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  • How to make sure you see the truth with Management Studio

    - by fatherjack
    LiveJournal Tags: TSQL,How To,SSMS,Tips and Tricks Did you know that SQL Server Management Studio can mislead you with how your code is performing? I found a query that was using a scalar function to return a date and wanted to take the opportunity to remove it in favour of a table valued function that would be more efficient. The original function was simply returning the start date of the current financial year. The code we were using was: ALTER  FUNCTION...(read more)

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  • Improving 2D Range Query Performance in SQL Server

    When using the BETWEEN operator on multiple columns, you are likely using a 2D range query. Such queries perform very poorly in SQL Server. This article examines rewriting these queries for improved performance. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • How to Structure Bonuses for Software Developers?

    - by campbelt
    I am a software developer, and have been asked to define a bonus structure for myself by recommending the metrics that will determine my bonus. I think, once I have defined this bonus structure, there is a decent chance that it will end up applying it to other members of my department. So, for personal and professional reasons, I want to try to get this right :) I am wondering, what do you guys think are fair and accurate measurements of a software developer's performance? And, if you are a developer or manager of developers, what metrics does your company use to measure developer performance?

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  • Recording Available: Oracle ETPM Performance Forum: "Scalability", Wednesday March 21st, at 1pm EST - 4:30pm EST

    - by Rick Finley
    Attached is the recording URL last months Oracle ETPM Performance forum meeting, from Wednesday, March 21st, at 1pm EST to 2:30pm EST.  The topic was “Scalability".  The topic focuses on an overview of important Scalability concetps, scalability testing and troubleshooting, and ETPM scalability characteristics we have seen in our benchmark testing.   Meeting Recording Playback URL:  https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=67420077&rKey=73798b44e06240dd 

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  • Windows 7 Task Manager Tips for Performance

    In Part 1 of this tutorial we looked at how the Task Manager in Windows 7 could be used to view the processes running on your computer and the memory usage associated with each. Let s continue by discussing some more tips on using the Task Manager to help identify any issues and improve your PC s performance.... Comcast? Business Class - Official Site Learn About Comcast Small Business Services. Best in Phone, TV & Internet.

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  • Upgrading to Oracle Enterprise Performance Management Version 11.1.2

    Oracle Enterprise Performance Management Version 11.1.2 offers many great new features for customers upgrading from previous versions of their Hyperion applications. This webcast discusses the benefits of these new features plus the best way to go about planning and implementing the upgrade. AMOSCA, an Oracle Platinum Partner has already completed 15 Oracle EPM upgrades to Version 11.1.x with its customers. Noel Gorvett, Managing Director of AMOSCA shares their experiences of these upgrades to help customers currently considering upgrading to make the best decisions when planning and implementing their upgrade.

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  • Fusion Human Capital Management - Enterprise Grade Software As a Service

    Tune into this conversation with Anand Subbaraman, Senior Director of Product Strategy for Fusion HCM and Technology, to learn how Oracle is delivering offer a complete HCM SaaS application with single-vendor accountability. Unlike other vendors, which rely on other partners to complete their solutions, Oracle Fusion HCM includes integrated modules for HR, Payroll, Benefits, Compensation, Performance, along with industry-firsts such as Workforce Predictions, Network at Work, and Talent Review - all available on the Cloud.

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  • API Management Video

    - by Michael Stephenson
    Originally posted on: http://geekswithblogs.net/michaelstephenson/archive/2014/08/03/157900.aspxJust wanted to put the word out that the API Management video from the recent user group meeting is available.  The page on the below link has resources from that meeting:http://ukcsug.co.uk/past-events/2014-07-07/ Also we have out next two meetings available for registration at the following links:Hybrid Connectionshttps://www.eventbrite.com/e/azure-biztalk-services-hybrid-connections-tickets-12216617231?aff=eorg Hybrid Integration with Dynamics CRMhttps://www.eventbrite.com/e/hybrid-integration-with-microsoft-dynamics-crm-tickets-12398067955?aff=eorg

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  • Microsoft Advisory Services Engagement Scenario - BizTalk Server Performance Issues

    982896 ... Microsoft Advisory Services Engagement Scenario - BizTalk Server Performance IssuesThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • The Real Need For Nouveau Power Management

    <b>Phoronix:</b> "We have already published a look at the Fedora 13 Beta, delivered ATI Radeon benchmarks atop Fedora 13 Beta, and have other articles on the way covering this new Fedora release, while in this article we are investigating Nouveau's power performance using this newest Fedora release."

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  • A* PathFinding Poor Performance

    - by RedShft
    After debugging for a few hours, the algorithm seems to be working. Right now to check if it works i'm checking the end node position to the currentNode position when the while loop quits. So far the values look correct. The problem is, the farther I get from the NPC, who is current stationary, the worse the performance gets. It gets to a point where the game is unplayable less than 10 fps. My current PathGraph is 2500 nodes, which I believe is pretty small, right? Any ideas on how to improve performance? struct Node { bool walkable; //Whether this node is blocked or open vect2 position; //The tile's position on the map in pixels int xIndex, yIndex; //The index values of the tile in the array Node*[4] connections; //An array of pointers to nodes this current node connects to Node* parent; int gScore; int hScore; int fScore; } class AStar { private: SList!Node openList; SList!Node closedList; //Node*[4] connections; //The connections of the current node; Node currentNode; //The current node being processed Node[] Path; //The path found; const int connectionCost = 10; Node start, end; ////////////////////////////////////////////////////////// void AddToList(ref SList!Node list, ref Node node ) { list.insert( node ); } void RemoveFrom(ref SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) { auto a = find( list[] , elem ); list.linearRemove( take(a, 1 ) ); } } } bool IsInList( SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) return true; } return false; } void ClearList( SList!Node list ) { list.clear; } void SetParentNode( ref Node parent, ref Node child ) { child.parent = &parent; } void SetStartAndEndNode( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { int startXIndex, startYIndex; int endXIndex, endYIndex; startXIndex = cast(int)( vStart.x / 32 ); startYIndex = cast(int)( vStart.y / 32 ); endXIndex = cast(int)( vEnd.x / 32 ); endYIndex = cast(int)( vEnd.y / 32 ); foreach( node; PathGraph ) { if( node.xIndex == startXIndex && node.yIndex == startYIndex ) { start = node; } if( node.xIndex == endXIndex && node.yIndex == endYIndex ) { end = node; } } } void SetStartScores( ref Node start ) { start.gScore = 0; start.hScore = CalculateHScore( start, end ); start.fScore = CalculateFScore( start ); } Node GetLowestFScore() { Node lowest; lowest.fScore = 10000; foreach( elem; openList ) { if( elem.fScore < lowest.fScore ) lowest = elem; } return lowest; } //This function current sets the program into an infinite loop //I still need to debug to figure out why the parent nodes aren't correct void GeneratePath() { while( currentNode.position != start.position ) { Path ~= currentNode; currentNode = *currentNode.parent; } } void ReversePath() { Node[] temp; for(int i = Path.length - 1; i >= 0; i-- ) { temp ~= Path[i]; } Path = temp.dup; } public: //@FIXME It seems to find the path, but now performance is terrible void FindPath( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { openList.clear; closedList.clear; SetStartAndEndNode( vStart, vEnd, PathGraph ); SetStartScores( start ); AddToList( openList, start ); while( currentNode.position != end.position ) { currentNode = GetLowestFScore(); if( currentNode.position == end.position ) break; else { RemoveFrom( openList, currentNode ); AddToList( closedList, currentNode ); for( int i = 0; i < currentNode.connections.length; i++ ) { if( currentNode.connections[i] is null ) continue; else { if( IsInList( closedList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else if( IsInList( openList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; AddToList( openList, *currentNode.connections[i] ); } } } } } writeln( "Current Node Position: ", currentNode.position ); writeln( "End Node Position: ", end.position ); if( currentNode.position == end.position ) { writeln( "Current Node Parent: ", currentNode.parent ); //GeneratePath(); //ReversePath(); } } Node[] GetPath() { return Path; } } This is my first attempt at A* so any help would be greatly appreciated.

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  • Microsoft Advisory Services Engagement Scenario - BizTalk Server Performance Issues

    982896 ... Microsoft Advisory Services Engagement Scenario - BizTalk Server Performance IssuesThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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