Search Results

Search found 48823 results on 1953 pages for 'run loop'.

Page 809/1953 | < Previous Page | 805 806 807 808 809 810 811 812 813 814 815 816  | Next Page >

  • Online Multiplayer Game Architecture [on hold]

    - by Eric
    I am just starting to research online multiplayer game development and I have a high-level architectural question regarding how online multiple games function. I have server-side and client-side programming experience, and I understand how AJAX-esque transfer protocol operates. What I don't understand yet is how online multiple fits into all of that. For example, an online Tetris multiplayer game. Would both players have the entire Tetris game built out on their client-side and then get pushed "moves" from the other player via some AJAX-esque mechanism, in which case each client would have to be constantly listening via JavaScript for inbound "moves" and update the client appropriately? Or would each client build out the aesthetics and run a virtual server per game to which each client connects and thus pull and push commands in real-time via something like web sockets? I apologize if this question is too high-level and general, but I couldn't find anything online that offered this high-level of a perspective on the topic.

    Read the article

  • How to get the native version of Spotify running?

    - by Dante Ashton
    A while ago Spotify (the streaming music service) came out with a preview for Linux of their client. I had succesfully run it throughout 10.04. Now I'm on 10.10, I can't seem to find it in the package manager, let alone install it. Software Sources gives me this; Failed to fetch http://repository.spotify.com/dists/stable/Release Unable to find expected entry non-free/source/Sources in Meta-index file (malformed Release file?) Some index files failed to download, they have been ignored, or old ones used instead. So...as I'm paying for Spotify what...umm...do I do? :P

    Read the article

  • Scrum and Team Consolidation

    - by John K. Hines
    I’m still working my way through one of the more painful team consolidations of my career.  One thing that’s made it hard was my assumption that the use of Agile methods and Scrum would make everything easy.  Take three teams, make all work visible, track it, and presto: An efficient, functioning software development team. What I’ve come to realize is that the primary benefit of Scrum is that Scrum brings teams closer to their customers.  Frequent meetings, short iterations, and phased deployments are all meant to keep the customer in the loop.  It’s true that as teams become proficient with Scrum they tend to become more efficient.  But I don’t think it’s true that Scrum automatically helps people work together. Instead, Scrum can point out when teams aren’t good at working together.   And it really illustrates when teams, especially teams in sustaining mode, are reacting to their customers instead of innovating with them.  At the moment we’ve inherited a huge backlog of tools, processes, and personalities.  It’s up to us to sort them all out.  Unfortunately, after 7 &frac12; months we’re still sorting. What I’d recommend for any blended team is to look at your current product lifecycles and work on a single lifecycle for all work.  If you can’t objectively come up with one process, that’s a good indication that the new team might not be a good fit for being a single unit (which happens all the time in bigger companies).  Go ahead & self-organize into sub-teams.  Then repeat the process. If you can come up with a single process, tackle each piece and standardize all of them.  Do this as soon as possible, as it can be uncomfortable.  Standardize your requirements gathering and tracking, your exploration and technical analysis, your project planning, development standards, validation and sustaining processes.  Standardize all of it.  Make this your top priority, get it out of the way, and get back to work. Lastly, managers of blended teams should realize what I’m suggesting is a disruptive process.  But you’ve just reorganized the team is already disrupted.   Don’t pull the bandage off slowly and force the team through a prolonged transition phase, lowering their productivity over the long term.  You can role model leadership to your team and drive a true consolidation.  Destroy roadblocks, reassure those on your team who are afraid of change, and push forward to create something efficient and beautiful.  Then use Scrum to reengage your customers in a way that they’ll love. Technorati tags: Scrum Scrum Process

    Read the article

  • Resetting Your Oracle User Password with SQL Developer

    - by thatjeffsmith
    There’s nothing more annoying than having to email, call, or log a support ticket to have one of your accounts reset. This is no less annoying in the Oracle database. Those pesky security folks have determined that your password should only be valid for X days, and your time is up. Time to reset the password! Except…you can’t log into the database to reset your password. What now? Wait a second, look at this nifty thing I see in SQL Developer: Right click on my connection, reset password not available! Why not? The JDBC Driver Doesn’t Support This Operation We can’t make this call over the Oracle JDBC layer, because it hasn’t been implemented. However our primary interface, OCI, does indeed support this. In order to use the Oracle Call Interface (OCI), you need to have an Oracle Client on your machine. The good news is that this is fairly easy to get going. The Instant Client will do. You have two options, the full or ‘Lite’ Instant Clients. If you want SQL*Plus and the other client tools, go for the full. If you just want the basic drivers, go for the Lite. Either of these is fine, but mind the bit level and version of Oracle! Make sure you get a 32 bit Instant Client if you run 32 bit SQL Developer or 64 bit if you run 64 Here’s the download link What, you didn’t believe me? Mind the version of Oracle too! You want to be at the same level or higher of the database you’re working with. You can use a 11.2.0.3 client with 11.2.0.1 database but not a 10gR2 client with 11gR2 database. Clear as mud? Download and Extract Put it where you want – Program Files is as good as place as any if you have the rights. When you’re done, copy that directory path you extracted the archive to, because we’re going to add it to your Windows PATH environment variable. The easiest way to find this in Windows 7 is to open the Start dialog and type ‘path’. In Windows 8 you’ll cast your spell and wave at your screen until something happens. I recommend you put it up front so we find our DLLs first. Now with that set, let’s start up SQL Developer. Check the Connection Context menu again Bingo! What happened there? SQL Developer looks to see if it can find the OCI resources. Guess where it looks? That’s right, the PATH. If it finds what it’s looking for, and confirms the bit level is right, it will activate the Reset Password option. We have a Preference to ‘force’ an OCI/THICK connection that gives you a few other edge case features, but you do not need to enable this to activate the Reset Password. Not necessary, but won’t hurt anything either. There are a few actual benefits to using OCI powered connections, but that’s beyond the scope of today’s blog post…to be continued. Ok, so we’re ready to go. Now, where was I again? Oh yeah, my password has expired… Right click on your connection and now choose ‘Reset Password’ You’ll need to know your existing password and select a new one that meets your databases’s security standards. I Need Another Option, This Ain’t Working! If you have another account in the database, you can use the DBA Panel to reset a user’s password, or of course you can spark up a SQL*Plus session and issue the ALTER USER JEFF IDENTIFIED BY _________; command – but you knew this already, yes? I need more help ‘installing’ the Instant Client, help! There are lots and lots of resources out there on this subject. But I also know from personal experience that many of you have problems getting this to ‘work.’ The key things to remember is to download the right bit level AND make sure the client install directory is in your path. I know many folks that will just ‘install’ the Instant Client directly to one of their ‘bin’ type directories. You can do that if you want, but I prefer the cleaner method. Of course if you lack admin privs to change the PATH variable, that might be your only option. Or you could do what the original ORA- message indicated and ‘contact your DBA.’

    Read the article

  • Why doesn't `cd` work in a shell script?

    - by alex
    what is wrong with this easy script? I just want to write an script which change my directory: A. I put below commands on the file witch its name is pathABC on the /home/alex directory, #!/bin/sh cd /home/alex/Documents/A/B/C echo HelloWorld B. also I did chmod +x pathABC , On the terminal when I am on the /home/alex directory, I run ./pathABC . But the output is just HelloWorld and the current directory remains with no change. I mean my directory remains as /home/alex and not go to the /home/alex/Documents/A/B/C. So where is wrong?

    Read the article

  • Evolution - exchange-connector, Rackspace global catalog server

    - by user10669
    I'm (trying to) switch to Ubuntu from Windows XP on my work laptop. Unfortunately, one of the dealbreakers is that I need full Exchange contact/calendar syncing. Our email is hosted by Rackspace (owa.mailseat.com). We login using the usernames of the format [email protected]. I'm trying to set up Evolution to use this account, using exchange-connector-setup-2.32. The first step, entering the OWA URL, usename and password works, and progresses to step 2, where I need to enter a Global Catalog server. I have no idea what to enter here. Everything fails. My questions are - What is the "Global Catalog server" - can I enter/run some dummy server here? - If its necessary, where can I get the information from this? I have a Windows XP machine synced up using Outlook 2007, so if I need to gather any information from that setup I can.

    Read the article

  • Play PlayStation Games on a Rooted Nook Simple Touch

    - by Jason Fitzpatrick
    Just when you feel like you’ve seen it all, some guy comes along and shows you how he can play original PlayStation games on his ebook reader. Check out the video to see the surprisingly full-speed–albeit black and white–graphics in action. The secret sauce in Sean’s cool setup? He’s rooted the device and installed Free PlayStation Emulator (FPSE) on it–along with the NoRefresh hack–to enjoy touch-screen controls and PS emulation. The whole thing is shockingly smooth; once you get past the choppy intro videos, the games run at full speed. [via Hack A Day] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

    Read the article

  • Who organizes your Matlab code?

    - by KE
    After reading How to organize MATLAB code?, I had a follow up question. If you work in a group of Matlab programmers, who enforces the organization of the shared Matlab code and project matfiles? For example do you have a dedicated Matlab IT person, or does the most senior programmer issue guidelines that everyone must follow, or does everyone agree to follow a system? In my small group, each person has their own 'system'. Matlab code and project matfiles are either piled into a shared drive or tucked away on people's own computers. Hard to recreate work done by another person, or even to locate their code. There were lots of good suggestions on how to get organized. But it seems like someone has to make the trains run on time. Who does it in your group?

    Read the article

  • Craftsmanship Tour: Day 2 Obtiva

    - by Liam McLennan
    I like Chicago. It is a great city for travellers. From the moment I got off the plane at O’Hare everything was easy. I took the train to ‘the Loop’ and walked around the corner to my hotel, Hotel Blake on Dearborn St. Sadly, the elevated train lines in downtown Chicago remind me of ‘Shall We Dance’. Hotel Blake is excellent (except for the breakfast) and the concierge directed me to a pizza place called Lou Malnati's for Chicago style deep-dish pizza. Lou Malnati’s would be a great place to go with a group of friends. I felt strange dining there by myself, but the food and service were excellent. As usual in the United States the portion was so large that I could not finish it, but oh how I tried. Dave Hoover, who invited me to Obtiva for the day, had asked me to arrive at 9:45am. I was up early and had some time to kill so I stopped at the Willis Tower, since it was on my way to the office. Willis Tower is 1,451 feet (442 m) tall and has an observation deck at the top. Around the observation deck are a set of acrylic boxes, protruding from the side of the building. Brave soles can walk out on the perspex and look between their feet all the way down to the street. It is unnerving. Obtiva is a progressive, craftsmanship-focused software development company in downtown Chicago. Dave even wrote a book, Apprenticeship Patterns, that provides a catalogue of patterns to assist aspiring software craftsmen to achieve their goals. I spent the morning working in Obtiva’s software studio, an open xp-style office that houses Obtiva’s in-house development team. For lunch Dave Hoover, Corey Haines, Cory Foy and I went to a local Greek restaurant (not Dancing Zorbas). Dave, Corey and Cory are three smart and motivated guys and I found their ideas enlightening. It was especially great to chat with Corey Haines since he was the inspiration for my craftsmanship tour in the first place. After lunch I recorded a brief interview with Dave. Unfortunately, the battery in my camera went flat so I missed recording some interesting stuff. Interview with Dave Hoover In the evening Obtiva hosted an rspec hackfest with David Chelimsky and others. This was an excellent opportunity to be around some of the very best ruby programmers. At 10pm I went back to my hotel to get some rest before my train north the next morning.

    Read the article

  • How to Install KVM and Create Virtual Machines on Ubuntu

    - by Chris Hoffman
    If you’re using Linux, you don’t need VirtualBox or VMware to create virtual machines. You can use KVM – the kernel-based virtual machine – to run both Windows and Linux in virtual machines. You can use KVM directly or with other command-line tools, but the graphical Virtual Machine Manager (Virt-Manager) application will feel most familiar to people that have used other virtual machine programs. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

    Read the article

  • Reverse Search Images Easily with the TinEye Client for Windows

    - by Asian Angel
    Are you a frequent user of TinEye and would like to integrate it into your favorite Windows system? Then get ready to enjoy Context Menu and App Window goodness with the TinEye Client for Windows. After you have downloaded the zip file, unzip it and run the setup file inside. Once the installation process has finished you will be asked if you would like to launch TinEye Client immediately or not. If not then you can access it later using the new shortcut added to the Start Menu. We chose to let the program launch automatically…this is what the main window looks like. For our test we decided to access the client via the Context Menu using a picture of Doc Brown’s DeLorean in hover conversion mode. HTG Explains: Understanding Routers, Switches, and Network Hardware How to Use Offline Files in Windows to Cache Your Networked Files Offline How to See What Web Sites Your Computer is Secretly Connecting To

    Read the article

  • keybinding issues with xmodmap across synergy

    - by Rick
    I've got two systems I use across Synergy. On the main one I have a normal keyboard that I swap caps lock and ctrl for. So I do: xmodmap -e 'keycode 66 = Control_L' xmodmap -e 'clear lock' xmodmap -e 'add Control = Control_L' Where keycode 66 is my caps lock key. The trouble is that I can't get this key to act as a control key on the other machine I connect to with synergy. The strange thing is that if I plug a keyboard into the machine, and run xev, the control key there is keycode 37. When I then hit my modified control key (keycode 66 on the master) it's registering as keycode 37 on the remote machine. So according to xev, it should be picking it up as a control keypress. Anyone have any hints on if Synergy is doing something overly helpful for me?

    Read the article

  • Cannot boot from SD card/flash drive on Macbook Pro 13" - boot fails after purple screen

    - by user3512567
    It's my first time using Ubuntu and I have run into some problems. I have a 16GB USB Flash drive and 16GB SDHC Card. I would prefer to use the SD card but either will do just fine if it helps with the solution. I Have a 13" Macbook Pro with no hard drive deeming the machine useless without an OS. I thought I could substitute the hard drive for a 16GB SD card with an Ubuntu ISO on it. I would like to plug in my SD card into my Macbook Pro, boot the Ubuntu ISO and do simple things such as use the browser for internet. The Problem: Whenever I boot my Macbook pro with the SD card that has the Ubuntu ISO, it loads at the purple logo screen and does not function. How can I resolve this issue?

    Read the article

  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

    Read the article

  • state: pending & public-address: null :: Juju setup on local machine

    - by Danny Kopping
    I've setup Juju on a local VM inside VMWare running on Mac OSX. Everything seems to be working fine, except when I deployed MySQL & WordPress from the examples, I get the following when I run juju status: danny@ubuntu:~$ juju status machines: 0: dns-name: localhost instance-id: local instance-state: running state: down services: mysql: charm: local:oneiric/mysql-11 relations: db: wordpress units: mysql/0: machine: 0 public-address: 192.168.122.107 relations: db: state: up state: started wordpress: charm: local:oneiric/wordpress-31 exposed: true relations: db: mysql units: wordpress/0: machine: 0 open-ports: [] public-address: null relations: {} state: pending state: pending and public-address: null Can't find any documentation relating to this issue. Any help very much appreciated - wonderful idea for a project!

    Read the article

  • Generalize, or Fix The Problem?

    - by Droogans
    Which of these two programmers is "better", from a managerial standpoint? The first programmer is Albert. You tell Al to make a system that will pass you the salt at the dinner table. He does it in less than a day. It works fine. The second programmer is Ben. Ben is told to make a program to pass the salt, and after two days, he's still working on it. It will save time in the long run...if you need pepper, ketchup, etc. There isn't any clear indication that there will be a need for this, but it's not improbable. Who's the better programmer to have working under you, as a manager?

    Read the article

  • dpkg unsatisfied dependencies, now apt-get wants to remove whole system

    - by Bruno Finger
    firstly, I'm sorry for my terminal output in portuguese, but I guess it is still understandable. I am using Ubuntu GNOME 14.04 and I tried to update the GNOME Online Accounts packages by downloading the following .deb files from packages.ubuntu.com for the Ubuntu 14.10 version: libgoa-backend-1.0-dev_3.12.4-1_amd64.deb libgoa-backend-1.0-1_3.12.4-1_amd64.deb libgoa-1.0-dev_3.12.4-1_amd64.deb libgoa-1.0-0b_3.12.4-1_amd64.deb gnome-online-accounts_3.12.4-1_amd64.deb gir1.2-goa-1.0_3.12.4-1_amd64.deb After downloading them in the same folder, I run the command sudo dpkg -i *.deb, but it didn't install the packages, instead it showed errors due to packages which them depend doesn't meet the required version (and Ubuntu have no way to install them since they are not in this version's repositories). So now every time I want to install anything through apt-get, Ubuntu tells me to run apt-get -f install to fix the errors. This is the list of packages it needs to install/uninstall/update: $ sudo apt-get -f install Lendo listas de pacotes... Pronto Construindo árvore de dependências Lendo informação de estado... Pronto Corrigindo dependências... Pronto Os seguintes pacotes foram instalados automaticamente e já não são necessários: # THESE PACKAGES HAVE BEEN PREVIOUSLY INSTALLED AND ARE NO LONGER NECESSARY account-plugin-windows-live gir1.2-gweather-3.0 libatk-bridge2.0-dev libatk1.0-dev libcairo-script-interpreter2 libcairo2-dev libexpat1-dev libfontconfig1-dev libfreetype6-dev libgdk-pixbuf2.0-dev libglib2.0-dev libgtk-3-dev libharfbuzz-dev libharfbuzz-gobject0 libice-dev libpango1.0-dev libpcre3-dev libpcrecpp0 libpixman-1-dev libpng12-dev libpthread-stubs0-dev librest-dev libsm-dev libsoup2.4-dev libwayland-dev libx11-dev libx11-doc libxau-dev libxcb-render0-dev libxcb-shm0-dev libxcb1-dev libxcomposite-dev libxcursor-dev libxdamage-dev libxdmcp-dev libxext-dev libxfixes-dev libxft-dev libxi-dev libxinerama-dev libxkbcommon-dev libxml2-dev libxrandr-dev libxrender-dev pkg-config signon-plugin-password x11proto-composite-dev x11proto-core-dev x11proto-damage-dev x11proto-fixes-dev x11proto-input-dev x11proto-kb-dev x11proto-randr-dev x11proto-render-dev x11proto-xext-dev x11proto-xinerama-dev xorg-sgml-doctools xtrans-dev zlib1g-dev Utilize 'apt-get autoremove' para os remover. Os pacotes extra a seguir serão instalados: # THE FOLLOWING PACKAGES WILL BE INSTALLED debhelper dh-apparmor libatk-bridge2.0-dev libatk1.0-dev libcairo-script-interpreter2 libcairo2-dev libept1.4.12 libexpat1-dev libfontconfig1-dev libfreetype6-dev libgdk-pixbuf2.0-dev libglib2.0-dev libgtk-3-dev libharfbuzz-dev libharfbuzz-gobject0 libice-dev libmail-sendmail-perl libpango1.0-dev libpcre3-dev libpcrecpp0 libpixman-1-dev libpng12-dev libpthread-stubs0-dev librest-dev libsm-dev libsoup2.4-dev libwayland-dev libx11-dev libx11-doc libxau-dev libxcb-render0-dev libxcb-shm0-dev libxcb1-dev libxcomposite-dev libxcursor-dev libxdamage-dev libxdmcp-dev libxext-dev libxfixes-dev libxft-dev libxi-dev libxinerama-dev libxkbcommon-dev libxml2-dev libxrandr-dev libxrender-dev pkg-config po-debconf x11proto-composite-dev x11proto-core-dev x11proto-damage-dev x11proto-fixes-dev x11proto-input-dev x11proto-kb-dev x11proto-randr-dev x11proto-render-dev x11proto-xext-dev x11proto-xinerama-dev xorg-sgml-doctools xtrans-dev zlib1g-dev Pacotes sugeridos: dh-make apparmor-easyprof libcairo2-doc libglib2.0-doc libgtk-3-doc libice-doc libpango1.0-doc imagemagick libsm-doc libsoup2.4-doc libxcb-doc libxext-doc libmail-box-perl Os pacotes a seguir serão REMOVIDOS: # THE FOLLOWING PACKAGES WILL BE REMOVED account-plugin-aim account-plugin-jabber account-plugin-salut account-plugin-yahoo empathy evolution evolution-data-server evolution-data-server-online-accounts evolution-indicator evolution-plugins gdm gir1.2-gdata-0.0 gir1.2-goa-1.0 gir1.2-zpj-0.0 gnome-contacts gnome-control-center gnome-documents gnome-online-accounts gnome-online-miners gnome-shell gnome-shell-extension-weather gnome-shell-extensions grilo-plugins-0.2 gvfs-backends-goa libevolution libfolks-eds25 libgdata13 libgoa-1.0-0b libgoa-1.0-dev libgoa-backend-1.0-1 libgoa-backend-1.0-dev libzapojit-0.0-0 mcp-account-manager-uoa nautilus-sendto-empathy ubuntu-gnome-desktop Os NOVOS pacotes a seguir serão instalados: # THE NEW FOLLOWING PACKAGES WILL BE INSTALLED debhelper dh-apparmor libatk-bridge2.0-dev libatk1.0-dev libcairo-script-interpreter2 libcairo2-dev libept1.4.12 libexpat1-dev libfontconfig1-dev libfreetype6-dev libgdk-pixbuf2.0-dev libglib2.0-dev libgtk-3-dev libharfbuzz-dev libharfbuzz-gobject0 libice-dev libmail-sendmail-perl libpango1.0-dev libpcre3-dev libpcrecpp0 libpixman-1-dev libpng12-dev libpthread-stubs0-dev librest-dev libsm-dev libsoup2.4-dev libwayland-dev libx11-dev libx11-doc libxau-dev libxcb-render0-dev libxcb-shm0-dev libxcb1-dev libxcomposite-dev libxcursor-dev libxdamage-dev libxdmcp-dev libxext-dev libxfixes-dev libxft-dev libxi-dev libxinerama-dev libxkbcommon-dev libxml2-dev libxrandr-dev libxrender-dev pkg-config po-debconf x11proto-composite-dev x11proto-core-dev x11proto-damage-dev x11proto-fixes-dev x11proto-input-dev x11proto-kb-dev x11proto-randr-dev x11proto-render-dev x11proto-xext-dev x11proto-xinerama-dev xorg-sgml-doctools xtrans-dev zlib1g-dev 0 pacotes atualizados, 61 pacotes novos instalados, 35 a serem removidos e 22 não atualizados. 7 pacotes não totalmente instalados ou removidos. É preciso baixar 12,0 MB de arquivos. Depois desta operação, 25,0 MB adicionais de espaço em disco serão usados. Você quer continuar? [S/n] Along packages needed to be removed are even gdm. This is 100% sure to make the system useless. What can I do to fix this issue? I don't care if I can't install the new version of goa anymore.

    Read the article

  • How to start /usr/bin/bitcoind on boot?

    - by André
    I'm trying to get /usr/bin/bitcoind to start on boot but without success. I have this script on /etc/init/bitcoind.conf description "bitcoind" start on filesystem stop on runlevel [!2345] oom never expect daemon respawn respawn limit 10 60 # 10 times in 60 seconds script user=andre home=/home/$user cmd=/usr/bin/bitcoind pidfile=$home/.bitcoin/bitcoind.pid # Don't change anything below here unless you know what you're doing [[ -e $pidfile && ! -d "/proc/$(cat $pidfile)" ]] && rm $pidfile [[ -e $pidfile && "$(cat /proc/$(cat $pidfile)/cmdline)" != $cmd* ]] && rm $pidfile exec start-stop-daemon --start -c $user --chdir $home --pidfile $pidfile --starta $cmd -b -m end script After creating this script I've run the command: sudo initctl reload-configuration When I restart Ubuntu the "bitcoind" does not start. I only can start "bitcoind" running manually the command: sudo start bitcoind Any clues on how to start "bitcoind" on boot?

    Read the article

  • View Docs and PDFs Directly in Google Chrome

    - by Matthew Guay
    Would you like to view documents, presentations, and PDFs directly in Google Chrome?  Here’s a handy extension that makes Google Docs your default online viewer so don’t have to download the file first. Getting Started By default, when you come across a PDF or other common document file online in Google Chrome, you’ll have to download the file and open it in a separate application. It’d be much easier to simply view online documents directly in Chrome.  To do this, head over to the Docs PDF/PowerPoint Viewer page on the Chrome Extensions site (link below), and click Install to add it to your browser. Click Install to confirm that you want to install this extension. Extensions don’t run by default in Incognito mode, so if you’d like to always view documents directly in Chrome, open the Extensions page and check Allow this extension to run in incognito. Now, when you click a link for a document online, such as a .docx file from Word, it will open in the Google Docs viewer. These documents usually render in their original full-quality.  You can zoom in and out to see exactly what you want, or search within the document.  Or, if it doesn’t look correct, you can click the Download link in the top left to save the original document to your computer and open it in Office.   Even complex PDF render very nicely.  Do note that Docs will keep downloading the document as you’re reading it, so if you jump to the middle of a document it may look blurry at first but will quickly clear up. You can even view famous presentations online without opening them in PowerPoint.  Note that this will only display the slides themselves, but if you’re looking for information you likely don’t need the slideshow effects anyway.   Adobe Reader Conflicts If you already have Adobe Acrobat or Adobe Reader installed on your computer, PDF files may open with the Adobe plugin.  If you’d prefer to read your PDFs with the Docs PDF Viewer, then you need to disable the Adobe plugin.  Enter the following in your Address Bar to open your Chrome Plugins page: chrome://plugins/ and then click Disable underneath the Adobe Acrobat plugin. Now your PDFs will always open with the Docs viewer instead. Performance Who hasn’t been frustrated by clicking a link to a PDF file, only to have your browser pause for several minutes while Adobe Reader struggles to download and display the file?  Google Chrome’s default behavior of simply downloading the files and letting you open them is hardly more helpful.  This extension takes away both of these problems, since it renders the documents on Google’s servers.  Most documents opened fairly quickly in our tests, and we were able to read large PDFs only seconds after clicking their link.  Also, the Google Docs viewer rendered the documents much better than the HTML version in Google’s cache. Google Docs did seem to have problem on some files, and we saw error messages on several documents we tried to open.  If you encounter this, click the Download link in the top left corner to download the file and view it from your desktop instead. Conclusion Google Docs has improved over the years, and now it offers fairly good rendering even on more complex documents.  This extension can make your browsing easier, and help documents and PDFs feel more like part of the Internet.  And, since the documents are rendered on Google’s servers, it’s often faster to preview large files than to download them to your computer. Link Download the Docs PDF/PowerPoint Viewer extension from Google Similar Articles Productive Geek Tips Integrate Google Docs with Outlook the Easy WayGoogle Image Search Quick FixView the Time & Date in Chrome When Hiding Your TaskbarView Maps and Get Directions in Google ChromeHow To Export Documents from Google Docs to Your Computer TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium

    Read the article

  • Is running "milli"-benchmarks a good idea?

    - by Konstantin Weitz
    I just came across the Caliper project and it looks very nice. Reading the introduction to microbenchmarks, one gets the feeling that the developers would not suggest to use the framework if the benchmark takes longer than a second or so. I looked at the code and it looks like a RuntimeOutOfRangeException is actually thrown if a scenario takes longer than 10s to execute. Could you explain to me what the problems are with running larger benchmarks? My motivation for using Caliper was to compare two join-algorithm implementations. Those will definitely run for quite some time and will do some disk IO, yet running the entire database would make it hard to do the comparison, because the configuration of the algorithms and the visualization of the results would be a pain.

    Read the article

  • Strategies for browser compatibility on web applications in a corporate environment

    - by TiagoBrenck
    With the new CSS 3 and HTML 5 technology, web applications have gained a lot of new tools for a better UI (user interface) interaction, beautiful templates and even responsive layout to fit into tablets and smartphones. Within a corporate environment, those new technologies are required so the company can "follow" the IT evolution and their concurrent, but they also want that those new web applications supports old browsers. How should I deal with this situation? By one side we are asked to follow the the evolution of technology, create responsive layouts and use a lot of cool jQuery plugins. On the other hand, we are asked to support old browsers that do not support those new responsive features, plugins or components. I would like advice and strategies on how to create "modern" web applications that are also supported on old browsers. How does your company deal with this situation? Is it possible to have the same web application run well and beautifully on old browsers, and be responsive and interactive on newer browsers?

    Read the article

  • Intel TurboBoost not working under 12.04 LTS

    - by Panák Tibor
    Please help me someone :) My notebook has Intel core i5 3337U CPU with Intel turbo boost. Under 12.04 the turbo boost is not working properly. It's frequency maximum is 1.8Ghz but the CPU can run 2.7GHz. How can I fix it? pano@dell-inspiron:~$ grep MHz /proc/cpuinfo cpu MHz : 774.000 cpu MHz : 1801.000 cpu MHz : 774.000 cpu MHz : 1801.000 pano@dell-inspiron:~$ grep MHz /proc/cpuinfo cpu MHz : 774.000 cpu MHz : 1801.000 cpu MHz : 774.000 cpu MHz : 1801.000 pano@dell-inspiron:~$ grep MHz /proc/cpuinfo cpu MHz : 774.000 cpu MHz : 1801.000 cpu MHz : 1800.000 cpu MHz : 1801.000 pano@dell-inspiron:~$ grep MHz /proc/cpuinfo cpu MHz : 774.000 cpu MHz : 1801.000 cpu MHz : 774.000 cpu MHz : 1700.000

    Read the article

  • Implement Negascout Algorithm with stack

    - by Dan
    I'm not familiar with how these stack exchange accounts work so if this is double posting I apologize. I asked the same thing on stackoverflow. I have added an AI routine to a game I am working on using the Negascout algorithm. It works great, but when I set a higher maximum depth it can take a few seconds to complete. The problem is it blocks the main thread, and the framework I am using does not have a way to deal with multi-threading properly across platforms. So I am trying to change this routine from recursively calling itself, to just managing a stack (vector) so that I can progress through the routine at a controlled pace and not lock up the application while the AI is thinking. I am getting hung up on the second recursive call in the loop. It relies on a returned value from the first call, so I don't know how to add these to a stack. My Working c++ Recursive Code: MoveScore abNegascout(vector<vector<char> > &board, int ply, int alpha, int beta, char piece) { if (ply==mMaxPly) { return MoveScore(evaluation.evaluateBoard(board, piece, oppPiece)); } int currentScore; int bestScore = -INFINITY; MoveCoord bestMove; int adaptiveBeta = beta; vector<MoveCoord> moveList = evaluation.genPriorityMoves(board, piece, findValidMove(board, piece, false)); if (moveList.empty()) { return MoveScore(bestScore); } bestMove = moveList[0]; for(int i=0;i<moveList.size();i++) { MoveCoord move = moveList[i]; vector<vector<char> > newBoard; newBoard.insert( newBoard.end(), board.begin(), board.end() ); effectMove(newBoard, piece, move.getRow(), move.getCol()); // First Call ****** MoveScore current = abNegascout(newBoard, ply+1, -adaptiveBeta, -max(alpha,bestScore), oppPiece); currentScore = - current.getScore(); if (currentScore>bestScore){ if (adaptiveBeta == beta || ply>=(mMaxPly-2)){ bestScore = currentScore; bestMove = move; }else { // Second Call ****** current = abNegascout(newBoard, ply+1, -beta, -currentScore, oppPiece); bestScore = - current.getScore(); bestMove = move; } if(bestScore>=beta){ return MoveScore(bestMove,bestScore); } adaptiveBeta = max(alpha, bestScore) + 1; } } return MoveScore(bestMove,bestScore); } If someone can please help by explaining how to get this to work with a simple stack. Example code would be much appreciated. While c++ would be perfect, any language that demonstrates how would be great. Thank You.

    Read the article

  • How do you keep code with continuations/callbacks readable?

    - by Heinzi
    Summary: Are there some well-established best-practice patterns that I can follow to keep my code readable in spite of using asynchronous code and callbacks? I'm using a JavaScript library that does a lot of stuff asynchronously and heavily relies on callbacks. It seems that writing a simple "load A, load B, ..." method becomes quite complicated and hard to follow using this pattern. Let me give a (contrived) example. Let's say I want to load a bunch of images (asynchronously) from a remote web server. In C#/async, I'd write something like this: disableStartButton(); foreach (myData in myRepository) { var result = await LoadImageAsync("http://my/server/GetImage?" + myData.Id); if (result.Success) { myData.Image = result.Data; } else { write("error loading Image " + myData.Id); return; } } write("success"); enableStartButton(); The code layout follows the "flow of events": First, the start button is disabled, then the images are loaded (await ensures that the UI stays responsive) and then the start button is enabled again. In JavaScript, using callbacks, I came up with this: disableStartButton(); var count = myRepository.length; function loadImage(i) { if (i >= count) { write("success"); enableStartButton(); return; } myData = myRepository[i]; LoadImageAsync("http://my/server/GetImage?" + myData.Id, function(success, data) { if (success) { myData.Image = data; } else { write("error loading image " + myData.Id); return; } loadImage(i+1); } ); } loadImage(0); I think the drawbacks are obvious: I had to rework the loop into a recursive call, the code that's supposed to be executed in the end is somewhere in the middle of the function, the code starting the download (loadImage(0)) is at the very bottom, and it's generally much harder to read and follow. It's ugly and I don't like it. I'm sure that I'm not the first one to encounter this problem, so my question is: Are there some well-established best-practice patterns that I can follow to keep my code readable in spite of using asynchronous code and callbacks?

    Read the article

  • Installing on a mac without a CD burner or USB boot

    - by Rafael
    I am new to Ubuntu, i installed it in an old PC and now it works GREAT!!! My Macbook pro has a glitch and refuses to run Mac OS X, so i installed Windows, and i really want Ubuntu since Windows is not for me. Here's the problem(s) my drive only READS DVDs, if i put a blank in it, it will ignore it and my mac has the updated EFI, so no booting from a USB connected device! I also tried Wubi, but then i cant make it a FULL partition and get rid of windows!!! Thank you!

    Read the article

< Previous Page | 805 806 807 808 809 810 811 812 813 814 815 816  | Next Page >