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  • jQuery WCF Service MVC2 VS2010 .NET 4.0 call with parameters fails

    - by AUSTX_RJL
    In Visual Studio 2010 I created a new Ajax enabled WCF Service [ServiceContract(Namespace = "TestWCFAjax.Bridge")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class Bridge { [OperationContract] public string DoWork() { return "jQuery WCF call without parameters from MVC2 works." ; } [OperationContract] public string DoWork1(string parm) { return parm + " jQuery WCF call with parameters from MVC2 fails"; } In the Home Controllers Index.aspx view I add the jQuery: function CallWebMethod() { $.ajax( { type: "POST", contentType: "application/json; charset-utf-8", url: "http://localhost:1452/Bridge.svc/DoWork1", dataType: "json", data: '{"parm":"test"}', error: jqueryError, success: function (msg) { alert("back"); var divForResult = document.getElementById("test"); divForResult.innerHTML = "Result: <b>" + msg.d + "</b>"; } }) } function jqueryError(request, status, error) { alert(request.responseText + " " + status + " " + error); } (using the built-in Web Server in VS 2010) When I call DoWork, it works fine. When I call DoWork1 it always returns "error undefined" and the WCF call never happens. I've tried every combination of: [WebInvoke(Method = "POST", BodyStyle = WebMessageBodyStyle.WrappedRequest, ResponseFormat = WebMessageFormat.Json, RequestFormat = WebMessageFormat.Json)] I can think of and it does not help. I must be missing something simple. There are MANY posting about how to make this work, and other than the "no parameter" version, none have worked for me. Can anyone post a sample MVC2 jQuery 1.4 .NET 4.0 WCF VS2010 working sample or spot the likely error? Thanks.

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  • LINQ - IEnumerable.Join on Anonymous Result Set in VB.NET

    - by user337501
    I've long since built a way around this, but it still keeps bugging me... it doesnt help that my grasp of dynamic LINQ queries is still shakey. For the example: Parent has fields (ParentKey, ParentField) Child has fields (ChildKey, ParentKey, ChildField) Pet has fields (PetKey, ChildKey, PetField) Child has a foreign key reference to Parent on Child.ParentKey = Parent.ParentKey Pet has a foreign key reference to Child on Pet.Childkey = Child.ChildKey Simple enough eh? Lets say I have LINQ like this... Dim Q = FROM p in DataContext.Parent _ Join c In DataContext.Child On c.ParentKey = p.ParentKey Consider this a "base query" on which I will perform other filtering actions. Now I want to join the Pet table like this: Q = Q.Join(DataContext.Pet, _ Function(a) a.c.ChildKey, _ Function(p As Pet) p.ChildKey, _ Function(a, p As Pet) p.ChildKey = a.c.ChildKey) The above Join call doesnt work. I sort of understand why it doesnt work, but hopefully it'll show you how I tried to accomplish this task. After all this was done I would have appended a Select to finish the job. Any ideas on a better way to do this? I tried it with the PredicateBuilder with little success. I might not know how to use it right but it felt like it wasnt gonna handle the joining.

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  • How can I force Javascript garbage collection in IE? IE is acting very slow after AJAX calls & DOM

    - by RenderIn
    I have a page with chained drop-downs. Choosing an option from the first select populates the second, and choosing an option from the second select returns a table of matching results using the innerHtml function on an empty div on the page. The problem is, once I've made my selections and a considerable amount of data is brought onto the page, all subsequent Javascript on the page runs exceptionally slowly. It seems as if all the data I pulled back via AJAX to populate the div is still hogging a lot of memory. I tried setting the return object which contains the AJAX results to null after calling innerHtml but with no luck. Firefox, Safari, Chrome and Opera all show no performance degradation when I use Javascript to insert a lot of data into the DOM, but in IE it is very apparent. To test that it's a Javascript/DOM issue rather than a plain old IE issue, I created a version of the page that returns all the results on the initial load, rather than via AJAX/Javascript, and found IE had no performance problems. FYI, I'm using jQuery's jQuery.get method to execute the AJAX call. EDIT This is what I'm doing: <script type="text/javascript"> function onFinalSelection() { var searchParameter = jQuery("#second-select").val(); jQuery.get("pageReturningAjax.php", {SEARCH_PARAMETER: searchParameter}, function(data) { jQuery("#result-div").get(0).innerHtml = data; //jQuery("#result-div").html(data); //Tried this, same problem data = null; }, "html"); } </script>

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  • How to manually check a YUI radio "button".

    - by alex
    <script type="text/javascript"> (function () { var ButtonGroup = YAHOO.widget.ButtonGroup; var onCheckedButtonChange = function (p_oEvent) { }; YAHOO.util.Event.onContentReady("mediaFilterButtonsFieldset", function () { var oButtonGroup = new ButtonGroup("mediaFilterButtons"); oButtonGroup.on("checkedButtonChange", onCheckedButtonChange); }); }()); </script> <div id="resultInfo"> <form id="button-example-form" name="button-example-form" method="post"> <fieldset id="mediaFilterButtonsFieldset"> <div id="mediaFilterButtons" class="yui-buttongroup ie7filter" style="z-index:11;"> <div id="mediaFilterLabel">Go to</div> <input id="radio1" class="filter_but" type="radio" name="0" value="First" checked rel="0" > <input id="radio2" class="filter_but" type="radio" name="2" value="Second" rel="2"> <input id="radio3" class="filter_but" type="radio" name="1" value="Third" rel="1"> </div> </fieldset> </form> </div> These are my YUI buttons. They're just 3 radio buttons turned into "buttons"--literally. My question is this: After people click the third button, I cannot manually check the first button anymore. How can I manually check "radio1"? I tried JQuery: $("#radio1").attr("checked",true); But this didn't work. The third button still remained pressed down.

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  • jQuery $.ajax Not Working in IE8 but it works on FireFox & Chrome

    - by Sam3k
    I have the following ajax call which works perfectly in Firefox and Chrome but not IE: function getAJAXdates( startDate, numberOfNights, opts ) { var month = startDate.getMonth() + 1; var day = startDate.getDate(); var year = startDate.getFullYear(); var d = new Date(); var randNum = Math.floor(Math.random()*100000000); $.ajax({ type : "GET", dataType : "json", url : "/availability/ajax/bookings?rand="+randNum, cache : false, data : 'month='+month+'&day='+day+'&year='+year+'&nights='+numberOfNights, contentType : 'application/json; charset=utf8', success : function(data) { console.log('@data: '+data); insertCellData(data, opts, startDate); }, error:function(xhr, status, errorThrown) { console.log('@Error: '+errorThrown); console.log('@Status: '+status); console.log('@Status Text: '+xhr.statusText); } }); } I know for a fact that all the variables are passing the right content and $.ajax is indeed passing all the paramater/values. This is what I get on error: LOG: @Error: undefined LOG: @Status: parsererror LOG: @Status Text: OK I'm aware of the cache issue on IE and implemented a random paramater to clear it up. Finally these are the headers that are sent back from the backend: header('Content-Type: application/json; charset=utf8'); header("Cache-Control: no-cache"); header("Expires: 0"); header('Access-Control-Max-Age: 3628800'); header('Access-Control-Allow-Methods: GET, POST, PUT, DELETE');

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  • HTML 5 Video OnEnded Event not Firing

    - by Eric J.
    I'm trying to react to the HTML 5 onended event for the video tag without success. In the code snippet below I added the mouseleave event to be sure the jQuery code is correct and that event does activate the alert() box. The video plays just fine but onended does not cause my alert() to fire off. Testing in Chrome, updated today to version 5.0.375.55. <html> <head> <script src="http://code.jquery.com/jquery-1.4.2.min.js"></script> <script> $(document).ready(function(){ $("#myVideoTag").bind('mouseleave onended', function(){ alert("All done, function!"); }); }); </script> </head> <body> <video id="myVideoTag" width="640" height="360" poster="Fractal-zoom-1-04-Snowflake.jpg" controls> <source src="Fractal-zoom-1-04-Snowflake.mp4" type="video/mp4"></source> <source src="Fractal-zoom-1-04-Snowflake.ogg" type="video/ogg"></source> </video> <body> <html>

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  • FB.Event.subscribe + comments.add don't work !?

    - by user366292
    I'm trying to catch event when comment is sent. What am I doing wrong? I just want to update every user comment also to facebook group wall and that's why I need to catch the event. <fb:comments numposts="10" ></fb:comments> FB.init and event catcher: <div id="fb-root"></div> <script> window.fbAsyncInit = function() { FB.init({ appId : 'sensored-app-id', status : true, // check login status cookie : true, // enable cookies to allow the server to access the session xfbml : true // parse XFBML }); /* All the events registered */ FB.Event.subscribe('comments.add', function (response) { // do something with response alert("comment added"); }); }; (function() { var e = document.createElement('script'); e.src = document.location.protocol + '//connect.facebook.net/fi_FI/all.js'; e.async = true; document.getElementById('fb-root').appendChild(e); }()); </script>

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  • How to preserve the aspect ratio of video using AVAssetWriter

    - by Satoshi Nakajima
    I have a following code, which captures the video from the camera and stores it as a QuickMovie file using AVAssetWriter. It works fine, but the aspect ratio is not perfect because the width and height are hardcoded (480 x 320) in the outputSettings for AVAssetWriterInput. I'd rather find out the aspect ratio of the source video, and specify the appropriate height (480 x aspect ratio). Does anybody know how to do it? Should I defer the creation of AssetWriterInput until the first sampleBuffer? // set the sessionPreset to 'medium' self.captureSession = [[AVCaptureSession alloc] init]; self.captureSession.sessionPreset = AVCaptureSessionPresetMedium; ... // create AVCaptureVideoDataOutput self.captureVideo = [[AVCaptureVideoDataOutput alloc] init]; NSString* formatTypeKey = (NSString*)kCVPixelBufferPixelFormatTypeKey; self.captureVideo.videoSettings = @{ formatTypeKey:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] }; [self.captureVideo setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; // create an AVAssetWriter NSError* error = nil; self.videoWriter = [[AVAssetWriter alloc] initWithURL:url fileType:AVFileTypeQuickTimeMovie error:&error]; ... // create AVAssetWriterInput with specified settings NSDictionary* compression = @{ AVVideoAverageBitRateKey:[NSNumber numberWithInt:960000], AVVideoMaxKeyFrameIntervalKey:[NSNumber numberWithInt:1] }; self.videoInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:@{ AVVideoCodecKey:AVVideoCodecH264, AVVideoCompressionPropertiesKey:compression, AVVideoWidthKey:[NSNumber numberWithInt:480], // required AVVideoHeightKey:[NSNumber numberWithInt:320] // required }]; // add it to the AVAssetWriter [self.videoWriter addInput:self.videoInput];

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  • JQuery Validate: only takes the last addMethod?

    - by Neuquino
    Hi, I need to add multiple custom validations to one form. I have 2 definitions of addMethod. But it only takes the last one... here is the code. $(document).ready(function() { $.validator.addMethod("badSelectionB",function(){ var comboValues = []; for(var i=0;i<6;i++){ var id="comision_B_"+(i+1); var comboValue=document.getElementById(id).value; if($.inArray(comboValue,comboValues) == -1){ comboValues.push(comboValue); }else{ return false; } } return true; },"Seleccione una única prioridad por comisión."); $.validator.addMethod("badSelectionA",function(){ var comboValues = []; for(var i=0;i<6;i++){ var id="comision_A_"+(i+1); var comboValue=document.getElementById(id).value; if($.inArray(comboValue,comboValues) == -1){ comboValues.push(comboValue); }else{ return false; } } return true; },"Seleccione una única prioridad por comisión."); $("#inscripcionForm").validate( { rules : { nombre : "required", apellido : "required", dni : { required: true, digits: true, }, mail : { required : true, email : true, }, comision_A_6: { badSelectionA:true, }, comision_B_6: { badSelectionB: true, } }, messages : { nombre : "Ingrese su nombre.", apellido : "Ingrese su apellido.", dni : { required: "Ingrese su dni.", digits: "Ingrese solo números.", }, mail : { required : "Ingrese su correo electrónico.", email: "El correo electrónico ingresado no es válido." } }, }); }); Do you have any clue of what is happening? Thanks in advance,

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  • Interpolation and Morphing of an image in labview and/or openCV

    - by Marc
    I am working on an image manipulation problem. I have an overhead projector that projects onto a screen, and I have a camera that takes pictures of that. I can establish a 1:1 correspondence between a subset of projector coordinates and a subset of camera pixels by projecting dots on the screen and finding the centers of mass of the resulting regions on the camera. I thus have a map proj_x, proj_y <-- cam_x, cam_y for scattered point pairs My original plan was to regularize this map using the Mathscript function griddata. This would work fine in MATLAB, as follows [pgridx, pgridy] = meshgrid(allprojxpts, allprojypts) fitcx = griddata (proj_x, proj_y, cam_x, pgridx, pgridy); fitcy = griddata (proj_x, proj_y, cam_y, pgridx, pgridy); and the reverse for the camera to projector mapping Unfortunately, this code causes Labview to run out of memory on the meshgrid step (the camera is 5 megapixels, which apparently is too much for labview to handle) I then started looking through openCV, and found the cvRemap function. Unfortunately, this function takes as its starting point a regularized pixel-pixel map like the one I was trying to generate above. However, it made me hope that functions for creating such a map might be available in openCV. I couldn't find it in the openCV 1.0 API (I am stuck with 1.0 for legacy reasons), but I was hoping it's there or that someone has an easy trick. So my question is one of the following 1) How can I interpolate from scattered points to a grid in openCV; (i.e., given z = f(x,y) for scattered values of x and y, how to fill an image with f(im_x, im_y) ? 2) How can I perform an image transform that maps image 1 to image 2, given that I know a scattered mapping of points in coordinate system 1 to coordinate system 2. This could be implemented either in Labview or OpenCV. Note: I am tagging this post delaunay, because that's one method of doing a scattered interpolation, but the better tag would be "scattered interpolation"

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  • jQuery urlencode/decode patch help

    - by jeerose
    Hi Gang, I'm using this jQuery urlencode and urldecode plugin - very simple and easy to use but it doesn't, in its original form, remove + from the string. The one comment on the home page suggests a patch but I don't know how to implement it. Can anyone help me out? The Page: http://www.digitalbart.com/jquery-and-urlencode/ //URL Encode/Decode $.extend({URLEncode:function(c){var o='';var x=0;c=c.toString(); var r=/(^[a-zA-Z0-9_.]*)/; while(x<c.length){var m=r.exec(c.substr(x)); if(m!=null && m.length>1 && m[1]!=''){o+=m[1];x+=m[1].length; }else{if(c[x]==' ')o+='+';else{var d=c.charCodeAt(x);var h=d.toString(16); o+='%'+(h.length<2?'0':'')+h.toUpperCase();}x++;}}return o;}, URLDecode:function(s){var o=s;var binVal,t;var r=/(%[^%]{2})/; while((m=r.exec(o))!=null && m.length>1 && m[1]!=''){ b=parseInt(m[1].substr(1),16); t=String.fromCharCode(b);o=o.replace(m[1],t);}return o;} }); The proposed Patch: function dummy_url_decode(url) { // fixed -- + char decodes to space char var o = url; var binVal, t, b; var r = /(%[^%]{2}|\+)/; while ((m = r.exec(o)) != null && m.length > 1 && m[1] != '') { if (m[1] == '+') { t = ' '; } else { b = parseInt(m[1].substr(1), 16); t = String.fromCharCode(b); } o = o.replace(m[1], t); } return o; } Thanks!

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  • Why does Internet Explorer break "pegman" display in Google Maps API v3?

    - by Chad
    On my site here, the SteetView control, aka "Pegman", works great under Firefox. Under IE (7 in this case, but tested on 8 as well - same result) it breaks the display of the pegman control. Here's my map code: var directionsDisplay; var directionsService = new google.maps.DirectionsService(); var map; directionsDisplay = new google.maps.DirectionsRenderer(); var milBase = new google.maps.LatLng(35.79648921414565, 139.40663874149323); var mapOpts = { streetViewControl: true, zoom: 12, center: milBase, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.DROPDOWN_MENU }, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map($("#dirMap").get(0), mapOpts); directionsDisplay.setMap(map); var basePoly = new google.maps.Polygon({ paths: [new google.maps.LatLng(35.724496338474104, 139.3444061279297), new google.maps.LatLng(35.74748750802863, 139.3363380432129), new google.maps.LatLng(35.75765724051559, 139.34303283691406), new google.maps.LatLng(35.76545779822543, 139.3418312072754), new google.maps.LatLng(35.767547103447725, 139.3476676940918), new google.maps.LatLng(35.75835374997911, 139.34955596923828), new google.maps.LatLng(35.755149755962755, 139.3567657470703), new google.maps.LatLng(35.74679090345495, 139.35796737670898), new google.maps.LatLng(35.74762682821177, 139.36294555664062), new google.maps.LatLng(35.744422402303826, 139.36346054077148), new google.maps.LatLng(35.74860206266584, 139.36946868896484), new google.maps.LatLng(35.735644401200986, 139.36843872070312), new google.maps.LatLng(35.73843117306677, 139.36174392700195), new google.maps.LatLng(35.73592308277646, 139.3531608581543), new google.maps.LatLng(35.72686543236113, 139.35298919677734), new google.maps.LatLng(35.724496338474104, 139.3444061279297)], strokeColor: "#ff0000", strokeOpacity: 0.8, strokeWeight: 2, fillColor: "#FF0000", fillOpacity: 0.35 }); basePoly.setMap(map); var marker = new google.maps.Marker({ position: new google.maps.LatLng(35.79648921414565, 139.40663874149323), map: map, title: "Ruby International" }); function calcRoute() { var start = new google.maps.LatLng(35.74005964772476, 139.37083393335342); var end = new google.maps.LatLng(35.79648921414565, 139.40663874149323); var request = { origin: start, destination: end, travelMode: google.maps.DirectionsTravelMode.DRIVING }; directionsService.route(request, function(result, status) { if (status == google.maps.DirectionsStatus.OK) { directionsDisplay.setDirections(result); } }); } The only real difference from my code and Google's code is that I use jQuery's document ready function instead of the body onload event to initialize my map. Can't imagine that's the cause though (works in v2 of the maps). Have I found a bug or is there something wrong in my code? Thanks in advance!

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  • Replacing instructions in a method's MethodBody

    - by Alix
    Hi, (First of all, this is a very lengthy post, but don't worry: I've already implemented all of it, I'm just asking your opinion.) I'm having trouble implementing the following; I'd appreciate some help: I get a Type as parameter. I define a subclass using reflection. Notice that I don't intend to modify the original type, but create a new one. I create a property per field of the original class, like so: public class OriginalClass { private int x; } public class Subclass : OriginalClass { private int x; public int X { get { return x; } set { x = value; } } } For every method of the superclass, I create an analogous method in the subclass. The method's body must be the same except that I replace the instructions ldfld x with callvirt this.get_X, that is, instead of reading from the field directly I call the get accessor. I'm having trouble with step 4. I know you're not supposed to manipulate code like this, but I really need to. Here's what I've tried: Attempt #1: Use Mono.Cecil. This would allow me to parse the body of the method into human-readable Instructions, and easily replace instructions. However, the original type isn't in a .dll file, so I can't find a way to load it with Mono.Cecil. Writing the type to a .dll, then load it, then modify it and write the new type to disk (which I think is the way you create a type with Mono.Cecil), and then load it seems like a huge overhead. Attempt #2: Use Mono.Reflection. This would also allow me to parse the body into Instructions, but then I have no support for replacing instructions. I've implemented a very ugly and inefficient solution using Mono.Reflection, but it doesn't yet support methods that contain try-catch statements (although I guess I can implement this) and I'm concerned that there may be other scenarios in which it won't work, since I'm using the ILGenerator in a somewhat unusual way. Also, it's very ugly ;). Here's what I've done: private void TransformMethod(MethodInfo methodInfo) { // Create a method with the same signature. ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); // Declare the same local variables as in the original method. IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } // Get readable instructions. IList<Instruction> instructions = methodInfo.GetInstructions(); // I first need to define labels for every instruction in case I // later find a jump to that instruction. Once the instruction has // been emitted I cannot label it, so I'll need to do it in advance. // Since I'm doing a first pass on the method's body anyway, I could // instead just create labels where they are truly needed, but for // now I'm using this quick fix. Dictionary<int, Label> labels = new Dictionary<int, Label>(); foreach (Instruction instr in instructions) { labels[instr.Offset] = ilGen.DefineLabel(); } foreach (Instruction instr in instructions) { // Mark this instruction with a label, in case there's a branch // instruction that jumps here. ilGen.MarkLabel(labels[instr.Offset]); // If this is the instruction that I want to replace (ldfld x)... if (instr.OpCode == OpCodes.Ldfld) { // ...get the get accessor for the accessed field (get_X()) // (I have the accessors in a dictionary; this isn't relevant), MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; // ...instead of emitting the original instruction (ldfld x), // emit a call to the get accessor, ilGen.Emit(OpCodes.Callvirt, safeReadAccessor); // Else (it's any other instruction), reemit the instruction, unaltered. } else { Reemit(instr, ilGen, labels); } } } And here comes the horrible, horrible Reemit method: private void Reemit(Instruction instr, ILGenerator ilGen, Dictionary<int, Label> labels) { // If the instruction doesn't have an operand, emit the opcode and return. if (instr.Operand == null) { ilGen.Emit(instr.OpCode); return; } // Else (it has an operand)... // If it's a branch instruction, retrieve the corresponding label (to // which we want to jump), emit the instruction and return. if (instr.OpCode.FlowControl == FlowControl.Branch) { ilGen.Emit(instr.OpCode, labels[Int32.Parse(instr.Operand.ToString())]); return; } // Otherwise, simply emit the instruction. I need to use the right // Emit call, so I need to cast the operand to its type. Type operandType = instr.Operand.GetType(); if (typeof(byte).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (byte) instr.Operand); else if (typeof(double).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (double) instr.Operand); else if (typeof(float).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (float) instr.Operand); else if (typeof(int).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (int) instr.Operand); ... // you get the idea. This is a pretty long method, all like this. } Branch instructions are a special case because instr.Operand is SByte, but Emit expects an operand of type Label. Hence the need for the Dictionary labels. As you can see, this is pretty horrible. What's more, it doesn't work in all cases, for instance with methods that contain try-catch statements, since I haven't emitted them using methods BeginExceptionBlock, BeginCatchBlock, etc, of ILGenerator. This is getting complicated. I guess I can do it: MethodBody has a list of ExceptionHandlingClause that should contain the necessary information to do this. But I don't like this solution anyway, so I'll save this as a last-resort solution. Attempt #3: Go bare-back and just copy the byte array returned by MethodBody.GetILAsByteArray(), since I only want to replace a single instruction for another single instruction of the same size that produces the exact same result: it loads the same type of object on the stack, etc. So there won't be any labels shifting and everything should work exactly the same. I've done this, replacing specific bytes of the array and then calling MethodBuilder.CreateMethodBody(byte[], int), but I still get the same error with exceptions, and I still need to declare the local variables or I'll get an error... even when I simply copy the method's body and don't change anything. So this is more efficient but I still have to take care of the exceptions, etc. Sigh. Here's the implementation of attempt #3, in case anyone is interested: private void TransformMethod(MethodInfo methodInfo, Dictionary<string, MethodInfo[]> dataMembersSafeAccessors, ModuleBuilder moduleBuilder) { ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } byte[] rawInstructions = methodInfo.GetMethodBody().GetILAsByteArray(); IList<Instruction> instructions = methodInfo.GetInstructions(); int k = 0; foreach (Instruction instr in instructions) { if (instr.OpCode == OpCodes.Ldfld) { MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; // Copy the opcode: Callvirt. byte[] bytes = toByteArray(OpCodes.Callvirt.Value); for (int m = 0; m < OpCodes.Callvirt.Size; m++) { rawInstructions[k++] = bytes[put.Length - 1 - m]; } // Copy the operand: the accessor's metadata token. bytes = toByteArray(moduleBuilder.GetMethodToken(safeReadAccessor).Token); for (int m = instr.Size - OpCodes.Ldfld.Size - 1; m >= 0; m--) { rawInstructions[k++] = bytes[m]; } // Skip this instruction (do not replace it). } else { k += instr.Size; } } methodBuilder.CreateMethodBody(rawInstructions, rawInstructions.Length); } private static byte[] toByteArray(int intValue) { byte[] intBytes = BitConverter.GetBytes(intValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } private static byte[] toByteArray(short shortValue) { byte[] intBytes = BitConverter.GetBytes(shortValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } (I know it isn't pretty. Sorry. I put it quickly together to see if it would work.) I don't have much hope, but can anyone suggest anything better than this? Sorry about the extremely lengthy post, and thanks.

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  • jquery Plugins/Validation using submitHandler

    - by Eyla
    Greeting, I'm using jquery Plugins/Validation library. I want to allow validation on submitting but I'm not sure where I should insert the code: I know that I can user submitHandler for that but after reading the document I had hard time to implement it so I need your help guys. jquery validation is working ok but the problem that the form still submitted even there are invalid inputs. here is my validation function and I want to know how can I make it to not submit the form if there is invalid input. by the way, I'm using asp.net button for submitting the form. here is my code: $(document).ready(function() { $("#aspnetForm").validate({ rules: { "<%=txtHomePhone.UniqueID %>": { phonehome: true }, "<%=txtMobileHome.UniqueID %>": { mobilephone: true }, "<%=txtFaxHome.UniqueID %>": { faxhome: true }, "<%=txtEmailHome.UniqueID %>": { email: true }, "<%=txtZipCodeHome.UniqueID %>": { ziphome: true }, //work "<%=txtPhonework.UniqueID %>": { phonework: true }, "<%=txtMobileWork.UniqueID %>": { mobilework: true }, "<%=txtFaxWork.UniqueID %>": { faxwork: true }, "<%=txtEmailWork.UniqueID %>": { email: true }, "<%=txtWebSite.UniqueID %>": { url: true }, "<%=txtZipWork.UniqueID %>": { zipwork: true } }, errorElement: "mydiv", wrapper: "mydiv", // a wrapper around the error message errorPlacement: function(error, element) { offset = element.offset(); error.insertBefore(element) error.addClass('message'); // add a class to the wrapper error.css('position', 'absolute'); error.css('left', offset.left + element.outerWidth()); error.css('top', offset.top - (element.height() / 2)); } });

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  • Force Postback from code behind? Or reload JavaScript from an Asynchronous Postback?

    - by sah302
    Hi all, I've got a Jquery UI dialog that pops up to confirm the creation of an item after filling out a form. I have the form in an update panel due to various needs of the form, and especially because I want validation being done on the form without reloading the page. JavaScript appears to not reload on an asynchronoous postback. This means when the form is a success and I change the variable 'formSubmitPass' to true, it does not get passed to the Javascript via <%= formSubmitPass %. If I add a trigger to the submit button to do a full postback, it works. However I don't want the submit button to do a full postback as I said so I can validate the form within the update panel. How can I have this so my form validates asynchronously, but my javaScript will properly reload when the form is completed successfully and the item is saved to the database? Javascript: var formSubmitPass = '<%= formSubmitPass %>'; var redirectUrl = '<%= redirectUrl %>'; function pageLoad() { $('#formPassBox').dialog({ autoOpen: false, width: 400, resizable: false, modal: true, draggable: false, buttons: { "Ok": function() { window.location.href = redirectUrl; } }, open: function(event, ui) { $(".ui-dialog-titlebar-close").hide(); var t = window.setTimeout("goToUrl()", 5000); } }); if(formSubmitPass == 'True') { $('#formPassBox').dialog({ autoOpen: true }); } So how can I force a postback from the code behind, or reload the JavaScript on an Asynchronous Postback, or do this in a way that will work such that I can continue to do Async form validation? Edit: I change formSubmitPass at the very end of the code behind: If errorCount = 0 Then formSubmitPass = True upForm.Update() Else formSubmitPass = False End If So on a full postback, the value does change.

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  • fbjs ajax to load content

    - by fusion
    i tried one of the examples here to load the content in the div, but apart from displaying the image, it doesn't show anything. can anyone please point out where i'm going wrong? ajax1.js: function General_Refresh(url,div){ //Showing the load image (pay attention to /> of <img document.getElementById(div).setInnerXHTML('<span id="caric"><center><img src="http://website.name/images/ajax-loader.gif" /></center></span>'); var ajax = new Ajax(); ajax.responseType = Ajax.FBML; ajax.ondone = function(data) { //Hide the loading image document.getElementById('caric').setStyle('display','none'); document.getElementById(div).setInnerFBML(data); } //If there are errors re-try ajax.onerror = function() { General_Refresh(url,div); } ajax.post(url); } quote.html: <script src="http://website.name/scripts/ajax1.js" type="text/javascript"></script> <script type="text/javascript"> <!-- General_Refresh("http://website.name/quote.php","quote"); //--> </script> <div id="wrapper"> <div id="quote"><strong>this</strong></div> </div></div>

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  • jQuery modal Dialog over iFrame

    - by Ram
    I am using jQuery UI dialog for modal popups. I have some iframes in my page as well. The iFrame (z-Index = 1500) sits on top of the parent page (z-index =1000). I open the modal dialog from the parent page. I am trying to set the z-index using $('modal').dialog('option','zIndex',3000); but this is not working. I also tried stack:true (to stack it on top), and .dialog( 'moveToTop' ) as well, but they don't seem to work. Here is the code: Parent page: using style sheet : from "css/ui-darkness/jquery-ui-1.7.2.custom.css" using scripts: jquery-1.3.2.min.js && jquery-ui-1.7.2.custom.min.js <script type="text/javascript" language="javascript"> function TestModal() { var modal = "<div id='modal'>Hello popup world</div>"; $(modal).dialog({ modal: true, title: 'Modal Popup', zIndex: 12000, // settin it here works, but I want to set it at runtime instead of setting it at design time close: function() { setTimeout(TestModal, 5000); $(this).remove(); } }); $('modal').dialog('option', 'zIndex', 11000); // these dont work $('modal').dialog('moveToTop'); // these dont work $('modal').dialog('option', 'stack', true); // these dont work } /** Run with defaults **/ $(document).ready(function() { TestModal(); }); </script> <div> Hello World <br /> </div> <iframe src="blocker.htm" width="100%" height="100%" frameborder="0" scrolling="no" name="myInlineFrame" style="z-index:10000;background-color:Gray;position:absolute;top:0px;left:0px" ALLOWTRANSPARENCY="false"> </iframe> iframe : blocker.htm .wrap{width:100%;height:100%} I am an iframe and I am evil

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  • How do I make C++/wxWidgets code accessible to a wxPython app?

    - by Jon Cage
    I have a code library which is written in C++ and makes extensive use of the wxWidgets library. I'm now trying to wrap my library (currently using SWIG) so that it's callable from wxPython, but I've hit a wall: ------ Build started: Project: MyLibLib, Configuration: Release_SWIG_OutputForBin Win32 ------ Performing Custom Build Step In order to function correctly, please ensure the following environment variables are correctly set: PYTHON_INCLUDE: C:\Python26\include PYTHON_LIB: C:\Python26\libs\python26.lib d:\MyProject\Software\MyLib\trunk\MyLib>C:\swigwin-2.0.0\swig.exe -python d:\MyProject\Software\MyLib\trunk\MyLibLib\MyLib.i d:\MyProject\Software\MyLib\trunk\MyLib>if errorlevel 1 goto VCReportError d:\MyProject\Software\MyLib\trunk\MyLib>goto VCEnd Compiling... MyLib_wrap.c C:\wxWidgets-2.8.10\include\wx/wxchar.h(886) : warning C4273: '_snprintf' : inconsistent dll linkage c:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdio.h(358) : see previous definition of '_snprintf' C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2061: syntax error : identifier 'wxCharBuffer' C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2059: syntax error : ';' C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2449: found '{' at file scope (missing function header?) C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2059: syntax error : '}' C:\wxWidgets-2.8.10\include\wx/buffer.h(127) : error C2059: syntax error : ')' C:\wxWidgets-2.8.10\include\wx/buffer.h(129) : error C2061: syntax error : identifier 'wxWritableCharBuffer' C:\wxWidgets-2.8.10\include\wx/buffer.h(129) : error C2059: syntax error : ';' C:\wxWidgets-2.8.10\include\wx/buffer.h(129) : error C2059: syntax error : ':' C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : error C2061: syntax error : identifier 'wxWCharBuffer' C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : error C2059: syntax error : ';' C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : error C2449: found '{' at file scope (missing function header?) C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : error C2059: syntax error : '}' C:\wxWidgets-2.8.10\include\wx/buffer.h(134) : fatal error C1004: unexpected end-of-file found Build log was saved at "file://d:\MyProject\Software\MyLib\trunk\MyLib\Release_SWIG_OutputForBin\BuildLog.htm" MyLibLib - 13 error(s), 1 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Is there a particular way I should be going about this? I spent some time googling for similar errors, but got none which suggests I'm probably barking up the wrong tree here...? [Edit] Is a dll and ctypes the answer?

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  • Blind down animation on CALayer using a mask

    - by dgjones346
    Hi there, I want to create a "blind down" effect on an image so the image "blinds down" and appears. Sort of like this JavaScript transition: http://wiki.github.com/madrobby/scriptaculous/effect-blinddown The mask is setup correctly because if I manually change it's position it hides and reveals the image behind it, but it doesn't animate! It just ends up in the animates final position and you never see it actual blind. Please help! Maybe this isn't the best way to achieve a blind down effect? // create a new layer CALayer *numberLayer = [[CALayer alloc] init]; // render the number "7" on the layer UIImage *image = [UIImage imageNamed:@"number-7.png"]; numberLayer.contents = (id) [image CGImage]; numberLayer.bounds = CGRectMake(0, 0, image.size.width, image.size.height); // width and height are 50 numberLayer.position = position; // create a new mask that is 50x50 the size of the image CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init]; CGMutablePathRef path = CGPathCreateMutable(); CGPathAddRect(path, nil, CGRectMake(0, 0, 50, 50)); [maskLayer setPath:path]; [maskLayer setFillColor:[[UIColor whiteColor] CGColor]]; [theLayer setMask:maskLayer]; [maskLayer setPosition:CGPointMake(0, 0)]; // place the mask over the image [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:3.0]; [maskLayer setPosition:CGPointMake(0, 50)]; // slide mask off the image // this should shift the blind away in an animation // but it doesn't animate [UIView commitAnimations]; [maskLayer release]; [boardLayer addSublayer:numberLayer]; [numberLayer release];

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  • JQuery ajax call to httpget webmethod (c#) not working

    - by Tim Jarvis
    I am trying to get an ajax get to a webmethod in code behind. The problem is I keep getting the error "parserror" from the JQuery onfail method. If I change the GET to a POST everything works fine. Please see my code below. Ajax Call <script type="text/javascript"> var id = "li1234"; function AjaxGet() { $.ajax({ type: "GET", url: "webmethods.aspx/AjaxGet", data: "{ 'id' : '" + id + "'}", contentType: "application/json; charset=utf-8", dataType: "json", async: false, success: function(msg) { alert("success"); }, error: function(msg, text) { alert(text); } }); } </script> Code Behind [System.Web.Services.WebMethod] [System.Web.Script.Services.ScriptMethod(UseHttpGet = true, ResponseFormat = System.Web.Script.Services.ResponseFormat.Json)] public static string AjaxGet(string id) { return id; } Web.config <webServices> <protocols> <add name="HttpGet"/> </protocols> </webServices> The URL being used ......../webmethods.aspx/AjaxGet?{%20%27id%27%20:%20%27li1234%27} As part of the response it is returning the html for the page webmethods. Any help will be greatly appreciated.

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  • Outlook Addin in C# - How to add button/group in New Mail (next to signatures)

    - by MadBoy
    I'm having some trouble understanding Outlook terms (CommandBarPopup, CommandBarButton etc) like what is what in Outlook so please be patient. I would like to create couple of things: I would like to create new group (or just button but i read it's not possible to add a button to an existing group in ribbon) on new mail next to Signature/Add attachment in Message Ribbon. It would have to work the same way Signature works so when you press it it display couple of options. How can i create it? I would like to override a button "NEW" (where you can choose that you want to send new mail, make appointment or do other things) so that when you are in Main Window when you press the down arrow next to new button you could choose one of options i will add? Is this possible? How do I do it? I have some code that adds a menu in Main Window private void AddMenuBar() { try { //Define the existent Menu Bar menuBar = this.Application.ActiveExplorer().CommandBars.ActiveMenuBar; //Define the new Menu Bar into the old menu bar newMenuBar = (Office.CommandBarPopup) menuBar.Controls.Add(Office.MsoControlType.msoControlPopup, missing, missing, missing, false); //If I dont find the newMenuBar, I add it if (newMenuBar != null) { newMenuBar.Caption = "Test"; newMenuBar.Tag = menuTag; buttonOne = (Office.CommandBarButton) newMenuBar.Controls.Add(Office.MsoControlType.msoControlButton, missing, missing, 1, true); buttonOne.Style = Office.MsoButtonStyle.msoButtonIconAndCaption; buttonOne.Caption = "Test Button"; //This is the Icon near the Text buttonOne.FaceId = 610; buttonOne.Tag = "c123"; //Insert Here the Button1.Click event buttonOne.Click += new Office._CommandBarButtonEvents_ClickEventHandler(ButtonOneClick); newMenuBar.Visible = true; } } catch (Exception ex) { //This MessageBox is visible if there is an error System.Windows.Forms.MessageBox.Show("Error: " + ex.Message.ToString(), "Error Message Box", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } } I would like to add submenu under the buttonOne so when i press it new submenus open up. How do I achieve that?

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  • MySQL Error 1452 - Cannot add or update a child row: a foreign key constraint fails

    - by dscher
    I've looked at other people's questions on this topic but can't seem to find where my error is coming from. Any help would be greatly appreciated. I'm including as much as I can think of that might help find the problem: CREATE TABLE stocks ( id INT AUTO_INCREMENT NOT NULL, user_id INT(11) UNSIGNED NOT NULL, ticker VARCHAR(20) NOT NULL, name VARCHAR(20), rating INT(11), position ENUM("strong buy", "buy", "sell", "strong sell", "neutral"), next_look DATE, privacy ENUM("public", "private"), PRIMARY KEY(id), FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE ) ENGINE=InnoDB DEFAULT CHARSET=utf8; CREATE TABLE IF NOT EXISTS `stocks_tags` ( `stock_id` INT NOT NULL, `tag_id` INT NOT NULL, PRIMARY KEY (`stock_id`,`tag_id`), KEY `fk_stock_tag` (`tag_id`), KEY `fk_tag_stock` (`stock_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; ALTER TABLE `stocks_tags` ADD CONSTRAINT `fk_stock_tag` FOREIGN KEY (`tag_id`) REFERENCES `tags` (`id`) ON DELETE CASCADE ON UPDATE CASCADE, ADD CONSTRAINT `fk_tag_stock` FOREIGN KEY (`stock_id`) REFERENCES `stocks` (`id`) ON DELETE CASCADE ON UPDATE CASCADE; CREATE TABLE tags( id INT AUTO_INCREMENT NOT NULL PRIMARY KEY, tags VARCHAR(30), UNIQUE(tags) ) ENGINE=INNODB DEFAULT CHARSET=utf8; And the error I'm getting: Database_Exception [ 1452 ]: Cannot add or update a child row: a foreign key constraint fails (`ddmachine`.`stocks_tags`, CONSTRAINT `fk_stock_tag` FOREIGN KEY (`tag_id`) REFERENCES `tags` (`id`) ON DELETE CASCADE ON UPDATE CASCADE) [ INSERT INTO `stocks_tags` (`stock_id`, `tag_id`) VALUES (19, 'cash') ] I did see that someone else had a similar problem based on their enum columns but don't think that's it.

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  • NSFileManager works fine on simulator but not on device

    - by Jenicek
    Hi, I have problem creating directories and files with NSFileManager on the iPhone device. My code, shown below, works fine on the simulator, but not on the device, could you please help me? Gimme some directions where the problem may be, thanks for every reply.. I'm first creating directories this way: NSFileManager *fileMgr = [NSFileManager defaultManager]; NSArray *arPaths = NSSearchPathForDirectoriesInDomains(NSDownloadsDirectory, NSUserDomainMask, YES); NSString *appPath = [[NSString alloc] init]; appPath = [arPaths objectAtIndex:0]; strDownloadsDir = [[NSString alloc] init]; strDownloadsDir = [[appPath stringByAppendingPathComponent:@"/Other"] copy]; if(![fileMgr fileExistsAtPath:strDownloadsDir]) [fileMgr createDirectoryAtPath:strDownloadsDir attributes:nil]; and then I'm trying to create new file in this directory this way: NSString *filePath = [strDownloadsDir stringByAppendingPathComponent:strDlFileName]; //Test whether this file exists, if not, create it NSLog(@"%@", filePath); if(![fileMgr fileExistsAtPath:filePath]) { if([fileMgr createFileAtPath:filePath contents:nil attributes:nil]) NSLog(@"Creating new file at path %@", filePath); else NSLog(@"Failed to create new file."); } It seems that there's something wrong with whole NSFileManager, because when I'm using fileExistAtPath with a path given by this NSArray *arPaths = NSSearchPathForDirectoriesInDomains(NSDownloadsDirectory, NSUserDomainMask, YES); NSString *appPath = [[NSString alloc] init]; appPath = [arPaths objectAtIndex:0]; it is not working too, I tried to change directory to NSDocumentsDirectory but it did not help

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  • Version control a content management system?

    - by Mike
    I have the following directory structure in the CMS application we have written: /application /modules /cms /filemanager /block /pages /sitemap /youtube /rss /skin /backend /default /css /js /images /frontend /default /css /js /images Application contains code specific to the current CMS implementation, i.e code for this specific cms. Modules contain reusable portions of code that we share across projects, such as libraries to work with youtube or rss feeds. We include these as git submodules, so that we can update the module in any website and push the changes back across all other projects. It makes it really easy to apply a change to our code and distribute it. We wanted to turn the CMS into a module so we get the same benefit - we can run the entire project under source control, then update the cms as required through a git-submodule. We have run into a problem however: the cms requires javascript/images/css in order for it to work correctly. Things we have thought about: We could create 2 submodules, one for cms-skin and one for cms, but this means you cannot "git pull" one version without having some idea of which versions of skin work with which versions of cms. i.e version 1.2.2 CMS might have issues with 1.0.3 CMS-Skin We could add the skin to the cms module but this has the following problems: Skin should be available on the document root, module code shouldn't be, and if it is it should probably be secured via .htaccess It doesn't seem to make any sense bundling assets with php code We could create a symlink between /skin/backend/ to go to /modules/cms/skin but does this cause any security problems, and do we want to require something like a symlink for the application to work? We could create a hook for git or a shell script that copies files from modules/cms/skin to skin/backend when an update occurs, but this means we lose the ability to edit CMS core files in a project then push them back How is this typically done in large scale cms's? How is it possible to get the source code for a cms under version control, work on the application for a client, then update the sourcecode as releases and given by the vendor? How do applications like Magento or Drupal do this?

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  • Max Value of a Multiway Tree in OCaml

    - by Trigork
    I'm an IT Student and kind of a newbie to OCaml Recently, studying for an exam I found this exercise. Given: type 'a tree = Tree of 'a * 'a tree list Define a function mtree : 'a tree -'a, that returns the greatest value of all the nodes in a multiway tree, following the usual order relation in OCaml (<=) I've come to do something like this below, which, of course, is not working. let rec mtree (Tree (r, sub)) = let max_node (Tree(a, l1)) (Tree(b, l2)) = if a >= b then (Tree(a, l1)) else (Tree(b, l2)) in List.fold_left max_node r sub;; After reading an answer to this I'm posting the fixed code. let rec mtree (Tree(r,sub)) = let max_node (Tree(a, l1)) (Tree(b, l2)) = if a >= b then a else b in List.fold_left (max_node) r (List.map mtree sub);; The idea is the same, fold the list comparing the nodes making use of my local function to do so and travel through the tree by calling the function itself over the nodes lists of the consecutive levels. Is still not working, though. Now complains about max_node in the fold_left part. Error: This expression has type 'a tree -> 'a tree -> 'a but an expression was expected of type 'a tree -> 'a tree -> 'a tree And here I'm definitely lost because I can't see why does it expects to return an 'a tree

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