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  • How to pass the structure to a function in C++ defined in another class?

    - by Dany
    I have a class Con as this:- class Con { public: struct MachineList { BSTR AccountId; BSTR MachineId; BSTR Make; char* Make1; BSTR Model; char* Model1; BSTR SerialNumber; BSTR IpAddress; char* IpAddress1; BSTR Port; int Port1; BSTR LocationCode; } machinelist[100] ; int w; } ; i created an object of Con class as Con m_con; I have another class Test class Test { public: void fun();//i want to pass the object of the structure that i created in Con //what arguments should i pass in fun function? };

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  • Run shell command from child shell

    - by LinuxPenseur
    Hi, I have a Unix shell script test.sh. Within the script i would like to invoke another shell and then execute the rest of the commands in the shell script from the child shell and exit To make it clear: test.sh #! /bin/bash /bin/bash /* create child shell */ <shell-command1> <shell-command2> ...... <shell-commandN> exit 0 What my intention is to run the shell-commands1 to shell-commandN from the child shell. Kindly tell me how to do this

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  • Java: design problem with final-value and empty constructor

    - by HH
    $ javac InitInt.java InitInt.java:7: variable right might not have been initialized InitInt(){} ^ 1 error $ cat InitInt.java import java.util.*; import java.io.*; public class InitInt { private final int right; // Design Problem? // I feel the initialization problem is just due to bad style. InitInt(){} InitInt{ // Still the error, "may not be initialized" // How to initialise it? if(snippetBuilder.length()>(charwisePos+25)){ right=charwisePos+25; }else{ right=snippetBuilder.length()-1; } } public static void main(String[] args) { InitInt test = new InitInt(); System.out.println(test.getRight()); } public int getRight(){return right;} } Partial Solutions and Suggestions use "this" to access methods in the class, instead of creating empty constructor change final to non-final with final field value: initialize all final values in every constructor remove the empty constructor, keep your code simple and clean

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  • Asp.net PopupControlExtender inside UpdatePabel

    - by user296422
    Hi, So i use PopupControlExtender (to edit some of the fields) inside ListViewControl which itself is embeded inside an UpdatePanel. The problem is as follows whenever you cause partail postback the popup panels are created client side outside the updatepanel. And you get more clientside controls with the same clientside ID. When you postback with popup panel the server side control eg. Texbox has Text = clientsidecontrol1.text, clientsidecontrol2.text, clientsidecontrol.text3 Is there a way to prevent this. <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Test.aspx.cs" Inherits="Secure_Test" %> <%@ Register assembly="AjaxControlToolkit" namespace="AjaxControlToolkit" tagprefix="cc1" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <cc1:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server"> </cc1:ToolkitScriptManager> <div> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <asp:Label ID="InputLabel" runat="server" Text="Whatever you put in the textbox"></asp:Label> <br /> <asp:Label runat="server"> <%= DateTime.Now.ToString() %></asp:Label> <br /> <asp:Button ID="Button1" runat="server" Text="Refresh" /> <br /> <asp:LinkButton ID="PopupLB" runat="server">Popup</asp:LinkButton> <br /> <cc1:PopupControlExtender ID="PopupControlExtender1" runat="server" PopupControlID="Panel1" TargetControlID="PopupLB" CommitProperty="Value"> </cc1:PopupControlExtender> <asp:Panel ID="Panel1" runat="server"> <asp:UpdatePanel ID="UpdatePanel2" runat="server"> <ContentTemplate> <asp:TextBox ID="InputTB" runat="server"></asp:TextBox> <asp:Button ID="SubmitBTN" runat="server" Text="Submit" onclick="SubmitBTN_Click" UseSubmitBehavior="false" /> </ContentTemplate> </asp:UpdatePanel> </asp:Panel> </ContentTemplate> </asp:UpdatePanel> </div> </form> </body> </html> using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using AjaxControlToolkit; public partial class Secure_Test : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void SubmitBTN_Click(object sender, EventArgs e) { PopupControlExtender pce = AjaxControlToolkit.PopupControlExtender.GetProxyForCurrentPopup(Page); pce.Commit("Popup"); InputLabel.Text = InputTB.Text; } } To make it easier to test i post the code of an example page i used for testing. To make myself clear here is an example: i click Popup. Type "asdf" in the textbox and click Submit. InputPanel dispalys "asdf" i click Popup again. Type "qwerty" in the textbox and click Submit. InputPanel now displays "qwerty,asdf" When you check it the firebug you get this: <form id="form1" action="Test.aspx" method="post" name="form1"> <div> <input type="hidden" value=";;AjaxControlToolkit, Version=3.0.30930.21526, Culture=neutral, PublicKeyToken=28f01b0e84b6d53e:pl-PL:c83bc095-c5d9-40da-b175-dc46338fcc3a:865923e8:91bd373d:596d588c:411fea1c:e7c87f07:bbfda34c:30a78ec5:42b7c466;" id="ToolkitScriptManager1_HiddenField" name="ToolkitScriptManager1_HiddenField"> </div> <script type="text/javascript"> //&lt;![CDATA[ var theForm = document.forms['form1']; if (!theForm) { theForm = document.form1; } function __doPostBack(eventTarget, eventArgument) { if (!theForm.onsubmit || (theForm.onsubmit() != false)) { theForm.__EVENTTARGET.value = eventTarget; theForm.__EVENTARGUMENT.value = eventArgument; theForm.submit(); } } //]]&gt; </script> <script type="text/javascript" src="/WebResource.axd?d=B2RAZw_YugtketKJqWIbXA2&amp;t=634051184591131846"></script> <script type="text/javascript" src="/ScriptResource.axd?d=zifZiisoqXYJSwLXuAZ4DmtrWVvn9x0W1r7qfDo40UU7q9QYoa5ChdBZD6dDL66f0flKVDmPL2woIPesut_FUpsFZUN2A5sDN7IOqPUOZO41&amp;t=1a45d080"></script> <script type="text/javascript"> //&lt;![CDATA[ if (typeof(Sys) === 'undefined') throw new Error('Ladowanie struktury strony klienta ASP.NET Ajax nie powiodlo sie.'); //]]&gt; </script> <script type="text/javascript" src="/ScriptResource.axd?d=zifZiisoqXYJSwLXuAZ4DmtrWVvn9x0W1r7qfDo40UU7q9QYoa5ChdBZD6dDL66fyxEJaYB3uJEQ0r_TmOPczeBZ1gpFH5a6x4ug130lptsKAcGA3S1vt08sHQo5sFtH0&amp;t=1a45d080"></script> <script type="text/javascript" src="/Secure/Test.aspx?_TSM_HiddenField_=ToolkitScriptManager1_HiddenField&amp;_TSM_CombinedScripts_=%3b%3bAjaxControlToolkit%2c+Version%3d3.0.30930.21526%2c+Culture%3dneutral%2c+PublicKeyToken%3d28f01b0e84b6d53e%3apl-PL%3ac83bc095-c5d9-40da-b175-dc46338fcc3a%3a865923e8%3a91bd373d%3a596d588c%3a411fea1c%3ae7c87f07%3abbfda34c%3a30a78ec5%3a42b7c466"></script> <div> </div> <script type="text/javascript"> //&lt;![CDATA[ Sys.WebForms.PageRequestManager._initialize('ToolkitScriptManager1', document.getElementById('form1')); Sys.WebForms.PageRequestManager.getInstance()._updateControls(['tUpdatePanel1','tUpdatePanel2'], [], [], 90); //]]&gt; </script> <div> <div id="UpdatePanel1"> <span id="InputLabel">qwerty,asdf</span> <br> <span>2010-06-15 18:26:50</span> <br> <input type="submit" id="Button1" value="Refresh" name="Button1"> <br> <a href="javascript:__doPostBack('PopupLB','')" id="PopupLB">Popup</a> <br> </div> </div> <script type="text/javascript"> //&lt;![CDATA[ (function() {var fn = function() {$get('ToolkitScriptManager1_HiddenField').value = '';Sys.Application.remove_init(fn);};Sys.Application.add_init(fn);})();Sys.Application.initialize(); Sys.Application.add_init(function() { $create(AjaxControlToolkit.PopupControlBehavior, {"CommitProperty":"Value","PopupControlID":"Panel1","dynamicServicePath":"/Secure/Test.aspx","id":"PopupControlExtender1"}, null, null, $get("PopupLB")); }); //]]&gt; </script> <div id="Panel1" style="position: absolute; left: 8px; top: 73px; z-index: 1000; display: none; visibility: hidden;"> <div id="UpdatePanel2"> <input type="text" id="InputTB" name="InputTB"> <input type="button" id="SubmitBTN" onclick="javascript:__doPostBack('SubmitBTN','')" value="Submit" name="SubmitBTN"> </div> </div><span style="display: none ! important;"><input type="hidden" name="__EVENTTARGET" id="__EVENTTARGET" value=""></span><span style="display: none ! important;"><input type="hidden" name="__EVENTARGUMENT" id="__EVENTARGUMENT" value=""></span><span style="display: none ! important;"><input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE" value="/wEPDwUJMTkwNzc2NzAzD2QWAgIDD2QWAgIDD2QWAmYPZBYCAgEPDxYCHgRUZXh0BQtxd2VydHksYXNkZmRkZApLPc2nZUC+UkZsCrByuofHMah5"></span><span style="display: none ! important;"><input type="hidden" name="__EVENTVALIDATION" id="__EVENTVALIDATION" value="/wEWBQLi2qWdAwKM54rGBgKIkJujDQKbjp+pDQKc7v+tArliNtJzeG8HrfsGBBXIViJAUGMz"></span><div id="Panel1" style="visibility: hidden; position: absolute; left: 8px; top: 73px; z-index: 1000; display: none;"> <div id="UpdatePanel2"> <input type="text" id="InputTB" value="asdf" name="InputTB"> <input type="button" id="SubmitBTN" onclick="javascript:__doPostBack('SubmitBTN','')" value="Submit" name="SubmitBTN"> </div> </div><div id="Panel1" style="display: none; visibility: hidden; position: absolute;"> <div id="UpdatePanel2"> <input type="text" id="InputTB" value="qwerty,asdf" name="InputTB"> <input type="button" id="SubmitBTN" onclick="javascript:__doPostBack('SubmitBTN','')" value="Submit" name="SubmitBTN"> </div> </div></form> InputTB and Panel1 where generated 3 time.

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  • Setting up gcov in Xcode 3.1

    - by Algorithmic
    I'm trying to setup my Xcode project to be instrumented with gcov so I can determine the code coverage of my unit tests. All of the documentation I find online talks about settings that I don't find in Xcode 3.1, though. An example: To work with Coverstory, first you need to set up your target to work with gcov. This requires turning on "Instrument Program Flow", "Generate Test Coverage Files" and linking with the gcov library. (Using Coverstory) The closest thing I can find to "Instrument Program Flow" and "Generate Test Coverage Files" in my build settings is "Generate Profiling Code", which doesn't appear to do what I want it to do. Am I looking in the wrong place for these settings or are all of the examples I'm finding online stale?

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  • Android: How to read a txt file which contains Chinese characters?

    - by TianDong
    Hallo, i have a txt file which contains many chinese characters, and the txt file is in the directory res/raw/test.txt. I want to read the file but somehow i can't make the chinese characters displayed correctly. Here is my code: try { InputStream inputstream = getResources().openRawResource(R.raw.test); BufferedReader bReader = new BufferedReader(new InputStreamReader(inputstream,Charset.forName("UTF-8"))); String line = null; while ((line= bReader.readLine())!= null) { Log.i("lolo", line); System.out.println("here is some chinese character ???????"); } } catch (IOException e) { e.printStackTrace(); } Both Log.i("lolo", line); and System.out.println("here is some chinese character ???????") don't show characters correctly, i can not even see the chinese characters in the println() method. What can i do to fix this problem? Can anybody help me?

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  • Gradle java.util.logging.Logger output in unit tests

    - by Misha Koshelev
    Dear All: Sorry this is probably a very simple question. I am using gradle http://www.gradle.org/ for my development environment. It works quite well! I have written a simple unit test that uses HtmlUnit and my own package. For my own package, I use java.util.Logger. HtmlUnit seems to use commons logging: http://htmlunit.sourceforge.net/logging.html I would like to see console output of my logging messages from java.util.Logger However, it seems that even messages at the info level are not displayed in my Unit Test Results GUI (System.err link), although the HtmlUnit messages are all displayed. Please let me know if you have suggestions. Thank you! Misha

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  • Legacy Database, Fluent NHibernate, and Testing my mappings

    - by sdanna
    As the post title implies, I have a legacy database (not sure if that matters), I'm using Fluent NHibernate and I'm attempting to test my mappings using the Fluent NHibernate PersistenceSpecification class. My question is really a process one, I want to test these when I build locally in Visual Studio using the built in Unit Testing framework for now. Obviously this implies (I think) that I'm going to need a database. What are some options for getting this into the build? If I use an in memory database does NHibernate or Fluent NHibernate have some some mechanism for sucking the database schema from a target database or maybe the in memory database can do this? Will I need to manually get the schema to feed to an in memory database? Ideally I would like to get this this setup to where the other developers don't really have to think about it other than when they break the build because the tests don't pass.

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  • JUnit: 4.8.1 "Could not find class"

    - by Patrick
    Ok, I am like other and new to jUnit and having a difficult time trying to get it working. I have searched the forum but the answers provided; I am just not getting. If anyone out there could lend me a hand I would greatly appreciate it. Let me provide the basics: OS: mac OS X.6 export JUNIT_HOME="/Developer/junit/junit4.8.1" export CVSROOT="/opt/cvsroot" export PATH="/usr/local/bin:/usr/local/sbin:/usr/localmysql/bin:/opt/PalmSDK/Current/bin/:/usr/local/mysql/bin:$PATH:$JUNIT_HOME:$CVSROOT" export CLASSPATH="$CLASSPATH:$JUNIT_HOME/junit-4.8.1.jar:$JUNIT_HOME" I can compile a test class from a java file, however when I try to then run the test java org.junit.runner.JUnitCore MyTest.class I get the following: JUnit version 4.8.1 Could not find class: MyTest.class Time: 0.001 OK (0 tests) Now I have been in the directory with the MyTest.class which is just somewhere in my file system, I tried moving the source folder to the "junit" folder and the "junit/junit4.8.1" folder and the same result. I cannot even run the tests that came with junit. Thanks patrick

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  • c# login Screen Error

    - by Kumu
    The type or namespace name 'Login' could not be found (are you missing a using directive or an assembly reference?) This error displays according to the MainMenu of my system. The following code describes the MainMenu source code of my system. Login login; is the error place which system shows, using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace FootballLeague { public partial class MainMenu : Form { FootballLeagueDatabase footballLeagueDatabase; Game game; Team team; **Login login;** public MainMenu() { InitializeComponent(); changePanel(1); } public MainMenu(FootballLeagueDatabase footballLeagueDatabaseIn) { InitializeComponent(); footballLeagueDatabase = footballLeagueDatabaseIn; } //FootballLeagueDatabase footballLeagueDatabase = new FootballLeagueDatabase(); private void Form_Loaded(object sender, EventArgs e) { } private void gameButton_Click(object sender, EventArgs e) { int option = 0; changePanel(option); } private void scoreboardButton_Click(object sender, EventArgs e) { int option = 1; changePanel(option); } private void changePanel(int optionIn) { gamePanel.Hide(); scoreboardPanel.Hide(); string title = "Football League System"; switch (optionIn) { case 0: gamePanel.Show(); this.Text = title + " - Game Menu"; break; case 1: scoreboardPanel.Show(); this.Text = title + " - Display Menu"; break; } } private void logoutButton_Click(object sender, EventArgs e) { login = new Login(); login.Show(); this.Hide(); } and I have the Form class called Login.cs and the following code displays that class. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace FootballLeagueSystem { public partial class Login : Form { MainMenu menu; public Login() { InitializeComponent(); } private void administratorLoginButton_Click(object sender, EventArgs e) { string username1 = "08247739"; string password1 = "08247739"; if ((userNameTxt.Text.Length) == 0) MessageBox.Show("Please enter your username!"); else if ((passwordTxt.Text.Length) == 0) MessageBox.Show("Please enter your password!"); else if (userNameTxt.Text.Equals("") || passwordTxt.Text.Equals("")) MessageBox.Show("Invalid Username or Password!"); else { if (this.userNameTxt.Text == username1 && this.passwordTxt.Text == password1) MessageBox.Show("Welcome Administrator!", "Administrator Login"); menu = new MainMenu(); menu.Show(); this.Hide(); } } private void managerLoginButton_Click(object sender, EventArgs e) { { string username2 = "1111"; string password2 = "1111"; if ((userNameTxt.Text.Length) == 0) MessageBox.Show("Please enter your username!"); else if ((passwordTxt.Text.Length) == 0) MessageBox.Show("Please enter your password!"); else if (userNameTxt.Text.Equals("") && passwordTxt.Text.Equals("")) MessageBox.Show("Invalid Username or Password!"); //menu = new MainMenu(); //menu.Hide(); //this.Close(); else { if (this.userNameTxt.Text == username2 && this.passwordTxt.Text == password2) MessageBox.Show("Welcome Manager!", "Manager Login"); menu = new MainMenu(); menu.Show(); //menu.HideTab(); this.Hide(); } } } private void cancelButton_Click(object sender, EventArgs e) { this.Close(); } } } Please can you someone explain me where is the error is?

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  • Function returns CSV File: How to go about checking it ?

    - by Rachel
    I am doing something like: $outputFile = getCurrentDBSnapshot($data); where $data is the resource stream that am passing in, basically from command prompt am passing an file and am opening it using fopen for writing with 'w+' permissions, now getCurrentDBSnapshot would get the current state of a table and would update the $data csv file, so basically $outputFile would be updated with the current state of database table, now I want to var_dump or print the value of $outputFile to see the data present into it. But when I do $this->fout = fopen($outputFile,'r') or die('Cannot open file'); $test = fgetcsv($outputFile,5000,":"); var_dump($test); It gives me an error saying that it expects parameter 1 to be a string type and am passing resource. My goal to see the contains of $outputFile and so my question is that How can I see the contains present in $outputFile or how can I see what getcurrentDBSnapshot function is returning me ?

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  • Visual Studio's CSS Intellisense - Absolute paths & MasterPage files

    - by Overflew
    Hi there. I've noticed that to get CSS-Intellisense working in VS, the paths have to be relative - Is this the case? However, it seems <link href="/resources/test.css" [...] /> is far more practical than <link href="resources/test.css" [...] /> I'm including the CSS in the master page, and don't see much good in including it as a content block, just to get the relative paths correct for each directory depth. I've had a quick try with inline code resolving the path, but no dice there either (for Intellisense). I feel I'm missing something fairly simple - What's the correct approach here to have CSS Intellisense work across the pages in the app during dev, and render fine in any deployed state? Cheers. (Note - I'm aware that a <% if (false) { % type hack is required for user controls)

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  • bash : recursive listing of all files problem

    - by Michael Mao
    Run a recursive listing of all the files in /var/log and redirect standard output to a file called lsout.txt in your home directory. Complete this question WITHOUT leaving your home directory. An: ls -R /var/log/ /home/bqiu/lsout.txt I reckon the above bash command is not correct. This is what I've got so far: $ ls -1R .: cal.sh cokemachine.sh dir sort test.sh ./dir: afile.txt file subdir ./dir/subdir: $ ls -R | sed s/^.*://g cal.sh cokemachine.sh dir sort test.sh afile.txt file subdir But this still leaves all directory/sub-directory names (dir and subdir), plus a couple of empty newlines How could I get the correct result without using Perl or awk? Preferably using only basic bash commands(this is just because Perl and awk is out of assessment scope)

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  • Java: how to initialize private final int value with if-else in constructor?

    - by HH
    $ javac InitInt.java InitInt.java:7: variable right might not have been initialized InitInt(){} ^ 1 error $ cat InitInt.java import java.util.*; import java.io.*; public class InitInt { private final int right; InitInt(){} public static void main(String[] args) { // I don't want to assign any value. // just initialize it, how? InitInt test = new InitInt(); System.out.println(test.getRight()); // later assiging a value } public int getRight(){return right;} } Initialization problem with Constructor, due to if-else -loop InitInt{ // Still the error, "may not be initialized" // How to initialise it, without removing if-else? if(snippetBuilder.length()>(charwisePos+25)){ right=charwisePos+25; }else{ right=snippetBuilder.length()-1; } }

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  • Possible to manipulate UI elements via dispatchEvent()?

    - by rinogo
    Hi all! I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect. I've written a test to experiment with this phenomenon: package sandbox { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFieldType; import flash.text.TextFieldAutoSize; import flash.utils.setTimeout; public class Test extends Sprite { private var tf:TextField; private var tf2:TextField; public function Test() { super(); tf = new TextField(); tf.text = 'Interact here'; tf.type = TextFieldType.INPUT; addChild(tf); tf2 = new TextField(); tf2.text = 'Same events replayed with five second delay here'; tf2.autoSize = TextFieldAutoSize.LEFT; tf2.type = TextFieldType.INPUT; tf2.y = 30; addChild(tf2); tf.addEventListener(MouseEvent.CLICK, mouseListener); tf.addEventListener(MouseEvent.DOUBLE_CLICK, mouseListener); tf.addEventListener(MouseEvent.MOUSE_DOWN, mouseListener); tf.addEventListener(MouseEvent.MOUSE_MOVE, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OUT, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OVER, mouseListener); tf.addEventListener(MouseEvent.MOUSE_UP, mouseListener); tf.addEventListener(MouseEvent.MOUSE_WHEEL, mouseListener); tf.addEventListener(MouseEvent.ROLL_OUT, mouseListener); tf.addEventListener(MouseEvent.ROLL_OVER, mouseListener); } private function mouseListener(event:MouseEvent):void { //trace(event); setTimeout(function():void {trace(event); tf2.dispatchEvent(event);}, 5000); } } } Essentially, all this test does is to use setTimeout to effectively 'record' events on TextField tf and replay them five seconds later on TextField tf2. When an event is dispatched on tf2, it is traced to the console output. The console output upon running this program and clicking on tf is: [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOver" bubbles=false cancelable=false eventPhase=2 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOver" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=1 stageX=2 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=2 stageX=2 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=3 stageX=2 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=3 localY=3 stageX=3 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=5 localY=3 stageX=5 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=6 localY=5 stageX=6 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=7 localY=5 stageX=7 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=5 stageX=9 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=5 stageX=10 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=11 localY=5 stageX=11 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseUp" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="click" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=4 stageX=10 stageY=4 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=2 stageX=9 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=1 stageX=9 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOut" bubbles=true cancelable=false eventPhase=3 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOut" bubbles=false cancelable=false eventPhase=2 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched. Please help! Thanks, -Rich

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  • Overly accessible and incredibly resource hungry relationships between business objects. How can I f

    - by Mike
    Hi, Firstly, This might seem like a long question. I don't think it is... The code is just an overview of what im currently doing. It doesn't feel right, so I am looking for constructive criticism and warnings for pitfalls and suggestions of what I can do. I have a database with business objects. I need to access properties of parent objects. I need to maintain some sort of state through business objects. If you look at the classes, I don't think that the access modifiers are right. I don't think its structured very well. Most of the relationships are modelled with public properties. SubAccount.Account.User.ID <-- all of those are public.. Is there a better way to model a relationship between classes than this so its not so "public"? The other part of this question is about resources: If I was to make a User.GetUserList() function that returns a List, and I had 9000 users, when I call the GetUsers method, it will make 9000 User objects and inside that it will make 9000 new AccountCollection objects. What can I do to make this project not so resource hungry? Please find the code below and rip it to shreds. public class User { public string ID {get;set;} public string FirstName {get; set;} public string LastName {get; set;} public string PhoneNo {get; set;} public AccountCollection accounts {get; set;} public User { accounts = new AccountCollection(this); } public static List<Users> GetUsers() { return Data.GetUsers(); } } public AccountCollection : IEnumerable<Account> { private User user; public AccountCollection(User user) { this.user = user; } public IEnumerable<Account> GetEnumerator() { return Data.GetAccounts(user); } } public class Account { public User User {get; set;} //This is public so that the subaccount can access its Account's User's ID public int ID; public string Name; public Account(User user) { this.user = user; } } public SubAccountCollection : IEnumerable<SubAccount> { public Account account {get; set;} public SubAccountCollection(Account account) { this.account = account; } public IEnumerable<SubAccount> GetEnumerator() { return Data.GetSubAccounts(account); } } public class SubAccount { public Account account {get; set;} //this is public so that my Data class can access the account, to get the account's user's ID. public SubAccount(Account account) { this.account = account; } public Report GenerateReport() { Data.GetReport(this); } } public static class Data { public static List<Account> GetSubAccounts(Account account) { using (var dc = new databaseDataContext()) { List<SubAccount> query = (from a in dc.Accounts where a.UserID == account.User.ID //this is getting the account's user's ID select new SubAccount(account) { ID = a.ID, Name = a.Name, }).ToList(); } } public static List<Account> GetAccounts(User user) { using (var dc = new databaseDataContext()) { List<Account> query = (from a in dc.Accounts where a.UserID == User.ID //this is getting the user's ID select new Account(user) { ID = a.ID, Name = a.Name, }).ToList(); } } public static Report GetReport(SubAccount subAccount) { Report report = new Report(); //database access code here //need to get the user id of the subaccount's account for data querying. //i've got the subaccount, but how should i get the user id. //i would imagine something like this: int accountID = subAccount.Account.User.ID; //but this would require the subaccount's Account property to be public. //i do not want this to be accessible from my other project (UI). //reading up on internal seems to do the trick, but within my code it still feels //public. I could restrict the property to read, and only private set. return report; } public static List<User> GetUsers() { using (var dc = new databaseDataContext()) { var query = (from u in dc.Users select new User { ID = u.ID, FirstName = u.FirstName, LastName = u.LastName, PhoneNo = u.PhoneNo }).ToList(); return query; } } }

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  • Why does this XML validation via XSD fail in libxml2 (but succeed in xmllint) and how do I fix it?

    - by mtree
    If I run this XML validation via xmllint: xmllint --noout --schema schema.xsd test.xml I get this success message: .../test.xml validates However if I run the same validation via libxml2's C API: int result = xmlSchemaValidateDoc(...) I get a return value of 1845 and this failure message: Element '{http://example.com/XMLSchema/1.0}foo': No matching global declaration available for the validation root. Which I can make absolutely no sense of. :( schema.xsd: <?xml version="1.0" encoding="utf-8" ?> <!DOCTYPE xs:schema PUBLIC "-//W3C//DTD XMLSCHEMA 200102//EN" "XMLSchema.dtd" > <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://example.com/XMLSchema/1.0" targetNamespace="http://example.com/XMLSchema/1.0" elementFormDefault="qualified" attributeFormDefault="unqualified"> <xs:element name="foo"> </xs:element> </xs:schema> test.xml: <?xml version="1.0" encoding="UTF-8"?> <foo xmlns="http://example.com/XMLSchema/1.0"> </foo> main.c: #include <stdio.h> #include <sys/stat.h> #include <sys/types.h> #include <string.h> #include <libxml/parser.h> #include <libxml/valid.h> #include <libxml/xmlschemas.h> u_int32_t get_file_size(const char *file_name) { struct stat buf; if ( stat(file_name, &buf) != 0 ) return(0); return (unsigned int)buf.st_size; } void handleValidationError(void *ctx, const char *format, ...) { char *errMsg; va_list args; va_start(args, format); vasprintf(&errMsg, format, args); va_end(args); fprintf(stderr, "Validation Error: %s", errMsg); free(errMsg); } int main (int argc, const char * argv[]) { const char *xsdPath = argv[1]; const char *xmlPath = argv[2]; printf("\n"); printf("XSD File: %s\n", xsdPath); printf("XML File: %s\n", xmlPath); int xmlLength = get_file_size(xmlPath); char *xmlSource = (char *)malloc(sizeof(char) * xmlLength); FILE *p = fopen(xmlPath, "r"); char c; unsigned int i = 0; while ((c = fgetc(p)) != EOF) { xmlSource[i++] = c; } printf("\n"); printf("XML Source:\n\n%s\n", xmlSource); fclose(p); printf("\n"); int result = 42; xmlSchemaParserCtxtPtr parserCtxt = NULL; xmlSchemaPtr schema = NULL; xmlSchemaValidCtxtPtr validCtxt = NULL; xmlDocPtr xmlDocumentPointer = xmlParseMemory(xmlSource, xmlLength); parserCtxt = xmlSchemaNewParserCtxt(xsdPath); if (parserCtxt == NULL) { fprintf(stderr, "Could not create XSD schema parsing context.\n"); goto leave; } schema = xmlSchemaParse(parserCtxt); if (schema == NULL) { fprintf(stderr, "Could not parse XSD schema.\n"); goto leave; } validCtxt = xmlSchemaNewValidCtxt(schema); if (!validCtxt) { fprintf(stderr, "Could not create XSD schema validation context.\n"); goto leave; } xmlSetStructuredErrorFunc(NULL, NULL); xmlSetGenericErrorFunc(NULL, handleValidationError); xmlThrDefSetStructuredErrorFunc(NULL, NULL); xmlThrDefSetGenericErrorFunc(NULL, handleValidationError); result = xmlSchemaValidateDoc(validCtxt, xmlDocumentPointer); leave: if (parserCtxt) { xmlSchemaFreeParserCtxt(parserCtxt); } if (schema) { xmlSchemaFree(schema); } if (validCtxt) { xmlSchemaFreeValidCtxt(validCtxt); } printf("\n"); printf("Validation successful: %s (result: %d)\n", (result == 0) ? "YES" : "NO", result); return 0; } console output: XSD File: /Users/dephiniteloop/Desktop/xml_validate/schema.xsd XML File: /Users/dephiniteloop/Desktop/xml_validate/test.gkml XML Source: <?xml version="1.0" encoding="UTF-8"?> <foo xmlns="http://example.com/XMLSchema/1.0"> </foo> Validation Error: Element '{http://example.com/XMLSchema/1.0}foo': No matching global declaration available for the validation root. Validation successful: NO (result: 1845) In case it matters: I'm on OSX 10.6.7 with its default libxml2.dylib (/Developer/SDKs/MacOSX10.6.sdk/usr/lib/libxml2.2.7.3.dylib)

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  • How can I deal with No module named edit.editor ?

    - by Tomas Pajonk
    I am trying to follow the WingIDE tutorial on creating scripts in the IDE. This following example scripts always throws an error: import wingapi def test_script(test_str): app = wingapi.gApplication v = "Product info is: " + str(app.GetProductInfo()) v += "\nAnd you typed: %s" % test_str wingapi.gApplication.ShowMessageDialog("Test Message", v) Traceback (most recent call last): File "C:\Wing-pi\Scripts\test.py", line 1, in import wingapi File "C:\Program Files\Development\Wing IDE 3.1\bin\wingapi.py", line 18, in import edit.editor ImportError: No module named edit.editor Process terminated with an exit code of 1 I am launching the script in the Wing IDE as suggested by someone, but I keep getting the same result.

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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  • TDD and UML together

    - by uther-lightbringer
    Hello, I'm new to TDD approach so I'm wondering if anyone experienced wit this could enlighten me a little. I would like to get some leads how to use UML and TDD methodology together. I've been used to: Design with UML -- Generate skeleton classes (and then keep it synchronized) - Implement and finally Test. I must admit that testing part was the worst one, so I started to look for something else - TDD. So I have some general knowledge what is it about but before I proceed further, I am interested knowing how it goes together with software design especially UML. So when I first design/create test, how can UML fit in? Would it be possible to design classes first, from them create skeleton classes, from them generate Unit tests which would be "filled" before actual implementation of UML pregenerated classes, would this approach break whole TDD? Or is there any other way that would keep UML and TDD together? Thanks everyone for answer.

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  • Netbeans 6.8 groovy files in src/main/java

    - by Jeff Storey
    I have a new netbeans maven/groovy project, and I actually prefer to mix my java and groovy files in src/main/java and src/test/java (I find it easier to navigate this way and my pom reflects this configuration). However, when I have my project setup this way in Netbeans 6.8, it always shows the generated-sources folder in error. The stubs generated from groovy files in src/test/java can't be opened by netbeans and given an error that they can't be parsed. However, in windows explorer the files are in tact. Netbeans can run the project but it continues to prompt me that some files are in error (even though I know they're not). It's like netbeans isn't refreshing itself. Any thoughts on how to fix this? thanks, Jeff

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  • Check if the integer in a list is not duplicated, and sequential

    - by prosseek
    testGroupList is a list of integer. I need to check the numbers in testGroupList is sequential (i.e, 1-2-3-4...) and not duplicate numbers. Ignore the negative integer. I implemented it as follows, and it's pretty ugly. Is there any clever way to do this? buff = filter(lambda x: x 0, testGroupList) maxval = max(buff) for i in range(maxval): id = i+1 val = buff.count(id) if val == 1: print id, elif val = 2: print "(Test Group %d duplicated %d times)" % (id, val), elif val == 0: print "(Test Group %d missing)" % id,

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  • Symbian qt threading

    - by Umesha MS
    Hi, 1) In symbian c++ thread is not recommended. Instead of that they recommend active object for multi tasking. Presently I am using QT to develop a application in symbian. Since there is no active object in QT I thought of using thread. My question is , can I use thread, is it is recommended. If it is not recommended, how to achieve multitasking. 2) I have created a sample thread class as shown bellow. When I call test function from the constructer of the main window thread will start but UI will be in hung state, infact main window itself will not be displayed. Please help me to solve the problem. class CSampleThread: public QThread { Q_OBJECT public: CSampleThread(QObject *parent = 0) : QThread(parent) {} virtual ~CSampleThread() {} void test(){ QThread::start(LowPriority); } protected: void run() { while(true){} } };

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  • How to run unit tests with DSSS and GDC?

    - by Benoit Vidis
    I am very new to D and still battling trying to configure my toolchain. I am running Ubuntu Karmic and would like to use DSSS with GDC and Tango or TangoBos. Till now, I installed GDC from Ubuntu repositories, DSSS, Tango and TangoBos from these repositories and I can compile using dsss + gdc + tangobos. According to DSSS documentation, it should be possible to run the unit tests using $ dsss build --test but on my system, the --test argument is ignored. I have dsss last version (0.78) and its inline help does not include anything about unit tests. Running ldc --unittest works fine (though I do not know exactly which libray it picks up). Is there a way to run my unit tests using the same compiler & library than for compilation? If so, is there a way to automate the testing or will I have to run it module per module?

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