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  • Get rid of jfreechart chartpanel unnecessary space

    - by ryvantage
    I am trying to get a JFreeChart ChartPanel to remove unwanted extra space between the edge of the panel and the graph itself. To best illustrate, here's a SSCCE (with JFreeChart installed): public static void main(String[] args) { JPanel panel = new JPanel(new GridBagLayout()); GridBagConstraints gbc = new GridBagConstraints(); gbc.fill = GridBagConstraints.BOTH; gbc.gridwidth = 1; gbc.gridheight = 1; gbc.weightx = 1; gbc.weighty = 1; gbc.gridy = 1; gbc.gridx = 1; panel.add(createChart("Sales", Chart_Type.DOLLARS, 100000, 115000), gbc); gbc.gridx = 2; panel.add(createChart("Quotes", Chart_Type.DOLLARS, 250000, 240000), gbc); gbc.gridx = 3; panel.add(createChart("Profits", Chart_Type.PERCENTAGE, 40.00, 38.00), gbc); JFrame frame = new JFrame(); frame.add(panel); frame.setSize(800, 300); frame.setLocationRelativeTo(null); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } private static ChartPanel createChart(String title, Chart_Type type, double goal, double actual) { double maxValue = goal * 2; double yellowToGreenNum = goal; double redToYellowNum = goal * .75; DefaultValueDataset dataset = new DefaultValueDataset(actual); JFreeChart jfreechart = createChart(dataset, Math.max(actual, maxValue), redToYellowNum, yellowToGreenNum, title, type); ChartPanel chartPanel = new ChartPanel(jfreechart); chartPanel.setBorder(new LineBorder(Color.red)); return chartPanel; } private static JFreeChart createChart(ValueDataset valuedataset, Number maxValue, Number redToYellowNum, Number yellowToGreenNum, String title, Chart_Type type) { MeterPlot meterplot = new MeterPlot(valuedataset); meterplot.setRange(new Range(0.0D, maxValue.doubleValue())); meterplot.addInterval(new MeterInterval(" Goal Not Met ", new Range(0.0D, redToYellowNum.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(255, 0, 0, 128))); meterplot.addInterval(new MeterInterval(" Goal Almost Met ", new Range(redToYellowNum.doubleValue(), yellowToGreenNum.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(255, 255, 0, 64))); meterplot.addInterval(new MeterInterval(" Goal Met ", new Range(yellowToGreenNum.doubleValue(), maxValue.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(0, 255, 0, 64))); meterplot.setNeedlePaint(Color.darkGray); meterplot.setDialBackgroundPaint(Color.white); meterplot.setDialOutlinePaint(Color.gray); meterplot.setDialShape(DialShape.CHORD); meterplot.setMeterAngle(260); meterplot.setTickLabelsVisible(false); meterplot.setTickSize(maxValue.doubleValue() / 20); meterplot.setTickPaint(Color.lightGray); meterplot.setValuePaint(Color.black); meterplot.setValueFont(new Font("Dialog", Font.BOLD, 0)); meterplot.setUnits(""); if(type == Chart_Type.DOLLARS) meterplot.setTickLabelFormat(NumberFormat.getCurrencyInstance()); else if(type == Chart_Type.PERCENTAGE) meterplot.setTickLabelFormat(NumberFormat.getPercentInstance()); JFreeChart jfreechart = new JFreeChart(title, JFreeChart.DEFAULT_TITLE_FONT, meterplot, false); return jfreechart; } enum Chart_Type { DOLLARS, PERCENTAGE } If you resize the frame, you can see that you cannot make the edge of the graph go to the edge of the panel (the panels are outlined in red). Especially on the bottom - there is always a gap between the bottom the graph and the bottom of the panel. Is there a way to make the graph fill the entire area? Is there a way to at least guarantee that it is touching one edge of the panel (i.e., it is touching the top and bottom or the left and right) ??

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  • Simple but good pattern for EJB

    - by Sara
    What would you suggest as a good and practical but simple pattern for a soloution with: HTML + JSP (as a view/presentation) SERVLETS (controller, request, session-handling) EJB (persistence, businesslogic) MySQL DB And is it necessary to use an own layer of DAO for persistence? I use JPA to persist objects to my DB. Should I withdraw business logic from my EJB? Sources online all tell me different things and confuses me...

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  • Accessing global variable in multithreaded Tomcat server

    - by jwegan
    I have a singleton object that I construct like thus: private static volatile KeyMapper mapper = null; public static KeyMapper getMapper() { if(mapper == null) { synchronized(Utils.class) { if(mapper == null) { mapper = new LocalMemoryMapper(); } } } return mapper; } The class KeyMapper is basically a synchronized wrapper to HashMap with only two functions, one to add a mapping and one to remove a mapping. When running in Tomcat 6.24 on my 32bit Windows machine everything works fine. However when running on a 64 bit Linux machine (CentOS 5.4 with OpenJDK 1.6.0-b09) I add one mapping and print out the size of the HashMap used by KeyMapper to verify the mapping got added (i.e. verify size = 1). Then I try to retrieve the mapping with another request and I keep getting null and when I checked the size of the HashMap it was 0. I'm confident the mapping isn't accidentally being removed since I've commented out all calls to remove (and I don't use clear or any other mutators, just get and put). The requests are going through Tomcat 6.24 (configured to use 200 threads with a minimum of 4 threads) and I passed -Xnoclassgc to the jvm to ensure the class isn't inadvertently getting garbage collected (jvm is also running in -server mode). I also added a finalize method to KeyMapper to print to stderr if it ever gets garbage collected to verify that it wasn't being garbage collected. I'm at my wits end and I can't figure out why one minute the entry in HashMap is there and the next it isn't :(

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  • convert pixels into image

    - by Zeta Op
    what i am trying to do is to convert a pixel from a video cam, into an image to expalin it better imagine a 3d model so.. the pixels would be each polying, and i want to do is to conver each polyigon into an image. what i have so far is this ** import processing.video.*; PImage hoja; Capture cam; boolean uno, dos, tres, cuatro; import ddf.minim.*; Minim minim; AudioPlayer audio; float set; void setup() { //audio minim = new Minim(this); // audio = minim.loadFile("audio"); // audio.loop(); // uno=false; dos=false; tres=false; cuatro=true; size(640, 480); hoja=loadImage("hoja.gif"); cam = new Capture(this, width, height); cam.start(); } void draw() { if (cam.available() == true) { cam.read(); if (uno==true) { filtroUno(); image(cam, 0, 0, 640, 480); } if (dos==true) { filtroDos(); } if(tres==true){ filtroTres(); } if(cuatro==true){ filtroCuatro(); image(cam, set, 0,640,480); } } // The following does the same, and is faster when just drawing the image // without any additional resizing, transformations, or tint. //set(0, 0, cam); } void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+(j*cam.width); if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=i+(j*cam.width); cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } ** the broblem is that each pixel is creating me a matrix, so.. is not recreating what id that to do. i had the method filtroUno but it wasn't showing ok.. and was the result void filtroUno() { cam.loadPixels(); hoja.loadPixels(); for (int i=0;i<cam.pixels.length;i++) { if (brightness(cam.pixels[i])>110) { cam.pixels[i]=color(0, 255, 255); } else { cam.pixels[i]=color(255, 0, 0); } } for (int i=0;i<cam.width;i+=10) { for (int j=0;j<cam.height;j+=10) { int loc=i+j*hoja.width*10; if (cam.pixels[loc]==color(255, 0, 0)) { for (int x=i;x<i+10;x++) { for (int y=j;y<j+10;y++) { // println("bla"); int locDos=x+y*hoja.height*10; cam.pixels[locDos]=hoja.get(x, y); } } } } } cam.updatePixels(); } i hope you can help me thanks note: each red pixel should be the gif image the imge size is 10x10

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  • How to get the EJB listening port?

    - by Alotor
    I'm currently developing a library for monitoring calls to several remote services (WebServices, EJBs...). One of the parameters that i would like to register is the port from which a EJB is called (a Stateless Session Bean invoked like a remote object) There is any standarised way of getting the port? Or should I inspect the JNDI tree for this kind of information? I'm using the EJB 2.1 spec, but it's also posible for me to use EJB 3

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  • ArrayBlockingQueue - How to "interrupt" a thread that is wating on .take() method

    - by bernhard
    I use an ArrayBlockingQueue in my code. Clients will wait untill an element becomes available: myBlockingQueue.take(); How can I "shutdown" my service in case no elements are present in the queue and the take() ist wating indefenitely for an element to become available? This method throws an InterruptedException. My question is, how can I "evoke" an Interrupted Exception so that take() will quit? (I also tought about notify(), but it seems I doesnt help here..) I know I could insert an special "EOF/QUIT" marker Element but is this really the only solution? UPDATE (regarding the comment, that points to another question with two solutions: one mentioned above using a "Poisoning Pill Object" and the second one is Thread.interrupt(): The myBlockingQueue.take() is used NOT in a Thread (extending Thread) but rather implements Runnable. It seems a Runnable does not provide the .interrupt() method? How could I interrupt the Runnable? Million Thanks Bernhard

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  • Where do I put javaassist code?

    - by DutrowLLC
    I have an application running on google app engine. I'm using restlets and I have a couple of layers set up including the restlet layer, the model layer, the business layer, and the data layer. I'm attempting to use javaassist to modify some classes, but I'm unsure where to actually put the code. I tried to put the code in the static initialization block: public class Person { String firstName; String getFirstName(){return null;} static{ ClassPool pool = ClassPool.getDefault(); try { CtClass CtPerson = pool.get("Person"); CtMethod CtGetFirstName = CtPerson.getDeclaredMethod("GetFirstName"); CtGetFirstName.setBody("return firstName;"); CtPerson.toClass(); } catch (Exception e) { e.printStackTrace(); } } } ...but that resulted in this error: javassist.CannotCompileException:.....attempted duplicate class definition...". I guess it makes sense that I can't edit the class file in the middle of its generation. I know the code works because I was able to run it correctly by simply putting it in a location that would run when I sent the program a command. (accessed a Restlet resource). The code ran fine if an instance of the class had not already been instantiated, however once I instantiated an instance of the affected class, the javaassist code failed. I assume I need to put this code somewhere that it will only run either: once after the program starts, directly before a class is instantiated for the first time, or even better, during compile time.

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Unique prime factors using HashSet

    - by theGreenCabbage
    I wrote a method that recursively finds prime factors. Originally, the method simply printed values. I am currently trying to add them to a HashSet to find the unique prime factors. In each of my original print statements, I added a primes.add() in order to add that particular integer into my set. My printed output remains the same, for example, if I put in the integer 24, I get 2*2*2*3. However, as soon as I print the HashSet, the output is simply [2]. public static Set<Integer> primeFactors(int n) { Set<Integer> primes = new HashSet<Integer>(); if(n <= 1) { System.out.print(n); primes.add(n); } else { for(int factor = 2; factor <= n; factor++) { if(n % factor == 0) { System.out.print(factor); primes.add(factor); if(factor < n) { System.out.print('*'); primeFactors(n/factor); } return primes; } } } return primes; } I have tried debugging via putting print statements around every line, but was unable to figure out why my .add() was not adding some values into my HashSet.

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  • non-servlet JSP

    - by h2g2java
    I realise there are EL and near EL frameworks like StringTemplate, JUEL, Velocity, etc. However, I am not asking for list of alternatives to JSTL/EL. I came across a package more than a year ago, someone who wrote a util that emulates the functionality of JSP for non-servlet env, i.e., JSP composition which does not need a "servlet container" to function. I ignored it and now I think it would be helpful to me and I need help to recall what it is. My actual motivation is similar to what StringTemplate, JUEL, Velocity would offer to help me compose SQL blocks, HTML blocks but I am thinking that JSPs are precompiled into bytecode and JSPs are more run-time efficient since run-time parsing is done no more than once. So actually, recommendation for alternatives would be acceptable as long as the templates are precompiled into bytecode. But I still prefer the JSP emulator.

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  • Understanding The Convolution Matrix

    - by Ryan Naddy
    I am learning about the Convolution Matrix, and I understand how they work, but I don't understand how to know before hand what the output of a Matrix will look like. For example lets say I want to add a blur to an image, I could guess 10,000+ different combinations of numbers before I get the correct one. I do know though that this formula will give me a blur effect, but I have no idea why. float[] sharpen = new float[] { 1/9f, 1/9f, 1/9f, 1/9f, 1/9f, 1/9f, 1/9f, 1/9f, 1/9f }; Can anyone either explain to me how this works or point me to some article, that explains this? I would like to know before hand what a possible output of the matrix will be without guessing. Basically I would like to know why do we put that number in the filed, and why not some other number?

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  • How to comment in jspx page

    - by ricky
    How to comment the code in jspx page? I have tried several methods, <%-- --, but it doesn't not work! So I have to: code, it is really urgly, Is there any other ways? Any help is appreciated!

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  • How to create Chat application using Servlets & JSP

    - by Crazy boy
    I want to create chat application using Servlets & JSP. May I know how can I create chat application as I have never created before? How much knowledge I need to have to create chat application? Is there any need of networking API to create chat application? What's the design pattern I need to follow to create that application? Is there any need of database?

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  • How does Hibernate detect dirty state of an entity object?

    - by ???'Lenik
    Is it using some kind of byte codes modification to the original classes? Or, maybe Hibernate get the dirty state by compare the given object with previously persisted version? I'm having a problem with hashCode() and equals() methods for complicated objects. I feel it would be very slow to compute hash code if the object has collection members, and cyclic references are also a problem. If Hibernate won't use hashCode()/equals() to check the dirty state, I guess I should not use equals()/hashCode() for the entity object (not value object), but I'm also afraid if the same operator (==) is not enough. So, the questions are: How does Hibernate know if a property of an object is changed? Do you suggest to override the hashCode()/equals() methods for complicated objects? What if they contains cyclic references? And, also, Would hashCode()/equals() with only the id field be enough?

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  • Where about should my main class be created in a project?

    - by Dan
    The problem is where a class should be created in my code. An example is I have a UI class and a main logic class that controls other objects. Should the main logic class create the UI object, or should the UI object create the instance of the main logic class? An explanation of which method is best and why would be ideal. Thanks.

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  • Can Bonjour browse a service with a particular name?

    - by Roman
    Bonjour provides "DNSSD.browse(serviceType,callBackObject)" method which browses for services of a particular type. If a service of the given type is found, Bonjour call "callBackObject.serviceFound". If the service is lost, Bonjour calls "callBackObject.serviceLost". I alway considered "DNSSD.browse" as a method for monitoring a particular service. Bonjour monitors a particular service and calls necessary method if the service is found (available) or lost (not available). But than I realized that "DNSSD.browse" receives (as argument) a type of service (for example "http.tcp") and there can be several services of this type. So, its probably calls "serviceFound" and "serviceLost" if any service of the specified type is found or lost, respectively. But in my application I would like to browse just for one particular service. What is the best way to do it? I have two potential solutions: When I register a service, I give it a unique type. For example: "server1.http.tcp". I register services with unique names (not types) and ask Bonjour to browse for services with particular names. But I am not sure that Bonjour provide such possibility. Can it browse for services with specific names?

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  • Trouble adding Image to a JPanel

    - by user1276078
    I'm making a video game, and I need to add an image to a JPanel and then add that JPanel to a JFrame. All of the tutorials I've seen say to add it to a JLabel, but the image needs to be able to move around. Unless you can move a JLabel around, I can't do that. How would I be able to add an Image directly to a JPanel. This is what I have so far, but it is just like it was on a JApplet class Penguin extends JPanel { public Image image; public void paintComponent( Graphics g ) { image = getImage( getDocumentBase(), "Penguins.jpg" ); g.drawImage( image, 0, 0, this ); } }

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  • How a servlet can get the absolute path to a file outside of the servlet?

    - by WolfmanDragon
    We have been using System.getProperties("user.dir") to get the location of a properties file. Now that it has been deployed on Tomcat(via servlet), the System call is giving the location as tomcat and not at the location at where the properties file exist. How can we call the the properties file dynamically? Given: Tomcat is not the only way the app will be deployed We have no control on where the app may be placed. Relative paths will not work as that Vista is being used and Vista breaks relative paths. This must work on all OS, including(but not limited to) Linux, XP and Vista. EDIT I implied this, but in case I was not clear enough, I have no way of knowing the path String.

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  • Put together tiles in android sdk and use as background

    - by Jon
    In a feeble attempt to learn some Android development am I stuck at graphics. My aim here is pretty simple: Take n small images and build a random image, larger than the screen with possibility to scroll around. Have an animated object move around on it I have looked at the SDK examples, Lunar Lander especially but there are a few things I utterly fail to wrap my head around. I've got a birds view plan (which in my head seems reasonably sane): How do I merge the tiles into one large image? The background is static so I figure I should do like this: Make a 2d array with refs to the tiles Make a large Drawable and draw the tiles on it At init draw this big image as the background At each onDraw redraw the background of the previous spot of the moving object, and the moving object at its new location The problem is the hands on things. I load the small images with "Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1)", but then what? Should I make a canvas and draw the images on it with "canvas.drawBitmap (img1, x, y, null);"? If so how to get a Drawable/Bitmap from that? I'm totally lost here, and would really appreciate some hands on help (I would of course be grateful for general hints as well, but I'm primarily trying to understand the Graphics objects). To make you, dear reader, see my level of confusion will I add my last desperate try: Drawable drawable; Canvas canvas = new Canvas (); Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1); // 50 x 100 px image Bitmap img2 = BitmapFactory.decodeResource (res, R.drawable.img2); // 50 x 100 px image canvas.drawBitmap (img1, 0, 0, null); canvas.drawBitmap (img2, 50, 0, null); drawable.draw (canvas); // obviously wrong as draw == null this.setBackground (drawable); Thanks in advance

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  • Why is this JLabel continuously repainting?

    - by Morinar
    I've got an item that appears to continuously repaint when it exists, causing the CPU to spike whenever it is in any of my windows. It directly inherits from a JLabel, and unlike the other JLabels on the screen, it has a red background and a border. I have NO idea why it would be different enough to continuously repaint. The callstack looks like this: Thread [AWT-EventQueue-1] (Suspended (breakpoint at line 260 in sItem)) sItem.paint(Graphics) line: 260 sItem(JComponent).paintToOffscreen(Graphics, int, int, int, int, int, int) line: 5124 RepaintManager$PaintManager.paintDoubleBuffered(JComponent, Image, Graphics, int, int, int, int) line: 1475 RepaintManager$PaintManager.paint(JComponent, JComponent, Graphics, int, int, int, int) line: 1406 RepaintManager.paint(JComponent, JComponent, Graphics, int, int, int, int) line: 1220 sItem(JComponent)._paintImmediately(int, int, int, int) line: 5072 sItem(JComponent).paintImmediately(int, int, int, int) line: 4882 RepaintManager.paintDirtyRegions(Map<Component,Rectangle>) line: 803 RepaintManager.paintDirtyRegions() line: 714 RepaintManager.seqPaintDirtyRegions() line: 694 [local variables unavailable] SystemEventQueueUtilities$ComponentWorkRequest.run() line: 128 InvocationEvent.dispatch() line: 209 summitEventQueue(EventQueue).dispatchEvent(AWTEvent) line: 597 summitEventQueue(SummitHackableEventQueue).dispatchEvent(AWTEvent) line: 26 summitEventQueue.dispatchEvent(AWTEvent) line: 62 EventDispatchThread.pumpOneEventForFilters(int) line: 269 EventDispatchThread.pumpEventsForFilter(int, Conditional, EventFilter) line: 184 EventDispatchThread.pumpEventsForHierarchy(int, Conditional, Component) line: 174 EventDispatchThread.pumpEvents(int, Conditional) line: 169 EventDispatchThread.pumpEvents(Conditional) line: 161 EventDispatchThread.run() line: 122 [local variables unavailable] It basically just continually hits that over and over again as fast as I can press continue. The code that is "unique" to this particular label looks approximately like this: bgColor = OurColors.clrWindowTextAlert; textColor = Color.white; setBackground(bgColor); setOpaque(true); setSize(150, getHeight()); Border border_warning = BorderFactory.createCompoundBorder( BorderFactory.createMatteBorder(1, 1, 1, 1, OurColors.clrXBoxBorder), Global.border_left_margin); setBorder(border_warning); It obviously does more, but that particular block only exists for these labels that are causing the spike/continuous repaint. Any ideas why it would keep repainting this particular label?

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