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  • What is the best language to learn for WEB Development? [closed]

    - by Spoon Yukina
    I'm an IT student in my second year, and I want to learn a web development language, but I'm confused to choose between these languages: Django-J2EE-PHP-ASP.NET-Ruby & Rails, So what is the best language to learn of these, And which management database can be work perfectly with it? note that I learned these languages: C# - C - Assembly language - Python, for web development : HTML-CSS-JavaScript and for management database : SQL SERVER - ACCESS and for the moment I'm learning Java and C++

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  • C++: How to require that one template type is derived from the other

    - by Will
    In a comparison operator: template<class R1, class R2> bool operator==(Manager<R1> m1, Manager<R2> m2) { return m1.internal_field == m2.internal_field; } Is there any way I could enforce that R1 and R2 must have a supertype or subtype relation? That is, I'd like to allow either R1 to be derived from R2, or R2 to be derived from R1, but disallow the comparison if R1 and R2 are unrelated types.

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  • Magento CSS not Loading in New Template

    - by vulgarbulgar
    I have posted on the template creator's site, as well as Magento support, but no one has responded. The CSS is not loading at all on the custom theme I have installed, which is supposedly compatible with the current version of Magento. You can view the page here: shop.dearearth.net This is a fresh installation of Magento and the theme, with a fresh database. I have a feeling it should be a relatively quick fix. Thanks for looking.

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  • What do you need to master a language and its technology? [closed]

    - by LongTTH
    Possible Duplicate: how to really master a programming language Let say about Java(just a sample, you can talk about C#, PHP, C++ ... it's just similar) and 10 (ten) levels, 1 is newbie and 10 is master. How can you identify someone at which level based on his knowledge? I do not tend to compare languages, I do tend to know what indicate a master or a newbie in a language and its (language's) based technology. Yeah, I know there aren't on earth a language stand alone, it always come with a technology with it. Let say in Java, you can memorize all of its keyword and syntax in just few days, but to know it (I mean do something with it effectively), you must read the Oracle (Sun) javadoc many many times (I'm not mention the 3rd party product yet).

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  • Knowing The language used in a form

    - by Shinigami
    Hi, I'm working on a site that in some of its forms , a specific language is needed to be used. (sth like a Dictionary).I want to know if there is a Tag in Javascript/Html that i can check the language?for example if i need the input in japanese and user gave me an English word,it finds out and gives an error.

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  • (vqmod) Error: Could not load language total/sub_total

    - by Steve
    I have moved my Opencart website to a new host, and I receive the error: Notice: Error: Could not load language total/sub_total! in .../vqmod/vqcache/vq2-system_library_language.php on line 41 How do I resolve this? I have tried renaming vqmod/xml to vqmod/xml.bad, with no result. I have tried renaming /vqmod/vqcache to /vqmod/vqcache.bad, with no result. Update: In \system\library\language.php, I commented out an else branch which resulted in an application exit.

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  • rb_str_modify() equivalent in the Ruby language

    - by Hagbard
    I was trying to add a method to the String class. This method should mutate the current string (of course it would be possible to write a not mutating version but I'd prefer the mutating one). I had no idea how to do this and after some googling I found the method rb_str_modify which makes a given string mutable. That's exactly what I need but I couldn't find an equivalent in the Ruby language. Did I miss something or is there really no possibility in the language itself?

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  • C++ require that one template type is derived from the other

    - by Will
    In a comparison operator: template<class R1, class R2> bool operator==(Manager<R1> m1, Manager<R2> m2) { return p1.internal_field == p2.internal_field; } Is there any way I could enforce that R1 and R2 must have a supertype or subtype relation? That is, I'd like to allow either R1 to be derived from R2, or R2 to be derived from R1, but disallow the comparison if R1 and R2 are unrelated types.

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  • Permanent fix for unicode characters not displaying correctly (as boxes)

    - by Chase
    Please read this entire message before replying. First I know how to fix the issue on a temporary basis. I am looking for a permanent fix. I work with foreign language files a lot. Unfortunately sometimes all the unicode characters in windows explorer, notepad, and other places (as rendered by windows, probably GDI) do not display correctly. That is they display as square blocks, where as they had just been displaying correctly. There are countless methods to temporarily correct the issue. But again, I want a way to permanently resolve the issue. What I have tried: The silly "Hide fonts based on language settings". This setting only applies to what fonts you see in the fonts folder and font dropdowns. It doesn't disable foreign fonts (doesn't work, or if it does, it is temporary). Deleting the font cache file and rebooting (works.. usually, temporary solution). Changing my locale and then back (sometimes works, temporary solution). Rebooting my PC and getting lucky (50-50 chance, temporary solution). Changing my keyboard input/adding foreign keyboard (temporary solution that only seems to work once). Reinstalling windows (temporary solution, sometimes lasts a few months though, I have done this 7 times across 3 computers) What I have not tried: Buying Windows Ultimate and installing the interface packs. This is not a solution. I can't read Japanese/Chinese and I do not want my interface in those languages. What I will not do: Switch to a different brand operating system (unix, linux, mac os x) Switch to an older version of windows (Windows Vista, XP, 2000, etc). So can anyone recommend a permanent fix for the problem?

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  • Implementing arrays using a stack

    - by Zack
    My programming language has no arrays, no lists, no pointers, no eval and no variable variables. All it has: Ordinary variables like you know them from most programming languages: They all have an exact name and a value. One stack. Functions provided are: push (add element to top), pop (remove element from top, get value) and empty (check if stack is empty) My language is turing-complete. (Basic arithmetics, conditional jumps, etc implemented) That means, it must be possible to implement some sort of list or array, right? But I have no idea how... What I want to achieve: Create a function which can retrieve and/or change an element x of the stack. I could easily add this function in the implementation of my language, in the interpreter, but I want to do it in my programming language. "Solution" one (Accessing an element x, counting from the stack top) Create a loop. Pop off the element from the stack top x times. The last element popped of is element number x. I end up with a destroyed stack. Solution two: Do the same as above, but store all popped off values in a second stack. Then you could move all elements back after you are done. But you know what? I don't have a second stack!

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  • Some general C questions.

    - by b-gen-jack-o-neill
    Hello. I am trying to fully understand the process pro writing code in some language to execution by OS. In my case, the language would be C and the OS would be Windows. So far, I read many different articles, but I am not sure, whether I understand the process right, and I would like to ask you if you know some good articles on some subjects I couldn´t find. So, what I think I know about C (and basically other languages): C compiler itself handles only data types, basic math operations, pointers operations, and work with functions. By work with functions I mean how to pass argument to it, and how to get output from function. During compilation, function call is replaced by passing arguments to stack, and than if function is not inline, its call is replaced by some symbol for linker. Linker than find the function definition, and replace the symbol to jump adress to that function (and of course than jump back to program). If the above is generally true and I get it right, where to final .exe file actually linker saves the functions? After the main() function? And what creates the .exe header? Compiler or Linker? Now, additional capabilities of C, today known as C standart library is set of functions and the declarations of them, that other programmers wrote to extend and simplify use of C language. But these functions like printf() were (or could be?) written in different language, or assembler. And there comes my next question, can be, for example printf() function be written in pure C without use of assembler? I know this is quite big question, but I just mostly want to know, wheather I am right or not. And trust me, I read a lots of articles on the web, and I would not ask you, If I could find these infromation together on one place, in one article. Insted I must piece by piece gather informations, so I am not sure if I am right. Thanks.

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  • What ever happened to APL?

    - by lkessler
    When I was at University 30 years ago, I used a programming language called APL. I believe the acronym stood for "A Programming Language", This language was interpretive and was especially useful for array and matrix operations with powerful operators and library functions to help with that. Did you use APL? Is this language still in use anywhere? Is it still available, either commercially or open source? I remember the combinatorics assignment we had. It was complex. It took a week of work for people to program it in PL/1 and those programs ranged from 500 to 1000 lines long. I wrote it in APL in under an hour. I left it at 10 lines for readability, although I should have been a purist and worked another hour to get it into 1 line. The PL/1 programs took 1 or 2 minutes to run on the IBM mainframe and solve the problem. The computer charge was $20. My APL program took 2 hours to run and the charge was $1,500 which was paid for by our Computer Science Department's budget. That's when I realized that a week of my time is worth way more than saving some $'s in someone else's budget. I got an A+ in the course. p.s. Don't miss this presentation entitled: "APL one of the greatest programming languages ever"

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  • Code golf: combining multiple sorted lists into a single sorted list

    - by Alabaster Codify
    Implement an algorithm to merge an arbitrary number of sorted lists into one sorted list. The aim is to create the smallest working programme, in whatever language you like. For example: input: ((1, 4, 7), (2, 5, 8), (3, 6, 9)) output: (1, 2, 3, 4, 5, 6, 7, 8, 9) input: ((1, 10), (), (2, 5, 6, 7)) output: (1, 2, 5, 6, 7, 10) Note: solutions which concatenate the input lists then use a language-provided sort function are not in-keeping with the spirit of golf, and will not be accepted: sorted(sum(lists,[])) # cheating: out of bounds! Apart from anything else, your algorithm should be (but doesn't have to be) a lot faster! Clearly state the language, any foibles and the character count. Only include meaningful characters in the count, but feel free to add whitespace to the code for artistic / readability purposes. To keep things tidy, suggest improvement in comments or by editing answers where appropriate, rather than creating a new answer for each "revision". EDIT: if I was submitting this question again, I would expand on the "no language provided sort" rule to be "don't concatenate all the lists then sort the result". Existing entries which do concatenate-then-sort are actually very interesting and compact, so I won't retro-actively introduce a rule they break, but feel free to work to the more restrictive spec in new submissions. Inspired by http://stackoverflow.com/questions/464342/combining-two-sorted-lists-in-python

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  • I'm looking for a way to evaluate reading rate in several languages

    - by i30817
    I have a software that is page oriented instead of scrollbar oriented so i can easily count the words, but i'd like a way to filter outliers and some default value for the text language (that is known). The goal is from the remaining text to calculate the remaining time. I'm not sure what is the best unit to use. WPM (words per minute) from here seems very fuzzy and human oriented. Besides i don't know how many "words" remain in the text. http://www.sfsu.edu/~testing/CalReadRate.htm So i came up with this: The user is reading the text. The total text size in characters is known. His position in the text is known. So the remaining characters to read is also known. If a language has a median word length of say 5 chars, then if i had a WPM speed for the user, i could calculate the remaining time. 3 things are needed for this: 1) A table of the median word length of the language. 2) A table of the median WPM of a median user per language. 3) Update the WPM to fit the user as data becomes available, filtering outliers. However i can't find these tables. And i'm not sure how precise it is assuming median word length.

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  • c++ queue template

    - by Dalton Conley
    ALright, pardon my messy code please. Below is my queue class. #include <iostream> using namespace std; #ifndef QUEUE #define QUEUE /*---------------------------------------------------------------------------- Student Class # Methods # Student() // default constructor Student(string, int) // constructor display() // out puts a student # Data Members # Name // string name Id // int id ----------------------------------------------------------------------------*/ class Student { public: Student() { } Student(string iname, int iid) { name = iname; id = iid; } void display(ostream &out) const { out << "Student Name: " << name << "\tStudent Id: " << id << "\tAddress: " << this << endl; } private: string name; int id; }; // define a typedef of a pointer to a student. typedef Student * StudentPointer; template <typename T> class Queue { public: /*------------------------------------------------------------------------ Queue Default Constructor Preconditions: none Postconditions: assigns default values for front and back to 0 description: constructs a default empty Queue. ------------------------------------------------------------------------*/ Queue() : myFront(0), myBack(0) {} /*------------------------------------------------------------------------ Copy Constructor Preconditions: requres a reference to a value for which you are copying Postconditions: assigns a copy to the parent Queue. description: Copys a queue and assigns it to the parent Queue. ------------------------------------------------------------------------*/ Queue(const T & q) { myFront = myBack = 0; if(!q.empty()) { // copy the first node myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } /*------------------------------------------------------------------------ Destructor Preconditions: none Postconditions: deallocates the dynamic memory for the Queue description: deletes the memory stored for a Queue. ------------------------------------------------------------------------*/ ~Queue() { NodePointer prev = myFront, ptr; while(prev != NULL) { ptr = prev->next; delete prev; prev = ptr; } } /*------------------------------------------------------------------------ Empty() Preconditions: none Postconditions: returns a boolean value. description: returns true/false based on if the queue is empty or full. ------------------------------------------------------------------------*/ bool empty() const { return (myFront == NULL); } /*------------------------------------------------------------------------ Enqueue Preconditions: requires a constant reference Postconditions: allocates memory and appends a value at the end of a queue description: ------------------------------------------------------------------------*/ void enqueue(const T & value) { NodePointer newNodePtr = new Node(value); if(empty()) { myFront = myBack = newNodePtr; newNodePtr->next = NULL; } else { myBack->next = newNodePtr; myBack = newNodePtr; newNodePtr->next = NULL; } } /*------------------------------------------------------------------------ Display Preconditions: requires a reference of type ostream Postconditions: returns the ostream value (for chaining) description: outputs the contents of a queue. ------------------------------------------------------------------------*/ void display(ostream & out) const { NodePointer ptr; ptr = myFront; while(ptr != NULL) { out << ptr->data << " "; ptr = ptr->next; } out << endl; } /*------------------------------------------------------------------------ Front Preconditions: none Postconditions: returns a value of type T description: returns the first value in the parent Queue. ------------------------------------------------------------------------*/ T front() const { if ( !empty() ) return (myFront->data); else { cerr << "*** Queue is empty -- returning garbage value ***\n"; T * temp = new(T); T garbage = * temp; delete temp; return garbage; } } /*------------------------------------------------------------------------ Dequeue Preconditions: none Postconditions: removes the first value in a queue ------------------------------------------------------------------------*/ void dequeue() { if ( !empty() ) { NodePointer ptr = myFront; myFront = myFront->next; delete ptr; if(myFront == NULL) myBack = NULL; } else { cerr << "*** Queue is empty -- " "can't remove a value ***\n"; exit(1); } } /*------------------------------------------------------------------------ pverloaded = operator Preconditions: requires a constant reference Postconditions: returns a const type T description: this allows assigning of queues to queues ------------------------------------------------------------------------*/ Queue<T> & operator=(const T &q) { // make sure we arent reassigning ourself // e.g. thisQueue = thisQueue. if(this != &q) { this->~Queue(); if(q.empty()) { myFront = myBack = NULL; } else { myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } return *this; } private: class Node { public: T data; Node * next; Node(T value, Node * first = 0) : data(value), next(first) {} }; typedef Node * NodePointer; NodePointer myFront, myBack, queueSize; }; /*------------------------------------------------------------------------ join Preconditions: requires 2 queue values Postconditions: appends queue2 to the end of queue1 description: this function joins 2 queues into 1. ------------------------------------------------------------------------*/ template <typename T> Queue<T> join(Queue<T> q1, Queue<T> q2) { Queue<T> q1Copy(q1), q2Copy(q2); Queue<T> jQueue; while(!q1Copy.empty()) { jQueue.enqueue(q1Copy.front()); q1Copy.dequeue(); } while(!q2Copy.empty()) { jQueue.enqueue(q2Copy.front()); q2Copy.dequeue(); } cout << jQueue << endl; return jQueue; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a Queue of type T Postconditions: returns the ostream (for chaining) description: this function is overloaded for outputing a queue with << ----------------------------------------------------------------------------*/ template <typename T> ostream & operator<<(ostream &out, Queue<T> &s) { s.display(out); return out; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of type Student Postconditions: none description: this function is overloaded for outputing an object of type Student. ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, Student &s) { s.display(out); } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of a pointer to a Student object. Postconditions: none description: this function is overloaded for outputing pointers to Students ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, StudentPointer &s) { s->display(out); } #endif Now I'm having some issues with it. For one, when I add 0 to a queue and then I output the queue like so.. Queue<double> qdub; qdub.enqueue(0); cout << qdub << endl; That works, it will output 0. But for example, if I modify that queue in any way.. like.. assign it to a different queue.. Queue<double> qdub1; Queue<double> qdub2; qdub1.enqueue(0; qdub2 = qdub1; cout << qdub2 << endl; It will give me weird values for 0 like.. 7.86914e-316. Help on this would be much appreciated!

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  • Why is partial specialziation of a nested class template allowed, while complete isn't?

    - by drhirsch
    template<int x> struct A { template<int y> struct B {};. template<int y, int unused> struct C {}; }; template<int x> template<> struct A<x>::B<x> {}; // error: enclosing class templates are not explicitly specialized template<int x> template<int unused> struct A<x>::C<x, unused> {}; // ok So why is the explicit specialization of a inner, nested class (or function) not allowed, if the outer class isn't specialiced too? Strange enough, I can work around this behaviour if I only partially specialize the inner class with simply adding a dummy template parameter. Makes things uglier and more complex, but it works. Note: I need this feature for recursive templates of the inner class for a set of the outer class. To make things even more complicate, in reality I only need a template function instead of the inner class. But partial specialization of functions is generally disallowed somewhere else in the standard ^^

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  • suggestions on syntax to express mathematical formula concisely

    - by aaa
    hello. I am developing functional domain specific embedded language within C++ to translate formulas into working code as concisely and accurately as possible. I post prototype in the comment, it is about 2 hundred lines long. Right now my language looks something like this (well, actually is going to look like): // implies two nested loops j=0:N, i=0,j (range(i) < j < N)[T(i,j) = (T(i,j) - T(j,i))/e(i+j)]; // implies summation over above expression sum(range(i) < j < N))[(T(i,j) - T(j,i))/e(i+j)]; I am looking for possible syntax improvements/extensions or just different ideas about expressing mathematical formulas as clearly and precisely as possible (in any language, not just C++). Can you give me some syntax examples relating to my question which can be accomplished in your language of choice which consider useful. In particular, if you have some ideas about how to translate the above code segments, I would be happy to hear them. Thank you just to clarify and give actual formula, my short-term goal is to express the following expression concisely where values in <> are already computed as 4-dimensional array

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