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  • How can I add file locations to a database after they are uploaded using a Perl CGI script?

    - by Paul K
    I have a CGI program I have written using Perl. One of its functions is to upload pics to the server. All of it is working well, including adding all kinds of info to a MySQL db. My question is: How can I get the uploaded pic files location and names added to the db? I would rather that instead of changing the script to actually upload the pics to the db. I have heard horror stories of uploading binary files to databases. Since I am new to all of this, I am at a loss. Have tried doing some research and web searches for 3 weeks now with no luck. Any suggestions or answers would be greatly appreciated. I would really hate to have to manually add all the locations/names to the db. I am using: a Perl CGI script, MySQL db, Linux server and the files are being uploaded to the server. I AM NOT looking to add the actual files to the db. Just their location(s).

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  • Using Gtk.TreeDragSource.drag_data_get()

    - by knutsondc
    I have a simple Gtk.TreeView with a Gtk.ListStore with four columns as the model. I want to be able to drag and drop rows within the TreeView and track row insertions, changes and deletions as they happen so I can implement undo/redo to drag and drop operations. I'm using PyGObject 3 and Python 3.2. I thought that using methods under the Gtk.TreeDragSource and Gtk.TreeDragDest interfaces would suit my needs perfectly, with Gtk.TreeDragSource.drag_data_get() in my drag_data_get handler and Gtk.TreeDragDest.drag_data_received() or Gtk.tree_get_row_drag_data() in my drag_data_received handler. Basically, what I've tried looks something like this: def drag_data_received(self, treeview, context, x, y, selection, info, time): treeselection = tv.get_selection() model, my_iter = treeselection.get_selected() path = model.get_path(my_iter) result = Gtk.TreeDragSource.drag_data_get(path, selection) def drag_data_received(self, tv, context, x, y, selection, info, time): result, model, row = Gtk.tree_get_row_drag_data(selection) my_iter = model.get_iter(row) data = [model.get_value(my_iter, i) for i in range(model.get_n_columns())] drop_info = tv.get_dest_row_at_pos(x, y) if drop_info: path, position = drop_info my_iter = model.get_iter(path) if (position == Gtk.TreeViewDropPosition.BEFORE or position == Gtk.TreeViewDropPosition.INTO_OR_BEFORE): model.insert_before(my_iter, [data]) else: model.insert_after(my_iter, [data]) else: model.append([data]) if context.get_actions() == Gdk.DragAction.MOVE|Gdk.DragAction.DEFAULT: context.finish(True, True, time) return This fails spectacularly - when Python hits the call to Gtk.TreeDragSource.drag_data_get(), Python crashes and my program window swiftly disappears. I don't even get to the drag_data_received handler. Can anyone point me to some example code showing how these methods using the TreeDragSource and TreeDragDest interfaces work? Any help much appreciated!

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  • Second user-defined function returns garbage value?

    - by mintyfresh
    I have been teaching myself C programming, and I've come to a difficult point with using variables across functions. When, I compile this program and run it, the function askBirthYear returns the correct value, but sayAgeInYears returns either 0 or a garbage value. I believe it has something to do with how I used the variable birthYear, but I'm stumped on how to fix the issue. Here is the code: #include <stdio.h> #include <stdlib.h> int askBirthYear(int); void sayAgeInYears(int); int birthYear; int main(void) { askBirthYear(birthYear); sayAgeInYears(birthYear); return EXIT_SUCCESS; } void askBirthYear(int birthYear) { printf("Hello! In what year were you born?\n"); scanf("%d", &birthYear); printf("Your birth year is %d.\n", birthYear); return birthYear; } void sayAgeInYears(int birthYear) { int age; age = 2012 - birthYear; printf("You are %d years old.\n", age); }

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  • Data base design with Blob

    - by mmuthu
    Hi, I have a situation where i need to store the binary data into database as blob column. There are three different table exists in my database where in i need to store a blob data for each record. Not every record will have the blob data all the time. It is time and user based. The table one will have to store the *.doc files almost for all the record The table two will have to store the *.xml optionally. The table three will have to store images (not sure what is frequency, etc) Now my questions is whether it is a good idea to maintain a separate table to store the blob data pointing it to the respective table PK's (Yes, there will be no FK's and assuming program will maintain it). It will be some thing like below, BLOB|PK_ID|TABLE_NAME Alternatively, is it a good idea to keep the blob column in respective tables. As for as my application runtime is concerned, The table 2 will be read very frequently. Though the blob column will not be required. The table 2 record will gets deleted frequently. Similarly other blob data in respective table will not be accessed frequently. All of the blob content will be read on-demand basis. I'm thinking first approach will work better for me. What do you guys think? Btw, I'm using Oracle.

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  • Generic Event Generator and Handler from User Supplied Types?

    - by JaredBroad
    I'm trying to allow the user to supply custom data and manage the data with custom types. The user's algorithm will get time synchronized events pushed into the event handlers they define. I'm not sure if this is possible but here's the "proof of concept" code I'd like to build. It doesn't detect T in the for loop: "The type or namespace name 'T' could not be found" class Program { static void Main(string[] args) { Algorithm algo = new Algorithm(); Dictionary<Type, string[]> userDataSources = new Dictionary<Type, string[]>(); // "User" adding custom type and data source for algorithm to consume userDataSources.Add(typeof(Weather), new string[] { "temperature data1", "temperature data2" }); for (int i = 0; i < 2; i++) { foreach (Type T in userDataSources.Keys) { string line = userDataSources[typeof(T)][i]; //Iterate over CSV data.. var userObj = new T(line); algo.OnData < typeof(T) > (userObj); } } } //User's algorithm pattern. interface IAlgorithm<TData> where TData : class { void OnData<TData>(TData data); } //User's algorithm. class Algorithm : IAlgorithm<Weather> { //Handle Custom User Data public void OnData<Weather>(Weather data) { Console.WriteLine(data.date.ToString()); Console.ReadKey(); } } //Example "user" custom type. public class Weather { public DateTime date = new DateTime(); public double temperature = 0; public Weather(string line) { Console.WriteLine("Initializing weather object with: " + line); date = DateTime.Now; temperature = -1; } } }

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  • Access database Need to prevent from approving overlapping OT.Second Try with modified request Not a programmer [on hold]

    - by user2512764
    Employees Signups on company Website for advance overtime line. Access table already has overtime signups which does not require user to add the time but it requires only to add location as approved. Since this table has field Employee name, Date, start time and End time and location, All the fields has the data except for location. In the data base I have created a form based on this table. Since the table already have most of the information User only has to add location in the form field in order to approve overtime. Once user approves an overtime line for example: User approves overtime for employee name 'John' which starts on 7/1/2013 at 0400-0800, location is successfully added. When user tries to add location for John again which might has the start time for 7/1/2013 at 0600=0900. Again we are not entering Start time, End time and date it is already in the table. we are only entering location as approval. Soon user enters the location for John in the form field, since there is a conflict with previously overtime line which has already been approved. program needs to check employee name, date and time in previously approved (Added location) overtime line and The location in current record needs to be deleted and go to next record. I hope I have explained it in understandable format. Thank You,

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  • Singletons and constants

    - by devoured elysium
    I am making a program which makes use of a couple of constants. At first, each time I needed to use a constant, I'd define it as //C# private static readonly int MyConstant = xxx; //Java private static final int MyConstant = xxx; in the class where I'd need it. After some time, I started to realise that some constants would be needed in more than one class. At this time, I had 3 choises: To define them in the different classes that needed it. This leads to repetition. If by some reason later I need to change one of them, I'd have to check in all classes to replace them everywhere. To define a static class/singleton with all the constants as public. If I needed a constant X in ClassA, ClassB and ClassC, I could just define it in ClassA as public, and then have ClassB and ClassC refer to them. This solution doesn't seem that good to me as it introduces even more dependencies as the classes already have between them. I ended up implementing my code with the second option. Is that the best alternative? I feel I am probably missing some other better alternative. What worries me about using the singleton here is that it is nowhere clear to a user of the class that this class is using the singleton. Maybe I could create a ConstantsClass that held all the constants needed and then I'd pass it in the constructor to the classes that'd need it? Thanks

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  • Looking for something to add some standard rules for my c++ project.

    - by rkb
    Hello all, My team is developing a C++ project on linux. We use vim as editor. I want to enforce some code standard rules in our team in such a way that if the code is not in accordance with it, some sort of warning or error will be thrown when it builds or compiles. Not necessarily it builds but at least I can run some plugin or tools on that code to make sure it meets the standard. So that before committing to svn everyone need to run the code through some sort of plugin or script and make sure it meets the requirement and then only he/she can commit. Not sure if we can add some rules to vim, if there are any let me know about it. For eg. In our code standards all the member variables and private functions should start with _ class A{ private: int _count; float _amount; void _increment_count(){ ++_count; } } So I want to throw some warning or error or some sort of messages for this class if the variables are declared as follows. class A{ private: int count; float amount; void increment_count(){ ++_count; } } Please note that warning and error are not from compiler becoz program is still valid. Its from the tool I want to use so that code goes to re-factoring but still works fine on the executable side. I am looking for some sort of plugin or pre parsers or scripts which will help me in achieving all this. Currently we use svn; just to anser the comment.

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  • selective UnknownHostException

    - by Stephan
    Hi everybody! I am getting said Exception in my program, but only in certain cases. First of all, I have the internet permission set:<uses-permission android:name="android.permission.INTERNET" />, and I tried the two method of this and this thread (they don't work in my case). The scenario is the following: I send a GET request to a rest service (e.g. http://my.web.site/request.php?attr=blah) and I do get a correct xml back. Now, in this xml there are some resources described, one of which is an url to an image (e.g http://my.web.site/images/img.jpg). Here it's where it fails! Here I consistently receive a UnknownHostException. I find it weird, since it's the same domain and everything. Accessing the img url from browser works (both from the emulator browser and pc browser). I tried from a device too but it doesn't get the image anyway. Any idea on why this weird behavior? EDIT: all my tests were on emulator and device, but connected to a wifi network. I tried also using the internet connection of my provider on the phone (i.e. bypassing home network), and still the behavior is the same... I found this bug which I assume is the source of this problem, but still no solution (after more than 1.5years). Any ideas?

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  • State in OpenGL

    - by newprogrammer
    This is some simple code that draws to the screen. GLuint vbo; glGenBuffers(1, &vbo); glUseProgram(myProgram); glBindBuffer(GL_ARRAY_BUFFER, vbo); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); //Fill up my VBO with vertex data glBufferData(GL_ARRAY_BUFFER, sizeof(vertexes), &vertexes, GL_STATIC_DRAW); /*Draw to the screen*/ This works fine. However, I tried changing the order of some GL calls like so: GLuint vbo; glGenBuffers(1, &vbo); glUseProgram(myProgram); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); //Now comes after the setting of the vertex attributes. glBindBuffer(GL_ARRAY_BUFFER, vbo); //Fill up my VBO with vertex data glBufferData(GL_ARRAY_BUFFER, sizeof(vertexes), &vertexes, GL_STATIC_DRAW); /*Draw to the screen*/ This crashes my program. Why does there need to be a VBO bound to GL_ARRAY_BUFFER while I'm just setting up vertex attributes? To me, what glVertexAttribPointer does is just set up the format of vertexes that OpenGL will eventually use to draw things. It is not specific to any VBO. Thus, if multiple VBOs wanted to use the same vertex format, you would not need to format the vertexes in the VBO again.

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  • C++ Segmentation Fault when Iterating through a Vector

    - by user1790374
    I have a program that maintains an integer vector. I have three functions that add an integer, remove an integer and check whether an integer is already in the vector. The problem is with the last one. vector<int> children; void CtpTestingApplication::addChild(int child) { for (int i=0; i<children.size(); i++) { //already a child if (children[i]==child) return; } //child not yet recorded children.push_back(child); received.push_back(false); cout<<"added child "<<child; } void CtpTestingApplication::removeChild(int child) { Enter_Method("removeChild"); for (int i=0; i<children.size(); i++) { //already a child, remove it if (children[i]==child) { children.erase(children.begin()+i); received.erase(received.begin()+i); cout<<"removed child "<<child; } } //not recorded, no need to remove } bool CtpTestingApplication::isChild(int child) { Enter_Method("isChild"); vector<int>::iterator ic; bool result = false; for (ic= children.begin(); ic < children.end(); ic++) { cout<<*ic<<" vs "<<child; // if (child==*ic) result = true; } return result; } I always get segmentation fault when I uncomment "if (child==*ic)", even though printouts show that the vector is not empty and contains the expected integers. For example, with the if statements commented, I can see 1 vs 4, 2 vs 4, 4 vs 4, 12 vs 4 I also attempted looping using children[i] and so on, but to no avail. Any help would be appreciated. Thank you.

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  • Travelling software. Is that a concept?

    - by Bubba88
    Hi! This is barely a sensible question. I would like to ask if there existed a program, which were intended to travel (for example following some physical forces) across the planet, possibly occupying and freeing computational resources/nodes. Literally that means that some agent-based system is just regularly changing it's location and (inevitably to some extent) configuration. An example would be: suppose you have external sensors, and free computers - nodes - across the space; would it make sense to self-replicate agents to follow the initializers from sensors, but in such restrictive manner that the computation is only localized at where the physical business is going on. I want to stress that this question is just for 'theoretical' fun, cause I cannot see any practical benefits of the restrictions mentioned, apart from the optimization of 'outdated' (outplaced?) agent disposal. But maybe it could be of some interest. Thank you! EDIT: It's obvious that a virus is fitting example, although the deletion of such agents is rarely of concern of the developers. More precisely, I'm interested in 'travelling' software - that is, when the count (or at least order) of the agents is kind of constant, and it's just the whole system who travels.

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  • question about Ackermann function

    - by davit-datuashvili
    i am doing to write recursive program which calculates Ackemann function http://en.wikipedia.org/wiki/Ackermann_function here is code public class Ackermann{ public static long ackermann( long m,long n){ return (m==0)? n+1: (m>0 && n==0)? ackermann(m-1,1): (m>0 && n>0)? ackermann(m-1, ackermann(m,n-1)); } public static void main(String[]args){ long m=4; long n=2; System.out.println(ackermann(m,n)); } } but it shows me mistakes Ackermann.java:7: : expected (m>0 && n>0)? ackermann(m-1, ackermann(m,n-1)); ^ Ackermann.java:7: ';' expected (m>0 && n>0)? ackermann(m-1, ackermann(m,n-1)); ^ Ackermann.java:18: illegal start of expression public static void main(String[]args){ ^ Ackermann.java:18: ';' expected public static void main(String[]args){ ^ Ackermann.java:18: illegal start of expression public static void main(String[]args){ ^ Ackermann.java:18: ';' expected public static void main(String[]args){ ^ Ackermann.java:18: ';' expected public static void main(String[]args){ ^ Ackermann.java:26: reached end of file while parsing } ^ 8 errors please help

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  • yet another logic.

    - by Sunil
    I'm working on a research problem out of curiosity and I don't know how to program the logic that I've in mind. Let me explain it to you : I've 4 vectors say for example, v1 = 1 1 1 1 v2 = 2 2 2 2 v3 = 3 3 3 3 v4 = 4 4 4 4 Now what I want to do is to add them combination-wise. i.e v12 = v1+v2 v13 = v1+v3 v14 = v1+v4 v23 = v2+v3 v24 = v2+v4 v34 = v3+v4 Till this step it is just fine. The problem/trick is now, at the end of each iteration I give the obtained vectors into a black box function and it returns only few of the vectors say v12, v13 and v34. Now, I want to add each of these vectors one vector from v1,v2,v3,v4 which it hasn't added before. For example v3 and v4 hasn't been added to v12 so I want to create v123 and v124. similarly for all the vectors like, v12 should become : v123 = v12+v3 v124 = v12+v4 v13 should become : v132 // this should not occur because I already have v123 v134 = v13+v4; v14,v23 and v24 cannot be considered because it was deleted in the black box function so all we have in our hands to work with is v12,v13 and v34. v34 should become : v341 // cannot occur because we have 134 v342 = v34+v2 It is important that I do not do all at one step at the start like for example I can do (4 choose 3) 4C3 and finish it off but I want to do it step by step at each iteration. I've asked a modified version of this question before (without including the black box function) and got answers here. Can anybody tell me how to do it when the black box function is included ? A modification of the previous answer would also be great. Thanks in advance.

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  • C++: What is the size of an object of an empty class?

    - by Ashwin
    I was wondering what could be the size of an object of an empty class. It surely could not be 0 bytes since it should be possible to reference and point to it like any other object. But, how big is such an object? I used this small program: #include <iostream> using namespace std; class Empty {}; int main() { Empty e; cerr << sizeof(e) << endl; return 0; } The output I got on both Visual C++ and Cygwin-g++ compilers was 1 byte! This was a little surprising to me since I was expecting it to be of the size of the machine word (32 bits or 4 bytes). Can anyone explain why the size of 1 byte? Why not 4 bytes? Is this dependent on compiler or the machine too? Also, can someone give a more cogent reason for why an empty class object will not be of size 0 bytes?

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  • SDL (And Others) Virtual Key Input

    - by David C
    Today I set up the input in my application for all the different keys. This works fine except for virtual keys, for example, caret or ampersand. Keys that normally need shift to be got at. Using SDL these virtual keys don't work. As in they do not register an event. if (event.type == SDL_KEYDOWN) { switch (event.key.keysym.sym) { case SDLK_CARET: Keys[KeyCodes::Caret] = KeyState::Down; break; case SDLK_UP: Keys[KeyCodes::Up] = KeyState::Down; break; default: break; } I am absolutely sure my system works with physical keys like Up. The program queries a keystate like so: if (Keys[KeyCode] == KeyState::Down) { lua_pushboolean(L, true); } else { lua_pushboolean(L, false); } KeyCode is passed in as an argument. So why are virtual keys, or keys that need shift to get at not working using SDL's KeyDown event type? Is more code needed to get to them? Or am I being stupid?

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  • Is there a unique computer identifier that can be used reliably even in a virtual machine?

    - by SaUce
    I'm writing a small client program to be run on a terminal server. I'm looking for a way to make sure that it will only run on this server and in case it is removed from the server it will not function. I understand that there is no perfect way of securing it to make it impossible to ran on other platforms, but I want to make it hard enough to prevent 95% of people to try anything. The other 5% who can hack it is not my concern. I was looking at different Unique Identifiers like Processor ID, Windows Product ID, Computer GUID and other UIs. Because the terminal server is a virtual machine, I cannot locate anything that is completely unique to this machine. Any ideas on what I should look into to make this 95% secure. I do not have time or the need to make it as secure as possible because it will defeat the purpose of the application itself. I do not want to user MAC address. Even though it is unique to each machine it can be easily spoofed. As far as Microsoft Product ID, because our system team clones VM servers and we use corporate volume key, I found already two servers that I have access to that have same Product ID Number. I have no Idea how many others out there that have same Product ID By 95% and 5% I just simply wanted to illustrate how far i want to go with securing this software. I do not have precise statistics on how many people can do what. I believe I might need to change my approach and instead of trying to identify the machine, I will be better off by identifying the user and create group based permission for access to this software.

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  • run two thread at the same time in java

    - by user1805005
    i have used timertask to schedule my java program. now when the run method of timertask is in process, i want to run two threads which run at the same time and do different functions. here is my code.. please help me.. import java.util.Calendar; import java.util.Date; import java.util.Timer; import java.util.TimerTask; public class timercheck extends TimerTask{ // my first thread Thread t1 = new Thread(){ public void run(){ for(int i = 1;i <= 10;i++) { System.out.println(i); } } }; // my second thread Thread t2 = new Thread(){ public void run(){ for(int i = 11;i <= 20;i++) { System.out.println(i); } } }; public static void main(String[] args){ long ONCE_PER_DAY = 1000*60*60*24; Calendar calendar = Calendar.getInstance(); calendar.set(Calendar.HOUR_OF_DAY, 12); calendar.set(Calendar.MINUTE, 05); calendar.set(Calendar.SECOND, 00); Date time = calendar.getTime(); TimerTask check = new timercheck(); Timer timer = new Timer(); timer.scheduleAtFixedRate(check, time ,ONCE_PER_DAY); } @Override // run method of timer task public void run() { t1.start(); t2.start(); } }

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  • Calling a constructor to reinitialize variables doesn't seem to work?

    - by Matt
    I wanted to run 1,000 iterations of a program, so set a counter for 1000 in main. I needed to reinitialize various variables after each iteration, and since the class constructor had all the initializations already written out - I decided to call that after each iteration, with the result of each iteration being stored in a variable in main. However, when I called the constructor, it had no effect...it took me a while to figure out - but it didn't reinitialize anything! I created a function exactly like the constructor - so the object would have its own version. When I called that, it reinitialized everything as I expected. int main() { Class MyClass() int counter = 0; while ( counter < 1000 ) { stuff happens } Class(); // This is how I tried to call the constructor initially. // After doing some reading here, I tried: // Class::Class(); // - but that didn't work either /* Later I used... MyClass.function_like_my_constructor; // this worked perfectly */ } ...Could someone try to explain why what I did was wrong, or didn't work, or was silly or what have you? I mean - mentally, I just figured - crap, I can call this constructor and have all this stuff reinitialized. Are constructors (ideally) ONLY called when an object is created?

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  • Mysterious combination

    - by pstone
    I decided to learn concurrency and wanted to find out in how many ways instructions from two different processes could overlap. The code for both processes is just a 10 iteration loop with 3 instructions performed in each iteration. I figured out the problem consisted of leaving X instructions fixed at a point and then fit the other X instructions from the other process between the spaces taking into account that they must be ordered (instruction 4 of process B must always come before instruction 20). I wrote a program to count this number, looking at the results I found out that the solution is n Combination k, where k is the number of instructions executed throughout the whole loop of one process, so for 10 iterations it would be 30, and n is k*2 (2 processes). In other words, n number of objects with n/2 fixed and having to fit n/2 among the spaces without the latter n/2 losing their order. Ok problem solved. No, not really. I have no idea why this is, I understand that the definition of a combination is, in how many ways can you take k elements from a group of n such that all the groups are different but the order in which you take the elements doesn't matter. In this case we have n elements and we are actually taking them all, because all the instructions are executed ( n C n). If one explains it by saying that there are 2k blue (A) and red (B) objects in a bag and you take k objects from the bag, you are still only taking k instructions when 2k instructions are actually executed. Can you please shed some light into this? Thanks in advance.

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  • How do I reset my pointer to a specific array location?

    - by ohtanya
    I am a brand new programming student, so please forgive my ignorance. My assignment states: Write a program that declares an array of 10 integers. Write a loop that accepts 10 values from the keyboard and write another loop that displays the 10 values. Do not use any subscripts within the two loops; use pointers only. Here is my code: #include "stdafx.h" #include <iostream> using namespace std; int main() { const int NUM = 10; int values[NUM]; int *p = &values[0]; int x; for(x = 0; x < NUM; ++x, ++p) { cout << "Enter a value: "; cin >> *p; } for(x = 0; x < NUM; ++x, ++p) { cout << *p << " "; } return 0; } I think I know where my problem is. After my first loop, my pointer is at values[10], but I need to get it back to values[0] to display them. How can I do that?

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  • Is the below thread pool implementation correct(C#3.0)

    - by Newbie
    Hi Experts, For the first time ever I have implemented thread pooling and I found it to be working. But I am not very sure about the way I have done is the appropriate way it is supposed to be. Would you people mind in spending some valuable time to check and let me know if my approach is correct or not? If you people find that the approach is incorrect , could you please help me out in writing the correct version. I have basicaly read How to use thread pool and based on what ever I have understood I have developed the below program as per my need public class Calculation { #region Private variable declaration ManualResetEvent[] factorManualResetEvent = null; #endregion public void Compute() { factorManualResetEvent = new ManualResetEvent[2]; for (int i = 0; i < 2; i++){ factorManualResetEvent[i] = new ManualResetEvent(false); ThreadPool.QueueUserWorkItem(ThreadPoolCallback, i);} //Wait for all the threads to complete WaitHandle.WaitAll(factorManualResetEvent); //Proceed with the next task(s) NEXT_TASK_TO_BE_EXECUTED(); } #region Private Methods // Wrapper method for use with thread pool. public void ThreadPoolCallback(Object threadContext) { int threadIndex = (int)threadContext; Method1(); Method2(); factorManualResetEvent[threadIndex].Set(); } private void Method1 () { //Code of method 1} private void Method2 () { //Code of method 2 } #endregion }

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  • Template function overloading with identical signatures, why does this work?

    - by user1843978
    Minimal program: #include <stdio.h> #include <type_traits> template<typename S, typename T> int foo(typename T::type s) { return 1; } template<typename S, typename T> int foo(S s) { return 2; } int main(int argc, char* argv[]) { int x = 3; printf("%d\n", foo<int, std::enable_if<true, int>>(x)); return 0; } output: 1 Why doesn't this give a compile error? When the template code is generated, wouldn't the functions int foo(typename T::type search) and int foo(S& search) have the same signature? If you change the template function signatures a little bit, it still works (as I would expect given the example above): template<typename S, typename T> void foo(typename T::type s) { printf("a\n"); } template<typename S, typename T> void foo(S s) { printf("b\n"); } Yet this doesn't and yet the only difference is that one has an int signature and the other is defined by the first template parameter. template<typename T> void foo(typename T::type s) { printf("a\n"); } template<typename T> void foo(int s) { printf("b\n"); } I'm using code similar to this for a project I'm working on and I'm afraid that there's a subtly to the language that I'm not understanding that will cause some undefined behavior in certain cases. I should also mention that it does compile on both Clang and in VS11 so I don't think it's just a compiler bug.

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  • How should a multi-threaded C application handle a failed malloc()?

    - by user294463
    A part of an application I'm working on is a simple pthread-based server that communicates over a TCP/IP socket. I am writing it in C because it's going to be running in a memory constrained environment. My question is: what should the program do if one of the threads encounters a malloc() that returns NULL? Possibilities I've come up with so far: No special handling. Let malloc() return NULL and let it be dereferenced so that the whole thing segfaults. Exit immediately on a failed malloc(), by calling abort() or exit(-1). Assume that the environment will clean everything up. Jump out of the main event loop and attempt to pthread_join() all the threads, then shut down. The first option is obviously the easiest, but seems very wrong. The second one also seems wrong since I don't know exactly what will happen. The third option seems tempting except for two issues: first, all of the threads need not be joined back to the main thread under normal circumstances and second, in order to complete the thread execution, most of the remaining threads will have to call malloc() again anyway. What shall I do?

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  • XML in Authorware 7.01

    - by Mikael
    Let me explain the setup that is being used. Right now I have an authorware program which loads an ocx control. This control receives data in the form on an XML string. This part is working properly. However I need parse this XML string in authorware and have not been successful. I have been trying to use the XMLParser Xtra. The documentation listed here shows how to create a new XMLParser object and then shows how to call the object but never explains how to link the Parser to a XML file or XML string. The information I have been using can be found here https://www.adobe.com/livedocs/authorware/7/using_aw_en/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Using_Authorware_7&file=09_va110.htm#224295 I need more information on how to Parse XML with this function or if there is another way to do this in Authorware. As a side note the documentation says it cannot create or append to XML, I will need to do this also inside of Authorware. Is this possible and if so, how?

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