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  • how to rotate the Circle in DrawRect?

    - by senthilmuthu
    HI, i want to draw a circle in DrawRect through context like pie chart(took from tutorial) thorugh UITouch? i have given the code as follows,how can i rotate ? any help please? define PI 3.14159265358979323846 define snapshot_start 360 define snapshot_finish 360 static inline float radians(double degrees) { return degrees * PI / 180; } - (void)drawRect:(CGRect)rect { // Drawing code CGRect parentViewBounds = self.bounds; CGFloat x = CGRectGetWidth(parentViewBounds)/2; CGFloat y = CGRectGetHeight(parentViewBounds)*0.55; // Get the graphics context and clear it CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // define stroke color CGContextSetRGBStrokeColor(ctx, 1, 1, 1, 1.0); // define line width CGContextSetLineWidth(ctx, 4.0); // need some values to draw pie charts double snapshotCapacity =20; double rawCapacity = 100; double systemCapacity = 1; int offset = 5; double pie1_start = 315.0; double pie1_finish = snapshotCapacity *360.0/rawCapacity; double system_finish = systemCapacity*360.0/rawCapacity; CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor greenColor] CGColor])); CGContextMoveToPoint(ctx, x+2*offset, y); CGContextAddArc(ctx, x+2*offset, y, 100, radians(snapshot_start), radians(snapshot_start+snapshot_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); // system capacity CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:15 green:165/255 blue:0 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x+offset,y); CGContextAddArc(ctx, x+offset, y, 100, radians(snapshot_start+snapshot_finish+offset), radians(snapshot_start+snapshot_finish+system_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); /* data capacity */ CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:99/255 green:184/255 blue:255/255 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x, y); CGContextAddArc(ctx, x, y, 100, radians(snapshot_start+snapshot_finish+system_finish+offset), radians(snapshot_start), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); }

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  • is there a way to show Uitableviewcell selection on limited frame?

    - by Rahul Vyas
    i have a uitableview cell added some labels something like this - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; UIImage* myImage = [UIImage imageNamed:@"AccessoryForDealsMain.png"]; UIImageView *MyimageView = [[UIImageView alloc] initWithImage:myImage]; MyimageView.contentMode=UIViewContentModeScaleToFill; cell.accessoryView=MyimageView; [MyimageView release]; UILabel *BluePatti = [[UILabel alloc] init]; BluePatti.frame=CGRectMake(0,0,4,44); BluePatti.backgroundColor = BLUEPATTI;//[UIColor blueColor]; UILabel *BlackLine = [[UILabel alloc] init]; BlackLine.frame=CGRectMake(3,0,1, 45); BlackLine.backgroundColor = BLACK_LINE; [BluePatti addSubview:BlackLine]; [BlackLine release]; [cell.contentView addSubview:BluePatti]; [BluePatti release]; UILabel *Seperator = [[UILabel alloc] initWithFrame:CGRectZero]; Seperator.backgroundColor = [UIColor colorWithRed:234/256.0 green:234/256.0 blue:234/256.0 alpha:1.0]; //[UIColor lightGrayColor]; Seperator.frame = CGRectMake(4,43,316,1); [cell.contentView addSubview:Seperator]; [Seperator release]; } if(indexPath.section==5) { cell.textLabel.text=[self.GenderCellData objectAtIndex:indexPath.row]; cell.textLabel.textColor=CELL_TEXT_COLOR; cell.textLabel.font=CELL_FONT; } else { cell.textLabel.text=@"Cells"; cell.textLabel.font=CELL_FONT; } return cell; } now when i touch cell it shows blue selection above all subviews.How do i change selection frame and colour?

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  • In the iPad SplitView template, where's the code that specifies which views are to be used in the Sp

    - by Dr Dork
    In the iPad Programming Guide, it gives the following code example for specifying the two views (firstVC and secondVC) that will be used in the SplitView... - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { MyFirstViewController* firstVC = [[[MyFirstViewController alloc] initWithNibName:@"FirstNib" bundle:nil] autorelease]; MySecondViewController* secondVC = [[[MySecondViewController alloc] initWithNibName:@"SecondNib" bundle:nil] autorelease]; UISplitViewController* splitVC = [[UISplitViewController alloc] init]; splitVC.viewControllers = [NSArray arrayWithObjects:firstVC, secondVC, nil]; [window addSubview:splitVC.view]; [window makeKeyAndVisible]; return YES; } but when I actually create a new SplitView project in Xcode, I don't see any code that specifies which views should be added to the SplitView. Here's the code from the SplitView template... - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after app launch rootViewController.managedObjectContext = self.managedObjectContext; // Add the split view controller's view to the window and display. [window addSubview:splitViewController.view]; [window makeKeyAndVisible]; return YES; } Thanks in advance for all your help! I'm going to continue researching this question right now.

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  • Source of UIView Implicit Animation delay?

    - by iPhoneToucher
    I have a block of UIView animation code that looks like this: [UIView beginAnimations:@"pushView" context:nil]; [UIView setAnimationDelay:0]; [UIView setAnimationDuration:.5]; [UIView setAnimationDelegate:self]; [UIView setAnimationWillStartSelector:@selector(animationWillStart)]; view.frame = CGRectMake(0, 0, 320, 416); [UIView commitAnimations]; The code basically mimics the animation of a ModalView presentation and is tied to a button on my interface. When the button is pressed, I get a long (.5 sec) delay (on iPod Touch...twice as fast on iPhone 3GS) before the animationWillStart: actually gets called. My app has lots going on besides this, but I've timed various points of my code and the delay definitely occurs at this block. In other words, a timestamp immediately before this code block and a timestamp when animationWillStart: gets called shows a .5 sec difference. I'm not too experienced with Core Animation and I'm just trying to figure out what the cause of the delay is...Memory use is stable when the animation starts and CoreAnimation FPS seems to be fine in Instruments. The view that gets animated does have upwards of 20 total subviews, but if that were the issue wouldn't it cause choppiness after the animation starts, rather than before? Any ideas?

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  • How do I use a modalViewController Identically in Two Controllers?

    - by Theory
    I'm using the Three20 TTMessageController in my app. I've figured out how to use it, adding on a bunch of other stuff (including TTMessageControllerDelegate methods and ABPeoplePickerNavigationControllerDelegate methods). It works great for me, after a bit of a struggle to figure it out. The trouble I'm having now is a design issue: I want to use it identically in two different places, including with the same delegate methods. My current approach is that I've put all the code into a single class inheriting from NSObject, called ComposerProxy, and I'm just having the two controllers that use it use the proxy, like so: ComposerProxy *proxy = [[ComposerProxy alloc] initWithController:this]; [proxy go]; The go method constructs the TTMessageController, configures it, adds it to a UINavigationController, and presents it: [self.controller presentModalViewController: navController animated: YES]; This works great, as I have all my code nicely encapsulated in ComposerProxy and I need only the above two lines anywhere I want to use it. The downside, though, is that I can't dealloc the proxy variable without getting crashes. I can't autorelease it, either: same problem. So I'm wondering if my proxy approach is a poor one. How does one normally encapsulate a bunch of behaviors like this without requiring a lot of duplicate code in the classes that use it? Do I need to add a delegate class to my ComposerProxy and make the controller responsible for dismissing the modal view controller in a hypothetical composerDidFinish method or some such? Many TIA!

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  • MySQL & PHP - Creating Multiple Parent Child Relations

    - by Ashok
    Hi, I'm trying to build a navigation system using categories table with hierarchies. Normally, the table would be defined as follows: id (int) - Primary key name (varchar) - Name of the Category parentid (int) - Parent ID of this Category referenced to same table (Self Join) But the catch is that I require that a category can be child to multiple parent categories.. Just like a Has and Belongs to Many (HABTM) relation. I know that if there are two tables, categories & items, we use a join table categories_items to list the HABTM relations. But here i'm not having two tables but only table but should somehow show HABTM relations to itself. Is this be possible using a single table? If yes, How? If not possible, what rules (table naming, fields) should I follow while creating the additional join table? I'm trying to achieve this using CakePHP, If someone can provide CakePHP solution for this problem, that would be awesome. Even if that's not possible, any solution about creating join table is appreciated. Thanks for your time.

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  • Is this a tableView issue or a CoreData Issue

    - by monotreme
    I have a CoreData-driven navigation app and I'm trying to figure out why It's crashing. I've got a hierarchy which is 3 view Controllers deep, all related by coredata relatioships, like this. TableViewA =relationship= TableViewB =relationship= TableViewC I'm honestly a novice at core data and I think my problem lies in the fetched results controller. I have one in TableViewA and another in TableViewB, and no matter how deep I go, the console always cites TableViewB's fetched results controller methods after a crash. Is this the problem? What's happening specifically is if I launch my app and drill down into the hierarchy of one record, let's call it Record1, I can delete sub records to my hearts content. Gone! no problem! But the second I go back to TableViewA and drill down into a different record, let's call that one Record2, and try to delete it's subrecords my app crashes, with the console citing this code from TableViewB as the problem. - (void)controllerWillChangeContent:(NSFetchedResultsController *)controller { // The fetch controller is about to start sending change notifications, so prepare the table view for updates. [self.tableView beginUpdates]; } When I go into the debugger, the specific method it always has a problem with is: if (![x.managedObjectContext save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } Just a confirmation of my idiocy with CoreData is all I'm looking for I think. Oh and how many ManagedObjectContexts should I have in an app of this type. I've been told I should have separate ones for adding content, which then should re-integrate into the main one. Is this true? Thanks!

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  • Can a web app in xul:iframe access functions from its parent XUL file?

    - by oskar
    I want to deploy a web app as a self-contained program using XULRunner. I'm simply loading it in a xul:iframe tag within the main XUL file. It works, but I want the web app to have access to XUL components, specifically nsiFilePicker. My tentative solution is to run the xul:iframe with escalated privileges (by omitting the "type" attribute), wait for the xul:iframe to load, then define a javascript function that the web app will then call. <window id="main" width="800" height="600" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <iframe id="contentview" src="web/index.html" flex="1"/> <script> //listen for XUL window to load window.addEventListener("load",Listen,false); function Listen() { var frame = document.getElementById("contentview"); frame.addEventListener("DOMContentLoaded", DomLoadedEventHandler, true); } //listen for iframe to load function DomLoadedEventHandler() { //set function in iframe called testMe() var frame = document.getElementById("contentview"); frame.contentWindow.testMe = function () { alert("This is a test"); }; } </script> </window> ...and then in the index.html file of the web app... <script> testMe(); </script> This doesn't seem to work. Does anyone have any suggestions?

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  • Multiple Application Support Directories for iPhone Simulator?

    - by Alex G
    I am developing an iPhone app with someone else. The app works fine for me, but he is running into a bug. We think this bug is related to the fact that he is getting multiple Application directories for this same app. In my ~/Library/Application Support/iPhone Simulator/User/Applications, I only have one folder at all times. He says that he will get 3 or 4 directories when he is only working on this one app. We think this is our problem because our bug has to do with displaying images that are stored in the app's Documents folder. Does anyone know why he is ending up with multiple directories or how to stop it? Edit: Here is the code for writing the image to a file: NSData *image = [NSData dataWithContentsOfURL:[NSURL URLWithString:[currentArticle articleImage]]]; NSArray *array = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *imagePath = [array objectAtIndex:0]; NSFileManager *NSFM = [NSFileManager defaultManager]; BOOL isDir = YES; if(![NSFM fileExistsAtPath:imagePath isDirectory:&isDir]) if(![NSFM createDirectoryAtPath:imagePath attributes:nil]) NSLog(@"error"); imagePath = [imagePath stringByAppendingFormat:@"/images"]; if(![NSFM fileExistsAtPath:imagePath isDirectory:&isDir]) if(![NSFM createDirectoryAtPath:imagePath attributes:nil]) NSLog(@"error"); imagePath = [imagePath stringByAppendingFormat:@"/%@.jpg", [currentArticle uniqueID]]; [image writeToFile:imagePath atomically:NO]; And here is the code for getting the path when I need the image: - (NSString *)imagePath { NSArray *array = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *imagePath = [array objectAtIndex:0]; return [imagePath stringByAppendingFormat:@"/images/%@.jpg", [self uniqueID]]; } The app works great for me, but my partner says that the images don't show up intermittently, and he notices that he gets multiple directories in his Applications folder.

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  • How can I test this SQL Server performance Utility?

    - by Martin Smith
    As part of my MSc I need to do a three month project later this year. I have decided to do something which will likely be useful for me in the workplace and spend the time getting to understand SQL Server internals. The deliverable for this project will be a performance advisor looking at a variety of different rules. Some static such as finding redundant indexes, some more dynamic such as using XEvents to find outlying invocations of stored procedure execution times when certain parameters are passed. I am struggling to come up with a good way of testing this though. I can obviously design a "bad" database and a synthetic workload that my tool will pick up issues on but I also need to demonstrate that it has real world utility. Looking at the self tuning database literature it is common to use TPC benchmarks but I've had a look at the TPCC site and it looks very time consuming to implement and not that good a fit to my project's testing needs in any event (I would still be able to "rig" it by the decisions I made on indexing or physical architecture). Plan A would be to find willing beta tester(s) but in the event that isn't possible I will need a fallback plan. The best idea I have come up with so far is to use the various MS sample applications as examples of real world applications. e.g. http://msftdpprodsamples.codeplex.com/ http://www.asp.net/community/projects/ Does anyone have any better suggestions?

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  • Django and Google App Engine Helper not finding the ipaddr module.

    - by Phil
    I'm trying to get Django running on GAE using this tutorial. When I run python manage.py runserver I get the stacktrace below. I'm new to both django and python so I don't know what my next steps are (This is Ubuntu Jaunty btw). It seems django isn't finding the GAE module ipaddr which comes with SDK 1.3.1. How do I get django to find this module? /home/username/bin/google_appengine/google/appengine/api/datastore_file_stub.py:40: DeprecationWarning: the md5 module is deprecated; use hashlib instead import md5 /home/username/bin/google_appengine/google/appengine/api/memcache/__init__.py:31: DeprecationWarning: the sha module is deprecated; use the hashlib module instead import sha Traceback (most recent call last): File "manage.py", line 18, in <module> InstallAppengineHelperForDjango() File "/home/username/Development/GAE/myapp/appengine_django/__init__.py", line 543, in InstallAppengineHelperForDjango InstallDjangoModuleReplacements() File "/home/username/Development/GAE/myapp/appengine_django/__init__.py", line 260, in InstallDjangoModuleReplacements import django.db File "/home/username/Development/GAE/myapp/django/db/__init__.py", line 57, in <module> 'TIME_ZONE': settings.TIME_ZONE, File "/home/username/Development/GAE/myapp/appengine_django/db/base.py", line 117, in __init__ self._setup_stubs() File "/home/username/Development/GAE/myapp/appengine_django/db/base.py", line 128, in _setup_stubs from google.appengine.tools import dev_appserver_main File "/home/username/bin/google_appengine/google/appengine/tools/dev_appserver_main.py", line 82, in <module> from google.appengine.tools import appcfg File "/home/username/bin/google_appengine/google/appengine/tools/appcfg.py", line 53, in <module> from google.appengine.api import dosinfo File "/home/username/bin/google_appengine/google/appengine/api/dosinfo.py", line 25, in <module> import ipaddr ImportError: No module named ipaddr

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  • import problem with twisted.web server

    - by Carson Myers
    I'm just getting started with twisted.web, and I'm having trouble importing a Python module into a .rpy script. in C:\py\twisted\mysite.py, I have this: from twisted.web.resource import Resource from twisted.web import server class MySite(Resource): def render_GET(self, request): request.write("<!DOCTYPE html>") request.write("<html><head>") request.write("<title>Twisted Driven Site</title>") request.write("</head><body>") request.write("<h1>Twisted Driven Website</h1>") request.write("<p>Prepath: <pre>{0}</pre></p>".format(request.prepath)) request.write("</body></html>") request.finish() return server.NOT_DONE_YET and in C:\py\twisted\index.rpy, I have this: import mysite reload(mysite) resource = mysite.MySite() I ran twistd -n web --port 8888 --path C:\py\twisted in command prompt and the server started successfully. But when I requested localhost:8888 I got a (huge) stack trace originating from an ImportError: <type 'exceptions.ImportError'>: No module named mysite I can import the module from the interpreter, and if i just execute index.rpy as a python script, I don't get the import error. The documentation on this subject is a bit vague, it just says "However, it is often a better idea to define Resource subclasses in Python modules. In order for changes in modules to be visible, you must either restart the Python process, or reload the module:" (from here). Does anyone know the proper way to do this?

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  • How can I load a view based on how long I hold a UIButton?

    - by Thomas
    Hello all, I've searched the net and documentation, but haven't found anything quite like what I'm trying to do. I'm working on an app where I want to load one view if a UIButton is held for x seconds, another if it's held for x+y seconds, etc. I found this tutorial. The problem I'm running into is, how do I switch the length of the button press? The tutorial switched the number of taps. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: // Single touch { // Get the first touch. UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; switch ([touch tapCount]) { case 1: // Single Tap. { // Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(showAlertView:) userInfo:nil repeats:NO]; [timer retain]; } break; case 2: // Double tap. break; } } break; case 2: // Double touch { } break; default: break; } } Any suggestions? Thanks! Thomas

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  • UIAlertView clickedButtonAtIndex with presentModalViewController

    - by Vivas
    Hi, I am trying to call a view via presentModalViewController from a UIAlertView button. The code is below, the NSlog is displayed in the console so I know that code execution is indeed reaching that point. Also, there are no errors or anything displayed: - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex != [alertView cancelButtonIndex]) { NSLog(@" The username is: %@ AND the password is: %@ ",textField.text,passTextField.text); // do some logic in here later CompanyViewController *companyViewController = [[[CompanyViewController alloc] initWithNibName:@"CompanyViewController" bundle:nil] autorelease]; [self presentModalViewController:companyViewController animated:YES]; } [textField resignFirstResponder]; [passTextField resignFirstResponder]; } * Edit: The method above belongs to a UIViewController. Below is the interface file: @interface testingViewController : UIViewController <UIAlertViewDelegate, UITextFieldDelegate> { UITextField *textField; UITextField *passTextField; } @property (nonatomic, retain) UITextField *textField; @property (nonatomic, retain) UITextField *passTextField; @property (readonly) NSString *enteredText; @property (readonly) NSString *enteredPassword; @end Any help is appreciated.

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  • NSThread terminating too early

    - by JustinXXVII
    I have an app that uploads to Google Spreadsheets via the GData ObjC client for Mac/iPhone. It works fine as is. I'm trying to get the upload portion on its own thread and I'm attempting to call the upload method on a new thread. Look: -(void)establishNewThreadToUpload { [NSThread detachNewThreadSelector:@selector(uploadToGoogle) toTarget:self withObject:nil]; } -(void)uploadToGoogle { NSAutoReleasePool *pool = [[NSAutoReleasePool alloc] init]; //works fine [helper setNewServiceWithName:username password:password]; //works fine [helper fetchUserSpreadsheetFeed]; //inside the helper class, fetchUserSpreadsheet feed calls ANOTHER method, which //calls ANOTHER METHOD and so on, until the object is either uploaded or fails //However, once the class gets to the end of fetchUserSpreadsheetFeed //control is passed back to this method, and [pool release]; //is called. The thread terminates and nothing ever happens. } If I forget about using a separate thread, everything works like it's supposed to. I'm new to thread programming, so if there's something I'm missing, please clue me in! Thanks!

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  • How to remove view from window?

    - by Wayfarer
    I am using Cocos2D for my main framework. In some cases, I want Cocos2D to load a nib file and have that be the view: window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; TargetPlayerViewController *myController = [[TargetPlayerViewController alloc]initWithNibName:@"TargetPlayerViewController" bundle:nil]; [window addSubview:[myController view]]; [window makeKeyAndVisible]; This works as expected, and shows the TargetPlayerViewController. Wonderful! What I need to know is: once that view has been loaded, how can I have the view remove itself? I've tried a few different ways, but all of them result in the program crashing. To test I have a button on the view set up which triggers this method: - (IBAction)GTFOnow:(id)sender { NSLog(@"GFTO"); window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; //[self.view removeFromSuperview]; //[window makeKeyAndVisible]; } In this method the view should remove itself from the view so I can go back to the Cocos2D. How do I do this?

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  • Cannot hide a UIButton - Please help!

    - by Neurofluxation
    Hey again, I have the following code: visitSite.hidden = YES; For some reason, when I click a UIButton and call this piece of code, the visitSite button does not hide. The code is within this block: -(IBAction)welcomeButtonPressed:(id)sender { [UIButton beginAnimations:@"welcomeAnimation" context:NULL]; [UIButton setAnimationDuration:1.5]; [UIButton SetAnimationDidStopSelector:@selector(nowHideThisSiteButton:finished:context:)]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; ((UIView *)sender).hidden = YES; [UIButton commitAnimations]; } and the stop selector below: -(void)nowHideThisSiteButton:(NSString *)animationID finished:(BOOL *)finished context:(void *)context { visitSite.hidden = YES; } I've also tried [visitSite setHidden:YES]; and that fails as well. ALSO I've noticed that the setAnimationDidStopSelector does not get called at all. Also, visitSite (when NSLogged) equals: <UIButton: 0x1290f0; frame = (0 0; 320 460); opaque = NO; autoresize = RM+BM; layer = <CALayer: 0x1290f0>> visitSite.hidden (when NSLogged) equals: NULL Any more ideas? :(

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  • DRY Authenticated Tasks in Cocoa (with distributed objects)

    - by arbales
    I'm kind of surprise/infuriated that the only way for me to run an authenticated task, like perhaps sudo gem install shi*t, is to make a tool with pre-written code. I'm writing a MacRuby application, which doesn't seem to expose the KAuthorization* constants/methods. So.. I learned Cocoa and Objective-C. My application creates a object, serves it and calls the a tool that elevates itself and then performs a selector on a distributed object (in the tool's thread). I hoped that the distributed object's methods would evaluated inside the tool, so I could use delegation to create "privileged" tasks. If this won't work, don't try to save it, I just want a DRY/cocoa solution. AuthHelper.m //AuthorizationExecuteWithPrivileges of this. AuthResponder* my_responder = [AuthResponder sharedResponder]; // Gets the proxy object (and it's delegate) NSString *selector = [NSString stringWithUTF8String:argv[3]]; NSLog(@"Performing selector: %@", selector); setuid(0); if ([[my_responder delegate] respondsToSelector:NSSelectorFromString(selector)]){ [[my_responder delegate] performSelectorOnMainThread:NSSelectorFromString(selector) withObject:nil waitUntilDone:YES]; } RandomController.m - (void)awakeFromNib { helperToolPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/AuthHelper"]; delegatePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/ABExtensions.rb"]; AuthResponder* my_responder = [AuthResponder initAsService]; [my_responder setDelegate:self]; } -(oneway void)install_gems{ NSArray *args = [NSArray arrayWithObjects: @"gem", @"install", @"sinatra", nil]; [NSTask launchedTaskWithLaunchPath:@"/usr/bin/sudo" arguments:args]; NSLog(@"Ran AuthResponder.delegate.install_gems"); // This prints. } ... other privileges tasks. "sudo gem update --system" for one. I'm guessing the proxy object is performing the selector in it's own thread, but I want the current (privileged thread) to do it so I can use sudo. Can I force the distributed object to evaluate the selector on the tool's thread? How else can I accomplish this dryly/cocoaly?

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  • Help me understand entity framework 4 caching for lazy loading

    - by Chris
    I am getting some unexpected behaviour with entity framework 4.0 and I am hoping someone can help me understand this. I am using the northwind database for the purposes of this question. I am also using the default code generator (not poco or self tracking). I am expecting that anytime I query the context for the framework to only make a round trip if I have not already fetched those objects. I do get this behaviour if I turn off lazy loading. Currently in my application I am breifly turning on lazy loading and then turning it back off so I can get the desired behaviour. That pretty much sucks, so please help. Here is a good code example that can demonstrate my problem. Public Sub ManyRoundTrips() context.ContextOptions.LazyLoadingEnabled = True Dim employees As List(Of Employee) = context.Employees.Execute(System.Data.Objects.MergeOption.AppendOnly).ToList() 'makes unnessesary round trip to the database, I just loaded the employees' MessageBox.Show(context.Employees.Where(Function(x) x.EmployeeID < 10).ToList().Count) context.Orders.Execute(System.Data.Objects.MergeOption.AppendOnly) For Each emp As Employee In employees 'makes unnessesary trip to database every time despite orders being pre loaded.' Dim i As Integer = emp.Orders.Count Next End Sub Public Sub OneRoundTrip() context.ContextOptions.LazyLoadingEnabled = True Dim employees As List(Of Employee) = context.Employees.Include("Orders").Execute(System.Data.Objects.MergeOption.AppendOnly).ToList() MessageBox.Show(employees.Where(Function(x) x.EmployeeID < 10).ToList().Count) For Each emp As Employee In employees Dim i As Integer = emp.Orders.Count Next End Sub Why is the first block of code making unnessesary round trips?

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  • Add double tap action (presentModalViewController) to UISCOLLVIEW

    - by R.J.
    I have been wrestling this issue for a while now and cannot seem to get the following "touchesEnded" method to execute within a UISCROLLVIEW. I have read on many of the forums that UISCROLLVIEW will take control of all touch events unless it is subclassed, but I cannot seem to get the code right (still new to the SDK). Basically I have a scrollview made uo with several UIIMAGEVIEW's and currenlty have scrolling with paging (much like the photo app). I have been studying the SCROLLING MADDNESS example without success. All I want to do is anywhere in the UISCROLLVIEW have the user double tap to presentModalViewController back to my info page (i.e.) (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: {// One finger touch UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; if ([touch tapCount] == 2) {InfoButtonViewController *scroll = [[InfoButtonViewController alloc] initWithNibName:nil bundle:nil]; scroll.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:scroll animated:YES]; [scroll release]; } } } } Any code assistance would be greatly appreciated. The UISCROLLVIEW is implemented as follows (let me know if I need to provide additional details). Thank you in advance... MyViewController.h @interface MyViewController : UIViewController { } @end

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  • Testing a wide variety of computers with a small company

    - by Tom the Junglist
    Hello everyone, I work for a small dotcom which will soon be launching a reasonably-complicated Windows program. We have uncovered a number of "WTF?" type scenarios that have turned up as the program has been passed around to the various not-technical-types that we've been unable to replicate. One of the biggest problems we're facing is that of testing: there are a total of three programmers -- only one working on this particular project, me -- no testers, and a handful of assorted other staff (sales, etc). We are also geographically isolated. The "testing lab" consists of a handful of VMWare and VPC images running sort-of fresh installs of Windows XP and Vista, which runs on my personal computer. The non-technical types try to be helpful when problems arise, we have trained them on how to most effectively report problems, and the software itself sports a wide array of diagnostic features, but since they aren't computer nerds like us their reporting is only so useful, and arranging remote control sessions to dig into the guts of their computers is time-consuming. I am looking for resources that allow us to amplify our testing abilities without having to put together an actual lab and hire beta testers. My boss mentioned rental VPS services and asked me to look in to them, however they are still largely very much self-service and I was wondering if there were any better ways. How have you, or any other companies in a similar situation handled this sort of thing? EDIT: According to the lingo, our goal here is to expand our systems testing capacity via an elastic computing platform such as Amazon EC2. At this point I am not sure suggestions of beefing up our unit/integration testing are going to help very much as we are consistently hitting walls at the systems testing phase. Has anyone attempted to do this kind of software testing on a cloud-type service like EC2? Tom

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  • Autocomplete and IE7 - slowness, sluggishness as overall pagesize grows?

    - by wchrisjohnson
    Hi, I have the autocomplete plugin (http://bassistance.de/jquery-plugins/jquery-plugin-autocomplete/, version 1.1 and 1.0.2) on a project to add pieces of "equipment" to a "project". On a fresh project the plugin works great; the data returned from the database comes back FAST, you can scroll the list fast, and can select an item and move on to the next one. Once I have a project established with equipment on it, and I go to add equipment, the performance is pretty bad. It takes 4-5 seconds to get the list of data back from the server, scrolling the list is painful, and the cursor takes several seconds to settle on an item. Repainting the page after the list goes away is slow. This is occurring in IE7, latest version. FF3 and Chrome are fine, very snappy. The pagesize is about 40K overall. I'm thinking this is an issue with the IE7 Javascript engine, or an edge case with this plugin and IE7; it works quickly enough in FF3+. I would appreciate any ideas, solutions, known issues, or thoughts on how to more specifically pin this down. I'd love to post sample code, but this is a corporate app, and I'm not how useful it would be given that the server side piece cannot be shown; ie: you can't pull it down and test it like a self contained piece of code.. Thanks in advance! Chris

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  • How to create Dictionary object in AppDelegate to access objectkey in another ViewController

    - by TechFusion
    Hello, I have created Window Based application and tab bar controller as root controller. My objective is to store Text Field data values in one tab bar VC and will be accessible and editable by other VC and also retrievable when application start. I am looking to use NSDictionary class in AppDelegate so that I can access stroed Data Values with keys. //TestAppDelegate.h @interface { ..... .... NSDictionary *Data; } @property (nonatomic, retain) NSDictionary *Data; //TestAppDelegate.m #import "TestAppDelegate.h" NSString *kNamekey =@"Namekey"; NSString *kUserIDkey =@"UserIDkey"; NSString *kPasswordkey =@"Passwordkey"; @implemetation TestAppDelegate @synthesize Data; -(void)applicationDidFinishLaunching:(UIApplication)application { NSString *NameDefault; NSString *UserIDdefault; NSString *Passworddefault; NSString *testvalue = [[NSUserDefaults standardUserDefaults] stringForKey: kNamekey]; if(testvalue == nil) { NSDictionary *appDefaults = [NSDictionary dictionaryWithObjectsAndKeys: NameDefault, kNamekey, UserIdefault kUserIDkey, Passwordefault kPasswordkey, nil]; self.Data = appDefaults; [[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults]; [[NSUserDefaults standardUserDefaults] synchronize]; } else { } } Here ViewController is ViewController of Navigation Controller which is attached with one tab bar.. I have attached xib file with ViewController //ViewController.h @interface IBOutlet UITextField *Name; IBOutlet UITextField *UserId; IBOutlet UITextField *Password; } @property(retain,nonatomic) IBOutlet UITextField *Name @property(retain,nonatomic) IBOutlet UITextField *UserId; @property(retain,nonatomic) IBOutlet UITextField *Password; -(IBAction)Save:(id)sender; @end Here in ViewController.m I want to store Text Field input data with key which are defined in AppDelegate. I have linked Save Barbutton with action. Here I am not getting how to access NSDictionary class with object and keys in ViewController. //ViewController.m -(IBAction)Save:(id)sender{ TestAppDelegate *appDelegate = (TestAppDelegate*)[[UIApplication sharedApplication] delegate]; //Here how to access knamekey here to set object(Name.test) value with key } Please guide me about this. Thanks,

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  • xml appending issue

    - by 3gwebtrain
    Any one help me? i have the xml with 2 steps. example : Type of Company: Architects may be self-employed. Workspace – Indoors/outdoors: Architects work both. Environment Travel: Architects often visit construction sites to review the progress of projects. People: They work a lot with other professionals involved in the construction project including engineers, contractors, surveyors and landscape architects. Casual: They usually work in a casual and comfortable environment. Hours: The hours are varied based on the project they are working on. Physically demanding: They stand on their feet. Tools: Computers - Architects Assist clients in obtaining construction bids Observe, inspect and monitor building work in my funcation i am using "list.each" to append to ul+index. it works fine. And my problem is while i append the "list.each", the "sublistgroup" should not append to "list.each", insted the "sublistgroup" need to make "ul" and in the ul i need the "sublist" became childrens.. my code is here... i konw that, i am doing some wrong way.. pls any one correct it and let me know.. $(function(){ $.get('career-utility.xml',function(myData){ $(myData).find('listgroup').each(function(index){ var count = index; var listGroup = $(this); var listGroupTitle = $(this).attr('title'); var shortNote = $(this).attr('shortnote'); var subLink = $(this).find('sublist'); var firstList = $(this).find('list'); $('.grouplist').append('<div class="list-group"><h3>'+listGroupTitle+'</h3><ul class="level-one level' + count + '"></ul></div>'); firstList.each(function(listnum){ var subList = $(this).text(); var subListLeveltwo = $(this).find('sublist').text(); if(subListLeveltwo==''){ $('<li>'+subList+'</li>').appendTo('ul.level'+count+''); } else{ $('<li class="new">'+subList+'</li>').appendTo('ul.level'+count+''); } }) }) }) })

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  • Are there any prototype-based languages with a whole development cycle?

    - by Kaveh Shahbazian
    Are there any real-world prototype-based programming languages with a whole development cycle? "A whole development cycle" like Ruby and Python: web frameworks, scripting/interacting with the system, tools for debugging, profiling, etc. Thank you A brief note on PBPLs: (let's call these languages PBPL : prototype-based programming language) There are some PBPLs out there. Some are being widely used like JavaScript (which Node.js may bring it into the field - or may not!). One other language is ActionScript which is also a PBPL but tightly bound to Flash VM (is it correct to say so?). From less known ones I can speak of Lua which has a strong reputation in game development (mostly spread by WOW) but never took off as a full language. Lua has a table concept which can provide you some sort of prototype based programming facility. There is also JScript (Windows scripting tool) which is already pointless by the newcomer PowerShell (I have used JScript to manipulate IIS but I never understood what is JScript!). Others can be named like io (indeed very very neat, you will fall in love with it; absolutely impossible to use) and REBOL (What is this all about? A proprietary scripting tool? You must be kidding!) and newLISP (Which is actually a full language, but no one ever heard about it). For sure there are much more to list here but either I do not remember or I did not understood them as a real world thing, like Self).

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