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  • Entity Framework self referencing entity deletion.

    - by Viktor
    Hello. I have a structure of folders like this: Folder1 Folder1.1 Folder1.2 Folder2 Folder2.1 Folder2.1.1 and so on.. The question is how to cascade delete them(i.e. when remove folder2 all children are also deleted). I can't set an ON DELETE action because MSSQL does not allow it. Can you give some suggesions? UPDATE: I wrote this stored proc, can I just leave it or it needs some modifications? SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE PROCEDURE sp_DeleteFoldersRecursive @parent_folder_id int AS BEGIN SET NOCOUNT ON; IF @parent_folder_id = 0 RETURN; CREATE TABLE #temp(fid INT ); DECLARE @Count INT; INSERT INTO #temp(fid) SELECT FolderId FROM Folders WHERE FolderId = @parent_folder_id; SET @Count = @@ROWCOUNT; WHILE @Count > 0 BEGIN INSERT INTO #temp(fid) SELECT FolderId FROM Folders WHERE EXISTS (SELECT FolderId FROM #temp WHERE Folders.ParentId = #temp.fid) AND NOT EXISTS (SELECT FolderId FROM #temp WHERE Folders.FolderId = #temp.fid); SET @Count = @@ROWCOUNT; END DELETE Folders FROM Folders INNER JOIN #temp ON Folders.FolderId = #temp.fid; DROP TABLE #temp; END GO

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  • HttpParsing for hypertext

    - by Nani
    I am in process of getting all hierarchical links from a given link and validating them; This is the code I wrote. But I am not feeling it as efficient. Reasons are: 1.For the non unique links which open same page, code is getting sub-links again and again 2.Is the code getting all links? 3.Is it making valid URLs from the sub-links it derived? 4.May be some other reasons about which I have no idea. Please suggest me how to make this piece of code efficient . Thank you. class Program { public static ArrayList sublink = new ArrayList(); public static ArrayList subtitle = new ArrayList(); public static int ini = 0, len_o, len_n, counter = 0; static void Main(string[] args) { // Address of URL string URL = "http://www.techonthenet.com/"; sublink.Add(URL); l: len_o = sublink.Count; len_o); Console.WriteLine("-------------Level:" + counter++); for (int i = ini; i < len_o; i++) test(sublink[i].ToString()); len_n = sublink.Count; if (len_o < len_n) { ini = len_o; goto l; } Console.ReadKey(); } //method to get the sub-links public static void test(string URL) { try { // Get HTML data WebClient client = new WebClient(); Stream data = client.OpenRead(URL); StreamReader reader = new StreamReader(data); string str = "", htmldata = "", temp; int n1, n2; str = reader.ReadLine(); while (str != null) { htmldata += str; str = reader.ReadLine(); } data.Close(); for (int i = 0; i < htmldata.Length - 5; i++) { if (htmldata.Substring(i, 5) == "href=") { n1 = htmldata.Substring(i + 6, htmldata.Length - (i + 6)).IndexOf("\""); temp = htmldata.Substring(i + 6, n1); if (temp.Length > 4 && temp.Substring(0, 4) != "http") { if(temp.Substring(0,1)!="/") temp=URL.Substring(0,URL.IndexOf(".com/")+5)+temp; else temp = URL.Substring(0, URL.IndexOf(".com/") + 5) + temp.Remove(0,1); } if (temp.Length < 4) temp = URL.Substring(0, URL.IndexOf(".com/") + 5) + temp; sublink.Add(temp); n2 = htmldata.Substring(i + n1 + 1, htmldata.Length - (i + n1 + 1)).IndexOf("<"); subtitle.Add(htmldata.Substring(i + 6 + n1 + 2, n2 - 7)); i += temp.Length + htmldata.Substring(i + 6 + n1 + 2, n2 - 7).Length; } } for (int i = len_n; i < sublink.Count; i++) Console.WriteLine(i + "--> " + sublink[i]); } catch (WebException exp) { Console.WriteLine("URL Could not be Resolved" + URL); Console.WriteLine(exp.Message, "Exception"); } } }

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  • cannot delete from doubly linked list using visual studios in C

    - by Jesus Sanchez
    hello I am currently doing an assignment that is supposed to read in a file, use the information, and then print out another file. all using doubly linked list. Currently i am trying to just read in the file into a doubly linked list, print it out onto the screen and a file, and finally delete the list and close the program. The program works fine as long as I don't call the dlist_distroy function which is supposed to delete the string. as soon as I do it the program starts running and then a window pops up saying "Windows has triggered a breakpoint in tempfilter.exe. This may be due to a corruption of the heap, which indicates a bug in tempfilter.exe or any of the DLLs it has loaded. This may also be due to the user pressing F12 while tempfilter.exe has focus. The output window may have more diagnostic information." I have revised the destroy and remove functions and cant understand the problem. my program is the following main.c #include <stdlib.h> #include <stdio.h> #include <string.h> #include "dlinklist.h" #include "DlistElmt.h" #include "Dlist.h" #include "dlistdata.h" /**************************************************************************************************/ int main ( int argc, char *argv[] ) { FILE *ifp, *ofp; int hour, min; Dlist *list; DlistElmt *current=NULL, *element; float temp; list = (Dlist *)malloc(sizeof(list)); element = (DlistElmt *)malloc(sizeof(element)); if ( argc != 3 ) /* argc should be 3 for correct execution */ { /* We print argv[0] assuming it is the program name */ /* TODO: This is wrong, it should be: usage: %s inputfile outputfile */ printf( "usage: %s filename", argv[0] ); } else { // We assume argv[1] is a filename to open ifp = fopen( argv[1], "r" ); if (ifp == 0 ){ printf("Could not open file\n"); } else{ ofp = fopen(argv[2], "w"); dlist_init(list);//, (destroy)(hour, min, temp)); while (fscanf(ifp, "%d:%d %f ", &hour, &min, &temp) == 3) { current=list->tail; if(dlist_size(list)==0){ dlist_ins_prev(list, current, hour, min, temp); } else{ dlist_ins_next(list, current, hour, min, temp); } } current = list->head; while(current != NULL){ if(current==list->head){ current=current->next; } else if((current->temp > (current->prev->temp +5)) || (current->temp < (current->prev->temp -5))){ dlist_remove(list, current); current=current->next; } else current=current->next; } current = list->head; while(current != NULL){ printf("%d:%d %2.1lf\n" ,current->time, current->time2, current->temp ); fprintf(ofp, "%d:%d %2.1lf\n", current->time, current->time2, current->temp ); current = current->next; } //dlist_destroy(list); //} fclose(ifp); fclose(ofp); } } getchar(); } dlistdata.c #include <stdlib.h> #include <stdio.h> #include <string.h> #include "dlinklist.h" #include "DlistElmt.h" #include "dlistdata.h" /**************************************************************************************************/ void dlist_init(Dlist *list){ list->size = 0; list->head = NULL; list->tail = NULL; return; } void dlist_destroy(Dlist *list){ while (dlist_size(list) > 0){ dlist_remove(list, list->head); } memset(list, 0, sizeof(Dlist)); return; } int dlist_ins_next(Dlist *list, DlistElmt *element, const int time, const int time2, const float temp){ DlistElmt *new_element; if (element == NULL && dlist_size(list) != 0) return -1; if ((new_element = (DlistElmt *)malloc(sizeof(new_element))) == NULL) return -1; new_element->time = (int )time; new_element->time2 = (int )time2; new_element->temp = (float )temp; if (dlist_size(list) == 0) { list->head = new_element; list->head->prev = NULL; list->head->next = NULL; list->tail = new_element; } else { new_element->next = element->next; new_element->prev = element; if(element->next == NULL) list->tail = new_element; else element->next->prev = new_element; element->next = new_element; } list->size++; return 0; } int dlist_ins_prev(Dlist *list, DlistElmt *element, const int time, const int time2, const float temp){ DlistElmt *new_element; if (element == NULL && dlist_size(list) != 0) return -1; if ((new_element = (DlistElmt *)malloc(sizeof(new_element))) == NULL) return -1; new_element->time = (int )time; new_element->time2 = (int )time2; new_element->temp = (float )temp; if (dlist_size(list) == 0){ list->head = new_element; list->head->prev = NULL; list->head->next=NULL; list->tail = new_element; } else{ new_element->next = element; new_element->prev = element->prev; if(element->prev ==NULL) list->head = new_element; else element->prev->next = new_element; element->prev = new_element; } list->size++; return 0; } int dlist_remove(Dlist *list, DlistElmt *element){//, int time, int time2, float temp){ if (element == NULL || dlist_size(list) == 0) return -1; if (element == list->head) { list->head = element->next; if (list->head == NULL) list->tail = NULL; else element->next->prev = NULL; } else{ element->prev->next = element->next; if (element->next = NULL) list->tail = element->prev; else element->next->prev = element->prev; } free(element); list->size--; return 0; }

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  • Reading from a oracle temp table in a separate procedure than the one it was populted in

    - by Bob
    I have a 2 stored procedures, the first creates an oracle temp table and the second reads from it. The temp table only has scope for that session. I'm calling the procedures from .Net and the second procedure never returns any results. However if I use the same sprocs and parameters in SQL*Plus it works fine. I've tried creating an Oracle Transaction object and had hoped I'd be able to read the tables in while still using the same transaction - trying to emulate an SQL Plus type of single connection environment. Any ideas what I'm doing wrong??

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  • Is there any way to do a WER "Request Additional Files" for the windows temp directory?

    - by Jason Mathison
    My company has had numerous crashes reported to windows error reporting due to what looks like an install problem. The logs for our installs are typically in the windows\temp directory. I would like to include the install log file as a "Request Additional Files" entry, however there doesn't seem to be any way to get to a subdirectory of the list of environmental Variables that are provided. The windows temp directory is not in the list of values that you can work from, so I am stuck. In general, I don't understand how it is possible to get at almost anything of use via the "Request Additional Files". For example, the %programfiles% directory shouldn't contain any useful files, they should be in a subdirectory for your product. What am I missing?

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  • why toString method does not work here??

    - by user329820
    Hi this is my whole class ,I have added number 2 to the doubly linked list and then I want it to be be print in the concole but it will show this "datastructureproject.Node@f62373" thanks! package datastructureproject; public class DoublyLinkedList { private Node head = new Node(0); private Node tail = new Node(0); private int length = 0; public DoublyLinkedList() { head.setPrev(null); head.setNext(tail); tail.setPrev(head); tail.setNext(null); } public void add(int index, int value) throws IndexOutOfBoundsException { Node cursor = get(index); Node temp = new Node(value); temp.setPrev(cursor); temp.setNext(cursor.getNext()); cursor.getNext().setPrev(temp); cursor.setNext(temp); length++; } private Node get(int index) throws IndexOutOfBoundsException { if (index < 0 || index > length) { throw new IndexOutOfBoundsException(); } else { Node cursor = head; for (int i = 0; i < index; i++) { cursor = cursor.getNext(); } return cursor; } } public long size() { return length; } public boolean isEmpty() { return length == 0; } @Override public String toString() { StringBuffer result = new StringBuffer(); result.append("(head) - "); Node temp = head; while (temp.getNext() != tail) { temp = temp.getNext(); result.append(temp.getValue() + " - "); } result.append("(tail)"); return result.toString(); } public static void main(String[] args){ DoublyLinkedList list = new DoublyLinkedList(); list.add(0,2 ); System.out.println(list.get(0).toString()); } }

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  • How to access data using VBSCRIPT from a stored procedure which contains values in Temp table ?

    - by Srivigneshwar
    Hi , for testing purpose I wrote a VBscript which will fetch values from Sybase by executing a stored procedure which contains values in temp table. When I run the script I get the following errors , "Either BOF or EOF is True, or the current record has been deleted. Requested operation requires a current record." or "Item cannot be found in the collection corresponding to the requested name or ordinal." Somewhere when I was googling I found that , the above error message will be shown when we use temp table in stored procedure, if that is the reason , then how can I access data via VBscript by executing the stored procedure ??

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  • reverse a linked list?

    - by sil3nt
    Hi there, Im trying to reverse the order of the following linked list, I've done so, But the reversed list does not seem to print out. Where have I gone wrong? //reverse the linked list #include <iostream> using namespace std; struct node{ int number; node *next; }; node *A; void addNode(node *&listpointer, int num){ node *temp; temp = new node; temp->number = num; temp->next = listpointer; listpointer = temp; } void reverseNode(node *&listpointer){ node *temp,*current; current = listpointer; temp = new node; while (true){ if (current == NULL){ temp = NULL; break; } temp->number = current->number; current = current->next; temp = temp->next; } listpointer = temp; } int main(){ A = NULL; addNode(A,1); addNode(A,2); addNode(A,3); while (true){ if (A == NULL){break;} cout<< A->number << endl; A = A->next; } cout<< "****" << endl; reverseNode(A); while (true){ if (A == NULL){break;} cout<< A->number << endl; A = A->next; } cout<< "****"<< endl; return 0; }

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  • javascript splice() indexing problem

    - by markzzz
    hello! i have to add some value into an array. code for example : temp[0]=new Array("0","0"); temp[1]=new Array("0","0"); temp[2]=new Array("0","0"); temp[3]=new Array("0","0"); temp[4]=new Array("0","0"); vt=new Array("1","0"); temp.splice(3, 0, vt); temp.splice(4, 0, vt); temp[3][1]="R"; i aspect this output : 1 - 0,0 2 - 0,0 3 - 0,0 4 - 1,R 5 - 1,0 6 - 0,0 7 - 0,0 but the output is : 1 - 0,0 2 - 0,0 3 - 0,0 4 - 1,R 5 - 1,R 6 - 0,0 7 - 0,0 any idea? i think it's a indexing problem with splice() function! cheers

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  • Is putting swapfile & temp folder in ramdisk a good idea in Windows 7 64 bit with lots of ram?

    - by Tony_Henrich
    I want my Windows to run as fast as possible. If I have 12GB ram in Windows 7 64bit, quad core cpu, and all apps fit in memory, will the swap file ever be used for anything? The question is about if its a good idea to put the swap file in a ram disk. Would a ram disk help in any way or will Windows intelligently use all the available memory for all its work? I am also thinking of putting the temp folder in a ram disk. I know ram disk is volatile memory and I don't care about its content in it if it gets lost.

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  • Data conversion from accelerometer

    - by mrigendra
    Hi all I am working on an accelerometer bma220 , and its datasheet says that data is in 2's complement form.So what i had to do was getting that 8 bit data in any 8 bit signed char and done. the bma220 have an 8 bit register of which first 6 bits are data and last two are zero. void properdata(int16_t *msgData) { printf("\nin proper data\n"); int16_t temp, i; for(i=0; i<3; i++) { temp = *(msgData + i); printf("temp = %d sense = %d\n", temp, sense); temp = temp >> 2; // only 6 bits data temp = temp / sense; //decimal value * .0625 = value in g printf("temp = %d\n", temp); } } in this program i am taking data in a unsigned variable msgdata and doing all the calculations on a signed variable. I just need to know if this is the correct way to convert data?

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  • R graphics plotting a linegraph with date/time horizontally along x-axis

    - by user2978586
    I want to get a linegraph in R which has Time along x and temperature along y. Originally I had the data in dd/mm/yyyy hh:mm format, with a time point every 30 minutes. https://www.dropbox.com/s/q35y1rfila0va1h/Data_logger_S65a_Ania.csv Since I couldn't find a way of reading this into R, I formatted the data to make it into dd/mm/yyyy and added a column 'time' with 1-48 for all the time points for each day https://www.dropbox.com/s/65ogxzyvuzteqxv/temp.csv This is what I have so far: temp<-read.csv("temp.csv",as.is=T) temp$date<-as.Date(temp$date, format="%d/%m/%Y") #inputting date in correct format plot(temperature ~ date, temp, type="n") #drawing a blank plot with axes, but without data lines(temp$date, temp$temperature,type="o") #type o is a line overlaid on top of points. This stacks the points up vertically, which is not what I want, and stacks all the time points (1-48) for each day all together on the same date. Any advice would be much appreciated on how to get this horizontal, and ordered by time as well as date.

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  • SQL Command Not Properly Ended (Nested Aggregation with Group-by)

    - by snowind
    I keep getting this error when I tried to execute this query, although I couldn't figure out what went wrong. I'm using Oracle and JDBC. Here's the query: SELECT Temp.flight_number, Temp.avgprice FROM (SELECT P.flight_number, AVG (P.amount) AS avgprice FROM purchase P GROUP BY P.flight_number) AS Temp WHERE Temp.avgprice = (SELECT MAX (Temp.avgprice) FROM Temp) I'm trying to get the maximum of average price of the tickets that customers have booked, group by flight_number.

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  • Object array updates one instance repeatedly [on hold]

    - by MGN001
    I'm making a 2D shooter, and the player object holds an array of bullets that represent how many shots the player can have on screen at once. At least, this is what I'm trying for. What's happening is that each time any of the objects in the array is called, it seems to update a single object in memory. So, if I fire and then fire again, the object "starts over" from where I shot from and moves twice as fast. I've spent weeks trying to fix this and I've managed nothing. Hopefully another pair of eyes will see something I've missed. Player.cpp #include "Player.h" const int startLives = 3; const int maxHealth = 2; const float speed = 1; const int maxVelocity = 500; const int topBound = WINDOW_HEIGHT / 5 * 3; const int slowRate = 500; const int accRate = 1000; const int maxBullets = 5; const float spriteWidth = 99; const float spriteHeight = 75; const Vector2f startPosition = { (WINDOW_WIDTH / 2) - (spriteWidth / 2), (WINDOW_HEIGHT / 4 * 3) - (spriteHeight / 2) }; Bullet bullets[maxBullets]; Bullet * bulletPointers[maxBullets]; SDL_Texture * playerHealthy; SDL_Texture * playerDamaged; SDL_Texture * currentSprite; SDL_Rect * rect; Vector2f position; Vector2f velocity; int Health; int Lives; Player::Player() { rect = new SDL_Rect(); } Player::~Player() { SDL_DestroyTexture(playerHealthy); SDL_DestroyTexture(playerDamaged); SDL_DestroyTexture(currentSprite); rect = NULL; } void Player::Initialize(SDL_Renderer * renderer) { SDL_Surface * temp; temp = IMG_Load(".\\Sprites\\player.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerHealthy = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\playerDamaged.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerDamaged = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreen.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * bullet = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreenShot.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * explosion = SDL_CreateTextureFromSurface(renderer, temp); for (int i = 0; i < maxBullets; i++) { bullets[i].Initialize(renderer, bullet, explosion); bulletPointers[i] = NULL; } temp = NULL; rect->h = spriteHeight; rect->w = spriteWidth; Reset(); } void Player::Update(Input input, float deltaTime) { if (abs(velocity.x) < slowRate * deltaTime) { velocity.x = 0; } else if (velocity.x > 0) { velocity.x -= slowRate * deltaTime; } else if (velocity.x < 0) { velocity.x += slowRate * deltaTime; } if (abs(velocity.y) < slowRate * deltaTime) { velocity.y = 0; } if (velocity.y > 0) { velocity.y -= slowRate * deltaTime; } else if (velocity.y < 0) { velocity.y += slowRate * deltaTime; } if (Health <= 0) { --Lives; Spawn(); } velocity.x += UnitVector(input.InputNew.movement).x * accRate * deltaTime; velocity.y += UnitVector(input.InputNew.movement).y * accRate * deltaTime; if (Magnitude(velocity) > maxVelocity) { velocity.x = UnitVector(velocity).x * maxVelocity; velocity.y = UnitVector(velocity).y * maxVelocity; } position.x += velocity.x * deltaTime * speed; position.y += velocity.y * deltaTime * speed; if (input.InputNew.JumpLeft && !input.InputOld.JumpLeft) { position.x -= spriteWidth; } if (input.InputNew.JumpRight && !input.InputOld.JumpRight) { position.x += spriteWidth; } Boundaries(); rect->x = position.x; rect->y = position.y; if (input.InputNew.Fire && !input.InputOld.Fire) { Fire(); } for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Update(deltaTime); if (bullets[i].getPosition().y < -33) { bulletPointers[i] = NULL; } } } } void Player::Draw(SDL_Renderer * renderer) { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Draw(renderer); } } SDL_RenderCopy(renderer, currentSprite, NULL, rect); } void Player::Spawn() { position = startPosition; Health = maxHealth; currentSprite = playerHealthy; rect->x = position.x; rect->y = position.y; } void Player::Boundaries() { if (position.x < 0) { position.x = 0; velocity.x *= -1; } else if (position.x > WINDOW_WIDTH - spriteWidth) { position.x = WINDOW_WIDTH - spriteWidth; velocity.x *= -1; } if (position.y < topBound) { position.y = topBound; velocity.y *= -1; } else if (position.y > WINDOW_HEIGHT - spriteHeight) { position.y = WINDOW_HEIGHT - spriteHeight; velocity.y *= -1; } } int Player::getLives() { return Lives; } void Player::Reset() { Lives = startLives; Spawn(); } void Player::Fire() { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] == NULL) { bulletPointers[i] = &bullets[i]; bullets[i].Fire(position,velocity.x/2); break; } } } Bullet.cpp #include "Bullet.h" const int speed = 500; Vector2f bulletVelocity; float ExplosionMax = 0.5f; float ExplosionTimer; const Vector2f fireOffset = { 45.5f, 10.0f }; const Vector2f explosionOffset = { 23.5f, -27.0f }; const Vector2i bulletSize = { 9, 33 }; const Vector2i explosionSize = { 56, 54 }; Vector2f bulletPosition; SDL_Texture * bulletSprite; SDL_Texture * explosionSprite; SDL_Texture * bulletCurrentSprite; SDL_Rect * bulletRect; Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::Initialize(SDL_Renderer * renderer, SDL_Texture * bullet, SDL_Texture * explosion) { bulletSprite = bullet; explosionSprite = explosion; bulletRect = new SDL_Rect(); } void Bullet::Update(float deltaTime) { bulletPosition.y -= bulletVelocity.y * deltaTime; bulletPosition.x += bulletVelocity.x * deltaTime; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } void Bullet::Draw(SDL_Renderer * renderer) { SDL_RenderCopy(renderer, bulletCurrentSprite, NULL, bulletRect); } void Bullet::Fire(Vector2f pos, float xSpeed) { bulletPosition.x = pos.x + fireOffset.x; bulletPosition.y = pos.y + fireOffset.y; bulletVelocity.x = xSpeed; bulletVelocity.y = speed; bulletCurrentSprite = bulletSprite; bulletRect->h = bulletSize.y; bulletRect->w = bulletSize.x; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } Vector2f Bullet::getPosition() { return bulletPosition; } void Bullet::Hit() { bulletCurrentSprite = explosionSprite; bulletVelocity = { 0.0f, 0.0f }; ExplosionTimer = ExplosionMax; bulletPosition.x += explosionOffset.x; bulletPosition.y += explosionOffset.y; bulletRect->w = explosionSize.x; bulletRect->h = explosionSize.y; }

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  • High Load mysql on Debian server stops every day. Why?

    - by Oleg Abrazhaev
    I have Debian server with 32 gb memory. And there is apache2, memcached and nginx on this server. Memory load always on maximum. Only 500m free. Most memory leak do MySql. Apache only 70 clients configured, other services small memory usage. When mysql use all memory it stops. And nothing works, need mysql reboot. Mysql configured use maximum 24 gb memory. I have hight weight InnoDB bases. (400000 rows, 30 gb). And on server multithread daemon, that makes many inserts in this tables, thats why InnoDB. There is my mysql config. [mysqld] # # * Basic Settings # default-time-zone = "+04:00" user = mysql pid-file = /var/run/mysqld/mysqld.pid socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp language = /usr/share/mysql/english skip-external-locking default-time-zone='Europe/Moscow' # # Instead of skip-networking the default is now to listen only on # localhost which is more compatible and is not less secure. # # * Fine Tuning # #low_priority_updates = 1 concurrent_insert = ALWAYS wait_timeout = 600 interactive_timeout = 600 #normal key_buffer_size = 2024M #key_buffer_size = 1512M #70% hot cache key_cache_division_limit= 70 #16-32 max_allowed_packet = 32M #1-16M thread_stack = 8M #40-50 thread_cache_size = 50 #orderby groupby sort sort_buffer_size = 64M #same myisam_sort_buffer_size = 400M #temp table creates when group_by tmp_table_size = 3000M #tables in memory max_heap_table_size = 3000M #on disk open_files_limit = 10000 table_cache = 10000 join_buffer_size = 5M # This replaces the startup script and checks MyISAM tables if needed # the first time they are touched myisam-recover = BACKUP #myisam_use_mmap = 1 max_connections = 200 thread_concurrency = 8 # # * Query Cache Configuration # #more ignored query_cache_limit = 50M query_cache_size = 210M #on query cache query_cache_type = 1 # # * Logging and Replication # # Both location gets rotated by the cronjob. # Be aware that this log type is a performance killer. #log = /var/log/mysql/mysql.log # # Error logging goes to syslog. This is a Debian improvement :) # # Here you can see queries with especially long duration log_slow_queries = /var/log/mysql/mysql-slow.log long_query_time = 1 log-queries-not-using-indexes # # The following can be used as easy to replay backup logs or for replication. # note: if you are setting up a replication slave, see README.Debian about # other settings you may need to change. #server-id = 1 #log_bin = /var/log/mysql/mysql-bin.log server-id = 1 log-bin = /var/lib/mysql/mysql-bin #replicate-do-db = gate log-bin-index = /var/lib/mysql/mysql-bin.index log-error = /var/lib/mysql/mysql-bin.err relay-log = /var/lib/mysql/relay-bin relay-log-info-file = /var/lib/mysql/relay-bin.info relay-log-index = /var/lib/mysql/relay-bin.index binlog_do_db = 24avia expire_logs_days = 10 max_binlog_size = 100M read_buffer_size = 4024288 innodb_buffer_pool_size = 5000M innodb_flush_log_at_trx_commit = 2 innodb_thread_concurrency = 8 table_definition_cache = 2000 group_concat_max_len = 16M #binlog_do_db = gate #binlog_ignore_db = include_database_name # # * BerkeleyDB # # Using BerkeleyDB is now discouraged as its support will cease in 5.1.12. #skip-bdb # # * InnoDB # # InnoDB is enabled by default with a 10MB datafile in /var/lib/mysql/. # Read the manual for more InnoDB related options. There are many! # You might want to disable InnoDB to shrink the mysqld process by circa 100MB. #skip-innodb # # * Security Features # # Read the manual, too, if you want chroot! # chroot = /var/lib/mysql/ # # For generating SSL certificates I recommend the OpenSSL GUI "tinyca". # # ssl-ca=/etc/mysql/cacert.pem # ssl-cert=/etc/mysql/server-cert.pem # ssl-key=/etc/mysql/server-key.pem [mysqldump] quick quote-names max_allowed_packet = 500M [mysql] #no-auto-rehash # faster start of mysql but no tab completition [isamchk] key_buffer = 32M key_buffer_size = 512M # # * NDB Cluster # # See /usr/share/doc/mysql-server-*/README.Debian for more information. # # The following configuration is read by the NDB Data Nodes (ndbd processes) # not from the NDB Management Nodes (ndb_mgmd processes). # # [MYSQL_CLUSTER] # ndb-connectstring=127.0.0.1 # # * IMPORTANT: Additional settings that can override those from this file! # The files must end with '.cnf', otherwise they'll be ignored. # !includedir /etc/mysql/conf.d/ Please, help me make it stable. Memory used /etc/mysql # free total used free shared buffers cached Mem: 32930800 32766424 164376 0 139208 23829196 -/+ buffers/cache: 8798020 24132780 Swap: 33553328 44660 33508668 Maybe my problem not in memory, but MySQL stops every day. As you can see, cache memory free 24 gb. Thank to Michael Hampton? for correction. Load overage on server 3.5. Maybe hdd or another problem? Maybe my config not optimal for 30gb InnoDB ? I'm already try mysqltuner and tunung-primer.sh , but they marked all green. Mysqltuner output mysqltuner >> MySQLTuner 1.0.1 - Major Hayden <[email protected]> >> Bug reports, feature requests, and downloads at http://mysqltuner.com/ >> Run with '--help' for additional options and output filtering -------- General Statistics -------------------------------------------------- [--] Skipped version check for MySQLTuner script [OK] Currently running supported MySQL version 5.5.24-9-log [OK] Operating on 64-bit architecture -------- Storage Engine Statistics ------------------------------------------- [--] Status: -Archive -BDB -Federated +InnoDB -ISAM -NDBCluster [--] Data in MyISAM tables: 112G (Tables: 1528) [--] Data in InnoDB tables: 39G (Tables: 340) [--] Data in PERFORMANCE_SCHEMA tables: 0B (Tables: 17) [!!] Total fragmented tables: 344 -------- Performance Metrics ------------------------------------------------- [--] Up for: 8h 18m 33s (14M q [478.333 qps], 259K conn, TX: 9B, RX: 5B) [--] Reads / Writes: 84% / 16% [--] Total buffers: 10.5G global + 81.1M per thread (200 max threads) [OK] Maximum possible memory usage: 26.3G (83% of installed RAM) [OK] Slow queries: 1% (259K/14M) [!!] Highest connection usage: 100% (201/200) [OK] Key buffer size / total MyISAM indexes: 1.5G/5.6G [OK] Key buffer hit rate: 100.0% (6B cached / 1M reads) [OK] Query cache efficiency: 74.3% (8M cached / 11M selects) [OK] Query cache prunes per day: 0 [OK] Sorts requiring temporary tables: 0% (0 temp sorts / 247K sorts) [!!] Joins performed without indexes: 106025 [!!] Temporary tables created on disk: 49% (351K on disk / 715K total) [OK] Thread cache hit rate: 99% (249 created / 259K connections) [!!] Table cache hit rate: 15% (2K open / 13K opened) [OK] Open file limit used: 15% (3K/20K) [OK] Table locks acquired immediately: 99% (4M immediate / 4M locks) [!!] InnoDB data size / buffer pool: 39.4G/5.9G -------- Recommendations ----------------------------------------------------- General recommendations: Run OPTIMIZE TABLE to defragment tables for better performance MySQL started within last 24 hours - recommendations may be inaccurate Reduce or eliminate persistent connections to reduce connection usage Adjust your join queries to always utilize indexes Temporary table size is already large - reduce result set size Reduce your SELECT DISTINCT queries without LIMIT clauses Increase table_cache gradually to avoid file descriptor limits Variables to adjust: max_connections (> 200) wait_timeout (< 600) interactive_timeout (< 600) join_buffer_size (> 5.0M, or always use indexes with joins) table_cache (> 10000) innodb_buffer_pool_size (>= 39G) Mysql primer output -- MYSQL PERFORMANCE TUNING PRIMER -- - By: Matthew Montgomery - MySQL Version 5.5.24-9-log x86_64 Uptime = 0 days 8 hrs 20 min 50 sec Avg. qps = 478 Total Questions = 14369568 Threads Connected = 16 Warning: Server has not been running for at least 48hrs. It may not be safe to use these recommendations To find out more information on how each of these runtime variables effects performance visit: http://dev.mysql.com/doc/refman/5.5/en/server-system-variables.html Visit http://www.mysql.com/products/enterprise/advisors.html for info about MySQL's Enterprise Monitoring and Advisory Service SLOW QUERIES The slow query log is enabled. Current long_query_time = 1.000000 sec. You have 260626 out of 14369701 that take longer than 1.000000 sec. to complete Your long_query_time seems to be fine BINARY UPDATE LOG The binary update log is enabled Binlog sync is not enabled, you could loose binlog records during a server crash WORKER THREADS Current thread_cache_size = 50 Current threads_cached = 45 Current threads_per_sec = 0 Historic threads_per_sec = 0 Your thread_cache_size is fine MAX CONNECTIONS Current max_connections = 200 Current threads_connected = 11 Historic max_used_connections = 201 The number of used connections is 100% of the configured maximum. You should raise max_connections INNODB STATUS Current InnoDB index space = 214 M Current InnoDB data space = 39.40 G Current InnoDB buffer pool free = 0 % Current innodb_buffer_pool_size = 5.85 G Depending on how much space your innodb indexes take up it may be safe to increase this value to up to 2 / 3 of total system memory MEMORY USAGE Max Memory Ever Allocated : 23.46 G Configured Max Per-thread Buffers : 15.84 G Configured Max Global Buffers : 7.54 G Configured Max Memory Limit : 23.39 G Physical Memory : 31.40 G Max memory limit seem to be within acceptable norms KEY BUFFER Current MyISAM index space = 5.61 G Current key_buffer_size = 1.47 G Key cache miss rate is 1 : 5578 Key buffer free ratio = 77 % Your key_buffer_size seems to be fine QUERY CACHE Query cache is enabled Current query_cache_size = 200 M Current query_cache_used = 101 M Current query_cache_limit = 50 M Current Query cache Memory fill ratio = 50.59 % Current query_cache_min_res_unit = 4 K MySQL won't cache query results that are larger than query_cache_limit in size SORT OPERATIONS Current sort_buffer_size = 64 M Current read_rnd_buffer_size = 256 K Sort buffer seems to be fine JOINS Current join_buffer_size = 5.00 M You have had 106606 queries where a join could not use an index properly You have had 8 joins without keys that check for key usage after each row join_buffer_size >= 4 M This is not advised You should enable "log-queries-not-using-indexes" Then look for non indexed joins in the slow query log. OPEN FILES LIMIT Current open_files_limit = 20210 files The open_files_limit should typically be set to at least 2x-3x that of table_cache if you have heavy MyISAM usage. Your open_files_limit value seems to be fine TABLE CACHE Current table_open_cache = 10000 tables Current table_definition_cache = 2000 tables You have a total of 1910 tables You have 2151 open tables. The table_cache value seems to be fine TEMP TABLES Current max_heap_table_size = 2.92 G Current tmp_table_size = 2.92 G Of 366426 temp tables, 49% were created on disk Perhaps you should increase your tmp_table_size and/or max_heap_table_size to reduce the number of disk-based temporary tables Note! BLOB and TEXT columns are not allow in memory tables. If you are using these columns raising these values might not impact your ratio of on disk temp tables. TABLE SCANS Current read_buffer_size = 3 M Current table scan ratio = 2846 : 1 read_buffer_size seems to be fine TABLE LOCKING Current Lock Wait ratio = 1 : 185 You may benefit from selective use of InnoDB. If you have long running SELECT's against MyISAM tables and perform frequent updates consider setting 'low_priority_updates=1'

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  • Should I comment Tables or Columns in my database?

    - by jako
    I like to comment my code with various information, and I think most people nowadays do so while writing some code. But when it comes to database tables or columns, I have never seen anyone setting some comments, and, to be honest, I don't even think of looking for comments there. So I am wondering if some people are commenting their DB strcuture here, and if I should bother commenting, for instance when I create a new column to an existing table?

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  • I'm trying to understand hash tables - can someone explain it to me - clearly?

    - by Stevo
    I want to understand the correct use and implementation of hash tables in php (sorry). I read somewhere that an in-experienced programmer created a hash table and then iterated through it. Now, I understand why that is wrong but I haven't quite got the full knowledge to know if my understanding is correct (if you know what I mean). So could someone explain to me how to implement a hash table in php (presumably an associative array) and perhaps more importantly, how to access the values 'with a hash' and what that actually means?

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  • MySQL se tourne encore plus vers InnoDB, qui sera utilisé pour les tables systèmes pour bénéficier des propriétés ACID

    MySQL se tourne encore plus vers InnoDB qui sera utilisé pour les tables systèmes pour bénéficier des propriétés ACID Depuis le rachat de MySQL par Oracle, le célèbre SGBD a entamé une lente transition de son moteur de base de données, passant du moteur d'origine MyISAM qui est basé sur la méthode ISAM (Indexed Sequential Access Methode) à InnoDB. Cette transition s'est d'ailleurs achevée partiellement par l'intronisation d'InnoDB comme moteur par défaut pour les versions de MySQL 5.5 et plus.Partiellement,...

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  • EPPM Is a Must-Have Capability as Global Energy and Power Industries Eye US$38 Trillion in New Investments

    - by Melissa Centurio Lopes
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} “The process manufacturing industry is facing an unprecedented challenge: from now until 2035, cumulative worldwide investments of US$38 trillion will be required for drilling, power generation, and other energy projects,” Iain Graham, director of energy and process manufacturing for Oracle’s Primavera, said in a recent webcast. He adds that process manufacturing organizations such as oil and gas, utilities, and chemicals must manage this level of investment in an environment of constrained capital markets, erratic supply and demand, aging infrastructure, heightened regulations, and declining global skills. In the following interview, Graham explains how the right enterprise project portfolio management (EPPM) technology can help the industry meet these imperatives. Q: Why is EPPM so important for today’s process manufacturers? A: If the industry invests US$38 trillion without proper cost controls in place, a huge amount of resources will be put at risk, especially when it comes to cost overruns that may occur in large capital projects. Process manufacturing companies must not only control costs, but also monitor all the various contractors that will be involved in each project. If you’re not managing your own workers and all the interdependencies among the different contractors, then you’ve got problems. Q: What else should process manufacturers look for? A: It’s also important that an EPPM solution has the ability to manage more than just capital projects. For example, it’s best to manage maintenance and capital projects in the same system. Say you’re due to install a new transformer in a power station as part of a capital project, but routine maintenance in that area of the facility is scheduled for that morning. The lack of coordination could lead to unforeseen delays. There are also IT considerations that impact capital projects, such as adding servers and network cable for a control system in a power station. What organizations need is a true EPPM system that’s not just for capital projects, maintenance, or IT activities, but instead an enterprisewide solution that provides visibility into all types of projects. Read the complete Q&A here and discover the practical framework for successfully managing this massive capital spending.

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  • Is the structure of my site's navigation (via price/service tables) considered 'Duplicate Content' by Google?

    - by James Gadsby
    As I'm building my business website, I'm using service/price tables at the bottom of each service page to demonstrate to customers/potential clients my other offerings. Of course, given that there are 7 or 8 service pages, each with (according to Google) the same service descriptions below the original content for that service, would this be counting as duplicate content? If so, what could I do about it?

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  • Is it good practice to keep 2 related tables (using auto_increment PK) to have the same Max of auto_increment ID when table1 got modified?

    - by Tum
    This question is about good design practice in programming. Let see this example, we have 2 interrelated tables: Table1 textID - text 1 - love.. 2 - men... ... Table2 rID - textID 1 - 1 2 - 2 ... Note: In Table1: textID is auto_increment primary key In Table2: rID is auto_increment primary key & textID is foreign key The relationship is that 1 rID will have 1 and only 1 textID but 1 textID can have a few rID. So, when table1 got modification then table2 should be updated accordingly. Ok, here is a fictitious example. You build a very complicated system. When you modify 1 record in table1, you need to keep track of the related record in table2. To keep track, you can do like this: Option 1: When you modify a record in table1, you will try to modify a related record in table 2. This could be quite hard in term of programming expecially for a very very complicated system. Option 2: instead of modifying a related record in table2, you decided to delete old record in table 2 & insert new one. This is easier for you to program. For example, suppose you are using option2, then when you modify record 1,2,3,....,100 in table1, the table2 will look like this: Table2 rID - textID 101 - 1 102 - 2 ... 200 - 100 This means the Max of auto_increment IDs in table1 is still the same (100) but the Max of auto_increment IDs in table2 already reached 200. what if the user modify many times? if they do then the table2 may run out of records? we can use BigInt but that make the app run slower? Note: If you spend time to program to modify records in table2 when table1 got modified then it will be very hard & thus it will be error prone. But if you just clear the old record & insert new records into table2 then it is much easy to program & thus your program is simpler & less error prone. So, is it good practice to keep 2 related tables (using auto_increment PK) to have the same Max of auto_increment ID when table1 got modified?

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • In a multi-domain forest, what EXACTLY happens when some, but not all, of the Infrastructure Masters are on Global Catalogs?

    - by MDMarra
    There are plenty of TechNet articles, like this one that say that phantom object don't get updated if an Infrastructure Master is also a Global Catalog, but other than that there isn't a lot of in depth information on what actually happens in this configuration. Imagine a configuration like this: |--------------| | example.com | | | | dedicated IM | |--------------| | | | |-------------------| | child.example.com | | | | IM on a GC | |-------------------| Where child has two DCs that are both global catalogs, meaning that the Infrastructure Master role is on a GC. And, example has three DCs with the Infrastructure Master role on a DC that is not a GC. I understand that it's usually best to just make everything a GC and not have to worry about this sort of thing, but assuming that's not the case - what is the exact error behavior that can be expected from a setup like this, and which domain(s) would this behavior manifest in? The child or the parent?

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  • In a virtual machine monitor such as VMware’s ESXi Server, how are shadow page tables implemented?

    - by ali01
    My understanding is that VMMs such as VMware's ESXi Server maintain shadow page tables to map virtual page addresses of guest operating systems directly to machine (hardware) addresses. I've been told that shadow page tables are then used directly by the processor's paging hardware to allow memory access in the VM to execute without translation overhead. I would like to understand a bit more about how the shadow page table mechanism works in a VMM. Is my high level understanding above correct? What kind of data structures are used in the implementation of shadow page tables? What is the flow of control from the guest operating system all the way to the hardware? How are memory access translations made for a guest operating system before its shadow page table is populated? How is page sharing supported? Short of straight up reading the source code of an open source VMM, what resources can I look into to learn more about hardware virtualization?

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  • So Singletons are bad, then what?

    - by Bobby Tables
    There has been a lot of discussion lately about the problems with using (and overusing) Singletons. I've been one of those people earlier in my career too. I can see what the problem is now, and yet, there are still many cases where I can't see a nice alternative - and not many of the anti-Singleton discussions really provide one. Here is a real example from a major recent project I was involved in: The application was a thick client with many separate screens and components which uses huge amounts of data from a server state which isn't updated too often. This data was basically cached in a Singleton "manager" object - the dreaded "global state". The idea was to have this one place in the app which keeps the data stored and synced, and then any new screens that are opened can just query most of what they need from there, without making repetitive requests for various supporting data from the server. Constantly requesting to the server would take too much bandwidth - and I'm talking thousands of dollars extra Internet bills per week, so that was unacceptable. Is there any other approach that could be appropriate here than basically having this kind of global data manager cache object? This object doesn't officially have to be a "Singleton" of course, but it does conceptually make sense to be one. What is a nice clean alternative here?

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