decided to benchmark a simple console application in both VS2008 & VS2010 with various Target Frameworks: using System; using System.Diagnostics; using System.Reflection; namespace RuntimePerfTest { class Program { static void Main(string[] args) { Console.WriteLine(Assembly.GetCallingAssembly().ImageRuntimeVersion); Stopwatch sw = new Stopwatch(); while (true) { sw.Reset(); sw.Start(); for (int i = 0; i < 1000000000; i++) { } TimeSpan elapsed = sw.Elapsed; Console.WriteLine(elapsed); } } } } Here is the results: VS2008 Target Framework 2.0: ~0.25 seconds Target Framework 3.0: ~0.25 seconds Target Framework 3.5: ~0.25 seconds VS2010 Target Framework 2.0: ~3.8 seconds Target Framework 3.0: ~3.8 seconds Target Framework 3.5: ~1.51 seconds Target Framework 3.5 Client Profile: ~3.8 seconds Target Framework 4.0: ~1.01 seconds Target Framework 4.0 Client Profile: ~1.01 seconds My initial conclusion is obviously that programs compiled with VS2008 working faster than programs compiled with VS2010. Can anyone explain those performance changes between VS2008 and VS2010? and between different Target Frameworks inside VS2010 itself?

    Read the article

  • Preprocessor "macro function" vs. function pointer - best practice?

    - by Dustin
    I recently started a small personal project (RGB value to BGR value conversion program) in C, and I realised that a function that converts from RGB to BGR can not only perform the conversion but also the inversion. Obviously that means I don't really need two functions rgb2bgr and bgr2rgb. However, does it matter whether I use a function pointer instead of a macro? For example: int rgb2bgr (const int rgb); /* * Should I do this because it allows the compiler to issue * appropriate error messages using the proper function name, * not to mention possible debugging benefits? */ int (*bgr2rgb) (const int bgr) = rgb2bgr; /* * Or should I do this since it is merely a convenience * and they're really the same function anyway? */ #define bgr2rgb(bgr) (rgb2bgr (bgr)) I'm not necessarily looking for a change in execution efficiency as it's more of a subjective question out of curiosity. I am well aware of the fact that type safety is neither lost nor gained using either method. Would the function pointer merely be a convenience or are there more practical benefits to be gained of which I am unaware?

    Read the article

  • Intel MKL memory management and exceptions

    - by Andrew
    Hello everyone, I am trying out Intel MKL and it appears that they have their own memory management (C-style). They suggest using their MKL_malloc/MKL_free pairs for vectors and matrices and I do not know what is a good way to handle it. One of the reasons for that is that memory-alignment is recommended to be at least 16-byte and with these routines it is specified explicitly. I used to rely on auto_ptr and boost::smart_ptr a lot to forget about memory clean-ups. How can I write an exception-safe program with MKL memory management or should I just use regular auto_ptr's and not bother? Thanks in advance. EDIT http://software.intel.com/sites/products/documentation/hpc/mkl/win/index.htm this link may explain why I brought up the question UPDATE I used an idea from the answer below for allocator. This is what I have now: template <typename T, size_t TALIGN=16, size_t TBLOCK=4> class aligned_allocator : public std::allocator<T> { public: pointer allocate(size_type n, const void *hint) { pointer p = NULL; size_t count = sizeof(T) * n; size_t count_left = count % TBLOCK; if( count_left != 0 ) count += TBLOCK - count_left; if ( !hint ) p = reinterpret_cast<pointer>(MKL_malloc (count,TALIGN)); else p = reinterpret_cast<pointer>(MKL_realloc((void*)hint,count,TALIGN)); return p; } void deallocate(pointer p, size_type n){ MKL_free(p); } }; If anybody has any suggestions, feel free to make it better.

    Read the article

  • How big can I make an Android application's canvas in terms of pixels?

    - by user279112
    I've determined an estimate of the size of my Android emulator's screen in pixels, although I think its resolution can be changed to other numbers. Quite frankly though that doesn't eliminate the general problem of not knowing how many pixels on each axis I have to work with on my Android applications in general. The main problem I'm trying to solve is this: How do I make sure I don't use a faulty resolution on Android applications if I want to keep things' sizes constant (so that if the application screen shrinks, for instances, objects will still show up just as big - there just won't be as many of them being shown) if I wish to do this with a single universal resolution for each program? Failing that, how do I make sure everything's alright if I try to do everything the same way with maybe a few different pre-set resolutions? Mainly it seems like a relevant question that must be answered before I can come across a complete answer for the general problem is how big can I always make my application in pixels, NOT regarding if and when a user resizes the application's screen to something smaller than the maximum size permitted by the phone and its operating system. I really want to try to keep this simple. If I were doing this for a modern desktop, for instance, I know that if I design the application with a 800x600 canvas, the user can still shrink the application to the point they're not doing themselves any favors, but at least I can basically count on it working right and not being too big for the monitor or something. Is there such a magic resolution for Android, assuming that I'm designing for API levels 3+ (Android 1.5+)? Thanks

    Read the article

  • Which is better Java programming practice: stacking enums and enum constructors, or subclassing?

    - by Arvanem
    Hi folks, Given a finite number of items which differ in kind, is it better to represent them with stacked enums and enum constructors, or to subclass them? Or is there a better approach altogether? To give you some context, in my small RPG program (which ironically is supposed to be simple), a character has different kinds of items in his or her inventory. Items differ based on their type and use and effect. For example, one item of inventory is a spell scroll called Gremlin that adjusts the Utility attribute. Another item might be a sword called Mort that is used in combat and inflicts damage. In my RPG code, I now have tried two ways of representing inventory items. One way was subclassing (for example, InventoryItem - Spell - AdjustingAttributes; InventoryItem - Weapon - Sword) and instantiating each subclass when needed, and assigning values such as names like Gremlin and Mort. The other way was by stacking enums and enum constructors. For example, I created enums for itemCategory and itemSpellTypes and itemWeaponTypes, and the InventoryItem enum was like this: public enum InventoryItem { GREMLIN(itemType.SPELL, itemSpellTypes.ATTRIBUTE, Attribute.UTILITY), MORT(itemType.WEAPON, itemWeaponTypes.SWORD, 30); InventoryItem(itemType typeOfItem, itemSpellTypes spellType, Attribute attAdjusted) { // snip, enum logic here } InventoryItem(itemType typeOfItem, itemWeaponTypes weaponType, int dmg) { // snip, enum logic here } // and so on, for all the permutations of items. } Is there a better Java programming practice than these two approaches? Or if these are the only ways, which of the two is better? Thanks in advance for your suggestions.

    Read the article

  • cmd.exe Command Line Parsing of Environment Variables

    - by Artefacto
    I can't figure how to have cmd.exe not interpret something like %PATH% as an environment variable. Given this program: #include<stdio.h> #include<windows.h> int main(int argc, char *argv[]) { int i; printf("cmd line: %s\n", GetCommandLine()); for (i = 0; i < argc; i++) { printf("%d: %s\n", i, argv[i]); } return 0; } I have these different outputs according to the position of the arguments: >args "k\" o" "^%PATH^%" cmd line: args "k\" o" "%PATH%" 0: args 1: k" o 2: %PATH% >args "^%PATH^%" "k\" o" cmd line: args "^%PATH^%" "k\" o" 0: args 1: ^%PATH^% 2: k" o I guess it's because cmd.exe doesn't recognize the escaped \" and sees the escaped double quote as closing the first, leaving in the first case %PATH% unquoted. I say this, because if I don't quote the argument, it always works: >args ^%PATH^% "k\" o" cmd line: args %PATH% "k\" o" 0: args 1: %PATH% 2: k" o but then I can have no spaces...

    Read the article

  • wxPython: How to handle event binding and Show() properly.

    - by Gopal
    Hi all, I'm just starting out with wxPython and this is what I would like to do: a) Show a Frame (with Panel inside it) and a button on that panel. b) When I press the button, a dialog box pops up (where I can select from a choice). c) When I press ok on dialog box, the dialog box should disappear (destroyed), but the original Frame+Panel+button are still there. d) If I press that button again, the dialog box will reappear. My code is given below. Unfortunately, I get the reverse effect. That is, a) The Selection-Dialog box shows up first (i.e., without clicking on any button since the TopLevelframe+button is never shown). b) When I click ok on dialog box, then the frame with button appears. c) Clicking on button again has no effect (i.e., dialog box does not show up again). What am I doing wrong ? It seems that as soon as the frame is initialized (even before the .Show() is called), the dialog box is initialized and shown automatically. I am doing this using Eclipse+Pydev on WindowsXP with Python 2.6 ============File:MainFile.py=============== import wx import MyDialog #This is implemented in another file: MyDialog.py class TopLevelFrame(wx.Frame): def __init__(self,parent,id): wx.Frame.__init__(self,parent,id,"Test",size=(300,200)) panel=wx.Panel(self) button=wx.Button(panel, label='Show Dialog', pos=(130,20), size=(60,20)) # Bind EVENTS --> HANDLERS. button.Bind(wx.EVT_BUTTON, MyDialog.start(self)) # Run the main loop to start program. if __name__=='__main__': app=wx.PySimpleApp() TopLevelFrame(parent=None, id=-1).Show() app.MainLoop() ============File:MyDialog.py=============== import wx def start(parent): inputbox = wx.SingleChoiceDialog(None,'Choose Fruit', 'Selection Title', ['apple','banana','orange','papaya']) if inputbox.ShowModal()==wx.ID_OK: answer = inputbox.GetStringSelection() inputbox.Destroy()

    Read the article

  • What is the current status of LOGO? (The programming language)

    - by Workshop Alex
    In another Q I saw someone mention LOGO and it reminded me of some programming language from the past, mostly used for educational purposes. Basically, you would have to program a turtle with a pen through it's back. By telling it where to move, the pen would draw lines. It could also lift the pen to move without drawing lines. I have fond memories of this language, since it was one of the first I've ever used, about 30 years ago. (Yeah, I'm old.) Well, I only programmed with LOGO for two days or so, but it got me hooked to programming. But I wonder if the LOGO information on it's Wikipedia page is still correct. And more importantly, are there versions that will create .NET binaries? Are there only LOGO Interpreters and no compilers? What is the current status of this educational language? And more interestingly, are there more experts here at SO who have experimented with LOGO in the past? Yeah, I know. Nowadays this language is a bit antique but I got some warm and comfortable memories when I remembered this interesting language from my history. For a teenager back then, it was fun!

    Read the article

  • ExecutorSerrvice memory leak on exception

    - by TofuBeer
    I am having a hard time tracking this down since the profiler keeps crashing (hotspot error). Before I go too deep into figuring it out I'd like to know if I really have a problem or not :-) I have a few thread pools created via: Executors.newFixedThreadPool(10); The threads connect to different web sites and, on occasion, I get connection refused and wind up throwing an exception. When I later on call Future.get() to get the result it will then catch the ExecutionException that wraps the exception that was thrown when the connection could not be made. The program uses a fairly constant amount of memory up until the point in time that the exceptions get thrown (they tend to happen in batches when a particular site is overloaded). After that point the memory again remains constant but at a higher level. So my question is along the lines of is the memory behaviour (reported by "top" on Unix) expected because the exceptions just triggered something or do I probably have an actual leak that I'll need to track down? Additionally when Future.get() throws an exception is there anything else I need to do besides catch the exception (such as call Future.cancel() on it)?

    Read the article

  • Java sockets: multiple client threads on same port on same machine?

    - by espcorrupt
    I am new to Socket programming in Java and was trying to understand if the below code is not a wrong thing to do. My question is: Can I have multiple clients on each thread trying to connect to a server instance in the same program and expect the server to read and write data with isolation between clients" public class Client extends Thread { ... void run() { Socket socket = new Socket("localhost", 1234); doIO(socket); } } public class Server extends Thread { ... void run() { // serverSocket on "localhost", 1234 Socket clientSock = serverSocket.accept(); executor.execute(new ClientWorker(clientSock)); } } Now can I have multiple Client instances on different threads trying to connect on the same port of the current machine? For example, Server s = new Server("localhost", 1234); s.start(); Client[] c = new Client[10]; for (int i = 0; i < c.length; ++i) { c.start(); }

    Read the article

  • App crashes every second time a tableview row is selected in navigation controller setup

    - by Thaurin
    Disclaimer first: I'm pretty new to Objective-C and the retain model. I've been developing in a garbage collected .NET environment for the last five years, so I've been spoiled. I'm still learning. I'm having my iPhone app crash with EXC_BAD_ACCESS. It happens in a navigtation controller/tableview setup. When I select a row the first time, no problems. It switches in the child controller without problems. I go back and select the same row again. Program then proceeds to crash. Every other row works fine, but every second time a row is accessed, it's a crash. I've pinpointed the location where this happens. The child controller (which is a class that I reuse for every row of the same type) that's being switched into has an array of NSString's representing the rows that will be displayed. I set it before pushing the child viewcontroller. It's there where this apparently happens. I'm having a hard time debugging this problem, still wrestling with xcode and all. I fear there may be some vital information missing here, but maybe there is something you recognize here.

    Read the article

  • returning opengl display callback in D

    - by Max
    I've written a simple hello world opengl program in D, using the converted gl headers here. My code so far: import std.string; import c.gl.glut; Display_callback display() { return Display_callback // line 7 { return; // just display a blank window }; } // line 10 void main(string[] args) { glutInit(args.length, args); glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); glutInitWindowSize(800,600); glutCreateWindow("Hello World"); glutDisplayFunc(display); glutMainLoop(); } My problem is with the display() function. glutDisplayFunc() expects a function that returns a Display_callback, which is typedef'd as typedef GLvoid function() Display_callback;. When I try to compile, dmd says line 7: found '{' when expecting ';' following return statement line 10: unrecognized declaration How do I properly return the Display_callback here? Also, how do I change D strings and string literals into char*? My calls to glutInit and glutCreateWindow don't like the D strings they're getting. Thanks for your help.

    Read the article

< Previous Page | 795 796 797 798 799 800 801 802 803 804 805 806  | Next Page >