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  • Activate first workbook after closing second one?

    - by user1830217
    Open workbook A. Code in A opens workbook B. B is now the active WB. Code in B ends with ThisWorkBook.Close B closes, so A appears. Problem is, I can't get ANY Activate events in WB A to fire automatically after WB B closes. But if I close WB B manually, using mouse to 'x' out the WB, or via the menus, then WB A triggers Activate events. Somehow using VBA to close WB B prevents WB A Activate events from triggering. Same results in Excel 97 and 2003 Am I missing something, or is there a workaround?? Thanks! John

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  • Importing data from many excel workbooks and sheets into a single workbook/table

    - by Max Rusalen
    Hi, I have 54 excel files with three sheets each, each sheet has a different amount of data entries but they are set out in a identical format, and I need to import the data from those sheets into a single workbook using VBA. Is there any way I can program it so I can build the loops to import the data, but without having to write in each workbook name for each loop/sheet? I think I can use the call function, but I don't know how to make the loop codes independent of the workbook name they apply to. Thank you so much in advance, Millie

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  • Query "where clause" fails when calling a function

    - by guest1
    Hi All, I have a function in Access VBA that takes four parameters.The fourth parameter is a "where clause" that I use in an SQL statement inside the function. The function fails when I include the fourth parameter (where clause). When I remove this fourth parameter, the function just works fine. I am not sure if there is anything wrong with the syntax of the fourth parameter ? Please help. here is the function as called in the Query FunctionA('Table1','Field1',0.3,'Field2=#' & [Field2] & '# and Value3="' & [Value3] & '"') AS Duration_Field

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  • Why delete and recreate a querydef object when you can just change the .SQL property?

    - by dblE
    Do you remember the venerable old Microsoft Query by Form (QBF) VBA example from back in the day link that recommended that you delete an existing query and then recreate it dynamically?: On Error Resume Next db.QueryDefs.Delete ("qryResults") On Error GoTo 0 Set qdf = db.CreateQueryDef("qryResults", "SELECT p.*... Why not just change the SQL property of the querydef object? qdf.SQL = "SELECT p.*... I am wondering if anyone knows why the MS engineers wrote an example that suggests that you delete and then recreate a query instead of simply changing the SQL property? I would guess that the act of deleting and recreating objects over time could contribute to corruption and bloating in your front end, not to mention changing the SQL property is so much simpler. Does anyone have more insight into this?

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  • Computer turns off unexpectedly

    - by Shahar
    My computer turns itself off unexpectedly after some time of use. It appears that this might be temperature related, but not for sure. I installed 2 tools that monitor temperature: SpeedFan and CPU Thermometer. The only definite finding is that there is a sensor (labelled temp1 in SpeedFan and CPU in CPU thermometer), which shows a temperature of 108C a second before the computer powers down. Until that moment, this sensor shows a constant temperature of 40C. I can usually reproduce the shutdown by viewing a few movies together, which cause another sensor (labelled CPU in SpeedFan) to go up to 60sC, but I do experience the problem even at times when this sensor remains low and cool. It does seem that the problem is more frequent if the computer is turned back on immediately after shutdown, but not always. I have had other hardware problems recently, which might be related: My hard disk heated up. I installed a fan on it, which worked to reduce the heat. The hard disk sensor shows around 40C. I had occasional blue screens and hard disk failures. Replacing the power supply seems to solve both these issues, but then this powerdown problem began appearing. I would appreciate any suggestions as to how to determine where the fault is, or what needs to be replaced.

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  • Ungrounded laptop (Macbook Pro) buzzes in headphones, weird feeling when fingers brush lightly

    - by donut
    I've got a nearly 3-year-old MacBook Pro 15" 2.16GHz (MacBookPro2,2). When I have am not using the extended, grounded adapter for the power supply, just using the simple, two-prong plug I can hear a buzzing when I use very sensitive earbuds. This goes away if I touch a metal part of the laptop. Also, I can feel a weird, fuzzy feeling when I brush the metal parts of the laptop lightly with my fingers/skin. Somewhat similar to feeling of a touching hair or a balloon that's charged with static electricity. But I'm not getting sparks or anything. And if I'm touching a metal part of my laptop solidly (not just brushing it) and then I touch someone else's skin I can feel the same effect and so can my victim. I've noticed similar effects with an ungrounded electric blanket. But with that the buzzing can be easily heard without headphones. Is this a defect, normal, or something else? And what exactly is happening?

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  • How expensive to run PC 24/7 or how to figure out how to determine it?

    - by jasondavis
    I realize this question is difficult to answer as it would be different based on users location, what there PC is doing and what hardware it consist of, along with other factors but I am hoping someone could give me a very rough estimate. I have always ran many PC's in my home 24/7 and I am just now looking at it from a money/cost of electric point of view. 1) I live in Central Florida. Can anyone guesstomate/estimate the avaerage monthly or daily cost of running your average PC? Intel quad core processor, 1 SSD drive for OS and programs and 4-5 1-2 TB hard drives in a RAID setup for data. 750watt PSU. What would your guess be? 2) Also is there an accurate way to figure this out (non-super technical and confusing to a non-math person please) Also I have seen those kill-a-watt devices, do they figure this kind of stuff out for you? 3) Does a larger PSU make your PC consume more power? Thanks for any help, you can most likely tell I am somewhat lost about this!

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  • PC shut downs automatically after 10-20 second. No POST screen, no beeps

    - by emzero
    I have this not-so-old computer that's not being used for a year or so. Specs: Motherboard: ASUS PN5-E SLI CPU: Intel Core2Duo E4300 RAM:2x2GB SuperTalent DDR2-800 VGA: Zogis GeForce 7950GT PSU: Vitsuba San-55-S 550w HD: No hardrives yet When I power on the computer, everything seem to start, but right away the whole system shuts down. I've removed and changed the RAM sticks, take out the VGA, everything I could think of. So what could it be causing this? The PSU? The motherboard is dead? The CPU? Any help to isolate the problem will be useful. Thanks PS: Please don't close the question, this could be helpful to anybody having a similar problem, even with different hardware. UPDATE I've removed the old thermal paste and apply a brand new one. I also cleaned every dust using a high pressure gas dust remover. Checked for bad capacitors, all of them seem ok. Opened the PSU, removed big giant dust balls, cleaned with high pressure dust remover. Still the same problem, but now it stays powered on for almost 20 seconds maybe. But no POST screen, no beeps at all, nothing. So I suspect it's a motherboard or PSU failure. Unfortunately I don't have an energy tester to test the PSU... Don't know what else to try. I don't have another 775-motherboard to test the CPU, RAM and VGA with it.

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  • Piecing together low-powered hardware for an RS-232 terminal server

    - by Fred
    I'm working on reconstructing my Cisco lab for training/educational purposes and I found that the actual terminal server I have is dead. I have a couple of 8-port PCI serial cards which would be more than ample for my lab, but I don't want to leave my personal computer running to be able to access the console ports. Ideally I would access the terminal server remotely, either by SSH/RDP to the box (depending on what OS I go with) or by installing a software package that allows me to telnet directly to a serial port. I know I've found a program that does this under Linux in the past but its name escapes me at the moment. I'm thinking about scavenging for some old hardware, on eBay or something, to put together a low-powered PC. Needs to be something that: Has Low-power consumption Has at least 2 PCI slots (though I certainly wouldn't complain about having more) Has onboard Ethernet (or, if not, another PCI or ISA slot (not shared)) Can be headless once an OS installed (probably Linux) I'm currently leaning towards an old fashioned Pentium (sub-133MHz era) but I am wondering if anybody else knows of another platform/mobo that would suit these needs. Alternatively, I've been considering buying a Raspberry Pi and a big USB hub along with a bunch of USB-Serial adapters but this sounds like it'd get messy quick with cables and adapters all over the place, and I may not even have the same ttyS#'s between boots.

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  • Intermittent Trouble Entering Hibernate on WinXP

    - by kquinn
    My personal desktop, running 32-bit Windows XP SP2 (with 4GB RAM, 2.75GB addressable, swap disabled, hiberfil.sys existing and contiguous on C:\; SP3 is not installed because SP2 has been working fine and I do not want to re-qualify with SP3 just for sheer perversity) typically gets hibernated at night. For a long time this worked great, but recently the machine has had trouble entering hibernation. Sometimes when I press my power button (configured to hibernate), the box will start the procedure for hibernating (i.e., go to the blue "Windows XP" background logo and display a message about entering hibernation), but before displaying the usual blue-on-black hibernation progress bar it will drop back to the desktop. No error messages appear, on screen or in the system log. The only record of unsuccessful hibernation attempts in the system log, which proudly proclaims that "The Windows Image Acquisition (WIA) service entered the running state." once per failed hibernation attempt. The problem is almost certainly resource related: if I then close one or more applications which are running, and repeat the exact same process, the machine will hibernate perfectly. There does not appear to be a reliable high-water mark for virtual or physical memory use, below which the machine is guaranteed to hibernate; it's different every time (though typically, below about 1.1–1.4 GB memory usage seems to be where hibernate succeeds most often). Memory may not even be the relevant resource; as far as I know, it could also be handles or sockets. This behavior is relatively recent: it has only started in the last few months; before then, I could hibernate reliably no matter what the current resource use of the system. This machine claims to have hotfix Q909095 installed, but since the symptoms of my problem match KB909095 rather well, I'm suspicious if this fix is actually working as intended. Any ideas on how to fix this or where to start debugging?

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  • PC dies when running at 100% CPU

    - by user155631
    I recently wrote some Java code to generate images of the Mandelbrot set (fractal). I made use of the new Fork/Join facility in Java 7 to run separate threads on all four cores (2 real, 2 virtual)simultaneously, using a large number of iterations for greater accuracy. The problem is, the process runs fine for about a minute, and then it's as if someone has pulled the plug and the PC just dies. I thought it must be the CPUs overheating, so I ran Real Temp to monitor the temperature. It's an Intel i3 processor. I can see the temperature creeping up to 70 degrees, and then it seems to level off there and run for about another 30 seconds before dying. According to Real Temp, there's still a gap of 35 degrees between the actual temperature and TJ max. I also tried disabling "CPU TM function" in the BIOS, but the problem still occurs. A colleague suggested that it might be a power supply problem, so I borrowed a more powerful PSU (can't remember what wattage it was, but it's higher than mine which is 500W). The exact same thing still happens though. Is anyone able to suggest what the problem might be, or what I can try next?

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  • What's Keeping My Computer Awake?

    - by phantomdata
    First the question; How do I figure out what is preventing my Windows 7 computer from going into sleep mode? Second; some background... I've been struggling with this for a few days and am utterly perplexed. I setup sleep mode on my Windows 7 PC a few weeks ago, and all was well. The PC would sleep as expected and I was snuggly in knowing that my computer was saving power and some wear and tear on the components (we'll leave the 'is it better to sleep' debate for another thread/day, please don't start it). Well, I noticed the other night that my system stopped ever going to sleep. I set the sleep time down to 1 minute and wandered fully away from the PC (ensuring that no errant mouse or keyboard movements would occur) and the PC never went to sleep. I've also observed this over longer intervals as well, such as overnight. I have sleep mode enabled, of course "multimedia settings - When Sharing Media" is set to allow the computer to sleep. "powercfg -lastwake" show nothing of interest, since it never goes to sleep and can't wake up. "powercfg /requests" shows 3 entries - all "[DRIVER] ?". I assume that 2 of these are my mouse and keyboard - as I've recently used them to run the powercfg command. I'm at a loss for the third though. I've unhooked all USB peripherals save for my keyboard and mouse. Wake on LAN is disabled in my BIOS. I know that you can disable all apps from waking/preventing sleep - but I want the ability to remain for those apps that do legitimately need to keep the system awake. So; does anyone know of a way to figure out what the 3rd phantom "[DRIVER] ?" is in powercfg /requests?

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  • What's Keeping My Computer Awake?

    - by phantomdata
    Hey guys, First the question; How do I figure out what is preventing my Windows 7 computer from going into sleep mode? Second; some background... I've been struggling with this for a few days and am utterly perplexed. I setup sleep mode on my Windows 7 PC a few weeks ago, and all was well. The PC would sleep as expected and I was snuggly in knowing that my computer was saving power and some wear and tear on the components (we'll leave the 'is it better to sleep' debate for another thread/day, please don't start it). Well, I noticed the other night that my system stopped ever going to sleep. I set the sleep time down to 1 minute and wandered fully away from the PC (ensuring that no errant mouse or keyboard movements would occur) and the PC never went to sleep. I've also observed this over longer intervals as well, such as overnight. I have sleep mode enabled, of course "multimedia settings - When Sharing Media" is set to allow the computer to sleep. "powercfg -lastwake" show nothing of interest, since it never goes to sleep and can't wake up. "powercfg /requests" shows 3 entries - all "[DRIVER] ?". I assume that 2 of these are my mouse and keyboard - as I've recently used them to run the powercfg command. I'm at a loss for the third though. I've unhooked all USB peripherals save for my keyboard and mouse. Wake on LAN is disabled in my BIOS. I know that you can disable all apps from waking/preventing sleep - but I want the ability to remain for those apps that do legitimately need to keep the system awake. So; does anyone know of a way to figure out what the 3rd phantom "[DRIVER] ?" is in powercfg /requests?

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  • Pc sometimes turns on sometimes not

    - by cprogcr
    Some time ago, the PC gave the same problem. It wouldn't turn on. When i pressed the button, it turned on but showed nothing. I had replaced the CPU and that seemed to work. I didn't use the PC that much, rarely you know. But now, after some time, it gives the same problem. It turns on, the front light is on, it makes the normal noise the pc makes when it's turned on , but if I try to shut it down by holding the power button it just doesn't work. So again, I tried replacing the CPU and it worked again. I kept it all day working, just to be sure, and sometimes I would restart it and it would work again. No problems at all. So I turned it off at night, and next morning it just would make the same problem. So I tried replacing the PSU. And it worked again. Now while I had the PC with the new PSU, i tried to insert the old CPU, and again, it would turn on. The same thing, tried restarting too, and it would work. But this morning the same problem happened. Edit: I also tried another CPU today and yet no signs of working. I don't know now what to think.

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  • Computer will freeze/ lock up after doing relatively stressful things

    - by GrowingCode247
    I'll first start off by saying that the issue GENERALLY doesn't occur unless I'm doing something remotely stressful for my computer. This issue used to occur whenever it felt it was necessary, however has not occurred completely randomly for a while now (thankfully) My computer's specs: CPU: AMD Phenom II X4 960T GPU: GeForce GTX 760 Memory: 16 GB RAM Resolution Used: 1680x1050, 59Hz (strange number for refresh rate?) res is highest for monitor Nvidia Driver version: 331.65 OS: Microsoft Windows 7 Ultimate (64-bit) Sometimes I will be able to go 2-3 games (about an hour, depending) and sometimes it will go maybe one game (20-30 minutes) and then my computer will run sluggishly and leave me unable to do much of anything. I can sometimes interact with programs at a very basic level (maximizing, minimizing), and I usually cannot close them in any way, not even through Task Manager. The highest temperature my GPU reaches is 76C, with the average being around 73C. During the time the temperatures are around 73C, my GPU's RAM usage is anywhere between 1250-1300 (out of 2GB). My CPU's temperature never goes over 60C, thankfully. The PSU should be fine. It's very mildly dusty but I feel as though that would not be causing this problem... I will clean it out as soon as everything else has been ruled out. Honestly I have no clue how to test the PSU for problems - same goes for my Motherboard. I cannot really think of what could be causing these freezes otherwise. Event Viewer details: EventID: 1 - VDS Basic Provider (I've no clue what this is) EventID: 3 - Kernel-EventTracing (Again, lost) EventID: 8003 - bowser (this seems fishy) and the one critical that I know others have been dealing with as I've browsed some other responses on the web: EventID: 41 - Kernel-Power any help to solve this problem would be GREATLY appreciated.

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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  • Algorithm putting point into square with maximal minimum distance

    - by Mikulas Dite
    I'm stuck on this: Have a square. Put n points into this square so the minimal distance (not necessary the average distance) is the highest possible. I'm looking for an algorithm which would be able to generate the coordinates of all points given the count of them. Example results for n=4;5;6: Please don't mention computing-power based stuff such as trying a lot of combination and then nitpicking the right one and similar ideas.

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  • Fixing Floating Point Error

    - by HannesNZ
    I have some code that gets the leading value (non-zero) of a Double using normal math instead of String Math... For Example: 0.020 would return 2 3.12 would return 3 1000 should return 1 The code I have at the moment is: LeadingValue := Trunc(ResultValue * Power(10, -(Floor(Log10(ResultValue))))) However when ResultValue is 1000 then LeadingValue ends up as 0. What can I do to fix this problem I'm assuming is being caused by floating point errors? Thanks.

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  • Smart Phones Shockingly Energy Efficient; Lead to Decreased Household Power Consumption

    - by Jason Fitzpatrick
    Given how often our smart phones and tablets spend plugged in and topping off their battery reserves, it’s easy to assume they’re sucking down a lot of power. Analysis shows the lilliputian but powerful devices are surprisingly efficient and may be decreasing our overall power consumption. Courtesy of energy-centric blog Outlier, we’re treated to a look at the power sipping habits of popular smart phones and mobile devices. The simple take away? They use shockingly little electricity over the course of the year–you can charge your new iPhone for a year of regular usage for under a buck. The more complex analysis? The proliferation of tiny and energy efficient devices is displacing heavier energy consumers (large televisions, desktop computers, etc.) and driving a more efficient gadget-to-consumption ratio is many households. Hit up the link below to read the full post. How Much Does It Take to Charge an iPhone [via Mashable] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Trouble with setting entry point for GWT service

    - by Xorty
    Hello. I've followed serveral tutorials and read official docs at code.google.com, but still didn't manage to resolve this thing. I am creating simple service that'll check if user can be logged. CLIENT SIDE: public interface LoginService extends RemoteService { /** * Checks, if user has valid login. * @param user User's login. * @return True if such a login is in the database. */ boolean isValidUser(User user); } And here is Async interface: public interface LoginServiceAsync { /** * Checks, if user has valid login. * @param user User's login. * @param callback the callback to return True if such a login is in the database. */ void isValidUser(User user, AsyncCallback<Boolean> callback); } SERVER SIDE: public class LoginServiceImpl extends RemoteServiceServlet implements LoginService { /** * serial version UID */ private static final long serialVersionUID = 1044980345057997696L; /**{@inheritDoc} */ @Override public boolean isValidUser(User user) { boolean success = true; //TODO change } } Now I have entry point class MailClient.java. I append here widget like: CustomWidgets.getLoginWidget(this); // access rootPanel and append widget Now I need to make actual call to my service, and here is problem: LoginServiceAsync loginService = (LoginServiceAsync) GWT.create(LoginService.class); User user = new User(boxName.getText(), boxPassword.getText()); AsyncCallback<Boolean> callback = new AsyncCallback<Boolean>() { @Override public void onFailure(Throwable caught) { Window.alert(caught.getMessage()); //TODO change } @Override public void onSuccess(Boolean result) { Window.alert("success"); //TODO change } }; ((ServiceDefTarget) loginService).setServiceEntryPoint(GWT.getModuleBaseURL()+"login"); // dunno what should be here So to recap, I don't know how to set service's entry point. Here's my MailClient.gwt.xml file: <module> <inherits name="com.google.gwt.user.User"/> <inherits name="com.google.gwt.user.theme.standard.Standard"/> <entry-point class="com.xorty.mailclient.client.MailClient"/> <servlet path="/login" class="com.xorty.mailclient.server.servlets.LoginServiceImpl" /> <inherits name="com.xorty.mailclient.MailClient"/> <inherits name="com.xorty.mailclient.MailClient"/> <inherits name="com.xorty.mailclient.MailClient"/> <inherits name="com.xorty.mailclient.MailClient"/> <inherits name="com.xorty.mailclient.MailClient"/> </module> My web.xml file: <?xml version="1.0" encoding="UTF-8"?> <web-app version="2.4" xmlns="http://java.sun.com/xml/ns/j2ee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/j2ee http://java.sun.com/xml/ns/j2ee/web-app_2_4.xsd"> <!-- Default page to serve --> <welcome-file-list> <welcome-file>MailClient.html</welcome-file> </welcome-file-list> <servlet> <servlet-name>LoginService</servlet-name> <servlet-class>com.xorty.mailclient.server.servlets.LoginServiceImpl</servlet-class> </servlet> <servlet-mapping> <servlet-name>LoginService</servlet-name> <url-pattern>/com.xorty.mailclient.MailClient/login</url-pattern> </servlet-mapping> </web-app> And here is screenshot of project structure:

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  • Easiest way to decrypt PGP-encrypted files from VBA (MS Access)

    - by stucampbell
    I need to write code that picks up PGP-encrypted files from an FTP location and processes them. The files will be encrypted with my public key (not that I have one yet). Obviously, I need a PGP library that I can use from within Microsoft Access. Can you recommend one that is easy to use? I'm looking for something that doesn't require a huge amount of PKI knowledge. Ideally, something that will easily generate the one-off private/public key pair, and then have a simple routine for decryption.

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  • Is VB Really Case Insensitive?

    - by Otaku
    I'm not trying to start an argument here, but for whatever reason it's typically stated that VB is case insensitive and C languages aren't (and somehow that is a good thing). But here's my question: Where exactly is VB case insensitive? When I type... Dim ss As String Dim SS As String ...into the VS2008 IDE the second one has a warning of "Local variable 'SS' is already declared in the current block". In VBA VBE, it doesn't immediately kick an error, but rather just auto-corrects the case. Am I missing something here with this argument that VB is not case sensitive? (Also, if you know or care to answer, why would that be a bad thing?) EDIT: Why am I even asking this question? I've used VB in many of it's dialects for years now, sometimes as a hobbyist, sometimes for small business-related programs in a workgroup. As of the last 6 months I've been working on a big project, much bigger than I anticipated. Much of the sample source code out there is in C#. I don't have any burning desire to learn C#, but if there are things I'm missing out on that C# offers that VB doesn't (an opposite would be VB.NET offers XML Literals), then I'd like to know more about that feature. So in this case, it's often argued that C languages are case sensitive and that's good and VB is case insensitive and that is bad. I'd like to know A) how exactly is VB case insensitive because every single example in the code editor becomes case sensititive (meaning case gets corrected) whether I want it or not and B) is this compelling enough for me to consider moving to C# if VB.NET case is somehow limiting what I could do with code?

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  • Arrrg! MovieClip object refuses to moved in any rational way in as3?

    - by Aaron H.
    I have a MovieClip object, which is exported for actionscript (AS3) in an .swc file. When I place an instance of the clip on the stage without any modifications, it appears in the upper left corner, about half off stage (i.e. only the lower right quadrant of the object is visible). I understand that this is because the clip has a registration point which is not the upper left corner. If you call getBounds() on the movieclip you can get the bounds of the clip (presumably from the "point" that it's aligned on) which looks something like (left: -303, top: -100, right: 303, bottom: 100), you can subtract the left and top values from the clip x and y: clip.x -= bounds.left; clip.y -= bounds.top; This seems to properly align the clip fully on stage with the top left of the clip squarely in the corner of the stage. But! Following that logic doesn't seem to work when aligning it on the center of the stage! clip.x = (stage.stageWidth / 2); etc... This creates the crazy parallel universe where the clip is now down in the lower right corner of the stage. The only clue I have is that looking at: clip.transform.matrix and clip.transform.concatenatedMatrix matrix has a tx value of 748 (half of stage height) ty value of 426 (Half of stage height) concatenatedMatrix has a tx value of 1699.5 and ty value of 967.75 That's also obviously where the movieclip is getting positioned, but why? Where is this additional translation coming from?

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