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  • How do I check on non-transparent pixels in a bitmapdata?

    - by Opoe
    I'm still working on my window cleaning game from one of my previous questions I marked a contribution as my answer, but after all this time I can't get it to work and I have to many questions about this so I decided to ask some more about it. As a sequel on my mentioned previous question, my question to you is: How can I check whether or not a bitmapData contains non transparent pixels? Subquestion: Is this possible when the masked image is a movieclip? Shouldn't I use graphics instead? Information I have: A dirtywindow movieclip on the bottom layer and a clean window movieclip on layer 2(mc1) on the layer above. To hide the top layer(the dirty window) I assign a mask to it. Code // this creates a mask that hides the movieclip on top var mask_mc:MovieClip = new MovieClip(); addChild(mask_mc) //assign the mask to the movieclip it should 'cover' mc1.mask = mask_mc; With a brush(cursor) the player wipes of the dirt ( actualy setting the fill from the mask to transparent so the clean window appears) //add event listeners for the 'brush' brush_mc.addEventListener(MouseEvent.MOUSE_DOWN,brushDown); brush_mc.addEventListener(MouseEvent.MOUSE_UP,brushUp); //function to drag the brush over the mask function brushDown(dragging:MouseEvent):void{ dragging.currentTarget.startDrag(); MovieClip(dragging.currentTarget).addEventListener(Event.ENTER_FRAME,erase) ; mask_mc.graphics.moveTo(brush_mc.x,brush_mc.y); } //function to stop dragging the brush over the mask function brushUp(dragging:MouseEvent):void{ dragging.currentTarget.stopDrag(); MovieClip(dragging.currentTarget).removeEventListener(Event.ENTER_FRAME,erase); } //fill the mask with transparant pixels so the movieclip turns visible function erase(e:Event):void{ with(mask_mc.graphics){ beginFill(0x000000); drawRect(brush_mc.x,brush_mc.y,brush_mc.width,brush_mc.height); endFill(); } }

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  • Welcome to the newly merged JCP EC!

    - by Heather VanCura
    As part of the JCP.Next effort, the second JSR as part of the JCP program reforms, JSR 355, Executive Committee (EC) Merge, will take effect on Tuesday as JCP 2.9. The first in the effort was JSR 348, which took effect as JCP 2.8 in October 2011. EC members guide the evolution of the Java technologies by approving and voting on all technology proposals (Java Specification Requests, or JSRs). They are also responsible for defining the JCP's rules of governance and the legal agreement between members and the organization. They provide guidance to the Program Management Office (PMO) and they represent the interests of the JCP to the broader community. Starting on Tuesday, 13 November, JCP 2.9 is in effect, and the EC is merged from two ECs -- one representing Java SE/EE and one representing Java ME -- to one merged EC. IBM and Oracle each gave up one of their two seats (one per EC) and the terms expired for four members who did not run for re-election: AT&T, Deutsch Telekom, Siemens and Vodafone. All four remain JCP members. In addition, the seat occupied by RIM was forfeited due to lack of participation in October 2012. The JCP values the organizations and representatives for their contribution to the JCP EC, and looks forward to their continued participation in the JCP Program. The complete listing of the EC, 24 members total at the moment, is now available. We asked the two newcomers to the EC, Cinterion and CloudBees, and the re-elected London Java Community, to comment on their plans for their term in the EC. Read about their plans in the article published on JCP.org, "JCP 2.9 with a Merged EC Takes Effect 13 November". Also, plan to attend the public (open to all community members) EC Meeting planned for 20 November at 15:00 PST.  Details will be posted here and on the JCP.org home page next week.

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  • How do I start my career on a 3-year-old degree [on hold]

    - by Gabriel Burns
    I received my bachelor's degree in Com S (second major in math) in December 2011. I didn't have the best GPA (I was excellent at programming projects and had a deep understanding of CS concepts, but school is generally not the best format for displaying my strengths), and my only internship was with a now-defunct startup. After graduation I applied for several jobs, had a fair number of interviews, but never got hired. After a while, I got somewhat discouraged, and though I still said I was looking, and occasionally applied for something, my pace slowed down considerably. I remain convinced that software development is the right path for me, and that I could make a real contribution to someones work force, but I'm at a loss as to how I can convince anyone of this. My major problems are as follows. Lack of professional experience-- a problem for every entry-level programmer, I suppose, but everyone seems to want someone with a couple of years under their belt. Rustiness-- I've not really done any programming in about a year, and since school all I've really done is various programming competitions and puzzles. (codechef, hackerrank, etc.) I need a way to sharpen my skills. Long term unemployment-- while I had a basic fast-food job after I graduated, I've been truly unemployed for about a year now. Furthermore, no one has ever hired me as a programmer, and any potential employer is liable to wonder why. Old References-- my references are all college professors and one supervisor from my internship, none of whom I've had any contact with since I graduated. Confidence-- I have no doubt that I could be a good professional programmer, and make just about any employer glad that they hired me, but I'm aware of my red flags as a candidate, and have a hard time heading confidently into an interview. How can I overcome these problems and keep my career from being over before it starts?

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  • Which web site gives the most accurate indication of a programmer's capabilities?

    - by Jerry Coffin
    If you were hiring programmers, and could choose between one of (say) the top 100 coders on topcoder.com, or one of the top 100 on stackoverflow.com, which would you choose? At least to me, it would appear that topcoder.com gives a more objective evaluation of pure ability to solve problems and write code. At the same time, despite obvious technical capabilities, this person may lack any hint of social skills -- he may be purely a "lone coder", with little or no ability to help/work with others, may lack mentoring ability to help transfer his technical skills to others, etc. On the other hand, stackoverflow.com would at least appear to give a much better indication of peers' opinion of the coder in question, and the degree to which his presence and useful and helpful to others on the "team". At the same time, the scoring system is such that somebody who just throws up a lot of mediocre (or even poor answers) will almost inevitably accumulate a positive total of "reputation" points -- a single up-vote (perhaps just out of courtesy) will counteract the effects of no fewer than 5 down-votes, and others are discouraged (to some degree) from down-voting because they have to sacrifice their own reputation points to do so. At the same time, somebody who makes little or no technical contribution seems unlikely to accumulate a reputation that lands them (even close to) the top of the heap, so to speak. So, which provides a more useful indication of the degree to which this particular coder is likely to be useful to your organization? If you could choose between them, which set of coders would you rather have working on your team?

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  • Everybody's Heard About the Bird: OTN ArchBeat Top Tweets for June 2013

    - by Bob Rhubart
    Your clicks count! Here at the Top 10 most popular tweets for June 2013 from @OTN ARchBeat on Twitter. Oracle #SOA Suite 11g Developers Cookbook Published | Antony Reynolds Jun 28, 2013 at 12:25 PM Notes on Oracle #BPM PS6 Adaptive Case Management | Graeme Colman Jun 24, 2013 at 11:55 AM Calling #ADF BC Web Service from #BPM Process | @AndrejusB Jun 24, 2013 at 12:12 PM ZDNet's @JoeMcKendrick interviews #SOA guru and author Thomas Erl (@soaschool). Jun 25, 2013 at 08:33 AM Two Weeks and counting: OTN Architect Day: Cloud Computing - July 9 - Redwood Shores, CA. Registration is free. Jun 25, 2013 at 06:00 PM Changing #WebLogic Server Deployment Order using #MBeans | @ArtofBI Jun 24, 2013 at 12:07 PM Getting Started with #WebCenter Portal — Content Contribution Project — Part 2 | Husain Dalal #fusionmiddleware Jun 24, 2013 at 09:58 AM Your next boss may not be the CIO, or any other IT manager for that matter | ZDNet Jun 25, 2013 at 02:00 PM Single Sign-On with Security Assertion Markup Language between Oracle and SAP | Ronaldo Fernandes Jun 26, 2013 at 04:08 PM RT @oracletechnet: It's Not TV, It's OTN: Top 10 Videos on the OTN YouTube Channel Jun 27, 2013 at 09:06 AM Thought for the Day "At some point you have to decide whether you're going to be a politician or an engineer. You cannot be both. To be a politician is to champion perception over reality. To be an engineer is to make perception subservient to reality. They are opposites. You can't do both simultaneously. " — H. W. Kenton Source: softwarequotes.com

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  • Advice on software infrastructure for a FLOSS bounty site

    - by michaeljt
    I am planning to set up a simple web site where people can offer bounties for work on FLOSS projects. Unfortunately I have no experience at web development (I am a C/C++ developer), so I was hoping someone might be able to suggest out-of-the-box packages (preferably Debian ones) I could use to build the site from. My idea of how the site would work is to keep things as simple as possible. The person proposing a bounty would enter a description with relevant links (particularly to a bugtracker entry with the project the work is to be done on, where the real discussion and work would take place) and information and place an initial contribution. Other people would be able to add (donate, not pledge) contributions, but any discussion would take place on the project's bugtracker. I am also planning to run a mailing list rather than a forum (at least initially), so that is not a requirement. Paypal seems to me to be the handiest payment mechanism. So overall what I need is probably a simple interface with Paypal integration and a simple database backend. I hope this is the right place for my question, if not I would be grateful for pointers to somewhere better. And of course, this is purely about the technical side, though I am more than happy to discuss other aspects of the project elsewhere.

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  • Customers Live on Oracle Fusion Human Capital Management

    - by Scott Ewart
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Oracle HCM Cloud Service Helps Power HR’s Contribution to the Business. More than 25 of the 100-plus customers who have selected Oracle Fusion Human Capital Management (HCM) are already live. Ardent Leisure, Peach Aviation, Toshiba Medical Systems and Zillow have deployed Oracle HCM Cloud Service and are using it to transform their HR operations. They join companies such as Principal Financial Group and Elizabeth Arden, who are already using Oracle HCM Cloud Service to help manage international growth and deliver pervasive, role-based, configurable solutions to their employees. See The Full Press Release Here: http://www.oracle.com/us/corporate/press/1859573?sc=OPR-TW

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  • The 2012 JAX Innovation Awards

    - by Janice J. Heiss
    A new article, now up on otn/java, titled “The 2012 JAX Innovation Awards” reports on  important Java developments celebrated by the Awards, which were announced in July of 2012. The Awards, given by S&S Media Group, aim to, "Reward those technologies, companies, organizations and individuals that make outstanding contributions to Java." The Awards fall into three categories: Most Innovative Java Technology, Most Innovative Java Company, and Top Java Ambassador. In addition, a finalist who did not win an award receives a Special Jury prize, "in acknowledgement of their unique contribution and positive impact on the Java ecosystem."The winners were: JetBrains for Most Innovative Java Company; Adam Bien as Top Java Ambassador; Restructure 101, created by Headway Software, as Most Innovative Technology; and Charles Nutter, Special Jury award. Each winner received a $2,500 prize. The five finalists in each category were invited to attend the JAX Conference in San Francisco, California. This year's winners each received a $2,500 prize. JetBrains Fellow, Ann Oreshnikova, listed her favorite JetBrains innovations: * Nullability annotations and nullability checker* CamelCase navigation and completion* Continuous Integration in grid (on multiple agents), in TeamCity* IntelliJ Platform and its language support framework* MPS language workbench* Kotlin programming languageWhen asked what currently excites him about Java, Adam Bien, winner of the Java Ambassador Award, expressed enthusiasm over the increasing interest of smaller companies and startups for Java EE. “This is a very good sign,” he said. “Only a few years ago J2EE was mostly used by larger companies -- now it becomes interesting even for one-person shows. Enterprise Java events are also extremely popular. On the Java SE side, I'm really excited about Project Nashorn.”Special Jury Prize Winner, Charles Nutter of Red Hat, remarked that, “JRuby seems to have hit a tipping point this past year, moving from ‘just another Ruby implementation’ to ‘the best Ruby implementation for X,’ where X may be performance, scaling, big data, stability, reliability, security, and a number of other features important for today's applications. Check out the complete article here.

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  • Leveraging NuGet as a central repository for PowerShell modules

    - by cibrax
    We have been working a lot lately with PowerShell as part of our star product at Tellago Studios, “Moesion”. One of the main features we provide in Moesion is the ability to execute PowerShell commands remotely in a given server using a web mobile interface (You can read more in my previous post about Moesion). One of the things we realized in all this time is that PowerShell lacks of a central repository where IT guys or we, the developers, can easily grab and reuse commands.  All the commands or modules are basically spread across multiple places or websites, like personal blogs, TechNet or CodePlex projects to name a few making the search of them very hard. You are usually limited to use your favorite search engine and copy what you find. In addition, there is not an easy way to reuse, extend or version these commands, which also limits any contribution that you could make to the community.  My friend Jose wrote a great post the other day about the importance of reusing PowerShell modules, and what is the mechanism to reuse them. Jose, however, based his post in a custom implementation using a GIT repository for storing the modules. We have NuGet in the .NET platform for sharing and reusing existing libraries or code, so why can’t just leverage it for reusing PowerShell modules as well ?. Some teams in Microsoft are using NuGet for distributing libraries and binaries so it would be a great thing for all of us if they also distribute the scripting interfaces in PowerShell using NuGet. This applies to the .NET OS community as well. In fact, it looks like Andrew Nurse had the same idea and implemented a project for this in BitBucket, PsGet.

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  • How to deal with a valuable person going in all directions?

    - by JVerstry
    I am working with someone producing user content to be included in a software application. He is not a coder, but rather an expert in his field, sharing the knowledge. His contribution, taken piece by piece is great, but he goes in all directions and has issues producing work sequentially. He works on 25 pieces of content at the same time, and as soon as he reads something 'interesting', he wants to rewrite some of his stuff to improve the quality of it. He does not converge naturally. He collects tons of informations, produces some valuable stuff, but in a completely unstructured way. We addressed this issue with him some time ago and in order to try to solve it, we created a document with the 100 items he had to fill. Problem is, it does not seem to work very well. How to deal with those people and collect information? I was thinking about a new technique: ask him to send his bits, out of order, little by little, as soon as they are ready, and keep a list of what remains to be done, and show him that list to give him direction. This situation is stressing the hell out of me. If his production was not good, I would not be trying so hard to make this work. If you have experience to share, it is welcome.

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  • AS3 How to check on non transparent pixels in a bitmapdata?

    - by Opoe
    I'm still working on my window cleaning game from one of my previous questions I marked a contribution as my answer, but after all this time I can't get it to work and I have to many questions about this so I decided to ask some more about it. As a sequel on my mentioned previous question, my question to you is: How can I check whether or not a bitmapData contains non transparent pixels? Subquestion: Is this possible when the masked image is a movieclip? Shouldn't I use graphics instead? Information I have: A dirtywindow movieclip on the bottom layer and a clean window movieclip on layer 2(mc1) on the layer above. To hide the top layer(the dirty window) I assign a mask to it. Code // this creates a mask that hides the movieclip on top var mask_mc:MovieClip = new MovieClip(); addChild(mask_mc) //assign the mask to the movieclip it should 'cover' mc1.mask = mask_mc; With a brush(cursor) the player wipes of the dirt ( actualy setting the fill from the mask to transparent so the clean window appears) //add event listeners for the 'brush' brush_mc.addEventListener(MouseEvent.MOUSE_DOWN,brushDown); brush_mc.addEventListener(MouseEvent.MOUSE_UP,brushUp); //function to drag the brush over the mask function brushDown(dragging:MouseEvent):void{ dragging.currentTarget.startDrag(); MovieClip(dragging.currentTarget).addEventListener(Event.ENTER_FRAME,erase) ; mask_mc.graphics.moveTo(brush_mc.x,brush_mc.y); } //function to stop dragging the brush over the mask function brushUp(dragging:MouseEvent):void{ dragging.currentTarget.stopDrag(); MovieClip(dragging.currentTarget).removeEventListener(Event.ENTER_FRAME,erase); } //fill the mask with transparant pixels so the movieclip turns visible function erase(e:Event):void{ with(mask_mc.graphics){ beginFill(0x000000); drawRect(brush_mc.x,brush_mc.y,brush_mc.width,brush_mc.height); endFill(); } }

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  • Name Changes for the Business Analytic My Oracle Support Communities

    - by THE
    (guest post by Mel) Please let us welcome the new names for the EPM communities!You will shortly be seeing the following names when looking at your communities:Business Intelligence            OBIEE            OBIAOracle Hyperion EPM            Hyperion FDM            Hyperion Enterprise & Hyperion Enterprise Reporting            Hyperion Essbase            HFM            Hyperion Other Products            Hyperion Planning            HPCM            Hyperion Reporting Products             Hyperion Shared Services            Hyperion Patch ReviewsWe would also like to take this opportunity to mention that externally kept bookmarks may not work after the change, as the name of the community is part of the URL.So in case you have bookmarked discussions whitepaper-lists etc in your browser, you may want to re-visit these after the name-change. We hope that you continue your contribution to your community.Thank you for your ongoing support.

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  • VPNs - The ins and outs of IPSec & VPNs in general [on hold]

    - by Magus
    I have to decided to mess around with VPNs on my home router, to access a couple of servers in the back room of my house, however, I went into this thinking happy thoughts and easy-peasy-lemon-squeezy... Now I feel like doing drugs, as if maybe that will help me understand the myriad of terms which come with this nifty little tool. Basically, I do understand WHAT a VPN is, but I have no idea how to set one up. I have a Cisco router ( will supply more info if needed ), and would prefer to use IPSec for this ordeal. I'd like to have the following terms explained ( and yes, I have used the famous Google to help, close but no cigar ) : "Local Secure Group", "Remote Secure Group", "Remote Secure Gateway", how different types of "Keys" work ( again, I know the basics ), and for the "Add VPN Config" screen on the connecting device: "Server, does it have to be an address, or just an IP?", "Account; is this the tunnel name?", I am going to assume 'Password' means the Key, "Group Name; or is THIS the tunnel name?", and "Secret; I halfish know what this is..." I would really appreciate any contribution made, no matter how small, even if it includes a redirect. I just want to learn. Thanks in advance! Magus

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  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

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  • Just a general THANK YOU to EVERYONE. [closed]

    - by ajax81
    Hi All, I really just wanted to thank everybody that participates in the stackoverflow community. On more than one occasion, your minds have saved me from soul-eating project managers and career-ending deadlines. The commendable awareness exhibited by contributors that their answers are studied/used as learning material by millions of developers all over the world has created a regulated trust that seemingly keeps the nonsense (and egos) at the bottom of the barrel and out of the way. As an up-and-coming developer with so much to learn, I am grateful for each and every one of their patient contributions. I wish I could come up with a catchy/funny sign-off that makes everybody feel good, but I lack the funny bone that so many of the people on this site seem to have been born with. Instead, I can only leave my gratitude and a promise that as long as the community stays this great, I'll stay an avid reader...and one day be experienced enough to carry the torch of contribution. Sincerely, Daniel the Intern

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  • Error LNK1223 on ARM builds

    - by Seva Alekseyev
    eMbedded Visual C++ 3 project, building for PocketPC 2000. On the ARM build, the linker throws the following error: fatal error LNK1223: invalid or corrupt file: file contains invalid pdata contributions On SH3, the project compiles, links, and works. The project also works when built for ARM on Visual C++ 2005, but I need to test builds specifically from eVC3. Any ideas, please? What's a pdata contribution and how do I affect (or disable) those? It's something to do with exception handling; I've tried disabling SEH by specifying /EHsc, to no effect.

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  • OSCommerce checkout success page tracking

    - by Neil Bradley
    Hi there, I'm installing some tracking code into the checkout_success.php page. I need to be able to grab the coupon code/discount code name from the order, if one was used so that I can echo it out in my tracking script. I was wondering if anyone knows how to do this? I'm using this contribution of discount coupons; ot_discount_coupons.php, August 4, 2006, author: Kristen G. Thorson, ot_discount_coupon_codes version 3.0 It seems that the coupon code is not actually stored in the order_totals, but in a seperate discount_coupons_to_orders table. is there a query i can do on this table to find the matching coupon code used for this order? i tried the following but it return nothing; $coupon_query = tep_db_query("select coupons_id from discount_coupons_to_orders where orders_id = '".(int)$orders['orders_id']."' ORDER BY orders_id DESC LIMIT 1"); $coupon_id = tep_db_fetch_array($coupon_query); $couponid = $coupon_id['coupon_id']; Thank you.

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  • Peak decomposition

    - by midtiby
    Hi I want to examine a NMR spectre and make the best fit of a specific peak using a sum of gaussians. With the following code it is possible to fit two gaussians to the peak, but can it easily be generalized to n gaussians? freq <- seq(100, 200, 0.1) signal <- 3.5*exp(-(freq-130)^2/50) + 0.2 + 1.5*exp(-(freq-120)^2/10) simsignal <- rpois(length(signal), 100*signal) + rnorm(length(signal)) plot(freq, simsignal) res <- nls(simsignal ~ bg + h1 * exp(-((freq - m1)/s1)^2) + h2 * exp(-((freq - m2)/s2)^2), start=c(bg = 4, h1 = 300, m1 = 128, s1 = 6, h2 = 200, m2 = 122, s2 = 4), trace=T) lines(freq, predict(res, freq), col='red') Another wish is a visulization of the contribution from each of the gaussians to the original peak, eg. the gaussians should be plotted side by side (instead of plotting their sum as done above).

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  • Flex ; get the value of RadioButton inside a FormItem

    - by numediaweb
    Hi, I'm working on Flash Builder with latest flex SDK. I have a problem getting the value radioButton of the selceted radio button inside a form: <mx:Form id="form_new_contribution"> <mx:FormItem label="Contribution type" includeIn="project_contributions"> <mx:RadioButtonGroup id="myG" enabled="true" /> <mx:RadioButton id="subtitle" label="subtitle" groupName="{myG}" value="subtitle"/> <mx:RadioButton id="note" label="notes / chapters" groupName="{myG}" value="note"/> </mx:FormItem> </mx:Form> the function is: protected function button_add_new_clickHandler(event:MouseEvent):void{ Alert.show(myG.selectedValue.toString()); } I tried also: Alert.show(myG.selection.toString()); bothe codes show error: TypeError: Error #1009: Cannot access a property or method of a null object reference. and if It only works if I put : Alert.show(myG.toString()); it alerts : Object RadioButtonGroup thanx for any hints, and sorry for the long message :)

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  • SqlLite for iPhone issues/bugs/problems ?

    - by jAmi
    Hey there, I am planning to develop an iPhone application heavily relying on sqlite DB , from different links I have gone through this seems to be a great tool and has some really good support. As my app is still in the planning process I would like to ask if there are any Issues with SQLlite database ? from memory management to Queries and data sizes and multiple access etc; Please share your experience using SQLite DB in iPhone and what problems did you face? I just want to make a note of these exceptions so that I may plan my App well and do not have any issues raised in the middle of the development process. Thanx for your contribution.

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  • Rails plugin for generating dynamic / ajax crud interfaces compatible with Rails 3 beta?

    - by mikehansen
    Anyone know of some good gems or plugins to create dynamic / ajax crud interfaces for Rails 3 projects? I know active scaffold was popular before and it's been awhile since I have used it / any other gems similar to this (I usually just write it myself). I like the direction that the formtastic gem (http://github.com/justinfrench/formtastic) is headed and wonder what else people are combining with it. Also I like the generators approach that Ryan Bates uses and he appears to be making updates for Rails 3. Anything else I am missing here? (I am also open to gems not compatible with Rails 3 too I guess, I can always make a contribution and try to help them get to the next phase. ;)) PS - Really stackoverflow, only one hyperlink?? lame.

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  • xcode scripting language

    - by PurplePilot
    i notice that Java has a number of ancillary scripting languages. Clojure and Groovy for example. My understanding is that these can be used when the full might and power of Java does not need to be applied and a speedy cludge can be hacked in Groovy/Clojure. But at the end of the day the scripting tools contribution gets compiled into the application Question 1) Is there a similar scripting in x-code? I was not so interested in Python or Ruby in this situation as they are languages in their own right added in, as indeed i think can happen in Java, but i was looking for a purpose built tools. Question 2) If there is such a tool would it count the application out vis-a-vis the new Apple guidelines as to what can be used to generate iXxx apps?

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  • What was the most productive improvement suggestion you ever made for your team

    - by questzen
    I suggested the testing and functional teams to use Freemind map for jotting the functional flows and test steps. There was some paranoia but our module took it up and the QA teams were surprised to see near zero review comments. There was misconception among the team that there are doing more work. I assured them that by the time others would complete their work along with comment fixes, we would be going out for team lunchs and we did. The real returns came when the developers started refering to the created document in their discussions. So share your contribution(s).

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  • Prolog: find all numbers of unique digits that can be formed from a list of digits

    - by animo
    The best thing I could come up with so far is this function: numberFromList([X], X) :- digit(X), !. numberFromList(List, N) :- member(X, List), delete(List, X, LX), numberFromList(LX, NX), N is NX * 10 + X. where digit/1 is a function verifying if an atom is a decimal digit. The numberFromList(List, N) finds all the numbers that can be formed with all digits from List. E.g. [2, 3] -> 23, 32. but I want to get this result: [2, 3] -> 2, 3, 23, 32 I spent a lot of hours thinking about this and I suspect you might use something like append(L, _, List) at some point to get lists of lesser length. I would appreciate any contribution.

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  • Has anybody here helped fake-create technical details for the movies / TV shows?

    - by none
    This is based on another SO question: Have you ever recognized any source code visible in a movie? where we were discussing some of the cheap tricks to add technical "details" to a scene (e.g. showing HTML/java script code or hexdumps and mockup GUIs). Which brought up the question: Has anybody here helped create "computer effects" (e.g. as a technical consultant) for movies/TV shows to add some pseudo-technical details to a scene? If you can, please do provide details - what exactly were you supposed to do, and what did you end up doing? Were your proud of your contribution to the final product? What was the pay like?

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