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  • How to practice object oriented programming?

    - by user1620696
    I've always programmed in procedural languages and currently I'm moving towards object orientation. The main problem I've faced is that I can't see a way to practice object orientation in an effective way. I'll explain my point. When I've learned PHP and C it was pretty easy to practice: it was just matter of choosing something and thinking about an algorithm for that thing. In PHP for example, it was matter os sitting down and thinking: "well, just to practice, let me build one application with an administration area where people can add products". This was pretty easy, it was matter of thinking of an algorithm to register some user, to login the user, and to add the products. Combining these with PHP features, it was a good way to practice. Now, in object orientation we have lots of additional things. It's not just a matter of thinking about an algorithm, but analysing requirements deeper, writing use cases, figuring out class diagrams, properties and methods, setting up dependency injection and lots of things. The main point is that in the way I've been learning object orientation it seems that a good design is crucial, while in procedural languages one vague idea was enough. I'm not saying that in procedural languages we can write good software without design, just that for sake of practicing it is feasible, while in object orientation it seems not feasible to go without a good design, even for practicing. This seems to be a problem, because if each time I'm going to practice I need to figure out tons of requirements, use cases and so on, it seems to become not a good way to become better at object orientation, because this requires me to have one whole idea for an app everytime I'm going to practice. Because of that, what's a good way to practice object orientation?

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  • SQL Monitor and "The Cloud"

    - by Richard Mitchell
    So, how can we demo this thing? In the beginning there was a product, and it was a good product for the testers had decreed it so, and nobody argues with a tester. But then comes the inevitable question of how can somebody test it out without risk. Red Gate prides itself on the tools being easy for people to trial before they buy, and no cut down trial for you sir, oh no, for you sir only the best will do - a fully functional trial - suits you sir. The problem The problem comes when you get a...(read more)

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  • Rails Easy Data Dumping

    - by Madhan ayyasamy
    Hi Friends,The following useful snippets,you can find out the easiest way of ruby on rails environment data dumping. You’ll often need to get data from production to dev or dev to your local or your local to another developer’s local. One plug-in we use over and over is Yaml_db. This nifty little plug-in enables you to dump or load data by issuing a Rake command. The data is persisted in a yaml file located in db/data.yml. This is very portable and easy to read if you need to examine the data.01rake db:data:dump02 03example data found in db/data.yml04 05---06campaigns:07  columns:08  - id09  - client_id10  - name11  - created_at12  - updated_at13  - token14  records:15  - - "1"16    - "1"17    - First push18    - 2008-11-03 18:23:5319    - 2008-11-03 18:23:5320    - 3f2523f6a66521  - - "2"22    - "2"23    - First push24    - 2008-11-03 18:26:5725    - 2008-11-03 18:26:5726    - 9ee8bc427d94

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  • Installation taking a very long time

    - by user290522
    I am installing Ubuntu 14.04(32-bit) on my laptop (Compaq Presario V2000), and after about 7 hours, it is still in Congiguring bcmwl-kernel-source (i386) mode. The messages I read are as follows: ubuntu kernel: [22814.858163] ACPI: \_SB_.PCI0.LPC0.LPC0.ACAD: ACPI_NOTIFY_BUS_CHECK event: unsupported with the numbers in the square brackets increasing. I have had Windows XP professional on this laptop, and I am erasing it. I am not sure if I should turn off the laptop, and start all over again. About 4 years ago I installed Ubuntu on this laptop, and that was very fast. The only problem I encountered was my wireless, and could not make it to work, and switched back to Windows. I appreciate any comments regarding this installation taking such a long time.

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  • How to popularize Nemerle (or another programming language)?

    - by keykeeper
    Any .NET developer who is interested in different programming languages knows that F# is the most popular functional language for the .NET platform nowadays. The only fact describing the popularity of F# is the great support of Microsoft. But we are not limited with F# at all. There are some other functional languages on the .NET platform. I'm very disappointed with the fact that Nemerle isn't well-known. It's an awesome language which supports three paradigms: object-oriented, functional and meta- programming. I won't try to explain why I like it so much. The problem is that I can't use it at work. I think that only really brave companies can rely on Nemerle. It's almost unknown, that's why it's hard to find new developers for the project. Noone wants to make a first step with Nemerle if it can influence the budget what is reasonable. So, here is a question: what can I do to make Nemerle more popular? Here are my first ideas: implement open-source projects using Nemerle; make presentations on different conferences; write articles.

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  • How to reset the Xorg / xserver in 12.04 Precise Pangolin

    - by thomas
    xserver keeps crashing on my general user account both in unity 3d and 2d. It doesn't do it on the guest account. That's why I want to reset / rollback everything xserver related, hoping this is going to fix it. Most answers on this involve sudo dpkg-reconfigure xserver-xorg. However, this does nothing for me (generates no output) and I read in other forums, that it's deprecated. So, what's the current way to reset all xserver / xorg options; what's the alternative to sudo dpkg-reconfigure xserver-xorg ? Thanks Edit: X crashes during work, not before login or so. And the effect of a crash is, that I get thrown out of the session, not a freeze or machine crash.

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  • How to remove old robots.txt from google as old file block the whole site

    - by KnowledgeSeeker
    I have a website which still shows old robots.txt in the google webmaster tools. User-agent: * Disallow: / Which is blocking Googlebot. I have removed old file updated new robots.txt file with almost full access & uploaded it yesterday but it is still showing me the old version of robots.txt Latest updated copy contents are below User-agent: * Disallow: /flipbook/ Disallow: /SliderImage/ Disallow: /UserControls/ Disallow: /Scripts/ Disallow: /PDF/ Disallow: /dropdown/ I submitted request to remove this file using Google webmaster tools but my request was denied I would appreciate if someone can tell me how i can clear it from the google cache and make google read the latest version of robots.txt file.

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  • Why is an anemic domain model considered bad in C#/OOP, but very important in F#/FP?

    - by Danny Tuppeny
    In a blog post on F# for fun and profit, it says: In a functional design, it is very important to separate behavior from data. The data types are simple and "dumb". And then separately, you have a number of functions that act on those data types. This is the exact opposite of an object-oriented design, where behavior and data are meant to be combined. After all, that's exactly what a class is. In a truly object-oriented design in fact, you should have nothing but behavior -- the data is private and can only be accessed via methods. In fact, in OOD, not having enough behavior around a data type is considered a Bad Thing, and even has a name: the "anemic domain model". Given that in C# we seem to keep borrowing from F#, and trying to write more functional-style code; how come we're not borrowing the idea of separating data/behavior, and even consider it bad? Is it simply that the definition doesn't with with OOP, or is there a concrete reason that it's bad in C# that for some reason doesn't apply in F# (and in fact, is reversed)? (Note: I'm specifically interested in the differences in C#/F# that could change the opinion of what is good/bad, rather than individuals that may disagree with either opinion in the blog post).

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  • Windows 2008 R2 software RAID 1 (disk failure)

    - by thj
    I've bought myself a new server that I'm going to use for some various software developing projects. I have a simple question about Windows 2008 R2 x64 software raid. What if disk 1 fails? Will it automatically swap over to disk 2? And boot up on disk 2 after reboot? Or how do you handle this? Should I use some tools for monitoring my RAID 1? So if it fails or if there are any errors, I will receive an email. Do you know of a tool capable of this? Or can I do it by having a tool monitoring the event viewer? Finally, I'm looking for a tool to test the speed (read/write) of my harddrives, before and after introducing RAID 1. What's the best free tool out there?

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  • Linux - Scriptable email client?

    - by Phog
    Hi, I'm writing a simple UI for the visually impaired using a speech synthesizer. I've looked all over the internet for an email client which I can script to fit these purposes but to no avail. I believe several CLI email clients(eg MUTT) allow sending emails with command line arguments only. But I've yet to find a client that can download the emails, decode them and then dump them to a text file. The best candidate so far seems to be mailx, but it seems like it needs quite a lot of babysitting to fit my needs. Any suggestions for scripting-friendly email clients? Am I missing something fundamental about MUTT? Are there any libraries/programs that help me decode the MIME encoding used in todays emails from a maildir? Should I just bite the bullet and write a script for mailx? Thanks in advance.

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  • Are Meta tags useful for SEO?

    - by Lynda
    Reading a Search Results with this or a similar phrased question can lead to reading a lot of conflicting answers. Are there any meta tags that matter in SEO? From what I have read I do know that meta keywords are no longer used (or so little it is not worth using them) and don't worry with using them. Meta Description tags are not used for page ranking but can effect click through rates so should be used but be less than 160 characters. I know the following meta tags exist: author - the author's name and possibly email address robots - to allow or disallow indexing by robots copyright - the copyright date of the page How much do these meta tags matter and are there others that are new (including ones that may not be used by all but might be used in the future or are used by only one of the big players like Google or Bing) meta tags that should be included? Note: Even if a meta tag doesn't matter in SEO but helps with click through rates similar to the descript tag does then feel free to include it with your answer.

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  • The August '14 Oracle Virtualization Newsletter is Now Available

    - by Chris Kawalek
    The August 2014 edition of the Oracle Virtualization Newsletter is now available! You can catch up on what's been going on with Oracle VM, Oracle Secure Global Desktop, and Oracle VM VirtualBox by reading the latest issue. Here are some highlights: Oracle Announces Oracle VM 3.3 Release Technology Preview of OpenStack Icehouse with Oracle Linux and Oracle VM Now Available Getting Started with Oracle VM, Oracle Linux, and OpenStack Oracle VM Test Drive Workshop on Cisco UCS Updated Oracle VM Storage Connect Plug-in for Oracle ZFS Storage Appliance Now Available Controlled Remote Access with Oracle Secure Global Desktop and amitego VISULOX And much more! You can read the latest edition online right now or sign up to get it automatically delivered to your inbox.

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Opinions on logging in multiprocess applications

    - by chkorn
    We have written an application that spawns at least 9 parallel processes. All processes generate a lot of logging information. Currently we are using Pythons QueueHandler to consolidate all logs into one file. Unfortunately this sometimes results in very messy files which make them hard to read (e.g. Track what exactly is going on in one thread). Do you think it is a viable option to separate all messages into dedicated files, or is this going to make things even more messy due to the high number of files? What are your general experiences when writing log files for multiprocessed/multithreaded applications?

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  • As a programmer how do I plan to learn new things in my spare time

    - by priyank patel
    I am a Asp.Net/C# developer, I develop few projects in my spare time. I try to utilize my time as much as I can. I have been working for past 7 months. Suddenly these days I am a bit worried about learning the new stuff that is there for me as a programmer. I develop in my spare time so I don't get enough time to read books or blogs. So my question to some of you guys is how should I plan to learn new things, should I at least dedicate two-three evenings for new stuff, maybe ebooks while travelling is a good option too. How do you people plan to learn,should I also start to develop with whatever I learnt? As far as learning is concerned, should I just pick up the basics and then implement it or I should seek deeper understanding of the subject?

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  • Requiring multithreading/concurrency for implementation of scripting language

    - by Ricky Stewart
    Here's the deal: I'm looking at designing my own scripting/interpreted language for fun. I'm only in the planning stages right now; I want to make sure I have a very strong hold on exactly how I will implement everything before I start coding. What I'm currently struggling with is concurrency. It seems to me like an easy way to avoid the unpredictable performance that comes with garbage collection would be to put the garbage collector in its own thread, and have it run concurrently with the interpreter itself. (To be clear, I don't plan to allow the scripts to be multithreaded themselves; I would simply put a garbage collector to work in a different thread than the interpreter.) This doesn't seem to be a common strategy for many popular scripting languages, probably for portability reasons; I would probably write the interpreter in the UNIX/POSIX threading framework initially and then port it to other platforms (Windows, etc.) if need be. Does anyone have any thoughts in this issue? Would whatever gains I receive by exploiting concurrency be nullified by the portability issues that will inevitably arise? (On that note, am I really correct in my assumption that I would experience great performance gains with a concurrent garbage collector?) Should I move forward with this strategy or step away from it?

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  • New Visual Studio 2010 Extension - Collapse Solution

    - by MikeParks
    If your team has recently upgraded to Visual Studio 2010, take a second to check out the new Extension Manager. You can use it to browse through or install tons of tools, controls, or templates from the Visual Studio Gallery. My friend, Cory Cissell, and I recently teamed up and created an extension of our own called "Collapse Solution". It adds an option called Collapse Solution to the context menu of the solution node in the solution explorer. It also adds an option called Collapse Project to the context menu of each project node in the solution explorer. When that option is clicked, it will walk through the solution explorer tree and collapse any expanded child nodes in that section (projects, folders, code behind files, designer files, etc.). I use to have an add-in that did this in Visual Studio 2008 but it wasn't compatible when we upgraded to 2010 so we decided to write our own. The old tool was also packaged with a bunch of other junk that we didn't need so we figured it would be a much cleaner tool if it was broken off into its own extension. There's no need to install extra tools if you don't really need them. So if you have upgraded to Visual Studio 2010, please feel free to try out our Collapse Solution extension and leave us a rating/review in the Visual Studio Gallery. Thanks! Here's the link: http://visualstudiogallery.msdn.microsoft.com/en-us/2d81fec6-71f3-4fa5-87b4-c2aa18e42f92

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  • Updated article "Agent Alerts Management Pack"

    - by TiborKaraszi
    I've just updated the "Agent Alerts Management Pack" found here . I realize that some don't feel confident in reading and executing T-SQL code and they instead prefer to point & click in SSMS instead. So I added two tables with my suggestion on the severity levels and error numbers to define alerts for. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • Help me classify this type of software architecture

    - by Alex Burtsev
    I read some books about software architecture as we are using it in our project but I can't classify the architecture properly. It's some kind of Enterprise Architecture, but what exactly... SOA, ESB (Enterprise Service Bus), Message Bus, Event Driven SOA, there are so many terms in Enterprise software.... The system is based on custom XML messages exchanges between services. (it's not SOAP, nor any other XML based standard, just plain XML). These messages represent notifications (state changes) that are applied to the Domain model, (it's not like CRUD when you serialize the whole domain object, and pass it to service for persistence). The system is centralized, and system participants use different programming languages and frameworks (c++, c#, java). Also, messages are not processed at the moment they are received as they are stored first and the treatment begins on demand. It's called SOA+EDA -:)

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  • Why did Git become so popular?

    - by Jungle Hunter
    Almost every article you read comparing Git and Mercurial it seems like Mercurial has a better command line UX with each command being limited to one idea only (unlike say git checkout). But at some point Git suddenly became super popular and literally exploded. Source: Debian What happened in 2010-01 that things suddenly changed. Looks like GitHub was founded earlier than that - 2008. Edit: Git 1.7.0 seems to be released at the same time: January 2012. Here are the 1.7.0 release notes and the file history with the corresponding dates.

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  • WCF service and security

    - by Gaz83
    Been building a WP7 app and now I need it to communicate to a WCF service I made to make changes to an SQL database. I am a little concerned about security as the user name and password for accessing the SQL database is in the App.Config. I have read in places that you can encrypt the user name and password in the config file. As the username and password is never exposed to the clients connected to the WCF service, would security in my situation be much of a problem? Just in case anyone suggests a method of security, I do not have SSL on my web server.

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  • What platform to use for browser based turn based strategy game

    - by sunwukung
    I want to write a browser based strategy game that can be played by two players in separate locations. The game itself is predominantly turn based. To that end, I want to determine the correct platform on which to build this game. To prevent gamers "gaming" the system, the business logic needs to reside in the server. I could arguably use AJAX for a large part of the games functionality, but at two key points in the game loop, the opposing player can "counter" the current players move. In addition, when it's time for the players to swap, AJAX polling is likely to fall short, so it's starting to look like WebSockets is going to be a requirement to pull this off smoothly. So, the remaining question is regarding the back end. I'd kinda like to build this in Python/Flask - but this is primarily out of wanting to tackle a project with that language, not neccessarily because it's the appropriate tool for the job. The next most likely candidate has got to be NodeJS given it's (apparently) tighter integration with the WebSockets protocol. My question, then, is regarding the best platform on which to pursue this objective.

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  • Exchange 2003 and Outlook rule: Send auto reply message not working

    - by Mestika
    Hi, I have created a distributed group which have to send a auto reply when receiving a mail. I know that it is impossible to send a auto reply within a distributed group, but following a guide I have created a mail account called “noreply”. In outlook I have created a rule in the “noreply” account where I chose following conditions: Send to a person or distributed list (where I selected my distributed group) Then to specify what to do with that message I selected Have server reply using a specific message I’ve created my message and saved it. But when I try to write an e-mail to the distributed group it doesn’t send back the reply message. Does anyone knows what I’m doing wrong? Sincerely Mestika

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  • How can one manage thousands of IF...THEN...ELSE rules?

    - by David
    I am considering building an application, which, at its core, would consist of thousands of if...then...else statements. The purpose of the application is to be able to predict how cows move around in any landscape. They are affected by things like the sun, wind, food source, sudden events etc. How can such an application be managed? I imagine that after a few hundred IF-statements, it would be as good as unpredictable how the program would react and debugging what lead to a certain reaction would mean that one would have to traverse the whole IF-statement tree every time. I have read a bit about rules engines, but I do not see how they would get around this complexity.

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  • Uploading a file automatically for speed test?

    - by Abhi
    I am building a Web UI for a device for internet connection and one of the requirements in it is a speed test. I know the basic concept of how speed test works. A file is downloaded for a limited time then the same file is uploaded again and the speed is tracked at regular intervals. Downloading the file is not an issue, but how am I supposed to upload the file without the client knowing that the file is getting uploaded? I've read through a lot of documentation, but I'm still not able to get the answer to how I will upload the file from clients machine without asking him to select the file.

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