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  • C# recursive programming with lists

    - by David Torrey
    I am working on a program where each item can hold an array of items (i'm making a menu, which has a tree-like structure) currently i have the items as a list, instead of an array, but I don't feel like I'm using it to its full potential to simplify code. I chose a list over a standard array because the interface (.add, .remove, etc...) makes a lot of sense. I have code to search through the structure and return the path of the name (i.e. Item.subitem.subsubitem.subsubsubitem). Below is my code: public class Item { //public Item[] subitem; <-- Array of Items public List<Item> subitem; // <-- List of Items public Color itemColor = Color.FromArgb(50,50,200); public Rectangle itemSize = new Rectangle(0,0,64,64); public Bitmap itemBitmap = null; public string itemName; public string LocateItem(string searchName) { string tItemName = null; //if the item name matches the search parameter, send it up) if (itemName == searchName) { return itemName; } if (subitem != null) { //spiral down a level foreach (Item tSearchItem in subitem) { tItemName = tSearchItem.LocateItem(searchName); if (tItemName != null) break; //exit for if item was found } } //do name logic (use index numbers) //if LocateItem of the subitems returned nothing and the current item is not a match, return null (not found) if (tItemName == null && itemName != searchName) { return null; } //if it's not the item being searched for and the search item was found, change the string and return it up if (tItemName != null && itemName != searchName) { tItemName.Insert(0, itemName + "."); //insert the parent name on the left --> TopItem.SubItem.SubSubItem.SubSubSubItem return tItemName; } //default not found return null; } } My question is if there is an easier way to do this with lists? I've been going back and forth in my head as to whether I should use lists or just an array. The only reason I have a list is so that I don't have to make code to resize the array each time I add or remove an item.

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  • High accuracy cpu timers

    - by John Robertson
    An expert in highly optimized code once told me that an important part of his strategy was the availability of extremely high performance timers on the CPU. Does anyone know what those are and how one can access them to test various code optimizations? While I am interested regardless, I also wanted to ask whether it is possible to access them from something higher than assembly (or with only a little assembly) via visual studio C++?

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  • [iPhone Obj-C] How to move a label with the wave of the iPhone?

    - by Didi
    The code below is from the book Beginning iPhone 3 Development, chapter 15, using the accelerometer to control a ball. I want to use a label instead of the ball, and only move in the x direction. However, I donno how to revise the code to achieve this goal. Can anyone please help me? THX so much!!!! (id)initWithCoder:(NSCoder *)coder { if (self = [super initWithCoder:coder]) { self.image = [UIImage imageNamed:@"ball.png"]; self.currentPoint = CGPointMake((self.bounds.size.width / 2.0f) + (image.size.width / 2.0f), (self.bounds.size.height / 2.0f) + (image.size.height / 2.0f)); ballXVelocity = 0.0f; ballYVelocity = 0.0f; } return self; } (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } (void)drawRect:(CGRect)rect { // Drawing code [image drawAtPoint:currentPoint]; } (void)dealloc { [image release]; [acceleration release]; [super dealloc]; } //#pragma mark - - (CGPoint)currentPoint { return currentPoint; } - (void)setCurrentPoint:(CGPoint)newPoint { previousPoint = currentPoint; currentPoint = newPoint; if (currentPoint.x < 0) { currentPoint.x = 0; //ballXVelocity = 0; ballXVelocity = - (ballXVelocity / 2.0); } if (currentPoint.y < 0){ currentPoint.y = 0; //ballYVelocity = 0; ballYVelocity = - (ballYVelocity / 2.0); } if (currentPoint.x > self.bounds.size.width - image.size.width) { currentPoint.x = self.bounds.size.width - image.size.width; //ballXVelocity = 0; ballXVelocity = - (ballXVelocity / 2.0); } if (currentPoint.y > self.bounds.size.height - image.size.height) { currentPoint.y = self.bounds.size.height - image.size.height; //ballYVelocity = 0; ballYVelocity = - (ballYVelocity / 2.0); } CGRect currentImageRect = CGRectMake(currentPoint.x, currentPoint.y, currentPoint.x + image.size.width, currentPoint.y + image.size.height); CGRect previousImageRect = CGRectMake(previousPoint.x, previousPoint.y, previousPoint.x + image.size.width, currentPoint.y + image.size.width); [self setNeedsDisplayInRect:CGRectUnion(currentImageRect, previousImageRect)]; } (void)draw { static NSDate *lastDrawTime; if (lastDrawTime != nil) { NSTimeInterval secondsSinceLastDraw = -([lastDrawTime timeIntervalSinceNow]); ballYVelocity = ballYVelocity + -(acceleration.y * secondsSinceLastDraw); ballXVelocity = ballXVelocity + acceleration.x * secondsSinceLastDraw; CGFloat xAcceleration = secondsSinceLastDraw * ballXVelocity * 500; CGFloat yAcceleration = secondsSinceLastDraw * ballYVelocity * 500; self.currentPoint = CGPointMake(self.currentPoint.x + xAcceleration, self.currentPoint.y +yAcceleration); } // Update last time with current time [lastDrawTime release]; lastDrawTime = [[NSDate alloc] init]; }

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  • Graph of included files

    - by Dacav
    When I work on someone else's code, I tipically need to abuse of grep in order to find data types declarations etc, and this usually makes me confused. I'd like to have some tool which analyzes the source code and produces some graphviz-like drawing and allows me to follow dependencies. Also I've found this on the internet, but I think is taylored for the linux kernel only.

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  • PHP turn off errors - in one file only

    - by Industrial
    Hi! I am well aware about error_reporting(0); & ini_set('display_errors', "Off"); to make error messages go away. What would be an appropriate way to do this - for a specific file or part of code only? Surpressing errors with @'s seems like a bad idea since it apparently slows the code down... Thanks!

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  • disable Opera function key in javascript

    - by DonDon
    I'm writing javascript code for a web emulator containing function keys. The user is able to press keyboard function keys to process something in the emulator, I used stopPropagation and preventDefault javascript function to stop/cancel browsers invoking their function key shortcut (e.g. F1 will invoke Firefox to open its help page) and the code works fine under Firefox and Chrome. But Opera didn't work. I'm using latest Opera 10.5 here. Can anyone help ?

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  • Help translating from assembly to C

    - by user324994
    I have some code from a function subl $24, %esp movl 8(%ebp), %eax cmpl 12(%ebp), %eax Before the code is just the 'ENTER' command and afterwards there's an if statement to return 1 if ebp eax or 0 if it's less. I'm assuming cmpl means compare, but I can't tell what the concrete values are. Can anyone tell me what's happening?

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  • How to resize an image smoothly (with resampling) using Windows API calls?

    - by Clay Nichols
    I need to resize images and resample them so they don't end up all jagged (I think that's called aliasing). I found some code (sorry, lost the link) that does this in pure VB6 code but it's a bit slow (2-5 seconds) and I'm displaying pictures in real time so I need something faster. I seem to recall seeing some examples of doing this with the GDI+ library. An example in VB6 would be ideal, but I can probably work with a simple example with Windows API calls in another language.

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  • Make get function Sycronous / Javascript

    - by DDL449
    I'm experiencing a problem of $.get function. The url contains JSON this is my code: xyz = null $.get('http://www.someurl.com/123=json', function(data) { var xyz = data.positions[0].latitude; }); alert(xyz); //some more code using xyz variable I know that xyz will alert a null result because the $.get is asychronous. So is there any way I can use the xyz outside this get function? Thank you

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  • Strange (atleast for me) behavior in Django template

    - by lud0h
    The following code snippet in a Django template (v 1.1) doesn't work. {{ item.vendors.all.0 }} == returns "Test" but the following code snippet, doesn't hide the paragraph! {% ifnotequal item.vendors.all.0 "Test" %} <p class="view_vendor">Vendor(s): {{item.vendors.all.0}} </p><br /> {% endifnotequal %} Any tips on what's wrong? Thanks.

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  • Using functions and environments

    - by Eduardo Leoni
    Following the recent discussions here (e.g. 1, 2 ) I am now using environments in some of my code. My question is, how do I create functions that modify environments according to its arguments? For example: y <- new.env() with(y, x <- 1) f <- function(env,z) { with(env, x+z) } f(y,z=1) throws Error in eval(expr, envir, enclos) : object 'z' not found I am using environments to keep concurrently two sets of simulations apart (without refactoring my code, which I wrote for a single set of experiments).

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  • Best practices for handling binary data in Ruby?

    - by StackedCrooked
    What are the best practices for reading and writing binary data in Ruby? In the code sample below I needed to send a binary file using over HTTP (as POST data): f = File.new("resp.der", "r") # binary file begin while true out.syswrite(f.sysread(1)) # out is an output stream (type IO) end rescue EOFError => err puts "Sent response." end While this code seems to do a good job, it probably isn't very idiomatic. How can I improve it?

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  • Is a string formatter that pulls variables from its calling scope bad practice?

    - by Eric
    I have some code that does an awful lot of string formatting, Often, I end up with code along the lines of: "...".format(x=x, y=y, z=z, foo=foo, ...) Where I'm trying to interpolate a large number of variables into a large string. Is there a good reason not to write a function like this that uses the inspect module to find variables to interpolate? import inspect def interpolate(s): return s.format(**inspect.currentframe().f_back.f_locals) def generateTheString(x): y = foo(x) z = x + y # more calculations go here return interpolate("{x}, {y}, {z}")

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  • Is there a common way to access files, that works both on android and PC?

    - by m01
    Hi, I'm writing an application that will ship in two versions: Android and PC version. Is there a simple way to access files from the shared code? Using java.io is simple, but I don't know how to access android resources or assets using it. And I can't write methods that operate on FileInputStreams instead, because some files contain references to another ones, so I need a way to access them from the method code. Any suggestions?

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  • What is the most robust way of determining the current codepage from a shell script?

    - by rewbs
    Hi all, I'd like to determine the environment's current codepage at runtime from a Unix shell script. What's the most reliable way of doing this? I'm looking into parsing environment variable $LC_ALL, but it isn't always set to a useful value, and its format seems to vary (can be <locale, or <locale.<code page, or <locale.<code page@<modifier etc...). Is there a better way? I'm essentially after a shell equivalent of what I'd get if I called nl_langinfo(CODESET) from C.

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  • Netbeans braces placement issue

    - by KeyStroke
    Hi there, I'm trying to get Netbeans PHP to let me write braces in a new line instead of the same line, I mean like this: if($something == TRUE) { // some code here } However, when I write if($something == TRUE) then hit enter, Netbeans places the cursor incorrectly in the new line, like this: if($something == TRUE) { // some code here } I've already changed the braces placement option to be "New Line", but this still doesn't work properly. Any idea how I can fix this? Appreciate your help

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  • Flash button not reacting at all...

    - by Jerre
    Hi, I'm making a game in Flash for school. I have a few dialog boxes that work just fine! Now I need a bigger one with more buttons and with the same code, I can't even get a trace reaction... My code: On the button itself: okButton.addEventListener(MouseEvent.CLICK,MovieClip(parent).clickMyButton); In the AS file: public function clickMyButton(event:MouseEvent) { trace("Halloooo"); } Another question: How can I close (remove from stage) a child dialog box (movie clip)

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  • sqlite 3 opening issue

    - by anonymous
    I'm getting my data ,with several similar methods, from sqlite3 file like in following code: -(NSMutableArray *) getCountersByID:(NSString *) championID{ NSMutableArray *arrayOfCounters; arrayOfCounters = [[NSMutableArray alloc] init]; @try { NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *databasePath = [[[NSBundle mainBundle] resourcePath ]stringByAppendingPathComponent:@"DatabaseCounters.sqlite"]; BOOL success = [fileManager fileExistsAtPath:databasePath]; if (!success) { NSLog(@"cannot connect to Database! at filepath %@",databasePath); } else{ NSLog (@"SUCCESS getCountersByID!!"); } if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK){ NSString *tempString = [NSString stringWithFormat:@"SELECT COUNTER_ID FROM COUNTERS WHERE CHAMPION_ID = %@",championID]; const char *sql = [tempString cStringUsingEncoding:NSASCIIStringEncoding]; sqlite3_stmt *sqlStatement; int ret = sqlite3_prepare(database, sql, -1, &sqlStatement, NULL); if (ret != SQLITE_OK) { NSLog(@"Error calling sqlite3_prepare: %d", ret); } if(sqlite3_prepare_v2(database, sql, -1, &sqlStatement, NULL) == SQLITE_OK){ while (sqlite3_step(sqlStatement)==SQLITE_ROW) { counterList *CounterList = [[counterList alloc]init]; CounterList.counterID = [NSString stringWithUTF8String:(char *) sqlite3_column_text(sqlStatement,0)]; [arrayOfCounters addObject:CounterList]; } } else{ NSLog(@"problem with database prepare"); } sqlite3_finalize(sqlStatement); } else{ NSLog(@"problem with database openning %s",sqlite3_errmsg(database)); } } @catch (NSException *exception){ NSLog(@"An exception occured: %@", [exception reason]); } @finally{ sqlite3_close(database); return arrayOfCounters; } //end } then i'm getting access to data with this and other similar lines of code: myCounterList *MyCounterList = [[myCounterList alloc] init]; countersTempArray = [MyCounterList getCountersByID:"2"]; [countersArray addObject:[NSString stringWithFormat:@"%@",(((counterList *) [countersTempArray objectAtIndex:i]).counterID)]]; I'm getting a lot of data like image name and showing combination of them that depends on users input with such code: UIImage *tempImage = [UIImage imageNamed:[NSString stringWithFormat:@"%@_0.jpg",[countersArray objectAtIndex:0]]]; [championSelection setBackgroundImage:tempImage forState:UIControlStateNormal]; My problem: When i'm run my app for some time and get a lot of data it throws error: " problem with database openning unable to open database file - error = 24 (Too many open files)" My guess is that i'm opening my database every time when getCountersByID is called but not closing it. My question: Am i using right approach to open and close database that i use? Similar questions that have not helped me to solve this problem: unable to open database Sqlite Opening Error : Unable to open database UPDATE: I made assumption that error is showing up because i use this lines of code too much: NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *databasePath = [[[NSBundle mainBundle] resourcePath ]stringByAppendingPathComponent:@"DatabaseCounters.sqlite"]; BOOL success = [fileManager fileExistsAtPath:databasePath]; and ending up with error 24. So i made them global but sqlite3_errmsg shows same err 24, but app runs much faster now I'll try to debug my app, see what happens

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  • iphone shake error

    - by aaa
    Right now I have this- [code] - (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event { if (event.type == UIEventSubtypeMotionShake) { int text = rand() % 12; switch (text) { case 0: textview.text = @"blah." ; break;[/code] For some reason, the text has to be selected for it to work. If you just shake it, nothing will happen.

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