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  • openDatabase Hello World

    - by cf_PhillipSenn
    I'm trying to learn about openDatabase, and I think this I'm getting it to INSERT INTO TABLE1, but I can't verify that the SELECT * FROM TABLE1 is working. <html> <head> <script src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load("jquery", "1"); </script> <script type="text/javascript"> var db; $(function(){ db = openDatabase('HelloWorld'); db.transaction( function(transaction) { transaction.executeSql( 'CREATE TABLE IF NOT EXISTS Table1 ' + ' (TableID INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, ' + ' Field1 TEXT NOT NULL );' ); } ); db.transaction( function(transaction) { transaction.executeSql( 'SELECT * FROM Table1;',function (transaction, result) { for (var i=0; i < result.rows.length; i++) { alert('1'); $('body').append(result.rows.item(i)); } }, errorHandler ); } ); $('form').submit(function() { var xxx = $('#xxx').val(); db.transaction( function(transaction) { transaction.executeSql( 'INSERT INTO Table1 (Field1) VALUES (?);', [xxx], function(){ alert('Saved!'); }, errorHandler ); } ); return false; }); }); function errorHandler(transaction, error) { alert('Oops. Error was '+error.message+' (Code '+error.code+')'); transaction.executeSql('INSERT INTO errors (code, message) VALUES (?, ?);', [error.code, error.message]); return false; } </script> </head> <body> <form method="post"> <input name="xxx" id="xxx" /> <p> <input type="submit" name="OK" /> </p> <a href="http://www.google.com">Cancel</a> </form> </body> </html>

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  • how to properly transfer user input from index to invoice?

    - by Romel
    I got a dillema, I'm trying to find a solution for my code. How do I make it so that when the user inputs a given quantity in the text box from the index.php it will transfer that input quantity to the invoice.php. I've tried doing the post method but it seems like it's not working :/ As always, any help or suggestions will be greatly appreciated! I hope it's something simple:( Here's my code: index.php <html> <style> body{ background-image: url('URL HERE'); font-family: "Helvetica"; font-size:15px; } h1{ color:black; text-align:center; } p{ font-size:15px; } </style> <h1> STORE TITLE HERE </h1> <body> <form action="login.php" method="post"> <?php //Include products info.inc (Which holds all our product arrays and info) //Credit: Tracy & Mark (THank you!) include 'products_info.inc'; /*The following code centers my table on the page, makes the table background white, makes the table 50% of the browser window, gives it a border of 1 px, gives a padding of 2 px between the cell border and content, and gives 1 px of spacing between cells. */ echo "<table align=center bgcolor='FFFFFF' width=50% border=1 cellpadding=1 cellspacing=2>"; //Credit: Tracy & Mark (THank you!) echo '<th>Product</th> <th>Description</th> <th>Price</th> <th>Quantity</th>'; //The following code loops through the whole table body and then prints each row. for($i=0; $i<count($allfood); $i++) { //Credit: Tracy & Mark (THank you!) echo "<tr align=center>"; echo "<td>{$allfood[$i]['Product']}</td>"; echo "<td>{$allfood[$i]['Description']}</td>"; echo "<td>{$allfood[$i]['Price']}</td>"; echo "<td>{$allfood[$i]['Quantity']}</td>"; echo "</tr>"; } //This code ends the table. echo "</table>"; echo "<br>"; ?> <br><center><input type='submit' name='purchase' value='Purchase'></center> </form> </body> </html> And here's my invoice.php <html> <style> body{ background-image: url('URL HERE'); font-family: "Helvetica"; font-size:15px; } h1{ color:black; text-align:center; } p{ font-size:15px; } </style> <h1> Invoice </h1> </html> <?php //Include products info.inc (Which holds all our product arrays and info) //Credit: Tracy & Mark (Thank you!) include 'products_info.inc'; //Display the invoice & 'WELCOME USER. THANK YOU FOR USING THIS DAMN THING msg' /*The following code centers my invoice table on the page, makes the table background white, makes the table 50% of the browser window, gives it a border of 1 px, gives a padding of 2 px between the cell border and content, and gives 1 px of spacing between cells. */ echo "<table align=center bgcolor='FFFFFF' width=50% border=1 cellpadding=1cellspacing=2>"; echo "<tr>"; echo "<td align=center><b>Product</b></td>"; echo "<td align=center><b>Quantity</b></td>"; echo "<td align=center><b>Price</></td>"; echo "<td align=center><b>Extended Price</b></td>"; echo "</tr>"; for($i=0; $i<count($allfood); $i++) { //Credit: Tracy & Mark (Thank you!) $qty= @$_POST['Quantity']['$i']; // This calculates the price if the user orders more than 1 item. $extendedprice = $qty*$allfood[$i]['Price']; echo "<tr>"; echo "<td align=center>{$allfood[$i]['Product']}</td>"; echo "<td align=center>$extendedprice</td>"; echo "<td align=center>{$allfood[$i]['Price']}</td>"; echo "</tr>"; } // The goal here was to make it so that if the user selected a certain quantity from index.php, it would carry over and display on the invoice.php if ($qty = 0) { echo "please choose 1"; } elseif ($qty > 0) { echo $qty; } /*echo "<tr>"; echo "<td align=center>Subtotal</b></td>"; echo "<td align=center></td>"; echo "<td align=center></td>"; echo "<tr>"; echo "<td align=center>Tax at 5.75%</td>"; echo "<td align=center></td>"; echo "<td align=center></td>"; echo "<tr>"; echo "<td align=center><b>Grand total</b></td>"; echo "<td align=center></td>"; echo "<td align=center></td>"; */ echo "</table>"; ?> <br> <center> <form action="index.php" method="post"> <input type="submit" name="home" value="Back to homepage"> </form> </center>

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  • Ruby Nokogiri uninitialized constant

    - by donald
    `<main>': uninitialized constant Object::Nakogiri (NameError) I get that message when trying to run a simple code (ruby test.rb): require 'rubygems' require 'nokogiri' require 'open-uri' url = "http://www.walmart.com/cp/Baby-Days/1035659?povid=cat14503-env172199-module122910-lLinksptBABY" doc = Nakogiri::HTML(open(url)) puts doc.at_css("title").text I have the gem installed: ~/Code $ gem list --local | grep nokogiri nokogiri (1.4.4, 1.4.3.1)

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  • Remove or hide div on runtime

    - by Xulfee
    following code remove div on runtime. I have written code perfectly but it did not delete or hide the div. $(document).ready(function() { $("#metainfo > input").live('click', function() { $("#div" + this.id).fadeOut("slow"); }); });

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  • video tag in iphone status

    - by David
    Is there any movie that actually works in iPhone/iPad safari using the video tag? We tried so many formats and code snippets. I've heard that mp4/h264 should work, but not for us. Can anyone point me to a working example online? If you know the code or specs/formats for the videotag on iphone, that would be great.

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  • Java - Adding a Node in a doubly-linked list.

    - by jacobnlsn
    Hi, I am working on some code were I need to add a Node into a doubly linked-list, this is the code I have so far: Node tempNext = cursor.getNext(); temp = new Node(item, null, cursor, tempNext); tempNext.setPrev(temp); cursor is the Node that is right before the new added Node should go.

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  • question with its query

    - by user329820
    Hi this is my homework and the question is this: List the average balance of customers by city and short zip code (the first five digits of thezip code). Only include customers residing in Washington State (‘WA’). also the Customer table has 5 columns(Name,Family,CustZip,CustCity,CustAVGBal) I wrote the query like below is this correct? SELECT CustCity,LEFT(CustZip,5) AS NewCustZip,CustAVGBal FROM Customer WHERE CustCity = 'WA' THANKS!!

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  • using win32 api in linux ?

    - by Dr Deo
    I have heard of WINE but I don't like it because it's slow on the computers I have tested and almost always crashes. It also has some unpleasant looking gui. I am wondering if there is a "win32" library in c/c++ for linux that produces native linux code so that if I have my source code for windows, I can just recompile and produce a working linux application. Is this possible?

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  • using LARGE_INTEGER gives me back error error C2679: '=' binary no operator found which takes a right-hand operand

    - by rekotc
    i have the following code: QueryPerformanceCounter(&timeStart); winMain::render(); //do stuff QueryPerformanceCounter(&timeEnd); numCounts = ( timeEnd.QuadPart - timeStart.QuadPart); All the 3 variables are declared as LARGE_INTEGER, the code should work since im following a book example, but i get: error C2679: '=' binary no operator found which takes a right-hand operand of type LONGLONG it might be '_LARGE_INTEGER &_LARGE_INTEGER::operator =(const _LARGE_INTEGER &)' 1 durante la ricerca di corrispondenza con l'elenco di argomenti '(LARGE_INTEGER, LONGLONG)'

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  • How to programatically get the list of installed programs

    - by rajivpradeep
    Hi, I am creating a program which first checks whether a particular program has been installed or not, if it's installed it continues to execute other code, if it's not installed then it installs the application and then proceeds to execute the other code. How do i check programatically in VC++ that the application has been installed or not

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  • In MS Access form, how to color background of selected record?

    - by PowerUser
    I have a somewhat complicated looking Access Form with a continuous display (meaning multiple records are shown at once). I'd like to change the background color of the selected record only so the end-user can easily tell which record they are on. I'm thinking of perhaps a conditional format or maybe something like this: Private Sub Detail_HasFocus() Detail.BackColor(me.color)=vbBlue End Sub and something similar for when that row loses focus. This code snippet obviously won't work, but it's the kind of code I'd like to achieve.

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  • NetBeans Development 7 - Windows 7 64-bit … JNI native calls ... a how to guide

    - by CirrusFlyer
    I provide this for you to hopefully save you some time and pain. As part of my expereince in getting to know NB Development v7 on my Windows 64-bit workstation I found another frustrating adventure in trying to get the JNI (Java Native Interface) abilities up and working in my project. As such, I am including a brief summary of steps required (as all the documentation I found was completely incorrect for these versions of Windows and NetBeans on how to do JNI). It took a couple of days of experimentation and reviewing every webpage I could find that included these technologies as keyword searches. Yuk!! Not fun. To begin, as NetBeans Development is "all about modules" if you are reading this you probably have a need for one, or more, of your modules to perform JNI calls. Most of what is available on this site or the Internet in general (not to mention the help file in NB7) is either completely wrong for these versions, or so sparse as to be essentially unuseful to anyone other than a JNI expert. Here is what you are looking for ... the "cut to the chase" - "how to guide" to get a JNI call up and working on your NB7 / Windows 64-bit box. 1) From within your NetBeans Module (not the host appliation) declair your native method(s) and make sure you can compile the Java source without errors. Example: package org.mycompanyname.nativelogic; public class NativeInterfaceTest { static { try { if (System.getProperty( "os.arch" ).toLowerCase().equals( "amd64" ) ) System.loadLibrary( <64-bit_folder_name_on_file_system>/<file_name.dll> ); else System.loadLibrary( <32-bit_folder_name_on_file_system>/<file_name.dll> ); } catch (SecurityException se) {} catch (UnsatisfieldLinkError ule) {} catch (NullPointerException npe) {} } public NativeInterfaceTest() {} native String echoString(String s); } Take notice to the fact that we only load the Assembly once (as it's in a static block), because othersise you will throw exceptions if attempting to load it again. Also take note of our single (in this example) native method titled "echoString". This is the method that our C / C++ application is going to implement, then via the majic of JNI we'll call from our Java code. 2) If using a 64-bit version of Windows (which we are here) we need to open a 64-bit Visual Studio Command Prompt (versus the standard 32-bit version), and execute the "vcvarsall" BAT file, along with an "amd64" command line argument, to set the environment up for 64-bit tools. Example: <path_to_Microsoft_Visual_Studio_10.0>/VC/vcvarsall.bat amd64 Take note that you can use any version of the C / C++ compiler from Microsoft you wish. I happen to have Visual Studio 2005, 2008, and 2010 installed on my box so I chose to use "v10.0" but any that support 64-bit development will work fine. The other important aspect here is the "amd64" param. 3) In the Command Prompt change drives \ directories on your computer so that you are at the root of the fully qualified Class location on the file system that contains your native method declairation. Example: The fully qualified class name for my natively declair method is "org.mycompanyname.nativelogic.NativeInterfaceTest". As we successfully compiled our Java in Step 1 above, we should find it contained in our NetBeans Module something similar to the following: "/build/classes/org/mycompanyname/nativelogic/NativeInterfaceTest.class" We need to make sure our Command Prompt sets, as the current directly, "/build/classes" because of our next step. 4) In this step we'll create our C / C++ Header file that contains the JNI required statments. Type the following in the Command Prompt: javah -jni org.mycompanyname.nativelogic.NativeInterfaceTest and hit enter. If you receive any kind of error that states this is an unrecognized command that simply means your Windows computer does not know the PATH to that command (it's in your /bin folder). Either run the command from there, or include the fully qualified path name when invoking this application, or set your computer's PATH environmental variable to include that path in its search. This should produce a file called "org_mycompanyname_nativelogic_NativeInterfaceTest.h" ... a C Header file. I'd make a copy of this in case you need a backup later. 5) Edit the NativeInterfaceTest.h header file and include an implementation for the echoString() method. Example: JNIEXPORT jstring JNICALL Java_org_mycompanyname_nativelogic_NativeInterfaceTest_echoString (JNIEnv *env, jobject jobj, jstring js) { return((*env)->NewStringUTF(env, "My JNI is up and working after lots of research")); } Notice how you can't simply return a normal Java String (because you're in C at the moment). You have to tell the passed in JVM variable to create a Java String for you that will be returned back. Check out the following Oracle web page for other data types and how to create them for JNI purposes. 6) Close and Save your changes to the Header file. Now that you've added an implementation to the Header change the file extention from ".h" to ".c" as it's now a C source code file that properly implements the JNI required interface. Example: NativeInterfaceTest.c 7) We need to compile the newly created source code file and Link it too. From within the Command Prompt type the following: cl /I"path_to_my_jdks_include_folder" /I"path_to_my_jdks_include_win32_folder" /D:AMD64=1 /LD NativeInterfaceTest.c /FeNativeInterfaceTest.dll /link /machine:x64 Example: cl /I"D:/Program Files/Java/jdk1.6.0_21/include" /I"D:/Program Files/java/jdk1.6.0_21/include/win32" /D:AMD64=1 /LD NativeInterfaceTest.c /FeNativeInterfaceTest.dll /link /machine:x64 Notice the quotes around the paths to the 'include" and 'include/win32' folders is required because I have spaces in my folder names ... 'Program Files'. You can include them if you have no spaces without problems, but they are mandatory if you have spaces when using a command prompt. This will generate serveral files, but it's the DLL we're interested in. This is what the System.loadLirbary() java method is looking for. 8) Congratuations! You're at the last step. Simply take the DLL Assembly and paste it at the following location: <path_of_NetBeansProjects_folder>/<project_name>/<module_name>/build/cluster/modules/lib/x64 Note that you'll probably have to create the "lib" and "x64" folders. Example: C:\Users\<user_name>\Documents\NetBeansProjects\<application_name>\<module_name>\build\cluster\modules\lib\x64\NativeInterfaceTest.dll Java code ... notice how we don't inlude the ".dll" file extension in the loadLibrary() call? System.loadLibrary( "/x64/NativeInterfaceTest" ); Now, in your Java code you can create a NativeInterfaceTest object and call the echoString() method and it will return the String value you typed in the NativeInterfaceTest.c source code file. Hopefully this will save you the brain damage I endured trying to figure all this out on my own. Good luck and happy coding!

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  • What is href=javascript:;

    - by vetri
    in a code which i am goin through there is a link has href=javascript:; in code.when it is clicked it opens a lightbox to show some msg with close button.how is it done.I think this uses dojo

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  • Projects with browsable source using dependency injection w/ guice?

    - by André
    I often read about dependency injection and I did research on google and I understand in theory what it can do and how it works, but I'd like to see an actual code base using it (Java/guice would be preferred). Can anyone point me to an open source project, where I can see, how it's really used? I think browsing the code and seeing the whole setup shows me more than the ususal snippets in the introduction articles you find around the web. Thanks in advance!

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  • Determine if an element is a jQueryUI Widget

    - by Boycs
    I have written a jquery-ui widget using the Widget Factory... I need to be able to determine in code whether the element is already a widget or not... My investmentGrid widget is created on #container with $('#container').investmentGrid() I need to be able to determine elsewhere in the code if $('#container') is already an investmentGrid

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  • Simple question: How to change div title using jquery

    - by user281180
    I have the following code: <div id="DivPassword" title="test" > I want to change the div title and I have the following code: function ChangeAttribute() { $("#DivPassword") .attr('title', 'Photo by Kelly Clark'); $('#DivPassword').dialog('open'); return false; } When the dialog is opened, the title is still test! if I dont assign any title to the div, the dialog doesnt show any title. How can I correct that?

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  • How to put Google adsense in iPhone application?

    - by oksk
    Hi all. I have a question about adsense. I want to put Google adsense in my application to be developed. But after testing my code, It wasn't shown. this is my code self.webView.userInteractionEnabled = NO; NSMutableString *manageableHTML = [[[NSMutableString alloc] init] autorelease]; [manageableHTML appendFormat:@"<html><head></head>"]; [manageableHTML appendFormat:@"<body>"]; [manageableHTML appendFormat:@"<script type=\"text/javascript\"><!--"]; [manageableHTML appendFormat:@"window.googleAfmcRequest = {"]; [manageableHTML appendFormat:@"client: 'ca-mb-pub-7564235160823935',"]; [manageableHTML appendFormat:@"ad_type: 'text_image',"]; [manageableHTML appendFormat:@"output: 'html',"]; [manageableHTML appendFormat:@"channel: '2052458338',"]; [manageableHTML appendFormat:@"format: '320x50_mb',"]; [manageableHTML appendFormat:@"oe: 'utf8',"]; [manageableHTML appendFormat:@"color_border: '336699',"]; [manageableHTML appendFormat:@"color_bg: 'FFFFFF',"]; [manageableHTML appendFormat:@"color_link: '0000FF',"]; [manageableHTML appendFormat:@"color_text: '000000',"]; [manageableHTML appendFormat:@"color_url: '008000',"]; [manageableHTML appendFormat:@"};"]; [manageableHTML appendFormat:@"//--></script>"]; [manageableHTML appendFormat:@"<script type=\"text/javascript\" "]; [manageableHTML appendFormat:@"src=\"http://pagead2.googlesyndication.com/pagead/show_afmc_ads.js\"></script>"]; [manageableHTML appendFormat:@"</body></html>"]; [self.webView loadHTMLString:manageableHTML baseURL:nil]; [self.view addSubview:self.webView]; Bofore testing, this javascript code are well operated in my google blog. I found that this code work at only mobile device. and I checked it through safari of my ipod touch. (It works well.) But Checking in the application, I don't see adsense. what is something wrong?

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  • AST generation for a an application developed both in visual basic and c#

    - by Dev
    Hi, I'm currently understanding one application developed both in visual basic and c#. Running through the code is getting tough as code is around 50KLOC. So i'm planning for generation of AST (abstract syntax tree). Will it be possible to generate for both language together. Atleast a call graph generation will be helpful (but can't find any tool which works for both languages) Please let me know if this question is confusing. Thanks in Advance Dev

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  • JNA array structure

    - by Burny
    I want to use a dll (IEC driver) in Java, for that I am using JNA. The problem in pseudo code: start the server allocate new memory for an array (JNA) client connect writing values from an array to the memory sending this array to the client client disconnect new client connect allocate new memory for an array (JNA) - JVM crash (EXCEPTION_ACCESS_VIOLATION) The JVM crash not by primitve data types and if the values will not writing from the array to the memory. the code in c: struct DataAttributeData CrvPtsArrayDAData = {0}; CrvPtsArrayDAData.ucType = DATATYPE_ARRAY; CrvPtsArrayDAData.pvData = XYValDAData; XYValDAData[0].ucType = FLOAT; XYValDAData[0].uiBitLength = sizeof(Float32)*8; XYValDAData[0].pvData = &(inUpdateValue.xVal); XYValDAData[1].ucType = FLOAT; XYValDAData[1].uiBitLength = sizeof(Float32)*8; XYValDAData[1].pvData = &(inUpdateValue.yVal); Send(&CrvPtsArrayDAData, 1); the code in Java: DataAttributeData[] data_array = (DataAttributeData[]) new DataAttributeData() .toArray(d.bitLength); for (DataAttributeData d_temp : data_array) { d_temp.data = new Memory(size / 8); d_temp.type = type_iec; d_temp.bitLength = size; d_temp.write(); } d.data = data_array[0].getPointer(); And then writing values whith this code: for (int i = 0; i < arraySize; i++) { DataAttributeData dataAttr = new DataAttributeData(d.data.share(i * d.size())); dataAttr.read(); dataAttr.data.setFloat(0, f[i]); dataAttr.write(); } the struct in c: struct DataAttributeData{ unsigned char ucType; int iArrayIndex; unsigned int uiBitLength; void * pvData;}; the struct in java: public static class DataAttributeData extends Structure { public DataAttributeData(Pointer p) { // TODO Auto-generated constructor stub super(p); } public DataAttributeData() { // TODO Auto-generated constructor stub super(); } public byte type; public int iArrayIndex; public int bitLength; public Pointer data; @Override protected List<String> getFieldOrder() { // TODO Auto-generated method stub return Arrays.asList(new String[] { "type", "iArrayIndex", "bitLength", "data" }); } } Can anybody help me?

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Advice on "Invalid Pointer Operation" when using complex records

    - by Xaz
    Env: Delphi 2007 <JustificationI tend to use complex records quite frequently as they offer almost all of the advantages of classes but with much simpler handling.</Justification Anyhoo, one particularly complex record I have just implemented is trashing memory (later leading to an "Invalid Pointer Operation" error). This is an example of the memory trashing code: sSignature := gProfiles.Profile[_stPrimary].Signature.Formatted(True); On the second time i call it i get "Invalid Pointer Operation" It works OK if i call it like this: AProfile := gProfiles.Profile[_stPrimary]; ASignature := AProfile.Signature; sSignature := ASignature.Formatted(True); Background Code: gProfiles: TProfiles; TProfiles = Record private FPrimaryProfileID: Integer; FCachedProfile: TProfile; ... public < much code removed > property Profile[ProfileType: TProfileType]: TProfile Read GetProfile; end; function TProfiles.GetProfile(ProfileType: TProfileType): TProfile; begin case ProfileType of _stPrimary : Result := ProfileByID(FPrimaryProfileID); ... end; end; function TProfiles.ProfileByID(iID: Integer): TProfile; begin <snip> if LoadProfileOfID(iID, FCachedProfile) then begin Result := FCachedProfile; end else ... end; TProfile = Record private ... public ... Signature: TSignature; ... end; TSignature = Record private public PlainTextFormat : string; HTMLFormat : string; // The text to insert into a message when using this profile function Formatted(bHTML: boolean): string; end; function TSignature.Formatted(bHTML: boolean): string; begin if bHTML then result := HTMLFormat else result := PlainTextFormat; < SNIP MUCH CODE > end; OK, so I have a record within a record within a record, which is approaching Inception level confusion and I'm the first to admit is not really a good model. Clearly i am going to have to restructure it. What I would like from you gurus is a better understanding of why it is trashing the memory (something to do with the string object that is created then freed...) so that i can avoid making these kinds of errors in future. Thanks

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  • VS2010 debugger always breaks

    - by Paul Knopf
    In VS2010, I set a break point (from the left gutter of the editor) on a line of code. After I removed the break point, the debugger always breaks on that line of code. After starting visual studio, the debugger still breaks at the point. Thanks in advance!

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  • Delphi - Read File To StringList, then delete and write back to file.

    - by Jkraw90
    I'm currently working on a program to generate the hashes of files, in Delphi 2010. As part of this I have a option to create User Presets, e.g. pre-defined choice of hashing algo's which the user can create/save/delete. I have the create and load code working fine. It uses a ComboBox and loads from a file "fhpre.ini", inside this file is the users presets stored in format of:- PresetName PresetCode (a 12 digit string using 0 for don't hash and 1 for do) On application loading it loads the data from this file into the ComboBox and an Array with the ItemIndex of ComboBox matching the corrisponding correct string of 0's and 1's in the Array. Now I need to implement a feature to have the user delete a preset from the list. So far my code is as follows, procedure TForm1.Panel23Click(Sender : TObject); var fil : textfile; contents : TStringList; x,i : integer; filline : ansistring; filestream : TFileStream; begin //Start Procedure //Load data into StringList contents := TStringList.Create; fileStream := TFileStream.Create((GetAppData+'\RFA\fhpre.ini'), fmShareDenyNone); Contents.LoadFromStream(fileStream); fileStream.Destroy(); //Search for relevant Preset i := 0; if ComboBox4.Text <> Contents[i] then begin Repeat i := i + 1; Until ComboBox4.Text = Contents[i]; end; contents.Delete(i); //Delete Relevant Preset Name contents.Delete(i); //Delete Preset Digit String //Write StringList back to file. AssignFile(fil,(GetAppData+'\RFA\fhpre.ini')); ReWrite(fil); for i := 0 to Contents.Count -1 do WriteLn(Contents[i]); CloseFile(fil); Contents.Free; end; However if this is run, I get a 105 error when it gets to the WriteLn section. I'm aware that the code isn't great, for example doesn't have checks for presets with same name, but that will come, I want to get the base code working first then can tweak and add extra checks etc. Any help would be appreciated.

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  • Memory Allocation increases in didSelectRowAtIndexPath

    - by mongeta
    Hello, I'm testing my App and in a very simple view, each time a tap on a UITableView row, my allocation overall bytes get higher and higher and never go downs. I don't have any special code there, so I created a new project from scratch with a very simple view, force one section and just three rows. In the didSelectRowAtIndexPath code do nothing, and fire it with instruments and memory allocation and, the memory goes up with every cell selection ... Is this normal behaviour ? thanks, regards, m.

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