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  • Getting 404 when attempting to POST file to Google Cloud Storage from service account

    - by klactose
    I'm wondering if anyone can tell me the proper syntax & formatting for a service account to send a POST Object to bucket request? I'm attempting it programmatically using the HttpComponents library. I manage to get a token from my GoogleCredential, but every time I construct the POST request, I get: HTTP/1.1 403 Forbidden <?xml version='1.0' encoding='UTF-8'?><Error><Code>AccessDenied</Code><Message>Access denied.</Message><Detailsbucket-name</Details></Error The Google documentation that describes the request methods, mentions posting using html forms, but I'm hoping that wasn't suggesting the ONLY way to get the job done. I know that HttpComponents has a way to explicitly create form data by using UrlEncodedFormEntity, but it doesn't support multipart data. Which is why I went with using the MultipartEntity class. My code is below: MultipartEntity entity = new MultipartEntity( HttpMultipartMode.BROWSER_COMPATIBLE ); String token = credential.getAccessToken(); entity.addPart("Authorization", new StringBody("OAuth " + token)); String date = formatDate(new Date()); entity.addPart("Date", new StringBody(date)); entity.addPart("Content-Encoding", new StringBody("UTF-8")); entity.addPart("Content-Type", new StringBody("multipart/form-data")); entity.addPart("bucket", new StringBody(bucket)); entity.addPart("key", new StringBody("fileName")); entity.addPart("success_action_redirect", new StringBody("/storage")); File uploadFile = new File("pathToFile"); FileBody fileBody = new FileBody(uploadFile, "text/xml"); entity.addPart("file", fileBody); httppost.setEntity(entity); System.out.println("Posting URI = "+httppost.toString()); HttpResponse response = client.execute(httppost); HttpEntity resp_entity = response.getEntity(); As I mentioned, I am able to get an actual token, so I'm pretty sure the problem is in how I've formed the request as opposed to not being properly authenticated. Keep in mind: This is being performed by a service account. Which means that it does have Read/Write access Thanks for reading, and I appreciate any help!

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  • looping problem while appending data to existing text file

    - by Manu
    try { stmt = conn.createStatement(); stmt1 = conn.createStatement(); stmt2 = conn.createStatement(); rs = stmt.executeQuery("select cust from trip1"); rs1 = stmt1.executeQuery("select cust from trip2"); rs2 = stmt2.executeQuery("select cust from trip3"); File f = new File(strFileGenLoc); OutputStream os = (OutputStream)new FileOutputStream(f,true); String encoding = "UTF8"; OutputStreamWriter osw = new OutputStreamWriter(os, encoding); BufferedWriter bw = new BufferedWriter(osw); } while ( rs.next() ) { while(rs1.next()){ while(rs2.next()){ bw.write(rs.getString(1)==null? "":rs.getString(1)); bw.write("\t"); bw.write(rs1.getString(1)==null? "":rs1.getString(1)); bw.write("\t"); bw.write(rs2.getString(1)==null? "":rs2.getString(1)); bw.write("\t"); bw.newLine(); } } } Above code working fine. My problem is 1. "rs" resultset contains one record in the table 2. "rs1" resultset contains 5 record in the table 3. "rs2" resultset contains 5 record in the table "rs" data is getting recursive. while writing to the same text file , the output i am getting like 1 2 3 1 12 21 1 23 25 1 10 5 1 8 54 but i need output like below 1 2 3 12 21 23 25 10 5 8 54 What things i need to change in my code.. Please advice

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  • Setting jvmargs in log4j.properties file

    - by Thomas
    Hey This is a bit of a weird request but I am trying to set some jvmargs in the log4j.properties file. At present I use ant to for example set some args.... jvmarg value="-Dmail.smtp.socketFactory.port=465" ... but it would be great to group a few of these logging relevant arguments into the .properties file. Does anyone know how to do this? Thanks in advance!

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  • j2ME setLocationListener()

    - by Jeff Catania
    I'm programming a GPS tracking system using the Motorola i335 running on Sprint's IDEN network. I'm using the javax.microedition.location api to find the GPS coordinates. To set up the updating, you use the [setLocationListener][1] method. I originally tried passing (listener,2,1,1). However there was too many invalid locations being received (where the GPS could not get the fix in the specified time), so I changed the parameters to (listener, 20, 20, 1). Now the system barely throws any invalid locations. My goal is to get the fastest number of updates that are realistic. Have any of you found a happy medium for parameters of this method? [1]: http://www-users.cs.umn.edu/~czhou/docs/jsr179/lapi/javax/microedition/location/LocationProvider.html#setLocationListener(javax.microedition.location.LocationListener, int, int, int)

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  • org.apache.commons.httpclient.NameValuePair in post method

    - by pushkins
    I'm writing some code like : PostMethod p = new PostMethod(someurl); ... NameValuePair[] data = { new NameValuePair("name1", "somevalue1"), new NameValuePair("var[3][1]", "10") }; try { hc.executeMethod(p); } ... And that's what I get, when I look at my post in Wireshark: POST /someurl HTTP/1.1 ... type=var&ship%5B3%5D%5B1%5D=10 %5B means [, %5D- ] So the problem is how I can get square brackets in my post?

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  • Enums and Annotations

    - by PeterMmm
    I want to use an Annotation in compile-safe form. To pass the value() to the Annotation i want to use the String representation of an enum. Is there a way to use @A with a value from enum E ? public class T { public enum E { a,b; } // C1: i want this, but it won't compile @A(E.a) void bar() { // C2: no chance, it won't compile @A(E.a.toString()) void bar2() { } // C3: this is ok @A("a"+"b") void bar3() { } // C4: is constant like C3, is'nt it ? @A(""+E.a) void bar4() { } } @interface A { String value(); }

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  • Drawing graphics on top of a JButton

    - by trinth
    I have a situation wherein I have a bunch of JButtons on a GridLayout. I need each of the JButtons to have: a background image (but retain the ability to keep the default button look if needed) custom graphics drawn on top by other classes I have no trouble with the background image, since I am using setIcon() but I am having problems drawing things on top of the background. At one point I was able to draw on top of the button, but after the button was clicked, the drawings disappeared. How can make the button keep this drawing state? Basically, I need a way for my JButtons to have public methods that would allow another class to draw anything on it such as: public void drawSomething() { Graphics g = this.getGraphics(); g.drawOval(3,2,2,2); repaint(); } or public Graphics getGraphics() { return this.getGraphics(); } then another class could do this: button.getGraphics().drawSomething(); The latter is more what I am looking for but the first is equally useful. Is there any way to go about this? Also, overriding the parent class method paintComponent() doesn't help since I need each button to have different graphics.

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  • Is ActiveMQ unreliable?

    - by user122991
    Hello, We have been using ActiveMQ 5.2 in our distributed enterprise application for about 3 months. During that time, we have experienced debilitating failures at least twice weekly. In particular, we see: 1) Topic publisher has its connection arbitrarily closed and experiences EOF on attempt to publish. Note well that this issue is not a function of some timeout. It does not correlate reliably with any inactivity. 2) Queue listeners never receive message. Message simply sits on Queue. 2) is much rarer (hardly ever) than 1). In both cases, the failures are highly intermittent-- they cannot be reliably reproduced through any testing usage pattern. Also, there are no errors or warning in the AMQ logs. Have others experienced similar problems? Is there an opinion that some other JMS provider is more reliable? thanks, Joe

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • Send data from Service to Widget on Android.

    - by Jose Vega
    I am writing a widget on Android 1.6 that shows the minutes that a person has used on the current month. The way I have it setup is by having a service that listens to the state of the phone and when the phone is picked up, it starts the timer and when the person hangs up, ends a timer. I would like to send this variable(long duration) over to my appWidgetProvider so I could update the edit text on it.

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  • Best way to style GWT widgets in a library

    - by helios
    I'm developing some widgets into a library for internal use at the company I work for. I don't know what's the recommended way to style the widgets. There are at least these ways: use Widget.setPrimaryStyleName and let the user provide an external css. We use maven archetypes to build applications so we can provide default styles. Anyway I don't like it very much. use the GWT 2.0 CssResourceBundle. So we can compile the CSS into the module and it will be optimized (and it can be browser-dependant too). provide a module with the styling. Something like the default GWT themes. But I don't know how exactly this works. I want to: make the components as cohesive as I can (don't depend on externally included css's) leave open the door to modify styles (if I want to change the way some widget looks in a concrete application). What's your experience in this subject?

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  • Before the lablel for each of the menu item, there is space with the some color, i want to remove th

    - by anandhinaveen
    Hello, I am using richfaces dropDownMenu component which contains a set of rich menuItems. When the menu items are displayed, a extra space is displayed before the lablel for each of the menu item. But I have a requirement of not displaying the space before the labels and to change the color. I used the css to reduce the space: .rich-menu-item-icon img { width: 0px; } .rich-menu-group-icon img { width: 0px; } but, i need to change the color in that place.

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  • JavaME FileConnection url

    - by Trimack
    Hi there, I want to save data to my Sony Ericsson K750i. I know the phone implements FileConnection version 1.0. The list of roots taken from FileSystemRegistry.listRoots(); returns single element named "c:/". I want to save a file.txt just about anywhere, but preferably to the memory stick attached. Unfortunately, it doesn't seem to work. It throws an IOException without any message. I tried opening the fileconnection on numerous roots like c:/, C:/, /, ./, root1/, SDCard/, CFCard/, MemoryStick/ and perhaps some more but without any luck. The exception is thrown right after this line for any of those roots: FileConnection filecon = (FileConnection) Connector.open("file:///MemoryStick/file.txt"); Please, what URL should i use?

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  • Apache Wicket exposes attributes

    - by Luke
    I just tried the Apache Wicket "Hello, world" application and I noticed that in the rendered HTML output, Wicket is exposing it's internal attributes. This is what the rendered HTML looks like in the 'view source' of the browser: <html> <body> <span wicket:id="message" id="message">Hello World!</span> </body> </html> How do I get rid of the wicket:id="message" attribute in the rendered HTML output?

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  • Create a triangle out of stars using only recursion

    - by Ramblingwood
    I need to to write a method that is called like printTriangle(5);. We need to create an iterative method and a recursive method (without ANY iteration). The output needs to look like this: * ** *** **** ***** This code works with the iterative but I can't adapt it to be recursive. public void printTriangle (int count) { int line = 1; while(line <= count) { for(int x = 1; x <= line; x++) { System.out.print("*"); } System.out.print("\n"); line++; } } I should not that you cannot use any class level variables or any external methods. Thanks.

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  • Request attributes in jsf / icefaces behaves strange (survive request end)

    - by hubertg
    I have the following code in a listener method: FacesContext.getCurrentInstance().getExternalContext().getRequestMap().put("time", new Date()); When a button is clicked the following code is executed System.out.println(FacesContext.getCurrentInstance().getExternalContext().getRequestMap().get("time")); One could except that "time" is null when the listener was not executed while processing the current request, but: it seems like the "time" object survives the request processing. So when "time" has been set sometimes in the past it stays there... can anybody explain this? Thanks.

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  • Which memory related Tomcat JVM startup parameters are worth tuning?

    - by knorv
    I'm trying to understand the fine art of tuning Tomcat memory settings. In this quest I have the following three questions: Which memory related JVM startup parameters are worth setting when running Tomcat? Why? What are useful rule-of-thumbs when fine-tuning the memory settings for a Tomcat installation? How do you monitor the memory consumption of your live Tomcat installation?

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  • How does the event dispatch thread work?

    - by Roman
    With the help of people on stackoverflow I was able to get the following working code of the simples GUI countdown (it just displays a window counting down seconds). My main problem with this code is the invokeLater stuff. As far as I understand the invokeLater send a task to the event dispatching thread (EDT) and then the EDT execute this task whenever it "can" (whatever it means). Is it right? To my understanding the code works like that: In the main method we use invokeLater to show the window (showGUI method). In other words, the code displaying the window will be executed in the EDT. In the main method we also start the counter and the counter (by construction) is executed in another thread (so it is not in the event dispatching thread). Right? The counter is executed in a separate thread and periodically it calls updateGUI. The updateGUI is supposed to update GUI. And GUI is working in the EDT. So, updateGUI should also be executed in the EDT. It is why the code for the updateGUI is inclosed in the invokeLater. Is it right? What is not clear to me is why we call the counter from the EDT. Anyway it is not executed in the EDT. It starts immediately a new thread and the counter is executed there. So, why we cannot call the counter in the main method after the invokeLater block? import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.SwingUtilities; public class CountdownNew { static JLabel label; // Method which defines the appearance of the window. public static void showGUI() { JFrame frame = new JFrame("Simple Countdown"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); label = new JLabel("Some Text"); frame.add(label); frame.pack(); frame.setVisible(true); } // Define a new thread in which the countdown is counting down. public static Thread counter = new Thread() { public void run() { for (int i=10; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } } }; // A method which updates GUI (sets a new value of JLabel). private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText("You have " + i + " seconds."); } } ); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); counter.start(); } }); } }

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  • Why should I override hashCode() when I override equals() method?

    - by Bragaadeesh
    Ok, I have heard from many places and sources that whenever I override the equals() method, I need to override the hashCode() method as well. But consider the following piece of code package test; public class MyCustomObject { int intVal1; int intVal2; public MyCustomObject(int val1, int val2){ intVal1 = val1; intVal2 = val2; } public boolean equals(Object obj){ return (((MyCustomObject)obj).intVal1 == this.intVal1) && (((MyCustomObject)obj).intVal2 == this.intVal2); } public static void main(String a[]){ MyCustomObject m1 = new MyCustomObject(3,5); MyCustomObject m2 = new MyCustomObject(3,5); MyCustomObject m3 = new MyCustomObject(4,5); System.out.println(m1.equals(m2)); System.out.println(m1.equals(m3)); } } Here the output is true, false exactly the way I want it to be and I dont care of overriding the hashCode() method at all. This means that hashCode() overriding is an option rather being a mandatory one as everyone says. I want a second confirmation.

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  • Reverse List<Object>

    - by Mercer
    Hello, i have a List List<DataClient> listDataClient; My class DataCLient: Client client; List<String> phoneNumber; i have a second list List<DataPhoneNumber> listPhoneNumber; My class DataPhoneNumber: String phoneNumber; List<Client> client; In my code i put data in my first list but now i want to reverse my list in the second. In the first list i have a Client wiht x NumberPhone now i want to have NumberPhone for x Client

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