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  • Rails link from one model to another based on db field?

    - by Danny McClelland
    Hi Everyone, I have a company model and a person model with the following relationships: class Company < ActiveRecord::Base has_many :kases has_many :people def to_s; companyname; end end class Person < ActiveRecord::Base has_many :kases # foreign key in join table belongs_to :company end In the create action for the person, I have a select box with a list of the companies, which assigns a company_id to that person's record: <%= f.select :company_id, Company.all.collect {|m| [m.companyname, m.id]} %> In the show view for the person I can list the company name as follows: <%=h @person.company.companyname %> What I am trying to work out, is how do I make that a link to the company record? I have tried: <%= link_to @person.company.companyname %> but that just outputs the company name inside a href tag but links to the current page. Thanks, Danny

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  • iOS 6&7: Storyboard, master detail ViewController when detailViewController is dynamic

    - by Cam
    I'm building an app for iPhone, I want to use storyboard in XCode to do a simple selection from a tableView (let's call it master table view controller with couple rows) then through navigation it goes to next page and shows a detail view for that selection. I have in my code a base class representing my detailViewController, and have 2-3 driver classes of this base class representing what I want to show in detail view controller in second page, can someone give me an idea how to set destination viewController (detailViewController) dynamically to one of my child class based on the selected row in master view controller using storyboard? Usually you assign a class to destination class in storyboard for your detail view controller with using segue, but since my destination class could be a different (child class) how you set this in storyboard? Thank you, Kam

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  • Unable to Calculate Position within Owner-Draw Text

    - by Jonathan Wood
    I'm trying to use Visual Studio 2012 to create a Windows Forms application that can place the caret at the current position within a owner-drawn string. However, I've been unable to find a way to accurately calculate that position. I've done this successfully before in C++. I've now tried numerous methods in C#. Originally, I tried using .NET classes to determine the correct position, but then I tried accessing the Windows API directly. In some cases, I came close, but after some time I still cannot place the caret accurately. I've created a small test program and posted key parts below. I've also posted the entire project here. The exact font used is not important to me; however, my application assumes a mono-spaced font. Any help is appreciated. Form1.cs This is my main form. public partial class Form1 : Form { private string TestString; private int AveCharWidth; private int Position; public Form1() { InitializeComponent(); TestString = "123456789012345678901234567890123456789012345678901234567890"; AveCharWidth = GetFontWidth(); Position = 0; } private void Form1_Load(object sender, EventArgs e) { Font = new Font(FontFamily.GenericMonospace, 12, FontStyle.Regular, GraphicsUnit.Pixel); } protected override void OnGotFocus(EventArgs e) { Windows.CreateCaret(Handle, (IntPtr)0, 2, (int)Font.Height); Windows.ShowCaret(Handle); UpdateCaretPosition(); base.OnGotFocus(e); } protected void UpdateCaretPosition() { Windows.SetCaretPos(Padding.Left + (Position * AveCharWidth), Padding.Top); } protected override void OnLostFocus(EventArgs e) { Windows.HideCaret(Handle); Windows.DestroyCaret(); base.OnLostFocus(e); } protected override void OnPaint(PaintEventArgs e) { e.Graphics.DrawString(TestString, Font, SystemBrushes.WindowText, new PointF(Padding.Left, Padding.Top)); } protected override bool IsInputKey(Keys keyData) { switch (keyData) { case Keys.Right: case Keys.Left: return true; } return base.IsInputKey(keyData); } protected override void OnKeyDown(KeyEventArgs e) { switch (e.KeyCode) { case Keys.Left: Position = Math.Max(Position - 1, 0); UpdateCaretPosition(); break; case Keys.Right: Position = Math.Min(Position + 1, TestString.Length); UpdateCaretPosition(); break; } base.OnKeyDown(e); } protected int GetFontWidth() { int AverageCharWidth = 0; using (var graphics = this.CreateGraphics()) { try { Windows.TEXTMETRIC tm; var hdc = graphics.GetHdc(); IntPtr hFont = this.Font.ToHfont(); IntPtr hOldFont = Windows.SelectObject(hdc, hFont); var a = Windows.GetTextMetrics(hdc, out tm); var b = Windows.SelectObject(hdc, hOldFont); var c = Windows.DeleteObject(hFont); AverageCharWidth = tm.tmAveCharWidth; } catch { } finally { graphics.ReleaseHdc(); } } return AverageCharWidth; } } Windows.cs Here are my Windows API declarations. public static class Windows { [Serializable, StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] public struct TEXTMETRIC { public int tmHeight; public int tmAscent; public int tmDescent; public int tmInternalLeading; public int tmExternalLeading; public int tmAveCharWidth; public int tmMaxCharWidth; public int tmWeight; public int tmOverhang; public int tmDigitizedAspectX; public int tmDigitizedAspectY; public short tmFirstChar; public short tmLastChar; public short tmDefaultChar; public short tmBreakChar; public byte tmItalic; public byte tmUnderlined; public byte tmStruckOut; public byte tmPitchAndFamily; public byte tmCharSet; } [DllImport("user32.dll")] public static extern bool CreateCaret(IntPtr hWnd, IntPtr hBitmap, int nWidth, int nHeight); [DllImport("User32.dll")] public static extern bool SetCaretPos(int x, int y); [DllImport("User32.dll")] public static extern bool DestroyCaret(); [DllImport("User32.dll")] public static extern bool ShowCaret(IntPtr hWnd); [DllImport("User32.dll")] public static extern bool HideCaret(IntPtr hWnd); [DllImport("gdi32.dll", CharSet = CharSet.Auto)] public static extern bool GetTextMetrics(IntPtr hdc, out TEXTMETRIC lptm); [DllImport("gdi32.dll")] public static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj); [DllImport("GDI32.dll")] public static extern bool DeleteObject(IntPtr hObject); }

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  • WPF - copy/paste selection with custom font family

    - by summergoat
    I have a custom font family embedded in my WPF application which I can reference by specifying a base URI and font family name. new FontFamily(new Uri("pack://application:,,,/Fonts/"), "./#My Custom Font Family"); However, when I copy a selection which uses this font the xaml on the clipboard resembles the following <Run Text="Foo" FontFamily="./#My Custom Font Family" /> When I paste into the same RichTextBox I lose the font as it falls back to the system default because - When a FontFamily is specified as an attribute in markup, the base URI value is always implied—its value is the URI of the XAML page. http://msdn.microsoft.com/en-us/library/system.windows.media.fontfamily.aspx and my xaml page is not located in the same directory as the custom font family. Any ideas for a workaround?

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Remapping design issue

    - by Sirupsen
    Hello, I'm currently developing a Ruby Gem and I'm a bit lost on the design currently. Basically, I'm remapping some APIs, so my skeleton is something like this: module MyApp module SomeApi class Function > Base::Function ... end class Function2 > Base::Function2 ... end ... end module SomeApi2 ... end class RemappedFunction def initalize # set some values and stuf ... end def remapped_method # Problem: # How would I know, if I should take contact to # SomeApi, or SomeApi2? end end def interact_with(api) # What would be the best way of letting RemappedFunction # know which API to use? end end someapi2 = MyApp.interact_with(:someapi2) someapi2.remapped_method Any ideas?

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  • Rails / JBuilder - Entity array with has_many attributes

    - by seufagner
    I have two models, Person and Image and I want return an json array of Persons with your Images. But I dont want return all Image attributes, but produces a different result. Code below: class Person < ActiveRecord::Base has_many :images, as: :imageable validates :name, presence: true accepts_nested_attributes_for :images, :reject_if => lambda { |img| img['asset'].blank? } end class Image < ActiveRecord::Base belongs_to :imageable, polymorphic: true mount_uploader :asset, ImageUploader validates :asset, presence: true end zzz.jbuilder.json template json.persons(@rodas, :id, :name, :images) json produced: { "rodas": [{ "id": 4, "name": "John", "images": [ { "asset": { "url": "/uploads/image/xxxx.png" } }, { "asset": { "url": "/uploads/image/yyyyy.jpeg" } } ]}, { "id": 19, "name": "Mary", "images": [ { "asset": { "url": "/uploads/image/kkkkkkk.png" } } ] }] } I want something like: { "rodas": [ { "id": 4, "name": "John", "images": [ "/uploads/image/xxxx.png" , "/uploads/image/yyyy.jpeg" ] }, { "id": 10, "name": "Mary", "images": [ "/uploads/image/dddd.png" , "/uploads/image/xxxx.jpeg" ] } ]}

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  • Putting a dollar value on code quality

    - by Chris Nelson
    As noted in another thread, "In most businesses, code quality is defined in dollars." So my company has an opportunity to acquire a large-ish C code base. Obviously, if the code quality is good, the code base is worth more than if it's poor. That is, if we can readily read, understand, and update the code, it's worth more to us than if it's a spaghetti-coded mess. Without being able to see the code ahead of time, we'd like to set some objective measure as an acceptance criteria like "If the XXX measure is below the price will be discounted YY%." What criteria can we or should we measure and what tool can we use to measure it?

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  • Using named_scope with counts of child models

    - by Joe Cairns
    Hi, I have a simple parent object having many children. I'm trying to figure out how to use a named scope for bringing back just parents with specific numbers of children. Is this possible? class Foo < ActiveRecord::Base has_many :bars named_scope :with_no_bars, ... # count of bars == 0 named_scope :with_one_bar, ... # count of bars == 1 named_scope :with_more_than_one_bar, ... # count of bars > 1 end class Bar < ActiveRecord::Base belongs_to :foo end I'm hoping to do something like Foo.with_one_bar I could write methods on the parent class for something like this, but I'd rather have the power of the named scope

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  • Using asp.net mvc model binders generically

    - by Sean Chambers
    I have a hierarchy of classes that all derive from a base type and the base type also implements an interface. What I'm wanting to do is have one controller to handle the management of the entire hierarchy (as the actions exposed via the controller is identical). That being said, I want to have the views have the type specific fields on it and the model binder to bind against a hidden field value. something like: <input type="text" name="model.DerivedTypeSpecificField" /> <input type="hidden" name="modelType" value="MyDerivedType" /> That being said, the asp.net mvc model binders seem to require the concrete type that they will be creating, because of that reason I would need to create a different controller for every derived type. Has anyone does this before or know how to manipulate the model binder to behave in this way? I could write my own model binder, but I'm not wanting anything past the basic model binding behavior of assign properties and building arrays on the target type. Thanks!

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  • Ruby: UnknownAttributeError

    - by Flexo
    Hi i have some Orders that can have several Items and these Items have an associated Kind. The Kind can belong to many Items. but i get a "unknown attribute: kinds" in my OrdersController when i hit the submit form button. I use nested forms btw. Order.rb class Order < ActiveRecord::Base validates_presence_of :ref_nr, :total_price has_many :items, :dependent => :destroy has_many :kinds, :through => :items accepts_nested_attributes_for :items accepts_nested_attributes_for :kinds validates_associated :items validates_associated :kinds end Item.rb class Item < ActiveRecord::Base belongs_to :order has_one :kind accepts_nested_attributes_for :kind validates_associated :kind end Kind.rb class Kind < ActiveRecord::Base belongs_to :item end OrdersController.rb:Create def create @order = Order.new(params[:order]) end new.erb.html <% form_for @order do |f| %> <%= f.error_messages %> <% f.fields_for :items do |builder| %> <table> <tr> <% f.fields_for :kinds do |m| %> <td><%= m.collection_select :kind, Kind.find(:all, :order => "created_at DESC"), :id, :name, {:prompt => "Select a Type" }, {:id => "selector", :onchange => "type_change(this)"} %></td> <% end %> <td><%= f.text_field :amount, :id => "amountField", :onchange => "change_total_price()" %></td> <td><%= f.text_field :text, :id => "textField" %></td> <td><%= f.text_field :price, :class => "priceField", :onChange => "change_total_price()" %></td> <td><%= link_to_remove_fields "Remove Item", f %></td> </tr> </table> <% end %> <p><%= link_to_add_fields "Add Item", f, :items %></p> <p> <%= f.label :total_price %><br /> <%= f.text_field :total_price, :class => "priceField", :id => "totalPrice" %> </p> <p><%= submit_tag %></p> <% end %> i cant see what im missing

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  • In Sinatra, best way to serve iPhone layout vs. normal layout?

    - by Doug
    I'm writing a Sinatra app which needs to render different layouts based on whether the user is using an iPhone or a regular browser. I can detect the browser type using Rack-Mobile-Detect but I'm not sure of the best way to tell Sinatra which layout to use. Also, I have a feeling that how I choose to do this may also break page caching. Is that true? Example code: require 'sinatra/base' require 'haml' require 'rack/mobile-detect' class Orca < Sinatra::Base use Rack::MobileDetect helpers do def choose_layout if request.env['X_MOBILE_DEVICE'] == :iPhone # use iPhone layout else # use normal layout end end end before do # should I use a before filter? choose_layout() end get '/' do haml :home # with proper layout end end #Class Orca

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  • Is multi-level polymorphism possible in SQLAlchemy?

    - by Jace
    Is it possible to have multi-level polymorphism in SQLAlchemy? Here's an example: class Entity(Base): __tablename__ = 'entities' id = Column(Integer, primary_key=True) created_at = Column(DateTime, default=datetime.utcnow, nullable=False) entity_type = Column(Unicode(20), nullable=False) __mapper_args__ = {'polymorphic_on': entity_type} class File(Entity): __tablename__ = 'files' id = Column(None, ForeignKey('entities.id'), primary_key=True) filepath = Column(Unicode(255), nullable=False) file_type = Column(Unicode(20), nullable=False) __mapper_args__ = {'polymorphic_identity': u'file', 'polymorphic_on': file_type) class Image(File): __mapper_args__ = {'polymorphic_identity': u'image'} __tablename__ = 'images' id = Column(None, ForeignKey('files.id'), primary_key=True) width = Column(Integer) height = Column(Integer) When I call Base.metadata.create_all(), SQLAlchemy raises the following error: NotImplementedError: Can't generate DDL for the null type IntegrityError: (IntegrityError) entities.entity_type may not be NULL. This error goes away if I remove the Image model and the polymorphic_on key in File. What gives? (Edited: the exception raised was wrong.)

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  • Can't mass-assign protected attributes: user

    - by Ben Aluan
    I'm working on a simple app that requires me to submit a form. I created two models. user.rb class User < ActiveRecord::Base attr_accessible :email has_many :item end item.rb class Item < ActiveRecord::Base attr_accessible :user_id belongs_to :user end Instead of creating a user using the user form view, I'm trying to create the user using the item form view. items/_form.html.haml = nested_form_for @item do |form| = form.fields_for :user do |builder| = builder.text_field :email = form.submit "Save" Did I miss something here? I'm using nested_form_for btw. Thank you.

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  • Definitive method for sizing font in css

    - by David
    Hi there, I would like to know some opinions from experienced developers on what they think the definitive way to size fonts (in a base sense). I know that working with ems is considered best but im referring to the best way to set the base font size. There is the technique of setting font to 10px using 62.5 method but i think ie has an issue with rounding which throws this out slightly (perhaps not) YUI framework uses body { font:13px/1.231 arial,helvetica,clean,sans-serif; /* for IE6/7 */ *font-size:small; /* for IE Quirks Mode */ *font:x-small; } which really confuses me! Tripoli uses html { font-size:125%; } body { font-size:50%; } a list apart suggest something along the lines of : body { font-size: 16px; *font-size: 100%; } So which is the best either out of these methods or any alternatives. The best being the easiest to work with and the most reliable cross browser.

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  • Ruby on Rails and database associations

    - by Marco
    Hi to all, I'm new to the Ruby world, and there is something unclear to me in defining associations between models. The question is: where is the association saved? For example, if i create a Customer model by executing: generate model Customer name:string age:integer and then i create an Order model generate model Order description:text quantity:integer and then i set the association in the following way: class Customer < ActiveRecord::Base has_many :orders end class Order < ActiveRecord::Base belongs_to :customer end I think here is missing something, for example the foreign key between the two entities. How does it handle the associations created with the keywords "has_many" and "belongs_to" ? Thanks

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  • Account confirmation email sent as SPAM :( PHP

    - by praveen
    Hi, I'm using PHPMailer to send a confirmation email for newly registered users in my social network. But i found out most of them have ended up in user's spam list. (hotmail and yahoo). How to avoid this? This is my script $mail=new PHPMailer(); $mail->IsSMTP(); $mail->SMTPAuth = mSMTPAuth(); $mail->SMTPSecure = mSMTPSecure(); $mail->Host = mHost(); $mail->Port = mPort(); $mail->Username = mUsername(); $mail->Password = mPassword(); $mail->From = mFrom(); $mail->FromName = "SiteName"; $mail->Subject = "SiteName New Account Activation"; $mail->IsHTML(true); $mail->WordWrap = 50; $mail->Body = "<h2>Welcome to " .$sitename. " " .$username. "! </h2><br><br>"; $mail->Body .= "Please click on the link below to verify your email address:<br><br>"; $mail->Body .= "<a href='".$base. "verify.php?a=" .$gen_key."'>".$base. "verify.php?a=" .$gen_key."</a>"; $mail->Body .= "<br><br>Regards<br>"; $mail->AltBody = "Welcome to " .$sitename. " " .$username. "!\n\nTo verify your email address, please click on the link below:\n\n".$base. "verify.php?a=" .$gen_key; $mail->AddAddress($email); $mail->Send(); $mail->ClearAddresses(); Please help. This is really confusing. Thanks in advance

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  • ASP.Net Roles: Page-Level Security Question

    - by jlrolin
    We're currently in the process of re-creating a brand new security model that dwarfs our existing process. Right now, we plan on grabbing a user's roles during the login process and then using a Base Page class to check if the user has the role of the corresponding page the user is navigating to. We can limit the menu's options by the user's roles as well, but we have had problems with users navigating to pages in our system by typing them in or having old bookmarks. Obviously, we need some sort of page level access. A simple function in our Base Page class that checks the role in the Arraylist against the page's assigned role would work, but I was wondering if there was any built-in functionality to support this or a cleaner solution possibly.

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  • CSS - how to dry up?

    - by keruilin
    Is there a way to DRY this CSS up? Only difference is color? div.base-text-gold { position: absolute; bottom: 9px; color: #FED577; font-size: 10px; font-weight: bolder; text-align: center; width: 61px; text-transform: uppercase; } div.base-text-grey { position: absolute; bottom: 9px; color: #D1D2D4; font-size: 10px; font-weight: bolder; text-align: center; width: 61px; text-transform: uppercase; }

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  • Why are some VB6 DLLs loaded as mapped files?

    - by Mark Bertenshaw
    Hi - A colleague of mine, whilst trying to figure out the memory useage of our VB6 / C# 2.0 application noticed that a minority of VB6 DLLs have two entries in the SysInternals Process Explorer application. All DLLs have an entry for Mapping = Image, and a specified base address. However, a few also have an entry for Mapping = Data, with a base address of zero, and a much smaller memory useage. I seem to remember something about using mapped memory files to share memory between processes, but we are definitely not doing something as interesting as this. All communication between EXEs is done via COM, and as far as I know, nobody has written a shared memory component. This is not desperate, but I would be very interested in any suggestions as to why some DLLs are loaded as mapped file Thanks, Mark Bertenshaw

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  • Supporting multiple instances of a plugin DLL with global data

    - by Bruno De Fraine
    Context: I converted a legacy standalone engine into a plugin component for a composition tool. Technically, this means that I compiled the engine code base to a C DLL which I invoke from a .NET wrapper using P/Invoke; the wrapper implements an interface defined by the composition tool. This works quite well, but now I receive the request to load multiple instances of the engine, for different projects. Since the engine keeps the project data in a set of global variables, and since the DLL with the engine code base is loaded only once, loading multiple projects means that the project data is overwritten. I can see a number of solutions, but they all have some disadvantages: You can create multiple DLLs with the same code, which are seen as different DLLs by Windows, so their code is not shared. Probably this already works if you have multiple copies of the engine DLL with different names. However, the engine is invoked from the wrapper using DllImport attributes and I think the name of the engine DLL needs to be known when compiling the wrapper. Obviously, if I have to compile different versions of the wrapper for each project, this is quite cumbersome. The engine could run as a separate process. This means that the wrapper would launch a separate process for the engine when it loads a project, and it would use some form of IPC to communicate with this process. While this is a relatively clean solution, it requires some effort to get working, I don't now which IPC technology would be best to set-up this kind of construction. There may also be a significant overhead of the communication: the engine needs to frequently exchange arrays of floating-point numbers. The engine could be adapted to support multiple projects. This means that the global variables should be put into a project structure, and every reference to the globals should be converted to a corresponding reference that is relative to a particular project. There are about 20-30 global variables, but as you can imagine, these global variables are referenced from all over the code base, so this conversion would need to be done in some automatic manner. A related problem is that you should be able to reference the "current" project structure in all places, but passing this along as an extra argument in each and every function signature is also cumbersome. Does there exist a technique (in C) to consider the current call stack and find the nearest enclosing instance of a relevant data value there? Can the stackoverflow community give some advice on these (or other) solutions?

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  • Tortoise Check-in error Checksum mismatch

    - by coffeeaddict
    I cannot figure out why I get this error during check-in. I checked in successful only a few hours ago so not sure why now it's complaining Error: Commit failed (details follow): Error: Checksum mismatch for Error: 'C:\sss\sss\trunk\xxxx\.svn\text-base\Header.ascx.svn-base'; expected: Error: '3cee96f580409a1711a47541a07860dd', actual: 'a5fc0f8819b88bf32ab38d4c9a6b0654' Error: Try a 'Cleanup'. If that doesn't work you need to do a fresh checkout. I got latest and also performed a clean-up which said successful so not sure what else to do.

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  • Array::include? on ActiveRecord collection not calling op== ?

    - by tribalvibes
    Given a collection of named Foos from ActiveRecord, why does Array.include? not seem to call Foo.== but yet index does? class Foo < ActiveRecord::Base def ==(s) self.name == s end end class Bar < ActiveRecord::Base has_many :foos end bar.foos << Foo.new( :name = 'hmm' ) bar.foos.all.include?('hmm') # does select all from db every time = true bar.foos.include?('hmm') # does not go to db, but does not find the Foo! = false bar.foos.index('hmm') # does not go to db, but does find the Foo[0] ! = 0 bar.foos.index('eh') # no such object = nil I understand shallow about the proxies, but (without a detour into the AR source) why is index seemingly behaving correctly but include? is not !? Is this a bug in the proxy behavior, and/or is this behavior documented somewhere ? Thanks.

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  • How do I make this ASP.NET MVC controller more testable?

    - by Ragesh
    I have a controller that overrides OnActionExecuting and does something like this: protected override void OnActionExecuting(ActionExecutingContext filterContext) { base.OnActionExecuting(filterContext); string tenantDomain = filterContext.RouteData.Values["tenantDomain"] as string; if (!string.IsNullOrWhiteSpace(tenantDomain)) { using (var tx = BeginTransaction()) { this.Tenant = repo.FindOne(t => t.Domain == tenantDomain); } } } Tenant is a protected property with a private setter. The class itself is an abstract base controller that my real controllers derive from. I have code in other controllers that looks a lot like this: if (Tenant == null) { // Do something } else { // Do something else } How do I test this code? What I need to do is to somehow set the Tenant property, but I can't because: It's a protected property, and It has a private setter Changing the visibility of Tenant doesn't "feel" right. What are my alternatives to unit test my derived controllers?

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