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  • No WIFI or LAN on Ubuntu 12.04 or 12.10 Live CD/USB using Toshiba qosmio x870

    - by Mighty
    I recently had issues with secure boot and couldn't boot the Live CD/USB but after disabling secure boot, I was able to 'TRY UBUNTU'. My currently problem is that I can't access WIFI or LAN from either Ubuntu 12.04 or 12.10 Live CD/USB which I do from Windows 8. Also, the wireless button is able to turn on and off the wireless LED but doesn't find available WIFI. Please, what should I do to get both WIFI and LAN working on Ubuntu using Toshiba qosmio x870? UPDATED: Here's the output of lspci: ubuntu@ubuntu:~$ lspci 00:00.0 Host bridge: Intel Corporation 3rd Gen Core processor DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200 v2/3rd Gen Core processor PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 (rev c4) 00:1c.1 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 2 (rev c4) 00:1c.4 PCI bridge: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 5 (rev c4) 00:1d.0 USB controller: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation HM76 Express Chipset LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation Device 1213 (rev a1) 07:00.0 Ethernet controller: Atheros Communications Inc. AR8161 Gigabit Ethernet (rev 10) 08:00.0 Network controller: Realtek Semiconductor Co., Ltd. Device 8723 09:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. RTS5229 PCI Express Card Reader (rev 01)

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  • ubuntu live cd start up error

    - by Emiel
    First off, I'm new to the Linux scene. This is my first attempt to make a single boot installation for Ubuntu. I tried it for a few days in dual boot with win7 and I was sold, so i removed the tumor my pc had to endure for so long (sorry laptop) and installed Ubuntu from an usb boot device. My dual boot was as follows: Windows 7 was installed on partition C from hdd1, the windows installer for Ubuntu installed Ubuntu on partition I on that same hdd, hdd1. In the live cd installation I did the normal execution for removing windows and it said that after the installation my partition would be 320gb big, that is the total size of my hdd, so I automatically assumed that it would format my whole hdd. Now the installation has completed and it tells me to restart my system, and here comes the problem: now I get a dashing white cursor on my screen after the BIOS load and it won't budge... it just stands there and it doesn't move on or load Ubuntu, the system gets very hot at this point... Then I tried to reinstall using the same live CD, it is still on my USB drive, but when I boot from the USB, I get the error: no such file with some address and the a grub rescue. What to do? I can get hold of a win7 copy, but I don't really want to use that crap again... Thanks for helping me out. Kind regards, Emiel

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  • [JP ???] Chrome+HTML5 Developers Live Japan #0 :

    [JP 日本語] Chrome+HTML5 Developers Live Japan #0 : This program is in Japanese only. これまで「クロたん」の愛称で親しまれてきた「GoogleのChrome担当者だけど何か質問ある?」ですが、今回から技術的なものはGoogle Developers Liveの一部としてお届けして参ります。その記念すべき第一回目は日本最大の HTML5 コミュニティ - html5j 代表の白石俊平さんをお迎えしてお送りします。 「パララックスでレスポンシブでjQuery Mobileなサイトのつくりかた」 視差スクロール(パララックス)、レスポンシブWebデザイン&レスポンシブイメージ、jQuery Mobile、Lessなど、最近はやりの技術を盛り込みまくって企業サイトを作ってみました。その過程でぶつかった課題や意思決定、学んだノウハウを皆さんと共有したいと思います。 一歩先ゆくWebサイトを作りたい方に贈ります。 From: GoogleDevelopers Views: 0 1 ratings Time: 01:00:00 More in Science & Technology

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  • HTTP Error: 400 when sending msmq message over http

    - by dontera
    I am developing a solution which will utilize msmq to transmit data between two machines. Due to the seperation of said machines, we need to use HTTP transport for the messages. In my test environment I am using a Windows 7 x64 development machine, which is attempting to send messages using a homebrew app to any of several test machines I have control over. All machines are either windows server 2003 or server 2008 with msmq and msmq http support installed. For any test destination, I can use the following queue path name with success: FORMATNAME:DIRECT=TCP:[machine_name_or_ip]\private$\test_queue But for any test destination, the following always fails FORMATNAME:DIRECT=HTTP://[machine_name_or_ip]/msmq/private$/test_queue I have used all permutations of machine names/ips available. I have created mappings using the method described at this blog post. All result in the same HTTP Error: 400. The following is the code used to send messages: MessageQueue mq = new MessageQueue(queuepath); System.Messaging.Message msg = new System.Messaging.Message { Priority = MessagePriority.Normal, Formatter = new XmlMessageFormatter(), Label = "test" }; msg.Body = txtMessageBody.Text; msg.UseDeadLetterQueue = true; msg.UseJournalQueue = true; msg.AcknowledgeType = AcknowledgeTypes.FullReachQueue | AcknowledgeTypes.FullReceive; msg.AdministrationQueue = new MessageQueue(@".\private$\Ack"); if (SendTransactional) mq.Send(msg, MessageQueueTransactionType.Single); else mq.Send(msg); Additional Information: in the IIS logs on the destination machines I can see each message I send being recorded as a POST with a status code of 200. I am open to any suggestions.

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  • W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ precise-updates/main i386 Packages

    - by Harbhag
    I keep getting this warning whenever I try to run sudo apt-get update W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ precise-updates/main i386 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise-updates_main_binary-i386_Packages) W: You may want to run apt-get update to correct these problems Below is the output from /etc/apt/sources.list file deb http://archive.ubuntu.com/ubuntu precise main restricted deb-src http://archive.ubuntu.com/ubuntu precise main restricted deb http://archive.ubuntu.com/ubuntu precise-updates main restricted deb-src http://archive.ubuntu.com/ubuntu precise-updates main restricted deb http://archive.ubuntu.com/ubuntu precise universe deb-src http://archive.ubuntu.com/ubuntu precise universe deb http://archive.ubuntu.com/ubuntu precise-updates universe deb-src http://archive.ubuntu.com/ubuntu precise-updates universe deb http://archive.ubuntu.com/ubuntu precise multiverse deb-src http://archive.ubuntu.com/ubuntu precise multiverse deb http://archive.ubuntu.com/ubuntu precise-updates multiverse deb-src http://archive.ubuntu.com/ubuntu precise-updates multiverse deb http://archive.ubuntu.com/ubuntu precise-security main restricted deb-src http://archive.ubuntu.com/ubuntu precise-security main restricted deb http://archive.ubuntu.com/ubuntu precise-security universe deb-src http://archive.ubuntu.com/ubuntu precise-security universe deb http://archive.ubuntu.com/ubuntu precise-security multiverse deb-src http://archive.ubuntu.com/ubuntu precise-security multiverse

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  • ASP.NET, HTTP 404 and SEO

    - by paxer
    The other day our SEO Manager told me that he is not happy about the way ASP.NET application return HTTP response codes for Page Not Found (404) situation. I've started research and found interesting things, which could probably help others in similar situation.  1) By default ASP.NET application handle 404 error by using next web.config settings           <customErrors defaultRedirect="GenericError.htm" mode="On">             <error statusCode="404" redirect="404.html"/>           </customErrors> However this approach has a problem, and this is actually what our SEO manager was talking about. This is what HTTP return to request in case of Page not Found situation. So first of all it return HTTP 302 Redirect code and then HTTP 200 - ok code. The problem : We need to have HTTP 404 response code at the end of response for SEO purposes.  Solution 1 Let's change a bit our web.config settings to handle 404 error not on static html page but on .aspx page      <customErrors defaultRedirect="GenericError.htm" mode="On">             <error statusCode="404" redirect="404.aspx"/>           </customErrors> And now let's add in Page_Load event on 404.aspx page next lines     protected void Page_Load(object sender, EventArgs e)             {                 Response.StatusCode = 404;             } Now let's run our test again Now it has got better, last HTTP response code is 404, but my SEO manager still was not happy, becouse we still have 302 code before it, and as he said this is bad for Google search optimization. So we need to have only 404 HTTP code alone. Solution 2 Let's comment our web.config settings     <!--<customErrors defaultRedirect="GenericError.htm" mode="On">             <error statusCode="404" redirect="404.html"/>           </customErrors>--> Now, let's open our Global.asax file, or if it does not exist in your project - add it. Then we need to add next logic which will detect if server error code is 404 (Page not found) then handle it.       protected void Application_Error(object sender, EventArgs e)             {                            Exception ex = Server.GetLastError();                 if (ex is HttpException)                 {                     if (((HttpException)(ex)).GetHttpCode() == 404)                         Server.Transfer("~/404.html");                 }                 // Code that runs when an unhandled error occurs                 Server.Transfer("~/GenericError.htm");                  } Cool, now let's start our test again... Yehaa, looks like now we have only 404 HTTP response code, SEO manager and Google are happy and so do i:) Hope this helps!  

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  • Live Messenger Programming - video

    - by NicoJuicy
    I have checked the possibilities of msn live sdk, i haven't come across a possiblity to add video options to a "bot". How would i implement this? I want to stream video's directly to a user's msn (multiple video's) ... Would this be possible?

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  • YouTube Developers Live: Playlist Party Picker

    YouTube Developers Live: Playlist Party Picker Submit your questions here: goo.gl Danny Hermes, Jeff Posnick and JJ Behrens discuss how they built Party Playlist Picker, a Python App Engine application that lets Google+ users collaboratively edit YouTube Playlists. More details are at apiblog.youtube.com Helpful Links: OAuth2 for GData APIs - googleappsdeveloper.blogspot.com Channel API - developers.google.com Memcache - developers.google.com From: GoogleDevelopers Views: 141 18 ratings Time: 40:14 More in Science & Technology

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  • How to send a HTTP "Bad Request" Response

    - by michael
    Hi, I am writing a C program which needs to send back a HTTP Bad Response. This is what I write to socket. HTTP/1.1 400 Bad Request\r\n Connection: close\r\n \r\n My question is why the broswer still spinning (like appear it is still loading something? Am I missing header in the Http response? OR I miss something else? Thank you.

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  • Creating Ubuntu Live CD with customized Unity launcher

    - by toros
    I would like to create a custom Ubuntu image based on Natty using Ubuntu Customization Kit. I also want to customize the icons appearing on the Unity Launcher. I can change the icons on my desktop system with the following command: gsettings set com.canonical.Unity.Launcher favorites "['firefox.desktop', 'nautilus-home.desktop', 'libreoffice-writer.desktop']" I tried to run this command from the UCK console while creating the Live CD, but it doesn’t seem to work. Do you have any ideas how I could solve this?

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  • YouTube Developers Live: Magnify.net

    YouTube Developers Live: Magnify.net Questions? Please use Google Moderator rather than commenting on this video: goo.gl Join us in a discussion with Steve Rosenbaum (author of _Curation Nation_) and Kimberly Peterson from Magnify.net. We'll discuss content curation and how developers can use the YouTube API to power their own creation applications. From: GoogleDevelopers Views: 0 3 ratings Time: 00:00 More in Science & Technology

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  • How to customize live Ubuntu CD?

    - by karthick87
    I would like to customize Ubuntu live CD by installing some additional packages. I have followed this link but it doesn't seems to work. Can anyone provide clear instructions? Thanks in advance! Customization Packages that I want to install: Thunderbird Samba SSH Changes that I need: Remove Games menu from the Application menu Firefox shortcut on desktop Radiance as the default theme Different default Ubuntu wallpaper Note I do not prefer Remastersys, manual way will be appreciated.

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  • YouTube Developers Live: WeVideo

    YouTube Developers Live: WeVideo Please use Google Moderator to ask questions: goo.gl This week, we chat with the folks behind WeVideo. They're a cloud-based video editor, which lets users publish their final movie on YouTube. WeVideo's rendering farm prepares the complete movie from high-quality originals and uploads the final file to the user's YouTube channel using the Data API. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Follow Steve Jobs WWDC 2010 Keynote Live Blogging On Popular Websites

    - by Gopinath
    As Apple’s WWDC 2010 is around the corner, we thought of providing links of popular blogs that cover the event live blogging. I would not have prepared this list if Gizmodo is live blogging this event. Gizmodo had done exceptionally well in covering the live events of Apple and providing great insights from live events. But this time, Gizmodo is kicked out of WWDC event as they spoiled Apple’s party by revealing the secrets of next version of iPhone. So I thought just like me many of you guys would be searching for popular blogs that cover the Steve Jobs keynote live from WWDC 2010. Here are here few popular blogs and links to their live blogging pages: gdgt live WWDC coverage Technolizer WWDC Live Blogging The Apple Blog WWDC Live Coverage Mac Observer WWDC 2010 Live Blog Coverage MacRumors WWDC Live Event Coverage Ars Technica Wired NYT Mac Life   I love the watch live of Steve Jobs key note, but I could not figure out any websites that offer live streaming of this event. If you happen to find any site that offer live streaming of the event, let us hear in the comments. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Watch Google’s I/O 2012 Developer Conference Live (Online) Starting June 27

    - by Asian Angel
    Google’s annual I/O conference begins on Wednesday this week and will be filled with exciting sessions about Android, Chrome, Google+, and more. To help you keep up with all the fun we have the links you need so that you can tune in with live streaming! Photo courtesy of Google I/O website. The keynote for Day 1 will begin at 9:30 a.m. PDT (U.S. time) and the keynote for the second day will begin at 10:00 a.m. PDT (U.S. time), so make sure to mark it on your schedule! Visit the blog post linked below for more details about signing up for Extended Events, the I/O mobile app, the liveblogging gadget, and more. SPECIAL NOTE: The Google blog post linked below was slightly ambiguous and listed both of the I/O URLs we have shown here, so make sure to keep a watch on both… How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • HTTP client - HTTP 405 error "Method not allowed". I send a HTTP Post but for some reason HTTP Get i

    - by Shino88
    Hey I am using apache library. I have created a class which sends a post request to a servlet. I have set up the parameters for the client and i have created a HTTP post object to be sent but for some reason when i excute the request i get a reposnse that says the get method is not supported(which is true cause i have only made a dopost method in my servlet). It seems that a get request is being sent but i dont know why. The post method worked before but i started gettng http error 417 "Expectation Failed" which i fixed by adding paramenters. below is my class with the post method. P.s i am developing for android. public class HTTPrequestHelper { private final ResponseHandler<String> responseHandler; private static final String CLASSTAG = HTTPrequestHelper.class.getSimpleName(); private static final DefaultHttpClient client; static{ HttpParams params = new BasicHttpParams(); params.setParameter(CoreProtocolPNames.PROTOCOL_VERSION, HttpVersion.HTTP_1_1); params.setParameter(CoreProtocolPNames.HTTP_CONTENT_CHARSET, HTTP.UTF_8); ///params.setParameter(CoreProtocolPNames.USER_AGENT, "Android-x"); params.setParameter(CoreConnectionPNames.CONNECTION_TIMEOUT, 15000); params.setParameter(CoreConnectionPNames.STALE_CONNECTION_CHECK, false); SchemeRegistry schemeRegistry = new SchemeRegistry(); schemeRegistry.register( new Scheme("http", PlainSocketFactory.getSocketFactory(), 80)); schemeRegistry.register( new Scheme("https", SSLSocketFactory.getSocketFactory(), 443)); ThreadSafeClientConnManager cm = new ThreadSafeClientConnManager(params, schemeRegistry); client = new DefaultHttpClient(cm,params); } public HTTPrequestHelper(ResponseHandler<String> responseHandler) { this.responseHandler = responseHandler; } public void performrequest(String url, String para) { HttpPost post = new HttpPost(url); StringEntity parameters; try { parameters = new StringEntity(para); post.setEntity(parameters); } catch (UnsupportedEncodingException e) { // TODO Auto-generated catch block e.printStackTrace(); } BasicHttpResponse errorResponse = new BasicHttpResponse( new ProtocolVersion("HTTP_ERROR", 1, 1), 500, "ERROR"); try { client.execute(post, this.responseHandler); } catch (Exception e) { errorResponse.setReasonPhrase(e.getMessage()); try { this.responseHandler.handleResponse(errorResponse); } catch (Exception ex) { Log.e( "ouch", "!!! IOException " + ex.getMessage() ); } } } I tried added the allow header to the request but that did not work as well but im not sure if i was doing right. below is the code. client.addRequestInterceptor(new HttpRequestInterceptor() { @Override public void process(HttpRequest request, HttpContext context) throws HttpException, IOException { //request.addHeader("Allow", "POST"); } });

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  • If Nvidia Shield can stream a game via WiFi (~150-300Mbps), where is the 1-10Gbps wired streaming?

    - by Enigma
    Facts: It is surprising and uncharacteristic that a wireless game streaming solution is the *first to hit the market when a 1000mbps+ Ethernet connection would accomplish the same feat with roughly 6x the available bandwidth. 150-300mbps WiFi is in no way superior to a 1000mbps+ LAN connection aside from well wireless mobility. Throughout time, (since the internet was created) wired services have **always come first yet in this particular case, the opposite seems to be true. We had wired internet first, wired audio streaming, and wired video streaming all before their wireless counterparts. Why? Largely because the wireless bandwidth was and is inferior. Even today despite being significantly better and capable of a lot more, it is still inferior to a wired connection. Situation: Chief among these is that NVIDIA’s Shield handheld game console will be getting a microconsole-like mode, dubbed “Shield Console Mode”, that will allow the handheld to be converted into a more traditional TV-connected console. In console mode Shield can be controlled with a Bluetooth controller, and in accordance with the higher resolution of TVs will accept 1080p game streaming from a suitably equipped PC, versus 720p in handheld mode. With that said 1080p streaming will require additional bandwidth, and while 720p can be done over WiFi NVIDIA will be requiring a hardline GigE connection for 1080p streaming (note that Shield doesn’t have Ethernet, so this is presumably being done over USB). Streaming aside, in console mode Shield will also support its traditional local gaming/application functionality. - http://www.anandtech.com/show/7435/nvidia-consolidates-game-streaming-tech-under-gamestream-brand-announces-shield-console-mode ^ This is not acceptable to me for a number of reasons not to mention the ridiculousness of having a little screen+controller unit sitting there while using a secondary controller and screen instead. That kind of redundant absurdity exemplifies how wrong of a solution that is. They need a second product for this solution without the screen or controller for it to make sense... at which point your just buying a little computer that does what most other larger computers do better. While this secondary project will provide a wired connection, it still shouldn't be necessary to purchase a Shield to have this benefit. Not only this but Intel's WiDi claims game streaming support as well - wirelessly. Where is the wired streaming? All that is required, by my understanding, is the ability to decode H.264 video compression and transmit control/feedback so by any logical comparison, one (Nvidia especially) should have no difficulty in creating an application for PC's (win32/64 environment) that does the exact same thing their android app does. I have 2 video cards capable of streaming (encoding) H.264 so by right they must be capable of decoding it I would think. I should be able to stream to my second desktop or my laptop both of which by hardware comparison are superior to the Shield. I haven't found anything stating plans to allow non-shield owners to do this. Can a third party create this software or does it hinge on some limitation that only Nvidia can overcome? Reiteration of questions: Is there a technical reason (non marketing) for why Nvidia opted to bottleneck the streaming service with a wireless connection limiting the resolution to 720p and introducing intermittent video choppiness when on a wired connection one could achieve, presumably, 1080p with significantly less or zero choppiness? Is there anything limiting developers from creating a PC/Desktop application emulating the same H.264 decoding functionality that circumvents the need to get an Nvidia Shield altogether? (It is not a matter of being too cheap to support Nvidia - I have many Nvidia cards that aren't being used. One should not have to purchase specialty hardware when = hardware already exists) Same questions go for Intel Widi also. I am just utterly perplexed that there are wireless live streaming solution and yet no wired. How on earth can wireless be the goto transmission medium? Is there another solution that takes advantage of H.264 video compression allowing live streaming over a wired connection? (*) - Perhaps this isn't the first but afaik it is the first complete package. (**) - I cant back that up with hard evidence/links but someone probably could. Edit: Maybe this will be the solution I am looking for but I still find it hard to believe that they would be the first and after wireless solutions already exist. In-home Streaming You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV! - http://store.steampowered.com/livingroom/SteamOS/

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  • UDP multicast streaming of media content over WIFI

    - by sajad
    I am using vlc to stream media content over wireless network in scenario like this (from content streamer to stream receiver client): The bandwidth of wireless network is 54 Mb/s and UDP stream's required bandwidth is only 4 Mb/s; however there is trouble in receiving media stream and quality of playing specifically in multicast mode; means I can play the stream but it has jitter and does not play smoothly. In uni-cast I can stream up to 5 media streams correctly, but in multicast mode there is problem with streaming just one media! However when I stream from client some multicast streams; the wifi access-point can receive data correctly and I can see the video in "udp streamer" side correctly even when number of multicast streams increases to 9; But as you see I want to stream from streaming server and receive media in client size. Is this a typical problem of streaming real-time contents over wireless networks? Is it necessary to change configurations of my WIFI switch or it is just a software trouble? thank you

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  • Back up of Streaming server

    - by Maxwell
    I want to take a new streaming server for my website which generally holds videos and audio files. But how do we maintain backup of the streaming server if storage size is increasing day by day. Generally on Database servers, like Sql Server, backups can be easily taken and restored very easily as they do not occupy much space for medium range applications. On the other hand how can we take backup of streaming server? If the server fails, the there should be an alternative server / solution that should decrease downtime of the server. How is the back-end architecture of YouTube built to handle this?

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  • UDP multicast streaming of media content over WIFI

    - by sajad
    I am using vlc to stream media content over wireless network in scenario like this (from content streamer to stream receiver client): The bandwidth of wireless network is 54 Mb/s and UDP stream's required bandwidth is only 4 Mb/s; however there is trouble in receiving media stream and quality of playing specifically in multicast mode; means I can play the stream but it has jitter and does not play smoothly. In uni-cast I can stream up to 5 media streams correctly, but in multicast mode there is problem with streaming just one media! However when I stream from client some multicast streams; the wifi access-point can receive data correctly and I can see the video in "udp streamer" side correctly even when number of multicast streams increases to 9; But as you see I want to stream from streaming server and receive media in client size. Is this a typical problem of streaming real-time contents over wireless networks? Is it necessary to change configurations of my WIFI switch or it is just a software trouble? thank you

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  • Streaming video file to iPhone

    - by user34157
    I have a http streaming link which gives me .flv streaming feed. I want to convert that and access in my iPhone program. How can i do that? I want to have a desktop software like VLC and input this streaming feed URL and convert to iPhone supported and stream again to iPhone. I tried VLC with H.264 and Mpeg-1 audio, but seems to be it doesn't give the supported format, so as iPhone program doesn't play the video. Could someone please guide me how can i setup a desktop software which can stream iPhone supported file?

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  • VLC RTP Streaming in FC12

    - by Matt D
    I'm trying to get VLC to work streaming RTP audio/video over my office network. The goal is multicast a/v streaming. In all test cases, we are streaming from VLC to VLC. I am able to stream from Windows to Windows, and from Fedora to Windows, but not from Windows to Fedora. Additionally, I am unable to receive a LOCAL stream from one instance of VLC to another, within Fedora. I don't see any reason why this would be. The buffer indicator (where the elapsed/total time is normally displayed) never shows any connectivity, so it would appear to be a network problem, but since I am able to stream from Fedora to Windows (same IP, same port) I thought it would be something else. Does anyone know of a solution to this issue?

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