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  • When do you call yourself a programmer

    - by benhowdle89
    "A programmer, computer programmer or coder is someone who writes computer software" from Wikipedia If you do frontend development using jQuery/CSS/HTML do you call yourself a programmer? If you develop PHP applications that deal with databases, do you call yourself a programmer? Are you only a programmer if you write applications for desktops and mobiles? Is the web a place where the line between developer and programmer stops?

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  • Webmasters Out of Control

    I've written about this topic before and it is one of my pet hates, small business owners who pay webmasters to build web sites for them and then are never given access to the files or the "engine room" of the site to be able to make on page SEO changes and more importantly get the site better rankings on search engines such as Google. SEO is not set and forget, because you need to constantly make changes and massage pages on your site.

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  • Security risks posed by specifying technologies used

    - by SabreWolfy
    I am developing online tools for non-commercial use, which are hosted on dedicated hardware. I would like to include logos indicating the technologies I used (Apache or Python for example), at the bottom of the page. What are the security risks/implications, if any, of "advertizing" this information? It is better not to reveal that the web server is Apache, and that I used Pyhton and jQuery, for example?

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  • Le CRYENGINE disponible sur Steam, le moteur de jeux accessible sous forme d'abonnement

    Le CRYENGINE maintenant disponible sur Steam, pour 9,90 €Comme cela avait été annoncé durant la Game Developers Conference 2014, Crytek suit la voie de Epic Games et rend disponible son moteur, le CRYENGINE, sous la forme d'un abonnement. Celui-ci s'élève à 9,90 € par mois mais contrairement à l'Unreal Engine 4, Crytek ne demande aucune royalties pour celui-ci. Le moteur est disponible sur Steam et uniquement sur celui-ci. Le vice président commercial de Valve a déclaré : ...

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  • Hire the Right SEO Consultant

    Hiring the right SEO services in Orlando to do an effective search engine optimization campaign for a website is definitely a good idea if a person or company doesn't have any promising online presence. It may be the best idea if you as the owner of the website don't know the right ways to optimize the site.

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  • Interesting links week #10

    - by erwin21
    Below a list of interesting links that I found this week: Interaction: The Ultimate 20 Usability Tips for Your Website Frontend: Adobe Releases Flash-to-HTML5 Converter, Codenamed Wallaby Development: 10 Tips for Decreasing Web Page Load Times Ten Things Every WordPress Plugin Developer Should Know Progressive enhancement tutorial with ASP.NET MVC 3 and jQuery Marketing: 5 Tips for SEO & User-Friendly Copy Other: Interested in more interesting links follow me at twitter http://twitter.com/erwingriekspoor

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  • Silverlight Cream for December 07, 2010 -- #1004

    - by Dave Campbell
    In this Issue: András Velvárt, Kunal Chowdhury(-2-), AvraShow, Gill Cleeren, Ian T. Lackey, Richard Waddell, Joe McBride, Michael Crump, Xpert360, keyboardP, and Pete Vickers(-2-). Above the Fold: Silverlight: "Grouping Records in Silverlight DataGrid using PagedCollectionView" Kunal Chowdhury WP7: "Phone 7 Back Button and the ListPicker control" Ian T. Lackey Shoutouts: Colin Eberhardt has some Silverlight 5 Adoption Predictions you may want to check out. Michael Crump has a post up showing lots of the goodness of Silverlight 5 from the Firestarter... screenshots, code snippets, etc: Silverlight 5 – What’s New? (Including Screenshots & Code Snippets) Kunal Chowdhury has a pretty complete Silverlight 5 feature set from the Firestarter and an embedded copy of Scott Guthrie's kenote running on the page: New Features Announced for Silverlight 5 Beta From SilverlightCream.com: Just how productive is WP7 development compared to iOS, Android and mobile Web? András Velvárt blogged about a contest he took part in to build a WP7 app in 1-1/2 hours without any prior knowledge of it's funtion. He and his team-mate were pitted against other teams on Android, IOS, and mobile Web... guess who got (almost) their entire app running? ... just too cool Andras! ... Grouping Records in Silverlight DataGrid using PagedCollectionView Kunal Chowdhury has a couple good posts up, this first one is on using the PagedCollectionView to group the records in a DataGrid... code included. Filtering Records in Silverlight DataGrid using PagedCollectionView Kunal Chowdhury then continues with another post on the PagedCollectionView only this time is showing how to do some filtering. DeepZoom Tips and Techniques AvraShow has a post up discussing using DeepZoom to explore, in his case, a Printed Circuit Board, with information about how he proceeded in doing that, and some tips and techniques along the way. The validation story in Silverlight (Part 2) Gill Cleeren has Part 2 of his Silverlight Validation series up at SilverlightShow. This post gets into IDataErrorInfo and INotifyDataErrorInfo. Lots of code and the example is available for download. Phone 7 Back Button and the ListPicker control Ian T. Lackey has a post up about the WP7 backbutton and what can get a failure from the Marketplace in that area, and how that applies to the ListPicker as well. Very Simple Example of ICommand CanExecute Method and CanExecuteChanged Event Richard Waddell has a nice detailed tutorial on ICommand and dealing with CanExecute... lots of Blend love in this post. Providing an Alternating Background Color for an ItemsControl Joe McBride has a post up discussing putting an alternating background color on an ItemsControl... you know, how you do on a grid... interesting idea, and all the code... Pimp my Silverlight Firestarter Michael Crump has a great Firestarter post up ... where and how to get the videos, the labs... a good Firestarter resource for sure. Adventures with PivotViewer Part 7: Slider control Xpert360 has part 7 of the PivotViewer series they're doing up. This time they're demonstrating taking programmatic control of the Zoom slider. Creating Transparent Lockscreen Wallpapers for WP7 I don't know keyboardP's name, but he's got a cool post up about getting an image up for the WP7 lock screen that has transparent regions on it... pretty cool actually. Windows Phone 7 Linq to XML 'strangeness' Pete Vickers has a post up describing a problem he found with Linq to XML on WP7. He even has a demo app that has the problem, and the fix... and it's all downloadable. Windows Phone 7 multi-line radio buttons Pete Vickers has another quick post up on radio buttons with so much text that it needs wrapping ... this is for WP7, but applies to Silverlight in general. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Blender multiple animations and Collada export

    - by Morgan Bengtsson
    Say I have a simple mesh in Blender, with two keyframes, like so: Then, another animation for the same mesh, also with two keyframes: Theese animations worke fine in Blender and I can switch between them in the Dopesheet, where they are called "actions": The problem arises, when i try to export this to the Collada format, for use in my game engine. The only animation/action that seems to be carried over, is the one currently associated to the mesh. Is it possible to export multiple animations/actions for the same mesh, to the Collada format?

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  • How to Become a SEO King

    Ask most people involved in search engine optimisation (SEO) and they will tell you that their line of work is a demanding but rewarding job. It is demanding not only because of the pressure to show results but also because of the nature of the job itself. For people who only have moderate interest in SEO, it may look boring.

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  • SEO & SEM Long Tail Keyword Marketing Strategy

    Long tail marketing strategies for SEO & SEM often return higher conversion rates by up to 200% as compared to short tail generic keyword terms. These long tail keyword terms can be extremely profitable for SEM (search engine marketing) in terms of lower cost or bid for keywords and larger returns on pay per click investment.

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  • Web Developer or Web Designer

    - by user1702801
    I have built 10+ straightforward websites using the Symfony framework and Wordpress. Does this mean I am a web developer or a web designer? I set the sites up in Symfony and wrote the CSS/Javascript/HTML. I had to write themes for Wordpress and move some code about. What experience do I need to to be a web developer and not a designer? What experience distinguishes me from a designer that knows HTML and jQuery?

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  • SEO?s Perception Gap

    Search engine optimization is a newly emerging industry that is still growing every day. Its close ties to the Internet and Google allows the service to ride the coat-tails of search into an ever-cha... [Author: Ethan Luke - Computers and Internet - March 22, 2010]

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  • Local SEO Tools For SME's

    For many large corporations the focus of their SEO strategy will be on a national scale. But often for small and medium-sized enterprises a more local view should be taken to maximise visibility with their target audience, and ensure they are reaching their potential client base on a regular basis. Alongside the traditional search engine optimisation tactics there are a number of tools that can be incorporated within local strategies.

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  • SEO Tools - Jack-of-All-Trades

    These days on-line competition is becoming tougher so getting high ranking is a fundamental part of any web business strategy, regardless what your business really does. But how do you get your website to the top of search engine results pages?

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  • Introduction à l'Unreal Development Kit avec Visual Studio, un article par Aymeric SUTEAU

    Bonjour à toutes et à tous, Via ce post, je vous annonce la mise en ligne d'un premier tutoriel concernant l'UDK ou Unreal Development Kit. L'objectif de ce tutoriel est de prendre en main l'UDK sous environnement Visual Studio, afin de créer, configurer et exécuter un projet basé sur le framework Unreal Engine 3. Voici le lien vers l'article en question : Introduction à UDK avec Visual Studio N'hésitez pas à faire vos retours concernant l'article sur cette discussion. Bonne lecture ...

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  • Trade offs of linking versus skinning geometry

    - by Jeff
    What are the trade offs between inherent in linking geometry to a node versus using skinned geometry? Specifically: What capabilities do you gain / lose from using each method? What are the performance impacts of doing one over the other? What are the specific situations where you would want to do one over the other? In addition, do the answers to these questions tend to be engine specific? If so, how much?

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  • SCOM, 90 days in, III. Stuff to Add

    - by merrillaldrich
    This is the third installment of a series on our deployment of System Center at my workplace, emphasis on SQL Server MP. At this point we’ve got Operations Manager installed, and up and running, and we’ve been able to categorize all the monitored servers into production, preproduction, test and DR using groups that have dynamic membership rules. We’ve got the SQL management pack working with out-of-the-box settings, and used it to locate all the SQL Server stack services like the engine, reporting...(read more)

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  • Is there a simple "Hello World" for making games?

    - by a.m.
    Does anyone know of a simple "Hello World" for making games for ubuntu? I've seen the Getting Started with Quickly video. Any examples for platformers or something like that? EDIT: Just a recap of the answers. Blender Game engine -- Uses python Pygame -- Python MonoGame http://monogame.codeplex.com/ -- some sort of XNA ? QuakeC -- This a Quake flavored C like lang. See: Steel Storm http://one.steel-storm.com/

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  • Best IDE for HTML, CSS, and Javascript for mac [closed]

    - by jon2512chua
    I'm currently looking to move to using an IDE for web development. The options I'm considering are: Aptana Studio Coda Expresso Please base your answers on the following criteria, in descending order of importance: Supports HTML, CSS, JavaScript Powerful (having good code completion, good debugger, great syntax highlighting etc) Fast and light Supports HTML5, CSS3, and major JavaScript frameworks (JQuery or YUI) Great design (both usability and aesthetics) Supports PHP, Ruby, and Python Has Git integrated I've updated the question to be more objective. I'm mainly looking for an answer that addresses how well each of the IDEs addresses my criteria.

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  • Google I/O 2010 - Google Buzz, location, and social gaming

    Google I/O 2010 - Google Buzz, location, and social gaming Google I/O 2010 - Surf the stream: Google Buzz, location, and social gaming Social Web 201 Bob Aman, Timothy Jordan Google Buzz has a feature-rich API that allows you to do all kinds of interesting things with conversations and location. In this session we'll build a Buzz-tastic mobile game using App Engine, HTML5, and the Buzz API for social awesomeness. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 2 0 ratings Time: 31:18 More in Science & Technology

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  • Compute directional light frustum from view furstum points and light direction

    - by Fabian
    I'm working on a friends engine project and my task is to construct a new frustum from the light direction that overlaps the view frustum and possible shadow casters. The project already has a function that creates a frustum for this but its way to big and includes way to many casters (shadows) which can't be seen in the view frustum. Now the only parameter of this function are the normalized light direction vector and a view class which lets me extract the 8 view frustum points in world space. I don't have any additional infos about the scene. I have read some of the related Questions here but non seem to fit very well to my problem as they often just point to cascaded shadow maps. Sadly i can't use DX or openGl functions directly because this engine has a dedicated math library. From what i've read so far the steps are: Transform view frustum points into light space and find min/max x and y values (or sometimes minima and maxima of all three axis) and create a AABB using the min/max vectors. But what comes after this step? How do i transform this new AABB back to world space? What i've done so far: CVector3 Points[8], MinLight = CVector3(FLT_MAX), MaxLight = CVector3(FLT_MAX); for(int i = 0; i<8;++i){ Points[i] = Points[i] * WorldToShadowMapMatrix; MinLight = Math::Min(Points[i],MinLight); MaxLight = Math::Max(Points[i],MaxLight); } AABox box(MinLight,MaxLight); I don't think this is the right way to do it. The near plain probably has to extend into the direction of the light source to include potentional shadow casters. I've read the Microsoft article about cascaded shadow maps http://msdn.microsoft.com/en-us/library/windows/desktop/ee416307%28v=vs.85%29.aspx which also includes some sample code. But they seem to use the scenes AABB to determine the near and far plane which I can't since i cant access this information from the funtion I'm working in. Could you guys please link some example code which shows the calculation of such frustum? Thanks in advance! Additional questio: is there a way to construct a WorldToFrustum matrix that represents the above transformation?

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