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  • how to hook a callback to click event of star rating control

    - by mohang
    I am using jQuery star rating control found at http://www.fyneworks.com/jquery/star-rating/#tab-Overview . I am using 5 stars, each star having a particular value from 1 to 5. The control is getting displayed and behaving properly. However, I have a requirement of getting the value of the star clicked, immediately after a star is clicked. I do not know how to do it. I appreciate your help.

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  • hook to save action in eclipse plugin

    - by 4485670
    I want to create a Google Closure Compiler plugin for eclipse. I already have a popup menu entry to compile a Javascript file to its minified version. But it would be more than helpful if every time you save a *.js that minified version would be generated automatically. I read/heard about natures and builders, extension points and IResourceChangeListener. But I did not manage to figure out what I should use and especially how to get it to work. Is there a working example of a plugin that does "the same kind of thing" so I can work from that or a tutorial to write such? With the answer below I searched for projects that use the IResourceChangeListener and came up with this code: manifest: http://codepaste.net/3yahwe plugin.xml: http://codepaste.net/qek3rw activator: http://codepaste.net/s7xowm DummyStartup: http://codepaste.net/rkub82 MinifiedJavascriptUpdater: http://codepaste.net/koweuh There in the MinifiedJavascriptUpdater.java which holds the code for the IResourceChangeListener the "resourceChanged" function is never reached.

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  • Need to call original function from detoured function

    - by peachykeen
    I'm using Detours to hook into an executable's message function, but I need to run my own code and then call the original code. From what I've seen in the Detours docs, it definitely sounds like that should happen automatically. The original function prints a message to the screen, but as soon as I attach a detour it starts running my code and stops printing. The original function code is roughly: void CGuiObject::AppendMsgToBuffer(classA, unsigned long, unsigned long, int, classB); My function is: void CGuiObject_AppendMsgToBuffer( [same params, with names] ); I know the memory position the original function resides in, so using: DWORD OrigPos = 0x0040592C; DetourAttach( (void*)OrigPos, CGuiObject_AppendMsgToBuffer); gets me into the function. This code works almost perfectly: my function is called with the proper parameters. However, execution leaves my function and the original code is not called. I've tried jmping back in, but that crashes the program (I'm assuming the code Detours moved to fit the hook is responsible for the crash). Edit: I've managed to fix the first issue, with no returning to program execution. By calling the OrigPos value as a function, I'm able to go to the "trampoline" function and from there on to the original code. However, somewhere along the lines the registers are changing and that is causing the program to crash with a segfault as soon as I get back into the original code.

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  • Pluralsight Meet the Author Podcast on Structuring JavaScript Code

    - by dwahlin
    I had the opportunity to talk with Fritz Onion from Pluralsight about one of my recent courses titled Structuring JavaScript Code for one of their Meet the Author podcasts. We talked about why JavaScript patterns are important for building more re-useable and maintainable apps, pros and cons of different patterns, and how to go about picking a pattern as a project is started. The course provides a solid walk-through of converting what I call “Function Spaghetti Code” into more modular code that’s easier to maintain, more re-useable, and less susceptible to naming conflicts. Patterns covered in the course include the Prototype Pattern, Revealing Module Pattern, and Revealing Prototype Pattern along with several other tips and techniques that can be used. Meet the Author:  Dan Wahlin on Structuring JavaScript Code   The transcript from the podcast is shown below: [Fritz]  Hello, this is Fritz Onion with another Pluralsight author interview. Today we’re talking with Dan Wahlin about his new course, Structuring JavaScript Code. Hi, Dan, it’s good to have you with us today. [Dan]  Thanks for having me, Fritz. [Fritz]  So, Dan, your new course, which came out in December of 2011 called Structuring JavaScript Code, goes into several patterns of usage in JavaScript as well as ways of organizing your code and what struck me about it was all the different techniques you described for encapsulating your code. I was wondering if you could give us just a little insight into what your motivation was for creating this course and sort of why you decided to write it and record it. [Dan]  Sure. So, I got started with JavaScript back in the mid 90s. In fact, back in the days when browsers that most people haven’t heard of were out and we had JavaScript but it wasn’t great. I was on a project in the late 90s that was heavy, heavy JavaScript and we pretty much did what I call in the course function spaghetti code where you just have function after function, there’s no rhyme or reason to how those functions are structured, they just kind of flow and it’s a little bit hard to do maintenance on it, you really don’t get a lot of reuse as far as from an object perspective. And so coming from an object-oriented background in JAVA and C#, I wanted to put something together that highlighted kind of the new way if you will of writing JavaScript because most people start out just writing functions and there’s nothing with that, it works, but it’s definitely not a real reusable solution. So the course is really all about how to move from just kind of function after function after function to the world of more encapsulated code and more reusable and hopefully better maintenance in the process. [Fritz]  So I am sure a lot of people have had similar experiences with their JavaScript code and will be looking forward to seeing what types of patterns you’ve put forth. Now, a couple I noticed in your course one is you start off with the prototype pattern. Do you want to describe sort of what problem that solves and how you go about using it within JavaScript? [Dan]  Sure. So, the patterns that are covered such as the prototype pattern and the revealing module pattern just as two examples, you know, show these kind of three things that I harp on throughout the course of encapsulation, better maintenance, reuse, those types of things. The prototype pattern specifically though has a couple kind of pros over some of the other patterns and that is the ability to extend your code without touching source code and what I mean by that is let’s say you’re writing a library that you know either other teammates or other people just out there on the Internet in general are going to be using. With the prototype pattern, you can actually write your code in such a way that we’re leveraging the JavaScript property and by doing that now you can extend my code that I wrote without touching my source code script or you can even override my code and perform some new functionality. Again, without touching my code.  And so you get kind of the benefit of the almost like inheritance or overriding in object oriented languages with this prototype pattern and it makes it kind of attractive that way definitely from a maintenance standpoint because, you know, you don’t want to modify a script I wrote because I might roll out version 2 and now you’d have to track where you change things and it gets a little tricky. So with this you just override those pieces or extend them and get that functionality and that’s kind of some of the benefits that that pattern offers out of the box. [Fritz]  And then the revealing module pattern, how does that differ from the prototype pattern and what problem does that solve differently? [Dan]  Yeah, so the prototype pattern and there’s another one that’s kind of really closely lined with revealing module pattern called the revealing prototype pattern and it also uses the prototype key word but it’s very similar to the one you just asked about the revealing module pattern. [Fritz]  Okay. [Dan]  This is a really popular one out there. In fact, we did a project for Microsoft that was very, very heavy JavaScript. It was an HMTL5 jQuery type app and we use this pattern for most of the structure if you will for the JavaScript code and what it does in a nutshell is allows you to get that encapsulation so you have really a single function wrapper that wraps all your other child functions but it gives you the ability to do public versus private members and this is kind of a sort of debate out there on the web. Some people feel that all JavaScript code should just be directly accessible and others kind of like to be able to hide their, truly their private stuff and a lot of people do that. You just put an underscore in front of your field or your variable name or your function name and that kind of is the defacto way to say hey, this is private. With the revealing module pattern you can do the equivalent of what objective oriented languages do and actually have private members that you literally can’t get to as an external consumer of the JavaScript code and then you can expose only those members that you want to be public. Now, you don’t get the benefit though of the prototype feature, which is I can’t easily extend the revealing module pattern type code if you don’t like something I’m doing, chances are you’re probably going to have to tweak my code to fix that because we’re not leveraging prototyping but in situations where you’re writing apps that are very specific to a given target app, you know, it’s not a library, it’s not going to be used in other apps all over the place, it’s a pattern I actually like a lot, it’s very simple to get going and then if you do like that public/private feature, it’s available to you. [Fritz]  Yeah, that’s interesting. So it’s almost, you can either go private by convention just by using a standard naming convention or you can actually enforce it by using the prototype pattern. [Dan]  Yeah, that’s exactly right. [Fritz]  So one of the things that I know I run across in JavaScript and I’m curious to get your take on is we do have all these different techniques of encapsulation and each one is really quite different when you’re using closures versus simply, you know, referencing member variables and adding them to your objects that the syntax changes with each pattern and the usage changes. So what would you recommend for people starting out in a brand new JavaScript project? Should they all sort of decide beforehand on what patterns they’re going to stick to or do you change it based on what part of the library you’re working on? I know that’s one of the points of confusion in this space. [Dan]  Yeah, it’s a great question. In fact, I just had a company ask me about that. So which one do I pick and, of course, there’s not one answer fits all. [Fritz]  Right. [Dan]  So it really depends what you just said is absolutely in my opinion correct, which is I think as a, especially if you’re on a team or even if you’re just an individual a team of one, you should go through and pick out which pattern for this particular project you think is best. Now if it were me, here’s kind of the way I think of it. If I were writing a let’s say base library that several web apps are going to use or even one, but I know that there’s going to be some pieces that I’m not really sure on right now as I’m writing I and I know people might want to hook in that and have some better extension points, then I would look at either the prototype pattern or the revealing prototype. Now, really just a real quick summation between the two the revealing prototype also gives you that public/private stuff like the revealing module pattern does whereas the prototype pattern does not but both of the prototype patterns do give you the benefit of that extension or that hook capability. So, if I were writing a library that I need people to override things or I’m not even sure what I need them to override, I want them to have that option, I’d probably pick a prototype, one of the prototype patterns. If I’m writing some code that is very unique to the app and it’s kind of a one off for this app which is what I think a lot of people are kind of in that mode as writing custom apps for customers, then my personal preference is the revealing module pattern you could always go with the module pattern as well which is very close but I think the revealing module patterns a little bit cleaner and we go through that in the course and explain kind of the syntax there and the differences. [Fritz]  Great, that makes a lot of sense. [Fritz]  I appreciate you taking the time, Dan, and I hope everyone takes a chance to look at your course and sort of make these decisions for themselves in their next JavaScript project. Dan’s course is, Structuring JavaScript Code and it’s available now in the Pluralsight Library. So, thank you very much, Dan. [Dan]  Thanks for having me again.

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  • Adding hooks to TortoiseHg

    - by hekevintran
    I am using TortoiseHg and would like to apply a hook to my repo. My repo's .hg/hgrc file is as follows: [hooks] pretxncommit = python:hg_checksize.newbinsize The thing is that I don't know where TortoiseHg's PYTHONPATH variable is set. How do I change it? Or where do I put my Python file so that it is visible by TortoiseHg's Python interpreter? I cannot find any mention of hooks in TortoiseHg's documentation or through Google?

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  • drupal module alter view or node

    - by bert
    I have been using hook_alter to modify forms in a custom PHP module. I started to take the same approach modifying the result page of "node add" form. However this page is not a form so I don't have a form ID to hook on to. Actually it contains a login form, but that does not contain the elements that I am looking for, What approach should I use in this situation?

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  • hook_user not being called for 'login' operation

    - by Allain Lalonde
    I've read in the drupal documentation that hook_user should be invoked for the login operation. To test this I've added a call to drupal_set_message at the top of my modules hook implementation and the only message I'm receiving is a call with 'load' as the $op. I've confirmed that drupal_set_message can be called multiple times and it doesn't erase the previous message, so I'm confident that hook_user is only being invoked the one time. Any good reasons for why hook_user isn't being invoked with 'login' as an operation when I'm logging in?

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  • WinForms: How to prevent textbox from opening alt menu?

    - by Digiku
    I have this textbox I use to capture keyboard shortcuts for a preferences config. I use a low-level keyboard hook to capture keys and also prevent them from taking action, e.g. the Windows key, but the Alt key still comes through and makes my textbox lose focus. How can I block the Alt key, so the focus is kept unaltered at my textbox?

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  • Raising event on reading file?

    - by blez
    I have external app reading files, I want to hook that to get event in my app. But I cannot find a sources hooking ReadFile (or something else that can help me achieve that). Any ideas how to do that? It must be done in User-Mode. I was thinking for something similar to Process Monitor. I wonder how it does it..

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  • pre-update svn script to filter what get

    - by DrLuk
    Imagine a repository with many kind of files. Then, I want to get from this repository just some kind of files in a "filter process". I mean ALL FILES are versioned. But to my local work, I just wanna i.e get *.php files, ignoring download *.jpg instead. I think about client-site hook script (pre-update). Anyone know if is it possible? Thanks!

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  • How to run commands when mac is idle and when it resumes

    - by tig
    I want to run script when my mac is idle (for example after 5 minutes or screen saver start time is also ok) and when I resume it from idle state. I know that I can write daemon using NSDistributedNotificationCenter and com.apple.screenIsLocked and com.apple.screenIsUnlocked, but I hope that there is already solution without creating new daemon. I need this to for example turn on/off speed limit for Transmission (as it is sometimes hard to work when hashing/downloading on full speed).

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  • Monitor programs accessing my keyboard?

    - by Anti Earth
    As of a few days ago, my computer is behaving 'erratically'. When I am typing, my pointer will randomly move to another place in the text and start typing a semi-random string of characters. ("gvyfn" is common; It has typed this about 8 times whilst I composed all the text above) It often highlights part of or all the text and overwrites it. It sometimes goes into loops of pressing Control-alt-delete down, bringing up Windows 7 menu thing. It sometimes even messes with mouseclicks; they have unexpected results, like requesting admin priveledges from applications, instead of switching to their window. I believe this is because it is holding a alt-function key down. This behaviour happens periodically, in waves. It might subside for an hour, then continue to haunt me. I believe it to be a virus or malicious program. My anti-virus (Symantec) and multiply MS rootkit removers could not find anything suspicious. I've noticed that sometimes it re-maps keys, and types gibberish when I press certain keys (though no pattern is evident). I believe a malicious program has installed a keyhook on my computer. I'm wondering... - Is there a way to let me view which programs are emulating keystrokes? - Is there a way to view what keyboard hooks are installed? (I'm also at liberty to try any other techniques to remove this blasted thing. It is easily the most fustrating computer problem I've encountered). Thanks!

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  • Anything wrong with spamming GC.KeepAlive(KeyboardHookPointer)?

    - by Alex
    GC.KeepAlive() References the specified object, which makes it ineligible for garbage collection from the start of the current routine to the point where this method is called. Not really sure about what GC.KeepAlive does other than simply store a reference so the Garbage Collector doesn't collect the object. But does calling GC.KeepAlive() on an object permanently keep an object from being collected? Or do you have to re-call GC.KeepAlive() every so often (and if so, how often)? I want to keep my keyboard hook alive.

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  • How to capture any key in X?

    - by cz-david
    Hi, I am building an application for which I need to periodically get information about users keyboard. It is going to be user idle detection application. I have a fairly simple solution to periodically check if the mouse has been moved. But I can't figure any reasonable non root way to detect if the keyboard has been pressed. I was thinking about registering a hook every timer timeout and on any key press to unregister it. So if there is no key press for a long time then my program will know if the user is idle. Anyway, I couldn't find any global hooks for any key, including modifiers. Is there an easy way to do this? Or would someone have a better way to detect keyboard idleness? Thanks, David Polák

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  • How to monitor screen updates?

    - by user299600
    I am trying to write a program that monitors when the screen has been redrawn. Meaning if any part of any window is redrawn, then the program is notified. As far as I understand I should use a journal record hook like at http://www.vbaccelerator.com/home/vb/code/libraries/Hooks/Journal_Record_Hooks/article.asp However, I do not understand which MSG type would get me the WM_PAINT events (WH_CALLWNDPROC and WH_CALLWNDPROCRET do not seem to do the job). I'm not even sure that WM_PAINT is what I'm looking for... Basically, if I knew when the DC associated with GetDesktopWindow() has changed then my problem would be solved. Question is: How do you monitor screen updates?

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  • A hooked DirectX 9 program crashes on window resize, texture related.

    - by Ben
    I'm using EasyHook and SlimDX to overlay some graphics using SlimDX's Sprite and Texture classes. When I resize windows some programs fine, but others will crash - Winamp's MilkDrop 2 gives me an ambiguous memory error for example. I expect this is due to the after market Texture I created. The question is what VTable function should I hook and/or how/when do I dispose and recreate the Texture? Reset perhaps? If it isn't obvious I don't know much about DirectX.

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  • How to return the handle of a window when we click on it, without any DLL injection?

    - by Doo Dee
    Hello! For one of my projects, I need to create a function that will return a handle to a window when the user click on it (any window displayed on screen, and anywhere inside that window). I know it is possible to use a global hook, but I think there must be a more simple way of doing that, without using any DLL injection. In fact, I could intercept the left mouse click or intercept when a window is activated. Can I use one of those 2 solutions without any DLL injection?

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  • Hooking into comment_text() to add surrounding tag

    - by Stefan Glase
    Trying to hook into the function comment_text() supplied by Wordpress API to wrap the output of every comment into a <div>...</div> container I am running into the following problem: Without my added filter the output of comment_text() looks like this: <p>Hello User!</p> <p>Thank you for your comment.</p> <p>Stefan</p> Thats fine but as I said I would like to have it wrapped into a <div class="comment-text">...</div>. As far as I know the correct way doing this would be in adding a filter to functions.php of my theme and so I did: function stefan_wrap_comment_text($content) { return "<div class=\"comment-text\">". $content ."</div>"; } add_filter('comment_text', 'stefan_wrap_comment_text'); As I can see from the output the given filter works but it has a negative sideeffect to the first paragraph of the content as you can see in the following example. The first paragraph should be <p>Hello User!</p> but looks like this: Hello User!. <div class="comment-text"> Hello User! <p>Thank you for your comment.</p> <p>Stefan</p> </div> Any ideas or hints what I am doing wrong?

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  • C# How to find if an event is hooked up

    - by Nick
    I want to be able to find out if an event is hooked up or not. I've looked around, but I've only found solutions that involved modifying the internals of the object that contains the event. I don't want to do this. Here is some test code that I thought would work: // Create a new event handler that takes in the function I want to execute when the event fires EventHandler myEventHandler = new EventHandler(myObject_SomeEvent); // Get "p1" number events that got hooked up to myEventHandler int p1 = myEventHandler.GetInvocationList().Length; // Now actually hook an event up myObject.SomeEvent += m_myEventHandler; // Re check "p2" number of events hooked up to myEventHandler int p2 = myEventHandler.GetInvocationList().Length; Unfort the above is dead wrong. I thought that somehow the "invocationList" in myEventHandler would automatically get updated when I hooked an event to it. But no, this is not the case. The length of this always comes back as one. Is there anyway to determine this from outside the object that contains the event?

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  • Finding a 3rd party QWidget with injected code & QWidget::find(hwnd)

    - by David Menard
    Hey, I have a Qt Dll wich I inject into a third-party Application using windows detours library: if(!DetourCreateProcessWithDll( Path, NULL, NULL, NULL, TRUE, CREATE_DEFAULT_ERROR_MODE | CREATE_SUSPENDED, NULL, NULL, &si, &pi, "C:\\Program Files\\Microsoft Research\\Detours Express 2.1\\bin\\detoured.dll", "C:\\Users\\Dave\\Documents\\Visual Studio 2008\\Projects\\XOR\\Debug\\XOR.dll", NULL)) and then I set a system-wide hook to intercept window creation: HHOOK h_hook = ::SetWindowsHookEx(WH_CBT, (HOOKPROC)CBTProc, Status::getInstance()->getXORInstance(), 0); Where XOR is my programs name, and Status::getInstance() is a Singleton where I keep globals. In my CBTProc callback, I want to intercept all windows that are QWidgets: HWND hwnd= FindWindow(L"QWidget", NULL); which works well, since I get a corresponding HWND (I checked with Spy++) Then, I want to get a pointer to the QWidget, so I can use its functions: QWidget* q = QWidget::find(hwnd); but here's the problem, the returned pointer is always 0. Am I not injecting my code into the process properly? Or am I not using QWidget::find() as I should? Thanks, Dave EDIT:If i change the QWidget::find() function to an exported function of my DLL, after setting the hooks (so I can set and catch a breakpoint), QWidgetPrivate::mapper is NULL.

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  • How to redirect registry access of a dll loaded by my program

    - by dummzeuch
    I have got a dll that I load in my program which reads and writes its settings to the registry (hkcu). My program changes these settings prior to loading the dll so it uses the settings my program wants it to use which works fine. Unfortunately I need to run several instances of my program with different settings for the dll. Now the approach I have used so far no longer works reliably because it is possible for one instance of the program to overwrite the settings that another instance just wrote before the dll has a chance to read them. I haven't got the source of the dll in question and I cannot ask the programmer who wrote it to change it. One idea I had, was to hook registry access functions and redirect them to a different branch of the registry which is specific to the instance of my program (e.g. use the process id as part of the path). I think this should work but maybe you have got a different / more elegant. In case it matters: I am using Delphi 2007 for my program, the dll is probably written in C or C++.

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  • Low-level Keyboard Hooks/SendInput with Winkey+L possible? (workstation lockout is intercepted in Vi

    - by Brian Jorgensen
    I work on a project called UAWKS (Unofficial Apple Wireless Keyboard Support) that helps Windows users use Apple's bluetooth keyboard. One of the main goals of UAWKS is to swap the Cmd key (which behaves as Winkey in Windows) with Ctrl, allowing users to do Cmd+C for copy, Cmd+T for new tab, etc. It is currently developed using AutoHotkey, which worked pretty well under Windows XP. However, on Vista and Windows 7, Cmd+L causes problems: Regardless of low-level keyboard hooks, Winkey+L is always intercepted by Windows and normally locks the workstation... You can disable workstation locking with this registry hack, but pressing Winkey+L still can't be rebound in AHK Pressing Winkey+L leaves Winkey in the Keydown state until the next (additional) Winkey Up. Simulating a Keyup event doesn't seem to work either! It seems that Winkey+L is a special chord that messes everything else up. I've looked through the AHK source code, and they try to address this problem in SendKey() in keyboard_mouse.cpp (near line 883 in v1.0.48.05), but it doesn't work. I wrote up my own low-level keyboard hook application in C#, and I see the same problem. Has anyone else run into this? Is there a workaround?

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  • emacs: Can I set compilation-error-regexp-alist in a mode hook fn?

    - by Cheeso
    I am trying to set the compilation-error-regexp-alist in a function that I add as a mode hook. (defun cheeso-javascript-mode-fn () (turn-on-font-lock) ...bunch of other stuff ;; for JSLINT (make-local-variable 'compilation-error-regexp-alist) (setq compilation-error-regexp-alist '( ("^[ \t]*\\([A-Za-z.0-9_: \\-]+\\)(\\([0-9]+\\)[,]\\( *[0-9]+\\))\\( Microsoft JScript runtime error\\| JSLINT\\): \\(.+\\)$" 1 2 3) )) ;;(make-local-variable 'compile-command) (setq compile-command (let ((file (file-name-nondirectory buffer-file-name))) (concat "%windir%\\system32\\cscript.exe \\cheeso\\bin\\jslint.js " file))) ) (add-hook 'javascript-mode-hook 'cheeso-javascript-mode-fn) The mode hook runs. The various things I Set in the mode hook work. The compile-command gets set. But for some reason, the compilation-error-regexp-alist value doesn't take effect. If I later do a M-x describe-variable on compilation-error-regexp-alist, it shows me the value I think it should have. But .. the errors in the compilation buffer don't get highlighted, and M-x next-error does not work. If I add the error regexp value to the compilation-error-regexp-alist via setq-default, like this: (setq-default compilation-error-regexp-alist '( ... jslint regexp here ... ... many other regexp's here... )) ...then it works. The errors in the compilation buffer get properly highlighted and M-x next-error functions as expected.

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