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  • Are there any actual case studies on rewrites of software success/failure rates?

    - by James Drinkard
    I've seen multiple posts about rewrites of applications being bad, peoples experiences about it here on Programmers, and an article I've ready by Joel Splosky on the subject, but no hard evidence of case studies. Other than the two examples Joel gave and some other posts here, what do you do with a bad codebase and how do you decide what to do with it based on real studies? For the case in point, there are two clients I know of that both have old legacy code. They keep limping along with it because as one of them found out, a rewrite was a disaster, it was expensive and didn't really work to improve the code much. That customer has some very complicated business logic as the rewriters quickly found out. In both cases, these are mission critical applications that brings in a lot of revenue for the company. The one that attempted the rewrite felt that they would hit a brick wall at some point if the legacy software didn't get upgraded at some point in the future. To me, that kind of risk warrants research and analysis to ensure a successful path. My question is have there been actual case studies that have investigated this? I wouldn't want to attempt a major rewrite without knowing some best practices, pitfalls, and successes based on actual studies. Aftermath: okay, I was wrong, I did find one article: Rewrite or Reuse. They did a study on a Cobol app that was converted to Java.

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  • Game development: Pre-production stage

    - by piers
    I´m starting up a new project. It´s going to be a web browser game, developed using HTML5, JavaScript and CSS3. I have some general questions regarding the process of game developing. Should you know everything about your game by the time you start writing the first lines of code? I mean should you know all the details, all the things the player can and can not do? Basically: should you be done writing down new ideas before you begin coding? I understand the pre-production process is about documenting, doing research etc. What does that mean? Does it mean I should open up Word and write down everything about the game? For example what should happen when you click on different things etc. Thanks for your help!

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  • Is it a bug or a task when something doesn't work, yet, in development process

    - by Patkos Csaba
    We usually have this dilemma in our team. Sometimes, in order to implement a task or a story we find out that the system must be in a specific state. For example, a specific system configuration has to be made beforehand. The task / story can be completed and it is working as specified on it with the proper configuration in place. Note that the configuration is not directly related with the task. Next, we have to create a new ... ??? ... something for the process of generating that configuration file. This is where the problems appear. Some say that it is a bug others say it is a task or an extra feature. So, where is the limit between bugs and tasks in the development phase? Should we even consider something a bug if all the tasks are working as stated in their definitions? Can a thing be considered a bug because one compares it to the current (unstable) state of the system? Short example: A feature requires configuring a communication service for a specific operation. In the process of the implementation the team discovers that the service requires the hostnames of the pears to be resolvable to an IP address. The team adds the hostnames to the DNS server (or hosts files) and continues implementing the required feature. After the initial feature is working, a question is risen. Should the sysadmin configure the DNS or hosts file or should our application do it automatically? An automatic solution is possible. So a decision is made to implement it. ... here start the discussions ... is this a bug or an extra feature / task? PS: I know that I mixed feature / task / story in the question. It is intentional. I am interested in separating bugs from the rest. Doesn't matter what the rest means in a particular case.

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  • Working for international NGO's as a programmer

    - by Keyslinger
    I have begun a career as a web application and database developer while slowly discovering the passion I have for work in the international development sector. Since this is not the most obvious line of work for someone with my credentials, it seems to me that special care must be taken in order to court international non-governmental organisations (NGOs) and position myself in the field. Aside from adding grant-writing to my skill set and getting volunteer experience, what indispensable advice do you have for a fledgling programmer who wants to save the world?

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  • How can I discourage the use of Access?

    - by Greg Buehler
    Lets pretend that a very large company (revenue numbers with more than 8 figures) is looking to do a refresh on a software system, particularly the dashboard used by employees. This system was originally put together in the early 1990's to handle inventory tracking and storage across a variety of facilities (10+). Since this large company is now in the process of implementing some of these inventory processes with SAP they are in need of a major refresh. The existing system: Microsoft Access project performs dashboard duties Unique shipping/receiving configurations at different facilities require unique forms and queries within the Access project Uses 3rd party libraries referenced by Access to directly interface with at control system (read: motors, conveyors, and counters) Individual SQL Server 2000 instances (some traces of pre-update SQL Server 6.0 documents) at each facility The Issue: This system started as a home brewed inventory tracking scheme with a single internal sponsor who is still in charge of the technical direction. The original sponsor prescribing the desired deliverables that are being called for in the current RFP. The RFP describes a system based around a single Access project. Any suggestion that Access is ill suited for a project of this scope are shot down under the reasoning that "it works for the scope now". Are there any case studies, notices, or statements that can be used to disuade this potential customer from repeating their mistake? Does Microsoft make any statements directly about when it is highly recommended to ditch Access?

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  • Where to Start?

    - by freemann098
    my name is Chase. I've been programming for over 3 years now and I've made very little progress towards game development. I blame myself for it due to reasons. I have experience in many languages such as C++, C#, and Java. I have a little bit of knowledge in JavaScript/HTML and Python. My question is where to start on actually understanding jumping into game development. Whenever I watch game development tutorials it mostly makes sense until points of things like OpenGL or advanced topics that make no sense at all. An example is something like glOrhho Matrix or whatever. Videos either don't explain things like this or they're not explained very well. Do I not know enough basics? I find myself always copying code from a video but understanding very little of it. It's like i'm memorizing things I don't understand which makes it hard to program at all. If I were to want to get to the point where I could write my own game engine or just a game by myself in general in C++ using at the most documentation how would I start at mastering to that level. Should I learn C first, or get really good at basics in general with C++. I know there is a similar posted question on this site but it's not the same due to the fact the person asking the question has a well knowledge level in programming. I'm stuck in a loop of learning the same things but if I go farther I don't understand. I'm stuck in the same spot and need to make progress.

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  • How are crossplatform/multiple-OS C++ projects planned in terms of code and tools?

    - by Nav
    I want to create a project in C++ that can work in Windows, Linux and Embedded Linux. How are projects created when they have to work across many OS'es? Is it first created on one OS and then the code slowly modified to be ported to another OS? Eg: to me, the Linux version of Firefox appears to be created as a Windows project and a separate Linux project with a different code base, since Firefox behaves a bit different in Windows and Linux. Although the source code download is surprisingly a single link. If QT is used for UI, Boost threads for threading, Build Bot for CI and NetBeans/Eclipse/QT Creator for an IDE, would a person be able to minimise the amount of code re-write required to get the project onto another OS? Is this the right way to do it, or are such projects meant to be created as two entirely separate projects for two separate OS'es?

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  • Twitter's new approach of third party application? How would you see this move as developer.... especially you plan to build a twitter client.

    - by MobileDev123
    Just today morning I have read news that twitter has issued a warning to developers not to make any new third party client, the official announcement can be read here. As a programmer, how do you see this move of twitter? Does it seems that they want to standardize the behavior of third party client or they don't want any new client in favor of the default clients they have made? What if anybody wants to create a new client? Is there any guidelines that-if followed- ensure that we can create a new mobile client? Or we should stop thinking about it? What are the option for the developers who want to build some clients for twitter? I can realize that I have asked too many questions, but I still think that there can be one common answer.

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  • Best way to go for simple online multi-player games?

    - by Mr_CryptoPrime
    I want to create a trivia game for my website. The graphic design does not have to be too fancy, probably no more advanced than a typical flash game. It needs to be secure because I want users to be able to play for real money. It also needs to run fast so users don't spend their time frustrated with game freezing. Compatibility, as with almost all online products, is key because of the large target market. I am most acquainted with Java programming, but I don't want to do it in Java if there is something much better. I am assuming I will have to utilize a variety of different languages in order for everything to come together. If someone could point out the main structure of everything so I could get a good start that would be great! 1) Language choice for simple secure online multiplayer games? 2) Perhaps use a database like MySQL, stored on a secure server for the trivia questions? 3) Free educational resources and even simpler projects to practice? Any ideas or suggestions would be helpful...Thanks!

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  • How do I start a personal programming project?

    - by Pureferret
    I've just started a programming job where I'm applying my 'How to code' knowledge to what I'm being taught of 'How to Program' (They are different!). As well of this I'm taught how to capture requirements from clients, so as to start a new project. How do I do this for a nebulous personal project? I say nebulous, as I often find halfway through programming something, I want to expand what my program will do, or alter the result. Eventually I'm tangled in code, and have to restart. This can be frustrating and off putting. Conversely when given a fixed task, and fixed requirements, it's much easier to programme from a - b. So how do I plan a personal programming project?

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  • How do I break down and plan a personal programming project?

    - by Pureferret
    I've just started a programming job where I'm applying my 'How to code' knowledge to what I'm being taught of 'How to Program' (They are different!). As part of this, I've been taught how to capture requirements from clients before starting a new project. But... How do I do this for a nebulous personal project? I say nebulous, as I often find halfway through programming something, I want to expand what my program will do, or alter the result. Eventually, I'm tangled in code and have to restart. This can be frustrating and off-putting. Conversely, when given a fixed task and fixed requirements, it's much easier to dig in and get it done. At work I might be told "Today/This week you need to add XYZ to program 1" That is easy to do. At home (for fun) I want to make, say, a program that creates arbitrary lists. It's a very generic task. How do I start with that? I don't need it to do anything, but I want it to do something. So how do I plan a personal programming project? Related: What to plan before starting development on a project?

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  • Path of Replication

    - by geeko
    I'm currently developing a replication system to keep data in-synch between an arbitrary number of servers. Some of these servers exist in one cluster on one LAN. Others exist somewhere else in the world. I'm wondering what are the pros/cons of different paths that we choose to flow replicated data on between servers? In other words, what are the different strategies to load balance the replication process ?

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  • Many user stories share the same technical tasks: what to do?

    - by d3prok
    A little introduction to my case: As part of a bigger product, my team is asked to realize a small IDE for a DSL. The user of this product will be able to make function calls in the code and we are also asked to provide some useful function libraries. The team, together with the PO, put on the wall a certain number of user stories regarding the various libraries for the IDE user. When estimating the first of those stories, the team decided that the function call mechanism would have been an engaging but not completely obvious task, so the estimate for that user story raised up from a simple 3 to a more dangerous 5. Coming to the problem: The team then moved to the user stories regarding the other libraries, actually 10 stories, and added those 2 points of "function call mechanism" thing to each of those user story. This immediately raised up the total points for the product of 20 points! Everyone in the team knows that each user story could be picked up by the PO for the next iteration at any time, so we shouldn't isolate that part in one user story, but those 20 points feel so awfully unrealistic! I've proposed a solution, but I'm absolutely not satisfied: We created a "Design story" and put those annoying 2 points over it. However when we came to realize and demonstrate it to our customers, we were unable to show something really valuable for them about that story! Here the problem is whether we should ignore the principle of having isolated user stories (without any dependency between them). What would you do, or even better what have you done, in situations like this? (a small foot-note: following a suggestion I've moved this question from stackoverflow)

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  • Release roadmap with scrum

    - by SyBer
    I need to prepare an internal product release road-map for product being built via scrum methodology, and have some difficulty correlating sprints to the road-map. The main problem is that as I don't have effort estimations for every story, because these prepared immediately before each sprint, so I don't know what will make into which sprint. I'm fine with changing the road-map as the development goes on, but need it to give at least some indication when things planned to be released. So what would be the best way to do this, other then guestimating the whole backlog? Thanks for any idea.

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  • Help with off-game tasks

    - by peoro
    I love writing video games for fun, and often do that. I noticed, anyway, that most of the times implementing the gameplay itself doesn't take too much time to me (maybe because I already did that plenty times and know what and how to do for most of the things), but when I try to implement off-game stuff I get lost. By off-game I mean what is not gameplay: menus, cutscenes between levels, world map to choose levels, saving and loading status, managing replays ... Only tried to write a few of these a few times, but always failed; that's why I never really completed and distributed a game. Are these common problems? And where should I start to do this? Where could I find some books/guides about such stuff?

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  • Watch the Dec. 8 Webcast: Oracle CFO Discusses Planning and Forecasting

    - by Theresa Hickman
    Watch CFO,com's webcast featuring Oracle's CFO, Jeff Epstein, discuss how CFOs and CIOs lead their organizations to better planning, forecasting and performance. Date: Weds. December 8, 2010 Time: 2:00 PM E.S.T Duration: 30 mins In this webcast, Celina Rogers, director of research with CFO Research Services, summarizes the latest findings from a fall 2010 survey surrounding the issues regarding timely, accurate and relevant forecasting and planning. Included in this webcast, you will hear firsthand from Jeff Epstein, CFO of Oracle, on how a senior finance leader can partner successfully with IT to support growth during the course of the economic recovery. Click here, to register for this webcast

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  • Why is there a 20 and not 21 in some versions of Planning Poker?

    - by SuffixTreeMonkey
    In Planning Poker, cards usually contain numbers of the Fibonacci sequence, which is 0,1,1,2,3,5,8,13,21,34,55 etc. However, you can see on the Wikipedia page (and this has been confirmed to me by people that work at several positions where Planning Poker is applied) in some editions the cards stray away from Fibonacci sequence after 13. They lower 21 to 20 and then continue with 40 and 100. Is there some rationale on why these values have been changed, specifically 21 to 20? (Also note that some other cards are added, such as ? and 1/2, but these are easier for me to understand, compared to the 21 - 20 shift.)

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  • Network cabling with multiple patch panels?

    - by dannymcc
    I am in the very early stages of planning a network cabling upgrade in our office, mainly to upgrade the old cables from Cat5 to either 5e or 6. I am also planning on upgrading all of our 10/100 switches to 10/100/1000 switches. I would like to have three small wall mounted cabinets spread around the building, each with a patch panel and switch. These would all lead back to our server room. The question is; should I have two patch panels in each wall cabinet, one with 24 or 48 ports that are connected to a matching patch panel in the server room. The second patch panel would then link to each device in that cabinets area. Then I wouldn't put a switch in the small cabinets. All switching would be done in the server room. Or, should I have one main cable from the server room to each of the cabinets - plugged straight into the switch and the patch panel is for devices in the cabinets area? I hope that makes sense!

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  • Iterative and Incremental Principle Series 4: Iteration Planning – (a.k.a What should I do today?)

    - by llowitz
    Welcome back to the fourth of a five part series on applying the Iteration and Incremental principle.  During the last segment, we discussed how the Implementation Plan includes the number of the iterations for a project, but not the specifics about what will occur during each iteration.  Today, we will explore Iteration Planning and discuss how and when to plan your iterations. As mentioned yesterday, OUM prescribes initially planning your project approach at a high level by creating an Implementation Plan.  As the project moves through the lifecycle, the plan is progressively refined.  Specifically, the details of each iteration is planned prior to the iteration start. The Iteration Plan starts by identifying the iteration goal.  An example of an iteration goal during the OUM Elaboration Phase may be to complete the RD.140.2 Create Requirements Specification for a specific set of requirements.  Another project may determine that their iteration goal is to focus on a smaller set of requirements, but to complete both the RD.140.2 Create Requirements Specification and the AN.100.1 Prepare Analysis Specification.  In an OUM project, the Iteration Plan needs to identify both the iteration goal – how far along the implementation lifecycle you plan to be, and the scope of work for the iteration.  Since each iteration typically ranges from 2 weeks to 6 weeks, it is important to identify a scope of work that is achievable, yet challenging, given the iteration goal and timeframe.  OUM provides specific guidelines and techniques to help prioritize the scope of work based on criteria such as risk, complexity, customer priority and dependency.  In OUM, this prioritization helps focus early iterations on the high risk, architecturally significant items helping to mitigate overall project risk.  Central to the prioritization is the MoSCoW (Must Have, Should Have, Could Have, and Won’t Have) list.   The result of the MoSCoW prioritization is an Iteration Group.  This is a scope of work to be worked on as a group during one or more iterations.  As I mentioned during yesterday’s blog, it is pointless to plan my daily exercise in advance since several factors, including the weather, influence what exercise I perform each day.  Therefore, every morning I perform Iteration Planning.   My “Iteration Plan” includes the type of exercise for the day (run, bike, elliptical), whether I will exercise outside or at the gym, and how many interval sets I plan to complete.    I use several factors to prioritize the type of exercise that I perform each day.  Since running outside is my highest priority, I try to complete it early in the week to minimize the risk of not meeting my overall goal of doing it twice each week.  Regardless of the specific exercise I select, I follow the guidelines in my Implementation Plan by applying the 6-minute interval sets.  Just as in OUM, the iteration goal should be in context of the overall Implementation Plan, and the iteration goal should move the project closer to achieving the phase milestone goals. Having an Implementation Plan details the strategy of what I plan to do and keeps me on track, while the Iteration Plan affords me the flexibility to juggle what I do each day based on external influences thus maximizing my overall success. Tomorrow I’ll conclude the series on applying the Iterative and Incremental approach by discussing how to manage the iteration duration and highlighting some benefits of applying this principle.

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  • What disk setup is needed / best practice for hypervisor-only servers?

    - by Luke404
    Planning to buy some servers to run an hypervisor (Citrix XenServer or VMware vSphere, still have to decide between the two) we'd like to boot off the local redundant SD card module offered by various vendors (eg. Dell, HP, etc...). The actual VMs will run from an existing iSCSI SAN (which, by the way, can't support booting the servers directly off the SAN). What are the reasons, if any, to choose completely diskless servers VS having some local storage? And what would be the guidelines to choose that local storage? (number of spindles, raid level, etc)

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  • Goal setting/tracking packages for software projects

    - by Avi
    I'm a developer working by myself. I'm looking for a computerized tool to manage my goals and activities. I own it Microsoft Project, but I don't like it. I've started many "projects" but could never keep on using it. Too complex and heavyweight for me. I use MS-Outlook tasks. They are not what I need. No planning capability. Tracking is not nice. I'm using the Pomodoro technique and I like it, but I'm looking for something more comprehensive and with better computerized support. Something that would allow me to define goals with dependencies and time estimation, keep daily prioritized lists etc. So, I'm looking for a solution. One I've found is GoalPro, but I uneasy because I could not find a cross-product "top ten" like review. Are you using any goal setting package such as GoalPro? Which? Does it help? Pros and Cons?

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  • MongoDB and datasets that don't fit in RAM no matter how hard you shove

    - by sysadmin1138
    This is very system dependent, but chances are near certain we'll scale past some arbitrary cliff and get into Real Trouble. I'm curious what kind of rules-of-thumb exist for a good RAM to Disk-space ratio. We're planning our next round of systems, and need to make some choices regarding RAM, SSDs, and how much of each the new nodes will get. But now for some performance details! During normal workflow of a single project-run, MongoDB is hit with a very high percentage of writes (70-80%). Once the second stage of the processing pipeline hits, it's extremely high read as it needs to deduplicate records identified in the first half of processing. This is the workflow for which "keep your working set in RAM" is made for, and we're designing around that assumption. The entire dataset is continually hit with random queries from end-user derived sources; though the frequency is irregular, the size is usually pretty small (groups of 10 documents). Since this is user-facing, the replies need to be under the "bored-now" threshold of 3 seconds. This access pattern is much less likely to be in cache, so will be very likely to incur disk hits. A secondary processing workflow is high read of previous processing runs that may be days, weeks, or even months old, and is run infrequently but still needs to be zippy. Up to 100% of the documents in the previous processing run will be accessed. No amount of cache-warming can help with this, I suspect. Finished document sizes vary widely, but the median size is about 8K. The high-read portion of the normal project processing strongly suggests the use of Replicas to help distribute the Read traffic. I have read elsewhere that a 1:10 RAM-GB to HD-GB is a good rule-of-thumb for slow disks, As we are seriously considering using much faster SSDs, I'd like to know if there is a similar rule of thumb for fast disks. I know we're using Mongo in a way where cache-everything really isn't going to fly, which is why I'm looking at ways to engineer a system that can survive such usage. The entire dataset will likely be most of a TB within half a year and keep growing.

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  • Oracle Hyperion Planning: Nueva versión 11.1.2, ya disponible.

    - by Oracle Aplicaciones
      v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Oralce Hyperion Planning, es una solución centralizada de elaboración de planificaciones, presupuestos y previsiones basada en Excel y en web, que integra procesos de planificación financiera y operativa. Esta aplicación proporciona una visión profunda de las operaciones de negocio y su impacto derivado sobre las finanzas, mediante una integración estrecha de los modelos de planificación financiera y operativa. La nueva versión de Oralce Hyperion Planning 11.1.2, ya está disponible e incorpora nuevas funcionalidades enfocadas a mejorar el proceso de presupuestación en las compañías. Esta nueva release basa sus nuevas mejoras en dotar al sistema de: Mayor Usabilidad Reducir el ciclo de Presupuesto Workflows Sofisticados Mayor control de aprobaciones Microsoft Office Presupuestación en Excel Nuevos Módulos Ampliar Mercados Libros Presupuestarios Información más Rápida Algunas de las principales mejoras incorporadas en esta versión podríamos destacar: 1-. Mejoras en la definición de los formularios, como incluir pestañas y secciones en los propios formularios, validaciones que controlen los datos presupuestados, poder realizar análisis Ad-hoc sobre los formularios en la web todo ello enfocado a hacer más sencilla la presupuestación por parte del usuario, , obteniendo la visión de la presupuestación deseada. Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} 2-. Mejoras en la integración con Office: Integración de las tareas tanto en Excel como en Outlook, donde los usuarios podrán controlar los pasos y tareas a realizar en el proceso de presupuestación: Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} 3-. Proceso de presupuestación completo en Excel: desde el Acceso a la lista de tareas hasta el envío y aprobación del presupuesto Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} 4-. La funcionalidad de la gestión del proceso (Workflow) ,ha sido mejorada para permitir validaciones y aprobaciones más sofisticadas, soportando organizaciones matriciales con múltiples revisores, y aprobaciones , que pueden cambiar dependiendo de la información introducida por el propio usuario, por ejemplo, si un usuario introduce una inversión de más de 500.000 € la aprobación será realizada por el responsable de Capex y no por el responsable regional. Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Normal 0 21 false false false ES X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Estas son solo algunas de las nuevas funcionalidades incorporadas en la release 11.1.2. 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  • Are there any resources for motion-planning puzzle design?

    - by Salano Software
    Some background: I'm poking at a set of puzzles along the lines of Rush Hour/Sokoban/etc; for want of a better description, call them 'motion planning' puzzles - the player has to figure out the correct sequence of moves to achieve a particular configuration. (It's the sort of puzzle that's generically PSPACE-complete if that actually helps anyone's mental image). While I have a few straightforward 'building blocks' that I can use for puzzle crafting and I have a few basic examples put together, I'm trying to figure out how to avoid too much sameness over a large swath of these kinds of puzzles, and I'm also trying to figure out how to make puzzles that have more of a feel of logical solution than trial-and-error. Does anyone know of good resources out there for designing instances of this sort of puzzle once the core puzzle rules are in place? Most of what I've found on puzzle design only covers creating the puzzle rules, not building interesting puzzles out of a set of rules.

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