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  • Exec problem in SQL Server 2005

    - by IordanTanev
    Hi, I have the situation where i have two databases with same structure. The first have some data in its data tables. I need to create a script that will transfer the data from the first database to the second. I have created this script. DECLARE @table_name nvarchar(MAX), @query nvarchar(MAX) DECLARE @table_cursor CURSOR SET @table_cursor = CURSOR FAST_FORWARD FOR SELECT TABLE_NAME FROM INFORMATION_SCHEMA.TABLES OPEN @table_cursor FETCH NEXT FROM @table_cursor INTO @table_name WHILE @@FETCH_STATUS = 0 BEGIN SET @query = 'INSERT INTO ' + @table_name + ' SELECT * FROM MyDataBase.dbo.' + @table_name print @query exec @query FETCH NEXT FROM @table_cursor INTO @table_name END CLOSE @table_cursor DEALLOCATE @table_cursor The problem is that when I run the script the "print @query" statement prints statement like this INSERT INTO table SELECT * FROM MyDataBase.dbo.table When I copy this and run it from Management studio it works fine. But when the script tries to run it with exec I get this error Msg 911, Level 16, State 1, Line 21 Could not locate entry in sysdatabases for database 'INSERT INTO table SELECT * FROM MPDEV090314'. No entry found with that name. Make sure that the name is entered correctly. Hope someone can tell me whot is wront with this. Best Regards, Iordan Tanev

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  • Is there a standard for storing normalized phone numbers in a database?

    - by Eric Z Beard
    What is a good data structure for storing phone numbers in database fields? I'm looking for something that is flexible enough to handle international numbers, and also something that allows the various parts of the number to be queried efficiently. [Edit] Just to clarify the use case here: I currently store numbers in a single varchar field, and I leave them just as the customer entered them. Then, when the number is needed by code, I normalize it. The problem is that if I want to query a few million rows to find matching phone numbers, it involves a function, like where dbo.f_normalizenum(num1) = dbo.f_normalizenum(num2) which is terribly inefficient. Also queries that are looking for things like the area code become extremely tricky when it's just a single varchar field. [Edit] People have made lots of good suggestions here, thanks! As an update, here is what I'm doing now: I still store numbers exactly as they were entered, in a varchar field, but instead of normalizing things at query time, I have a trigger that does all that work as records are inserted or updated. So I have ints or bigints for any parts that I need to query, and those fields are indexed to make queries run faster.

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  • Center aligned form with equal width labels

    - by James Goodwin
    I have a very simple web form which consists of labels and input fields, however I can not seem to find a way of aligning the form in the center of the page and for the labels to have an equal width so that they appear neatly next to each other, one under the other. The structure of my page is basically: <body> <div class="form"> <form method="post"> <fieldset> <label>Mobile:</label><input type="text" name="msisdn"><br/> <label>Code:</label><input type="text" name="code"><br/> <br/> <input type="image" src="submit-button.gif" alt="Submit"> <br/> <input type="checkbox" name="ts_and_cs"><label> Accept Terms and Conditions</label> <br/><br/> </fieldset> </form> </div> </body> Usually I would fix this by doing float:left on the label fields and setting a width on the labels, however for this I need the labels and input fields to be centered on the page. Also I am not able to set the width of the page (or any containing divs) as the page will be displayed on mobile devices with different screen sizes. Any suggestions as to how best style the form? Thanks

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  • Injecting correct object graph using StructureMap in Queue of different Objects

    - by davy
    I have a queuing service that has to inject a different dependency graph depending on the type of object in the queue. I'm using Structure Map. So, if the object in the queue is TypeA the concrete classes for TypeA are used and if it's TypeB, the concrete classes for TypeB are used. I'd like to avoid code in the queue like: if (typeA) { // setup TypeA graph } else if (typeB) { // setup TypeB graph } Within the graph, I also have a generic classes such as an IReader(ISomething, ISpomethingElse) where IReader is generic but needs to inject the correct ISomething and ISomethingElse for the type. ISomething will also have dependencies and so on. Currently I create a TypeA or TypeB object and inject a generic Processor class using StructureMap into it and then pass a factory manually inject a TypeA or TypeB factory into a method like: Processor.Process(new TypeAFactory) // perhaps I should have an abstract factory... However, because the factory then creates the generic IReader mentioned above, I end up manually injecting all the TypeA or TypeB classes fro there on. I hope enough of this makes sense. I am new to StructureMap and was hoping somebody could point me in the right direction here for a flexible and elegant solution. Thanks

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  • Object Oriented Programming in AS3

    - by Jordan
    I'm building a game in as3 that has balls moving and bouncing off the walls. When the user clicks an explosion appears and any ball that hits that explosion explodes too. Any ball that then hits that explosion explodes and so on. My question is what would be the best class structure for the balls. I have a level system to control levels and such and I've already come up with working ways to code the balls. Here's what I've done. My first attempt was to create a class for Movement, Bounce, Explosion and finally Orb. These all extended each other in the order I just named them. I got it working but having Bounce extend Movement and Explosion extend Bounce, it just doesn't seem very object oriented because what if I wanted to add a box class that didn't move, but did explode? I would need a separate class for that explosion. My second attempt was to create Movement, Bounce and Explosion without extending anything. Instead I passed in a reference to the Orb class to each. Then the class stores that reference and does what it needs to do based on events that are dispatched by the Orb such as update, which was broadcast from Orb every enter frame. This would drive the movement and bounce and also the explosion when the time came. This attempt worked as well but it just doesn't seem right. I've also thought about using Interfaces but because they are more of an outline for classes, I feel like code reuse goes out the window as each class would need its own code for a specific task even if that task is exactly the same. I feel as if I'm searching for some form of multiple inheritance for classes that as3 does not support. Can someone explain to me a better way of doing what I'm attempting to do? Am I being to "Object Oriented" by having classed for Movement, Bounce, Explosion and Orb? Are Interfaces the way to go? Any feedback is appreciated!

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  • Updating a local sqlite db that is used for local metadata & caching from an service?

    - by Pharaun
    I've searched through the site and haven't found a question/answer that quite answer my question, the closest one I found was: Syncing objects between two disparate systems best approach. Anyway to begun, because there is no RSS feeds available, I'm screen scrapping a webpage, hence it does a fetch then it goes through the webpage to scrap out all of the information that I'm interested in and dumps that information into a sqlite database so that I can query the information at my leisure without doing repeat fetching from the website. However I'm also storing various metadata on the data itself that is stored in the sqlite db, such as: have I looked at the data, is the data new/old, bookmark to a chunk of data (Think of it as a collection of unrelated data, and the bookmark is just a pointer to where I am in processing/reading of the said data). So right now my current problem is trying to figure out how to update the local sqlite database with new data and/or changed data from the website in a manner that is effective and straightforward. Here's my current idea: Download the page itself Create a temporary table for the parsed data to go into Do a comparison between the official and the temporary table and copy updates and/or new information to the official table This process seems kind of complicated because I would have to figure out how to determine if the data in the temporary table is new, updated, or unchanged. So I am wondering if there isn't a better approach or if anyone has any suggestion on how to architecture/structure such system?

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  • Theory: "Lexical Encoding"

    - by _ande_turner_
    I am using the term "Lexical Encoding" for my lack of a better one. A Word is arguably the fundamental unit of communication as opposed to a Letter. Unicode tries to assign a numeric value to each Letter of all known Alphabets. What is a Letter to one language, is a Glyph to another. Unicode 5.1 assigns more than 100,000 values to these Glyphs currently. Out of the approximately 180,000 Words being used in Modern English, it is said that with a vocabulary of about 2,000 Words, you should be able to converse in general terms. A "Lexical Encoding" would encode each Word not each Letter, and encapsulate them within a Sentence. // An simplified example of a "Lexical Encoding" String sentence = "How are you today?"; int[] sentence = { 93, 22, 14, 330, QUERY }; In this example each Token in the String was encoded as an Integer. The Encoding Scheme here simply assigned an int value based on generalised statistical ranking of word usage, and assigned a constant to the question mark. Ultimately, a Word has both a Spelling & Meaning though. Any "Lexical Encoding" would preserve the meaning and intent of the Sentence as a whole, and not be language specific. An English sentence would be encoded into "...language-neutral atomic elements of meaning ..." which could then be reconstituted into any language with a structured Syntactic Form and Grammatical Structure. What are other examples of "Lexical Encoding" techniques? If you were interested in where the word-usage statistics come from : http://www.wordcount.org

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  • SQL Server database change workflow best practices

    - by kubi
    The Background My group has 4 SQL Server Databases: Production UAT Test Dev I work in the Dev environment. When the time comes to promote the objects I've been working on (tables, views, functions, stored procs) I make a request of my manager, who promotes to Test. After testing, she submits a request to an Admin who promotes to UAT. After successful user testing, the same Admin promotes to Production. The Problem The entire process is awkward for a few reasons. Each person must manually track their changes. If I update, add, remove any objects I need to track them so that my promotion request contains everything I've done. In theory, if I miss something testing or UAT should catch it, but this isn't certain and it's a waste of the tester's time, anyway. Lots of changes I make are iterative and done in a GUI, which means there's no record of what changes I made, only the end result (at least as far as I know). We're in the fairly early stages of building out a data mart, so the majority of the changes made, at least count-wise, are minor things: changing the data type for a column, altering the names of tables as we crystallize what they'll be used for, tweaking functions and stored procs, etc. The Question People have been doing this kind of work for decades, so I imagine there have got to be a much better way to manage the process. What I would love is if I could run a diff between two databases to see how the structure was different, use that diff to generate a change script, use that change script as my promotion request. Is this possible? If not, are there any other ways to organize this process? For the record, we're a 100% Microsoft shop, just now updating everything to SQL Server 2008, so any tools available in that package would be fair game.

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  • jquery toggle on hover for multiple divs

    - by Oterox
    I have some divs with identical structure and i want to toggle when the mouse hovers the div so a hides and b shows: <ul class="tweets"> <li> <div class="a"> <p>show a</p> </div> <div class="b"> <p>show b</p> </div> </li> <li> <div class="a"> <p>show a</p> </div> <div class="b"> <p>show b</p> </div> </li> <li> <div class="a"> <p>show a</p> </div> <div class="b"> <p>show b</p> </div> </li> </ul> This is the jquery i'm using: $(document).ready(function(){ var tweet = $("ul.tweets .a"); tweet.hover(function(){ $('.a').toggle(); $('.b').toggle(); }); }); But this toggles ALL the divs and i only need to toggle one.I should use $(this) but i don't know how.How could i make this work? The fiddle is here

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  • Hibernate Bi- Directional many to many mapping advice!

    - by Rob
    hi all, i woundered if anyone might be able to help me out. I am trying to work out what to google for (or any other ideas!!) basically i have a bidirectional many to many mapping between a user entity and a club entity (via a join table called userClubs) I now want to include a column in userClubs that represents the role so that when i call user.getClubs() I can also work out what level access they have. Is there a clever way to do this using hibernate or do i need to rethink the database structure? Thank you for any help (or just for reading this far!!) the user.hbm.xml looks a bit like <set name="clubs" table="userClubs" cascade="save-update"> <key column="user_ID"/> <many-to-many column="activity_ID" class="com.ActivityGB.client.domain.Activity"/> </set> the activity.hbm.xml part <set name="members" inverse="true" table="userClubs" cascade="save-update"> <key column="activity_ID"/> <many-to-many column="user_ID" class="com.ActivityGB.client.domain.User"/> </set> The current userClubs table contains the fields id | user_ID | activity_ID I would like to include in there id | user_ID | activity_ID | role and be able to access the role on both sides...

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  • XSLT 1.0 : Iterate over characters in a string

    - by subtenante
    I need to iterate over the characters in a string to build an XML structure. Currently, I am doing this : <xsl:template name="verticalize"> <xsl:param name="text">Some text</xsl:param> <xsl:for-each select="tokenize(replace(replace($text,'(.)','$1\\n'),'\\n$',''),'\\n')"> <xsl:element name="para"> <xsl:value-of select="."/> </xsl:element> </xsl:for-each> </xsl:template> This produces something like : <para>S</para> <para>o</para> <para>m</para> <para>e</para> <para> </para> <para>t</para> <para>e</para> <para>x</para> <para>t</para> This works fine with Xpath 2.0. But I need to apply the same treatment in a XPath 1.0 environment, where the replace() method is not available. Do you know a way to achieve this ?

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  • actionscript-3: refactor interface inheritance to get rid of ambiguous reference error

    - by maxmc
    hi! imagine there are two interfaces arranged via composite pattern, one of them has a dispose method among other methods: interface IComponent extends ILeaf { ... function dispose() : void; } interface ILeaf { ... } some implementations have some more things in common (say an id) so there are two more interfaces: interface ICommonLeaf extends ILeaf { function get id() : String; } interface ICommonComponent extends ICommonLeaf, IComponent { } so far so good. but there is another interface which also has a dispose method: interface ISomething { ... function dispose() : void; } and ISomething is inherited by ICommonLeaf: interface ICommonLeaf extends ILeaf, ISomething { function get id() : String; } As soon as the dispose method is invoked on an instance which implements the ICommonComponent interface, the compiler fails with an ambiguous reference error because ISomething has a method called dispose and ILeaf also has a dispose method, both living in different interfaces (IComponent, ISomething) within the inheritace tree of ICommonComponent. I wonder how to deal with the situation if the IComponent, the ILeaf and the ISomething can't change. the composite structure must also work for for the ICommonLeaf & ICommonComponent implementations and the ICommonLeaf & ICommonComponent must conform to the ISomething type. this might be an actionscript-3 specific issue. i haven't tested how other languages (for instance java) handle stuff like this.

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  • How do I write unescaped XML outside of a CDATA

    - by kazanaki
    Hello I am trying to write XML data using Stax where the content itself is HTML If I try xtw.writeStartElement("contents"); xtw.writeCharacters("<b>here</b>"); xtw.writeEndElement(); I get this <contents>&lt;b&gt;here&lt;/b&gt;</contents> Then I notice the CDATA method and change my code to: xtw.writeStartElement("contents"); xtw.writeCData("<b>here</b>"); xtw.writeEndElement(); and this time the result is <contents><![CDATA[<b>here</b>]]></contents> which is still not good. What I really want is <contents><b>here</b></contents> So is there an XML API/Library that allows me to write raw text without being in a CDATA section? So far I have looked at Stax and JDom and they do not seem to offer this. In the end I might resort to good old StringBuilder but this would not be elegant. Update I agree mostly with the answers so far. However instead of <b>here</b> I could have a 1MB HTML document that I want to embed in a bigger XML document. What you suggest means that I have to parse this HTML document in order to understand its structure. I would like to avoid this if possible.

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  • How to build a sequence in the method calls of a fluent interface

    - by silverfighter
    Hi I would like to build a fluent interface for creating am object some sort of factory or builder. I understand that I have to "return this" in order to make the methods chainable. public class CarBuilder { public CarBuilder() { car = new Car(); } private Car car; public CarBuilder AddEngine(IEngineBuilder engine) { car.Engine = engine.Engine(); return this; } public CarBuilder AddWheels(IWheelsBuilder wheels) { car.Wheels = wheels.Wheels(); return this; } public CarBuilder AddFrame(IFrameBuilder frame) { car.Frame = frame.Frame(); return this; } public Car BuildCar() { return car; } } with this I could build a car like that: Car c = builder.AddFrame(fBuilder).AddWheels(wBuilder).AddEngine(eBuilder).BuildCar(); But what I need is a special sequence or workflow: I can only build the wheels on top of the frame and when the wheels exist then I'll be able to build up the engine. So instead of offering every method of the car builder I want to be able to add only the frame to the builder and then only the wheels to the frame and then the engine on top of that... And how would it be or what would be a good implementation if the EngineBuilder itself has a fluent api like eBuilder.Cylinders(12).WithPistons().... Would it be possible to have something like this Car c = builder.AddFrame(fBuilder).AddWheels(wBuilder).AddEngine(x=>x.WithCylinders(12).WithPistons()).BuildCar(); So in sum how to structure the flow of the fluent interface and how to nest fluent Interfaces?

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  • Best strategy for synching data in iPhone app

    - by iamj4de
    I am working on a regular iPhone app which pulls data from a server (XML, JSON, etc...), and I'm wondering what is the best way to implement synching data. Criteria are speed (less network data exchange), robustness (data recovery in case update fails), offline access and flexibility (adaptable when the structure of the database changes slightly, like a new column). I know it varies from app to app, but can you guys share some of your strategy/experience? For me, I'm thinking of something like this: 1) Store Last Modified Date in iPhone 2) Upon launching, send a message like getNewData.php?lastModifiedDate=... 3) Server will process and send back only modified data from last time. 4) This data is formatted as so: <+><data id="..."></data></+> // add this to SQLite/CoreData <-><data id="..."></data></-> // remove this <%><data id="..."><attribute>newValue</attribute></data></%> // new modified value I don't want to make <+, <-, <%... for each attribute as well, because it would be too complicated, so probably when receive a <% field, I would just remove the data with the specified id and then add it again (assuming id here is not some automatically auto-incremented field). 5) Once everything is downloaded and updated, I will update the Last Modified Date field. The main problem with this strategy is: If the network goes down when I am updating something = the Last Modified Date is not yet updated = next time I relaunch the app, I will have to go through the same thing again. Not to mention potential inconsistent data. If I use a temporary table for update and make the whole thing atomic, it would work, but then again, if the update is too long (lots of data change), the user has to wait a long time until new data is available. Should I use Last-Modified-Date for each of the data field and update data gradually?

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  • Sort a List<T> using query expressions - LINQ C#

    - by Dan Yack
    I have a problem using Linq to order a structure like this : public class Person { public int ID { get; set; } public List<PersonAttribute> Attributes { get; set; } } public class PersonAttribute { public int ID { get; set; } public string Name { get; set; } public string Value { get; set; } } A person might go like this: PersonAttribute Age = new PersonAttribute { ID = 8, Name = "Age", Value = "32" }; PersonAttribute FirstName = new PersonAttribute { ID = 9, Name = "FirstName", Value = "Rebecca" }; PersonAttribute LastName = new PersonAttribute { ID = 10, Name = "LastName", Value = "Johnson" }; PersonAttribute Gender = new PersonAttribute { ID = 11, Name = "Gender", Value = "Female" }; I would like to use LINQ projection to sort a list of persons ascending by the person attribute of my choice, for example, sort on Age, or sort on FirstName. I am trying something like string mySortAttribute = "Age" PersonList.OrderBy(p => p.PersonAttribute.Find(s => s.Name == mySortAttribute).Value); But the syntax is failing me. Any clues? Thanks in advance!

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  • Using the Proxy pattern with C++ iterators

    - by Billy ONeal
    Hello everyone :) I've got a moderately complex iterator written which wraps the FindXFile apis on Win32. (See previous question) In order to avoid the overhead of constructing an object that essentially duplicates the work of the WIN32_FIND_DATAW structure, I have a proxy object which simply acts as a sort of const reference to the single WIN32_FIND_DATAW which is declared inside the noncopyable innards of the iterator. This is great because Clients do not pay for construction of irrelevant information they will probably not use (most of the time people are only interested in file names), and Clients can get at all the information provided by the FindXFile APIs if they need or want this information. This becomes an issue though because there is only ever a single copy of the object's actual data. Therefore, when the iterator is incrememnted, all of the proxies are invalidated (set to whatever the next file pointed to by the iterator is). I'm concerned if this is a major problem, because I can think of a case where the proxy object would not behave as somebody would expect: std::vector<MyIterator::value_type> files; std::copy(MyIterator("Hello"), MyIterator(), std::back_inserter(files)); because the vector contains nothing but a bunch of invalid proxies at that point. Instead, clients need to do something like: std::vector<std::wstring> filesToSearch; std::transform( DirectoryIterator<FilesOnly>(L"C:\\Windows\\*"), DirectoryIterator<FilesOnly>(), std::back_inserter(filesToSearch), std::mem_fun_ref(&DirectoryIterator<FilesOnly>::value_type::GetFullFileName) ); Seeing this, I can see why somebody might dislike what the standard library designers did with std::vector<bool>. I'm still wondering though: is this a reasonable trade off in order to achieve (1) and (2) above? If not, is there any way to still achieve (1) and (2) without the proxy?

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  • Minimal deployment of couchdb on windows

    - by MartinStettner
    Hi, I'd like to use couchdb for a client-only application on Windows (the document-oriented structure and the synchronization features would be perfect for me). There is a Windows installer package here, but the installer itself has about 45 MB, when installed it takes more than 100 MB on my HD. This is far to much for my (relatively small) application. I noticed that there are a lot of "src" directories in the couchdb/lib subdirs. I've been experimenting with removing some of them and it didn't seem to break the system. Now I'm wondering what would be the "minimal" set of files (preferably binary-only) that would be needed in order to run a local couchdb server. Are there already any efforts to create such a deployment-friendly installer? Or could anyone give some (even very general) hints how to create it? How much disk space would be minimally required for such an installation? Needless to say that I'm not at all familiar with neither the couchdb internals nor the Erlang system :). But perhaps I could figure out if I got some direction (or I could stop trying if someone told me that this would be impossible or didn't make sense at all ...) Thanks anyway!

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  • Moving .NET assemblies away from the application base directory?

    - by RasmusKL
    I have a WinForms application with a bunch of third party references. This makes the output folder quite messy. I'd like to place the compiled / referenced dlls into a common subdirectory in the output folder, bin / lib - whatever - and just have the executables (+ needed configs etc) reside in the output folder. After some searching I ran into assembly probing (http://msdn.microsoft.com/en-us/library/4191fzwb.aspx) - and verified that if I set this up and manually move the assemblies my application will still work if they are stored in the designated subdirectory like so: <configuration> <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <probing privatePath="bin" /> </assemblyBinding> </runtime> </configuration> However, this doesn't solve the build part - is there any way to specify where referenced assemblies and compiled library assemblies go? Only solutions I can think of off the top of my head is either post-build actions or dropping the idea and using ILMerge or something. There has got to be a better way of defining the structure :-)

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  • Enum and Dictionary<Enum, Action>

    - by Selcuk
    I hope I can explain my problem in a way that it's clear for everyone. We need your suggestions on this. We have an Enum Type which has more than 15 constants defined. We receive a report from a web service and translate its one column into this Enum type. And based on what we receive from that web service, we run specific functions using Dictionary Why am I asking for ideas? Let's say 3 of these Enum contants meet specific functions in our Dictionary but the rest use the same function. So, is there a way to add them into our Dictionary in a better way rather than adding them one by one? I also want to keep this structure because when it's time, we might have specific functions in the future for the ones that I described as "the rest". To be more clear here's an example what we're trying to do: Enum: public enum Reason{ ReasonA, ReasonB, ReasonC, ReasonD, ReasonE, ReasonF, ReasonG, ReasonH, ReasonI, ReasonJ, ReasonK } Defining our Dictionary: public Dictionary<Reason, Action<CustomClassObj, string>> ReasonHandlers = new Dictionary<Reason, Action<CustomClassObj, string>>{ { Reason.ReasonA, HandleReasonA }, { Reason.ReasonB, HandleReasonB }, { Reason.ReasonC, HandleReasonC }, { Reason.ReasonD, HandleReasonGeneral }, { Reason.ReasonE, HandleReasonGeneral }, { Reason.ReasonF, HandleReasonGeneral }, { Reason.ReasonG, HandleReasonGeneral }, { Reason.ReasonH, HandleReasonGeneral }, { Reason.ReasonI, HandleReasonGeneral }, { Reason.ReasonJ, HandleReasonGeneral }, { Reason.ReasonK, HandleReasonGeneral } }; So basically what I'm asking is, is there a way to add Reason, Function pair more intelligently? Because as you can see after ReasonC, all other reasons use the same function. Thank you for your suggestions.

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  • Common lisp, CFFI, and instantiating c structs

    - by andrew
    Hi, I've been on google for about, oh, 3 hours looking for a solution to this "problem." I'm trying to figure out how to instantiate a C structure in lisp using CFFI. I have a struct in c: struct cpVect{cpFloat x,y;} Simple right? I have auto-generated CFFI bindings (swig, I think) to this struct: (cffi:defcstruct #.(chipmunk-lispify "cpVect" 'classname) (#.(chipmunk-lispify "x" 'slotname) :double) (#.(chipmunk-lispify "y" 'slotname) :double)) This generates a struct "VECT" with slots :X and :Y, which foreign-slot-names confirms (please note that I neither generated the bindings or programmed the C library (chipmunk physics), but the actual functions are being called from lisp just fine). I've searched far and wide, and maybe I've seen it 100 times and glossed over it, but I cannot figure out how to create a instance of cpVect in lisp to use in other functions. Note the function: cpShape *cpPolyShapeNew(cpBody *body, int numVerts, cpVect *verts, cpVect offset) Takes not only a cpVect, but also a pointer to a set of cpVects, which brings me to my second question: how do I create a pointer to a set of structs? I've been to http://common-lisp.net/project/cffi/manual/html_node/defcstruct.html and tried the code, but get "Error: Unbound variable: PTR" (I'm in Clozure CL), not to mention that looks to only return a pointer, not an instance. I'm new to lisp, been going pretty strong so far, but this is the first real problem I've hit that I can't figure out. Thanks!

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  • private class calling a method from its outer class

    - by oxinabox.ucc.asn.au
    Ok, so I have a class for a "Advanced Data Structure" (in this case a kinda tree) SO I implimented a Iterator as a private class with in it. So the iterator needs to implement a remove function to remove the last retuirned element. now my ADT already impliments a remove function, and in this case there is very little (thinking about it, i think nothing) to be gain by implimenting a different remove function for the iterator. so how do I go about calling the remove from my ADT sketch of my struture: public class ADT { ... private class ADT_Iterator impliments java.util.Itorator{ ... public void remove(){ //where I want to call the ADT's remove function from } ... public void remove( Object paramFoo ) { ... } ... } So just calling remove(FooInstance) won't work (will it?) and this.remove(FooInstance) is the same thing. what do i call? (and changign the name of the ADT's remove function is not an option, as that AD T has to meet an Interace wich I am note at liberty to change) I could make both of them call a removeHelper functon, I guess...

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  • Designing a general database interface in PHP

    - by lamas
    I'm creating a small framework for my web projects in PHP so I don't have to do the basic work over and over again for every new website. It is not my goal to create a second CakePHP or Codeigniter and I'm also not planning to build my websites with any of the available frameworks as I prefer to use things I've created myself in general. I have no problems in designing that framework when it comes to parts like the core structure, request handling, and so on but I'm getting stuck with designing the database interface for my modules. I've already thought about using the MVC pattern but thought that it would be a bit of a overkill. So the exact problem I'm facing is how my frameworks modules (viewCustomers could be a module, for example) should interact with the database. Is it a good idea to write SQL directly in PHP (mysql_query( 'SELECT firstname, lastname(.....))? How could I abstract a query like SELECT firstname, lastname FROM customers WHERE id=X Would MySQL helper functions like $this->db->get( array('firstname', 'lastname'), array('id'=>X) ) be a good idea? I suppose not because they actually make everything more complicated by requiring arrays to be created and passed. Is the Model pattern from MVC my only real option?

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  • Groovy / Scala / Java under the hood

    - by Jack
    I used Java for like 6-7 years, then some months ago I discovered Groovy and started to save a lot of typing.. then I wondered how certain things worked under the hood (because groovy performance is really poor) and understood that to give you dynamic typing every Groovy object is a MetaClass object that handles all the things that the JVM couldn't handle by itself. Of course this introduces a layer in the middle between what you write and what you execute that slows down everything. Then somedays ago I started getting some infos about Scala. How these two languages compare in their byte code translations? How much things they add to the normal structure that it would be obtained by plain Java code? I mean, Scala is static typed so wrapper of Java classes should be lighter, since many things are checked during compile time but I'm not sure about the real differences of what's going inside. (I'm not talking about the functional aspect of Scala compared to the other ones, that's a different thing) Can someone enlighten me? From WizardOfOdds it seems like that the only way to get less typing and same performance would be to write an intermediate translator that translates something in Java code (letting javac compile it) without alterating how things are executed, just adding synctatic sugar withour caring about other fallbacks of the language itself.

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  • Java OO design confusion: how to handle actions modified by states modified by actions...

    - by Arvanem
    Hi folks, Given an entity, whose action is potentially modified by states (of the entity and other entities) in turn potentially modified by other actions (of the entity and other entities) , what is the best way to code or design to handle the potential existence of the modifiers? Speaking metaphorically, I am coding a Java application representing a piano. As you know a piano has keys (which, when pressed, emit sound) and pedals (which, when pressed, modify the keys' sounds). My base class structure is as follows: Entity (for keys and pedals) State (this holds each entity's states, e.g. name such as "soft pedal", and boolean "Pressed"), Action (this holds each entity's actions, e.g. play sound when pressed, or modify others sounds). By composition, the Entity class has a copy of each of State and Action inside it. e.g.: public class Entity { State entityState = new State(); Action entityAction = new Action(); Thus I have coded a "C-Sharp" key Entity. When I "press" that entity (set its "Pressed" state to true), its action plays a "C-Sharp" sound and then sets its "Pressed" state to false. At the same time, if the "C-Sharp" key entity is not "tuned", its sound deviates from "C-Sharp". Meanwhile I have coded a "soft pedal" Entity. When that entity is "pressed", no sound plays but its action is to make softer the sound of the "C-Sharp" and other key entities. I have also coded a "sustain pedal" Entity. When that entity is "pressed", no sound plays but its action is to enable reverberation of the sound of the "C-Sharp" and other key entities. Both the "soft" and "sustain pedals" can be pressed at the same time with the result that keys entities become both softened and reverberating. In short, I do not understand how to make this simultaneous series of states and actions modify each other in a sensible OO way. I am wary of coding a massive series of "if" statements or "switches". Thanks in advance for any help or links you can offer.

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