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  • Problem with first Windows 7 gadget getting javascript to run

    - by norlando02
    For my first windows gadget I'm trying to make one that displays the current time and date. The code below is what I have, but I can't figure out why the javascript is not running. Any ideas? <html> <head> http-equiv="Content-Type" content="text/html; charset=Unicode" /> <title>Clock</title> <style type="text/css"> body { width: 130px; height: 60px; margin: 1 1 1 2; } body { font-family: Segoe UI, Arial; font-size: 11px; font-weight: bold; white-space: nowrap; } </style> <script type="text/javascript"> var background; var interval; var connection_id; var timeZone; var now; function load() { try { interval = 1000; connection_id = 0; timeZone = System.Time.currentTimeZone; update(); } catch(e){} } function update() { try { now = new Date(Date.parse(System.Time.getLocalTime(timeZone))); curDate.innerHTML = now.format('M jS, Y'); curTime.innerHTML = now.format('h:i:s A'); clearTimeout(connection_id); connection_id = setTimeout("update()", interval); } catch(e) {} </script> </head> <body onload="load()"> <div id="curDate"> </div> <div id="curTime"> </div> </body> </html>

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  • Records not being saved to core data sqlite file

    - by esd100
    I'm a complete newbie when it comes to iOS programming and much less Core Data. It's rather non-intuitive for me, as I really came into my own with programming with MATLAB, which I guess is more of a 'scripting' language. At any rate, my problem is that I had no idea what I had to do to create a database for my application. So I read a little bit and thought I had to create a SQL database of my stuff and then import it. Long story short, I created a SQLite db and I want to use the work I have already done to import stuff into my CoreData database. I tried exporting to comma-delimited files and xml files and reading those in, but I didn't like it and it seemed like an extra step that I shouldn't need to do. So, I imported the SQLite database into my resources and added the sqlite framework. I have my core data model setup and it is setting up the SQLite database for the model correctly in the background. When I run through my program to add objects to my entities, it seems to work and I can even fetch results afterward. However, when I inspect the Core Data Database SQLite file, no records have been saved. How is it possible for it to fetch results but not save them to the database? - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{ //load in the path for resources NSString *paths = [[NSBundle mainBundle] resourcePath]; NSString *databaseName = @"histology.sqlite"; NSString *databasePath = [paths stringByAppendingPathComponent:databaseName]; [self createDatabase:databasePath ]; NSError *error; if ([[self managedObjectContext] save:&error]) { NSLog(@"Whoops, couldn't save: %@", [error localizedDescription]); } // Test listing all CELLS from the store NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entityMO = [NSEntityDescription entityForName:@"CELL" inManagedObjectContext:[self managedObjectContext]]; [fetchRequest setEntity:entityMO]; NSArray *fetchedObjects = [[self managedObjectContext] executeFetchRequest:fetchRequest error:&error]; for (CELL *cellName in fetchedObjects) { //NSLog(@"cellName: %@", cellName); } -(void) createDatabase:databasePath { NSLog(@"The createDatabase function was entered."); NSLog(@"The databasePath is %@ ",[databasePath description]); // Setup the database object sqlite3 *histoDatabase; // Open the database from filessytem if(sqlite3_open([databasePath UTF8String], &histoDatabase) == SQLITE_OK) { NSLog(@"The database was opened"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "SELECT * FROM CELL"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(histoDatabase, sqlStatement, -1, &compiledStatement, NULL) != SQLITE_OK) { NSAssert1(0, @"Error while creating add statement. '%s'", sqlite3_errmsg(histoDatabase)); } if(sqlite3_prepare_v2(histoDatabase, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to cell MO array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { CELL *cellMO = [NSEntityDescription insertNewObjectForEntityForName:@"CELL" inManagedObjectContext:[self managedObjectContext]]; if (sqlite3_column_type(compiledStatement, 0) != SQLITE_NULL) { cellMO.cellName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)]; } else { cellMO.cellName = @"undefined"; } if (sqlite3_column_type(compiledStatement, 1) != SQLITE_NULL) { cellMO.cellDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; } else { cellMO.cellDescription = @"undefined"; } NSLog(@"The contents of NSString *cellName = %@",[cellMO.cellName description]); } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(histoDatabase); } I have a feeling that it has something to do with the timing of opening/closing both of the databases? Attached I have some SQL debugging output to the terminal 2012-05-28 16:03:39.556 MedPix[34751:fb03] The createDatabase function was entered. 2012-05-28 16:03:39.557 MedPix[34751:fb03] The databasePath is /Users/jack/Library/Application Support/iPhone Simulator/5.1/Applications/A6B2A79D-BA93-4E24-9291-5B7948A3CDF4/MedPix.app/histology.sqlite 2012-05-28 16:03:39.559 MedPix[34751:fb03] The database was opened 2012-05-28 16:03:39.560 MedPix[34751:fb03] The database was prepared 2012-05-28 16:03:39.575 MedPix[34751:fb03] CoreData: annotation: Connecting to sqlite database file at "/Users/jack/Library/Application Support/iPhone Simulator/5.1/Applications/A6B2A79D-BA93-4E24-9291-5B7948A3CDF4/Documents/MedPix.sqlite" 2012-05-28 16:03:39.576 MedPix[34751:fb03] CoreData: annotation: creating schema. 2012-05-28 16:03:39.577 MedPix[34751:fb03] CoreData: sql: pragma page_size=4096 2012-05-28 16:03:39.578 MedPix[34751:fb03] CoreData: sql: pragma auto_vacuum=2 2012-05-28 16:03:39.630 MedPix[34751:fb03] CoreData: sql: BEGIN EXCLUSIVE 2012-05-28 16:03:39.631 MedPix[34751:fb03] CoreData: sql: SELECT TBL_NAME FROM SQLITE_MASTER WHERE TBL_NAME = 'Z_METADATA' 2012-05-28 16:03:39.632 MedPix[34751:fb03] CoreData: sql: CREATE TABLE ZCELL ( Z_PK INTEGER PRIMARY KEY, Z_ENT INTEGER, Z_OPT INTEGER, ZCELLDESCRIPTION VARCHAR, ZCELLNAME VARCHAR ) ... 2012-05-28 16:03:39.669 MedPix[34751:fb03] CoreData: annotation: Creating primary key table. 2012-05-28 16:03:39.671 MedPix[34751:fb03] CoreData: sql: CREATE TABLE Z_PRIMARYKEY (Z_ENT INTEGER PRIMARY KEY, Z_NAME VARCHAR, Z_SUPER INTEGER, Z_MAX INTEGER) 2012-05-28 16:03:39.672 MedPix[34751:fb03] CoreData: sql: INSERT INTO Z_PRIMARYKEY(Z_ENT, Z_NAME, Z_SUPER, Z_MAX) VALUES(1, 'CELL', 0, 0) ... 2012-05-28 16:03:39.701 MedPix[34751:fb03] CoreData: sql: CREATE TABLE Z_METADATA (Z_VERSION INTEGER PRIMARY KEY, Z_UUID VARCHAR(255), Z_PLIST BLOB) 2012-05-28 16:03:39.702 MedPix[34751:fb03] CoreData: sql: SELECT TBL_NAME FROM SQLITE_MASTER WHERE TBL_NAME = 'Z_METADATA' 2012-05-28 16:03:39.703 MedPix[34751:fb03] CoreData: sql: DELETE FROM Z_METADATA WHERE Z_VERSION = ? 2012-05-28 16:03:39.704 MedPix[34751:fb03] CoreData: sql: INSERT INTO Z_METADATA (Z_VERSION, Z_UUID, Z_PLIST) VALUES (?, ?, ?) 2012-05-28 16:03:39.705 MedPix[34751:fb03] CoreData: sql: COMMIT 2012-05-28 16:03:39.710 MedPix[34751:fb03] CoreData: sql: pragma cache_size=200 2012-05-28 16:03:39.711 MedPix[34751:fb03] CoreData: sql: SELECT Z_VERSION, Z_UUID, Z_PLIST FROM Z_METADATA 2012-05-28 16:03:39.712 MedPix[34751:fb03] The contents of NSString *cellName = Beta Cell 2012-05-28 16:03:39.712 MedPix[34751:fb03] The contents of NSString *cellName = Gastric Chief Cell ... 2012-05-28 16:03:39.714 MedPix[34751:fb03] The database was prepared 2012-05-28 16:03:39.764 MedPix[34751:fb03] The createDatabase function has finished. Now fetching. 2012-05-28 16:03:39.765 MedPix[34751:fb03] CoreData: sql: SELECT 0, t0.Z_PK, t0.Z_OPT, t0.ZCELLDESCRIPTION, t0.ZCELLNAME FROM ZCELL t0 2012-05-28 16:03:39.766 MedPix[34751:fb03] CoreData: annotation: sql connection fetch time: 0.0008s 2012-05-28 16:03:39.767 MedPix[34751:fb03] CoreData: annotation: total fetch execution time: 0.0016s for 0 rows. 2012-05-28 16:03:39.768 MedPix[34751:fb03] cellName: <CELL: 0x6bbc120> (entity: CELL; id: 0x6bbc160 <x-coredata:///CELL/t57D10DDD-74E2-474F-97EE-E3BD0FF684DA34> ; data: { cellDescription = "S cells are cells which release secretin, found in the jejunum and duodenum. They are stimulated by a drop in pH to 4 or below in the small intestine's lumen. The released secretin will increase the s"; cellName = "S Cell"; organs = ( ); specimens = ( ); systems = ( ); tissues = ( ); }) ... Sections were cut short to abbreviate. But note that the fetch results contain information, but it says that total fetch execution was for "0" rows? How can that be? Any help will be greatly appreciated, especially detailed explanations. :) Thanks.

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  • Dumping out Value on console using jQuery

    - by Rachel
    Hello, I come from PHP background and am used to doing var_dump, echo and print_r while doing some kind of debugging. I have just started on jquery, today is my first day infact and am trying to see if there is a way to dump out value to firebug console. Do we have similar function to var_dump or echo in jQuery or any other way to get values or debug statements displayed on the console ?

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  • Bugs in Excel's ActiveX combo boxes?

    - by k.robinson
    I have noticed that I get all sorts of annoying errors when: I have ActiveX comboboxes on a worksheet (not an excel form) The comboboxes have event code linked to them (eg, onchange events) I use their listfillrange or linkedcell properties (clearing these properties seems to alleviate a lot of problems) (Not sure if this is connected) but there is data validation on the targeted linkedcell. I program a fairly complex excel application that does a ton of event handling and uses a lot of controls. Over the months, I have been trying to deal with a variety of bugs dealing with those combo boxes. I can't recall all the details of each instance now, but these bugs tend to involve pointing the listfillrange and linkedcell properties at named ranges, and often have to do with the combo box events triggering at inappropriate times (such as when application.enableevents = false). These problems seemed to grow bigger in Excel 2007, so that I had to give up on these combo boxes entirely (I now use combo boxes contained in user forms, rather than directly on the sheets). Has anyone else seen similar problems? If so, was there a graceful solution? I have looked around with Google and so far haven't spotted anyone with similar issues. Some of the symptoms I end up seeing are: Excel crashing when I start up (involves combobox_onchange, listfillrange-named range on another different sheet, and workbook_open interactions). (note, I also had some data validation on the the linked cells in case a user edited them directly.) Excel rendering bugs (usually when the combo box changes, some cells from another sheet get randomly drawn over the top of the current sheet) Sometimes it involves the screen flashing entirely to another sheet for a moment. Excel losing its mind (or rather, the call stack) (related to the first bullet point). Sometimes when a function modifies a property of the comboboxes, the combobox onchange event fires, but it never returns control to the function that caused the change in the first place. The combobox_onchange events are triggered even when application.enableevents = false. Events firing when they shouldn't (I posted another question on stack overflow related to this). At this point, I am fairly convinced that ActiveX comboboxes are evil incarnate and not worth the trouble. I have switched to including these comboboxes inside a userform module instead. I would rather inconvenience users with popup forms than random visual artifacts and crashing (with data loss).

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  • Undo Table Partitioning - SQL Server 2008

    - by Binder
    I have a table 'X' and did the following CREATE PARTITION FUNCTION PF1(INT) AS RANGE LEFT FOR VALUES (1, 2, 3, 4) CREATE PARTITION SCHEME PS1 AS PARTITION PF1 ALL TO ([PRIMARY]) CREATE CLUSTERED INDEX CIDX_X ON X(col1) ON PS1(col1) this 3 steps created 4 logical partitions of the data I had. My question is, how do i revert this partitioning to its original state ?

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  • How to Open Local File in AS3?

    - by Sean
    Hi, i have some code that looks like this function main9Click(event:MouseEvent):void { var main9URL:URLRequest = new URLRequest("N:\ICT\Nationals\Unit 2\Pages\Cars"); navigateToURL(main9URL, "_self"); } mainBtn6.addEventListener(MouseEvent.CLICK, main9Click); I need to make it open so when you click on that button it opens the file Cheers Sean

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  • equivalent of jQuery's "load" in prototype

    - by Goro
    Hello, I am trying to find an equivalent for the following jQuery javascript: var x1 = setInterval(function() { $('#status').load("processor.php", {value:'name'} );}, 5000 ); I need to use Prototype for other applications on the page, and when I throw both jQuery and Prototype libraries in there they will not cooperate. Thank you,

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  • JQuery dialog momentairly displayed on page load

    - by Kevin Won
    I created a page that has a JQuery based dialog using the standard JQuery UI function. I do this with out of the box functionality of JQuery... nothing special at all. Here is my HTML for the dialog: <div id = "myDialog"> <!-- ... more html in here for the dialog --> </div> Then the JQuery called in javascript that transforms the <div> to a dialog: // pruned .js as an example of kicking up a JQuery dialog $('#myDialog').dialog({ autoOpen: false, title: 'Title here', modal: true } }); Again, plain-vanilla JQuery. So you start this wizard by clicking on a link on the parent page, and it then spawns a JQuery dialog which has a significant chunk of HTML that includes images, etc. As I continued developing this page, I started to notice that when I loaded the page in the browser that the <div> tags I was putting in that JQuery transforms into dialogs would very briefly be displayed. Then the page would act as expected. In other words, the dialog would not be hidden, it would be displayed briefly in-line in the page. Quite ugly and unprofessional looking! But after a split second, the page would render correctly and look just as I expected/wanted. Over time, as the page size grew, the time the page would remain incorrectly rendered grew. My guess is that the rendering engine of the browser is rendering the page as it is loading, then at the end it is kicking off the JQuery that will transform the <div> into a dialog. This JQuery function will then transform the simple <div> to a JQuery dialog and hide it (since I have the autoOpen property set to false). Some browsers <cough>IE</cough> display it longer than others. My large-ish dialog now causes the page to incorrectly render for about 1 second... YUCK! I came up with a resolution to this problem which works OK, but I'm wondering if someone knows of a better way.

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  • not able to remove nested lists in a jQuery variable

    - by Pradyut Bhattacharya
    Hi I have a nested oredered list which i m animating using this code... var $li = $("ol#update li"); function animate_li(){ $li.filter(':first') .animate({ height: 'show', opacity: 'show' }, 500, function(){ animate_li(); }); $li = $li.not(':first'); } animate_li(); now i want not to show or animate the nested lists(ol s) or the li s in the ols take a look at the example here The structure of my ols are <ol> <li class="bar248"> <div class="nli"> <div class="pic"> <img src="dir/anonymous-thumb.png"alt="image" /> </div> <div align="left" class="text"> <span> <span class="delete_button"><a href="#" id="test" class="delete_update">R</a></span> test shouted <span class="timestamp"> 2010/02/24 18:34:26 </span> <br /> this </span> </div> <div class="clear"></div> </div> <div class="padd"> </div> <ol class="comment"> <li> <div>Testing </div> </li> <li> <div>Another Test </div> </li> </ol> </li> </ol> I m able to hide the nested ols using this code... $("ol#update li ol").hide(); But still time is being consumed in animating them although they are hidden I m not able to remove the nested li s using this code var $li = $("ol#update li").not("ol#update li ol"); $li = $li.not("ol#update li ol"); Take a look at this here Any help thanks < br Pradyut

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  • Format all elements of a list

    - by Curious2learn
    I want to print a list of numbers, but I want to format each member of the list before it is printed. For example, theList=[1.343465432, 7.423334343, 6.967997797, 4.5522577] I want the following output printed given the above list as an input: [1.34, 7.42, 6.97, 4.55] For any one member of the list, I know I can format it by using, print "%.2f" % member Is there a command/function that can do this for the whole list. I can write one, but was wondering if one already exists. Thanks.

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  • trying to find the comment hook I need for wordpress?

    - by beagleguy
    hi all , I'm writing a wordpress plugin that will execute a certain function when a user submits a comment. The only issue is I'm using the hook "comment_post" which works but if that comment gets stopped by akismet I'm still logging that comment but now my numbers are off from what's on the actual site. Is there a comment_approved type hook I should be using instead? thanks!

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  • How is printf() implemented in c?

    - by Mask
    Disassembling printf doesn't give much info: (gdb) disas printf Dump of assembler code for function printf: 0x00401b38 <printf+0>: jmp *0x405130 0x00401b3e <printf+6>: nop 0x00401b3f <printf+7>: nop End of assembler dump. How is it implemented under the hood? Why disassembling doesn't help? What does * mean before 0x405130?

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  • Stacking :last and :checked jQuery selectors together

    - by jethomas
    I'm trying to setup custom validation for a checkbox. I have 7 checkboxes each with the same name and I want to identify if the last one is checked. This is the code I have and I know its wrong, could anyone shed some light on how to properly stack the :last and :checked selectors together? $.validator.addMethod('ObserverOtherBox',function(v, e) { return ($('[[name="4_observers"]:last]:checked').length == 1) && ($('[name="4_observerstxt"]').length == 0) ; }, 'Please enter the other observers');

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  • 2d trajectory planning of a spaceship with physics.

    - by egarcia
    I'm implementing a 2D game with ships in space. In order to do it, I'm using LÖVE, which wraps Box2D with Lua. But I believe that my question can be answered by anyone with a greater understanding of physics than myself - so pseudo code is accepted as a response. My problem is that I don't know how to move my spaceships properly on a 2D physics-enabled world. More concretely: A ship of mass m is located at an initial position {x, y}. It has an initial velocity vector of {vx, vy} (can be {0,0}). The objective is a point in {xo,yo}. The ship has to reach the objective having a velocity of {vxo, vyo} (or near it), following the shortest trajectory. There's a function called update(dt) that is called frequently (i.e. 30 times per second). On this function, the ship can modify its position and trajectory, by applying "impulses" to itself. The magnitude of the impulses is binary: you can either apply it in a given direction, or not to apply it at all). In code, it looks like this: def Ship:update(dt) m = self:getMass() x,y = self:getPosition() vx,vy = self.getLinearVelocity() xo,yo = self:getTargetPosition() vxo,vyo = self:getTargetVelocity() thrust = self:getThrust() if(???) angle = ??? self:applyImpulse(math.sin(angle)*thrust, math.cos(angle)*thrust)) end end The first ??? is there to indicate that in some occasions (I guess) it would be better to "not to impulse" and leave the ship "drift". The second ??? part consists on how to calculate the impulse angle on a given dt. We are in space, so we can ignore things like air friction. Although it would be very nice, I'm not looking for someone to code this for me; I put the code there so my problem is clearly understood. What I need is an strategy - a way of attacking this. I know some basic physics, but I'm no expert. For example, does this problem have a name? That sort of thing. Thanks a lot.

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  • iPhone Image Processing--matrix convolution

    - by James
    I am implementing a matrix convolution blur on the iPhone. The following code converts the UIImage supplied as an argument of the blur function into a CGImageRef, and then stores the RGBA values in a standard C char array. CGImageRef imageRef = imgRef.CGImage; int width = imgRef.size.width; int height = imgRef.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); unsigned char *pixels = malloc((height) * (width) * 4); NSUInteger bytesPerPixel = 4; NSUInteger bytesPerRow = bytesPerPixel * (width); NSUInteger bitsPerComponent = 8; CGContextRef context = CGBitmapContextCreate(pixels, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef); CGContextRelease(context); Then the pixels values stored in the pixels array are convolved, and stored in another array. unsigned char *results = malloc((height) * (width) * 4); Finally, these augmented pixel values are changed back into a CGImageRef, converted to a UIImage, and the returned at the end of the function with the following code. context = CGBitmapContextCreate(results, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGImageRef finalImage = CGBitmapContextCreateImage(context); UIImage *newImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)]; CGImageRelease(finalImage); NSLog(@"edges found"); free(results); free(pixels); CGColorSpaceRelease(colorSpace); return newImage; This works perfectly, once. Then, once the image is put through the filter again, very odd, unprecedented pixel values representing input pixel values that don't exist, are returned. Is there any reason why this should work the first time, but then not afterward? Beneath is the entirety of the function. -(UIImage*) blur:(UIImage*)imgRef { CGImageRef imageRef = imgRef.CGImage; int width = imgRef.size.width; int height = imgRef.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); unsigned char *pixels = malloc((height) * (width) * 4); NSUInteger bytesPerPixel = 4; NSUInteger bytesPerRow = bytesPerPixel * (width); NSUInteger bitsPerComponent = 8; CGContextRef context = CGBitmapContextCreate(pixels, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef); CGContextRelease(context); height = imgRef.size.height; width = imgRef.size.width; float matrix[] = {0,0,0,0,1,0,0,0,0}; float divisor = 1; float shift = 0; unsigned char *results = malloc((height) * (width) * 4); for(int y = 1; y < height; y++){ for(int x = 1; x < width; x++){ float red = 0; float green = 0; float blue = 0; int multiplier=1; if(y>0 && x>0){ int index = (y-1)*width + x; red = matrix[0]*multiplier*(float)pixels[4*(index-1)] + matrix[1]*multiplier*(float)pixels[4*(index)] + matrix[2]*multiplier*(float)pixels[4*(index+1)]; green = matrix[0]*multiplier*(float)pixels[4*(index-1)+1] + matrix[1]*multiplier*(float)pixels[4*(index)+1] + matrix[2]*multiplier*(float)pixels[4*(index+1)+1]; blue = matrix[0]*multiplier*(float)pixels[4*(index-1)+2] + matrix[1]*multiplier*(float)pixels[4*(index)+2] + matrix[2]*multiplier*(float)pixels[4*(index+1)+2]; index = (y)*width + x; red = red+ matrix[3]*multiplier*(float)pixels[4*(index-1)] + matrix[4]*multiplier*(float)pixels[4*(index)] + matrix[5]*multiplier*(float)pixels[4*(index+1)]; green = green + matrix[3]*multiplier*(float)pixels[4*(index-1)+1] + matrix[4]*multiplier*(float)pixels[4*(index)+1] + matrix[5]*multiplier*(float)pixels[4*(index+1)+1]; blue = blue + matrix[3]*multiplier*(float)pixels[4*(index-1)+2] + matrix[4]*multiplier*(float)pixels[4*(index)+2] + matrix[5]*multiplier*(float)pixels[4*(index+1)+2]; index = (y+1)*width + x; red = red+ matrix[6]*multiplier*(float)pixels[4*(index-1)] + matrix[7]*multiplier*(float)pixels[4*(index)] + matrix[8]*multiplier*(float)pixels[4*(index+1)]; green = green + matrix[6]*multiplier*(float)pixels[4*(index-1)+1] + matrix[7]*multiplier*(float)pixels[4*(index)+1] + matrix[8]*multiplier*(float)pixels[4*(index+1)+1]; blue = blue + matrix[6]*multiplier*(float)pixels[4*(index-1)+2] + matrix[7]*multiplier*(float)pixels[4*(index)+2] + matrix[8]*multiplier*(float)pixels[4*(index+1)+2]; red = red/divisor+shift; green = green/divisor+shift; blue = blue/divisor+shift; if(red<0){ red=0; } if(green<0){ green=0; } if(blue<0){ blue=0; } if(red>255){ red=255; } if(green>255){ green=255; } if(blue>255){ blue=255; } int realPos = 4*(y*imgRef.size.width + x); results[realPos] = red; results[realPos + 1] = green; results[realPos + 2] = blue; results[realPos + 3] = 1; }else { int realPos = 4*((y)*(imgRef.size.width) + (x)); results[realPos] = 0; results[realPos + 1] = 0; results[realPos + 2] = 0; results[realPos + 3] = 1; } } } context = CGBitmapContextCreate(results, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGImageRef finalImage = CGBitmapContextCreateImage(context); UIImage *newImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)]; CGImageRelease(finalImage); free(results); free(pixels); CGColorSpaceRelease(colorSpace); return newImage;} THANKS!!!

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  • java AbstractMethodError

    - by Akhil
    How to handle this error in lucene: java.lang.AbstractMethodError: org.apache.lucene.store.Directory.listAll()[Ljava/lang/String; at org.apache.lucene.index.SegmentInfos$FindSegmentsFile.run(SegmentInfos.java:568) at org.apache.lucene.index.DirectoryReader.open(DirectoryReader.java:69) at org.apache.lucene.index.IndexReader.open(IndexReader.java:316) at org.apache.lucene.index.IndexReader.open(IndexReader.java:188) I am making a lucene function call but unfortunately it itself calls an abstract method of some class, as is evident from the error above. What is the work around for this? Thanks, --Akhil

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  • SQL Stored Procedure: Business Hours

    - by Jacob
    How can I create a stored procedure that accepts a start and end date.(e.g April 1 - April 30 1.) Get the business days including Saturdays x (a value). Plus 2.) Get Holidays x (a value) and return the total. I'm new to this, I guess it would be a tsql function. hmm. any help would be appreciated. Thanks

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  • IE 8 iframe border problem

    - by Terry
    Ok ie 8 does not want to play nice i have a border showing on my iframe and cant get ride of it IE 6 and 7 work as intended with a little javascript function test(){ var iframe=document.getElementById('frame2'); iframe.contentWindow.document.body.style.backgroundColor="#a31d1d"; iframe.contentWindow.document.body.style.border="#a31d1d"; iframe.contentWindow.document.body.style.outlineColor="#a31d1d"; } but ie 8 still showing it

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  • Flex: replace all spaces with comma

    - by Treby
    im new with regexp, so can i ask for some assistance Using string.replace function what code that can replace spaces with comma Input:The quick brown fox jumps over the lazy dog. Output:The,quick,brown,fox,jumps,over,the,lazy dog. Thanks

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  • Question About Example In Robert C Martin's _Clean Code_

    - by Jonah
    This is a question about the concept of a function doing only one thing. It won't make sense without some relevant passages for context, so I'll quote them here. They appear on pgs 37-38: To say this differently, we want to be able to read the program as though it were a set of TO paragraphs, each of which is describing the current level of abstraction and referencing subsequent TO paragraphs at the next level down. To include the setups and teardowns, we include setups, then we include the test page content, and then we include the teardowns. To include the setups, we include the suite setup if this is a suite, then we include the regular setup. It turns out to be very dif?cult for programmers to learn to follow this rule and write functions that stay at a single level of abstraction. But learning this trick is also very important. It is the key to keeping functions short and making sure they do “one thing.” Making the code read like a top-down set of TO paragraphs is an effective technique for keeping the abstraction level consistent. He then gives the following example of poor code: public Money calculatePay(Employee e) throws InvalidEmployeeType { switch (e.type) { case COMMISSIONED: return calculateCommissionedPay(e); case HOURLY: return calculateHourlyPay(e); case SALARIED: return calculateSalariedPay(e); default: throw new InvalidEmployeeType(e.type); } } and explains the problems with it as follows: There are several problems with this function. First, it’s large, and when new employee types are added, it will grow. Second, it very clearly does more than one thing. Third, it violates the Single Responsibility Principle7 (SRP) because there is more than one reason for it to change. Fourth, it violates the Open Closed Principle8 (OCP) because it must change whenever new types are added. Now my questions. To begin, it's clear to me how it violates the OCP, and it's clear to me that this alone makes it poor design. However, I am trying to understand each principle, and it's not clear to me how SRP applies. Specifically, the only reason I can imagine for this method to change is the addition of new employee types. There is only one "axis of change." If details of the calculation needed to change, this would only affect the submethods like "calculateHourlyPay()" Also, while in one sense it is obviously doing 3 things, those three things are all at the same level of abstraction, and can all be put into a TO paragraph no different from the example one: TO calculate pay for an employee, we calculate commissioned pay if the employee is commissioned, hourly pay if he is hourly, etc. So aside from its violation of the OCP, this code seems to conform to Martin's other requirements of clean code, even though he's arguing it does not. Can someone please explain what I am missing? Thanks.

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