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  • Apache Chainsaw successor ?

    - by elec
    It looks like the development on Chainsaw has stopped 4 years ago (last development build dated 2006-03-02)... Anyone knows of a replacement tool providing the same functionality, but with more up to date releases ?

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  • JDO in Google App Engine: order of keys in unowned one-to-many relationship

    - by Kel
    I'm implementing web application with JDO in Google App Engine. According to documentation, in owned one-to-many relationships, order of elements in "owner" object collection is determined either by automatically created index field, or by information given in explicit ordering clause. For example: @PersistenceCapable public class Person { // ... @Order(extensions = @Extension(vendorName="datanucleus", key="list-ordering", value="country asc, city asc")) private List<ContactInfo> contacts = new List<ContactInfo>(); In unowned relationships, "owner" object contains collection of keys of "nested" objects, for example: @PersistenceCapable public class Author { // ... @Persistent private List<Key> books; Is order of keys preserved, if I use List<Key> collection in "owner" object for storing keys of "nested" elements? I could not find answer neither in JDO relationships article, nor in Data Classes article :(

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  • Spring/EJB 3 books?

    - by Zenzen
    Ok so I'm a complete beginner when it comes to Spring and EJB and I really want to change it, the problem is I can't find any single book on Spring 3/EJB 3, everything is about 2 (for Spring/EJB) or 2.5 (for Spring). What are the differences between 2.x and 3? Should I just go with the 2.x books and then google the differences? I was thinking about getting Pro Spring 2.5 from Apress and Head First EJB (huge fan, ut from what I've heard it is rather out of date), or are there better positions?

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  • Efficient synchronization of querying an array of resources

    - by Erel Segal Halevi
    There is a list of N resources, each of them can be queried by at most a single thread at a time. There are serveral threads that need to do the same thing at approximately the same time: query each of the resources (each thread has a different query), in arbitrary order, and collect the responses. If each thread loops over the resources in the same order, from 0 to N-1, then they will probably have to wait for each other, which is not efficient. I thought of letting the threads loop over the resources in a random permutation, but this seems too complex and also not so efficient, for example, for 2 resources and 2 threads, in half the cases they will choose the same order and wait for each other. Is there a simple and more efficient way to solve this?

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Eclipse debugging "source not found"

    - by James
    I just started using Eclipse so go easy on me ;). But when trying to debug a JUnit test case I get a dialog that states the the source is not found when I get to this line in the code in my test method: Assert.assertEquals(1, contents.size()); I know I should probably go and try and download the source from somewhere, but I really don't want to because I have no interest in stepping into the JUnit code. I have the JUnit runtime jar so Why does Eclipse expect me to have all the referenced tools source code in order to debug my own code (seems somewhat silly)? My main question is though, how can I tell Eclipse to skip this dialog when the source is not available and allow me to continue to debug my own code? [Edit] I've isolated the cause of this. It seems that Eclipse seems to think it needs the source when an exception is thrown by the internal JUnit code. In general is there anyway to tell it that it doesn't and just have it throw up an error dialog of some kind instead?

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  • Are entities cached in jpa by default ?

    - by Nitesh Panchal
    Hello, I add entity to my database and it works fine. But when i retrieve the List, i get the old entity, the new entities i add are not shown until i undeploy the application and redeploy it again. This means are my entities cached by default? But, I haven't made any settings for caching entities in my persistence.xml or any such file. I have even tried calling flush(), refresh() and merge(). But still it shows the old entities only. Am i missing something? Please help me.

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  • Find a base case for a recursive void method

    - by Evan S
    I am doing homework. I would like to build a base case for a recursion where ordering given numbers (list2) in ascending order. Purpose of writing this codes is that when all numbers are in ascending order then should stop calling a method called ascending(list2, list1); and all values in list2 should be shipped to list1. For instance, list2 = 6,5,4,3,2,1 then list2 becomes empty and list1 should be 1,2,3,4,5,6. I am trying to compare result with previous one and if matches then stop. But I can't find the base case to stop it. In addition, Both ascending() and fixedPoint() are void method. Anybody has idea? lol Took me 3 days... When I run my code then 6,5,4,3,2,1 5,6,4,3,2,1 4,5,6,3,2,1 3,4,5,6,2,1 2,3,4,5,6,1 1,2,3,4,5,6 1,2,3,4,5,6 1,2,3,4,5,6 1,2,3,4,5,6 1,2,3,4,5,6 infinite............. public class Flipper { public static void main(String[] args) { Flipper aFlipper = new Flipper(); List<Integer> content = Arrays.asList(6,5,4,3,2,1); ArrayList<Integer> l1 = new ArrayList<Integer>(content); ArrayList<Integer> l2 = new ArrayList<Integer>(); // empty list aFlipper.fixedPoint(l2,l1); System.out.println("fix l1 is "+l1); System.out.println("fix l2 is "+l2); } public void fixedPoint(ArrayList<Integer> list1, ArrayList<Integer> list2) { // data is in list2 ArrayList<Integer> temp1 = new ArrayList<Integer>(); // empty list if (temp1.equals(list2)) { System.out.println("found!!!"); } else { ascending(list2, list1); // data, null temp1 = list1; // store processed value System.out.println("st list1 is "+list1); System.out.println("st list2 is "+list2); } fixedPoint(list2, list1); // null, processed data }

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  • Why is JavaMail Transport.send() a static method?

    - by skiphoppy
    I'm revising code I did not write that uses JavaMail, and having a little trouble understanding why the JavaMail API is designed the way it is. I have the feeling that if I understood, I could be doing a better job. We call: transport = session.getTransport("smtp"); transport.connect(hostName, port, user, password); So why is Eclipse warning me that this: transport.send(message, message.getAllRecipients()); is a call to a static method? Why am I getting a Transport object and providing settings that are specific to it if I can't use that object to send the message? How does the Transport class even know what server and other settings to use to send the message? It's working fine, which is hard to believe. What if I had instantiated Transport objects for two different servers; how would it know which one to use? In the course of writing this question, I've discovered that I should really be calling: transport.sendMessage(message, message.getAllRecipients()); So what is the purpose of the static Transport.send() method? Is this just poor design, or is there a reason it is this way?

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  • Explicitly multiplying values as longs

    - by Bill Szerdy
    I understand that all math is done as the largest data type required to handle the current values but when you transverse a loop how do you explicitly multiply longs? The following code returns 0, I suspect, because of an overflow. long result = 0L; List<Long> temp = (List<Long>) getListOfIntegers(); for (int i = 0; i < temp.size(); i++) { result *= temp.get(i).longValue(); } System.out.println(result);

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  • convert pixels into image

    - by Zeta Op
    what i am trying to do is to convert a pixel from a video cam, into an image to expalin it better imagine a 3d model so.. the pixels would be each polying, and i want to do is to conver each polyigon into an image. what i have so far is this ** import processing.video.*; PImage hoja; Capture cam; boolean uno, dos, tres, cuatro; import ddf.minim.*; Minim minim; AudioPlayer audio; float set; void setup() { //audio minim = new Minim(this); // audio = minim.loadFile("audio"); // audio.loop(); // uno=false; dos=false; tres=false; cuatro=true; size(640, 480); hoja=loadImage("hoja.gif"); cam = new Capture(this, width, height); cam.start(); } void draw() { if (cam.available() == true) { cam.read(); if (uno==true) { filtroUno(); image(cam, 0, 0, 640, 480); } if (dos==true) { filtroDos(); } if(tres==true){ filtroTres(); } if(cuatro==true){ filtroCuatro(); image(cam, set, 0,640,480); } } // The following does the same, and is faster when just drawing the image // without any additional resizing, transformations, or tint. //set(0, 0, cam); } void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+(j*cam.width); if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=i+(j*cam.width); cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } ** the broblem is that each pixel is creating me a matrix, so.. is not recreating what id that to do. i had the method filtroUno but it wasn't showing ok.. and was the result void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+j*hoja.width*10; if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=x+y*hoja.height*10; cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } i hope you can help me thanks note: each red pixel should be the gif image the imge size is 10x10

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  • Reporting on release changes when using JIRA, Ivy and SVN

    - by HaveAGuess
    Hey guys, We have an Ivy release procedure where resolve our dependancies using Ivy pre-tagging which means that we can pull in changes for releases by other members of the team that we are not expecting We want to generate reports and track changes to dependancies between releases but there doesn't seem to be an easy way of doing this without a significant effort. We also want to generate a JIRA list of all changes not only in the main project but in dependancies that we own. This is an extension of the problem above. Otherwise we simply don't know what we are releasing - any ideas?!

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  • Saving tree-structures in Databases

    - by Nina Null
    Hello everyone. I use Hibernate/Spring and a MySQL Database for my data management. Currently I display a tree-structure in a JTable. A tree can have several branches, in turn a branch can have several branches (up to nine levels) again, or having leaves. Lately I have performanceproblemes, as soon as I want to create new branches on deeper levels. At this time a branch has a foreign key to its parent. The domainobject has access to its parent by calling getParent(), which returns the parent-branch. The deeper the level, the longer it takes to create a new branch. Microbenchmark results for creating a new branch are like: Level 1: 32 ms. Level 3: 80 ms. Level 9: 232 ms. Obviously the level (which means the number of parents) is responsible for this. So I wanted to ask, if there are any appendages to work around this kind of problem. I don’t understand why Hibernate needs to know about the whole object tree (all parents until the root) while creating a new branch. But as far as I know this can be the only reason for the delay while creating a new branch, because a branch doesn’t have any other relations to any other objects. I would be very thankful for any workarounds or suggestions. greets, jambusa

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  • Eclipse - Force Refresh of IDs

    - by Echilon
    I'm using eclipse for Android development, and the editor always seems to take a while to actually update and recognize if I change an ID in a layout, then try to use it in a class with R.id.someId. Is there a way to force a refresh?

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  • Migrating from hand-written persistence layer to ORM

    - by Sergey Mikhanov
    Hi community, We are currently evaluating options for migrating from hand-written persistence layer to ORM. We have a bunch of legacy persistent objects (~200), that implement simple interface like this: interface JDBC { public long getId(); public void setId(long id); public void retrieve(); public void setDataSource(DataSource ds); } When retrieve() is called, object populates itself by issuing handwritten SQL queries to the connection provided using the ID it received in the setter (this usually is the only parameter to the query). It manages its statements, result sets, etc itself. Some of the objects have special flavors of retrive() method, like retrieveByName(), in this case a different SQL is issued. Queries could be quite complex, we often join several tables to populate the sets representing relations to other objects, sometimes join queries are issued on-demand in the specific getter (lazy loading). So basically, we have implemented most of the ORM's functionality manually. The reason for that was performance. We have very strong requirements for speed, and back in 2005 (when this code was written) performance tests has shown that none of mainstream ORMs were that fast as hand-written SQL. The problems we are facing now that make us think of ORM are: Most of the paths in this code are well-tested and are stable. However, some rarely-used code is prone to result set and connection leaks that are very hard to detect We are currently squeezing some additional performance by adding caching to our persistence layer and it's a huge pain to maintain the cached objects manually in this setup Support of this code when DB schema changes is a big problem. I am looking for an advice on what could be the best alternative for us. As far as I know, ORMs has advanced in last 5 years, so it might be that now there's one that offers an acceptable performance. As I see this issue, we need to address those points: Find some way to reuse at least some of the written SQL to express mappings Have the possibility to issue native SQL queries without the necessity to manually decompose their results (i.e. avoid manual rs.getInt(42) as they are very sensitive to schema changes) Add a non-intrusive caching layer Keep the performance figures. Is there any ORM framework you could recommend with regards to that?

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  • Google App Engine - DELETE JPQL Query and Cascading

    - by Taylor Leese
    I noticed that the children of PersistentUser are not deleted when using the JPQL query below. However, the children are deleted if I perform an entityManager.remove(object). Is this expected? Why doesn't the JPQL query below also perform a cascaded delete? @OneToMany(mappedBy = "persistentUser", cascade = CascadeType.ALL) private Collection<PersistentLogin> persistentLogins; ... @Override @Transactional public final void removeUserTokens(final String username) { final Query query = entityManager.createQuery( "DELETE FROM PersistentUser p WHERE username = :username"); query.setParameter("username", username); query.executeUpdate(); }

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  • Can't change the layout of alternatives keys show on android keyboard

    - by Tebam
    I want to change the default layout which Android uses for show the alternative keys when performs a long-press on a key. Keys have an attribute "android:popupKeyboard" used for define the layout of the alternative key list (which could be a Keyboard reference) but when I use it the Android's default layout still appears. Is possible to change or override this layout?

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  • create zip files with arabic characters

    - by fatiDev
    i have the following situation i have to modify an existing files and return a zip containing this modified files , i'm in web application context what i done up to now is : ///////////////// modifying the existing file with poi librairy FileInputStream inpoi = new FileInputStream("file_path"); POIFSFileSystem fs = new POIFSFileSystem(inpoi); HWPFDocument doc = new HWPFDocument(fs); Range r = doc.getRange(); r.replaceText("<nomPrenom>","test"); byte[] b = doc.getDataStream(); //////////////////////// create the zip file and copy the modified files into it ZipOutputStream out = new ZipOutputStream(new FileOutputStream("my.zip")); out.putNextEntry(new ZipEntry("file")); for (int j = 0; j < b.length; j++) { out.write(b[j]); } the created zipped file can't be read correctly with word given that the original file is wrotten in arabic

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  • Managed bean property value not set to null

    - by Vladimir
    Hi! I'm new to JSF, so this question might be strange. I have an inputText component's value bound to managed bean's property of type Float. I need to set property to null when inputText field is empty, not to 0 value. It's not done by default, so I added converter with the following method implemented: public Object getAsObject(FacesContext arg0, UIComponent arg1, String arg2) throws ConverterException { if (StringUtils.isEmpty(arg2)) { return null; } float result = Float.parseFloat(arg2); if (result == 0) { return null; } return result; } I registered converter, and assigned it to inputText component. I logged arg2 argument, and also logged return value from getAsObject method. By my log I can see that it returns null value. But, I also log setter property on backing bean and argument is 0 value, not null as expected. To be more precise, it is setter property is called twice, once with null argument, second time with 0 value argument. It still sets backing bean value to 0. How can I set value to null? Thanks in advance.

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  • Google App Engine - Cannot See Children in Datastore Viewer

    - by Taylor L
    I have the following kinds/relationships in my datastore: UserAccount 1-to-1 PersistentLogin 1-to-many PersistentLogins They are all in the same entity group and UserAccount is the parent. Should I expect to see the other kinds in the datastore viewer? Currently, I only see UserAccount entities, but I'm pretty confident the other entities are there because my code is working as expected. Is this just a nuance of the datastore viewer?

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  • Do Hibernate table classes need to be Serializable?

    - by Scott Leis
    I have inherited a Websphere Portal project that uses Hibernate 3.0 to connect to a SQL Server database. There are about 130 Hibernate table classes in this project. They all implement Serializable. None of them declare a serialVersionUID field, so the Eclipse IDE shows a warning for all of these classes. Is there any actual need for these classes to implement Serializable? If so, is there any tool to add a generated serialVersionUID field to a large number of classes at once (just to make the warnings go away) ?

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  • How to bring up list of available notification sounds on Android

    - by robintw
    I'm creating notifications in my Android application, and would like to have an option in my preferences to set what sound is used for the notification. I know that in the Settings application you can choose a default notification sound from a list. Where does that list come from, and is there a way for me to display the same list in my application?

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