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  • Font not showing bullet points

    - by Hanpan
    I have embedded my font using the embed meta tag, along which the entire range of Unicode characters... here is my CustomTextField class: [Embed(source='../assets/fonts/Arial.ttf',fontName='CustomFont',fontWeight='regular', unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF', mimeType='application/x-font-truetype' )] public static var MY_FONT:Class; [Embed(source='../assets/fonts/Arial Bold.ttf',fontName='CustomFont',fontWeight='bold', unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF', mimeType='application/x-font-truetype' )] public static var MY_FONT_BOLD:Class; public static const DEFAULT_FONT:String = "CustomFont"; public static const DEFAULT_TEXT_COLOUR:int = 0x000000; public static const DEFAULT_TEXT_SIZE:int = 14; private var _tf:TextFormat = new TextFormat(DEFAULT_FONT, DEFAULT_TEXT_SIZE, DEFAULT_TEXT_COLOUR); public function CustomTextField():void { Font.registerFont(CustomTextField.MY_FONT); Font.registerFont(CustomTextField.MY_FONT_BOLD); _tf.size = 16; antiAliasType = AntiAliasType.ADVANCED; sharpness = 0; defaultTextFormat = _tf; autoSize = TextFieldAutoSize.LEFT; embedFonts = true; } public override function set htmlText(value:String):void { super.htmlText = value; setTextFormat(_tf); } For some reason, using tags intends the text perfectly, but I am not seeing any bullet points. The font is just standard Arial, so it isn't a case of the font missing the bullet character. Does anyone have any idea as to why Flex is not showing the bullet point characters?

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  • Flex: View Stack Navigator

    - by Deena
    Hi, I have a component mxml file in which i have a view stack, on click of a button i navigate to the first child, now i need to navigate to the second child during onclick of a button present in the second child. All the childs are component files included within the view stack. How could this be done, Sample code is present below, --------------------Application.mxml--------------------- <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" > <mx:Script> <![CDATA[ private function loadScreen():void { navigationViewStack.selectedChild=id_offering; } ]]> </mx:Script> <mx:Button label="Save" click="loadScreen();"/> </mx:Canvas> <mx:ViewStack id="navigationViewStack" width="100%" height="100%"> <components:dashboard id="id_dashboard" label="Dashboard" /> <components:offering id="id_offering" label="Offering" /> <components:IssueSec id="id_issueSec" label = "Issues"/> </mx:ViewStack> -------------------------Ends-------------------------------------- Now in my offering.mxml file if i try to access navigationViewStack i am getting an error stating 'Access of undefined property navigationViewStack. Help me on how to access the view stack from my component mxml file. Thanks! Cheers, Deena

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  • Declaring functors for comparison ??

    - by Mr.Gando
    Hello, I have seen other people questions but found none that applied to what I'm trying to achieve here. I'm trying to sort Entities via my EntityManager class using std::sort and a std::vector<Entity *> /*Entity.h*/ class Entity { public: float x,y; }; struct compareByX{ bool operator()(const GameEntity &a, const GameEntity &b) { return (a.x < b.x); } }; /*Class EntityManager that uses Entitiy*/ typedef std::vector<Entity *> ENTITY_VECTOR; //Entity reference vector class EntityManager: public Entity { private: ENTITY_VECTOR managedEntities; public: void sortEntitiesX(); }; void EntityManager::sortEntitiesX() { /*perform sorting of the entitiesList by their X value*/ compareByX comparer; std::sort(entityList.begin(), entityList.end(), comparer); } I'm getting a dozen of errors like : error: no match for call to '(compareByX) (GameEntity* const&, GameEntity* const&)' : note: candidates are: bool compareByX::operator()(const GameEntity&, const GameEntity&) I'm not sure but ENTITY_VECTOR is std::vector<Entity *> , and I don't know if that could be the problem when using the compareByX functor ? I'm pretty new to C++, so any kind of help is welcome.

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  • Lightweight spinlocks built from GCC atomic operations?

    - by Thomas
    I'd like to minimize synchronization and write lock-free code when possible in a project of mine. When absolutely necessary I'd love to substitute light-weight spinlocks built from atomic operations for pthread and win32 mutex locks. My understanding is that these are system calls underneath and could cause a context switch (which may be unnecessary for very quick critical sections where simply spinning a few times would be preferable). The atomic operations I'm referring to are well documented here: http://gcc.gnu.org/onlinedocs/gcc-4.4.1/gcc/Atomic-Builtins.html Here is an example to illustrate what I'm talking about. Imagine a RB-tree with multiple readers and writers possible. RBTree::exists() is read-only and thread safe, RBTree::insert() would require exclusive access by a single writer (and no readers) to be safe. Some code: class IntSetTest { private: unsigned short lock; RBTree<int>* myset; public: // ... void add_number(int n) { // Aquire once locked==false (atomic) while (__sync_bool_compare_and_swap(&lock, 0, 0xffff) == false); // Perform a thread-unsafe operation on the set myset->insert(n); // Unlock (atomic) __sync_bool_compare_and_swap(&lock, 0xffff, 0); } bool check_number(int n) { // Increment once the lock is below 0xffff u16 savedlock = lock; while (savedlock == 0xffff || __sync_bool_compare_and_swap(&lock, savedlock, savedlock+1) == false) savedlock = lock; // Perform read-only operation bool exists = tree->exists(n); // Decrement savedlock = lock; while (__sync_bool_compare_and_swap(&lock, savedlock, savedlock-1) == false) savedlock = lock; return exists; } }; (lets assume it need not be exception-safe) Is this code indeed thread-safe? Are there any pros/cons to this idea? Any advice? Is the use of spinlocks like this a bad idea if the threads are not truly concurrent? Thanks in advance. ;)

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  • WPF ValidationRule Validate when the control is loaded

    - by PaN1C_Showt1Me
    Hi ! I have a control with this validation <MyPicker.SelectedItem> <Binding Path="Person.Value" Mode="TwoWay" UpdateSourceTrigger="PropertyChanged" NotifyOnValidationError="True"> <Binding.ValidationRules> <rules:MyValidationRule ValidationType="notnull"/> </Binding.ValidationRules> </Binding> </MyPicker.SelectedItem> This is the Validation Class: class MyValidationRule : ValidationRule { private string _validationType; public string ValidationType { get { return _validationType; } set { _validationType = value; } } public override ValidationResult Validate(object value, CultureInfo cultureInfo) { ValidationResult trueResult = new ValidationResult(true, null); switch (_validationType.ToLower()) { case "notnull": return value == null ? new ValidationResult(false, "EMPTY FIELD") : trueResult; default: return trueResult; } } } Question: When the property is changed, then the Validate( ) method is called which is correct. But to call this method at the very beginning when the MyControl is created? I need to prove immediate after initialize if the there's a null value in the control (and display a validation error)

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  • How to access generic property without knowing the closed generic type

    - by Martin Booka Weser
    I have a generic Type as follows public class TestGeneric<T> { public T Data { get; set; } public TestGeneric(T data) { this.Data = data; } } If i have now an object (which is coming from some external source) from which i know that it's type is of some closed TestGeneric<, but i don't know the TypeParameter T. Now I need to access the Data of my object. Problem is that i can't cast the object, since i don't know exactly to which closed TestGeneric. I use // thx to http://stackoverflow.com/questions/457676/c-reflection-check-if-a-class-is-derived-from-a-generic-class private static bool IsSubclassOfRawGeneric(Type rawGeneric, Type subclass) { while (subclass != typeof(object)) { var cur = subclass.IsGenericType ? subclass.GetGenericTypeDefinition() : subclass; if (rawGeneric == cur) { return true; } subclass = subclass.BaseType; } return false; } to make sure, my object is of the generic type. The code in question is as follows: public static void Main() { object myObject = new TestGeneric<string>("test"); // or from another source if (IsSubclassOfRawGeneric(typeof(TestGeneric<>), myObject.GetType())) { // the following gives an InvalidCastException // var data = ((TestGeneric<object>)myObject).Data; // if i try to access the property with reflection // i get an InvalidOperationException var dataProperty = typeof(TestGeneric<>).GetProperty("Data"); object data = dataProperty.GetValue(myObject, new object[] { }); } } I need the Data regardless of its type (well, if i could ask for its type using GetType() would be fine, but not necessary) since i just want to dump it in xml using ToString(). Any suggestions? Thanx.

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  • Improving method to read signed 8-bit integers from hexadecimal.

    - by JYelton
    Scenario: I have a string of hexadecimal characters which encode 8-bit signed integers. Each two characters represent a byte which employ the leftmost (MSB) bit as the sign (rather than two's complement). I am converting these to signed ints within a loop and wondered if there's a better way to do it. There are too many conversions and I am sure there's a more efficient method that I am missing. Current Code: string strData = "FFC000407F"; // example input data, encodes: -127, -64, 0, 64, 127 int v; for (int x = 0; x < strData.Length/2; x++) { v = HexToInt(strData.Substring(x * 2, 2)); Console.WriteLine(v); // do stuff with v } private int HexToInt(string _hexData) { string strBinary = Convert.ToString(Convert.ToInt32(_hexData, 16), 2).PadLeft(_hexData.Length * 4, '0'); int i = Convert.ToInt32(strBinary.Substring(1, 7), 2); i = (strBinary.Substring(0, 1) == "0" ? i : -i); return i; } Question: Is there a more streamlined and direct approach to reading two hex characters and converting them to an int when they represent a signed int (-127 to 127) using the leftmost bit as the sign?

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  • AS3: Array of objects parsed from XML remains with zero length

    - by Joel Alejandro
    I'm trying to parse an XML file and create an object array from its data. The data is converted to MediaAlbum classes (class of my own). The XML is parsed correctly and the object is loaded, but when I instantiate it, the Albums array is of zero length, even when the data is loaded correctly. I don't really know what the problem could be... any hints? import Nem.Media.*; var mg:MediaGallery = new MediaGallery("test.xml"); trace(mg.Albums.length); MediaGallery class: package Nem.Media { import flash.net.URLRequest; import flash.net.URLLoader; import flash.events.*; public class MediaGallery { private var jsonGalleryData:Object; public var Albums:Array = new Array(); public function MediaGallery(xmlSource:String) { var loader:URLLoader = new URLLoader(); loader.load(new URLRequest(xmlSource)); loader.addEventListener(Event.COMPLETE, loadGalleries); } public function loadGalleries(e:Event):void { var xmlData:XML = new XML(e.target.data); var album; for each (album in xmlData.albums) { Albums.push(new MediaAlbum(album.attribute("name"), album.photos)); } } } } XML test source: <gallery <albums <album name="Fútbol 9" <photos <photo width="600" height="400" filename="foto1.jpg" / <photo width="600" height="400" filename="foto2.jpg" / <photo width="600" height="400" filename="foto3.jpg" / </photos </album <album name="Fútbol 8" <photos <photo width="600" height="400" filename="foto4.jpg" / <photo width="600" height="400" filename="foto5.jpg" / <photo width="600" height="400" filename="foto6.jpg" / </photos </album </albums </gallery

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  • RegAsm for Class Library Used in VB6 Application

    - by michael.lukatchik
    To be short and to the point, I've built a C# class library that is both COM-Visible and Registered for COM Interop. I've compiled the library, which resulted in the generation of .dll and .tlb files. I have another machine that's running a VB6 application. So, I copied the .dll and .tlb files over to C:/Windows/system32 folder on the machine. I then registered those files using the following: C:\Windows\Microsoft.NET\Framework\v2.0.50727\RegAsm C:\Windows\system32\TestClass.dll /tlb:TestClass.tlb After the files were registered successfully, I added a project reference to the Test.tlb file from inside my VB6 app, then I tried to invoke a method in my new referenced class like so: Dim myObject As TestNamespace.TestClass Set myObject = New TestNamespace.TestClass MsgBox (myObject.TestMethod()) It doesn't work, and I receive a -2147024894 Automation Error. I've read that I shouldn't install the dll into a private folder like system32. I should either be registering in the GAC or I should be registering in another location using the "/codebase" option: C:\Windows\Microsoft.NET\Framework\v2.0.50727\RegAsm C:\TestClass.dll /tlb:TestClass.tlb /codebase Is there any reason I shouldn't be using system32? Past devs that have worked on this project have placed assembly files used by this VB6 project into system32 and there haven't seemed to be any issues. When I register my dll in the system32 location, I get the Automation Error. When I register my dll in another location (i.e. C:/), the method call into my class library from VB6 works as expected. What gives? I should mention that we will NOT be using the GAC to register any DLL's. That's just the way it is. Any help is appreciated. Mike

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  • How to make designer generated .Net application settings portable

    - by Ville Koskinen
    Hello, I've been looking at modifying the source of the Doppler podcast aggregator with the goal of being able to run the program directly from my mp3 player. Doppler stores application settings using a Visual Studio designer generated Settings class, which by default serializes user settings to the user's home directory. I'd like to change this so that all settings would be stored in the same directory as the exe. It seems that this would be possible by creating a custom provider class which inherits the SettingsProvider class. Has anyone created such a provider and would like to share code? Update: I was able to get a custom settings provider nearly working by using this MSDN sample, i.e. with simple inheritance. I was initially confused as Windows Forms designer stopped working until I did this trick suggested at Codeproject: internal sealed partial class Settings { private MySettingsProvider settingsprovider = new MySettingsProvider(); public Settings() { foreach (SettingsProperty property in this.Properties) { property.Provider = settingsprovider; } ... The program still starts with window size 0;0 though. Anyone with any insight to this? Why the need to assing the provider in runtime---instead of using attributes as suggested by MSDN? Why the changes in how the default settings are passed to the application with the default settings provider vs. the custom one?

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  • Draw Rectangle with XNA

    - by mazzzzz
    Hey guys, I was working on game, and wanted to highlight a spot on the screen when something happens, I created a class to do this for me, and found a bit of code to draw the rectangle static private Texture2D CreateRectangle(int width, int height, Color colori) { Texture2D rectangleTexture = new Texture2D(game.GraphicsDevice, width, height, 1, TextureUsage.None, SurfaceFormat.Color);// create the rectangle texture, ,but it will have no color! lets fix that Color[] color = new Color[width * height];//set the color to the amount of pixels in the textures for (int i = 0; i < color.Length; i++)//loop through all the colors setting them to whatever values we want { color[i] = colori; } rectangleTexture.SetData(color);//set the color data on the texture return rectangleTexture;//return the texture } Problem is that the code above is called every update, (60 times a second), and it was not written with optimization in mind, I have no clue how else to write a code to do this though. It needs to be extremely fast (the code above freezes the game, which has only skeleton code right now).. Any suggestions. Note: Any new code would be great (WireFrame/Fill are both fine). I would like to be able to specify color. Something to point in the right direction would be great, Thanks, Max

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  • NSTimer as a self-targeting ivar.

    - by Matt Wilding
    I have come across an awkward situation where I would like to have a class with an NSTimer instance variable that repeatedly calls a method of the class as long as the class is alive. For illustration purposes, it might look like this: // .h @interface MyClock : NSObject { NSTimer* _myTimer; } - (void)timerTick; @end - // .m @implementation MyClock - (id)init { self = [super init]; if (self) { _myTimer = [[NSTimer scheduledTimerWithTimeInterval:1.0f target:self selector:@selector(timerTick) userInfo:nil repeats:NO] retain]; } return self; } - (void)dealloc { [_myTimer invalidate]; [_myTImer release]; [super dealloc]; } - (void)timerTick { // Do something fantastic. } @end That's what I want. I don't want to to have to expose an interface on my class to start and stop the internal timer, I just want it to run while the class exists. Seems simple enough. But the problem is that NSTimer retains its target. That means that as long as that timer is active, it is keeping the class from being dealloc'd by normal memory management methods because the timer has retained it. Manually adjusting the retain count is out of the question. This behavior of NSTimer seems like it would make it difficult to ever have a repeating timer as an ivar, because I can't think of a time when an ivar should retain its owning class. This leaves me with the unpleasant duty of coming up with some method of providing an interface on MyClock that allows users of the class to control when the timer is started and stopped. Besides adding unneeded complexity, this is annoying because having one owner of an instance of the class invalidate the timer could step on the toes of another owner who is counting on it to keep running. I could implement my own pseudo-retain-count-system for keeping the timer running but, ...seriously? This is way to much work for such a simple concept. Any solution I can think of feels hacky. I ended up writing a wrapper for NSTimer that behaves exactly like a normal NSTimer, but doesn't retain its target. I don't like it, and I would appreciate any insight.

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  • Android Custom Adapter with Bar Progress

    - by xger86x
    Hi, i have a custom adapter for an arraylist. <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <ProgressBar android:id="@+id/downloadprogress" style="?android:attr/progressBarStyleHorizontal" android:layout_width="200dip" android:layout_height="wrap_content" android:max="100" android:progress="50" android:secondaryProgress="75" /> <TextView android:id="@+id/tripsname" android:layout_width="wrap_content" android:layout_height="wrap_content"/> </LinearLayout> but when i try to access to the progress bar in the adapter private class MyAdapter extends ArrayAdapter<Trip> { int resource; public MyAdapter(Context context, int resource, ArrayList<Trip> items) { super(context, resource,items); this.resource=resource; } @Override public View getView(int position, View convertView, ViewGroup parent) { LinearLayout tripListItemView; final Trip t = getItem(position); String name = t.getName(); boolean offline = t.isOffline() ; if(convertView==null) { tripListItemView = new LinearLayout(getContext()); String inflater = Context.LAYOUT_INFLATER_SERVICE; LayoutInflater vi; vi = (LayoutInflater)getContext().getSystemService(inflater); vi.inflate(resource, tripListItemView, true); } else { tripListItemView = (LinearLayout) convertView; } setProgressBarVisibility(true); View v = findViewById(R.id.downloadprogress); ProgressBar progressHorizontal = (ProgressBar) findViewById(R.id.downloadprogress); it always return null, like it doesn't find the progress bar. However, the progress bar is shown in the list, but i need to access to it inside the adapter. Anybody knows the solution? Thanks

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  • Blob in Java/Hibernate/sql-server 2005

    - by Ramy
    Hi, I'm trying to insert an HTML blob into our sql-server2005 database. i've been using the data-type [text] for the field the blob will eventually live in. i've also put a '@Lob' annotation on the field in the domain model. The problem comes in when the HTML blob I'm attempting to store is larger than 65536 characters. Its seems that is the caracter-limit for a text data type when using the @Lob annotation. Ideally I'd like to keep the whole blob in tact rather than chunk it up into multiple rows in the database. I appreciate any help or insight that might be provided. Thanks! _Ramy Allow me to clarify annotation: @Lob @Column(length = Integer. MAX_VALUE) //per an answer on stackoverflow private String htmlBlob; database side (sql-server-2005): CREATE TABLE dbo.IndustrySectorTearSheetBlob( ... htmlBlob text NULL ... ) Still seeing truncation after 65536 characters... EDIT: i've printed out the contents of all possible strings (only 10 right now) that would be inserted into the Database. Each string seems to contain all cahracters, judging by the fact that the close html tag is present at the end of the string....

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  • JButton Layout Issue

    - by Tom Johnson
    I'm putting together the basic layout for a contacts book, and I want to know how I can make the 3 test buttons span from edge to edge just as the arrow buttons do. private static class ButtonHandler implements ActionListener { public void actionPerformed(ActionEvent e) { System.out.println("Code Placeholder"); } } public static void main(String[] args) { //down button ImageIcon downArrow = new ImageIcon("down.png"); JButton downButton = new JButton(downArrow); ButtonHandler downListener = new ButtonHandler(); downButton.addActionListener(downListener); //up button ImageIcon upArrow = new ImageIcon("up.png"); JButton upButton = new JButton(upArrow); ButtonHandler upListener = new ButtonHandler(); upButton.addActionListener(upListener); //contacts JButton test1Button = new JButton("Code Placeholder"); JButton test2Button = new JButton("Code Placeholder"); JButton test3Button = new JButton("Code Placeholder"); Box box = Box.createVerticalBox(); box.add(test1Button); box.add(test2Button); box.add(test3Button); JPanel content = new JPanel(); content.setLayout(new BorderLayout()); content.add(box, BorderLayout.CENTER); content.add(downButton, BorderLayout.SOUTH); content.add(upButton, BorderLayout.NORTH); JFrame window = new JFrame("Contacts"); window.setContentPane(content); window.setSize(400, 600); window.setLocation(100, 100); window.setVisible(true); }

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  • Excel COM Add-In dialog interrupts script

    - by usac
    Hi all! I have written an Excel COM Add-In in C++ for automation of Excel with VBA. It contains an own dialog showing some general informations about the Add-In. Now i create a button in Excel that opens the dialog. Leaving the dialog with the escape key leads to an Excel message that the script is being interrupted instead of just closing the dialog. I could suppress the interruption message with: Application.EnableCancelKey = xlDisabled But that seems not to be the solution as the script can not be interrupted any more. Here is an example how i use VBA to open the dialog: Private Sub ShowAboutDialog_Click() Dim oComAddIn As COMAddIn Set oComAddIn = Application.COMAddIns.Item("MyComAddIn.Example") oComAddIn.Connect = True Call oComAddIn.Object.ShowAboutDlg End Sub My guess is that the problem is somewhere in the message handler of the dialog: INT_PTR CALLBACK CAboutDialog::AboutDlg( HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch(uMsg) { ... case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { // Here, the ESCAPE key should also be trapped? EndDialog(hwndDlg, LOWORD(wParam)); return TRUE; } ... } return FALSE; } The Dialog is created with: DialogBox(g_hModule, MAKEINTRESOURCE(IDD_ABOUT), hWndParent, (DLGPROC)AboutDlg) Thanks a lot!

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  • How to use CFNetwork to get byte array from sockets?

    - by Vic
    Hi, I'm working in a project for the iPad, it is a small program and I need it to communicate with another software that runs on windows and act like a server; so the application that I'm creating for the iPad will be the client. I'm using CFNetwork to do sockets communication, this is the way I'm establishing the connection: char ip[] = "192.168.0.244"; NSString *ipAddress = [[NSString alloc] initWithCString:ip]; /* Build our socket context; this ties an instance of self to the socket */ CFSocketContext CTX = { 0, self, NULL, NULL, NULL }; /* Create the server socket as a TCP IPv4 socket and set a callback */ /* for calls to the socket's lower-level connect() function */ TCPClient = CFSocketCreate(NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, (CFSocketCallBack)ConnectCallBack, &CTX); if (TCPClient == NULL) return; /* Set the port and address we want to listen on */ struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_len = sizeof(addr); addr.sin_family = AF_INET; addr.sin_port = htons(PORT); addr.sin_addr.s_addr = inet_addr([ipAddress UTF8String]); CFDataRef connectAddr = CFDataCreate(NULL, (unsigned char *)&addr, sizeof(addr)); CFSocketConnectToAddress(TCPClient, connectAddr, -1); CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, TCPClient, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), sourceRef, kCFRunLoopCommonModes); CFRelease(sourceRef); CFRunLoopRun(); And this is the way I sent the data, which basically is a byte array /* The native socket, used for various operations */ // TCPClient is a CFSocketRef member variable CFSocketNativeHandle sock = CFSocketGetNative(TCPClient); Byte byteData[3]; byteData[0] = 0; byteData[1] = 4; byteData[2] = 0; send(sock, byteData, strlen(byteData)+1, 0); Finally, as you may have noticed, when I create the server socket, I registered a callback for the kCFSocketDataCallBack type, this is the code. void ConnectCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { // SocketsViewController is the class that contains all the methods SocketsViewController *obj = (SocketsViewController*)info; UInt8 *unsignedData = (UInt8 *) CFDataGetBytePtr(data); char *value = (char*)unsignedData; NSString *text = [[NSString alloc]initWithCString:value length:strlen(value)]; [obj writeToTextView:text]; [text release]; } Actually, this callback is being invoked in my code, the problem is that I don't know how can I get the data that the windows client sent me, I'm expecting to receive an array of bytes, but I don't know how can I get those bytes from the data param. If anyone can help me to find a way to do this, or maybe me point me to another way to get the data from the server in my client application I would really appreciate it. Thanks.

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  • ERROR! (Using Excel's named ranges from C#)

    - by mcoolbeth
    In the following, I am trying to persist a set of objects in an excel worksheet. Each time the function is called to store a value, it should allocate the next cell of the A column to store that object. However, an exception is thrown by the Interop library on the first call to get_Range(). (right after the catch block) Does anyone know what I am doing wrong? private void AddName(string name, object value) { Excel.Worksheet jresheet; try { jresheet = (Excel.Worksheet)_app.ActiveWorkbook.Sheets["jreTemplates"]; } catch { jresheet = (Excel.Worksheet)_app.ActiveWorkbook.Sheets.Add(Type.Missing, Type.Missing, Type.Missing, Type.Missing); jresheet.Visible = Microsoft.Office.Interop.Excel.XlSheetVisibility.xlSheetVeryHidden; jresheet.Name = "jreTemplates"; jresheet.Names.Add("next", "A1", true, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing); } Excel.Range cell = jresheet.get_Range("next", Type.Missing); cell.Value2 = value; string address = ((Excel.Name)cell.Name).Name; _app.ActiveWorkbook.Names.Add(name, address, false, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing); cell = cell.get_Offset(1, 0); jresheet.Names.Add("next", ((Excel.Name)cell.Name).Name, true, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing, Type.Missing); }

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  • making my player sprite land on top of my platform sprite

    - by Stone
    Hi, in my XNA game(im fairly new to XNA by the way) i would like to have my player sprite land on top of a platform. i have a player sprite class that inherits from my regular sprite class, and the regular sprite class for basic non playable sprite stuff such as boxes, background stuff, and platforms. However, i am unsure how to implement a way to make my player sprite land on a platform. My player Sprite can jump and move around, but i dont know where and how to check to see if it is on top of my platform sprite. My player sprites jump method is here private void Jump() { if (mCurrentState != State.Jumping) { mCurrentState = State.Jumping; mStartingPosition = Position; mDirection.Y = MOVE_UP; mSpeed = new Vector2(jumpSpeed, jumpSpeed); } } mStartingPosition is player sprites starting position of the jump, and Position is the player sprites current position. I would think that my code for checking to see whether my player sprite is on top of my platform sprite. I am unsure how to reference my platform sprite inside of the playersprite class and inside of the jump method. i think it should be something like this //platformSprite.CollisonBox would be the rectangle around the platform, but im not //sure how to check to see if player.Position is touching any point //on platformSprite.CollisionBox if(player.Position == platformSprite.CollisionBox) { player.mDirection = 0; } Again im pretty new to programming and XNA, and some of this logic i dont quite understand so any help on any of it would be greatly appreciated:D Thanks

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  • Send a public broadcast from an AppWidget in Android

    - by greve
    I have a widget for a music player and want to be able to send broadcasts when pushing the different buttons. What I want to do is when a button is pushed, the widget sends a public broadcast to another BroadcastReceiver so it can handle the different actions. In my activity class with the BroadcastReceiver: private BroadcastReceiver broadcastReceiver = new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); if (action.equals(Constants.ACTION_NEXT)) { Log.d("RECEIVER", "ACTION_NEXT"); } } }; @Override protected void onStart() { super.onStart(); IntentFilter filter = new IntentFilter(); //Widget actions filter.addAction(Constants.ACTION_NEXT); registerReceiver(broadcastReceiver, new IntentFilter(filter)); } In my Widget: public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); PendingIntent pendingIntent = PendingIntent.getBroadcast(context, 0, new Intent(Constants.ACTION_NEXT), 0); views.setOnClickPendingIntent(R.id.WidgetNextButton, pendingIntent); appWidgetManager.updateAppWidget(appWidgetId, views); } Any help or other solutions are very much appreciated!

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  • How do I unit test a finalizer?

    - by GraemeF
    I have the following class which is a decorator for an IDisposable object (I have omitted the stuff it adds) which itself implements IDisposable using a common pattern: public class DisposableDecorator : IDisposable { private readonly IDisposable _innerDisposable; public DisposableDecorator(IDisposable innerDisposable) { _innerDisposable = innerDisposable; } #region IDisposable Members public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } #endregion ~DisposableDecorator() { Dispose(false); } protected virtual void Dispose(bool disposing) { if (disposing) _innerDisposable.Dispose(); } } I can easily test that innerDisposable is disposed when Dispose() is called: [Test] public void Dispose__DisposesInnerDisposable() { var mockInnerDisposable = new Mock<IDisposable>(); new DisposableDecorator(mockInnerDisposable.Object).Dispose(); mockInnerDisposable.Verify(x => x.Dispose()); } But how do I write a test to make sure innerDisposable does not get disposed by the finalizer? I want to write something like this but it fails, presumably because the finalizer hasn't been called by the GC thread: [Test] public void Finalizer__DoesNotDisposeInnerDisposable() { var mockInnerDisposable = new Mock<IDisposable>(); new DisposableDecorator(mockInnerDisposable.Object); GC.Collect(); mockInnerDisposable.Verify(x => x.Dispose(), Times.Never()); }

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  • [C#] Improving method to read signed 8-bit integers from hexadecimal.

    - by JYelton
    Scenario: I have a string of hexadecimal characters which encode 8-bit signed integers. Each two characters represent a byte which employ the leftmost (MSB) bit as the sign (rather than two's complement). I am converting these to signed ints within a loop and wondered if there's a better way to do it. There are too many conversions and I am sure there's a more efficient method that I am missing. Current Code: string strData = "FFC000407F"; // example input data, encodes: -127, -64, 0, 64, 127 int v; for (int x = 0; x < strData.Length/2; x++) { v = HexToInt(strData.Substring(x * 2, 2)); Console.WriteLine(v); // do stuff with v } private int HexToInt(string _hexData) { string strBinary = Convert.ToString(Convert.ToInt32(_hexData, 16), 2).PadLeft(_hexData.Length * 4, '0'); int i = Convert.ToInt32(strBinary.Substring(1, 7), 2); i = (strBinary.Substring(0, 1) == "0" ? i : -i); return i; } Question: Is there a more streamlined and direct approach to reading two hex characters and converting them to an int when they represent a signed int (-127 to 127) using the leftmost bit as the sign?

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  • Array help needed for unit conversion application

    - by Manolis
    I have a project to do in Visual Basic. My problem is that the outcome is always wrong (ex. instead of 2011 it gives 2000). And i cannot set as Desired unit the Inch(1) or feet(3), it gives the Infinity error. And if i put as Original and Desired unit the inch(1), the outcome is "Not a Number". Here's the code i made so far. The project is about arrays. Any help appreciated. Public Class Form1 Private Sub btnConvert_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnConvert.Click Dim original(9) As Long Dim desired(9) As Long Dim a As Integer Dim o As Integer Dim d As Integer Dim inch As Long, fathom As Long, furlong As Long, kilometer As Long Dim meter As Long, miles As Long, rod As Long, yard As Long, feet As Long a = Val(Input3.Text) o = Val(Input1.Text) d = Val(Input2.Text) inch& = 0.0833 rod& = 16.5 yard& = 3 furlong& = 660 meter& = 3.28155 kilometer& = 3281.5 fathom& = 6 miles& = 5280 original(1) = inch original(2) = fathom original(3) = feet original(4) = furlong original(5) = kilometer original(6) = meter original(7) = miles original(8) = rod original(9) = yard desired(1) = inch desired(2) = fathom desired(3) = feet desired(4) = furlong desired(5) = kilometer desired(6) = meter desired(7) = miles desired(8) = rod desired(9) = yard If o < 1 Or o > 9 Or d < 1 Or d > 9 Then MessageBox.Show("Units must range from 1-9.", "Error", _ MessageBoxButtons.OK, _ MessageBoxIcon.Information) Return End If Output.Text = (a * original(o)) / desired(d) End Sub End Class

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  • Launch User Control in a tab control dynamically

    - by Redburn
    I have a custom built menu system in which I would like to load user controls from another project into a tab control on my main project (menu control) User control Project : foobar Menu system Project : Menu The function to load them into the tab control: private void LaunchWPFApplication(string header, string pPath) { // Header - What loads in the tabs header portion. // pPath - Page where to send the user //Create a new browser tab object BrowserTab bt = tabMain.SelectedItem as BrowserTab; bt = new BrowserTab(); bt.txtHeader.Text = header; bt.myParent = BrowserTabs; //Load in the path try { Type formType = Type.GetType(pPath, true); bt.Content = (UserControl)Activator.CreateInstance(formType); } catch { MessageBox.Show("The specified user control : " + pPath + " cannot be found"); } //Add the browser tab and then focus BrowserTabs.Add(bt); bt.IsSelected = true; } And what I send to the function as an example: LaunchWPFApplication("Calculater", "foobar.AppCalculater"); But every time run, the application complains that the formType is null. I am confused on how to load the user control and curious if I'm sending the correct parameters.

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  • Convert Text.txt file .xml format

    - by Kasun
    Hi, I try to convert text file to xml file using following code. But i get error in line 12. Could any one correct it and give me the correct answer. private void button1_Click(object sender, EventArgs e) { string[] lines = File.ReadAllLines("ex3.txt"); char[] ca = new char[] { '~' }; using (XmlTextWriter writer = new XmlTextWriter("ex3.xml", null)) { writer.Formatting = Formatting.Indented; writer.WriteStartDocument(); writer.WriteStartElement("Root"); writer.WriteStartElement("Header"); writer.WriteStartElement("H1"); writer.WriteString(lines[0].TrimEnd().Split(ca, 2)[1]); writer.WriteEndElement(); writer.WriteStartElement("H2"); writer.WriteString(lines[1].TrimEnd().Split(ca, 2)[1]); writer.WriteEndElement(); writer.WriteEndElement(); writer.WriteStartElement("Details"); for (int i = 2; i < lines.Length - 2; i++) { writer.WriteStartElement("D" + (i - 1).ToString()); writer.WriteString(lines[i].TrimEnd().Split(ca, 2)[1]); writer.WriteEndElement(); } writer.WriteEndElement(); writer.WriteStartElement("Footer"); writer.WriteStartElement("F1"); writer.WriteString(lines[lines.Length - 2].TrimEnd().Split(ca, 2)[1]); writer.WriteEndElement(); writer.WriteStartElement("F2"); writer.WriteString(lines[lines.Length - 1].TrimEnd().Split(ca, 2)[1]); writer.WriteEndElement(); writer.WriteEndElement(); writer.WriteEndDocument(); } } Thanks

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