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  • Top down space game control problem

    - by Phil
    As the title suggests I'm developing a top down space game. I'm not looking to use newtonian physics with the player controlled ship. I'm trying to achieve a control scheme somewhat similar to that of FlatSpace 2 (awesome game). I can't figure out how to achieve this feeling with keyboard controls as opposed to mouse controls though. Any suggestions? I'm using Unity3d and C# or javaScript (unityScript or whatever is the correct term) works fine if you want to drop some code examples. Edit: Of course I should describe FlatSpace 2's control scheme, sorry. You hold the mouse button down and move the mouse in the direction you want the ship to move in. But it's not the controls I don't know how to do but rather the feeling of a mix of driving a car and flying an aircraft. It's really well made. Youtube link: FlatSpace2 on iPhone I'm not developing an iPhone game but the video shows the principle of the movement style. Edit 2 As there seems to be a slight interest, I'll post the version of the code I've used to continue. It works good enough. Sometimes good enough is sufficient! using UnityEngine; using System.Collections; public class ShipMovement : MonoBehaviour { public float directionModifier; float shipRotationAngle; public float shipRotationSpeed = 0; public double thrustModifier; public double accelerationModifier; public double shipBaseAcceleration = 0; public Vector2 directionVector; public Vector2 accelerationVector = new Vector2(0,0); public Vector2 frictionVector = new Vector2(0,0); public int shipFriction = 0; public Vector2 shipSpeedVector; public Vector2 shipPositionVector; public Vector2 speedCap = new Vector2(0,0); void Update() { directionModifier = -Input.GetAxis("Horizontal"); shipRotationAngle += ( shipRotationSpeed * directionModifier ) * Time.deltaTime; thrustModifier = Input.GetAxis("Vertical"); accelerationModifier = ( ( shipBaseAcceleration * thrustModifier ) ) * Time.deltaTime; directionVector = new Vector2( Mathf.Cos(shipRotationAngle ), Mathf.Sin(shipRotationAngle) ); //accelerationVector = Vector2(directionVector.x * System.Convert.ToDouble(accelerationModifier), directionVector.y * System.Convert.ToDouble(accelerationModifier)); accelerationVector.x = directionVector.x * (float)accelerationModifier; accelerationVector.y = directionVector.y * (float)accelerationModifier; // Set friction based on how "floaty" controls you want shipSpeedVector.x *= 0.9f; //Use a variable here shipSpeedVector.y *= 0.9f; //<-- as well shipSpeedVector += accelerationVector; shipPositionVector += shipSpeedVector; gameObject.transform.position = new Vector3(shipPositionVector.x, 0, shipPositionVector.y); } }

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  • Previewing a Demo Level in Mobile for UDK?

    - by Reno Yeo
    I've already clicked on "Emulate Mobile Features" and everything has been compiled. I've also set the mobile previewer settings to iPhone 4's dimensions and features. However, when i click on the mobile previewer, a new window pops up but it goes into a "Not Responding" mode after a while. Is there anything I'm doing wrong? To be honest, I'm afraid of the difficulty curve required in learning UDK, but I am interested in developing a game for it.

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  • Clutter for game GUI

    - by tjameson
    I'm pretty new to game development, having only written a simple 3d game for a class project, but I'd like to get started on a bigger project. I'm writing an MMORPG to run in both the browser (WebGL) and natively (OpenGL ES 2). In choosing a GUI toolkit, I'm trying to find a style that work work natively and would be simple to emulate in WebGL. I am considering using D or Go for writing my game, so interfacing with C++ libraries will be difficult, if not impossible. Of course, the language isn't the end goal here, so if using C++ will save considerable time, I'll bite the bullet and use that. In order to reduce the amount of code I'll have to write for the browser, I'm considering using something simple like Clutter for basic abstractions, which I think will be pretty easy to emulate (layered canvases maybe?). Does anyone have experience using Clutter for a 3d game? Note: I haven't used any game development libraries, and I only have limited experience with GUI libraries. I do have HTML+CSS experience, so maybe librocket is a viable solution?

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  • iOS + cocos2d: how to account for sprite's position for the different device dimensions in an universal app?

    - by fuzzlog
    All the questions I've seen regarding iOS universal apps (with or without cocos2d) deal with the "how to add graphics to a universal app". My question is, how does the code need to be written to ensure that the sprites appear appropriately on the screen (given that an iPhone 5's resolution is not proportional to an iPad's resolution)? Is it just a bunch of "if" statements and duplicate code or do iOS/cocos2d provide common function calls that will place the sprites at an appropriate position?

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  • What is a good way to test demand for a new game platform?

    - by user15256
    I'm working on a game platform that turns your iPhone, android or iPad into a steering wheel, for racing games (like need for speed and dirt 3) and flight simulators for example. I'd love to figure out smart ways to figure out whether gamers would like something like this. I originally asked this question over on the gaming SE and it was for getflypad.com. A lot of the tech is built and most of it is doable - the question here is how to test demand and know whether gamers actually want this.

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  • OpenXDK Questions

    - by iamcreasy
    I was strolling around XBox development. Apart form buying a DevKit from Microsoft, another thing got my attention is called, OpenXDK which stands for Open XBox Development Kit. From their main site its pretty obvious that there hasn't been any update since 2005 but digging a little deeper, I found that in their project repository is was being updated. Last time stamp was 2009-02-15. Quick google search said, its not actually really on a good place to poke around. Many and MANY features are absent. Being a hobby project I perfectly understand. But, those results are quite old. The question is, is there anybody who has any experience with OpenXDK? If is, that is it possible to shade some light on this? about its limitations? Is this a mature project? How's the latest version and what's it capable of doing? Or should I just stay away from it?

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  • Damageable ground similar to pocket tanks or archanists [closed]

    - by XenElement
    Possible Duplicate: Implementing a 2D destructible landscape (like Worms) A really cool feature in both the iPhone game pocket tanks and the online jagex game archanists is ground which can be blown up. When a projectile collides with the ground, an area equal to the blast radius which overlaps the ground is removed. It's strictly two dimensional, but it makes the experience that much more dynamic since you can dig a hole under your opponents or yourself. How is this implemented?

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  • What helped YOU learn C++? [on hold]

    - by Tips48
    So here's my attempt to not get this question closed for too subjective :P I'm a young programmer, specifically interested in Game Development. I've written my first couple games in Java, which I would consider my self intermediate-Advanced in. As I start to prepare myself for college and (hopefully) internships, I've noticed that learning C/C++ is essential to the industry. I've decided to start with C++, and so I read a couple of books that I saw were suggested. Anyway, now I have a decent understanding of the basics, but I really want to enhance my language knowledge. Instead of just asking for things to do, I was wondering what were some exercises that you did that really helped you understand the language? Preferably they would be near the beginner level. I understand that they obviously won't be directly related to Game Development, but it be nice if there were some things that I could transfer over eventually. (Specifically, I struggle with memory (pointers, etc) since there is no such concept in Java) Thanks! - Tips P.S.: Here's to hoping this isn't to subjective :P

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  • Writing an OS for Motorola 68K processor. Can I emulate it? And can I test-drive OS development?

    - by ulver
    Next term, I'll need to write a basic operating system for Motorola 68K processor as part of a course lab material. Is there a Linux emulator of a basic hardware setup with that processor? So my partners and I can debug quicker on our computers instead of physically restarting the board and stuff. Is it possible to apply test-driven development technique to OS development? Code will be mostly assembly and C. What will be the main difficulties with trying to test-drive this? Any advice on how to do it?

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  • Towards Database Continuous Delivery – What Next after Continuous Integration? A Checklist

    - by Ben Rees
    .dbd-banner p{ font-size:0.75em; padding:0 0 10px; margin:0 } .dbd-banner p span{ color:#675C6D; } .dbd-banner p:last-child{ padding:0; } @media ALL and (max-width:640px){ .dbd-banner{ background:#f0f0f0; padding:5px; color:#333; margin-top: 5px; } } -- Database delivery patterns & practices STAGE 4 AUTOMATED DEPLOYMENT If you’ve been fortunate enough to get to the stage where you’ve implemented some sort of continuous integration process for your database updates, then hopefully you’re seeing the benefits of that investment – constant feedback on changes your devs are making, advanced warning of data loss (prior to the production release on Saturday night!), a nice suite of automated tests to check business logic, so you know it’s going to work when it goes live, and so on. But what next? What can you do to improve your delivery process further, moving towards a full continuous delivery process for your database? In this article I describe some of the issues you might need to tackle on the next stage of this journey, and how to plan to overcome those obstacles before they appear. Our Database Delivery Learning Program consists of four stages, really three – source controlling a database, running continuous integration processes, then how to set up automated deployment (the middle stage is split in two – basic and advanced continuous integration, making four stages in total). If you’ve managed to work through the first three of these stages – source control, basic, then advanced CI, then you should have a solid change management process set up where, every time one of your team checks in a change to your database (whether schema or static reference data), this change gets fully tested automatically by your CI server. But this is only part of the story. Great, we know that our updates work, that the upgrade process works, that the upgrade isn’t going to wipe our 4Tb of production data with a single DROP TABLE. But – how do you get this (fully tested) release live? Continuous delivery means being always ready to release your software at any point in time. There’s a significant gap between your latest version being tested, and it being easily releasable. Just a quick note on terminology – there’s a nice piece here from Atlassian on the difference between continuous integration, continuous delivery and continuous deployment. This piece also gives a nice description of the benefits of continuous delivery. These benefits have been summed up by Jez Humble at Thoughtworks as: “Continuous delivery is a set of principles and practices to reduce the cost, time, and risk of delivering incremental changes to users” There’s another really useful piece here on Simple-Talk about the need for continuous delivery and how it applies to the database written by Phil Factor – specifically the extra needs and complexities of implementing a full CD solution for the database (compared to just implementing CD for, say, a web app). So, hopefully you’re convinced of moving on the the next stage! The next step after CI is to get some sort of automated deployment (or “release management”) process set up. But what should I do next? What do I need to plan and think about for getting my automated database deployment process set up? Can’t I just install one of the many release management tools available and hey presto, I’m ready! If only it were that simple. Below I list some of the areas that it’s worth spending a little time on, where a little planning and prep could go a long way. It’s also worth pointing out, that this should really be an evolving process. Depending on your starting point of course, it can be a long journey from your current setup to a full continuous delivery pipeline. If you’ve got a CI mechanism in place, you’re certainly a long way down that path. Nevertheless, we’d recommend evolving your process incrementally. Pages 157 and 129-141 of the book on Continuous Delivery (by Jez Humble and Dave Farley) have some great guidance on building up a pipeline incrementally: http://www.amazon.com/Continuous-Delivery-Deployment-Automation-Addison-Wesley/dp/0321601912 For now, in this post, we’ll look at the following areas for your checklist: You and Your Team Environments The Deployment Process Rollback and Recovery Development Practices You and Your Team It’s a cliché in the DevOps community that “It’s not all about processes and tools, really it’s all about a culture”. As stated in this DevOps report from Puppet Labs: “DevOps processes and tooling contribute to high performance, but these practices alone aren’t enough to achieve organizational success. The most common barriers to DevOps adoption are cultural: lack of manager or team buy-in, or the value of DevOps isn’t understood outside of a specific group”. Like most clichés, there’s truth in there – if you want to set up a database continuous delivery process, you need to get your boss, your department, your company (if relevant) onside. Why? Because it’s an investment with the benefits coming way down the line. But the benefits are huge – for HP, in the book A Practical Approach to Large-Scale Agile Development: How HP Transformed LaserJet FutureSmart Firmware, these are summarized as: -2008 to present: overall development costs reduced by 40% -Number of programs under development increased by 140% -Development costs per program down 78% -Firmware resources now driving innovation increased by a factor of 8 (from 5% working on new features to 40% But what does this mean? It means that, when moving to the next stage, to make that extra investment in automating your deployment process, it helps a lot if everyone is convinced that this is a good thing. That they understand the benefits of automated deployment and are willing to make the effort to transform to a new way of working. Incidentally, if you’re ever struggling to convince someone of the value I’d strongly recommend just buying them a copy of this book – a great read, and a very practical guide to how it can really work at a large org. I’ve spoken to many customers who have implemented database CI who describe their deployment process as “The point where automation breaks down. Up to that point, the CI process runs, untouched by human hand, but as soon as that’s finished we revert to manual.” This deployment process can involve, for example, a DBA manually comparing an environment (say, QA) to production, creating the upgrade scripts, reading through them, checking them against an Excel document emailed to him/her the night before, turning to page 29 in his/her notebook to double-check how replication is switched off and on for deployments, and so on and so on. Painful, error-prone and lengthy. But the point is, if this is something like your deployment process, telling your DBA “We’re changing everything you do and your toolset next week, to automate most of your role – that’s okay isn’t it?” isn’t likely to go down well. There’s some work here to bring him/her onside – to explain what you’re doing, why there will still be control of the deployment process and so on. Or of course, if you’re the DBA looking after this process, you have to do a similar job in reverse. You may have researched and worked out how you’d like to change your methodology to start automating your painful release process, but do the dev team know this? What if they have to start producing different artifacts for you? Will they be happy with this? Worth talking to them, to find out. As well as talking to your DBA/dev team, the other group to get involved before implementation is your manager. And possibly your manager’s manager too. As mentioned, unless there’s buy-in “from the top”, you’re going to hit problems when the implementation starts to get rocky (and what tool/process implementations don’t get rocky?!). You need to have support from someone senior in your organisation – someone you can turn to when you need help with a delayed implementation, lack of resources or lack of progress. Actions: Get your DBA involved (or whoever looks after live deployments) and discuss what you’re planning to do or, if you’re the DBA yourself, get the dev team up-to-speed with your plans, Get your boss involved too and make sure he/she is bought in to the investment. Environments Where are you going to deploy to? And really this question is – what environments do you want set up for your deployment pipeline? Assume everyone has “Production”, but do you have a QA environment? Dedicated development environments for each dev? Proper pre-production? I’ve seen every setup under the sun, and there is often a big difference between “What we want, to do continuous delivery properly” and “What we’re currently stuck with”. Some of these differences are: What we want What we’ve got Each developer with their own dedicated database environment A single shared “development” environment, used by everyone at once An Integration box used to test the integration of all check-ins via the CI process, along with a full suite of unit-tests running on that machine In fact if you have a CI process running, you’re likely to have some sort of integration server running (even if you don’t call it that!). Whether you have a full suite of unit tests running is a different question… Separate QA environment used explicitly for manual testing prior to release “We just test on the dev environments, or maybe pre-production” A proper pre-production (or “staging”) box that matches production as closely as possible Hopefully a pre-production box of some sort. But does it match production closely!? A production environment reproducible from source control A production box which has drifted significantly from anything in source control The big question is – how much time and effort are you going to invest in fixing these issues? In reality this just involves figuring out which new databases you’re going to create and where they’ll be hosted – VMs? Cloud-based? What about size/data issues – what data are you going to include on dev environments? Does it need to be masked to protect access to production data? And often the amount of work here really depends on whether you’re working on a new, greenfield project, or trying to update an existing, brownfield application. There’s a world if difference between starting from scratch with 4 or 5 clean environments (reproducible from source control of course!), and trying to re-purpose and tweak a set of existing databases, with all of their surrounding processes and quirks. But for a proper release management process, ideally you have: Dedicated development databases, An Integration server used for testing continuous integration and running unit tests. [NB: This is the point at which deployments are automatic, without human intervention. Each deployment after this point is a one-click (but human) action], QA – QA engineers use a one-click deployment process to automatically* deploy chosen releases to QA for testing, Pre-production. The environment you use to test the production release process, Production. * A note on the use of the word “automatic” – when carrying out automated deployments this does not mean that the deployment is happening without human intervention (i.e. that something is just deploying over and over again). It means that the process of carrying out the deployment is automatic in that it’s not a person manually running through a checklist or set of actions. The deployment still requires a single-click from a user. Actions: Get your environments set up and ready, Set access permissions appropriately, Make sure everyone understands what the environments will be used for (it’s not a “free-for-all” with all environments to be accessed, played with and changed by development). The Deployment Process As described earlier, most existing database deployment processes are pretty manual. The following is a description of a process we hear very often when we ask customers “How do your database changes get live? How does your manual process work?” Check pre-production matches production (use a schema compare tool, like SQL Compare). Sometimes done by taking a backup from production and restoring in to pre-prod, Again, use a schema compare tool to find the differences between the latest version of the database ready to go live (i.e. what the team have been developing). This generates a script, User (generally, the DBA), reviews the script. This often involves manually checking updates against a spreadsheet or similar, Run the script on pre-production, and check there are no errors (i.e. it upgrades pre-production to what you hoped), If all working, run the script on production.* * this assumes there’s no problem with production drifting away from pre-production in the interim time period (i.e. someone has hacked something in to the production box without going through the proper change management process). This difference could undermine the validity of your pre-production deployment test. Red Gate is currently working on a free tool to detect this problem – sign up here at www.sqllighthouse.com, if you’re interested in testing early versions. There are several variations on this process – some better, some much worse! How do you automate this? In particular, step 3 – surely you can’t automate a DBA checking through a script, that everything is in order!? The key point here is to plan what you want in your new deployment process. There are so many options. At one extreme, pure continuous deployment – whenever a dev checks something in to source control, the CI process runs (including extensive and thorough testing!), before the deployment process keys in and automatically deploys that change to the live box. Not for the faint hearted – and really not something we recommend. At the other extreme, you might be more comfortable with a semi-automated process – the pre-production/production matching process is automated (with an error thrown if these environments don’t match), followed by a manual intervention, allowing for script approval by the DBA. One he/she clicks “Okay, I’m happy for that to go live”, the latter stages automatically take the script through to live. And anything in between of course – and other variations. But we’d strongly recommended sitting down with a whiteboard and your team, and spending a couple of hours mapping out “What do we do now?”, “What do we actually want?”, “What will satisfy our needs for continuous delivery, but still maintaining some sort of continuous control over the process?” NB: Most of what we’re discussing here is about production deployments. It’s important to note that you will also need to map out a deployment process for earlier environments (for example QA). However, these are likely to be less onerous, and many customers opt for a much more automated process for these boxes. Actions: Sit down with your team and a whiteboard, and draw out the answers to the questions above for your production deployments – “What do we do now?”, “What do we actually want?”, “What will satisfy our needs for continuous delivery, but still maintaining some sort of continuous control over the process?” Repeat for earlier environments (QA and so on). Rollback and Recovery If only every deployment went according to plan! Unfortunately they don’t – and when things go wrong, you need a rollback or recovery plan for what you’re going to do in that situation. Once you move in to a more automated database deployment process, you’re far more likely to be deploying more frequently than before. No longer once every 6 months, maybe now once per week, or even daily. Hence the need for a quick rollback or recovery process becomes paramount, and should be planned for. NB: These are mainly scenarios for handling rollbacks after the transaction has been committed. If a failure is detected during the transaction, the whole transaction can just be rolled back, no problem. There are various options, which we’ll explore in subsequent articles, things like: Immediately restore from backup, Have a pre-tested rollback script (remembering that really this is a “roll-forward” script – there’s not really such a thing as a rollback script for a database!) Have fallback environments – for example, using a blue-green deployment pattern. Different options have pros and cons – some are easier to set up, some require more investment in infrastructure; and of course some work better than others (the key issue with using backups, is loss of the interim transaction data that has been added between the failed deployment and the restore). The best mechanism will be primarily dependent on how your application works and how much you need a cast-iron failsafe mechanism. Actions: Work out an appropriate rollback strategy based on how your application and business works, your appetite for investment and requirements for a completely failsafe process. Development Practices This is perhaps the more difficult area for people to tackle. The process by which you can deploy database updates is actually intrinsically linked with the patterns and practices used to develop that database and linked application. So you need to decide whether you want to implement some changes to the way your developers actually develop the database (particularly schema changes) to make the deployment process easier. A good example is the pattern “Branch by abstraction”. Explained nicely here, by Martin Fowler, this is a process that can be used to make significant database changes (e.g. splitting a table) in a step-wise manner so that you can always roll back, without data loss – by making incremental updates to the database backward compatible. Slides 103-108 of the following slidedeck, from Niek Bartholomeus explain the process: https://speakerdeck.com/niekbartho/orchestration-in-meatspace As these slides show, by making a significant schema change in multiple steps – where each step can be rolled back without any loss of new data – this affords the release team the opportunity to have zero-downtime deployments with considerably less stress (because if an increment goes wrong, they can roll back easily). There are plenty more great patterns that can be implemented – the book Refactoring Databases, by Scott Ambler and Pramod Sadalage is a great read, if this is a direction you want to go in: http://www.amazon.com/Refactoring-Databases-Evolutionary-paperback-Addison-Wesley/dp/0321774515 But the question is – how much of this investment are you willing to make? How often are you making significant schema changes that would require these best practices? Again, there’s a difference here between migrating old projects and starting afresh – with the latter it’s much easier to instigate best practice from the start. Actions: For your business, work out how far down the path you want to go, amending your database development patterns to “best practice”. It’s a trade-off between implementing quality processes, and the necessity to do so (depending on how often you make complex changes). Socialise these changes with your development group. No-one likes having “best practice” changes imposed on them, so good to introduce these ideas and the rationale behind them early.   Summary The next stages of implementing a continuous delivery pipeline for your database changes (once you have CI up and running) require a little pre-planning, if you want to get the most out of the work, and for the implementation to go smoothly. We’ve covered some of the checklist of areas to consider – mainly in the areas of “Getting the team ready for the changes that are coming” and “Planning our your pipeline, environments, patterns and practices for development”, though there will be more detail, depending on where you’re coming from – and where you want to get to. This article is part of our database delivery patterns & practices series on Simple Talk. Find more articles for version control, automated testing, continuous integration & deployment.

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  • Use ASP.NET 4 Browser Definitions with ASP.NET 3.5

    - by Stephen Walther
    We updated the browser definitions files included with ASP.NET 4 to include information on recent browsers and devices such as Google Chrome and the iPhone. You can use these browser definition files with earlier versions of ASP.NET such as ASP.NET 3.5. The updated browser definition files, and instructions for installing them, can be found here: http://aspnet.codeplex.com/releases/view/41420 The changes in the browser definition files can cause backwards compatibility issues when you upgrade an ASP.NET 3.5 web application to ASP.NET 4. If you encounter compatibility issues, you can install the old browser definition files in your ASP.NET 4 application. The old browser definition files are included in the download file referenced above. What’s New in the ASP.NET 4 Browser Definition Files The complete set of browsers supported by the new ASP.NET 4 browser definition files is represented by the following figure:     If you look carefully at the figure, you’ll notice that we added browser definitions for several types of recent browsers such as Internet Explorer 8, Firefox 3.5, Google Chrome, Opera 10, and Safari 4. Furthermore, notice that we now include browser definitions for several of the most popular mobile devices: BlackBerry, IPhone, IPod, and Windows Mobile (IEMobile). The mobile devices appear in the figure with a purple background color. To improve performance, we removed a whole lot of outdated browser definitions for old cell phones and mobile devices. We also cleaned up the information contained in the browser files. Here are some of the browser features that you can detect: Are you a mobile device? <%=Request.Browser.IsMobileDevice %> Are you an IPhone? <%=Request.Browser.MobileDeviceModel == "IPhone" %> What version of JavaScript do you support? <%=Request.Browser["javascriptversion"] %> What layout engine do you use? <%=Request.Browser["layoutEngine"] %>   Here’s what you would get if you displayed the value of these properties using Internet Explorer 8: Here’s what you get when you use Google Chrome: Testing Browser Settings When working with browser definition files, it is useful to have some way to test the capability information returned when you request a page with different browsers. You can use the following method to return the HttpBrowserCapabilities the corresponds to a particular user agent string and set of browser headers: public HttpBrowserCapabilities GetBrowserCapabilities(string userAgent, NameValueCollection headers) { HttpBrowserCapabilities browserCaps = new HttpBrowserCapabilities(); Hashtable hashtable = new Hashtable(180, StringComparer.OrdinalIgnoreCase); hashtable[string.Empty] = userAgent; // The actual method uses client target browserCaps.Capabilities = hashtable; var capsFactory = new System.Web.Configuration.BrowserCapabilitiesFactory(); capsFactory.ConfigureBrowserCapabilities(headers, browserCaps); capsFactory.ConfigureCustomCapabilities(headers, browserCaps); return browserCaps; } At the end of this blog entry, there is a link to download a simple Visual Studio 2008 project – named Browser Definition Test -- that uses this method to display capability information for arbitrary user agent strings. For example, if you enter the user agent string for an iPhone then you get the results in the following figure: The Browser Definition Test application enables you to submit a user-agent string and display a table of browser capabilities information. The browser definition files contain sample user-agent strings for each browser definition. I got the iPhone user-agent string from the comments in the iphone.browser file. Enumerating Browser Definitions Someone asked in the comments whether or not there is a way to enumerate all of the browser definitions. You can do this if you ware willing to use a little reflection and read a private property. The browser definition files in the config\browsers folder get parsed into a class named BrowserCapabilitesFactory. After you run the aspnet_regbrowsers tool, you can see the source for this class in the config\browser folder by opening a file named BrowserCapsFactory.cs. The BrowserCapabilitiesFactoryBase class has a protected property named BrowserElements that represents a Hashtable of all of the browser definitions. Here's how you can read this protected property and display the ID for all of the browser definitions: var propInfo = typeof(BrowserCapabilitiesFactory).GetProperty("BrowserElements", BindingFlags.NonPublic | BindingFlags.Instance); Hashtable browserDefinitions = (Hashtable)propInfo.GetValue(new BrowserCapabilitiesFactory(), null); foreach (var key in browserDefinitions.Keys) { Response.Write("" + key); } If you run this code using Visual Studio 2008 then you get the following results: You get a huge number of outdated browsers and devices. In all, 449 browser definitions are listed. If you run this code using Visual Studio 2010 then you get the following results: In the case of Visual Studio 2010, all the old browsers and devices have been removed and you get only 19 browser definitions. Conclusion The updated browser definition files included in ASP.NET 4 provide more accurate information for recent browsers and devices. If you would like to test the new browser definitions with different user-agent strings then I recommend that you download the Browser Definition Test project: Browser Definition Test Project

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  • Where is my object allocation and memory leak in this iPhone/objective C code?

    - by Spottswoode
    Hello, I'm still a rookie when it comes to this programming gig and was wondering if someone could help me smooth out this code. Functionally, the code works great and does what I need it to do. But when I run the performance tool the allocation graph peaks, the CPU load is high, there's a leak(s), and I've also confirmed when running on my iPhone it seems noticeably slower then the rest of the components in my app. I'd appreciate any advice/tips/help anyone could give me. :) Thanks in advance! .h file // // Time_CalculatorViewController.h // Time Calculator // // Created by Adam Soloway on 2/19/10. // Copyright Legacy Pilots 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface Time_CalculatorViewController : UIViewController { //BOOL moveViewUp; //CGFloat scrollAmount; IBOutlet UILabel *hoursLabel; IBOutlet UILabel *minutesLabel; IBOutlet UILabel *hoursDecimalLabel; IBOutlet UILabel *minutesDecimalLabel; IBOutlet UILabel *errorLabel; IBOutlet UITextField *minTextField1; IBOutlet UITextField *minTextField2; IBOutlet UITextField *minTextField3; IBOutlet UITextField *minTextField4; IBOutlet UITextField *minTextField5; IBOutlet UITextField *minTextField6; IBOutlet UITextField *minTextField7; IBOutlet UITextField *minTextField8; IBOutlet UITextField *minTextField9; IBOutlet UITextField *minTextField10; IBOutlet UITextField *hourTextField1; IBOutlet UITextField *hourTextField2; IBOutlet UITextField *hourTextField3; IBOutlet UITextField *hourTextField4; IBOutlet UITextField *hourTextField5; IBOutlet UITextField *hourTextField6; IBOutlet UITextField *hourTextField7; IBOutlet UITextField *hourTextField8; IBOutlet UITextField *hourTextField9; IBOutlet UITextField *hourTextField10; IBOutlet UIButton *resetAll; NSString *minutesString1; NSString *minutesString2; NSString *minutesString3; NSString *minutesString4; NSString *minutesString5; NSString *minutesString6; NSString *minutesString7; NSString *minutesString8; NSString *minutesString9; NSString *minutesString10; NSString *hoursString1; NSString *hoursString2; NSString *hoursString3; NSString *hoursString4; NSString *hoursString5; NSString *hoursString6; NSString *hoursString7; NSString *hoursString8; NSString *hoursString9; NSString *hoursString10; int hourDecimalNumber; int totalTime; int leftOverMinutes; int minuteNumber1; int minuteNumber2; int minuteNumber3; int minuteNumber4; int minuteNumber5; int minuteNumber6; int minuteNumber7; int minuteNumber8; int minuteNumber9; int minuteNumber10; int hourNumber1; int hourNumber2; int hourNumber3; int hourNumber4; int hourNumber5; int hourNumber6; int hourNumber7; int hourNumber8; int hourNumber9; int hourNumber10; } //- (void)scrollTheView:(BOOL)movedUp; - (void)calculateTime; - (IBAction)resetAllValues; @end .m file // // Time_CalculatorViewController.m // Time Calculator // // Created by Adam Soloway on 2/19/10. // Copyright Legacy Pilots 2010. All rights reserved. // #import "Time_CalculatorViewController.h" @implementation Time_CalculatorViewController - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if( minTextField1.editing || minTextField2.editing || minTextField3.editing || minTextField4.editing || minTextField5.editing || minTextField6.editing || minTextField7.editing || minTextField8.editing || minTextField9.editing || minTextField10.editing || hourTextField1.editing || hourTextField2.editing || hourTextField3.editing || hourTextField4.editing || hourTextField5.editing || hourTextField6.editing || hourTextField7.editing || hourTextField8.editing || hourTextField9.editing || hourTextField10.editing) { [minTextField1 resignFirstResponder]; [minTextField2 resignFirstResponder]; [minTextField3 resignFirstResponder]; [minTextField4 resignFirstResponder]; [minTextField5 resignFirstResponder]; [minTextField6 resignFirstResponder]; [minTextField7 resignFirstResponder]; [minTextField8 resignFirstResponder]; [minTextField9 resignFirstResponder]; [minTextField10 resignFirstResponder]; [hourTextField1 resignFirstResponder]; [hourTextField2 resignFirstResponder]; [hourTextField3 resignFirstResponder]; [hourTextField4 resignFirstResponder]; [hourTextField5 resignFirstResponder]; [hourTextField6 resignFirstResponder]; [hourTextField7 resignFirstResponder]; [hourTextField8 resignFirstResponder]; [hourTextField9 resignFirstResponder]; [hourTextField10 resignFirstResponder]; [self calculateTime]; //if (moveViewUp) [self scrollTheView:NO]; } [super touchesBegan:touches withEvent:event]; } /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [minutesString1 release]; [minutesString2 release]; [minutesString3 release]; [minutesString4 release]; [minutesString5 release]; [minutesString6 release]; [minutesString7 release]; [minutesString8 release]; [minutesString9 release]; [minutesString10 release]; [hoursString1 release]; [hoursString2 release]; [hoursString3 release]; [hoursString4 release]; [hoursString5 release]; [hoursString6 release]; [hoursString7 release]; [hoursString8 release]; [hoursString9 release]; [hoursString10 release]; [super dealloc]; } -(BOOL)textFieldShouldReturn:(UITextField *)theTextField { //[minTextField10 resignFirstResponder]; //if (moveViewUp) [self scrollTheView:NO]; [self calculateTime]; return YES; } - (IBAction)resetAllValues { minTextField1.text = 0; minTextField2.text = 0; minTextField3.text = 0; minTextField4.text = 0; minTextField5.text = 0; minTextField6.text = 0; minTextField7.text = 0; minTextField8.text = 0; minTextField9.text = 0; minTextField10.text = 0; hourTextField1.text = 0; hourTextField2.text = 0; hourTextField3.text = 0; hourTextField4.text = 0; hourTextField5.text = 0; hourTextField6.text = 0; hourTextField7.text = 0; hourTextField8.text = 0; hourTextField9.text = 0; hourTextField10.text = 0; totalTime = 0; leftOverMinutes = 0; hoursLabel.text = [NSString stringWithFormat:@"0"]; hourDecimalNumber = 0; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; minutesDecimalLabel.text = [NSString stringWithFormat:@"0"]; self.calculateTime; } - (void)calculateTime { minutesString1 = minTextField1.text; minutesString2 = minTextField2.text; minutesString3 = minTextField3.text; minutesString4 = minTextField4.text; minutesString5 = minTextField5.text; minutesString6 = minTextField6.text; minutesString7 = minTextField7.text; minutesString8 = minTextField8.text; minutesString9 = minTextField9.text; minutesString10 = minTextField10.text; hoursString1 = hourTextField1.text; hoursString2 = hourTextField2.text; hoursString3 = hourTextField3.text; hoursString4 = hourTextField4.text; hoursString5 = hourTextField5.text; hoursString6 = hourTextField6.text; hoursString7 = hourTextField7.text; hoursString8 = hourTextField8.text; hoursString9 = hourTextField9.text; hoursString10 = hourTextField10.text; minuteNumber1 = [minutesString1 intValue]; minuteNumber2 = [minutesString2 intValue]; minuteNumber3 = [minutesString3 intValue]; minuteNumber4 = [minutesString4 intValue]; minuteNumber5 = [minutesString5 intValue]; minuteNumber6 = [minutesString6 intValue]; minuteNumber7 = [minutesString7 intValue]; minuteNumber8 = [minutesString8 intValue]; minuteNumber9 = [minutesString9 intValue]; minuteNumber10 = [minutesString10 intValue]; hourNumber1 = ([hoursString1 intValue] * 60); hourNumber2 = ([hoursString2 intValue] * 60); hourNumber3 = ([hoursString3 intValue] * 60); hourNumber4 = ([hoursString4 intValue] * 60); hourNumber5 = ([hoursString5 intValue] * 60); hourNumber6 = ([hoursString6 intValue] * 60); hourNumber7 = ([hoursString7 intValue] * 60); hourNumber8 = ([hoursString8 intValue] * 60); hourNumber9 = ([hoursString9 intValue] * 60); hourNumber10 = ([hoursString10 intValue] * 60); totalTime = (hourNumber1 + hourNumber2 +hourNumber3 +hourNumber4 +hourNumber5 +hourNumber6 +hourNumber7 +hourNumber8 +hourNumber9 +hourNumber10 + minuteNumber1 + minuteNumber2 + minuteNumber3 + minuteNumber4 + minuteNumber5 +minuteNumber6 + minuteNumber7 + minuteNumber8 + minuteNumber9 + minuteNumber10); if (totalTime <= 59) { leftOverMinutes = totalTime; hoursLabel.text = [NSString stringWithFormat:@"0"]; hourDecimalNumber = 0; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >59 && totalTime <= 119){ leftOverMinutes = totalTime - 60; hoursLabel.text = [NSString stringWithFormat:@"1"]; hourDecimalNumber = 1; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >119 && totalTime <= 179){ leftOverMinutes = totalTime - 120; hoursLabel.text = [NSString stringWithFormat:@"2"]; hourDecimalNumber = 2; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >179 && totalTime <= 239){ leftOverMinutes = totalTime - 180; hoursLabel.text = [NSString stringWithFormat:@"3"]; hourDecimalNumber = 3; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >239 && totalTime <= 299){ leftOverMinutes = totalTime - 240; hoursLabel.text = [NSString stringWithFormat:@"4"]; hourDecimalNumber = 4; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >299 && totalTime <= 359){ leftOverMinutes = totalTime - 300; hoursLabel.text = [NSString stringWithFormat:@"5"]; hourDecimalNumber = 5; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >359 && totalTime <= 419){ leftOverMinutes = totalTime - 360; hoursLabel.text = [NSString stringWithFormat:@"6"]; hourDecimalNumber = 6; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >419 && totalTime <= 479){ leftOverMinutes = totalTime - 420; hoursLabel.text = [NSString stringWithFormat:@"7"]; hourDecimalNumber = 7; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >479 && totalTime <= 539){ leftOverMinutes = totalTime - 480; hoursLabel.text = [NSString stringWithFormat:@"8"]; hourDecimalNumber = 8; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >539 && totalTime <= 599){ leftOverMinutes = totalTime - 540; hoursLabel.text = [NSString stringWithFormat:@"9"]; hourDecimalNumber = 9; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >599 && totalTime <= 659){ leftOverMinutes = totalTime - 600; hoursLabel.text = [NSString stringWithFormat:@"10"]; hourDecimalNumber = 10; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >659 && totalTime <= 719){ leftOverMinutes = totalTime - 660; hoursLabel.text = [NSString stringWithFormat:@"11"]; hourDecimalNumber = 11; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >719 && totalTime <= 779){ leftOverMinutes = totalTime - 720; hoursLabel.text = [NSString stringWithFormat:@"12"]; hourDecimalNumber = 12; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >779 && totalTime <= 839){ leftOverMinutes = totalTime - 780; hoursLabel.text = [NSString stringWithFormat:@"13"]; hourDecimalNumber = 13; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >839 && totalTime <= 899){ leftOverMinutes = totalTime - 840; hoursLabel.text = [NSString stringWithFormat:@"14"]; hourDecimalNumber = 14; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >899 && totalTime <= 959){ leftOverMinutes = totalTime - 900; hoursLabel.text = [NSString stringWithFormat:@"15"]; hourDecimalNumber = 15; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >959 && totalTime <= 1019){ leftOverMinutes = totalTime - 960; hoursLabel.text = [NSString stringWithFormat:@"16"]; hourDecimalNumber = 16; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1019 && totalTime <= 1079){ leftOverMinutes = totalTime - 1020; hoursLabel.text = [NSString stringWithFormat:@"17"]; hourDecimalNumber = 17; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1079 && totalTime <= 1139){ leftOverMinutes = totalTime - 1080; hoursLabel.text = [NSString stringWithFormat:@"18"]; hourDecimalNumber = 18; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1139 && totalTime <= 1199){ leftOverMinutes = totalTime - 1140; hoursLabel.text = [NSString stringWithFormat:@"19"]; hourDecimalNumber = 19; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1199 && totalTime <= 1259){ leftOverMinutes = totalTime - 1200; hoursLabel.text = [NSString stringWithFormat:@"20"]; hourDecimalNumber = 20; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1259 && totalTime <= 1319){ leftOverMinutes = totalTime - 1260; hoursLabel.text = [NSString stringWithFormat:@"21"]; hourDecimalNumber = 21; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1319 && totalTime <= 1379){ leftOverMinutes = totalTime - 1320; hoursLabel.text = [NSString stringWithFormat:@"22"]; hourDecimalNumber = 22; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1379 && totalTime <= 1439){ leftOverMinutes = totalTime - 1380; hoursLabel.text = [NSString stringWithFormat:@"23"]; hourDecimalNumber = 23; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1439 && totalTime <= 1499){ leftOverMinutes = totalTime - 1440; hoursLabel.text = [NSString stringWithFormat:@"24"]; hourDecimalNumber = 24; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1499 && totalTime <= 1559){ leftOverMinutes = totalTime - 1500; hoursLabel.text = [NSString stringWithFormat:@"25"]; hourDecimalNumber = 25; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1559 && totalTime <= 1619){ leftOverMinutes = totalTime - 1560; hoursLabel.text = [NSString stringWithFormat:@"26"]; hourDecimalNumber = 26; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1619 && totalTime <= 1679){ leftOverMinutes = totalTime - 1620; hoursLabel.text = [NSString stringWithFormat:@"27"]; hourDecimalNumber = 27; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1679 && totalTime <= 1739){ leftOverMinutes = totalTime - 1680; hoursLabel.text = [NSString stringWithFormat:@"28"]; hourDecimalNumber = 28; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1739 && totalTime <= 1799){ leftOverMinutes = totalTime - 1740; hoursLabel.text = [NSString stringWithFormat:@"29"]; hourDecimalNumber = 29; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1799 && totalTime <= 1859){ leftOverMinutes = totalTime - 1800; hoursLabel.text = [NSString stringWithFormat:@"30"]; hourDecimalNumber = 30; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1859){ hoursLabel.text = [NSString stringWithFormat:@"Error"]; hoursDecimalLabel.text = [NSString stringWithFormat:@"Error"]; errorLabel.hidden = FALSE; } //Minutes Label if (leftOverMinutes < 10) { minutesLabel.text = [NSString stringWithFormat:@"0%d", leftOverMinutes]; } else minutesLabel.text = [NSString stringWithFormat:@"%d", leftOverMinutes]; //Minutes Decimal Label if (leftOverMinutes >=0 && leftOverMinutes <=2) { minutesDecimalLabel.text = [NSString stringWithFormat:@"0"]; } else if (leftOverMinutes >=3 && leftOverMinutes <=8){ minutesDecimalLabel.text = [NSString stringWithFormat:@"1"]; } else if (leftOverMinutes >=9 && leftOverMinutes <=14){ minutesDecimalLabel.text = [NSString stringWithFormat:@"2"]; } else if (leftOverMinutes >=15 && leftOverMinutes <=20){ minutesDecimalLabel.text = [NSString stringWithFormat:@"3"]; } else if (leftOverMinutes >=21 && leftOverMinutes <=26){ minutesDecimalLabel.text = [NSString stringWithFormat:@"4"]; } else if (leftOverMinutes >=27 && leftOverMinutes <=32){ minutesDecimalLabel.text = [NSString stringWithFormat:@"5"]; } else if (leftOverMinutes >=33 && leftOverMinutes <=38){ minutesDecimalLabel.text = [NSString stringWithFormat:@"6"]; } else if (leftOverMinutes >=39 && leftOverMinutes <=44){ minutesDecimalLabel.text = [NSString stringWithFormat:@"7"]; } else if (leftOverMinutes >=45 && leftOverMinutes <=50){ minutesDecimalLabel.text = [NSString stringWithFormat:@"8"]; } else if (leftOverMinutes >=51 && leftOverMinutes <=56){ minutesDecimalLabel.text = [NSString stringWithFormat:@"9"]; } else if (leftOverMinutes >=57 && leftOverMinutes <=60){ minutesDecimalLabel.text = [NSString stringWithFormat:@"0"]; hourDecimalNumber = hourDecimalNumber + 1; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; } } @end

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  • Build warning for distribution configuration of an iPad only application

    - by alan
    Hi, I'm getting the following warning when building an ad hoc distribution copy of a new iPad only application: [BWARN]warning: building with 'Targeted Device Family' that includes iPad ('2') requires building with the 3.2 or later SDK. These are my build settings: Architectures: Optimized (armv6 armv7) Any iPhone OS Simulator: i386 Any iPhone OS Device: Optimized (armv6 armv7) Base SDK: iPhone Device 3.2 Valid Architectures: armv6 armv7 Target Device Family: iPad iPhone OS Deployment Target: iPhone OS 3.2 With this in mind I don't understand the warning. It seems to build and run OK but I'd rather not have warnings in my build for obvious reasons. Any ideas? Thanks in advance, Alan.

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  • How to find out all versions of iPad from user-agent string?

    - by User11091981
    I wanted to find out all the version's of iPad (excluding iPhone, iPod) from user agent string, currently while testing I got the following string Mozilla/5.0 (iPad; CPU OS 5_1_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9B206 Safari/7534.48.3 Question: Will the following code works fine for all the iPad's? String userAgentStr = request.getHeader("User-agent"); if (userAgentStr.contains("iPad")) { //do my logic } EDIT: I am using Dolphin browser from iPad but I am getting the following UA string: Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_2_1 like Mac OS X; en_US) AppleWebKit/533.17.9 (KHTML, like Gecko) Mobile/8C148 Safari/6533.18.5 Similarly iBrowser from iPad UA string is: Mozilla/5.0 (iPhone; CPU iPhone OS 5_1_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Mobile/9B206 So my above code is breaking...

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  • How to set Main Inerface in xCode programatically

    - by Tom Tallak Solbu
    I am using Apples MultipleDetailViews http://developer.apple.com/library/ios/#samplecode/MultipleDetailViews/Introduction/Intro.html for template as a source for my iPad app. The template is using a splitviewController in the interface builder (MainWindow). In the iPhone/iPad Deployment info of the target, MainWindow is set as the "Main Interface". I want my app to also run on iPhone. This means I need to load a different xib when the app is run on an iPhone. I must then remove "MainWindow" from "Main Interface" because the app will crash when I load on an iPhone due to the splitViewController. The AppDeleagte of the template look like this: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; self.window.rootViewController = self.splitViewController; [self.window makeKeyAndVisible]; } If I remove "Main Window" from "Main Interface", how do I then need to change the APpDelegate, or maybe I need to change the MainWindow.xib to also work for iPhone?

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  • Calling a JAVA method from C++ with JNI, no parameters

    - by PRNDL Development Studios
    Please bear with me, I am an iPhone developer and this whole android this confuses me a bit. I have some c++ methods that are called from a cocos2d-x CCMenuItem. Therefore I cannot send any parameters, according to the docs. I need to open a url with the android browser which will require me to call a JAVA function to start a new intent. I understand that I need to create a VM, however the below code gives me the error: jni/../../Classes/MyClass.cpp:184: error: 'JNI_CreateJavaVM' was not declared in this scope I was looking at this thread: Calling a java method from c++ in Android But he uses parameters, and I can't do that. And I don't see where those are in his code to just make them myself. I don't know what the string should be in the 'Find Class' method. Also, I assume it is pretty terrible to create a new VM instance in every method I need to call. How would I create one as a singleton to use across the board? This is my c++ code called by my menu item: #include <jni.h> ... JavaVM *vm; // Global ... void OptionsScene::website(){ JNIEnv *env; JavaVMInitArgs vm_args; vm_args.version = JNI_VERSION_1_2; vm_args.nOptions = 0; vm_args.ignoreUnrecognized = 1; jint result = JNI_CreateJavaVM(&vm, (void **)&env, &vm_args); // This line still errors jclass clazz = env->FindClass("com/prndl/project/WebExecute"); jmethodID method = env->GetMethodID(clazz, "website", "(Ljava/lang/String;)V"); env->CallVoidMethod(NULL,method); vm->DestroyJavaVM(); And this is the JAVA Method that I need to call: public class WebExecute extends Activity{ public void website(){ Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri.parse("http://www.google.com")); startActivity(browserIntent); } } Honestly, I am struggling with this, any help is appreciated. Thanks.

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  • Apache Solr: What is a good strategy for creating a tag/attribute based search for an image.

    - by Development 4.0
    I recently read an article about YayMicro that descries how they used solr to search their photos. I would like doing something similar (but on a smaller scale). I have figured out how to have solr to search text files, but I would like to learn what the best way to associate images with semi structured/unstructured text. Do I create an xml file with an image link in it? I basically want to input a search string and have it return a grid of images. Yay Micro Article Link

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  • Two internet connections coming in, one Sonicwall Tz170 (enhanced os), and slow speed

    - by Development 4.0
    I work a lot from my home office and being in general a tad paranoid I have cable and DSL pipes coming into my house. I have used an Ebay bought Sonicwall Tz170 with the enhanced OS for a good while. I believe it does failover and has a feature for doing round robin on which connection is used. I get the impression from using it that I might not be getting the most out of this setup. Is it possible/likely that my router could be a cause of the slowdown? Are there more appropriate choices?

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  • LogMeIn style remote access to NAS drive

    - by Mere Development
    I've been asked to setup some remote access to a NAS drive. The NAS drive will sit on a VLAN inside a network that uses a Cisco 891 IS router as gateway. The charity have no SSL-VPN licenses for the Cisco. At present there are no open ports or services on the Cisco itself and ideally we would like to keep it that way for a while, hence the request for a LogMeIn style service that's initiated from inside. We need multiple user access, about 10 max. Using LogMeIn on a machine connected to the NAS would only provide screen sharing I believe, and no concurrent connections (could be wrong?) The end users need to be able to read and write files to the NAS from Mac's and PC's around the globe. Read-only access from Mobile devices would be a bonus but not absolutely necessary. This is for a charity, non-commercial, but they are willing to spend if necessary. Cisco config knowledge is at a minimum so if I can avoid upsetting that delicate device I'll be happy :) Anyone have any clever ideas? I can provide more information on request. Thanks, Ben

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  • Multiple Apps - One SSL

    - by Optix App Development
    I'm trying to configure a domain and SSL to run multiple Facebook apps through the SSL. What I need advice on is routing the apps through the SSL without actually hosting them on that server. Ideally they would be hosted on the client's server. Any advice on how to do this? UPDATE Following the advice from the replies I have setup a domain which houses my Facebook apps under one SSL. So far this is working well. Thanks guys. :)

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  • The Game vs The Game Engine?

    - by Milo
    I was wondering if somebody could tell me how the game and the game engine fit into game development. Specifically what I mean is, the game engine does not actually have a game. So where I'm unclear about is basically, do game developpers build an engine, then create a new class that inherits from engine which becomes the game? Ex: class ShooterGame : public Engine { }; So basically i'm unclear on where the game code fits into the engine. Thanks

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  • What if &ldquo;Microsoft&rdquo; were in our shoes? About Windows Phone

    - by Vijaya Malla
    This is what I think about Microsoft Windows Phone. If Microsoft were in our shoes looking at various phones available their configurations, memory, front facing cameras etc. Microsoft disappointed the USA customer base again by not getting Nokia Lumia 800. The Past: If we talk few years ago, few business people were on their Blackberry’s and few Gadget lovers were on crappy Windows OS devices. The world was all going right till Apple came with a revolutionary device iPhone, which completely changed our perception towards phone and how great a smartphone can be. It’s not just phone but the whole technology industry. The romantic appealing of the phone and smooth touch and feel of it made everyone to get one of those bad boys. The sales went up for not just Apple for AT&T too. Even though everyone complained about the signal strength of AT&T, everyone wanted to be on it because they have iPhones. All world wanted iPhone back then except Microsoft with few comments on how it is not going to be in market. But it did great and rocked the industry. A few years later with iPhone and Android taking over the smartphone market Microsoft realized that it should be in the game too. Worked on the design of it, and gave us the best Mobile OS ever. Everyone thinks that iOS is a great OS for phones but if you have touched a Windows Phone and use it for real then you will realize the strengths of it. so last year we welcomed Windows Phone 7 The Present : Windows Phone 7 has the fastest growing market. The phones are cheap, you can buy from any carrier out there. The phone became smarter and smarter with the recent update “Mango (7.5)” and with the collaboration with Nokia, Microsoft created a new eco-system for smartphones with the best smartphone hardware and best smartphone software. Everyone in the world was excited about the collaboration. As we fly over cloud 9 imagining about Nokia made Windows Phones we all heard a good news from Nokia “Nokia World”. Nokia showed the world what a best hardware making company can do with Windows Phone 7.5 OS. Nokia Lumia 800 and 710 took the spotlight. Everyone here in USA and all over the world wanted to own a Nokia Lumia 800 because of the design, software, proprietary apps from Nokia (maps, ESPN, drive and music). If USA market had Nokia Lumia 800, then it would have been the best step Microsoft and Nokia had ever made in their history of smartphone market. With all the numbers going to Android and IPhone, its not clear on why Microsoft/Nokia did not release Lumia 800 here in USA. Its unclear if Microsoft had learnt the lesson or not. if it had learnt the lesson I guess Microsoft needs to get the Nokia Lumia 800 to the USA. The Future: This is where we hope we get the best form Microsoft. I was an iPhone user, I used 2G, 3G, 3GS, 4 and then moved to Windows Phone and never felt so happy with my iPhones’. From the day when Nokia announced the partnership with Microsoft and said that they going to come up with a new Nokia windows phone, I was dreaming for my Nokia Phone. but looks like it is not going to happen any time soon. My thoughts about the Market :  Nokia has the biggest market base in the world. Even though people moved to Android or iPhone over the years in other parts of the world like India and China, people still love to use Nokia. Everyone who uses a Windows Phone now will wait for that day when Nokia Lumia comes to the USA but what either or both of the companies should do for a better market share is to make a very aggressive move with the hardware and bet on the devices. I am pretty sure that it will work. everyone here in the USA will like to have a dual core windows phone with front facing camera and all other crazy things that android/apple phones offer. I think we just have to wait for that day and hope that day comes soon. Love Microsoft and Nokia Thank you for reading.

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  • Start Developing a Multiplayer Online Client to host existing video game

    - by Rami.Shareef
    GameRanger Garena ... etc I'm planning to start developing a small online client like these mentioned above (for friends usage), where the player that hosts the game is the server him self. was looking through the web for something to start with, but couldnt find any resources for this request!. Planning to do it with .NET technology, I have a good decent development experience. Any good resources to start with? the game I'm aiming to support is WarCraft III The frozen throne as start

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  • Popular genres in Asian (non-Japanese) markets?

    - by mummey
    Hello, From time-to-time I've wondered what kind of games are popular in Asia (India, China, Korea, Singapore, etc...). I hear about developers in the US and UK who outsource work there, but what goes into the games they make for themselves? Related, you hear these days about how Japanese developers have been marketing their games more for American audiences these days (with mixed success). In what ways could American developers aim their development toward Asian audiences?

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  • Experience the iPad UI On Your PC

    - by Matthew Guay
    Want to test drive iPad without heading over to an Apple store?  Here’s a way you can experience some of the iPad UI straight from your browser! The iPad is the latest gadget from Apple to wow the tech world, and people even waited in line all night to be one of the first to get their hands on one.  Thanks to a simple JavaScript trick, however, you can get a feel for some of its new features without leaving your computer.  This won’t let you try out everything on the iPad, but it will let you see how the new lists and pop-over menus work just like they do in the new apps. Test drive the iPad’s UI from your browser Normally, the Apple iPhone developer library online looks like a standard webpage. But, on the iPad, it looks and feels like a full-blown native iPad app.  With a nifty JavaScript trick from boredzo.org you can use this same interface on your PC.  Since the iPad uses the Safari browser, we ran this test in Safari for Windows.  If you don’t already have it installed, you can download it from Apple (link below) and setup as normal. Now, open Safari and browse to Apple’s developer page at: http://www.developer.apple.com   Now, enter the following in the address bar, and press Enter. javascript:localStorage.setItem('debugSawtooth', 'true')   Finally, click this link to go to the iPhone OS documentation. http://developer.apple.com/iphone/library/iPad/ After a short delay, it should open in full iPad style! The left menu works just like the menus on the iPad, complete with transitions.  It feels entirely like a native application, instead of a webpage.  To scroll through text, click and pull up or down similar to the way you would use it on a touch screen. Some pages even include a pop-over menu like many of the new iPad apps use. Note that the page will be rendered for the size of your browser, and if you resize your window the page will not resize with it.  Simply press F5 to reload the page, and it will resize to fit the new window size.  If you resize your window to be tall and narrow, like the iPad in horizontal mode, the webpage will change and the left menu will disappear in lieu of a drop-down menu just like it would if you rotated the iPad. This works in Chrome as well, since it, like Safari, is based on Webkit.  However, it didn’t seem to work in our test on Firefox or other browsers. We’ve previously covered how you can experience some of the iPhone’s UI with the online iPhone user guide.  Check it out if you haven’t yet: View Mobile Websites in Windows with Safari 4 Developer Tools Conclusion Although this doesn’t let you really try out all of the iPad’s interface, it at least gives you a taste of how it works.  It’s exciting to see how much functionality can be packed into webapps today.  And don’t forget, How-to Geek is giving away an iPad to a random fan!  Head over to our Facebook page and fan How-to Geek if you haven’t already done so. Win an iPad on the How-To Geek Facebook Fan Page Similar Articles Productive Geek Tips Want an iPad? How-To Geek is Giving One Away!Why Wait? Amazing New Add-on Turns Your iPhone into an iPad! [Comic]The Complete List of iPad Tips, Tricks, and TutorialsShare Your Windows Vista Experience Index ScoreAnother Blog You Should Subscribe To TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad Hide Your Confidential Files Inside Images Get Wildlife Photography Tips at BBC’s PhotoMasterClasses

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