Search Results

Search found 6099 results on 244 pages for 'mass effect'.

Page 82/244 | < Previous Page | 78 79 80 81 82 83 84 85 86 87 88 89  | Next Page >

  • How get and set accessors work

    - by Chris Halcrow
    The standard method of implementing get and set accessors in C# and VB.NET is to use a public property to set and retrieve the value of a corresponding private variable. Am I right in saying that this has no effect of different instances of a variable? By this I mean, if there are different instantiations of an object, then those instances and their properties are completely independent right? So I think my understanding is correct that setting a private variable is just a construct to be able to implement the get and set pattern? Never been 100% sure about this.

    Read the article

  • SEO: best way to deal with short lifetime URLs?

    - by Mike Norgate
    I am currently in the process of redesigning a job advert site and am trying to put a lot more effort into my SEO. My question is how should I deal with the URLs that point to job adverts when the advert expires. The options I have thought of so far are: Return a 404 error and redirect to a 404 page. Will it have an effect on ranking if there are a lot of URLs that return 404s after only being up for a few weeks? Redirect to job listing page - When the user requests a URL for an advert that has expired just redirect to the main job listing page. Show the advert but tell the user to has closed - Show the advert page but with a notification that the advert has closed. The issue I see with this is that the user will visit the page, see its closed and then leave the site again which would not be good for rankings

    Read the article

  • Disable/remove Cinnamon keyboard shortcurts

    - by Robin
    I installed Cinnamon on Ubuntu 12.04 using sudo add-apt-repository ppa:gwendal-lebihan-dev/cinnamon-stable sudo apt-get update sudo apt-get install cinnamon Now I am looking for a way to disable the keyboard shortcuts ALTF7 (move window) and ALTF8 (resize windows). I already disabled those key bindings under Keyboard - Shortcuts. This has no effect. I did not find them in gconf-editor under apps -> muffin . Does anybody know how to remove/edit/disable those key bindings ?

    Read the article

  • Yet another Rails routing question

    - by danhere
    I can't seem to grasp the Rails routing just yet. I want to be able to link the site to, for example, ...com/store/xbox360/Mass Effect 2 (which is /store(my controller)/:system/:title). I have the database entries that include the :system and :title variables (?). How would I route these to show up and filter these entries? Or is this something I need to set up in the controller? I'm lost. Thanks so much for your help.

    Read the article

  • No HDMI output on 12.10, Intel HD graphics (Ironlake)

    - by Veazer
    I am unable to get any output to my external monitor on 12.10. The monitor is recognized and shows the native res (1920x1080, correct) but enabling has no effect. Graphics chipset is Intel Ironlake (Arrandale). I have tried: Full system update after installing Oibaf PPA updated drivers (https://launchpad.net/~oibaf/+archive/graphics-drivers) Enabling SNA Kubuntu 12.10 (in addition to Ubuntu 12.10) Both were fresh installs. Nothing works, any troubleshooting ideas? Everything is fine on 11.10. UPDATE 1: Also tried using Intel drivers from Xorg-Edgers PPA (https://launchpad.net/~xorg-edgers/+archive/ppa) Still no output on HDMI.

    Read the article

  • Freezes if desktop effects is used [closed]

    - by munir
    I have found that using desktop effects in Ubuntu versions later than 8.10 causes the desktop to freeze after a few seconds on my PC. the command lspci -nn gave the following 00:02.0 VGA compatible controller [0300]: Intel Corporation 82945G/GZ Integrated Graphics Controller [8086:2772] (rev 02) and with lspci -k I have 00:02.0 VGA compatible controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) Kernel driver in use: i915 Kernel modules: i915 The intel graphics cards seems to have some performence issues with xorg driver. However I have not noticed any freeze in Ubuntu 8.10. There are some workarounds at https://wiki.ubuntu.com/X/Bugs/Lucidi8xxFreezes to make them work. But I can't find out what workaround should I do with my graphics controller. I have tried workaround F but it did not help. can anyone help me find a workaround for my graphics card? and is it actually possible to use desktop effect in this graphics card ?

    Read the article

  • Using apt-get from Canada

    - by Advant Edge
    I am using Ubuntu Server 12.04 LTS, and until yesterday, everything was quite peachy. I have installed several packages (MySQL, apache2) and to my knowledge have those configured correctly. Upon configuration of phpMyAdmin, I found that I was missing the directory path /etc/phpmyadmin, which got me thinking about the install. I am new to Ubuntu, so I guess I missed the message telling me that I did not download phpMyAdmin successfully. Anyway, trying to use apt-get yesterday/today results in "Failed to fetch..." messages, even if just to run sudo apt-get update. Some notable details: ···no GUI, command line only (sudo apt-get gksu fails, go figure) ···can ping 4.2.2.2, so I know the internet is out there (somewhere) ···this is a dedicated computer, using Samba to share files with Windows, which does work ···attempted to edit my /sources.list file, for various American/Canadian mirror, to no effect ···ensured I have correct DNS settings in /etc/networks/interfaces I'm not sure where along the way it happened, but I seem to have lost connections to repositories... :) Any advice (including GO BACK TO WINDOWS) is appreciated.

    Read the article

  • Spaces around all hyphens in a string without double-up

    - by Dave
    I'm after a regex that puts spaces around each "-" in a string, eg. 02 jaguar-leopard, tiger-panther 08 would become 02 jaguar - leopard, tiger - panther 08 Note that if the "-" already has spaces around it, no changes are to be made, eg. 02 jaguar - leopard, tiger - panther 08 should not become 02 jaguar - leopard, tiger - panther 08 The number of hyphens are unknown in advance. Thanks for any ideas... Edit: I'm not actually using a language for this. I'm using Ant Renamer (a mass file renaming utility). There are two fields in the renamer GUI, "Expression" and "New name" to provide inputs. This is from the help file as an example: Swapping artist and title from mp3 file names: "Expression" = (.*) - (.*)\.mp3 "New name" = $2 - $1.mp3 Extract episode number and title from series video files with episode number as SnnEmm followed by title: "Expression" = Code\.Quantum\.S([0-9]{2})E([0-9]{2})\.(.*)\.FRENCH.XViD\.avi "New name" = Code Quantum - $1$2 - $3.avi

    Read the article

  • Figuring out what object is closer to a certain point?

    - by user1157885
    I'm trying to create fog of war, I have the visual effect created but I'm not sure how to deal with the hiding of other players if they're within the fog of war. So right now the thing I'm trying to do is if another player is hiding behind a wall then not to render that player. I was thinking of doing it by sending a ray in the direction of all the players, and then creating a list of all the obstacles that ray collides with and then trying to figure out if an obstacle was closer than the player in order to predict the distance. But then I realized I'm not really sure how to figure out if the obstacle is infact closer or not because I have to account for all the dimensions, so I'm kind of stuck. First of all is this approach the correct way to go about it and secondly how would I calculate if the obstacle was infact closer taking into account the X Y and Z. Thanks

    Read the article

  • Premultiplying matrices with Perspective destroys them

    - by Shadows In Rain
    If I apply world_to_camera, perspective and camera_to_screen to my mesh, everything is okay. But if I premultiply given matrices (i.e. transform = world_to_camera * perpective * camera_to_screen) before applying, then it seems like only perspective has effect. If it is important... My 3d framework was written from scratch (test project for job interview). But it works flawlessly, or at least I think so. So, question. This is expected behaviour, or my implementation is wrong?

    Read the article

  • How can I customize my bootloader to make it prettier?

    - by Matthew
    I hate how when I turn on the computer it just (after the hp logo, which I hate having also), shows white text on a black background. I'm wondering if there's easy ways to customize this (I'm choosing between Windows 7 and two separate Ubuntu 10.10 installs). I've read a little about some complicated ways to do this, but is there not some simpler ways by installing a package on ubuntu or something? I don't want to hack a bunch of code together to get a simple effect. I'm hoping for actual images and having like the windows 7 logo and ubuntu logo to choose from. Ideas?

    Read the article

  • How to disable low disk space notification? (Gnome 3, Ubuntu 12.04)

    - by grimripper
    I've got an SSD drive for root and /home, and a larger HDD for storage. The storage disk is almost full, and there's a low disk space warning on startup. The warning doesn't have any "don't show again" option, only "ignore" and "examine". It also doesn't go away but sticks on the screen until the ignore button is clicked, so it's very annoying in addition to being competely unnecessary. I tried unselecting the storage HDD in baobab's settings, but that didn't have any effect. I also tried gconf-editor, and looked for apps - gnome_settings_daemon - plugins - housekeeping, but there is no "plugins" under "gnome_settings_daemon". Only "gtk-modules" and "keybindings". Gnome 3.4.2.1 Ubuntu 12.04.1 LTS 64-bit

    Read the article

  • Adding a short delay between bullets

    - by Sun
    I'm having some trouble simulating bullets in my 2D shooter. I want similar mechanics to Megaman, where the user can hold down the shoot button and a continues stream of bullets are fired but with a slight delay. Currently, when the user fires a bullet in my game a get an almost laser like effect. Below is a screen shot of some bullets being fired while running and jumping. In my update method I have the following: if(gc.getInput().isKeyDown(Input.KEY_SPACE) ){ bullets.add(new Bullet(player.getPos().getX() + 30,player.getPos().getY() + 17)); } Then I simply iterate through the array list increasing its x value on each update. Moreover, pressing the shoot button (Space bar) creates multiple bullets instead of just creating one even though I am adding only one new bullet to my array list. What would be the best way to solve this problem?

    Read the article

  • Drawing flaming letters in 3d on OpenGL ES 2.0

    - by Chiquis
    I am a bit confused about how to achieve this. What i want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve the flaming effect. Am I supposed to have a Path in where i should add many particle emitters along the path that will "be emitting flames"? I understand the concept for 2d, but for 3d are the particles (that are quads) always supposed to be facing the user? Edit: Something else im worried about is the performance hit that will occur by having that many particle emitters, because there can be many letters and drawings at the same time. And each of these elements will have many particle emitters.

    Read the article

  • atheros wireless ar9285 driver

    - by nikola
    I have been having problems with wireless on Ubuntu 10 and above, Mint 11 and above. The problem is in the driver for the wireless... I can see that there is no driver installed and yet it works but reduced a lot, for example: on windows 7 ultimate 100% on distance of 1 meter (currently running) Mint Cinnamon 15 on same distance 70% when it goes under the 40 % it simply disconnects and than takes a lot of time to connect again I am new to Linux and I don't know anything about programming, yet I love the interface and look of the OS but don't want to reject it for couple of problems. There is, however, a problem with brightness control on laptop, it shows the notification and slider but with no effect The question is: Can somebody explain to me where to download and how to install the ar9285 driver for atheros wireless card laptop acer emachines eme529? or can someone explain this to me only for the LINUX MINT 15 http://www.jrhenkelmann.net/index.php?option=com_content&task=view&id=34 because the synaptic's interface is different than of mint 15 I KNOW this is Ubuntu community but the problems persist in all Linux versions

    Read the article

  • Gtk theme change doesn't apply to kde apps?

    - by Stefan Monov
    I changed the systemwide ambiance theme a bit (specifically the scrollbar css), and this works fine in gtk apps, but in kde apps nothing has changed. They still have the vanilla ambiance look. I tried rebooting too. Btw I've disabled overlay scrollbars. I looked at this question: Why don't Qt4 apps in Lubuntu pick up the GTK theme? and tried setting the Gtk+ theme in qtconfig but that didn't help. The look remains the same. Changing the theme in qtconfig to another one, such as QtCurve, does have an effect though.

    Read the article

  • How to give parallax backgrounds more depth

    - by user28015
    I have 3 tiled images of some sort of galaxy/space in the background of a 2D Game: The first one has an alpha of 100%, the second an alpha of 80% and the last one has an alpha of 60%. I scroll the the one in the background slower than the other ones of course. classic parallax. In the foreground I have some particles flying towards the player to simulate some dust / stars flying by. (I know that stars don't fly by, but I think we all have seen this in a lot of games). But I can't quite achieve the depth effect I am looking for. I want it to look "deeper". I did read something about using blending modes for the backgrounds, but that would require to render them as objects right? So the question is: What is a good technique to do a scrolling parallax background in GameMaker?

    Read the article

  • FBO rendering different result between Glaxay S2 and S3

    - by BruceJones
    I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so: Bind texture A to framebuffer Draw balls Bind texture B to framebuffer Draw texture A using fade shader on fullscreen quad Bind screen to framebuffer Draw texture B using normal textured quad shader Neither texture A or B are cleared at any point, this way the balls leave trails on screen, see below for the fade shader. Fade Shader private final String fragmentShaderCode = "precision highp float;" + "uniform sampler2D u_Texture;" + "varying vec2 v_TexCoordinate;" + "vec4 color;" + "void main(void)" + "{" + " color = texture2D(u_Texture, v_TexCoordinate);" + " color.a *= 0.8;" + " gl_FragColor = color;" + "}"; This works fine with the Samsung Galaxy S3/ Note2, but cause a strange effect doesnt work on Galaxy S2 or Note1. See pictures: Galaxy S3/Note2 Galaxy S3/Note2 Galaxy S2/Note Galaxy S2/Note Can anyone explain the difference?

    Read the article

  • ASP.NET MVC Generic Controllers and Spring.NET

    - by Jason
    Hello, I am creating an application using ASP.NET MVC (2) and Spring.NET. Since most of my Controller implementations just implement the similar CRUD operations, I would like to just create a single Generic controller, as explained here: http://stackoverflow.com/questions/848904/in-asp-net-mvc-is-it-possible-to-make-a-generic-controller However, the above example doesn't take DI frameworks into consideration. What I'm thinking is to create this (warning: this is an ugly mass of code I need help with): public SpringGenericControllerFactory : DefaultControllerFactory { public IController CreateController(RequestContext requestContext, string controllerName) { // Determine the controller type to return Type controllerType = Type.GetType("MyController").MakeGenericType(Type.GetType(controllerName)); // Return the controller return Activator.CreateInstance(controllerType) as IController; } } The entries in objects.xml would look something like this: <object id="controllerFactory" type="Application.Controllers.SpringGenericControllerFactory" /> <object id="DepartmentController" factory-method="CreateController" factory-object="controllerFactory" /> Can anyone pick through this and offer advice?

    Read the article

  • Should a developer always use version control

    - by kurtnelle
    I've heard statements to the effect of: "Well it's just me working on this project so I don't need to put it under source control" as well as, "There is no need to work version controlled on this project, it's so small". It is my opinion that no matter how small the project is, so long as it's adding value to the client (and they are paying for it too) that we, the developer(s), should version control it; especially since its company policy. Am I insane or does my standpoint make sense. Question: Should development work always be version controlled?

    Read the article

  • Faking Display tree (Sprite) parent child relationships with rasters (BitmapData) in ActionScript 3

    - by Arthur Wulf White
    I am working with Rasters (bitmapData) and blliting (copypixels) in a 2d-game in actionscript 3. I like how you can move a sprite and it moves all it's children, and you can simultaneously move the children creating an interesting visual effect. I do not want to use rotation or scaling however cause I do not know how that can be done without hampering with performance. So I'm not simulating Sprite parent-child behavior and sticking to the movement on the (x, y) axis. What I am planning to do is create a class called RasterContainer which extends bitmapData that has a vector of children of type Raster(extending bitmapData), now I am planning to implement recursive rendering in RasterContainer, that basically copyPixels every child, only changing their (x, y) offset to reflect their parent's offset. My question is, has this been implemented in an existing framework? Is this a good plan? Do I expect a serious performance hit for using recursive methods this way?

    Read the article

  • query in codeIgniter style

    - by troy
    I have below query: SET @sql = NULL ; SELECT GROUP_CONCAT( DISTINCT CONCAT( 'select latitude,longitude,max(serverTime) as serverTime,', deviceID, ' AS device from d', deviceID, '_gps' ) SEPARATOR ' UNION ALL ' ) INTO @sql FROM devices WHERE accountID =2; PREPARE stmt FROM @sql ; EXECUTE stmt; Can someone help me to write the above query in codeIgniter style.... ANd another thing is :What is the difference between writing the query in 1 and 2 formats 1. $query = $this->db->query('YOUR QUERY HERE'); 2. $this->db->select("..."); $this->db->from(); $this->db->where(); Will it have any effect on performance if we use 2nd style... Thank You

    Read the article

  • Failed to install the proprietary display driver, Compiz crashed!

    - by Naveen
    ATI Mobility Radeon HD 5400 I was using the default open source driver with Gnome classic, but when I upgraded to the closed sourced one using jockey-gtk/additional drivers everything messed up! It failed to activate the driver. Here is the error log. Wobbly windows or any other compiz effect won't work now. I can't even move a window! I'm on Precise Pangolin, Kernel-3.2.0-31-generic-pae Please Help! :( Update: I think my driver is installed even jockey doesn't show it. Compiz effects are working in Unity desktop... but I want it on Gnome Classic.

    Read the article

  • Can there be an Environment that Reacts to Weather changes in-game?

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. I had some recent thoughts about the possibility of creating an environment in a game that interacts with weather (Rain, Snow, Storms) Is it possible to make an environment that can simulate weather changes in a game? I wrote notes on this for weeks now. I was thinking that an increase on environments occlusion maps was necessary for creating the effect of rain on windows, as well as making a flowing liquid surface on windows that is only visible in rain. I was also considering the idea of additive bump-maps on meshes for snow, to simulate accumulation. Are these elements dynamic in Unreal 4? Can I implement them?

    Read the article

  • Certain Keyboard shortcuts not working

    - by user968808
    I have the logitech k800 keyboard but can't seem to get certain shortcuts working. I change in the keyboard shortcut settings volume up and down and it actually takes the key assignment but does not take effect when trying to use. After trying for a while I also tried to create a custom shortcut after with the command amixer -q sset Master 10%- Finally I tried changing the command to touch a file to see if it is actually responding but nothing. How can it take the key as an assignment in the shortcut settings but not to actually respond when pressing it. FYI other keys work like mute, next track etc. There is just 3 keys shortcuts not currently working. Thanks

    Read the article

< Previous Page | 78 79 80 81 82 83 84 85 86 87 88 89  | Next Page >