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  • Is there anything like Unity for simple things that don't require an interface?

    - by Dave
    Perhaps I'm misapplying Unity, but here goes. I have a couple of applications, both of which load the same plugin assemblies. All assemblies require a library, and I want them to be able to access this library via Unity. However, in order to use Unity, or any other IoC framework, I'd have to write an interface for this library. I will probably do this, but since an interface isn't really needed for anything other than to support Unity, I am afraid that this means that I am 1) missing the point, or 2) misapplying the framework. If I avoid something that offers me DI, then I'd have to make the library class a singleton, and then pass it to all of the plugin constructors, or via a public property, and I don't want to do this. That said, and without actually implementing anything with Unity yet, I'm not getting one other detail -- although Unity will let me request the library via Resolve<, my plugins will still need to have a reference to the Unity instance that is created in the main applications. So is this a case where your only option is to pass the Unity reference to all of the plugins, but then it's convenient from that point on, merely because you can use Unity to get at all of the other dependencies?

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  • .DS_Store valid in Leopard and Snow Leopard

    - by madmw
    Scripts to generate a DMG image disk for mac usually copy a .DS_Store file with folder customizations (icons sizes, positions, image background, etc.) You customize a read/write copy of the DMG, then copy the .DS_Store and use it to automate the DMG generation. It seems .DS_Store made in Leopard doesn't work in Snow Leopard and viceversa. A DMG created in Snow Leopard won't show the background image in Leopard. Is there a way to made a .DS_Store file that works in both OSX?

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  • Code golf: the Mandelbrot set

    - by Stefano Borini
    Usual rules for the code golf. Here is an implementation in python as an example from PIL import Image im = Image.new("RGB", (300,300)) for i in xrange(300): print "i = ",i for j in xrange(300): x0 = float( 4.0*float(i-150)/300.0 -1.0) y0 = float( 4.0*float(j-150)/300.0 +0.0) x=0.0 y=0.0 iteration = 0 max_iteration = 1000 while (x*x + y*y <= 4.0 and iteration < max_iteration): xtemp = x*x - y*y + x0 y = 2.0*x*y+y0 x = xtemp iteration += 1 if iteration == max_iteration: value = 255 else: value = iteration*10 % 255 print value im.putpixel( (i,j), (value, value, value)) im.save("image.png", "PNG") The result should look like this Use of an image library is allowed. Alternatively, you can use ASCII art. This code does the same for i in xrange(40): line = [] for j in xrange(80): x0 = float( 4.0*float(i-20)/40.0 -1.0) y0 = float( 4.0*float(j-40)/80.0 +0.0) x=0.0 y=0.0 iteration = 0 max_iteration = 1000 while (x*x + y*y <= 4.0 and iteration < max_iteration): xtemp = x*x - y*y + x0 y = 2.0*x*y+y0 x = xtemp iteration += 1 if iteration == max_iteration: line.append(" ") else: line.append("*") print "".join(line) The result ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** **************************************** *************************************** **************************************** *************************************** **************************************** *************************************** **************************************** *************************************** **************************************** *************************************** **************************************** *************************************** **************************************** *************************************** *************************************** ************************************** ************************************* ************************************ ************************************ *********************************** *********************************** ********************************** ************************************ *********************************** ************************************* ************************************ *********************************** ********************************** ******************************** ******************************* **************************** *************************** ***************************** **************************** **************************** *************************** ************************ * * *********************** *********************** * * ********************** ******************** ******* ******* ******************* **************************** *************************** ****************************** ***************************** ***************************** * * * **************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ********************************************************************************

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  • iPhone:Tabbar hides when pushing from TableView to UIViewController

    - by user187532
    Hello all, I have four Tab bar items in a Tab bar which is being bottom of the view where i have the TableView. I am adding Tab bar and items programmatically (Refer below code) not through I.B. Click on first three Tab bar items, will show the data in the same TableView itself. But clicking on last Tab bar items will push to another UIViewcontroller and show the data there. The problem here is, when i push to the viewController when clicking on last Tab bar item, main "Tab bar" is getting removed. Tab bar code: UITabBar *tabBar = [[UITabBar alloc] initWithFrame:CGRectMake(0, 376, 320, 44)]; item1 = [[UITabBarItem alloc] initWithTitle:@"First Tab" image:[UIImage imageNamed:@"first.png"] tag:0]; item2 = [[UITabBarItem alloc] initWithTitle:@"Second Tab" image:[UIImage imageNamed:@"second.png"] tag:1]; item3 = [[UITabBarItem alloc] initWithTitle:@"Third Tab" image:[UIImage imageNamed:@"third.png"] tag:2]; item4 = [[UITabBarItem alloc] initWithTitle:@"Fourth Tab" image:[UIImage imageNamed:@"fourth.png"] tag:3]; item5 = [[UITabBarItem alloc] initWithTitle:@"Fifth Tab" image:[UIImage imageNamed:@"fifth.png"] tag:4]; NSArray *items = [NSArray arrayWithObjects: item1,item2,item3,item4, item5, nil]; [tabBar setItems:items animated:NO]; [tabBar setSelectedItem:item1]; tabBar.delegate=self; [self.view addSubview:tabBar]; Push controller code clicking from last Tab bar item: myViewController = [ [MyViewController alloc] initWithNibName:@"MyView" bundle:nil]; myViewController.hidesBottomBarWhenPushed=NO; [[self navigationController] pushViewController:myViewController animated:NO]; I am not seeing bottom Tab bar when i push my current TableView to myViewController. I am seeing full screen view there. I want to see bottom Tab bar always when every tab item clicked. What might be the problem here? Could someone who come across this issue, please share your suggestion to me? Thank you.

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  • How do you save images to a Blackberry device via HttpConnection?

    - by Kai
    My script fetches xml via httpConnection and saves to persistent store. No problems there. Then I loop through the saved data to compose a list of image url's to fetch via queue. Each of these requests calls the httpConnection thread as so ... public synchronized void run() { HttpConnection connection = (HttpConnection)Connector.open("http://www.somedomain.com/image1.jpg"); connection.setRequestMethod("GET"); String contentType = connection.getHeaderField("Content-type"); InputStream responseData = connection.openInputStream(); connection.close(); outputFinal(responseData, contentType); } public synchronized void outputFinal(InputStream result, String contentType) throws SAXException, ParserConfigurationException, IOException { if(contentType.startsWith("text/")) { // bunch of xml save code that works fine } else if(contentType.equals("image/png") || contentType.equals("image/jpeg") || contentType.equals("image/gif")) { // how to save images here? } else { //default } } What I can't find any good documentation on is how one would take the response data and save it to an image stored on the device. Maybe I just overlooked something very obvious. Any help is very appreciated. Thanks

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  • Drawing a texture with an alpha channel doesn't work -- draws black

    - by DevDevDev
    I am modifying GLPaint to use a different background, so in this case it is white. Anyway the existing stamp they are using assumes the background is black, so I made a new background with an alpha channel. When I draw on the canvas it is still black, what gives? When I actually draw, I just bind the texture and it works. Something is wrong in this initialization. Here is the photo - (id)initWithCoder:(NSCoder*)coder { CGImageRef brushImage; CGContextRef brushContext; GLubyte *brushData; size_t width, height; if (self = [super initWithCoder:coder]) { CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = YES; // In this application, we want to retain the EAGLDrawable contents after a call to presentRenderbuffer. eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; if (!context || ![EAGLContext setCurrentContext:context]) { [self release]; return nil; } // Create a texture from an image // First create a UIImage object from the data in a image file, and then extract the Core Graphics image brushImage = [UIImage imageNamed:@"test.png"].CGImage; // Get the width and height of the image width = CGImageGetWidth(brushImage); height = CGImageGetHeight(brushImage); // Texture dimensions must be a power of 2. If you write an application that allows users to supply an image, // you'll want to add code that checks the dimensions and takes appropriate action if they are not a power of 2. // Make sure the image exists if(brushImage) { brushData = (GLubyte *) calloc(width * height * 4, sizeof(GLubyte)); brushContext = CGBitmapContextCreate(brushData, width, width, 8, width * 4, CGImageGetColorSpace(brushImage), kCGImageAlphaPremultipliedLast); CGContextDrawImage(brushContext, CGRectMake(0.0, 0.0, (CGFloat)width, (CGFloat)height), brushImage); CGContextRelease(brushContext); glGenTextures(1, &brushTexture); glBindTexture(GL_TEXTURE_2D, brushTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, brushData); free(brushData); } //Set up OpenGL states glMatrixMode(GL_PROJECTION); CGRect frame = self.bounds; glOrthof(0, frame.size.width, 0, frame.size.height, -1, 1); glViewport(0, 0, frame.size.width, frame.size.height); glMatrixMode(GL_MODELVIEW); glDisable(GL_DITHER); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA); glEnable(GL_POINT_SPRITE_OES); glTexEnvf(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, GL_TRUE); glPointSize(width / kBrushScale); } return self; }

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  • Java error on bilinear interpolation of 16 bit data

    - by Jon
    I'm having an issue using bilinear interpolation for 16 bit data. I have two images, origImage and displayImage. I want to use AffineTransformOp to filter origImage through an AffineTransform into displayImage which is the size of the display area. origImage is of type BufferedImage.TYPE_USHORT_GRAY and has a raster of type sun.awt.image.ShortInterleavedRaster. Here is the code I have right now displayImage = new BufferedImage(getWidth(), getHeight(), origImage.getType()); try { op = new AffineTransformOp(atx, AffineTransformOp.TYPE_BILINEAR); op.filter(origImage, displayImage); } catch (Exception e) { e.printStackTrace(); } In order to show the error I have created 2 gradient images. One has values in the 15 bit range (max of 32767) and one in the 16 bit range (max of 65535). Below are the two images 15 bit image 16 bit image These two images were created in identical fashions and should look identical, but notice the line across the middle of the 16 bit image. At first I thought that this was an overflow problem however, it is weird that it's manifesting itself in the center of the gradient instead of at the end where the pixel values are higher. Also, if it was an overflow issue than I would suspect that the 15 bit image would have been affected as well. Any help on this would be greatly appreciated.

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  • CodePlex Daily Summary for Sunday, June 12, 2011

    CodePlex Daily Summary for Sunday, June 12, 2011Popular ReleasesSizeOnDisk: 1.0.8.4: Fix: Contextual menu failures. Switch to ShellExecuteEx of Win32Api.Phalanger - The PHP Language Compiler for the .NET Framework: 2.1 (June 2011) for .NET 4.0: Release of Phalanger 2.1 - the opensource PHP compiler for .NET framework 4.0. Installation package also includes basic version of Phalanger Tools for Visual Studio 2010. This allows you to easily create, build and debug Phalanger web or application inside this ultimate integrated development environment. You can even install the tools into the free Visual Studio 2010 Shell (Integrated). To improve the performance of your application using MySQL, please use Managed MySQL Extension for Phala...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.7: Version: 2.0.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...SimplePlanner: v2.0b: For 2011-2012 Sem 1 ???2011-2012 ????Visual Studio 2010 Help Downloader: 1.0.0.3: Domain name support for proxy Cleanup old packages bug Writing to EventLog with UAC enabled bug Small fixes & RefactoringMedia Companion: MC 3.406b weekly: With this version change a movie rebuild is required when first run -else MC will lock up on exit. Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. Refer to the documentation on this site for the Installation & Setup Guide Important! If you find MC not displaying movie data properly, please try a 'movie rebuild' to reload the data from the nfo's into MC's cache. Fixes Movies Readded movie preference to rename invalid or scene nfo's to info ext...Windows Azure VM Assistant: AzureVMAssist V1.0.0.5: AzureVMAssist V1.0.0.5 (Debug) - Test Release VersionNetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9: Changes: - fix examples (include issue 16026) - add new examples - 32Bit/64Bit Walkthrough is now available in technical Documentation. Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...Reusable Library: V1.1.3: A collection of reusable abstractions for enterprise application developerClosedXML - The easy way to OpenXML: ClosedXML 0.54.0: New on this release: 1) Mayor performance improvements. 2) AdjustToContents now take into account the text rotation. 3) Fixed issues 6782, 6784, 6788HTML-IDEx: HTML-IDEx .15 ALPHA: This release fixes line counting a little bit and adds the masshighlight() sub, which highlights pasted and inserted code.AutoLoL: AutoLoL v2.0.3: - Improved summoner spells are now displayed - Fixed some of the startup errors people got - Double clicking an item selects it - Some usability changes that make using AutoLoL just a little easier - Bug fixes AutoLoL v2 is not an update, but an entirely new version! Please install to a different directory than AutoLoL v1Host Profiles: Host Profiles 1.0: Host Profiles 1.0 Release Quickly modify host file Automatically flush dnsVidCoder: 0.9.2: Updated to HandBrake 4024svn. This fixes problems with mpeg2 sources: corrupted previews, incorrect progress indicators and encodes that incorrectly report as failed. Fixed a problem that prevented target sizes above 2048 MB.SharePoint Search XSL Samples: SharePoint 2010 Samples: I have updated some of the samples from the 2007 release. These all work in SharePoint 2010. I removed the Pivot on File Extension because SharePoint 2010 search has refiners that perform the same function.AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta5: ??AcDown?????????????,??????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta5 ?????????? ???? ?? ???????? ???"????????"?? ????????????? ????????/???? ?? ???"????"??? ?? ??????????? ?? ?? ??????????? ?? ?????????????????? ??????????????????? ???????????????? ????????????Discussions???????? ????AcDown??????????????VFPX: GoFish 4 Beta 1: Current beta is Build 144 (released 2011-06-07 ) See the GoFish4 info page for details and video link: http://vfpx.codeplex.com/wikipage?title=GoFishShowUI: Write-UI -in PowerShell: ShowUI: ShowUI is a PowerShell module to help you write rich user interfaces in script.SharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.0.3: Fixed User Management screen when "RequiresQuestionAndAnswer" set to true Reply to Email Address can now be customized User Management page now only displays users that reside in the membership database Web parts have been changed to inherit from System.Web.UI.WebControls.WebParts.WebPart, so that they will display on anonymous application pages For installation and configuration steps see here.Babylon Toolkit: Babylon.Toolkit v1.0.4: Note about samples: In order to run samples, you need to configure visual studio to run them as an "Out-of-browser application". in order to do that, go to the property page of a sample project, go to the Debug tab, and check the "Out-of-browser application" radio. New features : New Effects BasicEffect3Lights (3 dir lights instead of 1 position light) CartoonEffect (work in progress) SkinnedEffect (with normal and specular map support) SplattingEffect (for multi-texturing with smooth ...New ProjectsAnything Over Anything (Network Tunneling): Tunneling software created using the Reactive Extensions framework! Rx is not just for events!!!BDDocs - Behavior Driven Documentation: An alternative tool to enable project collaboration between stakeholders in a BDD environment. Focuses more on the domain and its implementation then the technical details of the testing framework.Checkin Policies for TFS 2010: More check-in policies for TFS 2010cheese: Projet d'études sur les jeux d'échecs http://davcha.wordpress.comCodeCrusade: Code Crusade is a programming game based around Lua and C#.Dimensional Values: Dimensional Values is a class library that defines units like inch, foot, meter, second, minute, hour, Newton, Pascal, Hertz, etc. that qualify values stored in classes of different dimensions such as the length dimension, the time dimension, the force dimension, etc. The library takes care of unit conversion automatically and produces higher dimension class objects from the mathematical operators (for example, dividing a length dimensional value by a time dimensional value automatically y...Enlight Adventures: Enlight Adventures is a Windows Phone 7 game that is based on the activities of the Enlight Fountain Control Group at the University of Wisconsin - Madison.Expression Tree Serializer: .NET 4.0 and Silverlight 4 class library that serializes and deserializes Expression instances. Also: a WCF IQueryable LINQ Provider and Web Http (REST) client for Silverlight that provides a simplified REST client API (i.e. WCF's WebChannelFactory) that's easier to use than WebClient.F# and C# ASP.NET MVC 3 (Razor) VSIX Project Template Example: This project provides an example of how to create a F# and C# VSIX Project Template made up of a C# ASP.NET MVC 3 web application, a F# Library that contains controllers, models, etc., and a F# Library that can be used to contain unit tests. FreeForm - SilverLight Dynamic Form Builder: FreeForm is a SilverLight4 Dynamic Forms Designer. It is enterprise forms for gathering information and making tools, include a lot of Silverlight4 interface control. Now Give Up InfoPath! TO Use FreeForm! First version online DEMO: http://crmwin.com/TestPage.html?Type=tempInternational Geek Developer Alliance: Take it easy!Kouak - HTTP File Share Server: Kouak is a basic portable file share server over http. He let you share easily files in eterogenous environements and in just few click. He don't need installation and run on every machine from windows xp s2 to windows 7.MARK: MARK is an interpreted programming language, written in PHP, for beginners to learn the fundamentals of programming paradigms. To make learning easier this language cuts the syntactic learning curve out that can hinder learning - hence allowing any beginner to learn the fundamentals of programming easily, whilst having fun with an easy-to-write, powerful programming language.Movie Manager: A tool for personal Movie CollectionNairc: This is a telescope control system project of Nairc.NPD: NPD Trading SystemObjects Library: OLib is a list of objects for programming, Programmers don't have to make alot of own classes anymoreProgressbar Field: The progress bar is typically used when an application performs tasks such as project progress or sales activity. Users of an application might consider an application non-informative if there is no visual cue.PTask: PTask is an API built on the .NET Task API that simplifies the execution in parrallel of dependent units of work. It provides a fluent API for building node dependency structures and executes those structures with the maximum level of parralelization using the thread pool.Quant: quantSharpAuctioneer: A set of classes to parse and read the World of Warcraft Auctioneer Add-On scan data.SimplePlanner: NTU Simple PlannerSiteUnity Framework: SiteUnity Framework makes it easier to build website. The target of framework, write less and simple code to build complex website. For that purpose there are some modules for viewing and managing page. It's develop in Asp.NET using C#, Mssql and Jquery.SMTP Proxy for GMail and Windows Live Mail/Hotmail: GMail and Microsoft Live Mail require encrypted connections (SSL/TLS), but not all software supports SSL/TLS. SmtpProxy accepts unencrypted connections and forwards them to GMail/Live. It runs as a Windows Service and supports ALL email clients. It's developed in C#/.NET4.WipeTouch, a jQuery plugin for touch devices: jQuery plugin for touch wipe events. Detects when user wipes on all 9 directions (top, bottom, left, right and diagonals) and triggers the desired event.

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  • Is there a utility that can monitor open windows/ in .net winforms?

    - by Jules
    This is a general question, but I'll explain my specific need at the moment: I want to find the framework class that enables one to choose an image at design-time. I can find the editor that is used at run-time - its the Drawing.Design.ImageEditor. At design time, however, a different editor pops up which allows one to choose an image from resources. I'm guessing I could run some kind of program, then open up the image editor, from the property grid, and see what new windows/classes have been created? Thanks

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  • Portability of pthreads-win32 over various compilers.

    - by Artyom
    Hello, I'm using pthreads-win32 for portable threading support for windows. At least, according to the documentation pthreads-win32 should work with MSVC and even MSVC builds provided. But I don't know if the library is tested with latest MSVC compilers like MSVC-2008 and if it is supported under 64bit windows. Does anybody aware of any issues with this library? Note: Do not even try to recommend using Boost.Thread, I'm not interested in. And I'm familiar with Boost.Thread library

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  • What is the proper way to align UITableViewCells when only some have an imageView?

    - by Topher Fangio
    Hello all, I am new to iPhone programming and working on my first real application (i.e. one not written in a book or online) and I've run into a small problem which I could solve a multitude of ways, but feel like there should be a good solution that perhaps I am just missing. Here is the scenario: I have a UITableView with a bunch of standard UITableViewCells in it. What I want to do is toggle a green check mark when the cell is selected and I have that part working (note: I'm already using the accessoryType for something else, so I can't use it for the checkmark...besides, it's not as pretty). Unfortunately, when I toggle the checkmark like so: if (...) { cell.imageView.image = [UIImage imageNamed:@"checkmark.png"]; } else { cell.imageView.image = nil; } It makes the cell's label bounce back and forth depending on whether it is checked or not. What is the proper way to align the cell's text (set via cell.textLabel.text) regardless of whether or not it has an image set? The solutions I have come up with are: Create a blank 40x40 png image in Photoshop and set the unchecked to that Create a blank 40x40 image solely in code Set some setting that I don't know about that will align it for me Create a subclass of UITableCellView that does what I need (which would be stupid, I'd just go with option 1...) Suggestions? Thoughts? Comments? Thank you very much :-) P.S. I'd like the solution to work with OS 3.0 and 4.0 if that makes any sort of difference.

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  • Speed up compilation with mockito on Android

    - by pbreault
    I am currently developing an android app in eclipse using: One project for the app One project for the tests (Instrumentation and Pojo tests) In the test project, I am importing the mockito library for standard POJO testing. However, when I import the library, the compilation time skyrockets from 1 second to about 30 seconds in eclipse. The cause seems to be that the whole library is converted each time. So basically, each time a make a modification that I want to test, I have to wait 30 seconds. The only workarounds that I have found so far would be: Disable "Build Automatically" Create a project that includes only pojo tests and put mockito only there. Use another library that compiles faster (e.g. easymock) Any other suggestion?

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  • Gtk, Setting GtkWindow Background from gtkrc file.

    - by PP
    I am trying to set background image to GtkWindow through gtkrc file using pixmap engine but it is not working out following is the rc file. style "theme-window" = "default" { xthickness = 1 ythickness = 1 GtkButton::inner-border = {10, 10, 10, 10} text[NORMAL] = "#FFFFFF" text[ACTIVE] = "#000000" text[PRELIGHT] = "#FFFFFF" text[INSENSITIVE] = "#787878" text[SELECTED] = "#FFFFFF" engine "pixmap" { image { function = FLAT_BOX state = NORMAL recolorable = TRUE file = "NarrowVideo.png" border = { 0, 0, 0, 0 } stretch = TRUE } image { function = FLAT_BOX state = ACTIVE recolorable = TRUE file = "NarrowVideo.png" border = { 0, 0, 0, 0 } stretch = TRUE } } } class "GtkWindow" style "theme-window"

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  • cmake add_library at a custom location

    - by celil
    I need to build a library that is to be placed at a custom location stored in the variable CUSTOM_OUTDIR. Currently, I am using the following code to make sure that the library is copied to its proper location. ADD_LIBRARY(example MODULE example.c) GET_TARGET_PROPERTY(FILEPATH example LOCATION) ADD_CUSTOM_COMMAND( TARGET example POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy ${FILEPATH} ${CUSTOM_OUTDIR} ) However, this is not a good solution as the copying is done post_build, and I end up with two copies of the library. Is there a way to setup CMAKE_BINARY_DIR just for the example library so that only one copy of it is kept in the proper location?

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  • Display last picture

    - by steve
    Hi I'm inserting an image from the camera (Taking a picture) into the MediaStore.Images.Media datastore. Does anyone know how I can go about displaying the last picture taken? I used Uri image = ContentUris.withAppendedId(externalContentUri, 45); to display an image from the datastore but obviously 45 is not the correct image. I try to pass the information from the previous activity (Camera) to the display activity but I'm assuming due to the photo call back being its own thread the value never gets set. Photo code is as follows Camera.PictureCallback photoCallback = new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub FileOutputStream fos; try { Bitmap bm = BitmapFactory.decodeByteArray(data, 0, data.length); fileUrl = MediaStore.Images.Media.insertImage(getContentResolver(), bm, "LastTaken", "Picture"); if(fileUrl == null) { Log.d("Still", "Image Insert Failed"); return; } else { picUri = Uri.parse(fileUrl); sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, picUri)); } } catch(Exception e) { Log.d("Picture", "Error Picture: ", e); } camera.startPreview(); } };

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  • Overlaying 2D paths on UIImage without scaling artifacts

    - by tat0
    I need to draw a path along the shape of an image in a way that it is always matching its position on the image independent of the image scale. Think of this like the hybrid view of Google Maps where streets names and roads are superimposed on top of the aerial pictures. Furthermore, this path will be drawn by the user's finger movements and I need to be able to retrieve the path keypoints on the image pixel coordinates. The user zooms-in in order to more precisely set the paths location. I manage to somehow make it work using this approach: -Create a custom UIView called CanvasView that handles touches interaction and delivers scaling, rotation, translation values to either the UIImageView or PathsView (see bellow) depending on a flag: deliverToImageOrPaths. -Create a UIImageView holding the base image. This is set as a children of CanvasView -Create a custom UIView called PathsView that keeps track of the 2D paths geometry and draws itself with a custom drawRect. This is set as children of the UIImageView. So hierarchy: CanvasView - UIImageView -PathsView In this way when deliverToImageOrPaths is YES, finger gestures transforms both the UIImageView and its child PathsView. When deliverToImageOrPaths is NO the gestures affect only the PathsView altering its geometry. So far so good. QUESTION: The problem I have is that when scaling the base UIImageView (via its .transform property) the PathsView is scaled with aliasing artifacts. drawRect is still being called on the PathsView but I guess it's performing the drawing using the original buffer size and then interpolating. How can I solve this issue? Are there better ways to implement these features? PS: I tried changing the PathsView layer class to CATiledLayer with levelsOfDetailBias 4 and levelsOfDetail 4. It solves the aliasing problem to some extent but it's unacceptable slow to render.

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  • Missing AVFoundation.framework

    - by Alex
    Hi, AVFoundation.framework is not where the documentation says it should be. I have iPhone SDK 2.2 installed (never had previous sdk versions installed) and I can't find that folder under /System/Library/Frameworks I did find it under /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.2.sdk/System/Library/Frameworks/ folder but if I add it from that location, then the compiler can't find the header files. I tried copying the entire AVFoundation.framework folder to /System/Library/Framework, but it still can't find the header files. How can I use AVFoundation classes? Thanks, Alex

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  • Analyzing bitmaps produced by NSAffineTransform and CILineOverlay filters

    - by Adam
    I am trying to manipulate an image using a chain of CIFilters, and then examine each byte of the resulting image (bitmap). Long term, I do not need to display the resulting image (bitmap) -- I just need to "analyze" it in memory. But near-term I am displaying it on screen, to help with debugging. I have some "bitmap examination" code that works as expected when examining the NSImage (bitmap representation) I use as my input (loaded from a JPG file into an NSImage). And it SOMETIMES works as expected when I use it on the outputBitmap produced by the code below. More specifically, when I use an NSAffineTransform filter to create outputBitmap, then outputBitmap contains the data I would expect. But if I use a CILineOverlay filter to create the outputBitmap, none of the bytes in the bitmap have any data in them. I believe both of these filters are working as expected, because when I display their results on screen (via outputImageView), they look "correct." Yet when I examine the outputBitmaps, the one created from the CILineOverlay filter is "empty" while the one created from NSAffineTransfer contains data. Furthermore, if I chain the two filters together, the final resulting bitmap only seems to contain data if I run the AffineTransform last. Seems very strange, to me??? My understanding (from reading the CI programming guide) is that the CIImage should be considered an "image recipe" rather than an actual image, because the image isn't actually created until the image is "drawn." Given that, it would make sense that the CIimage bitmap doesn't have data -- but I don't understand why it has data after I run the NSAffineTransform but doesn't have data after running the CILineOverlay transform? Basically, I am trying to determine if creating the NSCIImageRep (ir in the code below) from the CIImage (myResult) is equivalent to "drawing" the CIImage -- in other words if that should force the bitmap to be populated? If someone knows the answer to this please let me know -- it will save me a few hours of trial and error experimenting! Finally, if the answer is "you must draw to a graphics context" ... then I have another question: would I need to do something along the lines of what is described in the Quartz 2D Programming Guide: Graphics Contexts, listing 2-7 and 2-8: drawing to a bitmap graphics context? That is the path down which I am about to head ... but it seems like a lot of code just to force the bitmap data to be dumped into an array where I can get at it. So if there is an easier or better way please let me know. I just want to take the data (that should be) in myResult and put it into a bitmap array where I can access it at the byte level. And since I already have code that works with an NSBitmapImageRep, unless doing it that way is a bad idea for some reason that is not readily apparent to me, then I would prefer to "convert" myResult into an NSBitmapImageRep. CIImage * myResult = [transform valueForKey:@"outputImage"]; NSImage *outputImage; NSCIImageRep *ir = [NSCIImageRep alloc]; ir = [NSCIImageRep imageRepWithCIImage:myResult]; outputImage = [[[NSImage alloc] initWithSize: NSMakeSize(inputImage.size.width, inputImage.size.height)] autorelease]; [outputImage addRepresentation:ir]; [outputImageView setImage: outputImage]; NSBitmapImageRep *outputBitmap = [[NSBitmapImageRep alloc] initWithCIImage: myResult]; Thanks, Adam

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  • Share data in LAN

    - by eWolf
    I'm building a music library program, and I want to have the ability to share the library in the LAN. How can I discover others who share their library? I'd like to find others' libraries without typing in IPs and stuff.

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  • To store images from UIGetScreenImage() in NSMutable Array

    - by sujyanarayan
    Hi, I'm getting images from UIGetScreenImage() and storing directly in mutable array like:- image = [UIImage imageWithScreenContents]; [array addObject:image]; [image release]; I've set this code in timer so I cant use UIImagePNGRepresentation() to store as NSData as it reduces the performance. I want to use this array directly after sometime i.e after capturing 1000 images in 100 seconds. When I use the code below:- UIImage *im = [[UIImage alloc] init]; im = [array objectAtIndex:i]; UIImageWriteToSavedPhotosAlbum(im, nil, nil, nil); the application crashes. And I dont want to use UIImagePNG or JPGRepresentation() in timer as it reduces performance. My problem is how to use this array so that it is converted into image. If anybody has idea related to it please share with me. Thanks in Advance.

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  • Use WPF DLL Assembly in ASP.NET problem

    - by liimur
    Hello, I have C++ project that compiles as DLL Assembly in .NET 3.5 SP1 Project is used for Image rendering processing by using WPF (it loads 2 images from local folder, applies one image on another and saves the output file in the same folder). I want to use that that project as a reference in ASP.NET project to the rendering on the website. So I created simple Web Project in ASP.NET C# that uses C++ project as a Reference. Everything works great in ASP.NET Web Development Server (built-in Web server in VS2008). But once I publish this project to IIS on the same Machine or use IIS for debug instead of built-in Web server Image rendering it's not working anymore. I'm not getting any exceptions or error messages, it just output image is not processes as it supposed to be. If anyone know what could cause that I would really appreciate your insight!

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  • Why are there 3 conflicting OpenCV camera calibration formulas?

    - by John
    I'm having a problem with OpenCV's various parameterization of coordinates used for camera calibration purposes. The problem is that three different sources of information on image distortion formulae apparently give three non-equivalent description of the parameters and equations involved: (1) In their book "Learning OpenCV…" Bradski and Kaehler write regarding lens distortion (page 376): xcorrected = x * ( 1 + k1 * r^2 + k2 * r^4 + k3 * r^6 ) + [ 2 * p1 * x * y + p2 * ( r^2 + 2 * x^2 ) ], ycorrected = y * ( 1 + k1 * r^2 + k2 * r^4 + k3 * r^6 ) + [ p1 * ( r^2 + 2 * y^2 ) + 2 * p2 * x * y ], where r = sqrt( x^2 + y^2 ). Assumably, (x, y) are the coordinates of pixels in the uncorrected captured image corresponding to world-point objects with coordinates (X, Y, Z), camera-frame referenced, for which xcorrected = fx * ( X / Z ) + cx and ycorrected = fy * ( Y / Z ) + cy, where fx, fy, cx, and cy, are the camera's intrinsic parameters. So, having (x, y) from a captured image, we can obtain the desired coordinates ( xcorrected, ycorrected ) to produced an undistorted image of the captured world scene by applying the above first two correction expressions. However... (2) The complication arises as we look at OpenCV 2.0 C Reference entry under the Camera Calibration and 3D Reconstruction section. For ease of comparison we start with all world-point (X, Y, Z) coordinates being expressed with respect to the camera's reference frame, just as in #1. Consequently, the transformation matrix [ R | t ] is of no concern. In the C reference, it is expressed that: x' = X / Z, y' = Y / Z, x'' = x' * ( 1 + k1 * r'^2 + k2 * r'^4 + k3 * r'^6 ) + [ 2 * p1 * x' * y' + p2 * ( r'^2 + 2 * x'^2 ) ], y'' = y' * ( 1 + k1 * r'^2 + k2 * r'^4 + k3 * r'^6 ) + [ p1 * ( r'^2 + 2 * y'^2 ) + 2 * p2 * x' * y' ], where r' = sqrt( x'^2 + y'^2 ), and finally that u = fx * x'' + cx, v = fy * y'' + cy. As one can see these expressions are not equivalent to those presented in #1, with the result that the two sets of corrected coordinates ( xcorrected, ycorrected ) and ( u, v ) are not the same. Why the contradiction? It seems to me the first set makes more sense as I can attach physical meaning to each and every x and y in there, while I find no physical meaning in x' = X / Z and y' = Y / Z when the camera focal length is not exactly 1. Furthermore, one cannot compute x' and y' for we don't know (X, Y, Z). (3) Unfortunately, things get even murkier when we refer to the writings in Intel's Open Source Computer Vision Library Reference Manual's section Lens Distortion (page 6-4), which states in part: "Let ( u, v ) be true pixel image coordinates, that is, coordinates with ideal projection, and ( u ~, v ~ ) be corresponding real observed (distorted) image coordinates. Similarly, ( x, y ) are ideal (distortion-free) and ( x ~, y ~ ) are real (distorted) image physical coordinates. Taking into account two expansion terms gives the following: x ~ = x * ( 1 + k1 * r^2 + k2 * r^4 ) + [ 2 p1 * x * y + p2 * ( r^2 + 2 * x^2 ) ] y ~ = y * ( 1 + k1 * r^2 + k2 * r^4 ] + [ 2 p2 * x * y + p2 * ( r^2 + 2 * y^2 ) ], where r = sqrt( x^2 + y^2 ). ... "Because u ~ = cx + fx * u and v ~ = cy + fy * v , … the resultant system can be rewritten as follows: u ~ = u + ( u – cx ) * [ k1 * r^2 + k2 * r^4 + 2 * p1 * y + p2 * ( r^2 / x + 2 * x ) ] v ~ = v + ( v – cy ) * [ k1 * r^2 + k2 * r^4 + 2 * p2 * x + p1 * ( r^2 / y + 2 * y ) ] The latter relations are used to undistort images from the camera." Well, it would appear that the expressions involving x ~ and y ~ coincided with the two expressions given at the top of this writing involving xcorrected and ycorrected. However, x ~ and y ~ do not refer to corrected coordinates, according to the given description. I don't understand the distinction between the meaning of the coordinates ( x ~, y ~ ) and ( u ~, v ~ ), or for that matter, between the pairs ( x, y ) and ( u, v ). From their descriptions it appears their only distinction is that ( x ~, y ~ ) and ( x, y ) refer to 'physical' coordinates while ( u ~, v ~ ) and ( u, v ) do not. What is this distinction all about? Aren't they all physical coordinates? I'm lost! Thanks for any input!

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  • seeing C# windows forms project code from F#

    - by Pessimist
    I have a C# Windows Forms project open with some C# code in it. Question: How can I have an F# file that I can write F# code in but still referencing all the C# code I have on Form1.cs (including the GUI). I can successfully do this: - Create a C# Windows Forms project - Create a F# Library project - Reference the F# Library DLL from my C# project - That way I can call F# functions from C# But I still can't see my buttons and textboxes from F# I understand that that is because it's a library and it can't reference System.Windows.Forms So how do I fix this? I don't want it to be a library or this or that, I just want it to be a file that will allow me to write F# code while being able to reference my C# Form and code. I guess you can say I want an F# file that is also a "partial class Form1" so that I can continue writing code for the same Project, but using F# instead. How do I do that?

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