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  • Change size of ImageIcon in a JRadioButton

    - by Frederik Wordenskjold
    I simply want to change the size (diameter) of the actual (default) ImageIcon of my JRadioButton. I've changed the size of the font displayed in the widget, so it really looks silly with such a large radiobutton. JRadioButton button = new JRadioButton("Button"); button.setFont(new Font("Lucida Grande",Font.PLAIN, 11)); gives me this giant button: Do I really have to create my own ImageIcon? Or can I somehow scale the default one, without too much of a hassle?

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  • Sending JSON(jQuery) to PHP and decoding it

    - by dscher
    I can't for the life of me figure out what I'm doing wrong. It seems like it should be simple because I can't find anyone else with this issue but I can't figure out to send basic data via javascript(jQuery) to PHP and decode it. For the sake of simplicity, this is what I have: JAVASCRIPT var json_data = { "name" : "john doe" }; $.ajax({ type: "POST", url: "../bin/process.php", dataType: "json", data: json_data }); and my PHP FILE $arr = json_decode("json_data", true); $fp = fopen('data.txt', "w"); fwrite($fp, $arr['name']); fclose($fp); The file I'm writing ends up with nothing in it. If I do an: fwrite($fp, 'test'); I get a file with the word test in it but no matter what I do I don't get the json data I sent. Can someone please share a thorough example of A to Z. Thanks for any help.

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  • How to Deploy my Open Source Projects using Maven's Central Repository?

    - by sfussenegger
    Is there anything I could do to get my own open source stuff into Maven's Central repository? I've wondered many times how I could get my own projects into Maven's Central repository. I was asking this myself, especially as I've seen some well known projects hosting their own repository, requiring users to add dependency and repository. At the same time, it's getting difficult for other projects to depend on those projects. As I neither want others to add an additional repository nor to host one myself, I'm looking for other ways. And why aren't some projects using the option to deploy to Maven Central in favor of their self-hosted repository? Any good reasons that aren't obvious?

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  • Defining tokens at runtime

    - by Peter Crenshaw
    I want to write a parser for EDIFACT messages with JavaCC. My problem is that I cannot define all terminal symbols before parsing a message because at the begining of each message there is a so called "Advice Segment" ("UNA" Segment) which defines things like element seperator symbol, escape symbol, segment terminator symbol and decimal notation (e.g. '.' or ','). So I think/guess the production rules need some kind of variables which must be set at runtime during parsing. Can this be done with JavaCC and if so how? Or is there another way I am missing?

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  • How can I remove a JPanel from a JFrame?

    - by Roman
    Recently I asked here how to add a new JPanel to JFrame. The answer helped me to get a working code. But not I have a related question: "How can I remove an old JPanel". I need that because of the following problem. A new JPanel appears appears when I want (either time limit is exceeded or user press the "Submit" button). But in several seconds some element of the old JPanel appears together with the component of the new JPanel. I do not understand why it happens. I thought that it is because I have to other threads which update the window. But the first thread just add the old panel once (so, it should be finished). And in the second thread I have a loop which is broken (so, it also should be finished). Here is my code: private Thread controller = new Thread() { public void run() { // First we set the initial pane (for the selection of partner). SwingUtilities.invokeLater(new Runnable() { public void run() { frame.getContentPane().add(generatePartnerSelectionPanel()); frame.invalidate(); frame.validate(); } }); // Update the pane for the selection of the parnter. for (int i=40; i>0; i=i-1) { final int sec = i; SwingUtilities.invokeLater(new Runnable() { public void run() { timeLeftLabel.setText(sec + " seconds left."); } }); try {Thread.sleep(1000);} catch (InterruptedException e) {} if (partnerSubmitted) {break;} } // For the given user the selection phase is finished (either the time is over or form was submitted). SwingUtilities.invokeLater(new Runnable() { public void run() { frame.getContentPane().add(generateWaitForGamePanel()); frame.invalidate(); frame.validate(); } }); } };

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  • Remove then Query fails in JPA/Hibernate (deleted entity passed to persist)

    - by Kevin
    I've got a problem with the removal of entities in my JPA application: basically, I do in this EJB Business method: load photo list ; for each photo { //UPDATE remove TagPhoto element from @OneToMany relation //DISPLAY create query involving TagPhoto ... } and this last query always throws an EntityNotFoundException (deleted entity passed to persist: [...TagPhoto#]) I think I understand the meaning of this exception, like a synchronization problem caused by my Remove, but how can I get rid of it?

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  • why it throws index out of bounds exception??

    - by Johanna
    Hi I want to use merge sort for sorting my doubly linked list.I have created 3 classes(Node,DoublyLinkedList,MergeSort) but it will throw this exception for these lines: 1.in the getNodes method of DoublyLinkedList---> throw new IndexOutOfBoundsException(); 2.in the add method of DoublyLinkedList-----> Node cursor = getNodes(index); 3.in the sort method of MergeSort class------> listTwo.add(x,localDoublyLinkedList.getValue(x)); 4.in the main method of DoublyLinkedList----->merge.sort(); this is my Merge class:(I put the whole code for this class for beter understanding) public class MergeSort { private DoublyLinkedList localDoublyLinkedList; public MergeSort(DoublyLinkedList list) { localDoublyLinkedList = list; } public void sort() { if (localDoublyLinkedList.size() <= 1) { return; } DoublyLinkedList listOne = new DoublyLinkedList(); DoublyLinkedList listTwo = new DoublyLinkedList(); for (int x = 0; x < (localDoublyLinkedList.size() / 2); x++) { listOne.add(x, localDoublyLinkedList.getValue(x)); } for (int x = (localDoublyLinkedList.size() / 2) + 1; x < localDoublyLinkedList.size(); x++) { listTwo.add(x, localDoublyLinkedList.getValue(x)); } //Split the DoublyLinkedList again MergeSort sort1 = new MergeSort(listOne); MergeSort sort2 = new MergeSort(listTwo); sort1.sort(); sort2.sort(); merge(listOne, listTwo); } public void merge(DoublyLinkedList a, DoublyLinkedList b) { int x = 0; int y = 0; int z = 0; while (x < a.size() && y < b.size()) { if (a.getValue(x) < b.getValue(y)) { localDoublyLinkedList.add(z, a.getValue(x)); x++; } else { localDoublyLinkedList.add(z, b.getValue(y)); y++; } z++; } //copy remaining elements to the tail of a[]; for (int i = x; i < a.size(); i++) { localDoublyLinkedList.add(z, a.getValue(i)); z++; } for (int i = y; i < b.size(); i++) { localDoublyLinkedList.add(z, b.getValue(i)); z++; } } } and just a part of my DoublyLinkedList: private Node getNodes(int index) throws IndexOutOfBoundsException { if (index < 0 || index > length) { throw new IndexOutOfBoundsException(); } else { Node cursor = head; for (int i = 0; i < index; i++) { cursor = cursor.getNext(); } return cursor; } } public void add(int index, int value) throws IndexOutOfBoundsException { Node cursor = getNodes(index); Node temp = new Node(value); temp.setPrev(cursor); temp.setNext(cursor.getNext()); cursor.getNext().setPrev(temp); cursor.setNext(temp); length++; } public static void main(String[] args) { int i = 0; i = getRandomNumber(10, 10000); DoublyLinkedList list = new DoublyLinkedList(); for (int j = 0; j < i; j++) { list.add(j, getRandomNumber(10, 10000)); MergeSort merge = new MergeSort(list); merge.sort(); System.out.println(list.getValue(j)); } } PLEASE help me thanks alot.

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  • What version of Apache HTTP Client is bundled in Android 1.6?

    - by Benju
    I want to have a seperate project that runs my server communication code in a normal JVM for the purposes of integration testing. This code uses these libraries which are build into the Android Framework... http://developer.android.com/reference/org/apache/http/client/package-summary.html Does anybody know what version of Apache HTTP Client this is supposed to be? I want to run it without the Android tests which are painfully slow.

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  • How to manually set an authenticated user in Spring Security / SpringMVC

    - by David Parks
    After a new user submits a 'New account' form, I want to manually log that user in so they don't have to login on the subsequent page. The normal form login page going through the spring security interceptor works just fine. In the new-account-form controller I am creating a UsernamePasswordAuthenticationToken and setting it in the SecurityContext manually: SecurityContextHolder.getContext().setAuthentication(authentication); On that same page I later check that the user is logged in with: SecurityContextHolder.getContext().getAuthentication().getAuthorities(); This returns the authorities I set earlier in the authentication. All is well. But when this same code is called on the very next page I load, the authentication token is just UserAnonymous. I'm not clear why it did not keep the authentication I set on the previous request. Any thoughts? Could it have to do with session ID's not being set up correctly? Is there something that is possibly overwriting my authentication somehow? Perhaps I just need another step to save the authentication? Or is there something I need to do to declare the authentication across the whole session rather than a single request somehow? Just looking for some thoughts that might help me see what's happening here.

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  • How can you tell if an activities state is stored?

    - by Joren
    I have an activity which pulls some JSON from my server, and then uses it to draw a list. That list launches further activities. My problem is that I can't figure out a way to tell if the activity is still alive when you go back to it, so I end up re-querying my JSON from the server and redrawing the list every time the user goes back to the activity. How can I tell if my activity is still alive so I can skip the redraw?

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  • Avoiding duplication in JavaDoc comments

    - by TERACytE
    I am writing a class where the same xml is used between some methods. e.g. /** * Sample Response: * <xmp> * <myXML> * <stuff> data </stuff> * </myXML> * </xmp> */ CommonXML Method1(); /** * Sample Submission: * <xmp> * <myXML> * <stuff> data </stuff> * </myXML> * </xmp> */ void Method2(CommonXML xml); I would like to write my documentation so that if the xml changes I have one resource to modify, rather than updating all of the JavaDoc for the affected methods. Does anyone know how to accomplish this?

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  • Where should I initialize variables for an OO Recursive Descent Parse Tree?

    - by Vasto
    I'd like to preface this by stating that this is for a class, so please don't solve this for me. One of my labs for my cse class is creating an interpreter for a BNF that was provided. I understand most of the concepts, but I'm trying to build up my tree and I'm unsure where to initialize values. I've tried in both the constructor, and in the methods but Eclipse's debugger still only shows the left branch, even though it runs through completely. Here is my main procedure so you can get an idea of how I'm calling the methods. public class Parser { public static void main(String[] args) throws IOException { FileTokenizer instance = FileTokenizer.Instance(); FileTokenizer.main(args); Prog prog = new Prog(); prog.ParseProg(); prog.PrintProg(); prog.ExecProg(); } Now here is My Prog class: public class Prog { private DeclSeq ds; private StmtSeq ss; Prog() { ds = new DeclSeq(); ss = new StmtSeq(); } public void ParseProg() { FileTokenizer instance = FileTokenizer.Instance(); instance.skipToken(); //Skips program (1) // ds = new DeclSeq(); ds.ParseDS(); instance.skipToken(); //Skips begin (2) // ss = new StmtSeq(); ss.ParseSS(); instance.skipToken(); } I've tried having Prog() { ds = null; ss = null; } public void ParseProg() { FileTokenizer instance = FileTokenizer.Instance(); instance.skipToken(); //Skips program (1) ds = new DeclSeq(); ds.ParseDS(); ... But it gave me the same error. I need the parse tree built up so I can do a pretty print and an execute command, but like I said, I only get the left branch. Any help would be appreciated. Explanations why are even more so appreciated. Thank you, Vasto

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  • Representing element as boolean with JAXB?

    - by Marcus
    We have this XML: <Summary> <ValueA>xxx</ValueA> <ValueB/> </Summary> <ValueB/> will never have any attributes or inner elements. It's a boolean type element - it exists (true) or it doesn't (false). JAXB generated a Summary class with a String valueA member, which is good. But for ValueB, JAXB generated a ValueB inner class and a corresponding member: @XmlElement(name = "ValueB") protected Summary.ValueB valueB; But what I'd like is a boolean member and no inner class: @XmlElement(name = "ValueB") protected boolean valueB; How can you do this? I'm not looking to regenerate the classes, I'd like to just make the code change manually. Update: In line with the accepted answer, we created a new method returning the boolean value conditional on whether valueB == null. As we are using Hibernate, we annotated valueB with @Transient and annotated the boolean getter with Hibernate's @Column annotation.

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  • Problem at JUnit test with generics

    - by Tom Brito
    In my utility method: public static <T> T getField(Object obj, Class c, String fieldName) { try { Field field = c.getDeclaredField(fieldName); field.setAccessible(true); return (T) field.get(obj); } catch (Exception e) { e.printStackTrace(); fail(); return null; } } The line return (T) field.get(obj); gives the warning "Type safety: Unchecked cast from Object to T"; but I cannot perform instanceof check against type parameter T, so what am I suppose to do here?

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  • Is it against best practice to throw Exception on most JUnit tests?

    - by Chris Knight
    Almost all of my JUnit tests are written with the following signature: public void testSomething() throws Exception My reasoning is that I can focus on what I'm testing rather than exception handling which JUnit appears to give me for free. But am I missing anything by doing this? Is it against best practice? Would I gain anything by explicitly catching specific exceptions in my test and then fail()'ing on them?

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  • Embedding XSL Stylesheet into XML

    - by user700996
    I have the following XML: <?xml version="1.0" encoding="ISO-8859-1"?> <?xml-stylesheet type="text/xsl" href="http://www.fakedomain.com/sally.xsl"?> And the following content in sally.xsl: <?xml version="1.0" encoding="ISO-8859-1"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="/"> <html> <body> <xsl:for-each select="documentcollection/document"> <p> <xsl:for-each select="rss/channel/item"> <xsl:value-of select="title"/><br /> <xsl:value-of select="description"/><br /> <xsl:value-of select="link"/><br /> </xsl:for-each> </p> </xsl:for-each> </body> </html> </xsl:template> </xsl:stylesheet> However, the browser displays the XML as though the XSL line is not present. Do you know why the browser is ignoring the XSL stylesheet? Is the style sheet wrong? Thanks

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  • Dynamically refresh JTextArea as processing occurs?

    - by digiarnie
    I am trying to create a very simple Swing UI that logs information onto the screen via a JTextArea as processing occurs in the background. When the user clicks a button, I want each call to: textArea.append(someString + "\n"); to immediately show up in the UI. At the moment, the JTextArea does not show all log information until the processing has completed after clicking the button. How can I get it to refresh dynamically?

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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