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  • How does CouchDB perform for a regularly updated dataset?

    - by Ritesh M Nayak
    I am planning on using CouchDB on a project. But as the querying mechanism involves writing views (which are a lot like indexes on regular RDMBMS's) I was wondering, if the document database keeps getting updated a lot ( a write heavy database) would CouchDB perform well compared to a regular RDBMS? Or do we have to compact/re-index the system occasionally to make it perform faster?

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  • Texture will not apply to my 3d Cube directX

    - by numerical25
    I am trying to apply a texture onto my 3d cube but it is not showing up correctly. I believe that it might some what be working because the cube is all brown which is almost the same complexion as the texture. And I did not originally make the cube brown. These are the steps I've done to add the texture I first declared 2 new varibles ID3D10EffectShaderResourceVariable* pTextureSR; ID3D10ShaderResourceView* textureSRV; I also added a variable and a struct to my shader .fx file Texture2D tex2D; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; I then grabbed the image from my local hard drive from within the .cpp file. I believe this was successful, I checked all varibles for errors, everything has a memory address. Plus I pulled resources before and never had a problem. D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); I grabbed the tex2d varible from my fx file and placed into my resource varible pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); And added the resource to the varible pTextureSR->SetResource(textureSRV); I also added the extra property to my vertex layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; as well as my struct struct VertexPos { D3DXVECTOR3 pos; D3DXVECTOR4 color; D3DXVECTOR3 normal; D3DXVECTOR2 texCoord; }; Then I created a new pixel shader that adds the texture to it. Below is the code in its entirety matrix Projection; matrix WorldMatrix; Texture2D tex2D; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; float2 Tex : TEXCOORD; }; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL, float2 Tex : TEXCOORD) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Normal = Normal; psInput.Tex = Tex; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } float4 textured( PS_INPUT psInput ) : SV_Target { return tex2D.Sample( linearSampler, psInput.Tex ); } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, textured() ) ); } } Below is my CPU code. It maybe a little sloppy. But I am just adding code anywhere cause I am just experimenting and playing around. You should find most of the texture code at the bottom createObject #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectMatrixVariable* pWorldMatrixVarible = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; ID3D10EffectShaderResourceVariable* pTextureSR; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; D3DXMatrixIdentity(&rotationXMatrix); D3DXMatrixIdentity(&rotationYMatrix); // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); rotationAngleY += (float)D3DX_PI * 0.0008f; rotationAngleX += (float)D3DX_PI * 0.0005f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); pWorldMatrixVarible->SetMatrix((float*)&WorldMatrix); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pWorldMatrixVarible = modelObject.pEffect->GetVariableByName("WorldMatrix")->AsMatrix(); pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); ID3D10ShaderResourceView* textureSRV; D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(1.0f, 1.0f, 1.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; pTextureSR->SetResource(textureSRV); //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And here is my cube coordinates. I actually only added coordinates to one side. And that is the front side. To double check I flipped the cube in all directions just to make sure i didnt accidentally place the text on the incorrect side //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,2.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, };

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  • C# xml Class to substitute ini files

    - by Eduardo
    Hi guys, I am learning Windows Forms in C#.NET 2008 and i want to build a class to work with SIMPLE xml files (config file like INI files), but i just need a simple class (open, getvalue, setvalue, creategroup, save and close functions), to substitute of ini files. I already did something and it is working but I am having trouble when I need to create different groups, something like this: <?xml version="1.0" encoding="utf-8"?> <CONFIG> <General> <Field1>192.168.0.2</Field1> </General> <Data> <Field1>Joseph</Field1> <Field2>Locked</Field2> </Data> </CONFIG> how can i specify that i want to read the field1 of [data] group? note that i have same field name in both groups (Field1)! I am using System.Linq, something like this: To open document: XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(FilePath); To save document: xmlDoc.Save(FilePath); To get value: public string getValue(string Field) { string result = ""; try { XmlNodeList xmlComum = xmlDoc.GetElementsByTagName(Field); if (xmlComum.Item(0) == null) result = ""; else result = xmlComum.Item(0).InnerText; } catch (Exception ex) { return ""; } return result; } To set value: public void setValue(string Group, string Field, string FieldValue) { try { XmlNodeList xmlComum = xmlDoc.GetElementsByTagName(Field); if (xmlComum.Item(0) == null) { xmlComum = xmlDoc.GetElementsByTagName(Group); if (xmlComum.Item(0) == null) { // create group createGroup(Group); xmlComum = xmlDoc.GetElementsByTagName(Group); } XmlElement xmlE = xmlDoc.CreateElement(Field); XmlText xmlT = xmlDoc.CreateTextNode(FieldValue); xmlE.AppendChild(xmlT); xmlComum.Item(0).AppendChild(xmlE); } else { // item already exists, just change its value xmlComum.Item(0).InnerText = Value; } xmlDoc.Save(FilePath); } catch (Exception ex) { } } The CreateGroup code: public void createGroup(string Group) { try { XmlElement xmlComum = xmlDoc.CreateElement(Group); xmlDoc.DocumentElement.AppendChild(xmlComum); xmlDoc.Save(FilePath); } catch (Exception ex) { } } Thank You!

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  • How to Access a DIV inside a iframe from a Parent

    - by tonsils
    Hi, Hoping someone can assist but I am trying to access a div id="mnuGrp" that resides inside a child iframe(id="iframe2) from the parent window within the document.ready() section but unsure how to access this child div in the parent inorder to apply fadein and fadeout calls. Any help would be appreciated. Thanks.

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  • jquery function call with parameters

    - by Kaushik Gopal
    Hi a newb question: I have a table with a bunch of buttons like so: <tr class="hr-table-cell" > <td>REcord 1</td> <td> <INPUT type="button" value="Approve" onclick="" /> <INPUT type="button" value="Reject" onclick="" /> <INPUT type="button" value="Delete" onclick="fnDeletePpAppl(222445,704);" /> </td> </tr> <tr class="hr-table-cell" > <td>REcord 1</td> <td align="center" class="hr-table-bottom-blue-border" valign="middle"> <INPUT type="button" value="Approve" onclick="" /> <INPUT type="button" value="Reject" onclick="" /> <INPUT type="button" value="Delete" onclick="fnDeletePpAppl(237760,776);" /> </td> </tr> I have my jquery like so: <script type="text/javascript"> // JQUERY stuff $(document).ready(function(){ function fnDeletePpAppl(empno, applno) { alert('Entering here'); $("form").get(0).empno.value = empno; $("form").get(0).applNo.value = applno; $("form").get(0).listPageAction.value = "delete"; $("form").get(0).action.value = "pprelreqlist.do"; $("form").get(0).submit(); } }); This doesn't seem to work.I thought this means, the function is ready only after the dom is ready. After the dom is ready and i click the button, why is not recognizing the function declaration within the .ready() function? However if i use the function directly: <script type="text/javascript"> function fnDeletePpAppl(empno, applno) { alert('Entering here'); $("form").get(0).empno.value = empno; $("form").get(0).applNo.value = applno; $("form").get(0).listPageAction.value = "delete"; $("form").get(0).action.value = "pprelreqlist.do"; $("form").get(0).submit(); } This works. I want to get my fundamentals straight here... If i do the declaration without the .ready() , does that mean i'm using plain vanilla jscript? If i were to do this with the document.ready - the usual jquery declaration way, what would i have to change to make it work? I understand there are much better ways to do this like binding with buttons etc, but I want to know why this particular way doesn't seem to be working. Thanks. Cheers. K

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  • Bypassing Firefox Antiphishing support

    - by netprotector
    Hi, I would like to bypass firefox anti-phishing support programatically. Not by disabling its safebrowsing option either manually or programmatically. Actually, when firefox loads a document, it makes a call to google to determine whether the requested site is phish or not. If I get when this happens, I can bypass it. Meaning that I would not allow firefox to show its error page. Can anyone show me the way? -Abhay

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  • PHP: Ajax ignores line foldings in the text

    - by ilnur777
    I don't understand why my AJAX script ignores all line foldings. I first type text to the textarea and then put onclick to send button. Here is my AJAX realization: // creating ajax object // ==================== function createRequestObject(){ try { return new XMLHttpRequest() } catch(e) { try { return new ActiveXObject('Msxml2.XMLHTTP') } catch(e) { try { return new ActiveXObject('Microsoft.XMLHTTP') } catch(e) { return null; } } } } // message options (save, cancel) // ============================== function form1(text){ var http = createRequestObject(); if(http){ http.open("GET", "my_script.php?text=" + text); http.onreadystatechange = function (){ if(http.readyState == 4){ alert("Ok!"); } } http.send(null); } else { document.location = "my_script.php?text=" + text; } } html form <p align="justify" style="margin-right:10; margin-left:10;"> <table style="margin-right:10; margin-left:10;" align="center" border="0" cellpadding="0" cellspacing="0" width="680"> <TBODY> <form name="fgform"> <tr> <td width="680" height="100" colspan="2"><p><textarea id="edit_text1" name="edit_text" rows="3" style="width: 680; height: 100;"></textarea></p></td> </tr> <tr> <td width="340"><p><input type="button" id="saveB" value="Save Text" style="color:rgb(0,204,0); background-color:white; border-width:1; border-color:rgb(225,218,202); border-style:solid; width:100;" onclick="form1(document.getElementById('edit_text1').value);"></p></td> <td width="340"><p align="right">&nbsp;</p></td> </tr> </form> </TBODY> </table>

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  • Per instance dynamic fields django model

    - by Roberto Rosario
    I have a model with a JSON field or a link to a CouchDB document. I can currently access the dynamic informaction in a way such as: genericdocument.objects.get(pk=1) == genericdocument.json_field['sample subfield'] instead I would like genericdocument.sample_subfield to maintain compatibility with all the apps the project currently shares.

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  • php, checking correctnes of text splitting

    - by Ferol
    I need to split html document on two parts. First part, should contain N(30) words, and next one should contain everything else. And the main problem, is to prevent splitting tags (description and body of tags). Give me please suggestions (or if you have already written such function, please share your code), how to realize it! Thanks.

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  • How to use more than one DataSource in JasperReport?

    - by Kumar
    Hi Friends, Is it possible to use more than one java bean datasource or JDBC datasource in jasper report to populate data in the pdf document.If possible can u please tell me how to do? I could not get any details in the internet, Regarding using more than one datasource in jasper report.

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  • iPad web app: Prevent input focus AFTER ajax call

    - by Mike Barwick
    So I've read around and can't for the life of me figure out of to solve my issue effectively. In short, I have a web app built for the iPad - which works as it should. However, I have an Ajax form which also submits as it should. But, after the callback and I clear/reset my form, the "iPad" automatically focuses on an input and opens the keyboard again. This is far from ideal. I managed to hack my way around it, but it's still not perfect. The code below is run on my ajax callback, which works - except there's still a flash of the keyboard quickly opening and closing. Note, my code won't work unless I use setTimeout. Also, from my understanding, document.activeElement.blur(); only works when there's a click event, so I triggered one via js. IN OTHER WORDS, HOW DO I PREVENT THE KEYBOARD FROM REOPENING AFTER AJAX CALL ON WEB APP? PS: Ajax call works fine and doesn't open the keyboard in Safari on the iPad, just web app mode. Here's my code: hideKeyboard: function () { // iOS web app only, iPad IS_IPAD = navigator.userAgent.match(/iPad/i) != null; if (IS_IPAD) { $(window).one('click', function () { document.activeElement.blur(); }); setTimeout(function () { $(window).trigger('click'); }, 500); } } Maybe it's related to how I'm clearing my forms, so here's that code. Note, all inputs have tabindex="-1" as well. clearForm: function () { // text, textarea, etc $('#campaign-form-wrap > form')[0].reset(); // checkboxes $('input[type="checkbox"]').removeAttr('checked'); $('#campaign-form-wrap > form span.custom.checkbox').removeClass('checked'); // radio inputs $('input[type="radio"]').removeAttr('checked'); $('#campaign-form-wrap > form span.custom.radio').removeClass('checked'); // selects $('form.custom .user-generated-field select').each(function () { var selection = $(this).find('option:first').text(), labelFor = $(this).attr('name'), label = $('[for="' + labelFor + '"]'); label.find('.selection-choice').html(selection); }); optin.hideKeyboard(); }

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  • Why can't I put a jquery-ui progressbar inside a div with fixed position?

    - by Matthew
    I started the source from this progressbar example, and it works fine. My only change was to set the width of the progressbar to "20%". <!DOCTYPE html> <html> <head> <link href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/themes/base/jquery-ui.css" rel="stylesheet" type="text/css"/> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js"></script> <script> $(document).ready(function() { $("#progressbar").progressbar({ value: 37 }).css({ width : "20%"}); }); </script> </head> <body style="font-size:62.5%;"> <div id="progressbar"></div> </body> </html> I then put the progressbar inside another div, and used css to fix that div in the upper-right-hand corner. <!DOCTYPE html> <html> <head> <link href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/themes/base/jquery-ui.css" rel="stylesheet" type="text/css"/> <style type="text/css"> #testContainer { position : fixed; top : 6; right : 6; } </style> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js"></script> <script> $(document).ready(function() { $("#progressbar").progressbar({ value: 37 }).css({ width : "20%"}); }); </script> </head> <body style="font-size:62.5%;"> <div id="testContainer"> <div id="progressbar"></div> </div> </body> </html> The progressbar becomes a slim vertical line on the left side of the screen. What am I doing wrong? I'm new to web development in general, and jquery in particular, so please forgive me if this is a stupid question.

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  • no DOM in wordpress admin

    - by Chris
    I correctly inserted a javascript file into the wordPress admin with : wp_enqueue_script() I know that the script is loading. I tested it with an alert(). I then found that I am unable to access the DOM. When I tried : document.getElementsByTagName('body')[0].addEventListener('load', function() {}); This error was: Uncaught TypeError: Cannot call method 'addEventListener' of undefined This is the first time I have used 'settings api' or inserted scripts into the WordPress admin.

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  • What is a good generic sibling control Javascript communication strategy?

    - by James
    I'm building a webpage that is composed of several controls, and trying to come up with an effective somewhat generic client side sibling control communication model. One of the controls is the menu control. Whenever an item is clicked in here I wanted to expose a custom client side event that other controls can subscribe to, so that I can achieve a loosely coupled sibling control communication model. To that end I've created a simple Javascript event collection class (code below) that acts as like a hub for control event registration and event subscription. This code certainly gets the job done, but my question is is there a better more elegant way to do this in terms of best practices or tools, or is this just a fools errand? /// Event collection object - acts as the hub for control communication. function ClientEventCollection() { this.ClientEvents = {}; this.RegisterEvent = _RegisterEvent; this.AttachToEvent = _AttachToEvent; this.FireEvent = _FireEvent; function _RegisterEvent(eventKey) { if (!this.ClientEvents[eventKey]) this.ClientEvents[eventKey] = []; } function _AttachToEvent(eventKey, handlerFunc) { if (this.ClientEvents[eventKey]) this.ClientEvents[eventKey][this.ClientEvents[eventKey].length] = handlerFunc; } function _FireEvent(eventKey, triggerId, contextData ) { if (this.ClientEvents[eventKey]) { for (var i = 0; i < this.ClientEvents[eventKey].length; i++) { var fn = this.ClientEvents[eventKey][i]; if (fn) fn(triggerId, contextData); } } } } // load new collection instance. var myClientEvents = new bsdClientEventCollection(); // register events specific to the control that owns it, this will be emitted by each respective control. myClientEvents.RegisterEvent("menu-item-clicked"); Here is the part where this code above is consumed by source and subscriber controls. // menu control $(document).ready(function() { $(".menu > a").click( function(event) { //event.preventDefault(); myClientEvents.FireEvent("menu-item-clicked", $(this).attr("id"), null); }); }); <div style="float: left;" class="menu"> <a id="1" href="#">Menu Item1</a><br /> <a id="2" href="#">Menu Item2</a><br /> <a id="3" href="#">Menu Item3</a><br /> <a id="4" href="#">Menu Item4</a><br /> </div> // event subscriber control $(document).ready(function() { myClientEvents.AttachToEvent("menu-item-clicked", menuItemChanged); myClientEvents.AttachToEvent("menu-item-clicked", menuItemChanged2); myClientEvents.AttachToEvent("menu-item-clicked", menuItemChanged3); }); function menuItemChanged(id, contextData) { alert('menuItemChanged ' + id); } function menuItemChanged2(id, contextData) { alert('menuItemChanged2 ' + id); } function menuItemChanged3(id, contextData) { alert('menuItemChanged3 ' + id); }

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  • Hide command button on word doc

    - by d daly
    Hi I have a .doc with a command button (cmdStart) which opens a form. After populating the form I click a button to close the form and populate the .doc. I want to hide the initial cmdStart on the .doc as well when the form closes, Ive tries document.shapes(1).visible=false and cmdStart.visible=false but none seems to work. Any ideas? thanks (ps I cant just opne the form from the autonew, I need the cmdStart visible to begin with)

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  • javascript syntax

    - by Michael
    var ret = [] ,xresult = document.evaluate(exp, rootEl, null, XPathResult.UNORDERED_NODE_ITERATOR_TYPE, null) ,result = xresult.iterateNext(); while (result) { ret[ret.length]= result; result = xresult.iterateNext(); } can anyone explain me what is the ret = [],..,... syntax? Initializing array?

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  • Need some help synch'ing outer loop counter with dialog.onconfirm()

    - by Chris Barnhill
    I am writing a game for Facebook. IN the following code, I have a problem. I have a for loop executing, and in that loop, I call a dialog and implement 'onconfirm' for the dialog. The problem is that I need to access th e loop counter inside of the onconfirm function. But because the onconfirm is called outside of the scope of the for loop, the counter value is no longer valid because it's been incremented. I need some way to pass the counter value to the dialog onconfirm as it was at the time the dialog was displayed, not after the loop has finished. Or maybe someone has a better solution. Any help would be appreciated. Thanks. function unloadCargo() { //debugger; var actionPrompt = document.getElementById('action-prompt'); actionPrompt.setTextValue('Unloading cargo...'); var ajax = new Ajax(); ajax.responseType = Ajax.JSON; ajax.ondone = function(data) { debugger; if(data.unloadableCargo.length == 0) { loadCargo(); } else { //console.log('unloadable cargo='+dump(data.unloadableCargo)); var i = 0; var j = 0; var ucCount = data.unloadableCargo.length; for(i = 0; i < ucCount; i++) { cargoDialog = new Dialog(); cargoDialog.showChoice('Unload Cargo', 'Unload ' + data.unloadableCargo[i].goods_name + ' at ' + data.unloadableCargo[i].city_name + ' for ' + data.unloadableCargo[i].payoff + 'M euros?'); cargoDialog.onconfirm = function() { //console.log('unloadable cargo onconfirm='+dump(data.unloadableCargo)); var ajax = new Ajax(); var param = {"city_id": data.unloadableCargo[i].city_id, "goods_id": data.unloadableCargo[i].goods_id, "payoff": data.unloadableCargo[i].payoff}; ajax.ondone = function(demandData) { var demands = document.getElementById('demands'); var innerXhtml = '<span>'; for(var j = 0; j < demandData.demands.length; j++) { innerXhtml = innerXhtml + ' <div class="demand-item"><div class="demand-city">' + demandData.demands[j].city + '</div><div class="demand-pay">' + demandData.demands[j].cost + '</div><div class="demand-goods">' + demandData.demands[j].goods + '</div></div>'; } innerXtml = innerXhtml + ' </span>'; demands.setInnerXHTML(innerXhtml); // update balance loadCargo(); } ajax.post(baseURL + "/turn/do-unload-cargo", param); } cargoDialog.oncancel = function() { loadCargo(); } } //loadCargo(); } } ajax.post(baseURL + '/turn/unload-cargo'); }

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  • Javascript insert parameter inside string

    - by amemak
    Hi, I want to ask if there is a way to insert variable inside another string which is part of another statement. For example: function SomeFunction(field) { var someVariable = document.getElementById('<%=' + field + '.ClientID %'); } But I've got an error: Error 6 'string' does not contain a definition for 'ClientID' Thank you.

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  • Using Progressbar in c# windows application

    - by karthik
    The user will be able to search for some document in the local machine and i want to show user, a progress bar during my program searches. To be more clear, i have foreach loop for which i want to tie up my progress bar to show the progress. my foreach loop and progress should work simultaneously. Is this possible to do ?

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  • jQuery getting class

    - by andrei
    $(document).ready(function(){ $('img').click(function(){ var class = $("img").attr("class"); console.log(class); }); }); Back with another question. I have 3 images each with a different class (image1, image2, image3). If i run the code above the log will only show the class of the first image no matter what image I click on

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