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  • Android MapView with High Res tiles?

    - by Nemi
    I have created a simple map app that shows the local garage sales in my town. It was simple enough to create and I parse out the Google Maps (html) xml doc that the local paper uses on their google maps mashup on their website. I have noticed that the Map Tiles used in the MapView class are not as high-res as the tiles used in the real Android Google Maps app (I have a Droid). I have searched the docs and google, but I cannot find any info on this. Actually, I can't even find anyone mentioning this, which surprises me and makes me think I am missing something simple. Is this a case of Google making the APIs available, but at a lower quality, or am I missing some setting that enables higher quality map tiles?

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  • Android MapView High Res tiles?

    - by Nemi
    I have created a simple map app that shows the local garage sales in my town. It was simple enough to create and I parse out the Google Maps (html) xml doc that the local paper uses on their google maps mashup on their website. I have noticed that the Map Tiles used in the MapView class are not as high-res as the tiles used in the real Android Google Maps app (I have a Droid). I have searched the docs and google, but I cannot find any info on this. Actually, I can't even find anyone mentioning this, which surprises me and makes me think I am missing something simple. Is this a case of Google making the APIs available, but at a lower quality, or am I missing some setting that enables higher quality map tiles?

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  • Cross Browser input field width stylization

    - by Derek Adair
    Hi, I have a shipping/billing input form and I'm having trouble styling the input fields to be the same width... Here is a link (click one of the order bottles to go to the checkout page which contains the form) The Problem: -a field <input type="text" size="X" /> appears to render with different sizes in different browsers (see link). -In addition, select fields seem to render on a differently as well. -Chrome/safari do not seem to respond to the font-size property for select fields. Any guidance on how to stylize the size of text-input and select fields cross-browser would be oh so very helpful. Must I result to having a different sytlesheet for each browser... just for these input fields? -thanks

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  • Capture output of another action within current action?

    - by wizzard
    I have been trying to find a way to capture the output (rendered view) of another action within the current action... something akin to output buffering. The scenario is that I need to save a "snapshot" of a report. The data used in the report is ever-changing, and for whatever reason I need to actually save the view HTML rather than just a data array. I have created a snapshotAction(), and I want to somehow capture the output of the separate reportAction() within it. I don't want to render the reportAction() to the screen, I want it to render within my current action, before the action completes. Is there any way to do this in ZF?

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  • page.replace_html for entire div not partial?

    - by odpogn
    My sites navigation is within my <%= render 'layouts/header' %. I want to use ajax so that when a user clicks on a navigation link, only the refreshes. is not a partial, is there a way to refresh the content of that div without using a partial? <div id="container"> <%= render 'layouts/header' %> <div id="content"> <% flash.each do |key, value| %> <div class="flash <%= key %>"><%= value %></div> <% end %> <%= yield %> </div> </div>

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  • Rails, Edit page update in a window

    - by Mike
    I have my code working so that I have a table of businesses. There's a pencil icon you can click on the edit the business information. The edit information comes up in a partial inside of a modal pop up box. The only problem is that once they make the changes they want and click update, it sends them to the 'show' page for that business. What I want to happen is have the pop up box close and have it update the information. This is my update function in my controller. def update @business = Business.find(params[:id]) respond_to do |format| if @business.update_attributes(params[:business]) flash[:notice] = 'Business was successfully updated.' format.html { redirect_to(business_url(@business)) } format.js else format.html { render :action => "edit" } format.xml { render :xml => @business.errors, :status => :unprocessable_entity } end end end I tried following railscast 43 and i created an .rjs file but I couldn't get that to work at all. My update was still taking me to the show page. Any help would be appreciated. EDIT: Added some more code. <% form_for(@business) do |f| %> <%= f.error_messages %> <p> <%= f.label :name %><br /> <%= f.text_field :name %> </p> ... <%= f.label :business_category %><br /> <%= f.select :business_category_id, @business_categories_map, :selected => @business.business_category_id %> </p> <p> <%= f.label :description %><br /> <%= f.text_area :description %> </p> <p> <%= f.submit 'Update' %> </p> <% end %> This is my form inside of my edit page which is being called through the index in a pop up by: <div id="popupEdit<%=h business.id %>" class="popupContact"> <a class="popupClose<%=h business.id %>" id="popupClose">x</a> <% if business.business_category_id %> <% @business = business %> <%= render "business/edit" %> <% end %> </div>

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  • Rails 3 respond_to: default format?

    - by bdorry
    I am converting a Rails 2 application to Rails 3. I currently have a controller set up like the following: class Api::RegionsController < ApplicationController respond_to :xml, :json end with and an action that looks like the following: def index @regions = Region.all respond_with @regions end The implementation is pretty straightforward, api/regions, api/regions.xml and api/regions.json all respond as you would expect. The problem is that I want api/regions by default to respond via XML. I have consumers that expect an XML response and I would hate to have them change all their URLs to include .xml unless absolutely necessary. In Rails 2 you would accomplish that by doing this: respond_to do |format| format.xml { render :xml => @region.to_xml } format.json { render :json => @region.to_json } end But in Rails 3 I cannot find a way to default it to an XML response. Any ideas?

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  • html tags between <style> tags

    - by Gagan
    <html> <body> <style type="text/css"> p.first {color:blue} p.second {color:green} </style> <p class="first">Hello World</p> <p class="second">Hello World</p> <style type="text/css"> p.first {color:green} p.second {color:blue} </style> <p class="first">Hello World</p> <p class="second">Hello World</p> </body> </html> How is a browser supposed to render css which is non contiguous? Is it supposed to generate some data structure using all the css styles on a page and use that for rendering? Or does it render using style information in the order it sees?

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  • Catching an error for a child resource in Ruby on Rails

    - by randombits
    What is the best way to add errors to render if a child resource is really what's having issues and not the parent resource? In english what I mean is the following.. imagine the following code: @foo = Foo.new foochild = Foochild.new // break foochild somehow @foo << foochild @foo.save now when I do: format.xml { render :xml => @foo.errors } I don't get anything about how foochild broke, meaning the error message is useless to the user. How does one go about fixing this?

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  • SQL Server Reporting Services 2008: How to set the credentials property properly?

    - by wgpubs
    No matter how I configure the Credentials property I get a 401 exception when I try to Render the report. Here is my (latest) code: var rs = new ReportExecutionService(); rs.Url = "https://myserver/reportserver/reportexecution2005.asmx"; var myCache = new System.Net.CredentialCache(); myCache.Add(new Uri(rs.Url), "kerberos" , new System.Net.NetworkCredential("username", "password", "Domain")); rs.Credentials = myCache; The URL and credentials are all correct. But still getting a 401 when I cal rs.Render(...). The Reporting Services install is sitting on a Windows Server 2008 box and requires integrated authentication. Thanks

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  • How to dynamically change the content of a facet in a custom component?

    - by romaintaz
    Hello, Let's consider that I want to extend an existing JSF component, such as the <rich:datatable/>. My main requirement is to dynamically modify the content of a <f:facet>, to change its content. What is the best way to achieve that? Or where is the best place in the code to achieve that? In my faces-config.xml, I have the following declaration: <faces-config> ... <component> <component-type>my.component.dataTable</component-type> <component-class>my.project.component.table.MyHtmlDataTable</component-class> </component> ... <render-kit> <render-kit-id>HTML_BASIC</render-kit-id> <renderer> <component-family>org.richfaces.DataTable</component-family> <renderer-type>my.renderkit.dataTable</renderer-type> <renderer-class>my.project.component.table.MyDataTableRenderer</renderer-class> </renderer> ... Also, my my-project.taglib.xml file (as I use Facelets) looks like: <facelet-taglib> <namespace>http://my.project/jsf</namespace> <tag> <tag-name>dataTable</tag-name> <component> <component-type>my.component.dataTable</component-type> <renderer-type>my.renderkit.dataTable</renderer-type> </component> </tag> So as you can see, I have two classes in my project for my custom datatable: MyHtmlDataTable and MyDataTableRenderer. One of my idea is to modify the content of the <f:facet> directly in the doEncodeBegin() method of my renderer. This is working (in fact almost working), but I don't really think that's the better place to achieve my modification. What do you think? Technical information: JSF 1.2, Facelets, Richfaces 3.3.2, Java 1.6

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  • Detecting Available Qualities of YouTube Videos

    - by Langdon
    I'm writing a Boxee app that makes use of YouTube videos and I want to be able to display the highest quality version available. I was looking through the YouTube API, but I can't seem to find a way to detect if 720p and/or 1080p versions of the video are available. Does anyone know how to do this? I'm already using their Data API to collection information about the video, but there doesn't seem to be anything in the payload about different qualities consumable on the web: http://gdata.youtube.com/feeds/api/videos/NWHfY_lvKIQ I could just hard code fmt=22 and let it default to a lesser quality version, but then I miss out on 1080p (fmt=387).

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  • Transparent QGLWidget on top of QGraphicsView

    - by maciej.gryka
    I'm using QGraphicsView to show a 2D image and also have a separate QGLWidget window to display some 3D object. I'm dynamically changing the image displayed in `QGraphicsView' based on the rotation of the 3D object. I would like to render a semi-transparent 3D object on top of the 2D image, something like Maya 2009 used to do (notice the cube in the upper right corner of the viewport): Is it possible to do this with my current widgets? If not, how could it be done? One option I can think of would be to render everything in QGLWidget and display the 2D image as a texture on a background plane, but that seems slightly painful.

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  • ImageMagick help -- need to change DPI

    - by StackOverflowNewbie
    I have a 1000x1000 300dpi image that I need to convert to a 100x100 96dpi thumbnail. How do I do this in ImageMagick? I'm after the smallest possible file size at the highest possible quality. Doing something like this: convert myimage.png -quality 100 -resize 100 PNG8:mynewimage.png .... does change the dimension, but still maintains the DPI. If I can get this to change to 96dpi, I should get a smaller file size. I've tried -density, etc., but can't seem to make them work for me. Maybe I put the commands in the wrong order or passed the wrong parameters. Any assistance is greatly appreciated. Thanks.

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  • Using <style> tags in the <body> with other HTML

    - by Gagan
    <html> <body> <style type="text/css"> p.first {color:blue} p.second {color:green} </style> <p class="first">Hello World</p> <p class="second">Hello World</p> <style type="text/css"> p.first {color:green} p.second {color:blue} </style> <p class="first">Hello World</p> <p class="second">Hello World</p> </body> </html> How is a browser supposed to render css which is non contiguous? Is it supposed to generate some data structure using all the css styles on a page and use that for rendering? Or does it render using style information in the order it sees?

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  • How to use string interpolation when rendering templates?

    - by Senthil
    I found this code in a Rails cookbook. class BlogController < ApplicationController def display_by_date year = params[:year] month = params[:month] day = params[:day] day ='0'+day if day && day.size == 1 @day = day if ( year && month && day ) render(:template => "blog/#{year}/#{month}/#{day}") elsif ( year ) render(:template => "blog/#{year}/list") end end end I'm not sure what to name the templates so the router can find them. Thanks for your help.

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  • rails contoller defaults to respond with application/xml in production

    - by Dave Paroulek
    I have a standard contacts_controller.rb with index action that responds as follows: respond_to do |format| format.html format.xml { render :xml => @contacts } end In development, it works as intended: when I browse to http://localhost:3000/contacts, I get an html response. But, when I start the app using capistrano on a remote ubuntu server and browse to the same url, I get a xml response? If I go to http://remote_host:8000/contacts.html, then I see the html response. If I comment out the format.xml { render :xml => @contacts }, then I see the desired html response. Pretty sure I'm missing something subtle about difference between rails development and production modes? Any ideas about what I'm overlooking? Thanks, - Dave

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  • Which is the best API/Library to use when accessing a WebCam in .Net?

    - by Doctor Jones
    Which is the best API to use when accessing a WebCam in .Net? (I know they can be webcam specific, I am willing to buy a new webcam if it means better results). I want to write a desktop application that will take video from a webcam and store it in MPEG4 formats (DivX, Xvid, etc...). I would also like to access bitmap stills from the device so I can do image comparison between frames. I have tried various libraries, and none have really been a great fit (some have performance issues (very inconsistent framerates), some have image quality limitations, some just crash out for seemingly no reason. I want to get high quality video (as high as I can get) and a decent framerate. My webcam is more than up to the job and I was hoping that there would be a nice Managed .Net library around that would help my cause. Are webcam APIs all just incredibly bad?

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  • better understanding of JSF Life cycle

    - by gurupriyan.e
    I need your help to understand this better. This is my case. I have a custom validator for each of my input controls in the form. So when there is any validation error,I add a corresponding FacesMessage in the validate method. My understanding was that when there is any validation error - or when there are any FacesMessages added in the validate method of the Custom Validator, it would skip the INVOKE APPLICATION phase and would directly call the RENDER RESPONSE PHASE - showing the FacesMessage that was added in the PROCESS VALIDATION Phase - Is this correct? The problem I'm facing is - I add a FacesMessage in the PROCESS VALIDATION Phase - because of a validation error - and I add a confirmation message for the action that was taken by the user in the INVOKE APPLICATION PHASE - Now both are shown in the page in the RENDER RESPONSE Phase ? - If my understanding is correct in the above question - is it the best practice to conditionally add a confirmation FacesMessage after confirming that there are no FacesMessages in the currect FacesContext ? Appreciate your help.

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  • not getting new updated data while using AJAX in calling partial file

    - by dharin
    I have called the partial file form the loop. now when i update , i do not actually get updated result but need to do refresh for getting updated result. the code is like this : the file1 @folders.each do |@folder| = render :partial => 'folders/group_list' the partial file %div{:id => "group_list_#{@folder.id}"} // this is the div which needs to be updated = group_member(@folder) //this is the helper method I need the updated @folder from controller but I always get file1's @folder controller side def any_method .. some code .. @folder = Folder.find(params[:folder_id]) render :partial => '/folders/group_list' end

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  • OpenGL ES 2.0 Rendering with a Texture

    - by Kyle
    The iPhone SDK has an example of using ES 2.0 with a set of (Vertex & Fragment) GLSL shaders to render a varying colored box. Is there an example out there on how to render a simple texture using this API? I basically want to take a quad, and draw a texture onto it. The old ES 1.1 API's don't work at all anymore, so I'm needing a bit of help getting started. Most shader references talk mainly about advanced shading topics, but I'm really unsure about how to tell the shader to use the bound texture, and how to reference the UV's. Thanks!

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  • How to split movie and play parts to look as a whole?

    - by luksow
    I'm writing software which is demonstraiting video on demand service. One of the feature is something similiar to IIS Smooth Streaming - I want to adjust quality to the bandwith of the client. My idea is, to split single movie into many, let's say - 2 seconds parts, in different qualities and then send it to the client and play them. The point is that for example first part can be in very high quality, and second in really poor (if the bandwith seems to be poor). The question is - do you know any software that allows me to cut movies precisly? For example ffmpeg splits movies in a way that join is visible and really annoying (seconds are the measure of precision). I use qt + phonon as a player if it matters. Or maybe you know any better way to provide such feature, without splitting movie into parts?

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  • 2 Shaders using the same vertex data

    - by Fonix
    So im having problems rendering using 2 different shaders. Im currently rendering shapes that represent dice, what i want is if the dice is selected by the user, it draws an outline by drawing the dice completely red and slightly scaled up, then render the proper dice over it. At the moment some of the dice, for some reason, render the wrong dice for the outline, but the right one for the proper foreground dice. Im wondering if they aren't getting their vertex data mixed up somehow. Im not sure if doing something like this is even allowed in openGL: glGenBuffers(1, &_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); glBufferData(GL_ARRAY_BUFFER, numVertices*sizeof(GLfloat), vertices, GL_STATIC_DRAW); glEnableVertexAttribArray(effect->vertCoord); glVertexAttribPointer(effect->vertCoord, 3, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(effect->toon_vertCoord); glVertexAttribPointer(effect->toon_vertCoord, 3, GL_FLOAT, GL_FALSE, 0, 0); im trying to bind the vertex data to 2 different shaders here when i load my first shader i have: vertCoord = glGetAttribLocation(TexAndLighting, "position"); and the other shader has: toon_vertCoord = glGetAttribLocation(Toon, "position"); if I use the shaders independently of each other they work fine, but when i try to render both one on top of the other they get the model mixed up some times. here is how my draw function looks: - (void) draw { [EAGLContext setCurrentContext:context]; glBindVertexArrayOES(_vertexArray); effect->modelViewMatrix = mvm; effect->numberColour = GLKVector4Make(numbers[colorSelected].r, numbers[colorSelected].g, numbers[colorSelected].b, 1); effect->faceColour = GLKVector4Make(faceColors[colorSelected].r, faceColors[colorSelected].g, faceColors[colorSelected].b, 1); if(selected){ [effect drawOutline]; //this function prepares the shader glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0); } [effect prepareToDraw]; //same with this one glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0); } this is what it looks like, as you can see most of the outlines are using the wrong dice, or none at all: links to full code: http://pastebin.com/yDKb3wrD Dice.mm //rendering stuff http://pastebin.com/eBK0pzrK Effects.mm //shader stuff http://pastebin.com/5LtDAk8J //my shaders, shouldn't be anything to do with them though TL;DR: trying to use 2 different shaders that use the same vertex data, but its getting the models mixed up when rendering using both at the same time, well thats what i think is going wrong, quite stumped actually.

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