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  • How to access a named element in a control that inherits from a templated control

    - by Mrt
    Hello this is similar to http://stackoverflow.com/questions/2620165/how-to-access-a-named-element-of-a-derived-user-control-in-silverlight with the difference is inheriting from a templated control, not a user control. I have a templated control called MyBaseControl <Style TargetType="Problemo:MyBaseControl"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Problemo:MyBaseControl"> <Grid x:Name="LayoutRoot" Background="White"> <Border Name="HeaderControl" Background="Red" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> public class MyBaseControl : Control { public UIElement Header { get; set; } public MyBaseControl() { DefaultStyleKey = typeof(MyBaseControl); } public override void OnApplyTemplate() { base.OnApplyTemplate(); var headerControl = GetTemplateChild("HeaderControl") as ContentPresenter; if (headerControl != null) headerControl.Content = Header; } } I have another control called myControl which inherits from MyBaseControl Control <me:MyBaseControl x:Class="Problemo.MyControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:me="clr-namespace:Problemo" d:DesignHeight="300" d:DesignWidth="400"> <me:MyBaseControl.Header> <TextBlock Name="xxx" /> </me:MyBaseControl.Header> </me:MyBaseControl> public partial class MyControl : MyBaseControl { public string Text { get; set; } public MyControl(string text) { InitializeComponent(); Text = text; Loaded += MyControl_Loaded; } void MyControl_Loaded(object sender, RoutedEventArgs e) { base.ApplyTemplate(); xxx.Text = Text; } } The issue is xxx is null. How do I access the xxx control in the code behind ?

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  • Eclipselink read complex oject model in an ordered way

    - by Raven
    Hi, I need to read a complex model in an ordered way with eclipselink. The order is mandantory because it is a huge database and I want to have an output of a small portion of the database in a jface tableview. Trying to reorder it in the loading/quering thread takes too long and ordering it in the LabelProvider blocks the UI thread too much time, so I thought if Eclipselink could be used that way, that the database will order it, it might give me the performance I need. Unfortunately the object model can not be changed :-( The model is something like: @SuppressWarnings("serial") @Entity public class Thing implements Serializable { @Id @GeneratedValue(strategy = GenerationType.TABLE) private int id; private String name; @OneToMany(cascade=CascadeType.ALL) @PrivateOwned private List<Property> properties = new ArrayList<Property>(); ... // getter and setter following here } public class Property implements Serializable { @Id @GeneratedValue(strategy = GenerationType.TABLE) private int id; @OneToOne private Item item; private String value; ... // getter and setter following here } public class Item implements Serializable { @Id @GeneratedValue(strategy = GenerationType.TABLE) private int id; private String name; .... // getter and setter following here } // Code end In the table view the y-axis is more or less created with the query Query q = em.createQuery("SELECT m FROM Thing m ORDER BY m.name ASC"); using the "name" attribute from the Thing objects as label. In the table view the x-axis is more or less created with the query Query q = em.createQuery("SELECT m FROM Item m ORDER BY m.name ASC"); using the "name" attribute from the Item objects as label. Each cell has the value Things.getProperties().get[x].getValue() Unfortunately the list "properties" is not ordered, so the combination of cell value and x-axis column number (x) is not necessarily correct. Therefore I need to order the list "properties" in the same way as I ordered the labeling of the x-axis. And exactly this is the thing I dont know how it is done. So querying for the Thing objects should return the list "properties" "ORDER BY name ASC" but of the "Item"s objects. My ideas are something like having a query with two JOINs. Joing Things with Property and with Item but somehow I was unable to get it to work yet. Thank you for your help and your ideas to solve this riddle.

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  • Using C Structs which contains ObjC Objects?

    - by GuidoMB
    I'm using C structs in objc and I've created a function that assembles the structure like the one from the Cocoa API. The things is that this structure is not like NSRect o NSPoint this structure packs objc objects soo I'm seeing a potential memory leak here. Do I need to provide a function to 'release' the structure? I'am not creating a ISKNewsCategory class because there will be no behavior but Do you think this is a good approach or I should define the class even doe there will be no behavior? typedef struct ISK_NewsCategory { NSString *name; NSString *code } ISKNewsCategory; NS_INLINE ISKNewsCategory ISKMakeNewsCategory(NSString *name, NSString *code) { ISKNewsCategory category; category.name = [name retain]; category.code = [code retain]; return category; }

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  • What is the query string of a BlazeDS request?

    - by dacracot
    I have a Tomcat service running on localhost:8080 and I have installed BlazeDS. I created and configured a simple hello world application like this... package com.adobe.remoteobjects; import java.util.Date; public class RemoteServiceHandler { public RemoteServiceHandler() { //This is required for the Blaze DS to instantiate the class } public String getResults(String name) { String result = “Hi ” + name + “, the time is : ” + new Date(); return result; } } With what query string can I invoke RemoteServiceHandler to my Tomcat instance via just a browser? Something like... http://localhost:8080/blazeds/?xyz

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  • How to debug Java code when using ANT script in Eclipse

    - by zengr
    Hi, I have a java class and I need to debug it (put breakpoints and continue using F6). I am using ANT script to init, build, deploy and run the code. I am using: <javac srcdir="${src.dir}" destdir="${classes.dir}" debug="true" debuglevel="lines,vars,source"> .......... </javac> But when I place the breakpoint in a line in my foo.java class and I run the ant script (the run part, Right Click on run--Debug As--Ant Build), Eclipse does not stop at that line of code. What am I missing out?!

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  • Formatting address of different types

    - by mickyjtwin
    I have various classes which all contain address details, i.e. AddressLine1, AddressLine2, AddressLine3, Suburb, Town, etc. On the front end, I need to format the address in a particular way, i.e. AddressLine1<br /> AddressLine2<br /> Suburb State Postcode If AddressLine2 does not exist or empty, don't show it. Quite straight-forward. I am trying to determine the best way to show this info. At the moment, the Address property of each class calls a FormatAddress method which writes out the html string. This exists as a method of the class. My opinion is that any formatting should exist from the front-end control i.e. ascx etc. However, if these DetailClasses need to format the same address info, what would be the best option, also making it easier to maintain?

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  • Limiting the Amount of Tags for Acts as Taggable On

    - by bob
    Hello, I am wondering how to limit the amount of tags, the tag_cloud function returns for this plugin. http://github.com/collectiveidea/acts-as-taggable-on Also, I would like to know how to order it so that it orders the tags by the highest count. So the most popular are at the top. I tried to do @tags = Post.tag_counts_on(:tags, :limit = 5) but that did not work. Controller: class PostController < ApplicationController def tag_cloud @tags = Post.tag_counts_on(:tags) end end View: <% tag_cloud @tags, %w(css1 css2 css3 css4) do |tag, css_class| %> <%= link_to tag.name, { :action => :tag, :id => tag.name }, :class => css_class %> <% end %> Thanks!

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  • Custom Logic and Proxy Classes in ADO.NET Data Services

    - by rasx
    I've just read "Injecting Custom Logic in ADO.NET Data Services" and my next question is, How do you get your [WebGet] method to show up in the client-side proxy classes? Sure, I can call this directly (RESTfully) with, say, WebClient but I thought the strong typing features in ADO.NET Data Services would "hide" this from me auto-magically. So here we have: public class MyService : DataService<MyDataSource> { // This method is called only once to initialize service-wide policies. public static void InitializeService(IDataServiceConfiguration config) { config.SetEntitySetAccessRule("Customers", EntitySetRights.AllRead); config.SetServiceOperationAccessRule("CustomersInCity", ServiceOperationRights.All); } [WebGet] public IQueryable<MyDataSource.Customers> CustomersInCity(string city) { return from c in this.CurrentDataSource.Customers where c.City == city select c; } } How can I get CustomersInCity() to show up in my client-side class defintions?

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  • how to handle DOM in PHP

    - by From.ME.to.YOU
    my PHP code $dom = new DOMDocument(); @$dom->loadHTML($file); $xpath = new DOMXPath($dom); $tags = $xpath->query('//div[@class="text"]'); foreach ($tags as $tag) { echo $tag->textContent; } what i'm trying to do here is to get the content of the div that has class 'text' but the problem when i loop and echo the results i only get the text i can't get the HTML code with images and all the HTML tags like p, br,img... etc i tried to use $tag-nodeValue; but also nothing worked out any help !!?

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  • How to do this NHibernate one-to-one mapping?

    - by JMSA
    This is a problem of unidirectional one-to-one mapping in NHibernate. Student.cs public class Student { public int ID { get; set; } public int Roll { get; set; } public int RegNo { get; set; } public string Name { get; set; } public StudentDetail StudentDetail { get; set; } } StudentDetail.cs public class StudentDetail { public int ID { get; set; } public string Father { get; set; } public string Mother { get; set; } } How can I map these classes (how do the hbm mapping files look like) to the following two distinct cases of one-to-one relationships? 1st case: 2nd case:

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  • EF4 CTP5 - Map foreign key without object references?

    - by anon
    I feel like this should have a simple answer, but I can't find it. I have 2 POCOs: public class Category { public int Id { get; set; } public string Name { get; set; } } public class Product { public int Id { get; set; } public int CategoryId { get; set; } } Notice that there are no object references on either POCO. With Code-First, how do I make EF4 CTP5 define a relationship between the two database tables? (I know this is an unusual scenario, but I am exploring what's possible and what's not with Code-First)

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  • Silverlight 4 RIA does not return anything using DomainContext

    - by Savvas Sopiadis
    Hi everybody! Just learning Silverlight 4/RIA and i 'm stuck in a weird problem: setup an ASP.NET MVC project as the project hosting the Domain service. In this i tried to get data from the Domain Service which worked fine (i'm using a repository in it). Now i tried to setup a SL4 project. I though i do it the MVVM-way, so i decided to setup a ViewModel Class with the following code: public class ViewModel { OrganizationDomainContext dsCtxt = new OrganizationDomainContext(); public ViewModel() { EntityQuery<Culture> query = from cu in dsCtxt.GetAllCulturesQuery() select cu; LoadOperation<Culture> lo = dsCtxt.Load(query); } } The crazy thing about this is .. it doesn't return anything!!! What am i missing here? Thanks in advance

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  • Preserve images in Excel headers using Apache POI

    - by ddm
    I am trying to generate Excel reports using Apache POI 3.6 (latest). Since POI has limited support for header and footer generation (text only), I decided to start from a blank excel file with the header already prepared and fill the Excel cells using POI (cf. question 714172). Unfortunately, when opening the workbook with POI and writing it immediately to disk (without any cell manpulation), the header seems to be lost. Here is the code I used to test this behavior: public final class ExcelWorkbookCreator { public static void main(String[] args) { FileOutputStream outputStream = null; try { outputStream = new FileOutputStream(new File("dump.xls")); InputStream inputStream = ExcelWorkbookCreator.class.getResourceAsStream("report_template.xls"); HSSFWorkbook workbook = new HSSFWorkbook(inputStream, true); workbook.write(outputStream); } catch (Exception exception) { throw new RuntimeException(exception); } finally { if (outputStream != null) { try { outputStream.close(); } catch (IOException exception) { // Nothing much to do } } } } }

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  • Serializing classes in C#. nested XML

    - by Jebli
    Hi All, I have to generate XML in the below format <objects> <items> <item ="delete"> <searchfields> <searchfield name="itemname" value="itemValue" /> </searchfields> </item> </items> </objects> So I have generated the CS file using xsd.exe by converting the above XML to XSD. xsd.exe -c -l:c# -n:XmlSerializationDeleteObject DeleteObject.xsd The CS file that is generated contains 4 classes. My question is i have to build the XML in the above mentioned format using the class that is generated. I am able to serialize the class files one by one which retirns one tag at a time, but i am unable to build it in the way that i mentioned above. Please help Regardas, jebli

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  • Ruby - Call method passing values of array as each parameter

    - by Markus Orreilly
    I'm currently stuck on this problem. I've hooked into the method_missing function in a class I've made. When a function is called that doesn't exist, I want to call another function I know exists, passing the args array as all of the parameters to the second function. Does anyone know a way to do this? For example, I'd like to do something like this: class Blah def valid_method(p1, p2, p3, opt=false) puts "p1: #{p1}, p2: #{p2}, p3: #{p3}, opt: #{opt.inspect}" end def method_missing(methodname, *args) if methodname.to_s =~ /_with_opt$/ real_method = methodname.to_s.gsub(/_with_opt$/, '') send(real_method, args) # <-- this is the problem end end end b = Blah.new b.valid_method(1,2,3) # output: p1: 1, p2: 2, p3: 3, opt: false b.valid_method_with_opt(2,3,4) # output: p1: 2, p2: 3, p3: 4, opt: true (Oh, and btw, the above example doesn't work for me)

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  • How to use ResourceManager in a "website" mode ?

    - by Erick
    I am trying here to do a manual translation for the application I am working with. (There is already a working LocalizationModule but it's working dodgy, so I can't use <asp:Localize /> tags. Normally with ResourceManager you are supposed to be using it as Namespace.Folder.Resourcename (in an application). Currently I am translating an existing asp.net "website" (not web application so no namespace here....). The resources are located into a folder name "Locales/resources" which contains "fr-ca.resx" and "en-us.resx". So I used a code with something like this : public static string T(string search) { System.Resources.ResourceManager resMan = new System.Resources.ResourceManager( "Locales", System.Reflection.Assembly.GetExecutingAssembly(), null ); var text = resMan.GetString(search, System.Threading.Thread.CurrentThread.CurrentCulture); if (text == null) return "null"; else if (text == string.Empty) return "empty"; else return text; } and inside the page I have something like this <%= Locale.T("T_HOME") %> When I refresh I have this : Could not find any resources appropriate for the specified culture or the neutral culture. Make sure "Locales.resources" was correctly embedded or linked into assembly "App_Code.9yopn1f7" at compile time, or that all the satellite assemblies required are loadable and fully signed. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.Resources.MissingManifestResourceException: Could not find any resources appropriate for the specified culture or the neutral culture. Make sure "Locales.resources" was correctly embedded or linked into assembly "App_Code.9yopn1f7" at compile time, or that all the satellite assemblies required are loadable and fully signed. Source Error: Line 14: System.Resources.ResourceManager resMan = new System.Resources.ResourceManager( "Locales", System.Reflection.Assembly.GetExecutingAssembly(), null ); Line 15: Line 16: var text = resMan.GetString(search, System.Threading.Thread.CurrentThread.CurrentCulture); Line 17: Line 18: if (text == null) Source File: c:\inetpub\vhosts\galerieocarre.com\subdomains\dev\httpdocs\App_Code\Locale.cs Line: 16 I even tried to load the resource with Locales.fr-ca or only fr-ca nothing quite work here.

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Create designer.cs file programmatically

    - by Dinesh
    Hi All, Can somebody tell me how to create designer.cs file by using .net code. Basically what i want to do here is that i have a bunch of aspx and ascx files created by previous versions of vs.net that lacks designer files and now i want to create designer files for those. I can generate empty designer files but what i want is that my code should generate the designer file so that i can remove the extra code from cs files. Any help will be highly appreciated.

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  • Asp.Net 3.5 Routing to Webservice?

    - by Maushu
    I was looking for a way to route http://www.example.com/WebService.asmx to http://www.example.com/service/ using only the ASP.NET 3.5 Routing framework without needing to configure the IIS server. Until now I have done what most tutorials told me, added a reference to the routing assembly, configured stuff in the web.config, added this to the Global.asax: protected void Application_Start(object sender, EventArgs e) { RouteCollection routes = RouteTable.Routes; routes.Add( "WebService", new Route("service/{*Action}", new WebServiceRouteHandler()) ); } ...created this class: public class WebServiceRouteHandler : IRouteHandler { public IHttpHandler GetHttpHandler(RequestContext requestContext) { // What now? } } ...and the problem is right there, I don't know what to do. The tutorials and guides I've read use routing for pages, not webservices. Is this even possible? Ps: The route handler is working, I can visit /service/ and it throws the NotImplementedException I left in the GetHttpHandler method.

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  • PHP mysqli wrapper: passing by reference with __call() and call_user_func_array()

    - by Dave
    Hi everyone. I'm a long running fan of stackoverflow, first time poster. I'd love to see if someone can help me with this. Let me dig in with a little code, then I'll explain my problem. I have the following wrapper classes: class mysqli_wrapper { private static $mysqli_obj; function __construct() // Recycles the mysqli object { if (!isset(self::$mysqli_obj)) { self::$mysqli_obj = new mysqli(MYSQL_SERVER, MYSQL_USER, MYSQL_PASS, MYSQL_DBNAME); } } function __call($method, $args) { return call_user_func_array(array(self::$mysqli_obj, $method), $args); } function __get($para) { return self::$mysqli_obj->$para; } function prepare($query) // Overloaded, returns statement wrapper { return new mysqli_stmt_wrapper(self::$mysqli_obj, $query); } } class mysqli_stmt_wrapper { private $stmt_obj; function __construct($link, $query) { $this->stmt_obj = mysqli_prepare($link, $query); } function __call($method, $args) { return call_user_func_array(array($this->stmt_obj, $method), $args); } function __get($para) { return $this->stmt_obj->$para; } // Other methods will be added here } My problem is that when I call bind_result() on the mysqli_stmt_wrapper class, my variables don't seem to be passed by reference and nothing gets returned. To illustrate, if I run this section of code, I only get NULL's: $mysqli = new mysqli_wrapper; $stmt = $mysqli->prepare("SELECT cfg_key, cfg_value FROM config"); $stmt->execute(); $stmt->bind_result($cfg_key, $cfg_value); while ($stmt->fetch()) { var_dump($cfg_key); var_dump($cfg_value); } $stmt->close(); I also get a nice error from PHP which tells me: PHP Warning: Parameter 1 to mysqli_stmt::bind_result() expected to be a reference, value given in test.php on line 48 I've tried to overload the bind_param() function, but I can't figure out how to get a variable number of arguments by reference. func_get_args() doesn't seem to be able to help either. If I pass the variables by reference as in $stmt->bind_result(&$cfg_key, &$cfg_value) it should work, but this is deprecated behaviour and throws more errors. Does anyone have some ideas around this? Thanks so much for your time.

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  • How can I setup a .NET Custom Action within WiX 3.0?

    - by Luke
    I need to setup a custom action within WiX 3.0. I have the following setup in my Windows application exe. I have viewed the question at StackOverflow: Removing files when uninstalling Wix however I can't get this working with WiX 3.0. This seems to deal with InstallUtilLib.dll, however I can't work out how I call the custom action within my main Windows app executable. Also, is there some method that I can use to manually invoke and test the OnBeforeUninstall function is working as expected? Imports System.Configuration.Install.Installer Imports System.IO Public Class CustomInstaller Inherits Configuration.Install.Installer Protected Overrides Sub OnBeforeUninstall(ByVal savedState As System.Collections.IDictionary) MyBase.OnBeforeUninstall(savedState) Try End Sub End Class

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  • no matching function for call to 'getline'

    - by WTP
    I have a class called parser: class parser { const std::istream& stream; public: parser(const std::istream& stream_) : stream(stream_) {} ~parser() {} void parse(); }; In parser::parse I want to loop over each line, so I use std::getline: std::getline(stream, line) The compiler gives me this error, however: src/parser.cc:10:7: error: no matching function for call to 'getline' std::getline(stream, line); ^~~~~~~~~~~~ But the first argument to std::getline is of type std::istream&, right? What could I be doing wrong?

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