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  • Breakout clone, how to handle/design for collision detection/physics between objects?

    - by Zolomon
    I'm working on a breakout clone, and I wish to create some realistic physics effects for collision - angles on the paddle should allow the ball to bounce, as well as doing curve balls etc. I could use per-pixel based collision detection, but then I thought it might be easier with line/circle intersection testing. So, then I naturally consider making a polygon class for the line-based objects and use the built-in circle class for the circular objects. That sounds like an OK approach, right? And then just check for collision using the specified algorithm based on the objects that might be within each other's range?

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  • Music Notation Editor - Refactoring view creation logic elseware

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

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  • Filtering List Data with a jQuery-searchFilter Plugin

    - by Rick Strahl
    When dealing with list based data on HTML forms, filtering that data down based on a search text expression is an extremely useful feature. We’re used to search boxes on just about anything these days and HTML forms should be no different. In this post I’ll describe how you can easily filter a list down to just the elements that match text typed into a search box. It’s a pretty simple task and it’s super easy to do, but I get a surprising number of comments from developers I work with who are surprised how easy it is to hook up this sort of behavior, that I thought it’s worth a blog post. But Angular does that out of the Box, right? These days it seems everybody is raving about Angular and the rich SPA features it provides. One of the cool features of Angular is the ability to do drop dead simple filters where you can specify a filter expression as part of a looping construct and automatically have that filter applied so that only items that match the filter show. I think Angular has single handedly elevated search filters to first rate, front-row status because it’s so easy. I love using Angular myself, but Angular is not a generic solution to problems like this. For one thing, using Angular requires you to render the list data with Angular – if you have data that is server rendered or static, then Angular doesn’t work. Not all applications are client side rendered SPAs – not by a long shot, and nor do all applications need to become SPAs. Long story short, it’s pretty easy to achieve text filtering effects using jQuery (or plain JavaScript for that matter) with just a little bit of work. Let’s take a look at an example. Why Filter? Client side filtering is a very useful tool that can make it drastically easier to sift through data displayed in client side lists. In my applications I like to display scrollable lists that contain a reasonably large amount of data, rather than the classic paging style displays which tend to be painful to use. So I often display 50 or so items per ‘page’ and it’s extremely useful to be able to filter this list down. Here’s an example in my Time Trakker application where I can quickly glance at various common views of my time entries. I can see Recent Entries, Unbilled Entries, Open Entries etc and filter those down by individual customers and so forth. Each of these lists results tends to be a few pages worth of scrollable content. The following screen shot shows a filtered view of Recent Entries that match the search keyword of CellPage: As you can see in this animated GIF, the filter is applied as you type, displaying only entries that match the text anywhere inside of the text of each of the list items. This is an immediately useful feature for just about any list display and adds significant value. A few lines of jQuery The good news is that this is trivially simple using jQuery. To get an idea what this looks like, here’s the relevant page layout showing only the search box and the list layout:<div id="divItemWrapper"> <div class="time-entry"> <div class="time-entry-right"> May 11, 2014 - 7:20pm<br /> <span style='color:steelblue'>0h:40min</span><br /> <a id="btnDeleteButton" href="#" class="hoverbutton" data-id="16825"> <img src="images/remove.gif" /> </a> </div> <div class="punchedoutimg"></div> <b><a href='/TimeTrakkerWeb/punchout/16825'>Project Housekeeping</a></b><br /> <small><i>Sawgrass</i></small> </div> ... more items here </div> So we have a searchbox txtSearchPage and a bunch of DIV elements with a .time-entry CSS class attached that makes up the list of items displayed. To hook up the search filter with jQuery is merely a matter of a few lines of jQuery code hooked to the .keyup() event handler: <script type="text/javascript"> $("#txtSearchPage").keyup(function() { var search = $(this).val(); $(".time-entry").show(); if (search) $(".time-entry").not(":contains(" + search + ")").hide(); }); </script> The idea here is pretty simple: You capture the keystroke in the search box and capture the search text. Using that search text you first make all items visible and then hide all the items that don’t match. Since DOM changes are applied after a method finishes execution in JavaScript, the show and hide operations are effectively batched up and so the view changes only to the final list rather than flashing the whole list and then removing items on a slow machine. You get the desired effect of the list showing the items in question. Case Insensitive Filtering But there is one problem with the solution above: The jQuery :contains filter is case sensitive, so your search text has to match expressions explicitly which is a bit cumbersome when typing. In the screen capture above I actually cheated – I used a custom filter that provides case insensitive contains behavior. jQuery makes it really easy to create custom query filters, and so I created one called containsNoCase. Here’s the implementation of this custom filter:$.expr[":"].containsNoCase = function(el, i, m) { var search = m[3]; if (!search) return false; return new RegExp(search, "i").test($(el).text()); }; This filter can be added anywhere where page level JavaScript runs – in page script or a seperately loaded .js file.  The filter basically extends jQuery with a : expression. Filters get passed a tokenized array that contains the expression. In this case the m[3] contains the search text from inside of the brackets. A filter basically looks at the active element that is passed in and then can return true or false to determine whether the item should be matched. Here I check a regular expression that looks for the search text in the element’s text. So the code for the filter now changes to:$(".time-entry").not(":containsNoCase(" + search + ")").hide(); And voila – you now have a case insensitive search.You can play around with another simpler example using this Plunkr:http://plnkr.co/edit/hDprZ3IlC6uzwFJtgHJh?p=preview Wrapping it up in a jQuery Plug-in To make this even easier to use and so that you can more easily remember how to use this search type filter, we can wrap this logic into a small jQuery plug-in:(function($, undefined) { $.expr[":"].containsNoCase = function(el, i, m) { var search = m[3]; if (!search) return false; return new RegExp(search, "i").test($(el).text()); }; $.fn.searchFilter = function(options) { var opt = $.extend({ // target selector targetSelector: "", // number of characters before search is applied charCount: 1 }, options); return this.each(function() { var $el = $(this); $el.keyup(function() { var search = $(this).val(); var $target = $(opt.targetSelector); $target.show(); if (search && search.length >= opt.charCount) $target.not(":containsNoCase(" + search + ")").hide(); }); }); }; })(jQuery); To use this plug-in now becomes a one liner:$("#txtSearchPagePlugin").searchFilter({ targetSelector: ".time-entry", charCount: 2}) You attach the .searchFilter() plug-in to the text box you are searching and specify a targetSelector that is to be filtered. Optionally you can specify a character count at which the filter kicks in since it’s kind of useless to filter at a single character typically. Summary This is s a very easy solution to a cool user interface feature your users will thank you for. Search filtering is a simple but highly effective user interface feature, and as you’ve seen in this post it’s very simple to create this behavior with just a few lines of jQuery code. While all the cool kids are doing Angular these days, jQuery is still useful in many applications that don’t embrace the ‘everything generated in JavaScript’ paradigm. I hope this jQuery plug-in or just the raw jQuery will be useful to some of you… Resources Example on Plunker© Rick Strahl, West Wind Technologies, 2005-2014Posted in jQuery  HTML5  JavaScript   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • WordPress Plugins to Help Make Your Site Responsive

    - by Ravish
    Ultimate Coming Soon Page Ultimate Coming Soon Page plugin allows you quickly and easily set up a coming update page for your website. It has includes some feature like completely customizable with background color and image, add custom CSS and HTML, collect emails, option to stretch background image according to browser etc. WP Orbit Slider [...] Related posts:Responsive WordPress Theme Eleven40 by Studiopress 10 Useful Admin WordPress Plugins 15 Useful SEO Plugins For WordPress

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  • Unit Testing with NUnit and Moles Redux

    - by João Angelo
    Almost two years ago, when Moles was still being packaged alongside Pex, I wrote a post on how to run NUnit tests supporting moled types. A lot has changed since then and Moles is now being distributed independently of Pex, but maintaining support for integration with NUnit and other testing frameworks. For NUnit the support is provided by an addin class library (Microsoft.Moles.NUnit.dll) that you need to reference in your test project so that you can decorate yours tests with the MoledAttribute. The addin DLL must also be placed in the addins folder inside the NUnit installation directory. There is however a downside, since Moles and NUnit follow a different release cycle and the addin DLL must be built against a specific NUnit version, you may find that the release included with the latest version of Moles does not work with your version of NUnit. Fortunately the code for building the NUnit addin is supplied in the archive (moles.samples.zip) that you can found in the Documentation folder inside the Moles installation directory. By rebuilding the addin against your specific version of NUnit you are able to support any version. Also to note that in Moles 0.94.51023.0 the addin code did not support the use of TestCaseAttribute in your moled tests. However, if you need this support, you need to make just a couple of changes. Change the ITestDecorator.Decorate method in the MolesAddin class: Test ITestDecorator.Decorate(Test test, MemberInfo member) { SafeDebug.AssumeNotNull(test, "test"); SafeDebug.AssumeNotNull(member, "member"); bool isTestFixture = true; isTestFixture &= test.IsSuite; isTestFixture &= test.FixtureType != null; bool hasMoledAttribute = true; hasMoledAttribute &= !SafeArray.IsNullOrEmpty( member.GetCustomAttributes(typeof(MoledAttribute), false)); if (!isTestFixture && hasMoledAttribute) { return new MoledTest(test); } return test; } Change the Tests property in the MoledTest class: public override System.Collections.IList Tests { get { if (this.test.Tests == null) { return null; } var moled = new List<Test>(this.test.Tests.Count); foreach (var test in this.test.Tests) { moled.Add(new MoledTest((Test)test)); } return moled; } } Disclaimer: I only tested this implementation against NUnit 2.5.10.11092 version. Finally you just need to run the NUnit console runner through the Moles runner. A quick example follows: moles.runner.exe [Tests.dll] /r:nunit-console.exe /x86 /args:[NUnitArgument1] /args:[NUnitArgument2]

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  • Difference between spring setter and interface injection?

    - by Satish Pandey
    I know how constructor and setter injection works in spring. Normally I use interfaces instead of classes to inject beans using setter and I consider it as interface injection, but in case of constructor we also use interfaces (I am confused). In following example I use JobProcessor interface instead of JobProcessorImpl class. public class JobScheduler { // JobProcessor interface private JobProcessor jobProcessor; // Dependecy injection public void setJobProcessor(JobProcessor jobProcessor){ this.jobProcessor = jobProcessor; } } I tried to find a solution by googling but there are different opinions by writers. Even some people says that spring doesn't support interface injection in their blogs/statements. Can someone help me by example?

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  • Level and Player objects - which should contain which?

    - by Thane Brimhall
    I've been working on a several simple games, and I've always come to a decision point where I have to choose whether to have the Level object as an attribute of the Player class or the Player as an attribute of the Level class. I can see arguments for both: The Level should contain the player because it also contains every other entity. In fact it just makes sense this way: "John is in the room." It makes it a bit more difficult to move the player to a new level, however, because then each level has to pass its player object to an upcoming level. On the other hand, it makes programming sense to me to leave the player as the top-level object that is persistent between levels, and the environment changes because the player decides to change his level and location. It becomes very easy to change levels, because all I have to do is replace the level variable on the player. What's the most common practice here? Or better yet, is there a "right" way to architecture this relationship?

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  • Why does DVD playback still not work after installing libdvdcss2?

    - by mac9416
    I have installed libdvdcss2, but I still get this error when trying to play DVDs: libdvdread4 was installed by default (This is a new System76 Pangolin Performance). I ran the install-css.sh script, and it completed with no problems. I can confirm that libdvdread4 and libdvdcss2 are installed: mac9416@charlotte:~$ dpkg -l | grep dvdcss ii libdvdcss2 1.2.12-0.0medibuntu1 Simple foundation for reading DVDs - runtime libraries mac9416@charlotte:~$ dpkg -l | grep dvdread ii libdvdread4 4.2.0-1ubuntu3 library for reading DVDs

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  • Dependency injection and IOC containers in a closed project

    - by Puckl
    Does it make sense to assemble my project with dependency injection containers if I am the only one who will use the code of that project? The question came up when I read this IOC Article http://martinfowler.com/articles/injection.html The justification for using dependency injection in this article is that friends can reuse a class, and replace depending classes with their own classes because they get injected and not instantiated in the class. I would only use it to inject objects where they are needed instead of passing them through layers to their target. (Which is not so bad I learned here: Is it bad practice to pass instances through several layers?) (Maybe I will reuse parts of the project, who knows, but I don´t know if that is a good justification)

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  • how to fetch the website code in my local machine

    - by vipin8169
    i have a local GIT repository in my system by name 'git_repo' under which i had the whole codebase for a website(pre-configured by someone else), including all the jsps, js, css etc. I used the following commands to create the local git repository out of the main repository: git branch //to show the current branch git checkout -b branch_local_name origin/Main_branch_name //to create local repository in current branch git fetch //to fetch the current build Accidently, i deleted all the contents of the local folder and i don't know what to do fetch the contents of that website again. Please help !!!

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  • Which is the most practical way to add functionality to this piece of code?

    - by Adam Arold
    I'm writing an open source library which handles hexagonal grids. It mainly revolves around the HexagonalGrid and the Hexagon class. There is a HexagonalGridBuilder class which builds the grid which contains Hexagon objects. What I'm trying to achieve is to enable the user to add arbitrary data to each Hexagon. The interface looks like this: public interface Hexagon extends Serializable { // ... other methods not important in this context <T> void setSatelliteData(T data); <T> T getSatelliteData(); } So far so good. I'm writing another class however named HexagonalGridCalculator which adds some fancy pieces of computation to the library like calculating the shortest path between two Hexagons or calculating the line of sight around a Hexagon. My problem is that for those I need the user to supply some data for the Hexagon objects like the cost of passing through a Hexagon, or a boolean flag indicating whether the object is transparent/passable or not. My question is how should I implement this? My first idea was to write an interface like this: public interface HexagonData { void setTransparent(boolean isTransparent); void setPassable(boolean isPassable); void setPassageCost(int cost); } and make the user implement it but then it came to my mind that if I add any other functionality later all code will break for those who are using the old interface. So my next idea is to add annotations like @PassageCost, @IsTransparent and @IsPassable which can be added to fields and when I'm doing the computation I can look for the annotations in the satelliteData supplied by the user. This looks flexible enough if I take into account the possibility of later changes but it uses reflection. I have no benchmark of the costs of using annotations so I'm a bit in the dark here. I think that in 90-95% of the cases the efficiency is not important since most users wont't use a grid where this is significant but I can imagine someone trying to create a grid with a size of 5.000.000.000 X 5.000.000.000. So which path should I start walking on? Or are there some better alternatives? Note: These ideas are not implemented yet so I did not pay too much attention to good names.

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  • Basic AI FSM - Handling state transition

    - by Galvanize
    I'm starting to study on how to implement game AI, and it seems to me that a very simple FSM for my Pong demo would be a nice way to start. My vision on implementing this would be to have a basic state interface and a class for each state, then the NPC would have an instance of the current state. The class should have an update method and directions on wich state to go next, depending on the event received. The question is: How do I handle this event? Should I have a regular addEventListener and a costum event system? Or should I check on update for the things that could change the current state? I'm feeling a bit lost, I feel I have a good grasp on the FSM concept but a good implementation seems tricky, thanks in advance.

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  • Error in my Separating Axis Theorem collision code

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; int x; int y; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } public void update(int xPos, int yPos){ x = xPos; y = yPos; } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(new Vect(vertices[0].x+x, vertices[0].y+y)); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(new Vect(vertices[i].x+x, vertices[i].y+y)); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if(y > other.x && other.y > x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • Using Mock for event listeners in unit-testing

    - by phtrivier
    I keep getting to test this kind of code (language irrelevant) : public class Foo() { public Foo(Dependency1 dep1) { this.dep1 = dep1; } public void setUpListeners() { this.dep1.addSomeEventListener(.... some listener code ...); } } Typically, you want to test what when the dependency fires the event, the class under tests reacts appropriately (in some situation, the only purpose of such classes is to wire lots of other components, that can be independently tested. So far, to test this, I always end up doing something like : creating a 'stub' that implements both a addXXXXListener, that simply stores the callback, and a fireXXXX, that simply calls any registered listener. This is a bit tedious since you have to create the mock with the right interface, but that can do use an introspective framework that can 'spy' on a method, and inject the real dependency in tests Is there a cleaner way to do this kind of things ?

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  • Using Delegates in C# (Part 1)

    - by rajbk
    This post provides a very basic introduction of delegates in C#. Part 2 of this post can be read here. A delegate is a class that is derived from System.Delegate.  It contains a list of one or more methods called an invocation list. When a delegate instance is “invoked” with the arguments as defined in the signature of the delegate, each of the methods in the invocation list gets invoked with the arguments. The code below shows example with static and instance methods respectively: Static Methods 1: using System; 2: using System.Linq; 3: using System.Collections.Generic; 4: 5: public delegate void SayName(string name); 6: 7: public class Program 8: { 9: [STAThread] 10: static void Main(string[] args) 11: { 12: SayName englishDelegate = new SayName(SayNameInEnglish); 13: SayName frenchDelegate = new SayName(SayNameInFrench); 14: SayName combinedDelegate =(SayName)Delegate.Combine(englishDelegate, frenchDelegate); 15: 16: combinedDelegate.Invoke("Tom"); 17: Console.ReadLine(); 18: } 19: 20: static void SayNameInFrench(string name) { 21: Console.WriteLine("J'ai m'appelle " + name); 22: } 23: 24: static void SayNameInEnglish(string name) { 25: Console.WriteLine("My name is " + name); 26: } 27: } We have declared a delegate of type SayName with return type of void and taking an input parameter of name of type string. On line 12, we create a new instance of this delegate which refers to a static method - SayNameInEnglish.  SayNameInEnglish has the same return type and parameter list as the delegate declaration.  Once a delegate is instantiated, the instance will always refer to the same target. Delegates are immutable. On line 13, we create a new instance of the delegate but point to a different static method. As you may recall, a delegate instance encapsulates an invocation list. You create an invocation list by combining delegates using the Delegate.Combine method (there is an easier syntax as you will see later). When two non null delegate instances are combined, their invocation lists get combined to form a new invocation list. This is done in line 14.  On line 16, we invoke the delegate with the Invoke method and pass in the required string parameter. Since the delegate has an invocation list with two entries, each of the method in the invocation list is invoked. If an unhandled exception occurs during the invocation of one of these methods, the exception gets bubbled up to the line where the invocation was made (line 16). If a delegate is null and you try to invoke it, you will get a System.NullReferenceException. We see the following output when the method is run: My name is TomJ'ai m'apelle Tom Instance Methods The code below outputs the same results as before. The only difference here is we are creating delegates that point to a target object (an instance of Translator) and instance methods which have the same signature as the delegate type. The target object can never be null. We also use the short cut syntax += to combine the delegates instead of Delegate.Combine. 1: public delegate void SayName(string name); 2: 3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: Translator translator = new Translator(); 9: SayName combinedDelegate = new SayName(translator.SayNameInEnglish); 10: combinedDelegate += new SayName(translator.SayNameInFrench); 11:  12: combinedDelegate.Invoke("Tom"); 13: Console.ReadLine(); 14: } 15: } 16: 17: public class Translator { 18: public void SayNameInFrench(string name) { 19: Console.WriteLine("J'ai m'appelle " + name); 20: } 21: 22: public void SayNameInEnglish(string name) { 23: Console.WriteLine("My name is " + name); 24: } 25: } A delegate can be removed from a combination of delegates by using the –= operator. Removing a delegate from an empty list or removing a delegate that does not exist in a non empty list will not result in an exception. Delegates are invoked synchronously using the Invoke method. We can also invoke them asynchronously using the BeginInvoke and EndInvoke methods which are compiler generated.

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  • How to implement a game launch counter in LibGDX

    - by Vishal Kumar
    I'm writing a game using LibGDX in which I want to save the number of launches of a game in a text file. So, In the create() of my starter class, I have the following code ..but it's not working public class MainStarter extends Game { private int count; @Override public void create() { // Set up the application AppSettings.setUp(); if(SettingsManager.isFirstLaunch()){ SettingsManager.createTextFileInLocalStorage("gamedata"); SettingsManager.writeLine("gamedata", "Launched:"+count ,FileType.LOCAL_FILE ); } else{ SettingsManager.writeLine("gamedata", "Not First launch :"+count++ ,FileType.LOCAL_FILE ); } // // Load assets before setting the screen // ##################################### Assets.loadAll(); // Set the tests screen setScreen(new MainMenuScreen(this, "Main Menu")); } } What is the proper way to do this?

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  • Best sources to find your go-to programmer

    - by user66851
    After exhausting many resources, time, interviews etc, I cannot seem to find the correct programming talent for our company. Any other resources you suggest besides Dice, Linkedin, Craigslist, University Job Boards, Poaching techniques....its been months now! Specifically, we designed proprietary data-manipulation and data-gathering technology, and are looking for skilled programmers requiring skills of PHP5/MySQL, Javascript/HTML/CSS , cross-browser compatibility/optimization, web interface development, familiarity with source control (SVN or GIT), any L/AMP stack, and/or related application protocols, GCC-supported languages, Zend Framework and/or jQuery.

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  • JavaFX - the right way to use Properties with domain objects

    - by pjm56
    JavaFX has provided a bunch of new Property objects, such as javafx.beans.property.DoubleProperty which allow you to define fields which can be automatically observed and synchronised. In many JFX examples, the MVC model class has a number of these Property fields, which can then bind automatically to the view. However, this seems to be encouraging us to put JFX properties into our Domain objects (if you assume that the Model class is going to be a domain object), which strikes me as a poor separation of concerns (i.e. putting GUI code in the Domain). Has anyone seen this problem being solved in 'real life' and, if so, how was it done?

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  • MIT and copyright

    - by Petah
    I am contributing to a library that is licensed under the MIT license. In the license and in each class file it has a comment at the top saying: Copyright (c) 2011 Joe Bloggs <[email protected]> I assume that he owns the copyright to the file, and can change the license of that file as he sees fit. If I contribute to the library with a new class entirely write by me, can I claim copyright of that file. And put: Copyright (c) 2011 Petah Piper <[email protected]> at the top?

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  • Valid robots.txt? [closed]

    - by psot
    I am waiting for Google to crawl my site and display the results in search. Is my robots.txt alright and will it let google, bing etc crawl my site? Thanks! User-agent: * Disallow: /cgi-bin/ Disallow: /wp-admin/ Disallow: /wp-includes/ Disallow: /wp-content/ Disallow: /build/ Disallow: /css/ Disallow: /trackback/ Disallow: /comments Disallow: /assets/graphics/ Disallow: /assets/visual/ Disallow: /category/*/* Disallow: */trackback Disallow: */feed Disallow: */comments Disallow: /*?* Disallow: /*? User-agent: Slurp Disallow: / User-agent: Baiduspider Disallow: / User-agent: ia_archiver Disallow: / User-agent: duggmirror Disallow: / User-agent: Yandex Disallow: / Sitemap: http://example.com/sitemap.xml.gz

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  • Brightness is reset to Maximum on every Restart

    - by Bhargav
    The brightness of my laptop is reset to Max on every restart. I tried the solution provided at this website but had no luck. http://ubuntuguide.net/how-to-save-screen-brightness-settings-in-ubuntu-12-04-laptop/ This command cat /sys/class/backlight/acpi_video0/max_brightness Returns cat: /sys/class/backlight/acpi_video0/max_brightness: No such file or directory Then I go on to find that I don't have any folder named acpi_video0 but a folder called intel_backlight Every time I increase or decrease the brightness using the Brightness Control Keys the "brightness" and the "actual_brightness" values get updated. Is there any method I could follow to set the brightness to a fixed value on everyboot and vary it as and when I need it using the Brightness Control Keys.

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  • How to execute a Ruby file in Java, capable of calling functions from the Java program and receiving primitive-type results?

    - by Omega
    I do not fully understand what am I asking (lol!), well, in the sense of if it is even possible, that is. If it isn't, sorry. Suppose I have a Java program. It has a Main and a JavaCalculator class. JavaCalculator has some basic functions like public int sum(int a,int b) { return a + b } Now suppose I have a ruby file. Called MyProgram.rb. MyProgram.rb may contain anything you could expect from a ruby program. Let us assume it contains the following: class RubyMain def initialize print "The sum of 5 with 3 is #{sum(5,3)}" end def sum(a,b) # <---------- Something will happen here end end rubyMain = RubyMain.new Good. Now then, you might already suspect what I want to do: I want to run my Java program I want it to execute the Ruby file MyProgram.rb When the Ruby program executes, it will create an instance of JavaCalculator, execute the sum function it has, get the value, and then print it. The ruby file has been executed successfully. The Java program closes. Note: The "create an instance of JavaCalculator" is not entirely necessary. I would be satisfied with just running a sum function from, say, the Main class. My question: is such possible? Can I run a Java program which internally executes a Ruby file which is capable of commanding the Java program to do certain things and get results? In the above example, the Ruby file asks the Java program to do a sum for it and give the result. This may sound ridiculous. I am new in this kind of thing (if it is possible, that is). WHY AM I ASKING THIS? I have a Java program, which is some kind of game engine. However, my target audience is a bunch of Ruby coders. I don't want to have them learn Java at all. So I figured that perhaps the Java program could simply offer the functionality (capacity to create windows, display sprites, play sounds...) and then, my audience can simply code with Ruby the logic, which basically justs asks my Java engine to do things like displaying sprites or playing sounds. That's when I though about asking this.

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  • Why is Internet Explorer the only browser to be referred to by version when talking about compatibility?

    - by Rue Leonheart
    Whenever I read something or hear someone talking about HTML5, CSS and JavaScript support, they always refer to Internet Explorer with the version number such as Internet Explorer 6, and Internet Explorer 9. But they only refer to Google Chrome, Firefox, Safari and others without version numbers. Shouldn't they also specify the version number in which certain web technologies are incompatible for other browsers instead of just Internet Explorer?

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  • CodePlex Daily Summary for Wednesday, October 30, 2013

    CodePlex Daily Summary for Wednesday, October 30, 2013Popular ReleasesSuperSocket, an extensible socket server framework: SuperSocket 1.6 stable: Changes included in this release: Process level isolation SuperSocket ServerManager (include server and client) Connect to client from server side initiatively Client certificate validation New configuration attributes "textEncoding", "defaultCulture", and "storeLocation" (certificate node) Many bug fixes http://docs.supersocket.net/v1-6/en-US/New-Features-and-Breaking-ChangesBarbaTunnel: BarbaTunnel 8.1: Check Version History for more information about this release.Community Forums NNTP bridge: Community Forums NNTP Bridge V53 (LiveConnect): This is the first release which can be used with the new LiveConnect authentication. Small bugfix: The article URL is now at the end of the article...Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.1: v 2.1 Added the 'Should' class instead of the 'Validate' class. The 'Validate' class is now obsolete. Added 'Toolkit.Annotations' to support the Mugen MVVM Toolkit ReSharper plugin. Updated JetBrains annotations within the project. Added the 'GlobalSettings.DefaultActivationPolicy' property to represent the default activation policy. Removed the 'GetSettings' method from the 'ViewModelBase' class. Instead of it, the 'GlobalSettings.DefaultViewModelSettings' property is used. Updated...NAudio: NAudio 1.7: full release notes available at http://mark-dot-net.blogspot.co.uk/2013/10/naudio-17-release-notes.htmlHandJS: Hand.js v1.1.3: New configuration: HANDJS.doNotProcessCSS to disable CSS scanning.Layered Architecture Solution Guidance (LASG): LASG 1.0.1.0 for Visual Studio 2012: PRE-REQUISITES Open GAX (Please install Oct 4, 2012 version) Microsoft® System CLR Types for Microsoft® SQL Server® 2012 Microsoft® SQL Server® 2012 Shared Management Objects Microsoft Enterprise Library 6.0 (for the generated code) Windows Azure SDK (for layered cloud applications) Silverlight 5 SDK (for Silverlight applications) THE RELEASE This release only works on Visual Studio 2012. Known Issue If you choose the Database project, the solution unfolding time will be slow....DirectX Tool Kit: October 2013: October 28, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning Model loading and effect factories support loading skinned models MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp Model loading from CMOs now handles UV transforms for texture coordinates A number of small fixes for EffectFactory Minor code and project cleanup ...WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.8 binaries: Fixed issue with auto filter select all checkbox was getting checked automatically after reopening the filter.ExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.VidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.Indent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...MoreTerra (Terraria World Viewer): MoreTerra 1.11.4: Release 1.11.4 =========== = Compatibility = =========== Updated to add the new tiles/walls in 1.2.1PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.1.0.34322 Alpha 4: This experimental release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-1-0-34322-alpha-4 Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or sup...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...New Projects.NET Bio Structure: .NET Bio Structure is an extension of .NET Bio, an open source library of common bioinformatics functions..NET Micro Framework Tiny File System: Tiny File System provides a lightweight file system that can be overlaid on external memory peripherals such as Flash memory or anything you write a driver for.AccOct2013 Liquidaciones MVC3 EF: Proyecto en MVC3 con Razor y Entity Framework para la liquidacion de sueldos.AccOct2013 Tienda MVC3 EF: Ejemplo entity framework con layouts en mvc3 con razor para visual studio 2010AsterNET-Project Templates: A project to help create a set of Visual Studio templates, published via the Visual Studio Gallery to help developers get started even quicker using AsterNET.Clothing: Clothing ERP.ePub Factory PCL: Generates ePub packages (i.e. eBooks).eztvReader: Simple desktop application to read latest RSS torrent feed with magnet links.Formula Calculation Toolkit: Simple calculator for formulas.Gadgeteer.Interfaces.Samples: Project with sample projects for the Gadgeteer. Attempt at creating composable and testable samples, for this a dependency on GadgeteerInterface.codeplex.comGerente EBD: Projeto em WPF e SQLite para controle de frequência na Escola Bíblica Dominical.Google Contacts: With this project you can get your google contacts. Remember you need Application-specific password from here: https://support.google.com/mail/answer/1173270?hINdT j2me Framework: This project is a lightweight Framework for Nokia s40 and Asha platform. Here you'll find a lot of classes that will help you and turn your life more easy ;-)KDG's Simple Messaging App (C#): Simple messaging application.LegendsNeverDie: ITs a Projekt who can every join and help me, but the first step i make it alone :DLibros VBOnline: Libreria Online para clientesMapAround: .NET tools for developing web and desktop mapping applicationsMSSQL Compressed Backup: SQL Server Compressed Backup is a command line utility for backing up and restoring SQL Server 2005+ with compression(zip,bzip2,gzip,lz4) and encryption(AES).netext: Debugger Extension (WinDbg) to enaeble SQL-like queries for .NET managed heapPagina Ajedrez: Pagina diseñada para el juego de partidas y torneos de Ajedrez.Pescar2013Shop-MarianaMatias: Pagina estilo Garbarinoplungerjs: Framework javascript não obstrusivoProMotion: Mirror for https://github.com/clearsightstudio/ProMotion.ProyectoImagenes: Jugar con imagenesRawb: High performance, simple, composable web UI controls (grid, scrollbar, splitters, etc.) for use with Knockout.Sea Dragon AJAX Viewer Web Part: This project provides a SharePoint 2010 Web Part that allows you to surface a Deep Zoom image anywhere within a SharePoint Site Collection.SimpleMapper: Maps objects in Dot Net: A mapper tool developed in C# that helps mapping object of same type and different. Also maps Proxy objects to POCO classes.Sparta Game Framework: Sparta is a framework with a focus on game development on Windows Phone. Currently we're supporting 2D games.????????: ????????

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  • Can I theme the menubar to look different if a window is maximized?

    - by WarriorIng64
    I know you can theme the Unity menubar in GTK+3 using CSS, but is there a way to theme it differently depending on whether a window is maximized? This would be useful for e.g. themes where the menubar should appear standalone in the absence of a maximized window, but then seamlessly blend into the top of such a window when there is one. Preferably, I would like to be able to do this from within the theme files.

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