Search Results

Search found 818 results on 33 pages for 'onload'.

Page 8/33 | < Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >

  • Initializing and drawing a mesh using OpenTK

    - by Boreal
    I'm implementing a "Mesh" class to use in my OpenTK game. You pass in a vertex array and an index array, and then you can call Mesh.Draw() to draw it using a shader. I've heard VBO's and VAO's are the way to go for this approach, but nowhere have I found a guide that shows how to get Data Video Memory Shader. Can someone give me a quick rundown of how this works? EDIT: So far, I have this: struct Vertex { public Vector3 position; public Vector3 normal; public Vector3 color; public static int memSize = 9 * sizeof(float); public static byte[] memOffset = { 0, 3 * sizeof(float), 6 * sizeof(float) }; } class Mesh { private uint vbo; private uint ibo; // stores the numbers of vertices and indices private int numVertices; private int numIndices; public Mesh(int numVertices, Vertex[] vertices, int numIndices, ushort[] indices) { // set numbers this.numVertices = numVertices; this.numIndices = numIndices; // generate buffers GL.GenBuffers(1, out vbo); GL.GenBuffers(1, out ibo); GL.BindBuffer(BufferTarget.ArrayBuffer, vbo); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ibo); // send data to the buffers GL.BufferData(BufferTarget.ArrayBuffer, new IntPtr(Vertex.memSize * numVertices), vertices, BufferUsageHint.StaticDraw); GL.BufferData(BufferTarget.ElementArrayBuffer, new IntPtr(sizeof(ushort) * numIndices), indices, BufferUsageHint.StaticDraw); } public void Render() { // bind buffers GL.BindBuffer(BufferTarget.ArrayBuffer, vbo); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ibo); // define offsets GL.VertexPointer(3, VertexPointerType.Float, Vertex.memSize, new IntPtr(Vertex.memOffset[0])); GL.NormalPointer(NormalPointerType.Float, Vertex.memSize, new IntPtr(Vertex.memOffset[1])); GL.ColorPointer(3, ColorPointerType.Float, Vertex.memSize, new IntPtr(Vertex.memOffset[2])); // draw GL.DrawElements(BeginMode.Triangles, numIndices, DrawElementsType.UnsignedInt, (IntPtr)0); } } class Application : GameWindow { Mesh triangle; protected override void OnLoad(EventArgs e) { base.OnLoad(e); GL.ClearColor(0.1f, 0.2f, 0.5f, 0.0f); GL.Enable(EnableCap.DepthTest); GL.Enable(EnableCap.VertexArray); GL.Enable(EnableCap.NormalArray); GL.Enable(EnableCap.ColorArray); Vertex v0 = new Vertex(); v0.position = new Vector3(-1.0f, -1.0f, 4.0f); v0.normal = new Vector3(0.0f, 0.0f, -1.0f); v0.color = new Vector3(1.0f, 1.0f, 0.0f); Vertex v1 = new Vertex(); v1.position = new Vector3(1.0f, -1.0f, 4.0f); v1.normal = new Vector3(0.0f, 0.0f, -1.0f); v1.color = new Vector3(1.0f, 0.0f, 0.0f); Vertex v2 = new Vertex(); v2.position = new Vector3(0.0f, 1.0f, 4.0f); v2.normal = new Vector3(0.0f, 0.0f, -1.0f); v2.color = new Vector3(0.2f, 0.9f, 1.0f); Vertex[] va = { v0, v1, v2 }; ushort[] ia = { 0, 1, 2 }; triangle = new Mesh(3, va, 3, ia); } protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); Matrix4 modelview = Matrix4.LookAt(Vector3.Zero, Vector3.UnitZ, Vector3.UnitY); GL.MatrixMode(MatrixMode.Modelview); GL.LoadMatrix(ref modelview); triangle.Render(); SwapBuffers(); } } It doesn't draw anything.

    Read the article

  • How do I implement a quaternion based camera?

    - by kudor gyozo
    I looked at several tutorials about this and when I thought I understood I tried to implement a quaternion based camera. The problem is it doesn't work correctly, after rotating for approx. 10 degrees it jumps back to -10 degrees. I have no idea what's wrong. I'm using openTK and it already has a quaternion class. I'm a noob at opengl, I'm doing this just for fun, and don't really understand quaternions, so probably I'm doing something stupid here. Here is some code: (Actually almost all the code except the methods that load and draw a vbo (it is taken from an OpenTK sample that demonstrates vbo-s)) I load a cube into a vbo and initialize the quaternion for the camera protected override void OnLoad(EventArgs e) { base.OnLoad(e); cameraPos = new Vector3(0, 0, 7); cameraRot = Quaternion.FromAxisAngle(new Vector3(0,0,-1), 0); GL.ClearColor(System.Drawing.Color.MidnightBlue); GL.Enable(EnableCap.DepthTest); vbo = LoadVBO(CubeVertices, CubeElements); } I load a perspective projection here. This is loaded at the beginning and every time I resize the window. protected override void OnResize(EventArgs e) { base.OnResize(e); GL.Viewport(0, 0, Width, Height); float aspect_ratio = Width / (float)Height; Matrix4 perpective = Matrix4.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspect_ratio, 1, 64); GL.MatrixMode(MatrixMode.Projection); GL.LoadMatrix(ref perpective); } Here I get the last rotation value and create a new quaternion that represents only the last rotation and multiply it with the camera quaternion. After this I transform this into axis-angle so that opengl can use it. (This is how I understood it from several online quaternion tutorials) protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); double speed = 1; double rx = 0, ry = 0; if (Keyboard[Key.A]) { ry = -speed * e.Time; } if (Keyboard[Key.D]) { ry = +speed * e.Time; } if (Keyboard[Key.W]) { rx = +speed * e.Time; } if (Keyboard[Key.S]) { rx = -speed * e.Time; } Quaternion tmpQuat = Quaternion.FromAxisAngle(new Vector3(0,1,0), (float)ry); cameraRot = tmpQuat * cameraRot; cameraRot.Normalize(); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); Vector3 axis; float angle; cameraRot.ToAxisAngle(out axis, out angle); GL.Rotate(angle, axis); GL.Translate(-cameraPos); Draw(vbo); SwapBuffers(); } Here are 2 images to explain better: I rotate a while and from this: it jumps into this Any help is appreciated. Update1: I add these to a streamwriter that writes into a file: sw.WriteLine("camerarot: X:{0} Y:{1} Z:{2} W:{3} L:{4}", cameraRot.X, cameraRot.Y, cameraRot.Z, cameraRot.W, cameraRot.Length); sw.WriteLine("ry: {0}", ry); The log is available here: http://www.pasteall.org/26133/text. At line 770 the cube jumps from right to left, when camerarot.Y changes signs. I don't know if this is normal. Update2 Here is the complete project.

    Read the article

  • emo-framework in android move on collision of sprites with physics

    - by KaHeL
    I'm developing my first ever game for Android where I'm still learning about using of framework. To begin I made two sprites of ball where one ball is movable by dragging and another one is just standing on it's place on load. Now I've already added the collision listener for both sprites and as tested it's working properly. Now what I need to learn is on how can I add physics on both sprites where when they collide the standing sprite will move based on the physics and bounce around the screen. It would be best if you teach it to me step by step since I'm a little slow on this. Here's my nut so far: local stage = emo.Stage(); class Okay_1 { sprite = null; spriteok = null; dragStart = false; angle = 0; // Called when the stage is loaded function onLoad() { print("Level_1 is loaded!"); // Create new sprite and load 'f1.png' sprite = emo.Sprite("f1.png"); sprite.moveCenter(stage.getWindowWidth() * 0.5, stage.getWindowHeight() * 0.5); sprite.load(); spriteok = emo.Sprite("okay.png") spriteok.setWidth(100); spriteok.setHeight(100); spriteok.load(); // Check if the coordinate (X=100, Y=100) is inside the sprite if (spriteok.contains(100, 100)) { print("contains!"); } // Does the sprite collides with the other sprite? if (spriteok.collidesWith(sprite)) { print("collides!"); } } function onMotionEvent(ev) { if (ev.getAction() == MOTION_EVENT_ACTION_DOWN) { // Moves the sprite at the position of motion event angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f2.png"); sprite.load(); sprite.rotate(angle); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } dragStart = true; }else if (ev.getAction() == MOTION_EVENT_ACTION_MOVE) { if (dragStart) { // Moves the sprite at the position of motion event sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(sprite.getAngle()+10); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } }else if (ev.getAction() == MOTION_EVENT_ACTION_UP || ev.getAction() == MOTION_EVENT_ACTION_CANCEL) { if (dragStart) { // change block color to red dragStart = false; angle = sprite.getAngle(); sprite.remove(); sprite = emo.Sprite("f1.png"); sprite.load(); sprite.moveCenter(ev.getX(), ev.getY()); sprite.rotate(angle); // Check if the coordinate (X=100, Y=100) is inside the sprite if (sprite.contains(sprite.getWidth(), sprite.getHeight())) { print("contains!"); } // Does the sprite collides with the other sprite? if (sprite.collidesWith(spriteok)) { print("collides!"); } } } } // Called when the stage is disposed function onDispose() { sprite.remove(); // Remove the sprite print("Level_1 is disposed!"); } } function emo::onLoad() { emo.Stage().load(Okay_1()); }

    Read the article

  • How to translate along Z axis in OpenTK

    - by JeremyJAlpha
    I am playing around with an OpenGL sample application I downloaded for Xamarin-Android. The sample application produces a rotating colored cube I would simply like to edit it so that the rotating cube is translated along the Z axis and disappears into the distance. I modified the code by: adding an cumulative variable to store my Z distance, adding GL.Enable(All.DepthBufferBit) - unsure if I put it in the right place, adding GL.Translate(0.0f, 0.0f, Depth) - before the rotate functions, Result: cube rotates a couple of times then disappears, it seems to be getting clipped out of the frustum. So my question is what is the correct way to use and initialize the Z buffer and get the cube to travel along the Z axis? I am sure I am missing some function calls but am unsure of what they are and where to put them. I apologise in advance as this is very basic stuff but am still learning :P, I would appreciate it if anyone could show me the best way to get the cube to still rotate but to also move along the Z axis. I have commented all my modifications in the code: // This gets called when the drawing surface is ready protected override void OnLoad (EventArgs e) { // this call is optional, and meant to raise delegates // in case any are registered base.OnLoad (e); // UpdateFrame and RenderFrame are called // by the render loop. This is takes effect // when we use 'Run ()', like below UpdateFrame += delegate (object sender, FrameEventArgs args) { // Rotate at a constant speed for (int i = 0; i < 3; i ++) rot [i] += (float) (rateOfRotationPS [i] * args.Time); }; RenderFrame += delegate { RenderCube (); }; GL.Enable(All.DepthBufferBit); //Added by Noob GL.Enable(All.CullFace); GL.ShadeModel(All.Smooth); GL.Hint(All.PerspectiveCorrectionHint, All.Nicest); // Run the render loop Run (30); } void RenderCube () { GL.Viewport(0, 0, viewportWidth, viewportHeight); GL.MatrixMode (All.Projection); GL.LoadIdentity (); if ( viewportWidth > viewportHeight ) { GL.Ortho(-1.5f, 1.5f, 1.0f, -1.0f, -1.0f, 1.0f); } else { GL.Ortho(-1.0f, 1.0f, -1.5f, 1.5f, -1.0f, 1.0f); } GL.MatrixMode (All.Modelview); GL.LoadIdentity (); Depth -= 0.02f; //Added by Noob GL.Translate(0.0f,0.0f,Depth); //Added by Noob GL.Rotate (rot[0], 1.0f, 0.0f, 0.0f); GL.Rotate (rot[1], 0.0f, 1.0f, 0.0f); GL.Rotate (rot[2], 0.0f, 1.0f, 0.0f); GL.ClearColor (0, 0, 0, 1.0f); GL.Clear (ClearBufferMask.ColorBufferBit); GL.VertexPointer(3, All.Float, 0, cube); GL.EnableClientState (All.VertexArray); GL.ColorPointer (4, All.Float, 0, cubeColors); GL.EnableClientState (All.ColorArray); GL.DrawElements(All.Triangles, 36, All.UnsignedByte, triangles); SwapBuffers (); }

    Read the article

  • DirectionsDistance in google maps API v3

    - by Yawn
    Hey, I'm trying to work out how to use this to get the distance from the successful directions: http://code.google.com/apis/maps/documentation/v3/reference.html#DirectionsDistance This is the code I have so far: var googleMaps = { // HTML Nodes fromInput: google_maps_from, toInput: google_maps_to, // API Objects dirService: new google.maps.DirectionsService(), dirRenderer: new google.maps.DirectionsRenderer(), map: null, showDirections: function(dirResult, dirStatus) { if (dirStatus != google.maps.DirectionsStatus.OK) { //Here we'll handle the errors a bit better :P alert('Directions failed: ' + dirStatus); return; } else { //Get the distance here //onGDirectionsLoad(); } // Show directions googleMaps.dirRenderer.setMap(googleMaps.map); googleMaps.dirRenderer.setPanel(document.getElementById("directions")); googleMaps.dirRenderer.setDirections(dirResult); }, getSelectedTravelMode: function() { return google.maps.DirectionsTravelMode.DRIVING; }, getSelectedUnitSystem: function() { return google.maps.DirectionsUnitSystem.METRIC; }, getDirections: function() { var fromStr = googleMaps.fromInput; var toStr = googleMaps.toInput; var dirRequest = { origin: fromStr, destination: toStr, travelMode: googleMaps.getSelectedTravelMode(), unitSystem: googleMaps.getSelectedUnitSystem(), provideTripAlternatives: true }; googleMaps.dirService.route(dirRequest, googleMaps.showDirections); }, init: function() { googleMaps.map = new google.maps.Map(document.getElementById("map_canvas"), { zoom: 13, mapTypeId: google.maps.MapTypeId.ROADMAP }); // Show directions onload googleMaps.getDirections(); } }; // Onload handler to fire off the app. google.maps.event.addDomListener(window, 'load', googleMaps.init); I could do this just fine in v2, just having trouble working out the v3 equivalent :x

    Read the article

  • ASP.NET AJAX Toolkit - CalendarExtender is reset on Postback

    - by user70192
    Hello, I have an ASP.NET page that has two input elements: A TextBox that is ReadOnly. This TextBox is the TargetControl of a CalendarExtender A DropDownList with AutoPostBack=true Here is the code: <table border="0" cellpadding="0" cellspacing="0"> <tr><td colspan="2">Date:</td></tr> <tr><td colspan="2"> <asp:TextBox ID="dateTextBox" runat="server" ReadOnly="true" /> <ajax:CalendarExtender ID="datePicker" runat="server" Format="MM/dd/yyyy" OnLoad="datePicker_Load" TargetControlID="dateTextBox" /> </td></tr> <tr><td colspan="2">Select an Option:</td></tr> <tr> <td>Name:&nbsp;</td> <td><asp:DropDownList ID="optionsDropDownList" runat="server" AutoPostBack="true" OnLoad="optionsDropDownList_Load" OnSelectedIndexChanged="optionsDropDownList_SelectedIndexChanged" DataTextField="Name" DataValueField="ID" /> </td></tr> <tr><td><asp:Button ID="saveButton" runat="server" Text="Save" OnClick="saveButton_Click" /></td></tr> </table> When the DropDownList posts back, the date selected by the user with the datePicker is reset to the current date. In addition, if I look at the Text property of dateTextBox, it is equal to string.Empty. How do I preserve the date that the user selected on a PostBack?

    Read the article

  • SmartGWT TreeGrid Selection

    - by wonderbread988
    I have a SmartGWT webapp that uses a TreeGrid with a dataSource. I would like this treeGrid to preselect values saved in a cookie. I have gotten the value to be saved in the cookie correctly, however I have tried several different methods of getting the treeGrid to select these values and I can not get it to work. I am attempting to do this in the onmoduleLoad method in my entry point. I have tried: Cookies.setCookie( "selectedUnit", TreeGrid.getSelectedPaths() ) to set the cookie and then when the page is reloaded: TreeGrid.setSelectedPaths( Cookies.getCookie("selectedUnit" ) When I could not get that to work, I tried storing just the id of the item selected: Cookies.setCookies( "selectedUnit", TreeGrid.getSelected().getAttribute("id") ) and then onLoad attempting to find that record and select it: TreeGrid.selectRecord( TreeGrid.getTree().find("id", Cookies.getCookie("selectedUnit") ) ) This did not work either, so finally I tried storing TreeGrid.getSelectedState() and upon retrieving that value form the cookie onLoad, passing it to TreeGrid.setSelectedState() similar to my first attempt, but passing state instead of path. I could not get any of these things to work. Can I not tell the TreeGrid to select an item in the 'OnmoduleLoad' method? Is this action only valid after the TreeGrid has been drawn? If that is the case where and how can I do this? Thank you in advance for any help you can give.

    Read the article

  • Sharepoint People Editor within Update Panel - Cannot set value after partial postback

    - by kalebd
    trying to set default value in the people picker with an update panel. On a test page without an update panel, the code PeopleEditor1.CommaSeparatedAccounts = "domain\\user.account"; works just fine. As soon as I add an update panel around that people editor the picker's text area gets cleared out and future calls to the above snippet are ignored. This can be reproduced by placing the following on a fresh aspx page w/ code-behind. code-behind: protected override void OnLoad(EventArgs e) { base.OnLoad(e); PeopleEditor1.CommaSeparatedAccounts = "domain\\user.account"; } aspx source: <asp:ScriptManager runat="server" id="ScriptMan"> </asp:ScriptManager> <asp:CheckBox runat="server" ID="causepostback" AutoPostBack="true" Text="Should this be checked?" /> <asp:UpdatePanel runat="server" ID="candypanel" UpdateMode="Conditional"> <Triggers> <asp:AsyncPostBackTrigger ControlID="causepostback" /> </Triggers> <ContentTemplate> <SharePoint:PeopleEditor runat="server" ID="PeopleEditor1" MultiSelect="true" AllowEmpty="false" SelectionSet="User,SecGroup,SPGroup" AutoPostBack="false" BorderWidth="1" Width="265px" PlaceButtonsUnderEntityEditor="false" Rows="1" /> </ContentTemplate> </asp:UpdatePanel> Your insight is appreciated.

    Read the article

  • How to upload images from iPhone app developed using Titanium

    - by Karthik.K
    Hi, I finally landed up in developing an iPhone app using Titanium Mobile. Now the problem I face is, Im able to run the app, and the app also sends the image to the server. But Im not able to see the file that got uploaded to the server. I have pasted the iPhone app's code to send image to the server and also, the PHP file that would receive the file from the app. var win = Titanium.UI.currentWindow; var ind=Titanium.UI.createProgressBar({ width:200, height:50, min:0, max:1, value:0, style:Titanium.UI.iPhone.ProgressBarStyle.PLAIN, top:10, message:'Uploading Image', font:{fontSize:12, fontWeight:'bold'}, color:'#888' }); win.add(ind); ind.show(); Titanium.Media.openPhotoGallery({ success:function(event) { Ti.API.info("success! event: " + JSON.stringify(event)); var image = event.media; var xhr = Titanium.Network.createHTTPClient(); xhr.onerror = function(e) { Ti.API.info('IN ERROR ' + e.error); }; xhr.onload = function() { Ti.API.info('IN ONLOAD ' + this.status + ' readyState ' + this.readyState); }; xhr.onsendstream = function(e) { ind.value = e.progress ; Ti.API.info('ONSENDSTREAM - PROGRESS: ' + e.progress+' '+this.status+' '+this.readyState); }; // open the client xhr.open('POST','http://www.myserver.com/tmp/upload2.php'); xhr.setRequestHeader("Connection", "close"); // send the data xhr.send({media:image}); }, cancel:function() { }, error:function(error) { }, allowImageEditing:true }); And here is the PHP code on the server: http://www.pastie.org/891050 I'm not sure where I'm going wrong. Please help me out in this issue. Would love to provide if you need some more information.

    Read the article

  • Rich Text Editor in javascript

    - by chanthou
    iframe .text-bold{ border:1px solid orange; background-color:#ccc; width:16px; height:16px; font-weight:bold; cursor:pointer; } .active{ border-color:#9DAECD #E8F1FF #E8F1FF #9DAECD; background-color:yellow; } function init( ) { iframe = document.createElement("iframe"); document.body.appendChild(iframe); iframe.onload = setIframeEditable; isBold=false; div=document.getElementById("bold"); } var setIframeEditable = function(){ iframe.contentDocument.designMode='on'; iframe.focus(); } function makeBold(){ if(!isBold){ //console.log(iframe.contentDocument.execCommand("bold", false, null)); iframe.contentDocument.execCommand("bold", false, null); div.className += " active"; isBold=true; iframe.focus(); }else{ //console.log(iframe.contentDocument.execCommand("bold", true, null)); iframe.contentDocument.execCommand("bold", false, null); div.className ="text-bold"; isBold=false iframe.focus(); } } </script> </head> <body onload="init()"> <div id="bold" class="text-bold" onclick="makeBold()">B</div> </body>

    Read the article

  • Canvas rotate from bottom center image angle?

    - by Tom
    How do you rotate an image with the canvas html5 element from the bottom center angle? See http://uptowar.com/test.php for my current code and image: <html> <head> <title>test</title> <script type="text/javascript"> function startup() { var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); var img = new Image(); img.src = 'player.gif'; img.onload = function() { ctx.translate(185, 185); ctx.rotate(90 * Math.PI / 180); ctx.drawImage(img, 0, 0, 64, 120); } } </script> </head> <body onload='startup();'> <canvas id="canvas" style="position: absolute; left: 300px; top: 300px;" width="800" height="800"></canvas> </body> </html> Unfortunately this seems to rotate it from the top left angle of the image. Any idea? Edit: in the end the object (space ship) has to rotate like a clock pointer, as if it is turning right/left.

    Read the article

  • Post Loading ads - using appendChild to move an IFRAME with text link ads

    - by Prem
    I have changed code around to basically load an add the bottom of the page in a hidden div and attached an onload event handler that called document.getElementById(xxx).appendChild() to take the hidden ad and move it into the right spot in my page. This works GREAT.. however when the ad is a text ad it AFTER i move the ad there is nothing in the rendered Iframe. I did tests to see what it looks like before i move it and sure enough the text links load in the IFRAME but the second i do the appendChild call to move the div that contains the ad i seem to loose the contents of the Iframe. Any ideas whats going on <div id="myad" style="display: none;"> GA_googleFillSlot("MyADSlotName"); </div> <script> window.onload = function() { // leader board document.getElementById('adplaceholder').appendChild(document.getElementById('myAd')); document.getElementById('myAd').style.display = ''; </script> UPDATE: I think what the problem here is that on text ads google writes to the iframe directly inserting the relevant text links where are on other ads it uses the iframe to just point to some src. seems like when i do the appendchild, if there is no "src" set for the iframe after the copy is done the iframe in the new location contains nothing... guess it does a reload on the src? Any way around this??

    Read the article

  • Photo gallery not open in titanium 1.0

    - by user291247
    Hello, I am developing new app. using titanium 1.0 In that I am opening phtogallery in new window but I am not able to open it why this was happened? Code to open photogallery in app.js Titanium.App.addEventListener('recordvideo', function(e) { win1.close(); var w = Titanium.UI.createWindow({ backgroundColor:'#336699', title:'Modal Window', barColor:'black', url:'xhr_testfileupload.js' }); w.open({animated:true}); }); xhr_testfileupload.js code: var win = Titanium.UI.currentWindow; var ind=Titanium.UI.createProgressBar({ width:200, height:50, min:0, max:1, value:0, style:Titanium.UI.iPhone.ProgressBarStyle.PLAIN, top:10, message:'Uploading Image', font:{fontSize:12, fontWeight:'bold'}, color:'#888' }); win.add(ind); ind.show(); Titanium.Media.openPhotoGallery({ success:function(event) { Ti.API.info("success! event: " + JSON.stringify(event)); var image = event.media; var xhr = Titanium.Network.createHTTPClient(); xhr.onerror = function(e) { Ti.API.info('IN ERROR ' + e.error); }; xhr.onload = function() { Ti.API.info('IN ONLOAD ' + this.status + ' readyState ' + this.readyState); }; xhr.onsendstream = function(e) { ind.value = e.progress ; Ti.API.info('ONSENDSTREAM - PROGRESS: ' + e.progress); } // open the client xhr.open('POST','https://twitpic.com/api/uploadAndPost'); // send the data xhr.send({media:image,username:'fgsandford1000',password:'sanford1000',message:'check me out'}); }, cancel:function() { }, error:function(error) { }, allowImageEditing:true, });

    Read the article

  • How to I get rid of these double quotes?

    - by Danger Angell
    I'm using ym4r to render a Google Map. Relevant portion of Controller code: @event.checkpoints.each do |checkpoint| unless checkpoint.lat.blank? current_checkpoint = GMarker.new([checkpoint.lat, checkpoint.long], :title => checkpoint.name, :info_window => checkpoint.name, :icon => checkpoint.discipline.icon, :draggable => false ) @map.overlay_init(current_checkpoint) end It's this line that is hanging me up: :icon => checkpoint.discipline.icon, Using this to render the map in the view: <%= @map.to_html %> <%= @map.div(:width => 735, :height => 450, :position => 'relative') %> The javascript that is puking looks like this: icon : "mtn_biking" and I need it looking like this: icon : mtn_biking This is the HTML generated: <script type="text/javascript"> var mtn_bike = addOptionsToIcon(new GIcon(),{image : "/images/map/mtn_bike.png",iconSize : new GSize(32,32),iconAnchor : new GPoint(16,32),infoWindowAnchor : new GPoint(16,0)});var map; window.onload = addCodeToFunction(window.onload,function() { if (GBrowserIsCompatible()) { map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(37.7,-97.3),4);map.addOverlay(addInfoWindowToMarker(new GMarker(new GLatLng(34.9,-82.22),{icon : "mtn_bike",draggable : false,title : "CP1"}),"CP1",{})); map.addOverlay(addInfoWindowToMarker(new GMarker(new GLatLng(35.9,-83.22),{icon : "flat_water",draggable : false,title : "CP2"}),"CP2",{})); map.addOverlay(addInfoWindowToMarker(new GMarker(new GLatLng(36.9,-84.22),{icon : "white_water",draggable : false,title : "CP3"}),"CP3",{}));map.addControl(new GLargeMapControl()); map.addControl(new GMapTypeControl()); } }); </script> the issue is the double quotes in: icon : "mtn_bike" icon : "flat_water" icon : "white_water" I need a way to get rid of those double quotes in the generated HTML

    Read the article

  • "Illegal characters in path." Visual Studio WinForm Design View

    - by jacksonakj
    I am putting together a lightweight MVP pattern for a WinForms project. Everything compiles and runs fine. However when I attempt to open the WinForm in design mode in Visual Studio I get a "Illegal characters in path" error. My WinForm is using generics and inheriting from a base Form class. Is there a problem with using generics in a WinForm? Here is the WinForm and base Form class. public partial class TapsForm : MvpForm<TapsPresenter, TapsFormModel>, ITapsView { public TapsForm() { InitializeComponent(); } public TapsForm(TapsPresenter presenter) :base(presenter) { InitializeComponent(); UpdateModel(); } public IList<Taps> Taps { set { gridTaps.DataSource = value; } } private void UpdateModel() { Model.RideId = Int32.Parse(cboRide.Text); Model.Latitude = Double.Parse(txtLatitude.Text); Model.Longitude = Double.Parse(txtLongitude.Text); } } Base form MvpForm: public class MvpForm<TPresenter, TModel> : Form, IView where TPresenter : class, IPresenter where TModel : class, new() { private readonly TPresenter presenter; private TModel model; public MvpForm() { } public MvpForm(TPresenter presenter) { this.presenter = presenter; this.presenter.RegisterView(this); } protected override void OnLoad(EventArgs e) { base.OnLoad(e); if (presenter != null) presenter.IntializeView(); } public TModel Model { get { if (model == null) throw new InvalidOperationException("The Model property is currently null, however it should have been automatically initialized by the presenter. This most likely indicates that no presenter was bound to the control. Check your presenter bindings."); return model; } set { model = value;} } }

    Read the article

  • Javascript: Controlling the order that event handlers / listeners are exeucted in

    - by LRE
    Once again the IE Monster has hit me with an odd problem. I'm writing some changes into an asp.net site I inherited a while back. One of the problems is that in some pages there are several controls that add javascript functions as handlers to the onload event (using YUI if that matters). Some of those event handlers assume certain other functions have been executed. This is well and good in Firefox and IE7 as the handlers seem to execute in order of registration. IE8 on the other hand does this backwards. I could go with some kind of double-checking approach but given the controls are present in several pages I feel that'd create even more dependencies. So I've started cooking up my own queue class that I push the functions to and can control their execution order. Then I'll register an onload handler that instructs the queue to execute in my preferred order. I'm part way through that and have started wondering 2 things: Am I going OTT? Am I reinventing the wheel? Anyone have any insights? Any clean solutions that allow me to easily enforce execution order?

    Read the article

  • Mocking View with RhinoMocks

    - by blu
    We are using MVP (Supervising Controller) for ASP.NET WebForms with 3.5 SP1. What is the preferred way to check the value of a view property that only has the a set operation with RhinoMocks? Here is what we have so far: var service = MockRepository.GenerateStub<IFooService>(); // stub some data for the method used in OnLoad in the presenter var view = MockRepository.GenerateMock<IFooView>(); var presenter = new FooPresenter(view, service); view.Raise(v => v.Load += null, this, EventArgs.Empty); Assert.IsTrue(view.Bars.Count == 10); // there is no get on Bars Should we use Expects or another way, any input would be great. Thanks Update based on Darin Dimitrov's reply. var bars = new List<Bar>() { new Bar() { BarId = 1 } }; var fooService = MockRepository.GenerateStub<IFooService>(); // this is called in OnLoad in the Presenter fooService.Stub(x => x.GetBars()).Return(bars); var view = MockRepository.GenerateMock<IFooView>(); var presenter = new FooPresenter(view, fooService); view.Raise(v => v.Load += null, this, EventArgs.Empty); view.AssertWasCalled(x => x.Bars = bars); // this does not pass This doesn't work. Should I be testing it this way or is there a better way?

    Read the article

  • Asp net aspx page and webcontrol issue

    - by Josemalive
    Hello, I have a class that inherits from Page, called APage. public abstract class APage: Page { protected Repeater ExampleRepeater; .... protected override void OnLoad(EventArgs e) { if (null != ExampleRepeater) { ExampleRepeater.DataSource = GetData(); ExampleRepeater.DataBind(); } base.OnLoad(e); } } For other hand i have an aspx page called Default that inherits from this APage: public partial class Default : APage { } on the design part of this Default page, i have a repeater: <asp:Repeater ID="ExampleRepeater" runat="server"> <ItemTemplate> <%# DataBinder.Eval(Container.DataItem, "Name") %><br/> </ItemTemplate> </asp:Repeater> This repeater is datasourced at the base APage load event, but at this level this web control is null. Do you have any idea why the control is null in the base page? Thanks in advance. Best Regards. Jose.

    Read the article

  • cannot get thickbox to open / tb_show function ignored

    - by user357034
    I have two links that should open up thickbox's in iframes but only one works (the one with the id of product_photo_zoom_url2). I have the following jquery code that works when this code... All that happens when the first zoom image is clicked is the page goes to the top so it seems that the .click bind is being ignored? How do I get this to work? onload="vZoom.add(this, '/v/vspfiles/photos/70367301P-2.jpg');" / is removed from the markup. The above code loads a picture zoom function. See complete markup below. var titleattr = $("a#product_photo_zoom_url").attr("title"); function picurl() { tb_show(titleattr, '/PhotoDetails.asp?ShowDESC=N&ProductCode='+ global_URL_Encode_Current_ProductCode + '&TB_iframe=true&height=600&width=520');return false; } $("a#product_photo_zoom_url").click(picurl); $("a#product_photo_zoom_url2").click(picurl); $("a#product_photo_zoom_url").attr('href', '#'); $("a#product_photo_zoom_url2").attr('href', '#'); Here is the html code <a id="product_photo_zoom_url" href="/PhotoGallery.asp?ProductCode=70367301P" title="70367301P Ignition Box"> <img id="product_photo" src="/v/vspfiles/photos/70367301P-2T.jpg" border="0" alt="70367301P Ignition Box" onload="vZoom.add(this, '/v/vspfiles/photos/70367301P-2.jpg');" /></a>

    Read the article

  • Asp.Net Random Error

    - by John Boker
    At random times, twice in the past two weeks, the we application will start to error and not work until I recycle the app pool in IIS. The specific error and stacktrace are: System.Web.HttpUnhandledException: Exception of type 'System.Web.HttpUnhandledException' was thrown. ---> System.InvalidCastException: Unable to cast object of type 'System.Guid' to type 'System.String'. at System.Data.Linq.SqlClient.SqlProvider.Execute(Expression query, QueryInfo queryInfo, IObjectReaderFactory factory, Object[] parentArgs, Object[] userArgs, ICompiledSubQuery[] subQueries, Object lastResult) at System.Data.Linq.SqlClient.SqlProvider.ExecuteAll(Expression query, QueryInfo[] queryInfos, IObjectReaderFactory factory, Object[] userArguments, ICompiledSubQuery[] subQueries) at System.Data.Linq.SqlClient.SqlProvider.System.Data.Linq.Provider.IProvider.Execute(Expression query) at System.Data.Linq.DataQuery`1.System.Linq.IQueryProvider.Execute[S](Expression expression) at System.Linq.Queryable.FirstOrDefault[TSource](IQueryable`1 source) at DigitalScout.WEDS.Business.Slug.GetTeamPath(String teamID) at DigitalScout.WEDS.WebApp.Code.Navigator.TeamNavigator.Home(String teamID) at ASP.management_default_aspx.__DataBind__control7(Object sender, EventArgs e) at System.Web.UI.Control.OnDataBinding(EventArgs e) at System.Web.UI.Control.DataBind(Boolean raiseOnDataBinding) at System.Web.UI.Control.DataBindChildren() at System.Web.UI.Control.DataBind(Boolean raiseOnDataBinding) at System.Web.UI.WebControls.Repeater.CreateControlHierarchy(Boolean useDataSource) at System.Web.UI.WebControls.Repeater.OnDataBinding(EventArgs e) at System.Web.UI.Control.DataBindChildren() at System.Web.UI.Control.DataBind(Boolean raiseOnDataBinding) at System.Web.UI.WebControls.Repeater.CreateControlHierarchy(Boolean useDataSource) at System.Web.UI.WebControls.Repeater.OnDataBinding(EventArgs e) at DigitalScout.WEDS.WebApp.Management._default.Page_Load(Object sender, EventArgs e) at System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) at System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) at System.Web.UI.Control.OnLoad(EventArgs e) at DigitalScout.WEDS.WebApp.Code.BaseClass.Pages.ManagementPage.OnLoad(EventArgs e) at System.Web.UI.Control.LoadRecursive() at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) --- End of inner exception stack trace --- at System.Web.UI.Page.HandleError(Exception e) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) at System.Web.UI.Page.ProcessRequest(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) at System.Web.UI.Page.ProcessRequest() at System.Web.UI.Page.ProcessRequest(HttpContext context) at ASP.management_default_aspx.ProcessRequest(HttpContext context) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) This error happens for every user of the system until the app pool is recycled. Any help on this would be helpful as we are not able to reproduce the error.

    Read the article

  • Objects in JavaScript defined and undefined at the same time (in a FireFox extension)

    - by Alexey Romanov
    I am chasing down a bug in a FireFox extension. I've finally managed to see it for myself (I've only had reports before) and I can't understand how what I saw is possible. One error message from my extension in the Error Console is "gBrowser is not defined". This by itself would be surprising enough, since the overlay is over browser.xul and navigator.xul, and I expect gBrowser to be available from both. Even worse is the actual place where it happens: line 101 of nextplease.js. That is, inside the function isTopLevelDocument, which is only called from onContentLoaded, which is only called from onLoad here: gBrowser.addEventListener(this.loadType, function (event) { nextplease.loadListener.onContentLoaded(event); }, true); So gBrowser is defined in onLoad, but somehow undefined in isTopLevelDocument. When I tried to actually use the extension, I got another error: "nextplease is not defined". The interesting thing is that it happened on lines 853 and 857. That is, inside the functions nextplease.getNextLink = function () { nextplease.getLink(window.content, nextplease.NextPhrasesMap, nextplease.NextImagesMap, nextplease.isNextRegExp, nextplease.NEXT_SEARCH_TYPE); } nextplease.getPrevLink = function () { nextplease.getLink(window.content, nextplease.PrevPhrasesMap, nextplease.PrevImagesMap, nextplease.isPrevRegExp, nextplease.PREV_SEARCH_TYPE); } So nextplease is somehow defined enough to call these functions, but isn't defined inside them. Finally, executing typeof(nextplease) in Execute JS returns "object". Same for gBrowser. How can this happen? Any ideas?

    Read the article

  • ASP.NET UpdatePanel > Get selected value from checbox list outside of panel

    - by Rob
    Hi, I have a listing in an UpdatePanel I have some filters for that list in the form a checkboxList control. The checkboxList is created dynamically on page load During the Ajax update (postback), the checkbox list is not populated form the viewstate, so I cannot get the listing to filter. Note: If I put the checkbox list items directly in the markup, it all works, just not if the listing is populated on-postback. protected override void OnLoad(EventArgs e) { if (!Page.IsPostBack) { foreach (var p in global.Product) CheckListManufacurer.Items.Add(new ListItem(p, p)); } base.OnLoad(e); } <form id="ProductListForm" runat="server"> <asp:ScriptManager ID="ScriptManager" runat="server" EnablePartialRendering="true"></asp:ScriptManager> <asp:CheckBoxList ID="CheckListManufacurer" runat="server" EnableViewState="true"> <asp:ListItem Value="" Text="(All)"></asp:ListItem> </asp:CheckBoxList> <asp:Button id="btnTestAjax" runat="server" Text="Test" /> <asp:UpdatePanel ID="ProductsPanel" runat="server" UpdateMode="Conditional"> <Triggers> <asp:AsyncPostBackTrigger ControlID="btnTestAjax" /> <asp:AsyncPostBackTrigger ControlID="CheckListManufacurer" /> </Triggers> <ContentTemplate> <sr:ProductList ID="Products" runat="server" /> </ContentTemplate> </asp:UpdatePanel> </form>

    Read the article

  • Set Property Value on Master Page from Content Page

    - by Merk
    Hello, I tried following the advice posted here: http://stackoverflow.com/questions/1071920/set-property-value-on-master-page-from-content-page. Specifically the last post about creating a class. However, visual studio keeps giving me an error on my default.aspx.cs page when i try to set the value: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class _Default : BasePage { protected override int NavHighlight { get { return new{0} ; } } protected void Page_Load(object sender, EventArgs e) { } } It throws an error on new, the error being: cannot inplicity convert anonymoustype#1 to int Can someone tell me what i might have done wrong here? Here's what my class looks like: using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Summary description for BasePage /// </summary> public abstract class BasePage : System.Web.UI.Page { protected abstract int NavHighlight { get; } protected override void OnLoad(EventArgs e) { base.OnLoad(e); if (this.Master != null) { //value assignment } } public BasePage() { // // TODO: Add constructor logic here // } } Thanks.

    Read the article

  • ASP.NET Loading a User Control in a Repeater

    - by user70192
    Hello, I have a Repeater control that loads instances of a custom control I have built. This repeater looks like this: <asp:Repeater ID="myRepeater" runat="server" OnLoad="myRepeater_Load"> <HeaderTemplate> <table border="0" cellpadding="0" cellspacing="0"> </HeaderTemplate> <ItemTemplate> <tr><td><my:CustomControl ID="myControl" runat="server" OnLoad="myControl_Load" /> </td></tr> </ItemTemplate> <FooterTemplate> </table> </FooterTemplate> </asp:Repeater> I bind to the Repeater through the myRepeater_Load event handler. My custom control is used to render an item within the Repeater. Because of this, I am trying to set properties on the custom control during the myControl_Load event handler. However, I do not know how to access the current item during the myControl_Load event. Is there a way I can pass along the current item or access the current item during the myControl_Load event? If so, how? Thank you,

    Read the article

  • Browsers disagree about the text of a body element

    - by Charles Anderson
    My HTML looks like this: <html> <head> <title>Test</title> <script type="text/javascript" src="jQuery.js"></script> <script type="text/javascript"> function init() { var text = jQuery('body').text(); alert('length = ' + text.length); } </script> </head> <body onload="init()">0123456789</body> </html> When I load this in Firefox, the length is reported as 10. However, in Chrome it's 11 because it thinks there's a linefeed after the '9'. In IE it's also 11, but the last character is an escape. Meanwhile, Opera thinks there are 12 characters, with the last two being CR LF. If I change the body element to include a span: <body onload="init()"><span>0123456789</span></body> and the jQuery call to: var text = jQuery('body span').text(); then all the browsers agree that the length is 10. Clearly it's the body element that's causing the issue, but can anyone explain exactly why this is happening? I'm particularly surprised because the excellent jQuery is normally browser-independent.

    Read the article

< Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >