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  • Session_End Alternatives

    - by grimus
    I have seen in some other questions that using Session_ End() in Global.asax.cs is not advised. This is because if you're not using the default Session handler, Session_End won't get called, correct? Is there any other cases where it won't get called? The big question is: If you can't depend on Session_End(), what do you do to determine when a session has closed?

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  • Applying a style to border on items in the gallery view

    - by iTom
    Hello World! Is their any way to apply a style resource to customize the Item Border in the Gallery Class with Android? I'm trying to hide or change the color of the default Grey border but by the looks of things this isn't possible? Any help or tips you can provide would be fantastic. Appreciated, Tom

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  • Internal classes with ADO.NET Entity Framework

    - by Regent
    I'm using Entity Framework for creation of my Data Access Layer and I want for all of my classes to be internal. I know it is possible to manually assign it manually in the designer for each class. But looks like it also requires to set internal modifier for each single property in every class! I have about 30+ entities and it will be a huge work to do. Do you know any ideas how to set a 'default access' for the entire model?

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  • Correct place to load an extension in WordPress

    - by Quassnoi
    My hosting provider does not have curl extension enabled by default, however, I can load it using dl(). What would be the correct place in WordPress to load the extension so that it could use curl for wp_remote_* functions? I'd like it to survive the possible upgrades of WordPress code.

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  • List content of tar file or a directory only down to some level

    - by Tim
    I wonder how to list content of tar file only down to some level? I understand "tar tvf mytar.tar" will list all files, but sometimes I wish I can just see directories down to some level. Similarly for command "ls" how to control the level of subdirectories that will be displayed? By default, it will only show the direct subdirectories, but not further. Thanks and regards

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  • How do I declare a constructor for an 'object' class type in Scala? I.e., a one time operation for the singleton.

    - by Zack
    I know that objects are treated pretty much like singletons in scala. However, I have been unable to find an elegant way to specify default behavior on initial instantiation. I can accomplish this by just putting code into the body of the object declaration but this seems overly hacky. Using an apply doesn't really work because it can be called multiple times and doesn't really make sense for this use case. Any ideas on how to do this?

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  • Published software not displayed in Add/Remove Programs

    - by vikramsjn
    I just followed How to use Group Policy to remotely install software in Windows Server 2003 to try publishing a software (MSI file). I could follow all the steps, but the supposedly successfully published software does not appear on client/user machine's Add/Remove Programs. Could some help figure why this may not be working. Update: On reading this question on Experts-Exchange, tried gpresults. Output extract follows: COMPUTER SETTINGS The following GPOs were not applied because they were filtered out XADistribution Filtering: Denied (Security) Default Domain Policy Filtering: Denied (Security)

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Micropython or minimal python installation

    - by reshefm
    I once read about minimal python installation without a lot of the libraries that come with the python default installation but could not find it on the web... What I want to do is to just pack a script with the python stuff required to execute it and make portable. Does any one know about something like that? Thanks

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  • When not to use a private field

    - by coffeeaddict
    When should it be considered dangerous to use a private field all over the place in the methods of your class? I mostly just create the variable and set it to a default value like null. Then in my methods reference it and set it to an instance of that object type from the methods. I don't know if my question makes sense but let me know if it doesn't and I'll clarify.

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  • Disable mobile textbox popup while taping on a textbox

    - by Vishal Suthar
    I have used Kendo UI Multiselect control and it is working fine. But I have one issue now that if I tap on a textbox for selecting different values then the default mobile textbox popup window come up which I want to prevent. I tried Readonly="true" but that will simply disable the function and not able to select any values from that. So I want to prevent this input window when I click on a textbox.

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  • Mercurial Integration with NetBeans

    - by javacavaj
    Is there a way to automatically run the update command after issuing the Team - Share - Pull from default command from the menu? TortoiseHg has a configure repository option for the Synchronize command, but I believe this will only apply when using the Hg Explorer Integration.

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  • Exiting full screen mode in Flash

    - by OleK
    I am working on a flash game, that will be distributed as and EXE file. I would very much like the game to run full screen, which is not a problem, but I am struggling with replacing flash default behavior when escape is pressed. When escape is pressed I would like to display a custom menu asking the user if they want to exit the game or continue playing, not just exit full screen more. Is this possible in Flash?

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  • Clearing NSUserDefaults

    - by TonyNeallon
    I'm using +[NSUserDefaults standardUserDefaults] to store application settings. This consists of roughly a dozen string values. Is it possible to delete these values permanently instead of just setting them to a default value?

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  • How ensure if java program uses UTF-8 encoding

    - by Nayn
    Hi, I recently discovered that relying on default encoding of JVM causes bugs. I should explicitly use specific encoding ex. UTF-8 while working with String, InputStynreams etc. I have a huge codebase to scan for ensuring this. Could somebody suggest me some simpler way to check this than searching the whole codebase. Thanks Nayn

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  • firebug and _moz_dirty

    - by shivesh
    I am developing Javascript app that will wrap every line of text entered inside iframe (designmode) with P (or div) like it happens by default in IE. For now I am not pasting my code because I just started, the first problem is when i type some text in firefox and even before I click enter or calling any function firebug inserts <br _moz_dirty=""> under the entered text. Why? How can I prevent it? If you still need my code please tell.

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  • unset in Varnish - syntax error

    - by Dude
    I'm trying to hide the "Server" header returned by Apache on every request, from Varnish. Using in sub vcl_fetch: unset obj.http.Server; on Varnish start I get: Expected action, 'if' or '}' (/etc/varnish/default.vcl Line 43 Pos 9) unset obj.http.Server; --------#####----------------- Any ideas?

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