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  • Shared Object Not saving the level Progress

    - by user3536228
    I am making a flash game in which i have a variable levelState that describes the current level in which user has entered I am using SharedObject to save the progress but it does not do so first i declred a clas level variable private var levelState:Number = 1; private var mySaveData:SharedObject = SharedObject.getLocal("levelSave"); in the Main function i am checking if it is a first run of the game like below if (mySaveData.data.levelsComplete == null) { mySaveData.data.levelsComplete = 1; } and in a function where the winning condition is checked so that levelState could be increased i am usin this sharedobject to hold the value of levelState if (/*winniing condition*/) levelState++; mySaveData.data.levelsComplete = levelState; mySaveData.flush(); setNewLevel(levelState); } but when i play the game clear a level and again run the game it does not start from that level it starts from beginning.

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  • Sql Server XML-type column duplicate entry detection

    - by aaaa bbbb
    In Sql Server I am using an XML type column to store a message. I do not want to store duplicate messages. I only will have a few messages per user. I am currently querying the table for these messages, converting the XML to string in my C# code. I then compare the strings with what I am about to insert. Unfortunately, Sql Server pretty-prints the data in the XML typed fields. What you store into the database is not necessarily exactly the same string as what you get back out later. It is functionally equivalent, but may have white space removed, etc. Is there an efficient way to compare an XML string that I am considering inserting with those that are already in the database? As an aside, if I detect a duplicate I need to delete the older message then insert the replacement.

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  • ASP.NET C# Application Object Getters and Setters

    - by kellax
    I have had a hard time finiding a newbie friendly example of accessing Application Object. I have few things ( arrays ) i would like to store in Application Object to keep as persistant data for about 2h till AppRecycle Anyhow i know how to set an Application Object variable this way: // One way String[] users = new String[1000]; Application["users"] = users; // Another way Application.Add("users", users); However i do not know how to access these variables once in Application Object there is a Getter method Get however it requires int index and other one Contents which get's everything. Here i try to retrive my String[] array but gives me a error that i am trying to convert Object to String. String[] usersTable = Application["users"]; // Since this is an object i also tried Application.users but gives error

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  • Simple moving object jitters every couple of seconds [on hold]

    - by Liam
    I'm trying to get smooth movement in my game, right now every couple of seconds the moving square jitters. I'm using C++ with SDL2. I made a very simple project to test different methods so all that's happening is a box moves across the screen. Here's a pastebin of the code http://pastebin.com/7YxxSw0D Here's a link to a dropbox folder containing the 'game' https://www.dropbox.com/sh/0ygntl140qv8iv0/AABVuuk6khArOJmdBi1OaFlua?dl=0 Any input would be greatly appreciated, and let me know if you need any more info. Thanks!

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  • 404 detection in JavaScript

    - by Vadim
    In my JavaScript I'm trying to redirect to third party page. It can open a page either in a new window or inside a frame depends on a user settings. Something like this: if (newWindow) { window.open(url, targer); } else { theFrame = url; } What I want to do is to display my custom page in case a third party site is down or page is unavailable. Basically in case of 404 error. What's the best way to solve this problem?

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  • Textarea onchange detection

    - by teepusink
    Hi, How do I detect change event on textarea using javascript? I'm trying to detect how many characters left is available as you type. I tried using the onchange event, but that seems to only kick in when focus is out. Thanks, Tee

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  • Console App Mouse-Click X Y Coordinate Detection/Comparison

    - by Bloodyaugust
    I have a game that I am working on in a C# console application, purely as practice before going on to better methods. As opposed to using something such as a Windows Forms App, which has button functionality built in, I am endeavoring to grab the cursor position (which I know how to do) and compare it to a number of area's inside a console application as defined by perhaps pixel location, but I also do not know if there is some sort of built in unit of space other than pixels (this last bit is the part I am unable to figure). P.S. I know this is in general terms, with no code already provided, but I do not feel that it is needed as all I am asking for is a brief explanation of how to grab X Y coordinates inside a console application, and stick them in int variables. Many Thanks in advance! :D

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  • Get selected object from TreeView

    - by GoGoDo
    I've been working on a minor (first time) app with quickly and hit a hurdle - how do I get the selected row (the data) from a TreeView? The data to the TreeView is passed from a list of files in a directory, and I need to know which rows were selected (and thus which files were). What is the best way to do that? Here's the current code: self.treeview = self.builder.get_object("treeview") select = self.treeview.get_selection() select.connect("changed", self.on_tree_selection_changed) def on_tree_selection_changed(selection): model, treeiter = self.treeview.selection-get() if treeiter != None: print "You selected", model[treeiter][0]

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  • SSIS object search using T-SQL

    Easily determining what objects are located in all your SSIS packages can be a challenging endeavor. James Greaves brings us a technique that can help you determine which packages might need to be changed based on objects you alter in your database.

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  • how can I change object look point?

    - by jques
    I have tried to load image but system does not give permission. Please look image http://www.rps.net/gunslinger/scrnshot/gunslinger33.jpg I have two arm with two gun, I want to rotate these arm with mouse. For example, if I move mouse position to the left, arms with guns should be move also. Since this is hoby project, I am a bit confort to ask below question ; What should I do to achieve my wish ? some explanation: perspective view gun in viewing direction left click = trigger left gun perspective Feel free to change the title Thanks

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  • Datastructure choices for highspeed and memory efficient detection of duplicate of strings

    - by Jonathan Holland
    I have a interesting problem that could be solved in a number of ways: I have a function that takes in a string. If this function has never seen this string before, it needs to perform some processing. If the function has seen the string before, it needs to skip processing. After a specified amount of time, the function should accept duplicate strings. This function may be called thousands of time per second, and the string data may be very large. This is a highly abstracted explanation of the real application, just trying to get down to the core concept for the purpose of the question. The function will need to store state in order to detect duplicates. It also will need to store an associated timestamp in order to expire duplicates. It does NOT need to store the strings, a unique hash of the string would be fine, providing there is no false positives due to collisions (Use a perfect hash?), and the hash function was performant enough. The naive implementation would be simply (in C#): Dictionary<String,DateTime> though in the interest of lowering memory footprint and potentially increasing performance I'm evaluating a custom data structures to handle this instead of a basic hashtable. So, given these constraints, what would you use? EDIT, some additional information that might change proposed implementations: 99% of the strings will not be duplicates. Almost all of the duplicates will arrive back to back, or nearly sequentially. In the real world, the function will be called from multiple worker threads, so state management will need to be synchronized.

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  • What's the fastest way to compare two objects in PHP?

    - by johnnietheblack
    Let's say I have an object - a User object in this case - and I'd like to be able to track changes to with a separate class. The User object should not have to change it's behavior in any way for this to happen. Therefore, my separate class creates a "clean" copy of it, stores it somewhere locally, and then later can compare the User object to the original version to see if anything changed during its lifespan. Is there a function, a pattern, or anything that can quickly compare the two versions of the User object? Option 1 Maybe I could serialize each version, and directly compare, or hash them and compare? Option 2 Maybe I should simply create a ReflectionClass, run through each of the properties of the class and see if the two versions have the same property values? Option 3 Maybe there is a simple native function like objects_are_equal($object1,$object2);? What's the fastest way to do this?

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  • How to draw a texture to a MS Terrain object - Farseer

    - by Brad
    I'm using Farseer to make a game in XNA and I can't seem to figure this out. I've decided to use MSTerrain for making my game's terrain because I wanted destructible terrain and MSTerrain seemed like the best bet. Unfortunately, I'm stumped on how to actually show the terrain. When I generate the terrain it's visible in debug view, but MSTerrain does not have a Draw method, so I'm wondering how it is supposed to be drawn to the screen? Is it worth pursuing? I'm starting to think that MSTerrain is more trouble than it's worth, is there another better way to do this with bodies? I appreciate any help you can give. Thanks.

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  • Getting an object from a 2d array inside of a class

    - by user36324
    I am have a class file that contains two classes, platform and platforms. platform holds the single platform information, and platforms has an 2d array of platforms. Im trying to render all of them in a for loop but it is not working. If you could kindly help me i would greatly appreciate. void Platforms::setUp() { for(int x = 0; x < tilesW; x++){ for(int y = 0; y < tilesH; y++){ Platform tempPlat(x,y,true,renderer,filename,tileSize/scaleW,tileSize/scaleH); platArray[x][y] = tempPlat; } } } void Platforms::show() { for(int x = 0; x < tilesW; x++){ for(int y = 0; y < tilesH; y++){ platArray[x][y].show(renderer,scaleW,scaleH); } } }

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  • UIView surface Detection

    - by Sanjay Darshil
    In my code I crated two UIView View1 and View2 out of which View2 rotates on finger touch using CGAffineTransform and View1 is drawn like Arrow shaped (triangle) using CGContext. The View1 is steady view (fixed) which Points (shown directed Up) to the Surface of View2 , So I want to detect the View2 surface points when it stopped rotation and appears in front of the view1. How can I made this possible to detect the UIView Surface when it appears in front of another UIView?

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  • PopUp Blocker code detection not working.

    - by httpftp21
    I have turned on PopUp blocker in FF and Chrome. I have a piece of code to check PopUp is working as: [Code] function checkPopUp() { var myTest = window.open("about:blank","","directories=no,height=1,width=1,menubar=no,resizable=no,scrollbars=no,status=no,titlebar=no,top=0,location=no"); var popUpsBlocked = ''; if (!myTest) { popUpsBlocked = true; } else { popUpsBlocked = false; } return popUpsBlocked; } [/Code] its working fine "onload" of the page. But when i am using it with hyper link onclick, its not working a popup is getting opened. [code] Test [/code]

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  • Python frequency detection

    - by Tsuki
    Ok what im trying to do is a kind of audio processing software that can detect a prevalent frequency an if the frequency is played for long enough (few ms) i know i got a positive match. i know i would need to use FFT or something simiral but in this field of math i suck, i did search the internet but didn not find a code that could do only this. the goal im trying to accieve is to make myself a custom protocol to send data trough sound, need very low bitrate per sec but im also very limited on the transmiting end so the recieving software will need to be able custom (cant use an actual hardware/software modem) also i want this to be software only (no additional hardware except soundcard) thanks alot for the help.

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  • Collision detection between layers in Cocos2d?

    - by ipodfreak0313
    I am making a game in Cocos2d. I have enemies that shoot, and have the character shoot. I created a separate layer for the enemies (and their bullets) and a separate layer for the character (and its bullets). The problem is, I don't know how to detect collisions between the two layers. Note, I have the Scene in HelloWorldLayer, and each of the above layers is a child of the scene. Any help is appreciated. Thanks!

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  • Serialized object in intent returning as String

    - by B_
    In my application, I am trying to pass a serializable object through an intent to another activity. The intent is not entirely created by me, it is created and passed through a search suggestion. In the content provider for the search suggestion, the object is created and placed in the SUGGEST_COLUMN_INTENT_EXTRA_DATA column of the MatrixCursor. However, when in the receiving activity I call getIntent().getSerializableExtra(SearchManager.EXTRA_DATA_KEY), the returned object is of type String and I cannot cast it into the original object class. I tried making a parcelable wrapper for my object that calls out.writeSerializable(...) and use that instead but the same thing happened. The string that is returned is like a generic Object toString(), i.e. com.foo.yak.MyAwesomeClass@4350058, so I'm assuming that toString() is being called somewhere where I have no control. Hopefully I'm just missing something simple. Thanks for the help!

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  • [.NET] What's the point of MarshalByValue Object?

    - by smwikipedia
    Hi awesome! We know that MarshalByRef allow us to create an object in a different AppDomain and use a Proxy object to access it. And the behavior of that object is in a different context of the AppDomain where it actually lives in. Well this sounds faily reseaonable in the regard of isolation and safety. But why is there still MarshalByValue? MarshalByValue just leads to an newly deserialized object which is an exact copy of the object in a different AppDomain. If we need that object, why not just create it in the current AppDomain? Why bother to first create it in a different AppDomain and then get it back by MarshaoByValue? Many thanks.

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