Search Results

Search found 92406 results on 3697 pages for 'code examples'.

Page 803/3697 | < Previous Page | 799 800 801 802 803 804 805 806 807 808 809 810  | Next Page >

  • 'if' block in IL

    - by Luke Schafer
    I think I might be missing something important, but I can't seem to figure out how to construct a conditional statement in IL with dynamic method. I've only dabbled lightly in it before, but I need to extend some code now. Is there some documentation somewhere that I haven't found (apart from the CLI documentation), or does someone have some sample code? That would be fantastic. Cheers,

    Read the article

  • Javascript Uncaught Error: INDEX_SIZE_ERR: - Google Chrome - Canvas

    - by Gart
    I am drawing on a canvas with the following line: ctx.drawImage(compositeImage, 0, 0, image.width, image.height, i, j, scaledCompositeImageWidth, scaledCompositeImageHeight); This code has executed error free on Safari, Chrome, Firefox (and even IE using google's excanvas library). However, a recent update to Chrome now throws the following error: Uncaught Error: INDEX_SIZE_ERR: DOM Exception 1 This code often positions part or all of the drawn image OFF the canvas, anyone got any idea what's going on here?

    Read the article

  • Telesense not finding methods

    - by Eric
    I'm working in Asp.net and telesense isn't finding the methods in app code. It executes the code well without any issue at run time, but I'm not able to see the method names while coding. Any idea how to fix this? Thanks in advance

    Read the article

  • Bag of words Classification

    - by AlgoMan
    I need find words training words and their classification. Simple classification such as . Sports Entertainment and Politics things like that. Where Can i find the words and their classifications. I know many universities have done Bag of words classifications. Is there any repository of training examples ?

    Read the article

  • Where can you find fun/educational programming challenges?

    - by tj9991
    I've searched around for different challenge sites, and most of them seem to be geared towards difficulty in problem solving logically, rather than trying to use your language of choice to do something you haven't used it for. Their center is around mathematics rather than function design. Some kind of point system for correctly solving challenges, or solving them the most efficient/smallest would be neat as well. Listed sites Project Euler TopCoder UVa Online Judge Challenges with Python Google Code Jam Programming Challenges Less Than Dot ACM's Programing Contest archive USACO problems ITA Software's puzzle page Refactor My Code Ruby Quiz

    Read the article

  • Java: how to use 3rd-party library?

    - by HH
    $ cat MultiTest.java import com.*; // CODE $ javac Code.java MultiTest.java:1: package com does not exist import com.*; ^ Google Collections Com-dir in the dir where the MultiTest.java -file is located.

    Read the article

  • Check if in Integrated Pipeline Mode

    - by xaw
    Is it possible to check if our code is executing in Integrated Pipeline Mode or not? There are some ASP.NET class properties that only work in Integrated Pipeline Mode, and I want to avoid raising an exception if there is a way to test if our code is executing in that environment or not.

    Read the article

  • Genetic Programming in C#

    - by Mac
    I've been looking for some good genetic programming examples for C#. Anyone knows of good online/book resources? Wonder if there is a C# library out there for Evolutionary/Genetic programming?

    Read the article

  • Parallel.For System.OutOfMemoryException

    - by Martin Neal
    We have a fairly simple program that's used for creating backups. I'm attempting to parallelize it but am getting an OutofMemoryException within an AggregateExcption. Some of the source folders are quite large, and the program doesn't crash for about 40 minutes after it starts. I don't know where to start looking so the below code is a near exact dump of all code the code sans directory structure and Exception logging code. Any advise as to where to start looking? using System; using System.Diagnostics; using System.IO; using System.Threading.Tasks; namespace SelfBackup { class Program { static readonly string[] saSrc = { "\\src\\dir1\\", //... "\\src\\dirN\\", //this folder is over 6 GB }; static readonly string[] saDest = { "\\dest\\dir1\\", //... "\\dest\\dirN\\", }; static void Main(string[] args) { Parallel.For(0, saDest.Length, i => { try { if (Directory.Exists(sDest)) { //Delete directory first so old stuff gets cleaned up Directory.Delete(sDest, true); } //recursive function clsCopyDirectory.copyDirectory(saSrc[i], sDest); } catch (Exception e) { //standard error logging CL.EmailError(); } }); } } /////////////////////////////////////// using System.IO; using System.Threading.Tasks; namespace SelfBackup { static class clsCopyDirectory { static public void copyDirectory(string Src, string Dst) { Directory.CreateDirectory(Dst); /* Copy all the files in the folder If and when .NET 4.0 is installed, change Directory.GetFiles to Directory.Enumerate files for slightly better performance.*/ Parallel.ForEach<string>(Directory.GetFiles(Src), file => { /* An exception thrown here may be arbitrarily deep into this recursive function there's also a good chance that if one copy fails here, so too will other files in the same directory, so we don't want to spam out hundreds of error e-mails but we don't want to abort all together. Instead, the best solution is probably to throw back up to the original caller of copy directory an move on to the next Src/Dst pair by not catching any possible exception here.*/ File.Copy(file, //src Path.Combine(Dst, Path.GetFileName(file)), //dest true);//bool overwrite }); //Call this function again for every directory in the folder. Parallel.ForEach(Directory.GetDirectories(Src), dir => { copyDirectory(dir, Path.Combine(Dst, Path.GetFileName(dir))); }); } }

    Read the article

  • How to get the embeded button of UIBarButtonItem

    - by Jagie
    In an iPhone app,we can make a UIBarButtonItem by using the following code: UIBarButtonItem *bbix=[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAction target:nil action:nil]; the generated UIBarButtonItem has a system-provided "action" icon.My question is :how to get this UIBarButtonItem's inner UIButton and add this UIButton to another UIView? who can show me some code? thanks in advance

    Read the article

  • How can I execute a non-blocking System.Beep()?

    - by Siracuse
    In C# I can perform a Console.Beep(). However, if you specify a duration of say 1000, or 1 second, it will not execute the next line of code until that second passes. Is there any way possible to execute Console.Beep() in a non-blocking fashion so it will continue to beep and still continue executing the code below it while beeping?

    Read the article

  • What causes this error? Fatal error: Call to undefined function mcrypt_encrypt()

    - by Jin Yong
    Does anyone know why this error message: (Call to undefined function mcrypt_encrypt() ) displays when I run the following code below? Am I missing some steps perhaps any setting in PHP I have to do before this code can work? $key = 'password to (en/de)crypt'; $string = 'string to be encrypted'; $test = mcrypt_encrypt(MCRYPT_RIJNDAEL_256, md5($key), $string, MCRYPT_MODE_CBC, md5(md5($key)));

    Read the article

  • override GetControllerInstance in MVC

    - by loviji
    I have a code in asp.net MVC v.1: protected override IController GetControllerInstance(HttpContext null , Type controllerType) { string connectionString = ConfigurationManager.ConnectionStrings["someEntities"].ConnectionString; return Activator.CreateInstance(controllerType, new DataManager(connectionString)) as IController; } now I use asp.net mvc v.2. And I know that, now GetController implemented as public virtual IController CreateController(RequestContext requestContext, string controllerName); How can return old functionality of upper code?

    Read the article

  • Deferred execution and eager evaluation

    - by babu M
    Hi Could you please give me an example for Deferred execution with eager evaluation in C#? I read from MSDN that deferred execution in LINQ can be implemented either with lazy or eager evaluation...i could find examples in the internet for Deferred execution with lazy evaluation ,however i could not find any example for Deferred execution with eager evaluation....please help me....its urgent... Moreover,how deferred execution differs from lazy evaluation?In my point of view,both are looking same.Could you please provide any example for this too?

    Read the article

  • NSXMLParser Memory Allocation Efficiency for the iPhone

    - by Staros
    Hello, I've recently been playing with code for an iPhone app to parse XML. Sticking to Cocoa, I decided to go with the NSXMLParser class. The app will be responsible for parsing 10,000+ "computers", all which contain 6 other strings of information. For my test, I've verified that the XML is around 900k-1MB in size. My data model is to keep each computer in an NSDictionary hashed by a unique identifier. Each computer is also represented by a NSDictionary with the information. So at the end of the day, I end up with a NSDictionary containing 10k other NSDictionaries. The problem I'm running into isn't about leaking memory or efficient data structure storage. When my parser is done, the total amount of allocated objects only does go up by about 1MB. The problem is that while the NSXMLParser is running, my object allocation is jumping up as much as 13MB. I could understand 2 (one for the object I'm creating and one for the raw NSData) plus a little room to work, but 13 seems a bit high. I can't imaging that NSXMLParser is that inefficient. Thoughts? Code... The code to start parsing... NSXMLParser *parser = [[NSXMLParser alloc] initWithData: data]; [parser setDelegate:dictParser]; [parser parse]; output = [[dictParser returnDictionary] retain]; [parser release]; [dictParser release]; And the parser's delegate code... -(void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { if(mutableString) { [mutableString release]; mutableString = nil; } mutableString = [[NSMutableString alloc] init]; } -(void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if(self.mutableString) { [self.mutableString appendString:string]; } } -(void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if([elementName isEqualToString:@"size"]){ //The initial key, tells me how many computers returnDictionary = [[NSMutableDictionary alloc] initWithCapacity:[mutableString intValue]]; } if([elementName isEqualToString:hashBy]){ //The unique identifier if(mutableDictionary){ [mutableDictionary release]; mutableDictionary = nil; } mutableDictionary = [[NSMutableDictionary alloc] initWithCapacity:6]; [returnDictionary setObject:[NSDictionary dictionaryWithDictionary:mutableDictionary] forKey:[NSMutableString stringWithString:mutableString]]; } if([fields containsObject:elementName]){ //Any of the elements from a single computer that I am looking for [mutableDictionary setObject:mutableString forKey:elementName]; } } Everything initialized and released correctly. Again, I'm not getting errors or leaking. Just inefficient. Thanks for any thoughts!

    Read the article

  • Is Ogre's use of Exceptions a good way of using them?

    - by identitycrisisuk
    I've managed to get through my C++ game programming career so far virtually never touching exceptions but recently I've been working on a project with the Ogre engine and I'm trying to learn properly. I've found a lot of good questions and answers here on the general usage of C++ exceptions but I'd like to get some outside opinions from here on whether Ogre's usage is good and how best to work with them. To start with, quoting from Ogre's documentation of it's own Exception class: OGRE never uses return values to indicate errors. Instead, if an error occurs, an exception is thrown, and this is the object that encapsulates the detail of the problem. The application using OGRE should always ensure that the exceptions are caught, so all OGRE engine functions should occur within a try{} catch(Ogre::Exception& e) {} block. Really? Every single Ogre function could throw an exception and be wrapped in a try/catch block? At present this is handled in our usage of it by a try/catch in main that will show a message box with the exception description before exiting. This can be a bit awkward for debugging though as you don't get a stack trace, just the function that threw the error - more important is the function from our code that called the Ogre function. If it was an assert in Ogre code then it would go straight to the code in the debugger and I'd be able to find out what's going on much easier - I don't know if I'm missing something that would allow me to debug exceptions already? I'm starting to add a few more try/catch blocks in our code now, generally thinking about whether it matters if the Ogre function throws an exception. If it's something that will stop everything working then let the main try/catch handle it and exit the program. If it's not of great importance then catch it just after the function call and let the program continue. One recent example of this was building up a vector of the vertex/fragment program parameters for materials applied to an entity - if a material didn't have any parameters then it would throw an exception, which I caught and then ignored as it didn't need to add to my list of parameters. Does this seem like a reasonable way of dealing with things? Any specific advice for working with Ogre is much appreciated.

    Read the article

  • Where can I find an iPhone OpenGL ES Example that responds to touch?

    - by Jamey McElveen
    I would like to find an iPhone OpenGL ES Example that responds to touch. Ideally it would meet these requirements: Displays a 3D object in the center of the screen like a cube Maps a texture to the cube surfaces Should move the camera around the cube as you drag your finger Should zoom the camera in and out on the cube by pinching Optionally has a background behind the cube that wraps around the back of the camera.(for example this could create the effect of the cube being in space) Has anyone seen one or more examples that can do these or at least render the cube with the texture?

    Read the article

  • Frame load interrupted error while loading a word document in UIWebView

    - by Mugunth Kumar
    I want to load a word document using UIWebView. I used the code provided in http://developer.apple.com/iphone/library/qa/qa2008/qa1630.html to load the document. But not all the documents load successfully. Sometimes I get an error Error Domain=WebKitErrorDomain Code=102 UserInfo=0x145bc10 "Frame load interrupted" The error seems to be very sporadic and I get this error only for some documents. However the same document loads correctly in mail.app. What am I missing?

    Read the article

  • .NET Deployment Framework

    - by Khash
    Many people use Nant or Powershell for deployment of their apps to different servers/environments. These are based on scripting while some solutions allow deployment to be embedded in code like Migrator.Net and other Ruby inspired Db deployment/migration frameworks in .NET. I was wondering if there are any frameworks for .NET for application deployment that would allow developers to embed full deployment inside code. Things like copying files, creating web apps in IIS, stopping and starting services and so on.

    Read the article

  • Allowing user to select a UIPickerView row by tapping.

    - by camilo
    Hi. I'm trying to use a UIPicker View with a behavior somehow different of what's usually seen in iPhone code examples. What I want to do is to allow users to scroll through the picker contents, but not to select a picker's row automatically (using the "didSelectRow" method from picker's delegate). Instead, I want to allow the user to touch the center row of the picker, which gets highlighted, and becomes the selection. Is there any way to achieve this? Thanks in advance.

    Read the article

  • Parallel port recording to file on Win XP

    - by Nikola Kotur
    Hi there. I need to write a simple program that records all the input from parallel port into a file. Data flows from industrial machine, setup is fairly simple, but I can't find any good open source examples on parallel port reading for Windows. Do you know a software that does this (and lets me learn how to do it myself), or is there any guideline for parallel port programming on XP? Thanks.

    Read the article

  • navXT breadcrumbs plugin for wordpress, hide post title

    - by reg3n
    Hi, i'm trying to hide the post titles using this plugin http://mtekk.weblogs.us/code/breadcrumb-navxt/ so i want to show the full breadcrumbs always, except when entering to a post, in there, i just wanna hide the post's title, i find it's code kind'a confusing, i managed to hide the "current page title" but not the "post title" only specifically... anybody with any experience on this?...

    Read the article

  • What sort of loop structure to compare checkbox matrix with Google Maps markers?

    - by Kirkman14
    I'm trying to build a map of trails around my town. I'm using an XML file to hold all the trail data. For each marker, I have categories like "surface," "difficulty," "uses," etc. I have seen many examples of Google Maps that use checkboxes to show markers by category. However these examples are usually very simple: maybe three different checkboxes. What's different on my end is that I have multiple categories, and within each category there are several possible values. So, a particular trail might have "use" values of "hiking," "biking," "jogging," and "equestrian" because all are allowed. I put together one version, which you can see here: http://www.joshrenaud.com/pd/trails_withcheckboxes3.html In this version, any trail that has any value checked by the user will be displayed on the map. This version works. (although I should point out there is a bug where despite only one category being checked on load, all markers display anyway. After your first click on any checkbox, the map will work properly) However I now realize it's not quite what I want. I want to change it so that it will display only markers that match ALL the values that are checked (rather than ANY, which is what the example above does). I took a hack at this. You can see the result online, but I can't type a link to it because I am new user. Change the "3" in the URL above to a "4" to see it. My questions are about this SECOND url. (trails_withcheckboxes4.html) It doesn't work. I am pretty new to Javascript, so I am sure I have done something totally wrong, but I can't figure out what. My specific questions: Does anyone see anything glaringly obvious that is keeping my second example from working? If not, could someone just suggest what sort of loop structure I would need to build to compare the several arrays of checkboxes with the several arrays of values on any given marker? Here is some of the relevant code, although you can just view source on the examples above to see the whole thing: function createMarker(point,surface,difficulty,use,html) { var marker = new GMarker(point,GIcon); marker.mysurface = surface; marker.mydifficulty = difficulty; marker.myuse = use; GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml(html); }); gmarkers.push(marker); return marker; } function show() { hide(); var surfaceChecked = []; var difficultyChecked = []; var useChecked = []; var j=0; // okay, let's run through the checkbox elements and make arrays to serve as holders of any values the user has checked. for (i=0; i<surfaceArray.length; i++) { if (document.getElementById('surface'+surfaceArray[i]).checked == true) { surfaceChecked[j] = surfaceArray[i]; j++; } } j=0; for (i=0; i<difficultyArray.length; i++) { if (document.getElementById('difficulty'+difficultyArray[i]).checked == true) { difficultyChecked[j] = difficultyArray[i]; j++; } } j=0; for (i=0; i<useArray.length; i++) { if (document.getElementById('use'+useArray[i]).checked == true) { useChecked[j] = useArray[i]; j++; } } //now that we have our 'xxxChecked' holders, it's time to go through all the markers and see which to show. for (var k=0; k<gmarkers.length; k++) { // this loop runs thru all markers var surfaceMatches = []; var difficultyMatches = []; var useMatches = []; var surfaceOK = false; var difficultyOK = false; var useOK = false; for (var l=0; l<surfaceChecked.length; l++) { // this loops runs through all checked Surface categories for (var m=0; m<gmarkers[k].mysurface.length; m++) { // this loops through all surfaces on the marker if (gmarkers[k].mysurface[m].childNodes[0].nodeValue == surfaceChecked[l]) { surfaceMatches[l] = true; } } } for (l=0; l<difficultyChecked.length; l++) { // this loops runs through all checked Difficulty categories for (m=0; m<gmarkers[k].mydifficulty.length; m++) { // this loops through all difficulties on the marker if (gmarkers[k].mydifficulty[m].childNodes[0].nodeValue == difficultyChecked[l]) { difficultyMatches[l] = true; } } } for (l=0; l<useChecked.length; l++) { // this loops runs through all checked Use categories for (m=0; m<gmarkers[k].myuse.length; m++) { // this loops through all uses on the marker if (gmarkers[k].myuse[m].childNodes[0].nodeValue == useChecked[l]) { useMatches[l] = true; } } } // now it's time to loop thru the Match arrays and make sure they are all completely true. for (m=0; m<surfaceMatches.length; m++) { if (surfaceMatches[m] == true) { surfaceOK = true; } else if (surfaceMatches[m] == false) {surfaceOK = false; break; } } for (m=0; m<difficultyMatches.length; m++) { if (difficultyMatches[m] == true) { difficultyOK = true; } else if (difficultyMatches[m] == false) {difficultyOK = false; break; } } for (m=0; m<useMatches.length; m++) { if (useMatches[m] == true) { useOK = true; } else if (useMatches[m] == false) {useOK = false; break; } } // And finally, if each of the three OK's is true, then let's show the marker. if ((surfaceOK == true) && (difficultyOK == true) && (useOK == true)) { gmarkers[i].show(); } } }

    Read the article

< Previous Page | 799 800 801 802 803 804 805 806 807 808 809 810  | Next Page >