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  • Is donationware a good monetization model for developers?

    - by Nathan Campos
    I've been developing for Android for about 2 years (and ~1 year for iOS), releasing freeware and open source applications (mostly because my AdSense account was disabled in 2010), but recently I had an idea for a great app that I wanted to get some money, since it would take some effort to develop and also I would like to test this "commercial" model to know if this could make me invest more time improving and making my apps better. Since my AdSense account was disabled and then I'll not be about to sell it on the Google Play Store, I thought about making it a donationware so I would distribute it for free (and probably open source too) and users that really liked the app and wanted to give me a thanks and a incentive to continue developing it could donate any amount of money. So, what's your experience with donationware? Is it worth compared to paid apps?

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  • Test iPhone app on iPad mini?

    - by Devfly
    I have developed an iPhone app, right now I only need a device for testing. I have 300$, and two choices - second hand iPhone 4, or brand new iPad mini. The better choice obviously is the iPad, but is it sufficient for testing iPhone apps on? On the iPad, iPhone apps can run just fine in 2X mode, but are there any differences between the app performance on iPhone and iPad (except the chipset). Should I test my app on actual iPhone, or the iPad will suffice? My app is RSS reader, not some game, so I think everything will be fine with testing on iPad mini. If I buy the iPad I will find some friends iPhone 4/3gs running iOS 5.1 (because my app's deployment target is 5.1, and the iPad comes with 6.0), but of course I can't extensively test on this iPhone. Thank you!

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  • Massive Minecraft Creation Is a Functional Graphing Calculator

    - by Jason Fitzpatrick
    We’re no stranger to cool Minecraft creations, but this project takes Minecraft design to a whole new level. An industrious teen has built functional graphing calculator out of Minecraft blocks. It’s an absolutely enormous project that, if constructed in real life instead of in a virtual Minecraft space, would loom over a city. To fully appreciate how much ingenuity and effort went into the project, we’d suggest hitting up the comments over at Slashdot where commenters discuss the numerous obstacles and design tricks he would have needed to overcome and employ to pull the project off. [via Slashdot] What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS How To Be Your Own Personal Clone Army (With a Little Photoshop)

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  • Ask the Readers: Favorite Deal App?

    - by Jason Fitzpatrick
    Black Friday is mere days away and the holiday shopping season is upon us. This week we want to hear about your favorite deals apps—how do you find the best deals on the go? The parameters for this week’s Ask the Readers question are pretty straight forward: we want to hear about your favorite deal finding/deal comparison smart phone app. Whether it’s for Android, iOS, or a web site with a very cleanly formatted mobile interface, we want to hear about how you score serious deals out in the field. How do you know if the deal you see in the store is the best deal? Sound off in the comments with your favorite deal app and then check in on Friday for the What You Said roundup. How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • How can a NodeJS server be used from Game Maker HTML5?

    - by Tokyo Dan
    I want to create a client-server game that runs on Game Maker HTML5-NodeJS. The NodeJS server will be an AI server - a bot that acts like a human opponent and plays against the human player at a front-end game client that is coded in GM HTML5. How can a NodeJS server be used from GM HTML5. Are there any examples of such a system? I already got an iOS game that can talk to a remote AI server (coded in Lua) using TCP sockets. Can this be done with Game Maker HTML5 and NodeJS.

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  • Vim key mappings / plugin XCode?

    - by Daniel Upton
    I'm a developer who mostly does web stuff in ruby and C#.. I'd like to start tinkering with iOS and Mac development, Over the last few month i've been trying to get fluent in one set of key bindings (vi / vim because it just feels right).. I have the awesome ViEmu installed for visual studio on windows which gives me a ton of the vim awesomeness side by side with visual studio power toys.. Is there anything like this for xcode? I know i could set up MacVim as the default editor but i'm not too interested in this as it means losing all of xcode's cocoa awareness.. The other option of course would be to go for the lowest common denominator and switch to emacs (as the mac keybindings are based massively on emacs) but lets not think about that for too long. :P

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  • Development platform for 2D web and mobile games

    - by Robert Vella
    Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) And which has an integrated or mature physics engine? Perhaps, even a built in editor? I've looked at the following possibilities but I've found something missing in each one. Of course in each case I may be guilty of misconception. Corona SDK (No web deployment, no windows support) Torque 2D (No web deployment) Flash + Flash Punk or Flixel (No native android deployment, and I'm not sure if it is stable on mobile platforms) Unity + SpriteManager2 (Not really optimised for 2D games, and I haven't seen enough advanced 2D examples -- like say platformers -- to really have any confidence in using it for something like this) Has anyone had any luck with this?

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  • Good book/resource recommendation for HTML5 mobile game development?

    - by Greg Bala
    The problem: I am taking an existing, 5 year old, html based MMORTS game and "HTML5-ing" it, "AJAX-ing" it and most importantly, optimizing for mobile devices like iPhone, android etc. For these devices, the application will be packaged as a downloadable app that is a wrapper for a browser which actually shows the game.. The Question Looking for a good book, or books, or in-depth articles that would help me learn: what tools I have in iOS, andriod applications for optimizing an html based game. things like caching of images, etc what kind of connectivity, or interactivity I can expect between the html/javascript pages and the wrapper - can I play sounds in the wrapper by triggering them from javascript? etc tip and tricks to optimize html/html5 & Javascript application to run well on mobile devices ETC :) Any recommendations would be greatly appreciated!!

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  • Should a view and a model communicate or not?

    - by Stefano Borini
    According to the wikipedia page for the MVC architecture, the view is free to be notified by the model, and is also free to query the model about its current state. However, according to Paul Hegarty's course on iOS 5 at Stanford, lecture 1, page 18 all interaction must go through the controller, with Model and View that are never supposed to know each other. It is not clear to me if Hegarty's statement must be intended as a simplification for the course, but I am tempted to say that he intends the design as such. How do you explain these two opposite points of view ?

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  • Oracle ADF Mobile is Here!

    - by Dana Singleterry
    Oracle ADF Mobile is production today! The full press release is now available. Oracle ADF Mobile is "An HTML5 & Java Based Framework for Developing Mobile Applications". Check out the Oracle Technology Network ADF Mobile homepage for all the details. Additional links to assist with your ADF Mobile Development include: Oracle® Fusion Middleware Mobile Developer's Guide for Oracle Application Development Framework 11g Release 2 (11.1.2.3.0) ADF Mobile Framework Tag Library Oracle Fusion Middleware Java API Reference for Oracle ADF Mobile A couple of blogs to follow with ADF Mobile demos can be found here: Oracle ADF Mobile - Develop iOS and Android Mobile Applications with Oracle ADF Developing with Oracle ADF Mobile and ADF Business Components Backend

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  • How to structure a C ,C++ questionnaire for freshers?

    - by amar
    I am primarily a programmer but one of my recent responsibility is to create a questionnaire, which has following properties. 1.Objective or very small code snippets. 2.Since target is for freshers it should test them on basics. I have to test if a fresh graduate with CS degree is good enough to be trained in mobility, to be particular iOS I have the questions i want to have a better understanding of distribution of questions.Like how much should i emphasize on memory management and how much on data structure etc what can be the best possible composition of the questionnaire. Thanku

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  • Button postion not changing in View Controller. (Xcode)

    - by theCodeKing
    I have a View controller in xcode 6 (beta 5). I have put 4 buttons in it through the Object library in a .xib. But when i open the app in iOS simulator the buttons are the right y position but not correct x-position()they are on the right edge. No matter where i move them in the xib they only change y-position. I even moved them using the size inspector, but to no avail. How can i actually move them?

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  • What defines good developer culture? [closed]

    - by Sven
    We are a team of 6 people developing applications for mobile devices (Android & iOS). In our company, which consists of many teams responsible for "classic" software development, business intelligence, virtualization, hardware, etc., we are kind of a small startup because we were the first to use agile methods like Scrum and we are open to new technologies and methods. Also our team is pretty young with me being the oldest with 30 years. We would like to further raise productivity and motivation and thus are currently collecting points which make up a good developer/hacker culture and which may be improved in our team/company. This can be points that we can either improve ourselves or have to pass on to management. I would like to know what in your opinion defines good, modern developer culture? What does developer culture consists of? For example is it clearly defined career opportunities geeky office benefits like trips to extraordinary conferences like WWDC or Google I/O ...

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  • How to Install the MATE Desktop & Go Back to GNOME 2 on Ubuntu

    - by Chris Hoffman
    If you long for the days of GNOME 2 and just can’t get along with Unity or GNOME 3, MATE is here to save you. It’s an actively developed fork of GNOME 2, and it’s easily installable on Ubuntu. MATE isn’t available in Ubuntu’s repositories, but the MATE developers offer an official repository for Ubuntu. Unlike some methods that recommend you use Linux Mint’s repository on Ubuntu, this won’t mess up your system. How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • The Complete Window Cameo Collection from the Original Batman Series [Video]

    - by Asian Angel
    Are you a fan of the classic Batman T.V. series? Think you know who all the guest stars were that did window cameos in the series? Then put your knowledge to the test with this fun compilation video by YouTube user loomyaire. You can check your answers (or find out the names of the ones you may have missed) at the links below! The Complete 14 Batman Window Cameos [via BoingBoing] What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS How To Be Your Own Personal Clone Army (With a Little Photoshop)

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  • Mobile 3D engine renders alpha as full-object transparency

    - by Nils Munch
    I am running a iOS project using the isgl3d framework for showing pod files. I have a stylish car with 0.5 alpha windows, that I wish to render on a camera background, seeking some augmented reality goodness. The alpha on the windows looks okay, but when I add the object, I notice that it renders the entire object transparently, where the windows are. Including interior of the car. Like so (in example, keyboard can be seen through the dashboard, seats and so on. should be solid) The car interior is a seperate object with alpha 1.0. I would rather not show a "ghost car" in my project, but I haven't found a way around this. Have anyone encountered the same issue, and eventually reached a solution ?

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  • How to Create Steel Wool Light Paintings [Video]

    - by Jason Fitzpatrick
    Steel Wool Light Paintings are like regular long-exposure light paintings but they replace LEDs with flaming balls of steel; watch this video to see how to safely and successfully light paint with steal wool. In this video Benjamin Von Wong explains how to set up a steel wool light painting photoshoot, how to create your steel wool light source, and how to do it all safely without burning down your neighborhood or lighting nearby pedestrians on fire. [via DIYPhotography] What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS How To Be Your Own Personal Clone Army (With a Little Photoshop)

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  • Flightradar24 Maps Global Air Traffic in Real Time

    - by Jason Fitzpatrick
    Flightradar24 is a real time flight tracking service that shows you where thousands of planes are at any given time. Whether you’re an aviation buff or just want to show a worried kid that mom’s flight is almost home, they have you covered. Flightradar24 is a free service that tracks flights using data from the FAA and ADS-B to display the status of flights across the globe. You can filter the information to see only certain planes, planes originating from certain airports, planes at various altitudes, and more. The interface is accessible via their web site as well as via iOS and Android devices. Hit up the link below to take it for a spin. Flightradar24 How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Hey iPhone 5 users, here is the official Google Maps App from Google

    - by Gopinath
    Here is a big news to all the iPhone 5 users which brings great relief. Google officially released Google Maps Apps for iOS 6 and it’s available in App Store. The app is optimized for iPhone 5 and includes turn-by-turn voice guided navigation similar to the one found on Android devices. Also the app features transit and walking directions, 2D and 3D maps, Street View and aerial imagery, and more. If you don’t find the application on App Store, wait for sometime as the rollout may be slowly covering all the regions.

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  • Week in Geek: New Security Hole Found Just Hours After Latest Java Update Released

    - by Asian Angel
    Our first edition of WIG for September is filled with news link coverage on topics such as Firefox 16 Beta introduces new command line feature for developers, Google to restore passwords lost using Chrome iOS app, new password stealing malware is targeting Linux & Mac OS X users, and more. Special Note: The title refers to the latest security update of Java just released this past Thursday. Please refer to our article on disabling Java here. Skull and crosshair targeting scope clipart courtesy of Clker.com. HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

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  • How to begin in Game Development? [closed]

    - by Bladimir Ruiz
    It's been a while since I decide to get into game dev, but, there are so many ways to make a game, that i dont know where to begin, I got unity 3d license for PC/Android/Ios for free, but i Also got XNA dev tool, ALSO have CoronaSDK.. But I dont Know wich one to use. Till' now all i want is to make a Sidecroller lime Super Mario Bros, Just for start later on, i will like to make diferent games. In the future i would like to work in the game industry which tools will be the best to Start in that "Dream"?

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  • How do multi-platform games usually store save data?

    - by PixelPerfect3
    I realize this is a bit of a broad question, but I was wondering if there is a "standard" in the industry when it comes to storing save data for games (and is it different across platforms - Xbox/PS/PC/Mac/Android/iOS?) For example for a game like Assassin's Creed or The Walking Dead: They are on multiple platforms and they usually have to save enough information about the player and their actions. Do they use something like XML files, databases, or just straight binary dumps? How much does it differ from platform to platform? I would appreciate it if someone with experience in the game industry would answer this.

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  • What to call objects that may delete cached data to meet memory constraints?

    - by Brent
    I'm developing some cross-platform software which is intended to run on mobile devices. Both iOS and Android provide low memory warnings. I plan to make a wrapper class that will free cached resources (like textures) when low memory warnings are issued (assuming the resource is not in use). If the resource returns to use, it'll re-cache it, etc... I'm trying to think of what this is called. In .Net, it's similar to a "weak reference" but that only really makes sense when dealing with garbage collection, and since I'm using c++ and shared_ptr, a weak reference already has a meaning which is distinct from the one I'm thinking of. There's also the difference that this class will be able to rebuild the cache when needed. What is this pattern/whatever is called? Edit: Feel free to recommend tags for this question.

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  • Week in Geek: Rogue Antivirus Caught Using AVG Logo Edition

    - by Asian Angel
    This week we learned how to quickly cut a clip from a video file with Avidemux, “tile windows, remote control a desktop using an iOS device, taking advantage of Windows 7 libraries”, turn a home Ubuntu PC into a LAMP web server, enable desktop notifications for Gmail in Chrome, “what image channels are and what they mean”, and more Latest Features How-To Geek ETC How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition Android Notifier Pushes Android Notices to Your Desktop Dead Space 2 Theme for Chrome and Iron Carl Sagan and Halo Reach Mashup – We Humans are Capable of Greatness [Video] Battle the Necromorphs Once Again on Your Desktop with the Dead Space 2 Theme for Windows 7 HTC Home Brings HTC’s Weather Widget to Your Windows Desktop Apps Uninstall Batch Removes Android Applications

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  • Using C++11 for cross-platform Game Engine Development

    - by Samaursa
    Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) near future. Our experience is limited when it comes to consoles, which is why I am asking this question. Currently, we are debating whether switching to C++11 and using non-compatible features of the C++11 standard could pose a problem in the near future when we need to port our engine to any of the current gen consoles (perhaps the compilers supported by some console(s) do not support C++11 yet? We don't know...). So, game developers who have experience across multiple platforms and consoles, do you think we should stick to C++03 until the new generation of consoles arrive and most everybody has switched to C++11 standard (have they already?). Or are most consoles using/support compilers (VC++, GCC or variants?) that are already supporting C++11 features?

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