Search Results

Search found 22627 results on 906 pages for 'program transformation'.

Page 825/906 | < Previous Page | 821 822 823 824 825 826 827 828 829 830 831 832  | Next Page >

  • Pass reference to ArrayLists to a method.

    - by bhavna raghuvanshi
    here is the whole program: public class ListMerge { public static void main( String[] args) { Scanner input = new Scanner(System.in); System.out.println ("Input length of arraylist 1:"); int n = input.nextInt(); ArrayList x = new ArrayList(); ArrayList y = new ArrayList(); for (int i = 0; i < n; i++) { System.out.println ("Input x[ " + i +"] :" ); x.add(new Integer(i)); } System.out.println ("Input length of arraylist 2:"); int m = input.nextInt(); for (int i = 0; i < m; i++) { System.out.println ("Input y[ " + i +"] :" ); y.add(new Integer(i)); } } list int merge(ArrayList x, ArrayList y) { List all = new ArrayList(); all.addAll(x); all.addAll(y); System.out.println(all); return all; } } also tell me how do i call the function merge?

    Read the article

  • comparision of strings

    - by EmiLazE
    i am writing a program, that simulates game mastermind. but i am struggling on how to compare guessed pattern to key pattern. the game conditions are a little bit changed: patterns consist of letters. if an element of guessed pattern is equal to element of key pattern, and also index is equal, then print b. if an element of guessed pattern is equal to element of key pattern, but index is not, then print w. if an element of guessed pattern is not equal to element of key pattern, print dot. in feedback about guessed pattern, 'b's come first, 'w's second, '.'s last. my problem is that i cannot think of a way totally satisfies the answer. for (i=0; i<patternlength; i++) { for (x=0; x<patternlength; x++) { if (guess[i]==key[x] && i==x) printf("b"); if (guess[i]==key[x] && i!=x) printf("w"); if (guess[i]!=key[x]) printf("."); } }

    Read the article

  • Patterns to deal with with functions that can have different kinds of results.

    - by KaptajnKold
    Suppose you have an method on an object that given the some input alters the objects state if the input validates according to some complex logic. Now suppose that when the input doesn't validate, it can be due to several different things, each of which we would like to be able to deal with in different ways. I'm sure many of you are thinking: That's what exceptions are for! I've thought of this also. But my reservation against using exceptions is that in some cases there is nothing exceptional about the input not validating and I really would like to avoid using exceptions to control what is really just in the expected flow of the program. If there were only one interpretation possible, I could simply choose to return a boolean value indicating whether or not the operation resulted in a state change or not and the respond appropriately when it did not. There is of course also the option to return a status code which the client can then choose to interpret or not. I don't like this much either because there is nothing semantic about status codes. The solution I have so far is to always check for each possible situation which I am able to handle before I call the method which then returns a boolean to inform the client if the object changed state. This leaves me the flexibility to handle as few or as many as the possible situations as I wish depending on the context I am in. It also has the benefit of making the method I am calling simpler to write. The drawback is that there is quite a lot of duplication in the client code wherever I call the method. Which of these solutions do you prefer and why? What other patterns do people use for providing meaningful feedback from functions? I know that some languages support multiple return values, and I if I had that option I would surely prefer it.

    Read the article

  • Timer in Java swing

    - by Yesha
    I'm trying to replace Thread.sleep with a java swing timer as I hear that is much better for graphics. Before, I had something set up like this, but it was interfering with the graphics. while(counter < array.size){ Thread.sleep(array.get(counter).startTime); //do first task Thread.sleep(array.get(counter).secondTime); //do second task Thread.sleep(array.get(counter).thirdTime); //do third task counter++ } Now, I'm trying to replace each Thread.sleep with one of these and then I have the actual events that happen after this, but it does not seem to be waiting at all. int test = array.get(counter).time; ActionListener taskPerformer = new ActionListener(){ public void actionPerformed(ActionEvent evt){ } }; Timer t = new Timer(test, taskPerformer); t.setRepeats(false); t.start(); Basically, how do I ensure that the program will wait without giving it any code to execute inside of the timer? Thank you!

    Read the article

  • is "else if" faster than "switch() case" ?

    - by John
    Hello, I'm an ex Pascal guy,currently learning C#. My question is the following: Is the code below faster than making a switch? int a = 5; if (a == 1) { .... } else if(a == 2) { .... } else if(a == 3) { .... } else if(a == 4) { .... } else .... And the switch: int a = 5; switch(a) { case 1: ... break; case 2: ... break; case 3: ... break; case 4: ... break; default: ... break; } Which one is faster? I'm asking ,because my program has a similiar structure(many,many "else if" statements). Should I turn them into switches?

    Read the article

  • How the clients (client sockets) are identified?

    - by Roman
    To my understanding by serverSocket = new ServerSocket(portNumber) we create an object which potentially can "listen" to the indicated port. By clientSocket = serverSocket.accept() we force the server socket to "listen" to its port and to "accept" a connection from any client which tries to connect to the server through the port associated with the server. When I say "client tries to connect to the server" I mean that client program executes "nameSocket = new Socket(serverIP,serverPort)". If client is trying to connect to the server, the server "accepts" this client (i.e. creates a "client socket" associated with this client). If a new client tries to connect to the server, the server creates another client socket (associated with the new client). But how the server knows if it is a "new" client or an "old" one which has already its socket? Or, in other words, how the clients are identified? By their IP? By their IP and port? By some "signatures"? What happens if an "old" client tries to use Socket(serverIP,serverIP) again? Will server create the second socket associated with this client?

    Read the article

  • how to create following Java applicatin? [on hold]

    - by Tushar Bichwe
    Write a JAVA program which performs the following listed operations: A. Create a package named MyEmpPackage which consists of following classes A class named Employee which stores information like the Emp number, first name, middle name, last name, address, designation and salary. The class should also contain appropriate get and set methods. 05 A class named AddEmployeeFrame which displays a frame consisting of appropriate controls to enter the details of a Employee and store these details in the Employee class object. The frame should also have three buttons with the caption as “Add Record” and “Delete Record” and “Exit”. 10 A class named MyCustomListener which should work as a user – defined event listener to handle required events as mentioned in following points. 05 B When the “Add Record” button is clicked, the dialog box should be appeared with asking the user “Do you really want to add record in the file”. If the user selects Yes than the record should be saved in the file. 10 When the “Exit” button is clicked, the frame should be closed. 10 [Note: Use the MyCustomListener class only to handle the appropriate events] C The “Delete Record” button should open a new frame which should take input of delete criteria using a radio button. The radio button should provide facility to delete on basis of first name, middle name or last name. 10 The new frame should also have a text box to input the delete criteria value. 10 The record should be deleted from the file and a message dialog should appear with the message that “Record is successfully Deleted”. 10 [Note: Use the MyCustomListener class only to handle the appropriate events] D Provide proper error messages and perform appropriate exceptions where ever required in all the classes 10

    Read the article

  • C++ compile time polymorphism doubt ?

    - by user313921
    Below program contains two show() functions in parent and child classes, but first show() function takes FLOAT argument and second show() function takes INT argument. .If I call show(10.1234) function by passing float argument, it should call class A's show(float a) function , but it calls class B's show(int b). #include<iostream> using namespace std; class A{ float a; public: void show(float a) { this->a = a; cout<<"\n A's show() function called : "<<this->a<<endl; } }; class B : public A{ int b; public: void show(int b) { this->b = b; cout<<"\n B's show() function called : "<<this->b<<endl; } }; int main() { float i=10.1234; B Bobject; Bobject.show((float) i); return 0; } Output: B's show() function called : 10 Expected output: A's show() function called : 10.1234 Why g++ compiler chosen wrong show() function i.e class B's show(int b) function ?

    Read the article

  • Changing Value of Array Pointer When Passed to a Function

    - by ZAX
    I have a function which receives both the array, and a specific instance of the array. I try to change the specific instance of the array by accessing one of its members "color", but it does not actually change it, as can be seen by debugging (checking the value of color after function runs in the main program). I am hoping someone can help me to access this member and change it. Essentially I need the instance of the array I'm specifying to be passed by reference if nothing else, but I'm hoping there is an easier way to accomplish what I'm trying to do. Here's the structures: typedef struct adjEdge{ int vertex; struct adjEdge *next; } adjEdge; typedef struct vertex{ int sink; int source; int color; //0 will be white, 1 will be grey, 5 will be black int number; adjEdge *nextVertex; } vertex; And here is the function: void walk(vertex *vertexArray, vertex v, int source, maxPairing *head) { int i; adjEdge *traverse; int moveVertex; int sink; traverse = vertexArray[v.number-1].nextVertex; if(v.color != 5 && v.sink == 5) { sink = v.number; v.color = 5; addMaxPair(head, source, sink); } else { walk(vertexArray, vertexArray[traverse->vertex-1], source, head); } } In particular, v.color needs to be changed to a 5, that way later after recursion the if condition blocks it.

    Read the article

  • format, iomanip, c++

    - by Crystal
    I'm trying to learn to use namespaces declarations more definitive than not just say "using namespace std". I'm trying to format my data to 2 decimal places, and set the format to be fixed and not scientific. This is my main file: #include <iostream> #include <iomanip> #include "SavingsAccount.h" using std::cout; using std::setprecision; using std::ios_base; int main() { SavingsAccount *saver1 = new SavingsAccount(2000.00); SavingsAccount *saver2 = new SavingsAccount(3000.00); SavingsAccount::modifyInterestRate(.03); saver1->calculateMonthlyInterest(); saver2->calculateMonthlyInterest(); cout << ios_base::fixed << "saver1\n" << "monthlyInterestRate: " << saver1->getMonthlyInterest() << '\n' << "savingsBalance: " << saver1->getSavingsBalance() << '\n'; cout << "saver2\n" << "monthlyInterestRate: " << saver2->getMonthlyInterest() << '\n' << "savingsBalance: " << saver2->getSavingsBalance() << '\n'; } On Visual Studio 2008, when I run my program, I get an output of "8192" before the data I want. Is there a reason for that? Also, I don't think I am setting the fixed part or 2 decimal places correctly since I seem to get scientific notation once I added the setprecision(2). Thanks.

    Read the article

  • Passing command line arguments in C#

    - by Mark
    Hi, I'm trying to pass command line arguments to C# application, but I have problem passing something like this: "C:\Documents and Settings\All Users\Start Menu\Programs\App name" even if I add " " to the argument? Any help?? Here is the code: public ObjectModel(String[] args) { if (args.Length == 0) return; //no command line arg. //System.Windows.Forms.MessageBox.Show(args.Length.ToString()); //System.Windows.Forms.MessageBox.Show(args[0]); //System.Windows.Forms.MessageBox.Show(args[1]); //System.Windows.Forms.MessageBox.Show(args[2]); //System.Windows.Forms.MessageBox.Show(args[3]); if (args.Length == 3) { try { RemoveInstalledFolder(args[0]); RemoveUserAccount(args[1]); RemoveShortCutFolder(args[2]); RemoveRegistryEntry(); } catch (Exception e) { } } } And here is what I'm passing: C:\WINDOWS\Uninstaller.exe "C:\Program Files\Application name\" "username" "C:\Documents and Settings\All Users\Start Menu\Programs\application name" The problem is: I can get the first and the second args correct, but the last one it gets like this: C:\Documents

    Read the article

  • What encoding does c32rtomb convert to?

    - by R. Martinho Fernandes
    The functions c32rtomb and mbrtoc32 from <cuchar>/<uchar.h> are described in the C Unicode TR (draft) as performing conversions between UTF-321 and "multibyte characters". (...) If s is not a null pointer, the c32rtomb function determines the number of bytes needed to represent the multibyte character that corresponds to the wide character given by c32 (including any shift sequences), and stores the multibyte character representation in the array whose first element is pointed to by s. (...) What is this "multibyte character representation"? I'm actually interested in the behaviour of the following program: #include <cassert> #include <cuchar> #include <string> int main() { std::u32string u32 = U"this is a wide string"; std::string narrow = "this is a wide string"; std::string converted(1000, '\0'); char* ptr = &converted[0]; std::mbstate_t state {}; for(auto u : u32) { ptr += std::c32rtomb(ptr, u, &state); } converted.resize(ptr - &converted[0]); assert(converted == narrow); } Is the assertion in it guaranteed to hold1? 1 Working under the assumption that __STDC_UTF_32__ is defined.

    Read the article

  • Dynamic Image Caching with Java

    - by zteater
    I have a servlet with an API that delivers images from GET requests. The servlet creates a data file of CAD commands based on the parameters of the GET request. This data file is then delivered to an image parser, which creates an image on the file system. The servlet reads the image and returns the bytes on the response. All of the IO and the calling of the image parser program can be very taxing and images of around 80kb are rendering in 3-4000ms on a local system. There are roughly 20 parameters that make up the GET request. Each correlates to a different portion of the image. So, the combinations of possible images is extremely large. To alleviate the loading time, I plan to store BLOBs of rendered images in a database. If a GET request matches one previously executed, I will pull from cache. Else, I will render a new one. This does not fix "first-time" run, but will help "n+1 runs". Any other ideas on how I can improve performance?

    Read the article

  • C++ Perfect Number. Need some help revising.

    - by user278330
    I need some help revising this. It keeps only displaying 0s as the temp. Thank you. // A program to determine whether the input number is a perfect number // A perfect number is defined by the sum of all its positive divisors excluding itself // 28: 1+2+3+7+14 = 28. int perfect, limit, divisor; cout << "Please enter a positive integer in order to define whether it is a perfect integer or not: " ; cin >> perfect; cout << endl; int temp = 0; int prevtemp = 0; limit = 1; divisor = 1; while (limit < perfect) { if ((perfect % divisor) == 0) divisor = prevtemp; limit++; divisor++; temp = prevtemp + temp; cout << temp << endl; } if (perfect == temp) cout << "Your number is a perfect number!" << endl; else cout << "Your number is not a perfect number" << endl; return 0;

    Read the article

  • ArrayIndexOutOfBoundsException double array size

    - by Andy
    I'm going to preface this question with this statement: I know that I can easily handle this problem by reading the amount of lines in a file and making an array that size. I am not allowed to do this. Anyway, here is my question. I need to double my array's size whenever my program encounters an ArrayIndexOutOfBoundsException and then copy all the previous read in information into the larger array. Here is my code public static void main(String[] args) throws IOException { Scanner inScan, fScan = null; int [] A = new int[5]; inScan = new Scanner(System.in); System.out.print("Please enter the file to read from: "); while(true) { try{ String fName = inScan.nextLine(); fScan = new Scanner(new File(fName)); break; } catch (FileNotFoundException ex) { System.out.println("Your file is invalid -- please re-enter"); } } String nextItem; int nextInt = 0; int i = 0; while (fScan.hasNextLine()) { try { nextItem = fScan.nextLine(); nextInt = Integer.parseInt(nextItem); A[i] = nextInt; i++; } catch (NumberFormatException e) { System.out.println("Found an invalid int -- ignored"); } catch (ArrayIndexOutOfBoundsException e) { //double the size of array A until //copy all previous read in information to the larger array } } System.out.println("Here are your " + i + " items:"); for (int j = 0; j < i; j++) { System.out.println(A[j] + " "); } } }

    Read the article

  • Can a pc with a 1.2 ghz dual core run VS 2013? [on hold]

    - by moo2
    Edit: This question is about a tool used for programming, Microsoft Visual Studio 2013. I already read the minimum requirements for VS 2013 before I posted or I wouldn't have asked the question. I searched on the web for an answer for a few hours before posting. Why should I go out and spend $400 on a laptop if I can spend less than $100 and use it to learn how to program? In the context of the question it is clear I was not asking for advice on what laptop to buy and it was also clear I was not asking for someone to walk me through the system requirements of VS 2013. This is a vast community and I was wondering if someone in this vast community would have experience in dealing with my question. In other words has anyone ever tried anything like it? If I had an old computer sitting around I would have tested it. At the moment all I have is a friend's Chromebook I'm borrowing. End Edit. I know the requirements for Microsoft Visual Studio 2013 state 1.6 ghz processor. I'm looking at getting a laptop for school and I found one that is old but cheap and would work for college. The Dell D430 I'm looking at getting has a 1.2ghz Core 2 Duo CPU, 80GB HD, 2GB RAM, and Windows 7 Home Premium. It's refurbished. I can get it for less than most phone's cost and from a Microsoft Authorized Refurbisher. I know it's not a skyrim rig but it's lightweight and can handle being a college laptop and doing word processing. Would Visual Studio 2013 run at all? If it is slower I'm not concerned. I just want to know if it would work and compile my assignments and run them? I'd be using this laptop for doing assignments and learning programming languages not for coding the next social media sensation.

    Read the article

  • storing user input into string array in C

    - by Jcmoney1010
    I'm writing a program that is supposed to take in a list of names from the user, store them in an array, and then search through the list to check and see if the next name the user enters is part of the original list of names. The issue I'm having is that when I go to enter a list of names, it only saves the last name entered into the list. I've searched the web and this site for similar issues, but I can't seem to find anything that answers this issue specifically. Here is the part of code where I have problem void initialize(char names[][],const int MAX_NAMES,const int MAX_NAMELENGTH) { int i,Number_entrys; printf("How many names would you like to enter to the list?"); scanf("%d",&Number_entrys); if(Number_entrys>MAX_NAMES){ printf("Please choose a smaller entry"); }else{ for (i=0; i<Number_entrys;i++){ scanf("%s",names); } } printf("%s",names); } trying very hard to teach myself, so be gentle lol.

    Read the article

  • Radiobutton validation.

    - by _sh
    The question is on the client side validation using java script. Significant parts of the program related to the question are given below.. ... <form name="results" action="" method="post"> ... <input type="radio" name="id" value="<%= id_edit %>" /> <!-- Don't bother about id_edit --> .... <input type="button" name="Edit" value="Edit" onclick="invoke(0)"><input type="button" name="Delete" value="Delete" onclick="return invoke(1)"> .... The script, function invoke(btn) { if(btn == 0) document.results.action="gev.do"; if(btn == 1) document.results.action="del.do"; document.results.submit(); } What basically i do is, depending on the selection of button, i pass a value to the servlet, either for updation or deletion. My question is, how can i validate the radiobutton, ie, i can any one help me out writing the js to validate if any one of the radio button is selected. All my efforts are in vein and i now use server side validation.

    Read the article

  • C# Basic Multi-Threading Question: Call Method on Thread A from Thread B (Thread B started from Thre

    - by Nick
    What is the best way to accomplish this: The main thread (Thread A) creates two other threads (Thread B and Thread C). Threads B and C do heavy disk I/O and eventually need to pass in resources they created to Thread A to then call a method in an external DLL file which requires the thread that created it to be called correctly so only Thread A can call it. The only other time I ever used threads was in a Windows Forms application, and the invoke methods were just what I needed. This program does not use Windows Forms, and as such there are no Control.Invoke methods to use. I have noticed in my testing that if a variable is created in Thread A, I have no trouble accessing and modifying it from Thread B/C which seems very wrong to me. With Winforms, I was sure it threw errors for trying to access things created on other threads. I know it is unsafe to change things from multiple threads, but I really hoped .NET would forbid it altogether to ensure safe coding. Does .NET do this, and I am just missing the boat, or does it only do it with WinForm apps? Since it does seemingly allow this, do I do something like an OS would do, create a flag and monitor it from Thread A to see if it changes. If it does, then call the method. Doesnt the event handler essentially do this, so could an event be used somehow called on the main thread?

    Read the article

  • Learning Java Swing (GUI builder or not?)

    - by Paul
    Well I know basic Java and wanted to learn Swing so of course looked at the Sun website first, where this tutorial is. I was going to start it but realised it relied heavily on NetBeans, which I'm not sure about. I'm not sure because it's learning that I want to acheive, not a nice looking program. So I thought using NetBeans like this would be great once I know it, but I don't want to be building things without a clue what's going on underneath, and of course this could also cause problems later. My first question is is this the right way to do it, should I try not to rely on an IDE heavily? Looking through questions on the site most people recommend using the Sun tutorial, and I've only seen one answer that agrees with what I'm thinking, and they linked to this resource which looks promising. Or perhaps I'm getting the wrong idea of the Sun tutorial, perhaps it doesn't rely on the IDE, it just seemed like that. My second question is, if you agree with me, what resources (apart from the one above) would you recommend? Thanks for your answers.

    Read the article

  • array and point problem

    - by bezetek
    Here, I have a bad program. Its outputs confusing me, anyone can tell me why ? #include <stdio.h> #include <stdlib.h> int main() { int i = 0; char *a_result[10]; char *b_result[10]; for (i = 0; i < 10; i++) { char a_array[10]; char *b_array = malloc(10*sizeof(char)); int j = 0; for (j = 0; j < 9; j++) { a_array[j] = 'a' + i; b_array[j] = 'a' + i; } a_array[j] = '\0'; b_array[j] = '\0'; a_result[i] = a_array; b_result[i] = b_array; } for (i = 0; i < 10; i++) printf("a_result: %s b_result: %s\n",a_result[i],b_result[i]); return 0; } I think the a_result and b_result should be the same, but it is not. Here is the output on my computer. a_result: jjjjjjjjj b_result: aaaaaaaaa a_result: jjjjjjjjj b_result: bbbbbbbbb a_result: jjjjjjjjj b_result: ccccccccc a_result: jjjjjjjjj b_result: ddddddddd a_result: jjjjjjjjj b_result: eeeeeeeee a_result: jjjjjjjjj b_result: fffffffff a_result: jjjjjjjjj b_result: ggggggggg a_result: jjjjjjjjj b_result: hhhhhhhhh a_result: jjjjjjjjj b_result: iiiiiiiii a_result: jjjjjjjjj b_result: jjjjjjjjj any explanation about this is appreciate!

    Read the article

  • Mercurial on shared network drive?

    - by user1164199
    Right now I have my repo on my local drive. In order to back it up, I have to copy .hg to a window's network drive. At Is it a good idea to put Mercurial Repository in shared Network drive?, Lasse Karlsen said the repo shouldn't be on a shared folder on a network server because "mercurial cannot reliably hold locks in all situations". Would this still be an issue when the repository is only updated by a single user? If so, can someone explain to me why the corruption happens? A while back our IT had problem setting up a mercurial server. I am very fond of mercurial (it has a great interface and is very easy to work with), but if it's going to be such a pain in the neck to set up for multiple users, I am willing to look for something else. Does anyone have any suggestions (with reasons)? I am looking for a revision control program that has the following attributes: 2. Good interface (allow you to easily see revision and changes to the code over multiple revisions). 3. Work as a local repo or a network repo. 4. IT will feel comfortable installing on their network. Thanks, Stephen

    Read the article

  • Returning a dynamically created array from function

    - by informer2000
    I'm trying to create a function that would dynamically allocate an array, sets the values of the elements, and returns the size of the array. The array variable is a pointer that is declared outside the function and passed as a parameter. Here is the code: #include <cstdlib> #include <iostream> using namespace std; int doArray(int *arr) { int sz = 10; arr = (int*) malloc(sizeof(int) * sz); for (int i=0; i<sz; i++) { arr[i] = i * 5; } return sz; } int main(int argc, char *argv[]) { int *arr = NULL; int size = doArray(arr); for (int i=0; i<size; i++) { cout << arr[i] << endl; } return 0; } For some reason, the program terminates on the first iteration of the for loop in main()! Am I doing something wrong?

    Read the article

  • make it simpler and efficient

    - by gcc
    temp1=*tutar[1]; //i hold input in char *tutar[] if(temp1!='x'||temp1!='n') arrays[1]=malloc(sizeof(int)*num_arrays); //if second input is int a=0; n=i; for(i=1;i<n;++i) { temp1=*tutar[i]; if(temp1=='d') { ++i; j=atoi(tutar[i]); free(arrays[j]); continue; } if(temp1=='x') break; if(temp1=='n')//if it is n { a=0; ++j; arrays[j]=malloc(sizeof(int)*num_arrays);//create and allocate continue; } ++a; if(a>num_arrays) //resize the array arrays[j]=realloc(arrays[j],sizeof(int)*(num_arrays+a)); *(arrays[j]+a-1)=atoi(tutar[i]); printf("%d",arrays[1][1]); } arrays is pointer when you see x exit you see n create (old one is new array[a] new one is array[i+1]) you see d delete arrays[i] according to int after d first number is size of max arrays and where is the error in code input is composed from int and n d x i make a program -taking input(first input must be int) -according to input(there is comman in input like n or d or j , i fill array with number and use memory efficiently -j is jumb to array[x] ( x is int coming after j in input)

    Read the article

  • STL in C++ how does it work

    - by helloWorld
    I have very technical question, I was working with C, and now I'm studying C++, if I have for example this class class Team { private: list<Player> listOfPlayers; public: void addPlayer(string firstName, string lastName, int id) { Player newPlayer(string firstName, string lastName, int id); listOfPlayers.push_back(Player(string firstName, string lastName, int id)); } } this is a declaration of the Player: class Player{ private: string strLastName; string strFirstName; int nID; public: Player(string firstName, string lastName, int id); } and this is my constructor of Player: Player::Player(string firstName, string lastName, int id){ nId = id; string strFirstName = firstName; string strLastName = lastName; } so my question is when I call function addPlayer what exactly is going on with program, in my constructor of Account do I need to allocate new memory for new Account(cause in C I always use malloc) for strFirstName and strLastName, or constructor of string of Account and STL do it without me, thanks in advance (if you don't want to answer my question please at least give me some link with information) thanks in advance

    Read the article

< Previous Page | 821 822 823 824 825 826 827 828 829 830 831 832  | Next Page >