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  • [C#] Get Index of Control in an Control-Array

    - by Cocaine112358
    I have a TextBox Array private TextBox[,] Fields = new TextBox[9, 9]; and all the TextBoxes have got the same TextChanged-Event void Field_Changed( object sender, EventArgs e ) Is there a way to get the Index of the sender in the Array (without giving each TextBox it's own EventHandler)?

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  • Subclassing Cocoa means no subclass ivars in some cases?

    - by Michael
    The question is generally coming from self = [super init]. In case if I'm subclassing NSSomething and in my init's method self = [super init] returns object of different class, does it mean I am not able to have my very own ivars in my subclass, just because self will be pointing to different class? Appreciate if you could bring some examples if my statement is wrong.

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  • AS3 - Can I know if a class implements an interface (or is a subclass of another class) ?

    - by lk
    With this code function someFunction(classParam:Class):Boolean { // how to know if classParam implements some interface? } i.e. Comparing classParam with IEventDispatcher interface: someFunction(EventDispatcher) // returns true someFunction(Object) // returns false I know it can't be done with is operator. But, is there a way to do it? Is there a way to know if a class implements some interface? (or is a subclass of another class?)

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  • Create a custom button

    - by Beppi Menozzi
    Sorry if this is too basic. I created a new class that extends Button: public class MyButton extends Button { private Context ctx; public MyButton(Context context) { super(context); ctx = context; } private void click() { // DO WHAT I NEED (FOR EXAMPLE CHANGE BACKGROUND) } } How can make it possible that, when I setOnClickListener() from another class where I instantiated this object, the click() method is called automatically? Thanks.

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  • Purpose of PHP constructors

    - by Bharanikumar
    Hi, I am working with classes and object class structure, but not at a complex level – just classes and functions, then, in one place, instantiation. As to __construct and __destruct, please tell me very simply: what is the purpose of constructors and destructors? I know the school level theoretical explanation, but i am expecting something like in real world, as in which situations we have to use them. Provide also an example, please. Regards

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  • UITableView crashes when adding 2 objects to an empty store, with sections (NSRangeException)

    - by likejy
    UITableView crashes in endUpdate, called by the Managed Object Context "save" method, when: 1- The Core-Data Store is empty 2- The Fetched Result Controller is configured to show sections 3- Two managed objects (or more) have been added to the store When I've searched this situation in google. I've found exactly matched error in this post. It looks like a bug.Is there a any solution to avoid this bug ?

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  • purpose of php consutructor

    - by Bharanikumar
    Hi , Am working in the classes and object class structure , but not extream level , Just class and function , then in one place instantiation . that's it , not much big functions like __construct etc , Please tell me very simply , 1.what is th purpose of constructor ad destructor , But i know theoretical explanation school level , But i am expecting something like in real time , which situation we have to use, and is there any example for that please tell me, Regards

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  • [JAVA] Activity Stream- Producing X amount of objects in a panel on app load

    - by Matthew De'Loughry
    Hi guys, Just wondering if you could help wanting to produce an activity stream in Java, the idea was to have a JLabel and text area followed by a divider be displayed on a screen and then repeated X amount of times according to what data was in a database. What I was wondering is how could I possibly repeat the placing the jlabel, text area, and diveder on the screen above the last rendered objects on the fly and all displayed correctly no matter the size of the text area of each set of object sort of like the image below. Hope I made it clear as I could thanks

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  • My application crashes on device

    - by Fazalyazdan
    hi i am new to iphone development and currently i am working on client server applications but the application run and work good on simulator but when i try it on device then the application crash after some times .Now i dont know why this will happend because i release every object which are decalre with alloc or init.but still crash on device . My application are like (Rate My puppy application)which are store on apple store . please help me if any one have the solutions .

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  • C# Generic Collection help

    - by dcmovva
    I have a requirement to implement some kind of dictionary object. Something like MyDict<K,V1, V2). For example if I have a Question as Key(k) then Correct answer is V1 . V2 is user selected answer. Is there a collection that would satisfy this requirement in C#. If I have to design my own type, what interfaces should I implement. ICollection and Ilist ?

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  • Multiple key presses doing different events in C#

    - by Nevik Eeirnb
    Hi, private void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.W) player1.moveUp(); if (e.KeyCode == Keys.NumPad8) player2.moveUp(); } In the above code the moveUp methods basically just increment a value. I want it so both keys can be pressed (or held down)at the same time and both events will trigger. Thanks, Nevik

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  • Alert box not being called upon button click

    - by user279521
    I have a fairly simple code, a button click event, with the first line being a message box. When the button is clicked, the messagebox is not called. protected void btnSubmitToCRM_Click(object sender, EventArgs e) { ClientScript.RegisterStartupScript(GetType(), "alert", "alert('btnSubmitToCRM_Click - 1');", true); if (!ValidateCoreValue()) { ClientScript.RegisterStartupScript(GetType(), "alert", "alert('btnSubmitToCRM_Click - 1 - False');", true); return; } } Any ideas?

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  • operator[][] C++

    - by bobobobo
    I'd like to overload operator[][] to give internal access to a 2D array of char in C++. Right now I'm only overloading operator[], which goes something like class Object { char ** charMap ; char* operator[]( int row ) { return charMap[row] ; } } ; It works ok.. Is it possible to override operator[][] though?

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  • How to see if type is instance of a class in Haskell?

    - by Raekye
    I'm probably doing this completely wrong (the unhaskell way); I'm just learning so please let me know if there's a better way to approach this. Context: I'm writing a bunch of tree structures. I want to reuse my prettyprint function for binary trees. Not all trees can use the generic Node/Branch data type though; different trees need different extra data. So to reuse the prettyprint function I thought of creating a class different trees would be instances of: class GenericBinaryTree a where is_leaf :: a -> Bool left :: a -> a node :: a -> b right :: a -> a This way they only have to implement methods to retrieve the left, right, and current node value, and prettyprint doesn't need to know about the internal structure. Then I get down to here: prettyprint_helper :: GenericBinaryTree a => a -> [String] prettyprint_helper tree | is_leaf tree = [] | otherwise = ("{" ++ (show (node tree)) ++ "}") : (prettyprint_subtree (left tree) (right tree)) where prettyprint_subtree left right = ((pad "+- " "| ") (prettyprint_helper right)) ++ ((pad "`- " " ") (prettyprint_helper left)) pad first rest = zipWith (++) (first : repeat rest) And I get the Ambiguous type variable 'a0' in the constraint: (Show a0) arising from a use of 'show' error for (show (node tree)) Here's an example of the most basic tree data type and instance definition (my other trees have other fields but they're irrelevant to the generic prettyprint function) data Tree a = Branch (Tree a) a (Tree a) | Leaf instance GenericBinaryTree (Tree a) where is_leaf Leaf = True is_leaf _ = False left (Branch left node right) = left right (Branch left node right) = right node (Branch left node right) = node I could have defined node :: a -> [String] and deal with the stringification in each instance/type of tree, but this feels neater. In terms of prettyprint, I only need a string representation, but if I add other generic binary tree functions later I may want the actual values. So how can I write this to work whether the node value is an instance of Show or not? Or what other way should I be approaching this problem? In an object oriented language I could easily check whether a class implements something, or if an object has a method. I can't use something like prettyprint :: Show a => a -> String Because it's not the tree that needs to be showable, it's the value inside the tree (returned by function node) that needs to be showable. I also tried changing node to Show b => a -> b without luck (and a bunch of other type class/preconditions/whatever/I don't even know what I'm doing anymore).

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  • Live Wallpaper Engine Abstraction

    - by user1459142
    I am trying to obtain an instance of my live wallpaper engine in another class, here is my code... In the other class: WallpaperEngine wpe = (WallpaperEngine) LiveWallpaperService.onCreateEngine(); In LiveWallpaperService: @Override public Engine onCreateEngine() { // TODO Auto-generated method stub return new WallpaperEngine(); } But when I refer to an object in my engine (i.e, "wpe.variable"), I get a NullPointerException and the wallpaper force closes.

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